Now that the dust has long been settled, what did we think of it?
>>738270913I think that I prefer MIndustry's aesthetics more.
>>738270913Complete slopThe planets are figured out in about 30 minute sat most per planetIt was just done as an attempt at trying to make some quick cash since modders were already outpacing them in terms of cash flow
Complete and utter trashIt ruined the base game and added stupid bullshit no one cares about
>>738270913not enough planetsnot enough tech treeoverall the dlc feels very shallow
>>738270913Are there space age overhauls besides pyanodon?
>>738271362BasedIt's good middle ground between games that are too easy and cozy And something like factorio which gives me analysis paralysis
It's pointless.
Where is the Underground DLCI want to build factories inside the planet's core
>>738270913I didn't care for it. Perhaps I just wasn't into what it offered as I had moved onto mods a long time ago, but I didn't finish my spage run and I'm just doing a pyblock run now.
>>738270913Its main mistake was to move old vanilla techs behind new planet research, making it a fucking chore. You suddenly need to go to a literal new world in order to do basic things you could previously do.The planets should only unlock NEW technology. Installing DLC content should not cause you to be less capable than before. It's backwards and regressive
>>738271991ships are another option, maraxsis was pretty cool
>>738270913I feel bad because I never finished it. I conquered the inner system but burned out trying to make a ship to get to Aquilo.I kind of want to start over, but it took me 200 hours to get to that point to begin with. Then again I did waste fucking hours sorting scrap on Fulgora to make a rare Mech Suit and fill it with rare equipment, and make a giant, armed wall around my Nauvis territory the size of a small country so it's entirely my own stupid fault.It's a little depressing when I see guys like Dosh Doshington on youtube casually building this utterly retarded super base that runs like a well oiled machine and I run shitty spaghetti messes and I can promise I haven't even considered ratios or have done any math.
>>738270913I loved it and now it's too hard to get into. Setting up a planet on every base is fucking exhausting.Still like it but I can't play it again for awhile.
>>738272247Oh god this>Refuse to change the standard settings on my first run so the game is as intended>Damn these cliffs are annoying, I'll just get oil up and make cliff explosives>Wait, I need to mostly complete Vulcanus for that?>My entire Nauvis base is built in a weird way to go around the cliffs
>>738273052Yeah, Vanilla Factorio is fun because by the time you're burning out the rocket is ready to go.In Space Age that's not even the first quarter of what you have to do. You now have four more planets to colonize.
the dlc was amazingi played for an entire hour, got to oil, and uninstalled again
>>738270913Space age ruined the game.
>>738270913fantastic base game and the new space stuff is excellent
Space age could be fixed easily if the player could access any rocket in orbit without building a rocket silo first. You should be building the planets simultaneously, not one at a time.
>>738271884>It's pointless.
>>738273225It makes absolutely no sense because you research explosives on Nauvis and suddenly need to go to an entirely new planet to craft cliff explosives.Why not give the players a far less efficient initial recipe where they need to pack in a lot more explosives to build 1 cliff explosive?Why not create a Vulcanus upgrade tech to the cliff explosive that is not only more efficient ingredient-wise but also does more? (I dunno, bigger radius and can take out a block of Spawners or something)Instead, they just restrict the same old vanilla item to Vulcanus. You can literally build an atomic bomb on Nauvis but not... cliff... explosives.....
>>738270913Quality was a fucking mess. You need to do some serious planning ahead for everything to not break when you unlock epic and legendary. It will give you massive headaches your first playthrough for sure.You will probably get completely lost when you're trying to manage 4-5 planets and the interplanetary travel.. It started to take me 10 minutes to figure out how a production chain was even running near the end of my playthough.I'd really like to do another playthough but I need the right mods and I haven't found them yet. It's daunting thinking of spending 80+ hours setting up the "starter" bases just to rip them down when I unlock the end game technologies.
>when it's time to make your spaceshipEven with blueprints this fucking sucks. Unless you have all the materials inside boxes you have to select several items and materials by hand. This shit is so so boring
>here buy this DLC to make the game worse
>>738270913The planets are missing something. Nauvis has so much more content than each individual new planet. The solutions are too straight-forward.
>>738273707>Starter baseI think this is my main issue. I just keep my starter base, because the amount of effort needed to make an entirely new base from scratch even with robots isn't for me.
>>738270913I recently looked up the DLC, and holy shit. They're actually selling it for about the same price as the base game. Are the devs fucking retarded or what?Please, for the love of god, don't tell me you actually paid and encouraged this bullshit scam?
>>738273767Elevated rails are cool, way overpriced though
>>738272862you need like 4 missile launchers, a handful of gun turrets, and a nuke reactor to get to aquilo. load your old save it's not too bad.
Threads like these makes me wish hiroshimoot never removed unit IP counts
>>738270913Overall it was fine. I'd probably give it an 8/10. I'll be honest and say I didn't enjoy Fulgora because of how bland the planet looks and how there's zero threat to care about. Even lightning power is kind of pointless when you can paste down nuclear at like 1/50th the footprint. In the FFF they wanted you to spread your factory to multiple islands but I don't know a single person that did that. I just ran around until I found a big island and built all my shit there. Vulcanus was pretty fun but the worms being passive kinda sucks. I feel like they should have been part of the logistics challenge by having to ranch them in some way. Maybe drones that harvest their scales or some shit and we feed them rocks to regrow them. Locking cliff explosives and artillery there felt like shit. Gleba is great. It was the hardest planet by far but having a new enemy type and a unique looking tileset makes it my favorite new planet by far. I'm sad that they nerfed the fuck out of pollution making the enemies basically pointless even on a deathworld run. I barely saw stompers until I was already at Aquilo. Aquilo sucks. It looks cool but the gimmick is simple as fuck and feels stupid. Once you have a working shape for each building you just copy paste it and win. The unlocks are practically pointless because you can beat the game within an hour of getting railguns and slapping them on a ship. Fusion feels powerful but pointless. The weapon feels powerful but pointless. Railgun turrets are garbage for ground defense and you can't even use them to bombard planets like orbital artillery. Huge missed opportunity there. The shattered planet ending was unsatisfying and there's no reward for doing it which sucks ass. Space science in the base game was good because you were able to do infinite research if you wanted to keep playing. The only reward from promethium science is SPM wanking. I was hoping for new spaceship parts or maybe even a different space platform
>>738279504Yeah, only two people tops would be interested in discussing an actual videogame on the videogames board. Fuck off.
