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File: 1753231226650441.png (1.8 MB, 1776x1794)
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Will you be joining House Indoril? Will you become a member of the Ordinators?

Source: https://www.tamriel-rebuilt.org/content/2026-05-03-meeting-summary-poison-song-release-date
>>
>>738336137
How different is the overhauled area going to be?
>>
>>738336663
The remade shit will be completely different while the touchups will be mostly the same shit with new architecture
>>
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>>738336663
Sundred Scar is going from a no-content Bitter Coast clone into a acid-filled wasteland. Most Indoril Towns, including Roa Dyr, are getting their architecture replaced. Aside from that the other areas are just general touch ups and improvements.
>>
For me, it's Fyr
>>
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>>738336137
We have prayed for times like these.
>Will you be joining House Indoril?
Of course, I've had a character ready for some time now, gonna be doing all the new Temple quests from Grasping Fortune as well
>Will you become a member of the Ordinators?
They're gonna be joinable?
>>
>>738339174
>They're gonna be joinable?
For the glory of AlmSiVi, yes
>>
>>
>>738339174
is a skirt over armour like that even possible? I thought the model replaced the leg slot
>>
Is it a good choice to wait until all of the areas are released before delving into TR? Haven't played Morrowind in like 8 years
>>
>>738340375
There's more than enough content now to keep you busy. There's not that much reason to delay starting it. Places like Old Ebonheart, Anvil, and Narsis are utterly massive as is.
>>
>>738340375
No because that shit's still gonna take like 10 years and what's currently released is good by itself
>>
I liked Dondril, what's going to happen to it
>>
>>738340502
I'm thinking that if I start playing it now and I finish it, that I won't touch it again even if the rest of the expansions are added
>>
>>738340515
there's like 3 expansions left
>>
>>738340563
It's going to be overrun by feral kwama. No survivors.
>>
>>738340674
No, there's one more Hlaalu expansion, two Redoran expansions, one or two Dres expansions, the Mephalan Vales remake, the Necrom remake, and like two Telvanni remake expansions
>>
>>738340605
You'd need to do multiple playthroughs anyways to experience even close to all the content since there are plenty of exclusive factions and quest paths.
>and I finish it, that I won't touch it again even if the rest of the expansions are added
lmao you ain't gonna come close to finishing anything within 3 months
>>
>>738340103
Idk, If you make it part of the chest piece I guess
>>
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>>738340605
>I'm thinking that if I start playing it now and I finish it, that I won't touch it again even if the rest of the expansions are added
For context, this is ONLY Tamriel Rebuilt, not Skyrim Home of the Nords or Province Cyrodiil
>>
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>>738336137
The only way I'd replay Morrowind and try elden ring.
>>
https://www.nexusmods.com/morrowind/mods/58693

OpenMW bros, our time has come
>>
>>738341130
How good/interesting are the TR quests? Though I liked Morrowind in general, I felt most of its quests lacked, especially the faction ones. Is Morag Tong or the tribunal interesting?
>>
>>738341575
Yes
>>
Hlaalu won
>>
Where's the flat roofs
>>
>>738344643
It's a Nord town.
>>
>>738344643
Wouldn't flat roofs be bad for snow?
>>
>>738336137
Still waiting for the Telvanni. No point in joining a lesser house.
>>
>>738345193
They're in the mod. If you mean the remake then well, see you in 10 years.
>>
>>738345354
At least we got the offbrand boots of blinding speed to tide over our whimsical asses for now.
>>
>>738339174
>I've had a character ready for some time now
Major TR releases arent competible, your save is gonna break
>>738341575
TR mogs base morrowind with quality of its quests and i am tired of pretending otherwise
>>
>>738344910
Anon is making fun of Redguard assets in Karthwasten/Dragonstar/Heldorn pretty sure.
>>
>>738344910
reminds me of the train from medievil for some reason lol
>>
>>738345660
Did they remove that one? I know they're laming up a bunch of old OE quests.
>>
>>738347436
Brass.
>>
>>738341575
They play them. You should instead be asking what questlines people recommend.
>>
>>738336137
Are they still working on indoril clothing? Feels like its been forever
>>
>>738350554
You think the wait for Indoril clothing is bad? Just wait until you find out how bad the Dres stuff is in production
>>
>>738350695
At least they finally accepted that yes, Dres have slaves.
>>
>>738351850
When did they not? Every variation of the Dres has been about slaves, with some being cartoonish Conan-style in their slavery. The biggest issues are
>What do the Deshawn Plains actually look like, and north of the Arnesian Jungle?
>How do Dres actually interact with outlanders
>How do Dres actually interact with the Empire
>How do you cope with the Dres being xenophobes but also being a major trade power and also having fucking Maomer, Sload, and Tang Mo in their capital city? (And also having a fucking Sload airship port there as well?)
>How do you make Dres unique from Indoril, Telvani, and Ashlanders?
>Why does Sotha Sil like the Dres of all the houses?
>How do the Dres view the Tribunal?
>How does slavery look like in Dres lands?
>How do you actually get the player, an outlander, to be able to join the Dres?
>What does a Dres questline even look like?
>>
Being able to join Indoril is retarded.
They would never let you in. Ever.
>>
>>738352165
Most of these are pretty easy questions to explore if you can get over the personal hurdle of depicting slavers as morally and culturally complex, rather than as monsters. The difficulty has always been that the slavery makes them wince and they can't objectively deal with it and the rest of their culture around it without feeling icky.
>>
Anyone just not use graphics mods anymore besides shaders?
>>
>>738352306
>morally and culturally complex, rather than as monsters
slavery is bad, anon
>>
>>738352527
Yes. But play the base game, all Dunmer use slaves. Does the game let that fact keep them from depicting the complexity of Dunmer culture, society, and religion? Does it make them one-note villains because of that? No, it doesn't. The Dres just have the most slaves because their economy revolves around it. Otherwise, they should be treated like all other Dunmer.
>>
>>738352165
>Tang Mo
They have Akaviri races on Tamriel in TR? Why? How?
As far as I'm aware, only Tsaesci ever came by and they're the ones who described their homeland.
>>
>>738352527
That's very true. But most of Dunmer culture is built out of bad things. And is filled with people who do bad things. But we can still humanize these people and understand why they do bad things, and understand that morality can be most complex than black and white. Not in a "sometimes slavery can be good" way, but in a "sometimes good people can be apart of evil systems due to systemic or cultural reasons".

