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Have you allowed doomscroling and ADHD to dictate your vidya tastes?

>can you still slowly savor games regardless of their pace
>do you get antsy if something isn't happening every single second
>do you drop games if you think the tutorials or cutscenes are too long
>do you need games to constantly dispense dopamine to keep you hooked
>can you keep playing a game even when it's being obtuse on what do and where to go next without looking it up
>etc

Name the last time you displayed patience and focus while playing a game that wasn't actively catering to them
>>
I go into every single video games with strict expectations and if the game does not immediately fulfil these expectations that means it is a flawed game made by idiots
>>
>>738304425
not so much doomscrolling, but second-screen gaming has taken hold of me. it's rare I play a game nowadays without some kind of video entertainment playing in the background. tv or a podcast, whatever. which funnily enough actually means I gravitate towards slower paced, less flashy games that don't demand constant attention, because my attention is split. so yes, my attention span is fucked, but the outcome is a bit different.
>>
twilight princess is the only zelda game haven't played more than once
>>
And wtf is doomscrolling? Will you zoomers stop making up new words already.
>>
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>>738304425
what about the barebones overworld/extra content and linear dungeons with items that are only useful in that dungeon?
this scene is the most character link has in the entire game

he's either a zoomer who grew up with the desolate wasteland that is BotW or a midna coomer
>>
>>738305289
I think the term doomscrolling has been around for at least 5 years
>>
>>738304425
>have ADHD (diagnosis done in my 20s unlike every hyperactive kid getting diagnosed)
>played through entire selaco
>start up citadel and get bored
>fire up prodeus and do half a game before getting bored
>speed through doom and pause after few levels of eternal because of bored
>check my EGS account for the games I got for free in the past
>install a bunch of games and basically none stick
>there's Death Stranding in my account
>100h game where you're the delivery guy
>haha no way
>get absolutely hooked on it and do half of the game in few days
I started last friday and I'm currently almost done with central region.
Funny how ADHD sometimes works.
>>
>>738304425
I like when games take their time setting up the protagonist's life before they're thrust into the adventure. I don't care at all about spending 10 seconds in some random village filled with nameless NPCs that gets burnt down immediately
>>
>>738304425
Kingdom Hearts 2 has a 3 hour intro and people love that game.
Maybe Twilight Princess just sucks.
>>
>>738305753
Link is so lucky
>>
>>738304425
I don't use twitter or pay attention to ragebaiting culture war slop so no. I stopped listening to other people's opinions on vidya when I learned that ghost recon breakpoint was good
>>
>>738306686
>when I learned that ghost recon breakpoint was good
holy retard
>>
>>738306346
The difference is you can skip pause and skip all the dialogue for KH. For Zelda you have to watch the cutscenes and click A-button dialouge over and over.
>>
Mental illnesses and ADHD are a hoax for the pharma companies earn billions of revenue: selling mind altering drugs and kill you slowly.

There is only intelligent and dumb people.
>>
>>738304425
I always cared about pace and games were much faster before doom scrolling was a thing
>>
>>738307478
Fast paced games used to be the result of not being able to put much on the cartridge, they'd also hard skill gate you if you were doing like shit and didn't feel the need to make every single bit on the screen constantly bob and flash to keep your attention
>>
>>738308175
Yeah
Good times
>>
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>>738304425
I like TP because I like imp on dog action.
Don't give a FUCK how that makes your gay ass feel.
>>
Twilight Princess was released in 2006. For a 2006 game it was extremely unimpressive.