>>738273696The best part is that they made nukes expose magma when used on Vulcanus later on in a patch. People were using them to clear cliffs and they didn't like that. Pretty sure pic related now leaves giant holes in the ground.
>>738272247
>>738276735The easiest way to fix that is to make your own blueprint book so expanding is easy. You just slap down a few more lanes every time you need more plates or circuits.
>>738273707You cannot dump quality items into the water, so the game is shit.
Biters make great pets
>>738270913It's as good as a good modpack, but it's not better than Space Exploration with Krastorio, for example.
>>738279946nicewonder why there's not 4 ghost blueprints?
>>738281037SE with K2 is bloated garbage. It was far better back before the space elevator update
>>738279946It does, I did it intentionally recently so I didn't have to pipe lava across my base
>>738280695nice Israel themed factory.
Bros...
It can be tedious but rewarding. I have Gleba basically conquered and I'm on to Aquilo soon, but I have to get better at building platforms. Here's my first attempt at a nuclear ship. Fun stuff
>>738270913I get people ride Gleba's dick but you should honestly be castrated if you think you beat it while also using bots on that planet.You didn't beat shit, and you're a faggot. Cry about it.
Which overhaul mod do I have to download to make the game FUN
You niggers complain that the planets are too simple but never even got past Gleba lmao
>Get to Gleba>Nothing makes sense and I have rotten shit in my inventory all the time>Try to make the science>My base gets destroyed>Set up bots to filter for me since I'm too retarded to figure out the chain of ingredients and their waste management>At the end of my playthrough bots did everything I was too stupid to do but my base got destroyed several times because of the science and the fucking eggs hatching>Attract pentapod attacks and cry each time>I learned how to use bots more than I learned how to do Gleba after my playthrough>Get called a bitch and that I didn't beat GlebaOkay. Fair point.How the fuck do you even belt on Gelba, anyway? There's no fucking way, is there?
Space logistics is tedious to set up. Vulcanus feels like Nauvis 2.0 and the other planets place constrain construction so much they feel puzzles that are solved rather than factories you build.>>738285349UltraCube until you get to the helvetica scenario anyway
>>738272862>It's a little depressing when I see guys like Dosh Doshington on youtube casually buildingthese guys likely have playtime in the 10,000++ hour range so dont feel too bad, they have weapons grade autism (they also play the game as a job Lol).there was a guy i would watch playing europa universalis 4 and he had 38,000 (!) hours played so ... yeah ..
>>738285623>How the fuck do you even belt on Gelba, anyway? There's no fucking way, is there?How about you learn basic game mechanics firstIf you have managed to create a functioning oil system then you can make a functioning Gleba belt baseIll give you one hint: Heating tower
Is there an ending in Space Age or do you just build until the end of time?
>>738285623Gleba is easy
>>738285909when did i compare myself? what the fuck are you talking about
>>738286115If it were so easy why does everyone use bots to filter out spoilage lmao I've even seen people use bots for the fucking bioflux, now THAT's embarassing.
>>738286131Not (You) specifically, obviously.But everyone who is dumb enough to compare themselves to Dosh, who by the way, came out and openly stated that yeah, Gleba was absolutely fucking rushed dogshit given the LAN party stories alone.There were like 12 different fruit and they reduced it all down to 2 in a panic so the whole planet took a hit in quality but retards pretend they're good when they get bots to do shit for them.Even Dosh hasn't made a video about Gleba, because he knows it sucks dick and he prefers Vulcanus or Fulgora to Gleba, like any sane player.
>>738279946>susie's idea
>too retardarded to make my own designs>copying someone else's designs is boringguess i'm not the target audience
>>738286748Just embrace the sphagetti
>>738286748back to fortnite :/
What did you guys think about the changes to the base game when this came out? I thought it was overall pretty good. Liked what they did with the insterers and filters.
>>738286794more like just watching youtube endlessly
i'm too broke as shit to afford space age but i saw that space exploration got updated to 2.0 recently, is it worth playing?
Thought it was ok. SE and Pyanodon mog the shit out of it though.Wheres my space trains? Space platforms were kinda lame, kinda cringe. Mentioning the cliff explosives here again, stupid retarded nigger logic of a decision. Also cant transfer items between platforms like what the fuck. Why do I have to shoot items down and shoot them up to do that? "Space" age is really light on the space aspect if you really think about it. Where's mining orbiting asteroids? They should really just call it planet age and trim 10 dollars from the price point. Also spoilage is kinda stupid. Refrigeration should exist for it since you can literally collect ice. Also how do things spoil in the freezing void when on a platform?It was a 6/10 expansion, could have been so, so much more.
The devs were convinced they were making a mod but the players were convinced it was an expansion and that's the crux of the problem here. Because it's just a mod the devs took liberties fiddling with some fundamental gameplay like the fact an item can get from point A to B using any method, that it doesn't matter how the player does it, belts aren't even required. Spage is restrictive, it's the oil cracking minigame extend all over the place, it's puzzle based and there are few solutions but Normal Factorio had few problems yet many solutions. So far so good because many other mods transform the game even more than this BUT Spage presents such high quality work and is so official that nobody is ever going to go back to just playing Nauvis and so Spage has become Factorio. It's a messy situation and the devs were naive.If it's an expansion then it needs to move closer to how Facotrio 2.0 is played, if it's a mod then it needs to more clearly be optional. Look how anons talked about the game in this very thread, look how every mod on the portal has been a mod for Space Age, it's evidently not optional enough.Modding space age is also more complex and it's become a labyrinth for inter-mod compatibility, Factorio cannot afford to hold its modding community in any suffering. Planets mods all suck it's just not a good system kill it.