A mature writer is willing to trust the reader (or player in this case) to come to strong moral judgements
>>
>>738352820
Tang Mo, Kamal, and Tsaeci all have presence in Tamriel. Tang Mo from trading, and Kamal and Tsaeci from their failed invasion.
>>
>>738351850
I mean, both of the two major Dres proposals agree that slavery is central to the Dres and they should absolutely depict it in all its brutality without ever sugarcoating it, it's just one argues that slavehunting and driving is a lower and middle class Dres thing and they should therefore make up something for the upper class Dres to do (in this case gentlemanly duels) while the other argues that no that's stupid the Dres are the slavery house and therefore they shouldn't do anything that could possibly eclipse the slavery aspect
>>
>>738352165
are they planning a big Twin Lamps questline to disrupt and dismantle the Dres?
it would be a waste to not do that considering how undercooked that whole faction is and it's the perfect opportunity for it
>>
>>738353123
I think it's a bit dumb to reduce them to 'the slavery house'. Dres are the traditionalist agricultural house. Slavery is a big deal because their crops are farmed by slaves, but they're going to have masses of culture beyond just what works their farms. Giving them other features isn't downplaying the slavery, it's framing it within a complete culture. What does a Dres noble do day-to-day? Does he just stare at Argonians working his plantation? Like, I hate the very simplistic comparison to the antebellum South here, but think about High Southern Culture, the literary, musical, architectural and material culture. The way guests and family were approached. All of that existed alongside the slavery, and was built on top of the wealth from that slavery, but it wasn't itself ABOUT slaves. They did things other than stare at their slaves or buy them from a market.
>>
>>738352527
it's a video game
>>
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>>738352165
>race known for being prolific necromancers
>trades with a culture that despises the undead and necromancy
weird friendship
>>
>>738352527
Lets burn all copied of Virgil's Aeneid because it was written in a society that did slavery
>>
>>738336137
It is me or playing as a mage in this game and TR sucks? The actual spells are cool but all the quests related to magic are fucking awful. Telvanni quests are just fetching shit. Mages guild are only fetching shit. You never do fucking anything interesting here. Where are all the fucking good quests?
>>
>>738354678
One thing they both love is slaves, it's not the Dres's business what the Sload do with the slaves once they buy them.
>>
>>738354961
Telvanni quests are sadly old and outdated. They're going to remake them, but not any time soon.
>>
>>738352820
Project Tamriel seems to have plans for them in the Pyandonean Isles. The mod has Chimeri-Quey, Chimer that weren't struck by Azura's curse and live in those islands.

They also seem to have plans to add Akavir at some point. maps of it made by them have appeared in threads.

>>738354820
The wokies would, without hesitation.