We are talking about a post WoW, post Oblivion world. There is nothing in this game that is truly impressive. It's just another take on Ocarina of Time with minor changes and no true improvement on the formula. I think the game was way overrated by the press and players as well, and a great example of the Nintendo bonus. Nobody would even give this game the time of their day if it wasn't called Zelda in 2006.
>>
>>738304425
Oracle of ages is the best zelda game
>>
>>738304425
Twilight Princess would be excellent if it didn't fucking suck so bad.
>>
>>738304425
>>can you still slowly savor games regardless of their pace
no
pacing is important you tasteless idiot, it is one of the most important parts of something being compelling and engaging. It doesn't need to be (and very often shouldn't) be constant hits of dopamene but it should be well paced. I will not accept dogshit pacing in my gameplay or narrative structures.
>>
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>>738304425
>have ADD
>the term gets reclassified as Inattentive ADHD
>if I ever mention having it everyone assumes I'm hyperactive
>in reality I just space out a lot in my own thoughts and often lack an inate sense of urgency
Tutorials still suck. Also the best RPGs are ones where you play blank slates that you project your own imagination onto. Like Etrian Odyssey, Mountain Blade, Space Station 13, older strategy RPGs, etc.
>
>>
>>738309945
I never understood the rebranding of ADD to ADHD. Having the two terms separated made perfect sense, now they have to say shit like "hyperactive ADHD" or "non-hyperactive ADHD" and it's fucking stupid because THE H LITERALLY STANDS FOR HYPERACTIVITY.
>>
>>738309880
Pacing is only important for dogshit media that needs to move so fast you don't even have the time to realize it's dogshit, when you have something good on your hands like LOTR it can be paced however it wants to be paced
>>
>>738310313
no, you're a barely literate pavement ape who doesn't know what pacing is or means. If LOTR had bad pacing it would barely watchable.
>>
>>738310078
It sucks. One time I even went to a doctor for my add and he immediately assumed I had hyper adhd. Probably was projecting it onto me too because he was fidgetty and talked very fast.
>>
>>738310420
To be fair, LOTR is a great work of fiction but its weakest point is arguably pacing, which is widely criticized both in the movies and the books. LOTR is good in spite of the pacing, not because of it. Conversely, just because LOTR is good, doesn't mean it has good pacing.
>>
>>738310420
Your barely literate pavement ape ass didn't even realize I'm talking about the books
>>
>>738304425
I like the intro being long. It puts you in the world and gives stakes.
>>
>>738304425
ADHD lets me hyperfocus on monster hunter for hours
>>
>>738310574
What kind of retard take is this
>>
>>738308894
Why is human Midna white?
>>
TP having a boring long intro isn't a post-tictoc opinion, people already said that back in 2006.

>>738311184
I think he is correct. LotR has pacing issues, but it's overall great so the pacing does not matter.
>>
>>738311184
It is not even a unique take, it's a fairly widespread take when it comes to LOTR.
>>
>>738304425
I hated the Twilight Princess opening in 2006 thoughbeit
>>
>>738304425
I have no problem playing games with a slow pace, but when REplaying games, having a multiple-hour tutorial for all the shit you already know sucks bad. Twilight Princess was a lot of fun to play the first time, but not so fun to replay.
>>
>>738304425
Doomscrolling no, nothing to do with my dislike of games. Adhd-like mindsets, yes, 100%. I cannot enjoy a game that doesn't give me what I want. I will 100% drop a game if the cutscenes are too long and I can't skip them. I will look up online if a game does not tell me exaxtly what to do next, or at least make it obvious, and I will blame the game for it.
The thing is, I don't know that any of this is about me inherantly, I do think it'a just bad game design. I'm sure it's a tired example, but Dark Souls and their ilk literally never fails on any of these criteria and the games are great and still manage to have great stories if that's what you want. Just let me play the game. Keep cutscenes few in number, short, and interesting-- if they are skipable, I don't even care if they are any of the above, as long as skipping them don't mean I have no clue where to go or what to do after.
Also yes, TP is the best 3d Zelda.
>>
>>738312191
Eh, if you know what you're dping the replay takes lile an hour. Still sucks but it's not as bad.
>>
>>738304425
Yeah the 3 hour intro is a problem. And the wolf sections are boring. And the game has scattershot plot threads like the resistance that goes nowhere and Ilia that just gets dropped. Oh and there's a serious issue where a lot of items have little to no use outside of the dungeons. And it's piss easy even for a Zelda game, like Wind Waker levels of easy. And it kind of drops the ball during the last fifth of the game.

