[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


>object motion blur
>>
>>738302861
Motion blur is like higher framerate than your display or framerate can output.
>>
Good motion blur can make a game look a lot better. If something has to be high quality it should be that.
>>
>>738304275
Crysis did it well
>>
>>738304638
Same with Far Cry 3.
MGSV does too in highest quality settings I think. Kind of silly the console versions didn't use that and instead opted for higher resolution.

Cyberpunk and Rage look better at 30fps on console. Motion blur is more evident. There's something better about it. Not just ray tracing. Maybe remote play console to console just has less compression at 30fps for rage.

Killzone 2 might have really good object and motion blur too.

The concept of something being blurred, and stretched over a larger area than it occupies, trailing with the motion of where it's going, stops it jumping in position due to inadequate frames.

Could be and sometimes is pushed very low framerate so that models can be better.

In battlefield 3 models didn't have many updates per second so they could be better models.

Can pull off much better graphics with it. Ai frame generation is the modern variant. Kind of. Where in between is more of a frame than blur.

Need to use more input, especially on consoles. Could move this in a blur with input frames several times higher than display refresh rate. Things and screen moved about. So that aiming is more immediate and smoother. So things have a trail instead of hard jumps. Look and movement inertia can help with that too.
>>
>>738305041
Elden Ring uses it as well. I find that it gives a little more oomph when enemies and their weapons blur when they do a fast swing or spin.
>>
>>738305146
i don't care about 'oomph'
i want readability and consistency
>>
>>738305041
>autism alert
>>
>>738305389
I see. You have probably thought deeper about this than I have. I just think it's a neat effect and I wish more games used it.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.