And so would the kebabs, as they think nothing made by humans before 610 should be allowed to exist.
>>
>>738355091
The Akaviri gridmap is just for concepting, so they have concrete stuff to refer to when you interact with NPCs from Akavir or who have been there. The most likely place outside of the Empire you're going to see get a project eventually would probably be Pyandonea, or maybe the remains of Yokuda, since both areas are smaller than a province. I could see the Padomaic Isles guys moving on to Pyandonea after they finish in 20 years, same for the Hammerfell guys and Yokuda.
>>
>>738340375
No need. And that will be like a decade. Each release is fairly self contained and the amount of content already there is absolutely staggering.
>>
>>738355091
>>738355270
>Pyandonea
isn't there a whole point made about the place in one of the Pocket Guides that no one can get in besides Maormer because they're that good navally?
>>
>>738354678
>trades with a culture that despises the undead and necromancy
of their own people
>>
>>738355604
No one can invade because of their navy. No one goes there because they're huge pirate assholes. They have a gridmap currently too, for concepting, because you can interact with Maormer pirates. All I'm saying is that it's feasible to add it to the game eventually, unlike Akavir.
>>
>>738355708
I thought it was like covered in mist and vines and shit, too, to wreck you along with the Maormer and their serpents hiding in all that who don't want you there either
>>
>>738355841
Their main island has a huge shallow seashelf filled with mangroves and mist yes, which makes it extra shitty to try to invade them with a traditional boat. This doesn't mean anything to the Maormer, because their boats are guided by sea serpents.
>>
The current plans for the Maomer btw are sick as fuck, someone post the King Ogrhim concept art
>>
>>738356087
You talking about the one where he has a snake blooming out of his head?
>>
>>738340375
Play different characters to explore different zones. TR is just too much to do on a single character, you'll just get too strong.
>>
>>738355708
>In the year 2E 486, a small Maormeri fleet was sighted off the coast of Alinor, and King Hidellith ordered his navy to give chase. The navy followed the ships through uncharted waters, into an ambush in Pyandonea itself. Most of the Alinori navy was destroyed, but a single warship returned to Summerset to describe the land as a "sea jungle." Massive plateaus spilling over with vegetation form mazes around valleys of ocean. Waving tendrils of kelp trap all but the Maormer's own ships, and provide a well-camouflaged home for the sea serpents that are Orgnum's guards and occasional mounts. Mist storms spill over the land, further disorienting one's views. That even one ship survived the visit is a testament to the maritime genius of the Altmer.
>a maze with kelp you can't sail past, mist blinding you, and serpents attacking
It sounds to me like the extremely hostile environment plays more of a role in keeping people out as the Sea Elves' preferred career path.
>>
>>738352165
>What does a Dres questline even look like?
-infiltrating and sabotaging them from the inside to help the Twin Lamps efforts
-fighting them head on and trying to enforce abolition
-going full buckbreaker slave owner with an option to chain and kidnap every arg*nian you come across for your personal plantation
>>
>>738352165
>>738356414
I feel like a Dres release (or at least a Tear one) would benefit highly from coming out at the same time as a NE Black Marsh one, so you can have cross-border raids, join up with the Argonians in Arnessia to help free their people and fuck with Dres, or interact with the Imperial Navy in Thorn and either bribe them to look the other way or whip them back into shape to stop Dres slave raids.
>>
>>738356380
>sailing into Pyandonea
>it ain't me starts playing
>>
File: 1772492354028687.jpg (1.5 MB, 2048x3012)
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I can fix her.
>>
>>738357436
Almalexia lives sex slave (with optional love route) mod where
>>
>>738357436
How, anon? You can't post the most unfixable woman in Tamriel claiming you can fix her without some kind of plan.
>>
>>738336137
If I want to start a new game for TR, should I go straight to the new content or level up in base game first,
>>
>>738357553
Go straight to Old Ebonheart.
>>
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>>738337334
>Architecture replaced
Replaced with what?
>>
>>738358267
With a fully original "mundane" Indoril architecture set after they decided that the Mournhold set should be special and only be used for Almalexia
>>
>>738340375
the mod is like 25 years old, if you wait you might die of old age
>>
>>738358267
>>738358493
There's both lore basis for Almalexia and Indoril having different architecture, and having the standard of the megacities using unique tilesets is just much more cool and interesting. It means a unique Imperial City, Wayrest, Senchal, and Alinor.
>>
>>738354961
>Telvanni quests are just fetching shit. Mages guild are only fetching shit.
Welcome to Morrowind.
>>
>>738356279
Yeah that one
>>
>>738337334
>no sulphur willows
cringe
>>
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>>738360563
>>
>>738361225
>Head burst from enlightenment
>>
>>738361901
Yeah let's go with that.
>>
>>738336137
no offense to TR, because god knows they're doing some great shit, but i'd rather they work on getting all of morrowind mapped out over remaking shit they've done before
>>
>>738362138
Nah.
>>
>>738362138
At the very least, right now they're doing interiors and questing for Wealth Beyond Measure (the last Hlaalu release) and exteriors for Silgrad Tower (the first Redoran release.)
>>
>>738357436
I’m sad Almalexia often gets the short end of the stick when it comes to content. Supposedly, she did the most everyday good of ALMSIVI but its hard to see that from megalomanic she was in Tribunal