But yeah if you overlook all of those glaring flaws the game has it's the best Zelda game, just like you could do the same thing for Wind Waker or Skyward Sword or any game in the series. I'd fuck Midna until my dick fell off too but come on.
>>
>love metroidvanias
>know I love metroidvanias
>every time I play one I really enjoy it, get settled into it and don't even want to watch or listen to anything while playing them
>own a ton I haven't played
>still never play them
>just play games that are brainless that I don't like very much that I can play while watching/listening to videos
What causes this?
>>
i can make several attempts but if i cant figure out where to go or what to do, i will look up a guide
no shame, i will not play a game if it isnt fun and if i cant advance, i will stop playing
for example i started playing prototype and got 10ish missions in and then i got to the mission right after you lose your powers and you get bombarded with missiles over and over, i tried twice for 10 minutes each and i couldnt win so i stopped
>>
>>738304425
I started Great Ace Attorney in 2021 and played until the first trial of the final case. Just finished it last week, and I didn't need a recap to remember the important details and I loved it.

Now I'm playing the second game and enjoying that.
>>
>>738304425
Those are predominantly the kinds of games I prefer. My favorite series is Fatal Frame, that shit's all about deliberately slow pacing. Some recent-ish examples aside from that would be Lorelei and the Laser Eyes, Labyrinth of the Demon King, and Metro Gravity. Coincidentally, I was diagnosed with ADHD as a 90s child.
>>
>>738305753
>that quick glance down before immediately locking eyes with her
why do women do this shit if they don't want anyone to look?
>>
>>738305753
>the barebones overworld/extra content
The overworld has more content than OoT, it just doesn't scale to the increase in land mass. The world got 7x bigger but maybe had twice the content.

>linear dungeons
Pretty much every Zelda between ALttP and ALBW has "linear" dungeons, that is hardly exclusive to TP.

>with items that are only useful in that dungeon
Sometimes a problem, but not universally. Bow, bombs, clawshot and gale boomerang are all consistently practical. Stuff like the spinner and dominion rod do get a raw deal, and ball & chain is something you have to make your own fun with but you can.
>>
>>738306116
ADHD, even back then, is fake and gay. you don't have a mental illness, just buck the fuck up faggot.
big pharma loves all of you weak, pill-addled losers to death.
>>
>>738313815
>Pretty much every Zelda between ALttP and ALBW has "linear" dungeons, that is hardly exclusive to TP.
There are degrees of linerarity though. If there is only ever one key and one locked door, it is more linear than if there is one key and two locked doors, and a second key somewhere behind one of the doors.
>>
>>738306686
it was good but not as good as wildlands. in that regard, it was a major let down. sequels should always be better or, at a very minimum, more of the same but breakpoint was a downgrade. Still worth $3 or whatever it goes for on sale, especially if you play with friends.
>>
>>738313938
ADHD is real, it's just not the actual problem. It's what that shit does to your self-esteem that hurts. Spending your whole life wondering why you can't just be "normal" fucks you up after a decade or two. It's a slow burn, but it is a burn.
>>
>>738311184
>>738311449
Personally, I think the jackson movies are fucking terrible. Frodo and Sam are gay as aids, and ruin the trilogy by themselves.
>>
That image is correct.,
I literally have s a spare save I keep at the start of the Faron tears section, and whenever I want to replay TP I just copy that.
>>
>can you still slowly savor games regardless of their pace
Yes. I just started Ghost of Tsushima like 2 weeks ago and I'm still in the starting zone.

