This game's levels look so unnatural, the uncanny mix of high-detail models and 1996 style brushwork looks HORRENDOUS. How did such a shitty engine catch on for so many years despite this obvious limitations? Other games transitioned to lightmapped models/meshes while Valve stuck with this antiquated Quake 1 style BSP brushwork for their levels bedrock for 20 YEARS?! A total nightmare to work with as opposed to just modeling everything. Only 32k brush face limit per level? PATHETIC.You don't hate Half-Life 2's engine enough.
Nice bait thread. Didn't read btw.
The current 1, 2 and 4 top player games on Steam run on Source engine
what video essay's transcript did you copy this time?
>>738305778anyone who uses the source engine will know no lies were told in OPs post
>>738305861Source 2 resolves a lot of the worst excesses of the Source 1 engine.
>>738305702>Trying to make people hate on hl2>ON /V/>On /v/It's like walking into the Vatican and preaching against the pope, mentally ill behavior
>>738305702>blah blah blahDude just play it in vr and have a good time. Shut off your brain, m8
>>738306063Crosses and organized religion doesn't scare people today, grandpa.
Look at how obviously blocky these games are, how the high res textures look weird, and how they inevitably clash with high poly NPCs or props. While games like Far Cry, COD, Crysis looked fully natural by 2007, Valve continued this blatant "blocky level design with high detail props" mismatch into that era and it would show in Episode 2 and Portal 2 and CSGO would struggle to fight against.And dont even get me started on gmod.
>>738306282Right here, one of the most blatant showcases of engine limitations.
>valveganism isn't a cul->>738306063
>>738306282looks fine to me
>>738306282cherry picked, op confirmed fluffer and felcher
>>738306758Play the game and take a shot every time you see 1998 style basic brushwork that is low poly paired with high poly props. You may die.
>>738306929looks nice and artistically sound, you're just a neurotic tranny bro
>this 22 year old game looks badOK
>>738305861just because tons of third worlders have toaster rigs incapable of running anything better doesn't make the engine good
>>738307024>muh 22 year old game copePeople have been saying this for all of those 22 years.
>>738306063"HL2 is a boring tech demo" is the prevailing opinion on /v/ thoughever.
>>738305702>>738305901Sametranny
>>738306282>looked fully natural by 2007HL2 came out in 2004. The source engine was revolutionary in many ways but when you're the first to do something you're almost never the best.
>>738306991Do you want nice or artistically sound? For a game relying on photorealistic environments, it does so rather poorly seeing as it doesn't even support prop lightmap UVs.Try making any real life location and straying off the grid or using natural shapes, you will have a bad time.The rare examples rely on external software and it is a tedious, time consuming process taking up a chunk of your life to make even a single map. And even then it is held back by the engine.Source was the living example of "we have purposefully trained him wrong as a joke" wasting countless peoples lives for 15+ years and beyond.
>>738307398>People have been saying this for all of those 22 years.https://www.metacritic.com/game/half-life-2/critic-reviews/?platform=pcuh huh
>>738307570How about you check forums and actually read what people using the engine think.
>>738307612>n-no they don't count go read the forumsTalk about cope
>>738307663These review articles are worthless, appeal to the lowest common denominator, and are not technical. They are ads.
>>738307771You gonna post something from 2004-2005 or are you going to keep bullshitting?
the probability of OP not being born when HL2 came out is high
Snoopty boopty