>>738357502
Or maybe have her isekai back into Morrowind as a repentant peasant like Sotha Sil in the TR epilogue
>>
>>738362138
I think the big issue is that not remaking it means being stuck with whatever version you have currently when working on other stuff, and then having to update more later down the line. For the Telvanni it's lower priority since they're more einsular but the Indoril have relations with pretty much every house, and are in Almalexia. It's a bitter pill but it's better to come now than later when it's a much more unmanagable amount of work.
>>
>>738357502
i don't care how hot the yellow woman is, she's not worth worrying that your face is gonna get chopped off at any moment
>>
>>738362358
>Or maybe have her isekai back into Morrowind as a repentant peasant like Sotha Sil in the TR epilogue
Elaborate what
>>
>>738362358
I've seen some lament before that most fans and mod authors fail to treat Almalexia as anything but a screaming psycho bitch, ignoring her strength as a warrior or the way she larped as a merciful mommy for the Dunmer. There's sort of a question about what her real personality is, how much of her backstabbing Sotha and you in-game is her being unable to take losing her godhood and going mad and how much of it is just her legitimately being horrible from the start. It's easy to hate her with what she did to you at Red Mountain and in Tribunal, though, it's hard to think of there ever having been anything positive in her.
>>
>>738336137
This is the only open world RPG that ever needed to exist, not sure why they kept making more, and by they I mean all studios.
>>
>>738362485
You meet a reincarnation of Sotha Sil during the Morrowind epilogue.

Funny enough he was born before Sotha Sil died.
>>
>>738336137
I never played Morrowind with mods, any recs?
>>
>>738362680
https://modding-openmw.com/lists/i-heart-vanilla-directors-cut/
>>
>>738362662
But I thought Sotha Sil uploaded himself to a computer...

Also is that in Foul Murder? Because I don't remember that at all.
>>
The truth is the Tribunal all had it coming.
>>
>>738341376
Tamriel rebuilt at least has a chance to finish
that never will
>>
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>>738336137
>morrowshit poop song to launch in august
Morrowshitters unite!
I cannot hecking wait to replay through my favorite nostalgiaslop with the most dogshit gameplay ever conceived again!
>>
>>738336137
I am honestly glad that they are spacing the hlaalu releases with some content for their main rivals (Redoran and Indoril). Now the struggle over the Thirr will at least feel more balanced, with a real option to join the gigachud house.
>>
>>738365254
I personally cannot wait until we're done with Hlaalu shits. Sadly there's Hlaalu in Black Marsh and Cyrodiil too, which is repulsive, but at least those are no time soon.
>>
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>>738336137
What does Morrowind smell like? Is the air dry or humid? Do dark elves smell of b.o. or some kind of spice?
>>
>>738365596
>What does Morrowind smell like?
sulfur, ash, wet dog smell
>>
>>738365596
This place >>738337334 would smell like rancid farts, which I don't think they really thought through when designing it.
>>
>>738361225
>there is an argonian inside of every dunmer
>>
>>738365326
Hlaalu tileset is just better, face it. By far the most universal and most likely easiest to work with.
>>
>>738366212
Hlaalu are sub-mer and I don't want to work for them, simple as. Any other Great House is better.
>>
>>738365326
See the bright side: Once we are done with them they'll jump straight into Redoran stuff. It should be quite fun.
>>
>>738346320
>Karthwasten/Dragonstar/Heldorn

Places it rains or snows an above average amount ...... Flat roofs ...

Dumb
>>
>>738361225
Wtf, whats happening here?
>>
>>738367214
iirc their lore for Orgnum is that he's actually an evil snake god adopting the form of a mer or else possessing them to rule the Maormer. Here he is shedding out of the merrish guise.
>>
>>738367406
>he's actually an evil snake god
but why? what was wrong with them being masters of snake magic under an immortal king?
>>
>>738367594
What's wrong with him being immortal because he's an evil snake?
>>
>>738336137
>Indoril
not exactly encouraged by their retarded behavior, both in base game as well as TR
>>
>>738367884
Why are they retarded, anon?
>>
>>738367919
>sell themselves out to false gods, even condemn their greatest hero's reincarnation to eternal persecution
>act high and mighty and claim they have special connection to their ancestors only their house has (in reality any schmuck who drinks bug dingleberry juice can speak to them)
>have internal conflict amd coping over false gods when Argonians invade
they are like the worst aspects of Redoran and Hlaalu combined
>>
>>738368252
>sell themselves out to false gods, even condemn their greatest hero's reincarnation to eternal persecution
That's all the House Dunmer, only the Ashlanders kept the faith.
>When Argonians invade
Oh, you're talking about post-Morrowind lore, ew.
>>
>>738368293
your false gods are dead, cope
>>
>>738368356
The point is that you can apply that criticism to everyone, Indoril, Hlaalu, Dres, Telvanni the Skyrimbab's favorite Redoran, etc. None of them honored Nerevar and all but Telvanni (because they don't worship anyone) accepted the Tribunal.
>>
>>738367406
He's not evil I think every incarnation of his is different though

