Gamers Debate If Old Games Launched Truly Finished
Has anyone really been far even as decided to use even go want to do look more like?
>>738310489UUhhh... sorry for your loss.
>>738310401I know /v/ zoomers don't know shit about this but it was fucking hectic when i got the internet and found out there was a shitload of community patches for the game.Devs hardly ever fixed there games, you got like a couple patches and they said thats it goy
>>738310607battlefield 1942/2, cod 1, joint operations, wolf ET. many games had patches you had to fetch from websites
>>738310607thank god steam fixed all that
When I was a kid I once had to send a PS1 game back to the publisher and they sent back the fixed copy since there was no way to patch the gamebreaking bug I had.
>>738310541:^)
>>738310696they usually fixed games on a re-release back in ps1 daysmany games have 2.0 version ISO files
>>738310401Depends on if the game got a reprint with bug fixes or not
If you look at the Prince of Persia: Sands of Time trilogy, they sure as fuck didn't.Then again it IS Ubisoft we're talking about. Maybe somethings don't change.
>>738310401There have bean several cases of Half finished old games.Took This game over 2 decades to get an acualy finished version.
>>738310401Face it, every old game would be improved if the devs could go back and update it with patches. Which they can do today.
Bethesda
>>738310401Games would just have game breaking bugs and save destroying softlocks and everyone was satisfied with "just don't fo X to avoid it happening", modern gamers are pussies who will cry and piss themselves when someone reports some glitch even if it's something that basically no one would get by playing normally
I started playing on the PS1 in 99 and in my home we didn't even have internet until a few years later. All infos I had about games came from game magazines. I had no way of knowing what was missing or got cut from games, I just took them as they were. Bugs just existed and we accepted them like you would accept driving around a pothole. We just didn't know any different.
>>738310804Counter point:Back the developers had to try to make their game the best it could be at launch and new it'd get shredded in the reviews and nobody would buy it otherwise.Now the attitude is 'eh, we'll fix it later.' and people are so sycophantic they'll buy anything (though that's a different topic...).
Some games would release rushed, some games would release buggy, many games would have expansions built on or introducing ideas and mechanics they clearly wanted for the base game but didn't get done in time.However, there is a massive difference in that back then, the pressure to release something that could stand on its own was much, much higher. The internet was either not around, or not something you could just assume people had, and a patch of several mb would be considered massive. So when you went gold, whatever was on that disc better be as complete as you could make it, and playable from start to finish. So while not 100% polished and bug-free experiences every time, games were definitely a hell of a lot more complete than today's trend of "let's shit it out quickly and make them redownload the game several more times over the next few weeks as we do the work we didn't get around to before release".
Back in my day you had to play a game completely to the end to consider it finished, not just show in steam or whatever that you launched it once
>>738311062back in the day game magazines weren't bought and paid for by snoy and nintendo, they had some independence and you could see how raw it was, must have been great working at those gaming magazines. It was some time after 1999-2000 where everyone got fired and they moved in new retards that would willingly write shill pieces to be apart of snoy/tendo club.Famitsu has always been a nintendo shill from day 1 though.
>>738310489I've gone as far as decided to use.
Did Ocarina of Time launch finished? AbsolutelyDid Kotor 2 launch finished? Hell no
>>738310401>ifwhether
>>738310401Well no they didn't release(i refuse to use this retarded newspeak "launch") in a fully finished state. But we didn't get a drip feed of updates for years. We got one expansion a year after release. And if it sold well we got a sequel a year or two after that. Now we get unfinished and broken games that, if they sell, get updates every couple of weeks or months for years. That keeps people playing and talking about the game which increases sales.
>>738310401They didn't. Final Fantasy 6 had hundreds of bugs, including many gamebreaking ones. People sucked it up because it was their first JRPG or something.
A few games were broken but were intentionally made to be difficult or impossible so no one would notice.
in dungeon keeper enemy keeper ai was pretty much non-functional out of the box, they were often unable to even navigate to the nearest gold seam and thus wouldn't develop past a bunch of half-finished rooms and starving level 1 creaturesgot fixed in the same patch that added d3d support
literally zero people care what zoomers thinkps. youre not 24 anymore lol, youre balding oopsies age caught up didnt it?
>>738313337the first cohort of people to be less intelligent than the preceding generation. nothing they say matters
>>738310782>Several casesThe vast majority were not finished. Most devs cut features in the final months, or weeks of development, and the final product is held together with rubber bands and duct tape. Crazy how people in this thread don't seem to know this. Deadlines have always been a thing. Saga Frontier is just an egregious example of an RPG like that
Nostalgia makes people remember gamebreaking bugs, glitches, failed AI, incomplete content etc as charming quirks. Often because they were kids and experienced games as adventures and not as disgruntled cynical customers who feel cheated.
>>738310696reminds me of Super Paper Mario that crashed in the second (?) world if you talked to someone specific (it was non-breaking though but many people didn't know this was optional). And Mario Party 8 being recalled in the UK because Kamek said "spastic"
>>738310401
They're completely different to today thoughever. Unfinished games back then for the most part were feature complete and had rushed endings.Unfinished games now are literally missing features AND endings