>>738285671The space platforms were definitely the weakest part, slow, inconsistent, and less flexible than trains to use. The planets wouldnt have been so bad if platforms didn't make it so hard to interconnect
>>738285623it's just a bus but with sewage lines. all biochambers need to be flushed of spoilage and all belt terminals need an inserter that puts spoilage on a sewage line. gleban resources are effectively infinite (you don't want raw fruit to spoil though) so once the clogging stops it's just a matter of optimizing everything to spoil less (machines consume faster or are diverted fewer resources). at the end of your bus just burn everything for free power.i will say it's just way too tempting to use bots to distribute nutrients because you can hook it up to the logi network and produce the exact amount of nutrients you need, i have one biochamber producing all the nutrients for my base, but it's not hard to belt them, you just have to have bioflux run in both directions on the bus since your nutrient belt has to start before bioflux
>>738287983>i have one biochamber producing all the nutrients for my basewhat the FUCK hahaha what the fuck man
>>738286115Don't forget to place a box in front of the incinerator. Either a bot will pick it up for usage, or it'll spoil and be burned.
>>738287056just pirate it
>>738270913a really great game, one of my all time favorites- and that it isn't locked on computers that I can play it on a nintendo switch is even better. i really liked it a lot.
>>738286281How you go suck your eceleb elswhere you eceleb sucker.
I have been working on a 100 bottle/sec base which I would like to post some of. But I have to work.I have achieved the 100 bottle/sec for all science except promethium, which is a work in progress.I hope 2.1 doesn't drag me back to this game. I need to be free.
everyone shut the fuck up. how this on controller? i haven't played in a while since i play on my sofa now instead of my desktop now. i want artillery so im going to the volcano planet.
I liked it.
It killed the game
Getting through it is ok, the endgame is much more interesting. Casuals complaining about things like quality or some planets having more resources than others probably didn't even beat the game.
>>738270913It's one of the best games of all time
>>738286748copying other designs is faggot tier. make your own spaget like me and then improve whenever you encounter a choke. work for grandpappy and itll work for me, bug niggers wont kill themselves.
With no IP counter anymore I can't scientifically confirm half the comments ITT are from that one fag that is pissed this game's priced didn't decrease. Like just pirate it retard if you want it so bad.
>>738273359learn how to use pumps to control oil flow with simple if/then circuits.
>>738287229SE is goated but Py is shit and pretending you like it is contrarian.
>>738286748use the editor and test you designs
It's beautiful and neat but has several crippling flaws1. Trigger tech are lame2. Moving existing tech into fucking space is SUPER lame3. Other than fulgora, the challenges of each alien world are too linear to allow for true diversity of design4. Rocket inventory limits are fucking RETARDEDLY small5. While a decent amount of new materials and items were added, they failed to add something that every decent overhaul has: alternate recipes and processing paths that you have to pick from based on input availability, complexity, and efficiency.
>>738270913I attribute the end of my relationship to this dlc. I took a week off work for this. My girlfriend knew about it and wanted to give me time alone so she organized a week away with her friends. Well over time that changed to just one friend. Then just a male friend. I knew they were going to fuck but I wanted to play so I went along with. Well the dlc was kind of mid. I was done with it after 2 days. Had another 5 days to stew over what was going on and needless to say things didn't go well when she came back.Base game is good though.
>>738292770>break up gamefor me it was mortal shell and she video called me, cried the whole time even though she was the one breaking up with me. haven't touched a women since, that was about 5 years ago.
>>738292770>>738292921many such cases
>>738292770Bitches are temporary, the factory is forever.
angery that i can't max out quality autism earlier. locking legendary q behind aquilo was rude
>>738293108Quality is gay and you are a gay slut
>>738270913Spage has been very frustrating for vanilla enjoyers like myself, and I eventually found out its entirely an issue of language. Surface-locked crafting is always going to be frustrating but the real issue is that you use the same machines to craft stuff on each planet. Consider sulphuric acid neutralization. If you didn't use the same machine to neutralize acid as you placed on your space platform, you wouldn't expect to be able to fill your spaceship with acid to power its journeys. I know that being able to would render most of the power systems obsolete, but not giving a satisfying objection using the language of the game brings the focus to the bespoke 'intended' progression. Yes, you can choose between bot malls and belts, but we already had that choice in vanilla. I wanted more problems to solve(gleb & aquilo did this well, fulgora too i guess) with distinct systems to solve them with.The high volume manufactories(foundry & electromagnetic station) totally make trains obsolete beyond raw resource movement as well. Sure, if you have a megabase with 3 million SPM you will find use for them, but the output of these machines makes it so that the footprint any singleplayer or smallgroup playthrough requires is way too small for component level train transport. My latest playthrough just had half a screen of foundaries pouring into another half screen of circuit makers and from there it was one mall, a quartet of silos and oil refining. The factory I built to first get to space was 4x larger than what I used after completing the first two planets. The platform networks aren't as interesting as trains are anyways, because there are less issues you need to account for. Once you have a single barge that can move in the inner system reliably its only a matter of deploying more of those. Meanwhile if I need more iron I may need a new mine or I may need a new train, and if I need either than I need to account for traffic and oh shit my fuel depot is full!
>>738293108It should be Gleba latest
Space Exploration is a bloated pile of shit most of the time but it handles the space aspect so much better. I do wonder if its existence was detrimental to Space Age because they didn't want it to look like they were copying SE. At the very least it should've had orbital bases that your platforms dock at. The way they all sit in their own separate instance is lame.
>>738295451It was probably easier to program the ships all being their own instance so that they don't have to move relative to one another. You have have the "ships" actually just be a static platform an emulate space flight by having the asteroids move from the top to the bottom of the screen and now you don't have to worry about changing the coordinates of all the tiles and buildings.
post a s'getti
space exploration did ships and travel better
>>738296041
>>738296041no, yours is clean. mine is cobbled together to figure out what works and what doesnt.
>>7382709139/10 expansion. It was mostly amazing, but there were obvious rough edges and you can tell it really needed a few more months of play testing before release. Aquillo and beyond just felt half baked. Space platforms in general needed some better way to ease new players into it. There's a mod that gives Nauvis a moon that you have to beat before you can go to Fulgora. I think that was a good solution. Its cool how I was able to beat the whole game on a Switch 2, lol.
