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7 years later and we still havent seen shit. you know very well this shit is gonna be exactly 1 hour long or even less, so, why is it taking so long?

this is my silksong
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Stop being so entitled, goy.
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>>738305121
>why is it taking so long?
Devs got lazy and complacent. Happens too often, unfortunately. Devolver should've given them a time constraint so they could pump out the DLC in a timely fashion, instead of letting them fuck about for years with almost nothing to show for it.
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>>738305121
Whats so special about this game anyway? I played it and beat it and it was just fine.
Nothing special enough to
A: make me want more
B: hyped years for the "more"
>>
I was just thinking about this today, get out of my head
RELEASE IT ALREADY FUCK
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>>738305121
>why is it taking so long
Hormone replacement therapy
See: Freedom Planet 2 dev history
>>
all these new ninja games look gay as fuck
>>
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>>738308070
>I played it and beat it and it was just fine. Nothing special enough to [..] make me want more
I thought it was pretty special. Adding slow-mo to what is essentially Hotline Miami's gameplay kept the game engaging and fun. The real-time dialogue system is inventive and one of the best in any game I've played, and it's used effectively throughout the game's psychological thriller plot. The '80s-inspired cyberpunk world is cool. The art style is fantastic. The interrogation segment taking advantage of Zero's precog/respawn powers is brilliant. The girl is adorable. There's a lot to like about this game, and I think it's pretty special.
While I've largely forgotten about it since 2019, it's practically begging for a follow-up. The plot left off on a cliffhanger (little girl gets kidnapped by the masked guys) and with a lot of unresolved or unexplored threads (SNOW and her employer, Fifteen's goal, the existence of other NULL agents). I hope they end up pulling a Team Cherry and scope-creep the DLC into a fully-fledged sequel.
>>738311142
>new
Look at this retard.
>>
>>738308070
Even if it's not special, it's still blatantly unfinished with a cliffhanger ending. So it's not wild to want an actual conclusion to it.
>>
Ill be honest, if Justin would just release the dlc as katana zero 2 i would buy it at this point, given it would be as large as the main game and with improved gameplay.
(Katana zero X DSX Sakura redux 2. In a cyberpunk dystopia with card games)
>>
>>738312869
Worth a mention for the great dialogue system is the rooftop scene.
Because it's the only scene in the entire game where Zero speaks by himself without any player input.
>>
>>738305121
The base game is shit, i know you don't want to hear it but it is

only the ost is good
>>
>>738313159
>only scene in the entire game where Zero speaks by himself without any player input.
Wrong. He speaks by himself to the psychologist in one of the post-mission scenes if you select the right options, talking about how he enjoys killing
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>>738308070
I like the slomo as training wheels. By the end of the game I’d end up skipping it because I learned the enemy tells and timing, and it was faster just to do that. It was really satisfying and a ton of fun.
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>>738313250
You should try hard mode
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Anyone play that korean grappling hook ripoff? Shit kinda sucked, but it really felt like it stole a ton from this game that it started to encroach on my memories of this one
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>>738315716
You mean Sanabi? The story and cutscenes were a lot weaker and dragged my experience down but I thought the gameplay itself was alright. Haven't touched the free DLC it came out with recently.
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>>738316458
Yeah, that’s the one. The amount of cutscenes was ridiculous. Completely ruined any flow. And the section with the blinding flash from a robot was inexcusable. They really fumbled because grappling hooks make a game inherently fun
>>
>>738316458
Pretty sure he meant Kats Trigger. The game is low quality but the story is pure edgy kino
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The Inari demo a few months ago partially sated my yearly hunger for katana zero gameplay, but I will replay the full game on hard soon. I'm having too much fun bullying the AI in Intravenous 2 and making up stories about goons right now though
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>>738315716
Man that game had so much potential, but the gameplay to cutscene ratio was horrendous, and the story was more interesting before the twist, so like- what was the point?



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