>>738367594
It's cool and ties into Redguard mythos
>>
>>738367012
Yeah at least the roof shoveler gets paid well.
>>
>>738368252
>sell themselves out to false gods, even condemn their greatest hero's reincarnation to eternal persecution
they didn't sell themselves out to false gods
the tribunal are true gods they are just liars and murderers, they did however manage to keep their culture intact from the imperial invasion which in itself is something to be impressed with
I still kill them because they're a bunch of cunts but they're still gods, they're just manufactured gods and waning in power.

>skyrim bullshit
nigger nobody here cares about the weird silly retcons where bethesda forgot how their own world works
>>
Someone moisturize this thread
>>
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>>738357436
She could break you
>>
>>738362358
>Or maybe have her isekai back into Morrowind as a repentant peasant
Funnily enough that's what the people believe after she disappears in Tribunal
>"Your story is unbelievable. But... rumors here say Almalexia is no longer in Mournhold, and she plans to be gone indefinitely. They say she exhausted her body and spirit in the war against Dagoth Ur, but now she plans to travel in disguise among the people, living the life of a mortal, and recovering her love for the world. The Temple plans to keep this a secret, for fear of starting a panic among the Faithful. Now... I don't know what to think."
>>
>>738374648
Sounds like a cope spread by the Temple to cover it up.
>>
>>738372190
I don't care for you fanfic either faggot
here is your pity (You) don't spend it all at once
>>
I finished doing most quests and dungeons around stirk
Which questline is the best in continental cyrodill?
>>
>>738375824
I hear the priests are good.
>>
>>738372190
>they are just liars and murderer
Cue Vivec coping and seething throughout an entire book series until at the very end he's forced to admit it.
>>
>>738375824
Arena in the brothel is pretty good
>>
>>738377080
>Arena in the brothel
That sounds very uncomfortable.
>>
What do you guys thinj the main quests will be for Skyrim and Cyrodill and High Rock and Hammerfell and the Padomaic?
>>
>>738341130
daym
>>
>>738341130
Last time I saw that image it turned out "questlines" were just individual quests. For example all or nearly all the vanilla "questlines" for East Empire Company were, in fact, just a single line of quests, an actual questline if you will.
>>
>>738345948
I wish they'd rewrite the basegame quests
>>
>>738379810
Yeah, that's how Morrowind faction quests are
>>
>>738379892
In a questline one quest picks up from where the last one ended, most faction quests in MW are detached from one another.
>>
>>738378831
I have to assume there won't be one, but definitely won't be any until the areas are more or less fully done. Someone out there will definitely make huge province spanning mega quests once we get to those stages though so that'll be cool. And I'll be fucking around making my world spanning wizard towers.
Hopefully I can eventually make a tower a player can place/upgrade literally anywhere.
>>
>>738336137
There's no point in joining Indoril until Almalexia is done, since that will be the main "bite" of the faction + meeting the goddess herself before she goes insane.