I'm retarded and I have a tiny brain that constantly has me bounce off open ended games where you make your own fun.Would I like factorio, assuming I want to have a slightly less tiny brain and open myself up to that genre
>>738270913didn't buy it lol why the fuck would I spend 2.5x what I paid for the base game for an expansion?I pirated it but got bored before I got to space. I got further in the Space Exploration mod
>>738271490>some quick cashI doubt it, they've always been rolling in money.it was a team of like 5 people, on first release they made like $30m+ a head
>>738280695I also do this since biter nests are great at absorbing pollution and I like to minimize pollution
>>738299868factorio on switch sounds like hell
>>738279045Dumb poor gorilla nigger
>>738299968Factorio's not entirely a "make your own fun" kind of sandbox game like Kenshi or M&B. It's more like Terraria where it's constant progression. You have very immediate goals where you make a thing and then make the next thing and so on, and it's not as complicated as it seems because you solve simple problems one by one until you end up with a big factory.
>>738271884So are all videogames
>>738286748Just make a bus
Wheres the gigaupdate?
There should have been a planet where you battled with a military and walls and shit actually had a purpose
>>738284907
>>738270913Overall pretty good, but I didn't like the just-in-time delivery shit Gleba introduced.Would have been less annoying if there was at least some fridge technology that can slow it down or something.
>>738270913It's great but at the same time it also isn't as polished and as well designed as vanilla / 1.1.
>>738272862>youtubers casually building a super baseWhat you're not seeing is the week of editor mode planning and two days of making it, that they condense to about 15 seconds of B-roll while they list what they did.
>>738287730This. If there was a fix for the platforms I'd probably finally get to Aquilo. The devs made the platforms retarded claiming it's a fun design but it's bad and the devs should feel bad.
>>738292598>5 different recipes for the same item>no thanks papa bloat
>get the urge to play>start new world>get green science all set up>stop playing for the day>6 months later>get the urge to play
>>738295451Judging from the mod portal players are asking for inter-platform transfer. The devs must look at the mods released for space age, they've almost all been attempts at fixing parts of it somehow.
>>738302763Mod my nigga.
I enjoyed playing with Any Planet Start and then just not leaving those planets. I did not care for the space logistics stuff.
>>738307797If I ever install it for another round, I probably will.It just feels like an intentionally annoying bottleneck.>strongest enemies you will encounter>spoilage shit, which means you either have to hyper-optimize everything or overproduce>even the science packs spoil, but you need to send them back to Nauvis>a lot of really good research is locked behind it so you probably want to do this shit quicklyI regularly went back to change stuff around on my other planets, even Aquilo with the heating.I never went back to Gleba. I set that shit up once in such a way that it ran without my intervention, set some dedicated transport ships, and then ignored that it exists for the next 300 hours.
>>738306878My recommendation is to either use the editor or a quickstart mod to give yourself modular armor and a small number of construction robots when you get that kind of urge. Makes it so that the early game isn't a total slog. If you don't use warehouse mods, you can also beeline for trains so you can craft out of headless cargo wagons for your starter base since you can filter its slots. That way you can just manufacture stuff like your sciences and engines while also having a buffer of materials used to make them on standby.
>>738308153I removed the spoil on the science just because the spoil meter made the item look different and that was disorganized: a clear sign that Wube had become transexualized.
>>738287056No. Space Exploration sucks>We will make it so that all of the resource patches on Nauvis are smaller and less resource-rich than in the base game>Also we will make it so that Stone is the most critically important material in the game that you will constantly be out of>Also because suspension of disbelief isn't a thing we believe in, we will make it so you need stone to make green circuits>The wood recipe? *chuckles* don't be silly, you can't automate wood until you get to space in 10,000 hours! You will deplete all of your stone patches.>Your reward? A bunch of planets that are just Nauvis with slightly different textures and a worse version of Space Age's space platformsIt's just a bunch of really obtuse bullshit that isn't really fun to play through. Play different overhauls if you want an overhaul.
>>738308315It does feel like it goes against the general mindset you'd have when playing a game like this.You want to optimize shit and always tweak it a bit to get some more out of it, but you can't really do it with spoilage. Even the most optimal setup will shit out waste on the side. You'll have all that bio research which just rots away whenever you are busy researching something that doesn't need it. You'll almost never go back and adjust the layout of your factory because touching any part of it means a blackout for your whole base most likely and then you have to boot the shit up again.
>>738307768it does feel like wasted potential that the space stations do so little but at the same time they can also be completely bustedmy nauvis base sucked a good amount of its resources directly from harvester platforms that just shat an endless amount of ore back down, but that's not very engaging
>>738308153I will fire off a few recommendations>>strongest enemies you will encounterThey are weak to electricity and explosions. They also have significantly worse expansion capabilities than Biters, so you have the option of just going full doomguy with a rocket launcher until they're out of your spore clouds' range. I've left the game running for an entire week and never got a single alert from them while doing this.>>spoilage shit, which means you either have to hyper-optimize everything or overproduceYes, -or overproduce. There's no downside to doing it and the game directly encourages you to just throw shit into heating towers since everything except Nutrients are burnable (Nutrients can be chucked into a Recycler to turn them into Spoilage, which is burnable)>>even the science packs spoil, but you need to send them back to NauvisYou don't. Matter of fact, I just do the inverse and ship all of my non-spoilable science packs to Gleba until it's time to start fucking with promethium shit. People can hem and haw about the Biolabs but I can just leave a glebase and a vulc base running indefinitely for all of my science needs, until Promethium.
>>738270913I was genuinely diagnosed with autism as a small child and even I can't keep track of all the absurd micromanaging inane insanity that this thing throws at you.
>>738285186>3 foundries just for making metalfor what purpose?