>do you get antsy if something isn't happening every single second
No

>do you drop games if you think the tutorials or cutscenes are too long
No

>do you need games to constantly dispense dopamine to keep you hooked
No

>can you keep playing a game even when it's being obtuse on what do and where to go next without looking it up
Yes, though it can be annoying. I can't think of many times this has ever happened though, especially in modern games.
>>
>>738314149
Tell that to your therapist who is going to buy his second house thanks to you.
I'm just talking shit, good luck anon. the west does takes too many pills though.
>>
>>738314167
I wasn't aware we were talking about the Jackson films.
>>
>>738304425
Nope. I didn't even read your green text btw.
>>
>>738313971
>There are degrees of linearity
Sure, and TP isn't on the bad end. It's very good at being designed on a room to room basis, mixing puzzles, combat, and good ol' observation checks fairly well. When I think of actual bad linear design, I think of literal movieshit like The Order 1886 or something. TP still expects you to solve environments and interactions in a Zelda-like fashion.
>>
The worst Zelda intro is Skyward Sword.
>>
>>738314309
>therapist
I am my own therapist, dude. I also haven't taken pills in about 15 years now. I'm rawdoggin' this shit. Has its ups and downs but we're still in the game.
>>
>>738314372
Yeah, but it's also rather linear from what I remember anyway.
>>
>>738304425
>can you still slowly savor games regardless of their pace
No. I never could though. Fuck faggots and their artistic disposition. I loved Metal Gear, except for every cutscene Kojima directed, or walking section. I actually think the series can only get better without him.
>do you get antsy if something isn't happening every single second
No but it can't be FORCED downtime. I will walk in video games and go at a slow pace in video games when I want to.
>do you drop games if you think the tutorials or cutscenes are too long
Yes. Why waste your time? They clearly don't care about it. I'm 37, I don't have time for that shit, especially if it's utterly bullshit handholdy shit like "USE WASD TO MOVE" and then it makes you sit there and press each key for 10 seconds wandering around the room before teaching you to jump.
>do you need games to constantly dispense dopamine to keep you hooked
Probably but not like you're saying it. Fishing in a fishing game is just as enjoyable as opening that flashy loot box. Actually, I don't like loot boxes so it's more enjoyable. Whatever, the point is that it's still dopamine even though it's not what you're describing.
>can you keep playing a game even when it's being obtuse on what do and where to go next without looking it up
Yes, but only singleplayer. If I'm playing a game like Terraria and a friend joins in and starts zooming around the map grabbing all the stuff because he looked it up, I stop playing (at least with him). One acquaintance recommended calamity mod so we played together and now I don't play with him anymore. "oo I JUST got X from Y biome now I'm going to dig a tunnel straight to Z and try to meta the fuck all of my enjoyment out of this game".
>>
>>738314318
>To be fair, LOTR is a great work of fiction but its weakest point is arguably pacing, which is widely criticized both in the movies and the books.
This is what you replied to.
It's been so long since I read the books that I honestly couldn't comment on their pacing.
>>
i'm at the point where if i'm not immersed in a game i'm totally ADHD brained. thankfully i have a hige swathe of games i can easily get immersed in, but those times when i spend 10 seconds looking at games, 30 seconds looking at youtube's frontpage, a minute scrolling a 4chan board, and repeat... i hate it so much. i've started doing chores if i catch myself in the loop
>>
>>738314490
Good on you Anon. Keep it up.
>>
>>738314568
>from what I remember
Linearity in and of itself is not inherently bad depending on what's done with it. TP can be criticized for distilling Zelda's ideas down to a formulaic science but it still does the ideas justice. If anything, it marks the point where the devs could probably design a 3D Zelda dungeon in their sleep due to sheer experience. I'm not surprised they started trying to experiment with structure not long after.
>>
>>738314925
Again, I'm not arguing quality, I'm just trying to point out that your "other Zeldas had linear dungeons aswell" statement is a bit dishonest, when TP dungeons were clearly more linear than most previous ones.