Is there any word as to whether they'll be remaking the main questline down the line?
>>
>>738336137
Is this gonna need a new save? I just started one because i got the urge to play.
>>
>>738380550
Ye, it's gonna be major release, major releases aren't compatible with previous versions, just minor bugfixes are.
But you should be able to make a playthrough, still 3 months + away
>>
>>738378831
They can't even agree to a main quest for morrowind proper.
It'll just be a bunch of individual Kingdom questlines
>>
>>738381180
the main quest of morrowind is the main quest
>>
This was supposed to drop back in March what the FUCK are these slackers doing?
>>
>>738380265
You probably won't interact with her since it would have to be scripted to mesh with the main quest events.
>>
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Anyone else who is currently doing a playthrough?
Doing a argonian rouge/theif that uses spears with a bit of illusion magic on the side. Goal of the playthrough is to do all of the theif guild questlines in vardenfell and PTR, which has been pretty fun for now. But what the fuck is the deal with the Redguard that is guarding the zafirbel bay company vault in Helnim? He has the most sporadic NPCs movement I have ever seen in morrowind. I wasn't even able to sneak in and out of the vault with THREE invisibility scrolls.
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>>738381180
TR has a "main" quest planned. It will only be implemented after 100% of the map is full though.
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>>738385219
NTA but they already said they'll be remaking that DLC.
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>>738383652
The guy originally in charge of doing the Indoril interiors ragequit
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>>738386329
Not really. The layout of the city will be different but the content of the DLC will be largely unchanged.
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>>738383320
damn
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>>738378831
SHOTN seems to be moving towards helping select the new High King (won't be you,) Cyrodiil is playing with some other mission from the Emperor, High Rock and Hammerfell have no idea what they're going to do yet. I haven't seen anyone in Padomaic Isles talk about any overarching storyline yet.
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>>738385219
>>738386329
>>738389639
Yeah they've talked about how they wish you could interact with Almalexia in a more complex way and she wasn't characterized as nothing but a psycho but they don't plan on undoing Tribunal outright. Just rewriting small portions to fit it into the new city of Almalexia. Everyone wishes Tribunal didn't just have her wig out on you in all cases.
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>>738385342
When in doubt, blame skooma.
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>>738393571
That seems like a pretty specific complaint to latch onto. If they are in the business of tweaking main quests, I care much more about a visitable Clockwork City with living Sotha Sil or a joinable Sixth House branch.
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>>738394561
>I care much more about a visitable Clockwork City with living Sotha Sil
Trainwiz already made that bro, TR is going to do the surface ruin when they get to that region.
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>>738387971
Why?

I am kinda torn on the new interiors. On one hand, they are beautiful on their own. On the other hand, they seem to deviate a lot from Morrowinds art style, and don't mesh at all with either the Mournhold or Vivec styles, which seems weird with those being areas House Indoril is most prominent.
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>>738394683
>Why?
Because he was told his assets were a bit too stark white and it stood out in a weird way with Morrowind's lighting and that caused him to spaz.
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>>738336137
Unc slop? Nah senpai.
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>>738394789
I agree with the criticism. Most of TR fits great with vanilla assets. The Indoril stuff looks good in isolation, but screams modded asset.
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>>738394683
>>738394789
Is this the new indoril tileset?
https://www.youtube.com/watch?v=bP4mFfHj6zk

Honestly not as bad as the Rourken Dwemer tileset, that one sticks out badly.
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>>738394891
We're talking about the old ones not the current ones, for one. You're getting confused. The current ones look fine, you're simply making the mistake of thinking they're going to go in Mounrhold or Vivec. Vivec isn't Indoril, it's VIVEC's style city, the Temple just has a presence there. It's like complaining that Necrom isn't Indoirl style. Mournhold/Almalexia's assets are going to stay unique, with the justification that it's because Almalexia rebuilt the whole place after Mehrunes Dagon's invasion. The new Indoril stuff is exclusively for Indoril's dedicated chapels.
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>>738395112
Well technically Vivec's architecture is more like the temple architecture set considering there are other similar temple settlements like Molag Mar and Almas Thirr
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>>738395289
That makes it temple, not Indoril. Indoril are highly religious but don't forget they existed before the Temple and exist as a separate institution still.

Also nobody wants a bunch more cantons.
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>>738396214
VIVEC DEMANDS 27 MORE CANTONS
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>>738394683
It's based off the old Mournhold ruins in the sewers. That's why it looks totally different.
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After 20 years of development you can join House Indoril in the next TR update? Probably waiting another 10 years until the update that lets you join House Dres
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>>738397498
Imagine an Argonian joining Dres.
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>>738397646
Imagine an Argonian
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>>738397498
>waiting another 10 years until the update that lets you join House Dres

Honestly, now that the TR team doesn't want to wait until everything is done to do almalexia or redo telvanni, you're probably going to wait for longer.
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>>738364665
To be honest, Inferno rarely abandons his stuff. Cursed Halo has a huge amount of stuff.

He recently released an update to MorrowRing.