>>738308412I wouldn't talk about general mindset in regard to Factorio since it's like Minecraft, people play it 100 different ways..Items transforming over time is an interesting idea that mods can exploit like the hot metals mod in which plates need time to cool down from the smelting or promethium chunks spoiling into explosions. If Gleba demands i reboot it periodically then i will automate the reboot, this kind of circuits is something i love doing in Factorio. I prefer building monitoring systems and conditional efficiency measures more than my actual factory and the thought of coding a complex boot sequence for an entire planet is giving me a hard on right now.
>>738308398Are there any overhauls that aren't even longer/require way bigger factories than base game?
I liked Space Age a lot. That said, the quality system and the fact you basically never needed to expand needed some work.
>>738308930Voidcraft is probably not massively long.
>>738285623Priority input splitter loops help. Also probably it's better to use direct insertion for nutrients for eggs rather than what I did which was have five stacked up green belts of nutrients running across the entire factory.
>>738308737For some reason there's a large portion of players that refuse to use beacons despite having nuclear already on their ships. Efficiency module spam despite having access to a shitload of power is just baffling to me.
>>738309076Belting nutrients is fine because their freshness doesn't matter.
>>738270913It's okay. The biggest draw are the modded planets, vanilla is pretty bad. Vulkanus is just easier and more boring Nauvis, Fulgora is fun, Gleba's floaters and pollution mechanics are cancer, Aquilo sucks, there's just one infinite tech from prometheum and it's lame. One landing pad limitation is stupid.
>>738299868I think Aquilo's biggest problem is the initial barrier for entry. And I don't mean some abstract bullshit like skill or knowledge, I mean the fucking ice platforms. The planet itself is just about as freeform for building as soon as you establish a steady supply of them, but getting the initial amount you need to get the ball rolling just feels bad. If they either buffed the yield for the current recipe or added an alternative recipe using ice and water so you could automate them off-world, it'd be a godsend.Secondary is the lack of identity the planet has and I think that expanding on burner tech would go a long way. Make everything come full circle in the final stretch since you start with burner and prep for the end of the run with more burners. >High-productivity Burner Furnaces that use any oils as input that affect its crafting speed. Can also use Ammonia for the slowest possible speed for gameplay reasons.>Burner belts that run at turbo belt speed and are made solely with Iron parts, but require oils specifically to run (or again, Ammonia for gameplay reasons). They just need to be adjacent to a pipe in order to draw fuel. >Better burner inserters. They don't need some crazy gimmick.>Insulated pipe research>Find a way to bullshit a reason as to why all of the above can work in space without oxygen to combust>Maybe Promethium research that lets you crush asteroids directly into various oilsIt'd be like, poetic and shit.
>>738309196The problem with belting nutrients for eggs is that you need so many goddamn belts. And that becomes a problem if you want to amp up your science pack game. If you suddenly need to squeeze in 24 stacked up green belts then obviously it would've been better to make a design that just uses direct insertion and ports the bioflux instead.Only really comes up at the end of a run when you're making thousands of science per minute, but still.
>>738273707>You need to do some serious planning ahead for everything to not break when you unlock epic and legendary.You just need to recycle final product back to its components and never add anything from outside this loop?
>>738309579That's a problem for the <1% of players that ever bother getting spm that high. Some dude with his two dozen biochamber base doesn't have to worry about that.
>>738273696>Why not give the players a far less efficient initial recipe where they need to pack in a lot more explosives to build 1 cliff explosive?>You can literally build an atomic bomb on Nauvis:)
>>738309646He means making every single build compatible for when you finally unlock the final two tiers. You have to plan 30 hours ahead of time for the two new quality types. This was a huge pain in the ass with quality scrap at release because the default chests couldn't fit all the byproducts inside. You had to set up a circuit condition to stop them from jamming when you unlocked the final tier. Later on they added quality chests which removed the issue.
>>738273707>You need to do some serious planning ahead for everything to not break when you unlock epic and legendaryBruh I'm a fucking retard and I figured that shit out. You ever consider the idea that you might just be slightly more retarded than me? You can just build one of these as soon as you want to grind for quality before unlocking anything else, and just let that shit run until the chests are full of whatever quality of item you're looking for.>but what if the belts clog?You make the belts longer.>but what if they clog again?!You make them longer>but I don't want them to clog!Use circuit logic.
>>738279729This is somewhat similar to my opinion when I played it a year ago, but instead I found Fulgora's aesthetic more interesting, though I agree with the enemies part, it was too easy but that also made it great for being the first planet to land on.Vulcanus instead I ended up not liking because everything felt so free you can just pump more lava to solve all your problems, and the lack of threat was just as bad as Fulgora.Aquilo and the ending I 100% agree but you didn't touch on the most fun part of the expansion, building spaceships. Spaceships are so fucking fun it's insane, made the expansion worth it on their own
>>738308467Building a mining outpost has never been engaging for me either. I don't think the act of playing Factorio is the fun part of Factorio and maybe wube got suckered into thinking that placing down buildings is the gameplay. It never mattered that i could load 1000s of ammo on a train wagon even though it was busted, the point was that i delivered ammo by train, that's a logistical challenge but building an ammo unload station at every outpost is not a logistical challenge. If they want to make space mining more fun they could make it require special consideration and not a matter of building the mining drills.
>>738286748I only did this for spaceships. Fuck making my own spaceship
>>738309896>just overbuild all your assemblers fivefold in case you ever want to use qualityGreat solution you mongoloid.
>>738287056you can always pirate it and pirate off the mod downloader website
>>738292770women with male friends are always a red flag. like if you marry her will you be fine with her seeing her male friend? if that male friend marries someone else will that woman be fine with seeing him with his female friend? no, men and women can't be friends and anyone that think they can is just too young to realize it's not true. it's always at most half-friend, half-option.
>>738299868https://www.nintendo.com/us/store/products/factorio-nintendo-switch-2-edition-switch-2/What the fuck, I thought that image was a joke??