Also, Zelda devs re-thinking structure came after SS, which drove the Zelda formula into a fucking wall. This was 5 years after TP released.
>>
>>738315353
>dishonest
Not really? TP itself is symptomatic of WW's mistakes, but really the series had very slowly inched towards streamlined design over the years. Even in the Game Boy/N64 titles you can see it happening.

>Zelda devs re-thinking structure came after SS
No, it came WITH that game. It did so in the wrong direction, but SS made a very clear point to basically kill the overworld and turn almost every aspect of game design into a dungeon puzzle. They doubled back in the opposite direction once they learned that was a bad idea.
>>
>>738304425
Man, that's a lot of words to cope about RDR2 being objectively poorly designed. I expect this will be the cope for GTA VI as well?
>>
>>738315869
Anon, we are talking about linearity. TP dungeons are more linear than those in most previous Zelda titles. Yes, development is always there and things change yadda yadda. But TP dungeons are rather linear. That's all. You don't have to bend over backwards to defend it, I don't personally view it as a grand offence, but you can just say "yes" and move on.

Also, do you really think SS areas were dungeon puzzles? To me they felt like typical pre-dungeon fetchquests. "Go find that thing so the dungeon opens", "Go swim through these hoops so the dungeon opens", "Go activate that mechanism so the dungeon opens." It's just the 3D Zelda formula pushed to its most linear and setpiecey conclusion.
>>
>>738316383
>Also, do you really think SS areas were dungeon puzzles?
Areas? I think they turned the combat itself into puzzles. The game is a long gauntlet of puzzles with little in the way of organic exploration. I do think TP and even WW were leaning in that direction as well, but nowhere near as audaciously.
>>
>>738316562
>I think they turned the combat itself into puzzles.
Yeah, I agree, that's just not what I understand by structure. And yes, SS feels like a more or less logical conclusion of what TP and WW have been working towards. The experimentation started when SS finally maneuvered into a dead end.
>>
>>738316689
>manuevered
A kind word. I would say "aggressively swerved" but that's just me. My point though is that I don't agree with pinning TP exclusively as a martyr of linear design in Zelda. It is a red flag moment in that you couldn't really pretend otherwise, but in the grander scheme you could go back to games like LA and MM with that, never mind the first third of WW which is quite literally on rails. TP had precedent.
>>
>>738315882
RDR2's problem isn't bad game design, it's a bad story/setting that can't carry you through the bad game design

If the story and characters were better you wouldn't care how it plays
>>
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3D Zeldas were a mistake.
>>
>>738317474
Kind of. They're all spectacle driven, and aside from Snowpeak Ruins and some of the water dungeons like Water Temple or Great Bay, 3D dungeons don't really aim for the level of complexity of a 2D dungeon. They don't really have a Turtle Rock, Eagle Tower, Ancient Tomb moment. Aesthetically though, they are far more memorable and thus are discussed more regularly.
>>
>>738304425
Im a major adhd retard, but it doesn't effect me playing slow games.
>>
>>738316562
Even the boss doors feature a puzzle.
>>
>>738318328
i will never get over the fact that junior called boarding the SS Anne a fucking puzzle
>>
>>738314925
The introductory story beats also rhyme too.
>Link wakes up in a house and has to get dressed
>perform a few menial tasks in the village
>sword training tutorial
>someone gets kidnapped
>enter a micro-dungeon and defeat a few basic enemies to save them
>cutscene dragging the player into the main plot
>lose access to your sword and forced into a night time stealth sequence
>>
>>738313740
>why do women do this shit if they don't want anyone to look?
because they want chuds to look so they can throw a huge temper tantrum for 10/10 Chad's attention
>>
I exclusively play old games, I can't stand the feeling of a game holding my hand through its progress
>>
>>738317474
When you gave Dune and Foundation talking about lost technology, and collapse of the tech base
Its very interesting to see the rest of the industry lack the capacity to make 3D zelda dungeons. There is less than 10 Zelda clones, and two of them is now a Oceanhorn sequel.



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