https://www.youtube.com/watch?v=ed6kKLd3Fso
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>>738398583
Imagine
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>>738336137
I have always been loyal to House Redoran.
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>>738397498
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>>738394671
yeah but that one has openMW problems
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>>738340375
>Is it a good choice to wait until all of the areas are released before delving into TR?
Not if you ever actually wanna play TR.
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>>738393571
>Everyone wishes Tribunal didn't just have her wig out on you in all cases.
it's a pretty natural reaction given what your character is and what just happened to her godhood
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>>738402014
People want her to be as complex and controversial as Vivec. We don't really get to see or hear about how she acted between Red Mountain and Tribunal except a couple events, we don't really get to see how she felt about Nerevar or the kind of copes she built up to justify her actions to herself like we see with Vivec. And most people who make content involving her just treat her like she was the psycho from the end of Tribunal always, which is technically valid but extremely boring. She comes across as very simple and one-note of a person.
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>>738401330
Just two really, and I'm fixing those.
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>>738395092
>Honestly not as bad as the Rourken Dwemer tileset, that one sticks out badly.
Pics?
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>>738345948
>Major TR releases arent competible, your save is gonna break
I know that, I meant I have a character in mind roleplay wise. Starting at level 1 is always the most fun when a TR update drops anyways.
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>>738336137
oh cool!
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if I'm going into this as a new player, how do I go about it?
do I have to do the main questline first?
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>>738403402
As a new player to Morrowind or TR?
If you're already familiar with base Morrowind it's best to just head there straight away. Walk across the water to Bal Foyen or Old Ebonheart or take a boat from Vivec or Ebonheart. This is the most fun for me because you don't get the temptation to min max the early game if you're familiar with it. If you stay on Vvardenfell you can get bogged down and leaving can feel like a chore and you might be high level so there won't be any challenge, so level 1 fresh off the boat is my suggestion.
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>>738403402
You mean you're installing TR without ever having played vanilla Morrowind? Why the hell would you do that?
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>>738403983
I mean I finished Morrowind years ago, I was meaning to Tamriel Rebuilt as a whole.
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>>738392775
Flourishing. In my lane.
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>>738336137
>Will you be joining House Indoril?
yes
>Will you become a member of the Ordinators?
yes
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>>738403402
Literally just explore as you'd like. Old Ebonheart and Anvil are both good beginner's places to start your journey.
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>>738340103
Legion skirt???
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>>738336137
When is Sutch coming out? Feels like it's been done for a while
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>>738405989
They're still doing exteriors, though there's not many of them left.
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>>738406267
aight
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>>738409390
I could tame it
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>>738409390
>Needles to say
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>>738409586
Or you could have one of the cute ones instead
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>>738410240
Cute, just kind wish they weren't orange (not a big fan of orange desu senpai baka.)
>>
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https://www.youtube.com/watch?v=cyZbK--FCu4
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>>738336137
>being able to join house Indoril
Sounds like a reach. Aren't they so xenophobic they put Dres to shame?
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>>738411264
No, they're just very triggered about the empire being their boss because they were in charge before.
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>>738341130
I'm gonna say it:
I prefer the Thieves Guild questline in Old Ebonheart over the one in vanilla Morrowind.
>>
Remember when AllinAll had a freakout and deleted all his TES videos? I remember.
>>
NPCs in
Balmora ~93
Helnim ~93
Akamora ~115
Hlan Oek ~115
Hlerynhul ~115
Necrom ~125
Ald'Ruhn ~128
Port Telvannis ~133
Oblivion Imperial City ~194
Almas Thirr ~195
Dragonstar ~220
Firewatch ~245
Andothren ~245
Karthwasten ~253
Vivec ~337
Old Ebonheart ~413
Anvil ~620
Narsis ~1140
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>>738412225
>The Telvanni capital is ten times less dense than the Hlaalu capital
Damn
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>>738412598
They're gonna remake it but yeah Hlaalu is clearly the devs' favorite while Blacklight, Port Telvannis, and Tear are going to be nothing in comparison.
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Morrowind thread?

I managed to avoid spoilers for the game for 20 years. I knew something was wrong with her. She seemed nice at first but seemed too nice, and politely dismissive. I expected her to babble like a moron like Vivec and Dagoth Ur, who both wanted nothing more than to tell me their life story. Her wanting me to change the weather to make people miserable was a strong clue she wasn't actually nice. I thought I'd actually work with Sotha Sil, I was very sad that he was dead. It looked like a gruesome death too. I didn't expect Almalexia to outright merc him. Of all the shit Vivec told me he should have told me she was a crazy bitch. I do not know why people bitched about this DLC, I found it very engrossing.
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>>738412746
Purely from a lore perspective it'd make sense that the capital of the house that benefited the most from 400 years of imperial rule and that is in the middle of the main route between morrowind and cyrodill would be more populated than other house capitals.

