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https://videocardz.com/newz/doom-the-dark-ages-could-have-needed-110gb-of-baked-global-illumination-data-ray-based-gi-reduced-it-to-0

NVIDIA PATH TRACING GODS WON

AYYMDEAD OUTDATED OBSOLETE RASTERIZATION BAKED CUC_KS LOST
>>
amazing, all this tech and it doesn't look better than 2016 or Eternal
>>
>needed 110gb
You just know Indian hands typed this. 1 Caucasian Carmack would've found a way to get it to 1/100th that size.
>>
>>738305714
there's no other way to read this line of reasoning other than
>i'm white! that makes me smart like john carmack! I'm practically 90% of the way to john carmack cuz i'm white :D
which is more than pathetic
>>
File: 1658933297806.png (2.49 MB, 1920x1080)
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>>738305714
hell yeah, MEGA TEXTURES
>>
>>738305602
this, what the hell is going on with these new games 'n tech that it somehow requires massive specs and look about the same as 10 years ago? if you told me dark ages is a ps4 game i wouldn't even bat an eye
>>
>>738306174
Exactly, fucking rdr2 has more impressive lighting than dark ages, and that game runs on a PS4.

What are we even talking about?
>>
>>738305827
t. triggered non-white

many such cases
>>
>wake up
>microsoft is pushing psyop raytracing agenda to make you upgrade hardware while the streetshitters at dev companies abuse the tech to provide quicker and shittier results
>>
>110GB of baked GI data
This is clearly a big fucking lie because Doom Eternal is not even 90GB *in total*, and it has a longer runtime than TDA.
>>
>>738306451
Proving my point a bit, no? Instead of an argument you just fall back on "i'm white! i can't be wrong! he's wrong! ipso facto he must not be white!"

>>738306564
Try reading it again. Slowly.
>>
>dude we saved so much time
shame they didn't use all that extra time on the gameplay
>>
>>738306674
What made you think anyone wants to argue with a tirggered non-white? Have fun having to live your life as not being white, not my problem. I'm just here to laugh at you.
>>
>>738306772
But parrying! Turrets! The mech! The dragon! More plot that nobody likes! Debra Wilson!
jfc what the hell was id smoking?
>>
Nice to see that we've gone from
>dev focus is make a good game
to
>dev focus is making a game that sells big numbers
to
>dev focus is wanting to make the game as cheaply as possible
>>
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>>738305406
>if we used id tech 7 GI
stopped reading right there, cause GI tech has made huge leaps since then(yes, even if it's just 5 years), and they're completely ignoring this by making the statement "if we made modern games with old tech", no shit, no is saying that you'd need touse OLD GI tech
and other parts of the article(i dont know if they're directly taken from the video) are also lies or misrepresetnations
>Baking means the lighting is calculated before the game ships or before a level is finalized.
this is entirely wrong, cause until a level is finalized you don't bake the lighting at all, and during the development process you use raytracing(which has been used this way for decades, even when it could notbe used for playing).
In all history of using GI and other baked lighting techniques, it has always been baked AFTER everything else was finalized.
So the whole argument that they need to bake it before its finalized and then bake it again each time they make adjustment is a lie.
literally all the times they listed how long it takes to do this or that, THOSE ARE NORMAL TIMES, but they're presenting them as if they were huge long times, they're not, some are even lower than the average.
ALL points in pic related are only and exclsively taking development savings while ignoring how it's the player who has to "pay" for those savings
0 disk space = reduced performance cause of RT
instant feedback for art = irrelevant for the player
more consistent lighting = death of art direction, as manipulating light in ways that are NOT consistent with realistic light and their sources is a key factor in art direction
more unifided/minimal code path is a plain lie, as there is NO code path required at all with baked GI = more CPU time and resources that the players' pcs have to do = reduced performance

this whole presentation is essentially "how can we cut costs and production time ignoring the performance impact this has on players"
>>
>>738306827
>tirggered
Roleplaying ESL detected.
>>
>>738307751
kek, because typo = ESL thanks for proving you have below room temperature IQ
>>
>>738307751
>typeos the greentext
lmfao retard benchod
>>
>>738307324
>In all history of using GI and other baked lighting techniques, it has always been baked AFTER everything else was finalized.
this is absolutely not true and I stopped reading your post after reading such ridiculously wrong statement
only when real time GI became a thing did developers start using it for preview even if the final light is baked, also you have to keep testing anyway because baked GI has a ton of quirks and you may find that some areas don't behave as expected and you need to change the geometry of the level somehow
what you said is just beyond wrong, it's retarded
>>
>>738305406
And it still looks worse than DOOM 2016 even with path tracing. What an achievement.
>>
>>738305406
Saars!
Please redeem the Nvidia stock option. Thanking you bloody bastards.
>>
>>738307751
>SAAAAAR YOU MISTYPED WORD YOU ARE THE BROWN NOT ME SAAAAAR DO NOT REDEEEM THE TYPO SAAAAR
>>
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>>738305406
>could have needed 100gb for lighting
>game still ended up being 100gb
I refuse to believe that lighting would have amounted to half the filesize.
>>
>>738310081
Two thirds of AssCreed Unity was just the light data.
AssCreed Shadows, with all 4 seasons, all weather conditions, night and day, would be about 600 gb of light data. So they went with rtgi and backed gi, which looks way worse than unity.
>>
Ok, but do they count software light baking or hardware accelerated?