I liked it but I regret playing Death World Marathon from the get go
>>738310062Spaceships are fine but the complete lack of permanent space infrastructure was a huge wasted opportunity. Every planet should have had a station in orbit crafting shit for science or whatever. The instant you have a ship that isn't a piece of shit you can copy paste it and use it for extra throughput between planets making them feel like really slow trains. You know what I hate most about spaceships though? The bullshit arbitrary rules like width massively decreasing speed for no fucking reason. Pic related.The Space exploration mod has a shitty space tech tree but all the mechanics are fantastic. Not being able to dock platforms with other platforms/stations or transfer items between them is retarded. Having no orbit to ground weapons is retarded. Green rocks only stacking to 20 in a rocket is retarded.
Gleba > Vulcanus > Aquilo >= FulgoraGleba is the most fun planet to play around on when you make a blueprint for basic science. All of the problems people have with the planet is because they don't just make their own blueprints for the science and see that as a hurdle to get around, and thus don't end up messing with the other things the planet does like bacteria cultivation. Like sure it sucks on the first and maybe second go, but beyond that you should just have things figured out.Vulcanus is the backbone of Space Age. Even if it's not super interesting, it's there as your interplanetary Walmart and doesn't pretend to be anything else.Fulgora's scrap recycling mechanic sucks and so does the fact that you need to go all the way to Aquilo just to build without getting land-cucked. I don't care that you can spend 30 minutes walking around to find a bigger landmass and I don't give a fucking shit about the fact that it gives me blue chips and LDS, Vulcanus does that too in a more controlled fashion. Fulgora does nothing but present you with inconveniences, but people see shiny objects (blue circuits and LDS) and pretend that it's a really cool and easy planet. It stinks. It stinks like fucking shit and I don't like pretending otherwise. Aquilo stinks too, but you at least go in expecting the smell of farts, unlike Fulgora where you go in expecting daisies but get bare man ass directly in your face instead. I can find enjoyment in building on Aquilo between my saves after the basic resource loops are established, but I can never derive any fun from the chore that is building on Fulgora. >inb4 muh railsAquilo can use railways too. It isn't landcucked like Fulgora and doesn't require you to build Foundation just to get around that.
>>738310294>man quality sucks... you have to plan ahead if you don't want everything to break!>*snrk* you're planning ahead? why in the world would you plan ahead?So we've established that I am mentally deficient and somehow you are stupider than me. You can do that very same setup with 3 assemblers and then add the fourth and fifth as you unlock the tech.
>>738270913Dunno about this, but I pirated it after reading the recommendation, and one gripe I have is that I cannot play totally zoomed in with all the blurry GFX.
>>738270913I'm not big fan of GlebaActually fuck Gleba
>>738310462>Every planet should have had a station in orbit crafting shit for science or whatever.Just make a platform without thrusters, I know at some point in Nauvis I expanded my space science factory to also extract iron ore from space and bring it down, though I could have smelted it up there>making them feel like really slow trainsFrom my perspective they're customizable trains and that's cool as fuck
>>738273225> >Wait, I need to mostly complete Vulcanus for that?It only takes like an hour or so though.You don't need a massive gigafaftory for basic science
>>738309896This is by far the most expensive way to get quality items but it is pretty retard proof like shown or in pic related. Up cycling is far more efficient but requires more quality mods.
>>738310102I did like the process around it. Leaving my base, clearing out some biters, fortifying the new resource patch, setting up the rails for the pick-up and so on.The space stations were just the final part really, and that devolves into simply stamping a blueprint again. Even more brainless for space because the layout never changes at all.
GLEEBO
>>738310685It still feels unfinished. Even the distances between planets are nonsensical despite them going into autistic details like atmospheric desnity and temperature. You can't even see the planets in space without a mod. I hope 2.1 isn't just a bunch of nerfs and actually goes out of the way to expand things.
>>738270913Satisfactory is better than this sloppa
>>738309896>boxes fill up with rares>there's no room left for epics or legendary items>you now have to go back and empty all these storage chests when you unlock epicThat's exactly what I said you idiot. You still have to fix this shit when you unlock it.
>>738310349Its harder to be platonic friends if tension in any form is present, but i dont think its impossible if both parts are aware of it and can communicate freely (real friends not acquaintances)>>738270913It was a fun experience and worth the moneyit will be interesting how and what will change with it in the next patches/years
>>738310904ok.
>>738310462>Having no orbit to ground weapons is retarded.In Space Age this would be redundant.I agree that some of the mechanics in Exploration should've been in Age, but without bigger, meaner threats you would never use orbital bombardment.
>>738310745A mining outpost can be a box with turrets or not even require a box so a blueprint takes care of it just as well as a mining platform the way i see it.
>>738310904Satisfactory is it's own niche. factorio is more about solving the problem and satisfactory is just making a nice looking base.I had fun with satisfactory but there's something missing that makes it feel incomplete.
>>738310948>Oh good heavens I have to "fix" this by building a single requester chest next to my recyclers! Quality sucks... it's so much work!!!!!!!!!!!!!!!!
>>738311283You could say the same thing about the railgun or portable fusion generator. It's complete overkill but they're in the game because it's fun so they added them anyway. >but without bigger, meaner threats you would never use orbital bombardment.Nah you can use it on regular biters or other enemies just fine. Not to mention all the various difficulty mods.Having that option in SE is helpful to soften up a new planet you're traveling to that has a high biter infestation.
>>738312696It's a completely different situation in Exploration where you actually want to carve out areas to build on. Even normal artillery on Nauvis is barely useful anymore in Space Age. You don't need to expand nearly as much and if you get to the point where you do need to expand then it's faster to just use spidertron squads than to run artillery trains.Artillery at least has the satisfying map view of the little bright lights blinking out their red bases.
I didn't play it because I never beat the base game due to main bussing making the game boring, and I hate expansions because they fragment communities.
>>7383138201. no fragmenting since everyone's playing space age2. you control the buttons you press
>>738270913it's a really great addon to a perfect game
>>738312373So what you're saying is you had to go back and fix all your quality shit when it broke by adding a requester chest? You're proving the argument here.
>>738313820my 2 first rockets were absolute spaghetti, i wouldn't even be able to make a main bus even if i wanted to, finding solutions to spaghetti is harder but still doable, try again
The game is x3 more expensive now compared to when I bought it and I still don't have the DLC. I'll buy it and play it eventually...maybe...