I just have hard time to believe it would take 100h hours on RTX GPU.
>>
>>738310823
Open world games should have some hybrid ray tracing implementation, like in Dragon's Dogma 2, where ray tracing pretty much fills the gaps
>>
File: DoomDAfire.webm (3.79 MB, 1920x1080)
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3.79 MB WEBM
>>738305406
>>738306076
>>738305602
SAAAARS HERE IS THAT NEW FIRE I GOT AI TO COOK UP WITH MAXIMUM PATHTRACING SAAAAARSSS
>>
>>738311219
I kneel...this is the power of PathTracing™...saars, I admit defeat.
>>
>>738311219
I don't get it.
That's a billboard sprite. Named as such because it's a 2d object that always faces the viewer.
They've been in games since they started going 3d.
Compared with having a full particle effect, its far better to have what's essentially a partially transparent gif with a light source at it's base for something that otherwise is completely ignored.
>>
>>738312057
Maybe it's a DOOM(1993) reference
>>
>>738312057
You'd think a game about hell have good fire effects, retard. Raytracing/PT isn't bad by itself but merely the canary in the coalmine. If a game uses it, chances are the devs are lazy, incompetent, and cutting corners. The water and water effects are also trash and PS3 tier. >bbbbbbbbbut, it's got teh heckerino PATHTRACING it must be NEXT GEN TECH!!11
Here's Far Cry 2, a game from 2008 with better fire effects, that was made inside of 2 years and with a group of around 100 people
>>
>>738305406
bold claims need bold evidence NIGGER
>>
>>738312505
It's a random brazier in a cave between places. I haven't got Dark Ages but it's not incompetent to just have something basic for the areas you quickly run through with something more substantial for the parts you do linger in.

I'd need to load up FC2 to remember exactly how it treats it's flames but those are ones that you create and will specifically watch to burn down an area. It's not the same as a random ambient light.
>>
>>738305406
I control the poorly designed software and hardware I buy.
>>
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>>738312672
Oh you want something more substantial for the parts you linger in? Here you go you fucking jeet. Here's what the beach looks like where you have a major defense fight. Go on, try to downplay it.
FC2 is probably the best example for fire effects. The fire spreads and destroys everything in its path and it'll be 20 years old within 2 years. But please, tell us how impressive RT/PT is at the expense of everything else.
>>
>>738305406
TDA still has decent performance for RT only title. But going from ultra nightmare to low settings will give you ~30% more FPS which is rather strange. Enabling DLSS Q will get you over 40% higher FPS vs TAA native.
Path tracing mode in that game is a joke tho.
>>
>idtech
nobody cares
you can keep your mental gymastics justifying your garbage software being able to run globalillu
>>
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>>738312925
https://www.youtube.com/watch?v=rIdqB3BH7EU
FC2 also uses billboard sprites. It checks for nearby flammable objects and spawns another sprite nearby whilst replacing the object with the burnt variant. The fire is still a 2d object always facing you, same as the smoke.
It might look better because it doesn't linger enough to see the loop, there's variants of animation and it's much more fire but smaller so the spread and size seems natural.
The technical difference is that FC2's fire is a feature designed to spread in the environment whilst Doom's is essentially a lightbulb.

I'm not downplaying FC2. I remember enjoying it a decade ago and haven't played the series since FC3 because it abandoned what I liked about 2.
You're also forcing words into my posts. I also haven't said a single thing approving RT, my original post was scepticism about how they would need 100gb for lights alone.
>>
>>738305406
>the only solutions to lighting are fully baked global illumination and RT, no all those other games that managed to solve this problem don't exist!
>>
>>738305827
Indians are medieval peasants given industry and could never produce a Carmack in another 1000 years. You ever ask yourself why it was the British colonized India and not the other way around? Why Europeans sailed to Africa and not the other way around?
>>
>>738306772
This. The level design and enemies were so basic. Dark Ages' gameplay feels like Doom 1 after you've played Plutonia.
>>
>>738305714
The smartest minds in the business over at Antropic still haven't figured how to make their terminal app (built in React, 500,000 lines of code) not flicker after 5 months of patches "fixing" it
The world's gone insane
>>
>>738313603
the english are violent psychopaths?
>>
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>>738305406
The responses to this thread are proof that modern /v/ is only useful for twitter reposts.
>>
>>738313941
Self-serving language of the inferior. A cheetah isn't a psychopath for feeding a newborn gazelle to its own cub and tribes of Man aren't simply because it's you who got conquered. Liberalism has incentivized everyone to believe weakness is the highest form of moral currency.
>>
>>738314706
>it's savage grooming gangs when they do it but noble conquest when we do it on much larger scales
ogey. gazelle and cub. got it. no hypocracy.
>>
>>738314086
SAAAAAAAAAAARS
ACCEPT THE ENSHITIFICATION
THIS IS A RACISM BENCHOD
>>
>>738314951
What's good for yours is good for you. All things in the world being finite, this means yours prospering in perpetuity will inevitibly deprive others.
>savage
>noble
Useless abstract drivel. A parasitic worm isn't lesser for behaving in line with what nature made it. When the world is a knife fight, you aren't greater for choosing to bow out of nature in hopes that nature will respect your weakness and leave you alone. I can't wait for the moment when modern Whites wake up to that reality.
>>
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>>738315341
>
>>
>>738315778
Hate it, curse it, deny it all you want, but you will be dominated by others until you stop trying to fight gravity.
>>
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>>738305406
just shut the fuck up



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