>>738312373>inb4 this fills up with uncommon parts because the recyclers don't run fast enough
>>738285743why was this deleted?
>>738286748>Take a look at someone elses design for something>just eyeball the gist of it and build it how i think it should be
>>738299146On a scale of 1 to Sonic fan, how autistic do I need to be to make this?
>>738272862I always want to restart Factorio and when I do I realize that the game isn't fun when you remember the most optimal way to do everything.I hope in a year or two I'll forget the correct ratios and get to have the fun of figuring them out again.
>>738302763I liked Gleba for exactly that reason, because it forced you to actually adapt your usual playstyle, unlike the other planets, and space platforms because they force you to build compact.
>>738314270Just pirate it at this point if you don't have the money to spare.
>>738310948you can always dump the excess into lakes, not that you play this awful mod
>>738308398>Also we will make it so that Stone is the most critically important material in the game that you will constantly be out ofNot to worry, every new resource now spits out stone as byproducts! Isn't that helpful?
I just realized that i was building malls on almost every planet when you can just get a ship fly around all planets and drop all machines into your landing pad. Damn...
>>738314709There's a github script to automate it for you, so it's either 1 or sonic fan
>>738314214No. Because you can just build it with the requester chest in the first place and the only thing you'd need to do is click on its interface and change the item it's requesting. You will be spending more time "fix"ing whatever you're upgrading than fixing a bruteforce washing system.
oh no
>>738317527You can have platforms which are malls and then have the logistics network on the planet set requests to the drop depot based on the deficit of what the logistics network doesn't have. That's a more elegant thing to do.
>>738292213too tedious with the annoying alien niggers running amok
>>738319014we don't care about elegance here you fashion disaster tranny
>>738319110Your brain is fried.
>>738292598>5. While a decent amount of new materials and items were added, they failed to add something that every decent overhaul has: alternate recipes and processing paths that you have to pick from based on input availability, complexity, and efficiency.I cannot think of any overhauls that do this. Most of them just take the base game recipes and add extra intermediates into them and call it complexity. I mentioned SE earlier in this thread as the worst offender of this but cited the least offensive change, being Green Circuits. That's something that only requires a single extra step while processing Stone where you go (Stone -> Bricks -> Stone Plates) in place of (Iron Ores -> Iron Plates), but a more apt example would be LDS requiring all of its base game recipes plus Glass, which requires (Stone -> Sand -> Glass). That isn't extra complexity, it's just extra busywork setting up an additional processing station for Glass. It wouldn't make me seethe as much if so many overhauls didn't copy SE's homework.Krastorio 2 at least has the decency to actually overhaul everything down to the science packs. I will give it that much. But it still does much of the same in that a lot of vanilla items simply add extra steps to the same processes.
I've never got past vulcanus because I get obsessed with making parallel production lines to handle every tier of quality, even though I haven't unlocked tier 4 yet
>Electric Furnaces? Those things that just require bricks, steel, and red circuits?>*chuckles* but what if, we made it so that it requires a Steel Furnace, and Heat shielding? What do you need to make Heat Shielding? Not much, just y'know... Sulfur, Steel, and 20 Stone Tablets>But don't worry! We renamed them but you still need these for Production science packs! (which also require you to launch vanilla satellites multiple times and effectively require vanilla space science as material)>Speaking of space science, you're never gonna believe how much Stone you need to make a Satellite...Fuck Earendel and his shitty mod. I used to wonder why this other guy in the /egg/ threads got so uppity about it until I played it myself. I actively get angered when I think about Space Exploration.
>>738270913Personally I like Satisfactory more but Factorio is the better game.
>>738321723Factorio mods are for us hyper autismos, man. We need the complexity because we have nothing else going on.
Look at this fucking oily mess I created, hope you guys like it
>>738322876No lube/10.
>>738271490Are you 140IQ? I'm still trying to figure out the ice planet, there's still some detail in design that escapes me.
>>738322707I am extremely autistic but I also have the sight to see the line between complexity and tedium. Just a thought but an overhaul that adds content should put more focus on adding new content with new recipes while only tweaking the base game recipes where it makes sense.
>>738323125that's still on the research queue
>>738322876protip but you can flip most buildings by pressing H or V, which also flips their inputs and outputs. makes it easier to daisychain chemplants and oil refineries.
>>738323269My recommendation is to use trains. Filter the cargo wagon's item slots (middleclick with an item or ghost) so it'll accept a few rocket fuel to deposit to heating towers at your outposts, using Burner Inserters and buffer chests so that the outposts don't brown out as soon as your trains leave. Optionally you can process items directly at the outposts, but bringing them back to a centralized processing point also works.I made blueprints for the planet for my personal runs. This is how I get fuel and power to most of it (though power gets replaced with a fusion reactor later on down the line). You wanna have it so that ice platforms are automated for building, followed by water for your steam turbines, followed by solid and rocket fuel so that you can make lithium and heat your base. After that you kinda just gotta freeform it for the rest of the stuff, but making blueprints for them isn't hard.Also, you can do what I did in this image in a lot less space and I THINK one fewer chemplant for the solid fuel. I just wanted to build them like that.
>>738324618(by the way, the modded substations in that image aren't necessary. I just wanted to use them, but it was designed with common substations)And this is what the outposts look like. I opt to just process what I need on-site so it has trains carting Holmium, Solid Fuel, Solid Lithium (raw and processed), and Rocket Fuel for the towers. The outposts themselves aren't copypastes since it's easier in my head not to, but you could pretty easily just make a design that extrudes from where the pumpjacks are to process these things. It has a higher material investment than say, (>>738279729) this guy's base, but it's also almost-entirely-agnostic to level gen since you just build what you need, copypaste them, and connect them by rails. Easier in one way, harder in another.
>>738270913space platforms/ships being annoying puzzly just for the sake of being annoying to build killed it for me. I was spoiled by space exploration in the fact setting up cargo rockets for bulk delivery made much more sense, and automating custom ships later made more sense then the retarded arbitrary restrictions on SA platforms with magical mineral converters
>>738325428They're not that puzzly later on (ie after you clear Vulcanus). When you secure the resources to actually start building bigger ones, you just use filtered splitters to un-sushify your belts so that your throughput isn't total ass on the platforms. It's something that carries over to Fulgora as well since a central sushi belt (or belt(s), plural) is the easiest way to handle that planet. Only kinda-stupid restriction is being unable to use chests, and also not being allowed to direct insert into the cargo bay extensions because they didn't like that.>SE's shipsThat is the one thing that I prefer in SE over SA. I really wish there was a mod that added that functionality to SA. SE and Warptorio/Warp Drive Machine's ships are an itch that unfortunately haven't been scratched yet.
They should have updated Nauvis together with the new planets and introduce new stuff to itI think it would be cool if for example Nauvis now had volcanos and there was a Vulcanus tech that allowed you to pump lava back in Nauvis from the volcano.But it would caso volcanic ash that would make the bitters evolve into something more dangerous.The ocasional explosion that would throw lava and rocks and fall all over the place maybe even the start of a lava river across the map.Also, I'm not a fan of quality as it is now at least
Fuck pentapods. That is all.
>>738314847The fastest ships are actually stupidly big and long because of thruster stacking.
>>738314709chris-chan
>>738271490No way you mastered Gleba in 30 minutes without a bunch of help.
>>738326397>There's no atmosphere in space so you can't make steam work>Unless it's nuclear steam>But your ships will be slower in space because of dragFix game wube
>>738326959>>There's no atmosphere in space so you can't make steam work>>Unless it's nuclear steamFission reactors boil water to make turbines spin. The heating towers clearly work the same way burner equipment do, meaning they require oxygen to work.
>>738326959No, that actually makes sense. You can't combust anything in space because no oxyg- What he said. >>738327221Nuclear fission doesn't require jackshit to happen.
>>738310727Bulk inserter putting in legendary ingredients is facing the wrong way dumbass
>>738327636Nobody cares about power on vulcanus anon.
Gleba killed the game.
>>738270913Gleba best planet. Separating men from manlets.
>>738327221>>738327317>Oxygen doesn't exist in space >Your ship engines work on nuclear oxidiserFix game wube
>>738322876No red and green wires shit/10
>>738331301Gonna presume you know this, but 'oxidising' in this context refers to a change in oxidation state of a compound. As in, a chemical reaction with a transference of charge between chemicals through electron 'donation'. No oxygen involved.And your Factorio thrusters aren't nuclear.
>>738331952Space oxidiser is made from space water which containes space oxygen. I've taken a shallow dive (using AI) and Fe 2+ (space iron ore) can be used with CaCO3 (space calcite) and H20 (space water) like the Factorio recipe to create calcio-wüstite (space CaO) which in extremely high pressures and temperatures can be used in place of molecular oxygen. Pretty sure I'm on a list now looking up Factorio recipes, but yes. There is space oxygen in space and it can be used to space combust. It can even be used in a solid form to make it easier to vent CO2.
>>738332438Damn, I forgot to specify the biggest point that can be made out of all that information.FIX GAME WUBE
>>738331952They probably just used Google's AI overview and saw that rockets store their own supply of oxygen.
>>738333010I actually didn't. I already knew that you don't need Oxygen in oxidiser, it's just that the Factorio recipe specifically includes a compound that has oxygen. Even if the result is non-oxygen oxidiser, you can use that in place of oxygen to react carbon with oxidiser and create steam to power a turbine without needing nuclear.tl;dr: fix game wube
Imagine being so autistic that you complain about oxidizers instead of steam never cooling down
>gets proven wrong>admits that there is in fact a variety of ways wube could fix the gamethank you, anonUnironically though, since it wouldn't cool down (a lot) in space, tanks of steam are better than batteries.
when's 2.1 releasing?
>>738284907>>738302748I want to play factorio but this is what scares me the most.
>>738293108This >>738310727 >>738309896 type of setup works no matter what your max quality is at the time, is trivial to upgrade once you research a higher quality level and won't pollute your inventories with crap, you can just make an upgrade blueprint select your entire factory and logistics will do the rest since they (should) include a requester chest to scrap any sub-maximal quality item. Quality is a non-issue, a simple minigame that can easily be isolated.
>>738334284After they figure out a way to kill belt weaving.
>>738334704What the hell is belt weaving?I haven't even bothered with main busses, just spaghett the shit out of everything.
>>738324618Yeah, that's what I meant, I'm trying to jam everything together and make it work instantly which really complicates the designing process instead of just starting with a low output, that's my problem, I get the temptation that I can just make the whole thing then turn on the switch and it works but it overcomplicates things and makes it stuck in the design process. I'm not very good at this game despite having over 300 hours.But I managed to make it work on Gleba.
>>738335020>minesRIP They nerfed the fuck out of that too.
>>738334762belt weaving is using different speeds of underground belts to overlap conveyors through the same line of tiles since undergrounds of different speeds don’t connect with or interfere with one another
>>738334762Cursed technology
>>738335383>>738335379I love it. I have actually used it as a stopgap in places.There's only one way to mainbus, there are so many ways to spaghettify.
>>738334704Autist makes autism game and then works away his life to kill unintended ways to play his autism game and does this for free. This is the actual autism test :1. Order pencils from smallest to biggest, then pick one pencil and put it out of order and show this to the test subject, if he freaks out -> positive2. Make single player game where the players painstakingly find exploits and unintended designs, if the subject then toils away at nerfing those design -> positive
>>738335787Almost all games do this nowadays not even the autist ones, both big and small. It's really frustrating because it takes a lot of fun out of it when you go from "games as a system" to "games as an experience" and I can't fathom why it's so widespread.It's the difference between destroying a trash can that causes a piece of paper to float into a laser and set off the alarm in Deus Ex vs. completely static environments of DX HR. Conversely "click to whack with stick" of Deus Ex compared compared to "click to show gruesome (yet non-lethal) animation" of DX HR.
>>738270913Don't get me wrong I enjoyed it fine, but we already had Factorio with planetary logistics and it did it much better than Space Age did.