I also suspect there is a desire from the TR team to cap off almost a decade of working on Hlaalu land in one way or another, Blacklight will probably grow in size too
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>>738362138
the reason for the remake is that the current sundred scar regions contradicts the Poison Song books, which is vanilla content.
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>>738413362
Well the whole thing is in interior cells, while Morrowind is open world.
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>>738413483
>cap off almost a decade of working on Hlaalu land
Senpai there's still Wealth Beyond Measure, we're getting MORE Hlaalu wank soon.
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>>738354678
>>race known for being prolific necromancers
Not in TR, not in PT
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>>738415242
They still are, there's just exceptions to the rule.
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>>738415328
No, K'Vatra notes that the God of Worms cultists are the exception to the rule and have only been gaining prominence among Sload since Mannimarco's ascension a decade ago. By and large, Sload are not necromancers, and it is not known that necromancers are taking over their society, or else the Temple and Dres would not do business with them or let them into their lands.
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>>738415649
>necromancy is an AI generated content allegory in sload society
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>>738415861
>MannimarcoGPT generate me a walking corpse that the average Arkay worshipper would loathe
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Nords are right about Arkay desu.
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>>738411264
No, Dres are the most xenophobic of the houses. Indoril are xenphobic, but so are all of the houses to an extent. Hlaalu is arguably the least xenophobic, but they still have a strong us vs them mentality.
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>>738354961
You can murder a breton fag in a well.
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>>738415649
Concept art for Sload in TR/PT has them utilizing biological machines with necromancy, so I think it's clear that they utilize necromancy on a society-wide scale more than most other societies on Tamriel.

God I hope we learn more about Thras and their space elevator and moon colony.
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>>738416428
Biological machines = immortal Sload who got flesh-shaped, not necromancy.
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>>738416428
>>738417038
TES lore does have biological magic that's not necromancy, the Ayleids were infamous for it. On a moral level I'm not sure why you'd be fine with that and not necromancy though, in both cases the end result is a thinking thing twisted in a shape it's probably not happy about.
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Tamriel Rebuilt is the only thing keeping Morrowind relevant.
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>>738417340
Well OpenMW and all its stuff also
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>>738417381
OpenMW only exists because of Tamriel Rebuilt keeping interest in Morrowind modding alive. Nobody actually plays anything other than Tamriel Rebuilt.
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>>738417340
Yes, and?
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>>738417175
>>738417038
Per PTR lore, flesh magic "died" in the Middle Dawn so either the Sload found a way to resurrect it or they use something else entirely to make their machines
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>>738417592
Patrolling Hammerfell really makes you wish for another use of the Pankratosword.
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>>738417340
oh no the horror, high quality expansive mods that people really enjoy to renew people's enjoyment in an old game they loved when younger
NOOOOO
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>>738418121
>mods
Mod. Just the one. Nobody cares about some random fags quest mod, they just want Tamriel Rebuilt.
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>>738418212
Nah people like Project Tamriel too, and there's excitement for Padomaic Isles as well. I'd love to see the moon mod if it ever comes out too.
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since when are these Indoril guard armors in TR? I never seen them before
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>>738418351
Fashionwind.
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>>738418212
mods retard
people also want cyrodiil and the other provinces
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>>738418351
why do those textures look wrong
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>>738418271
>>738418907
Tamriel Rebuilt and Project Tamriel are essentially the same mod.
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>>738418985
and yet they're not
nor is project tamriel a mod it's a name for a group of mods
>>
newfag here
Do people make multiple characters for this?

I've gotten over the Oblivion mindest of min/max and accepted several of my class skills won't get above 60ish if I do the entire game and don't specifically train/grind them but don't like the idea of making multiple characters for TR but also don't want to be at a case where I'm 80 in heavy armor/long blade/block and strength/agility and just rape all the enemies
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>>738419048
They were originally. It's a moot distinction because you're not using Project Tamriel without Tamriel Rebuilt, and vice versa. Nobody wants any of the slop that gets churned out on the nexus.
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>>738419048
He's just the guy who hates Morrowind, his whole thing is pinning the 'blame' on the mods for keeping the game he hates alive. Not much can be gained from engaging him.
>>
heh
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>>738419065
People normally make a character locked to one or a few factions, basically.
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>>738419191
>They were originally
Uh, no. The whole reason PT is on the West Coast of Tamriel is explicitly because they DIDN'T start off as coordinated projects, and only began working together later on.
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>>738419247
I don't hate Morrowind. I hate that people make mods for it other than Tamriel Rebuilt, it's a waste of their time.
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>>738419267
Is his armor human leather?
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>>738419247
true, my bad, working so kinda bored shouldn't engage with the thread megaautist
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>>738419278
Ultimately nobody plays PT without Tamriel Rebuilt
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>>738419683
And it makes me hate they started on the West coast. Same with Skyrim. If they had done the East first, all three maps would be touching within the next 1-2 years. As it stands now there is a giant fucking ocean in the middle of the world map that won't be filled for a decade or more.
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>>738420435
Plenty of space to sail and fuck crab people now, though.
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>>738420435
This is because way back in the earliest of days TR was rivals with the PT series for making all of Tamriel. They started out west so as not to overlap for a while. Then TR pared itself down to Morrowind (and theoretically Argonia and the islands out east after, but well, that changed when the projects combined) and eventually as new people came about they reconciled and combined.
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>>738420626
Aren't you thinking of Silgrad Tower?
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>>738421097
Issue with The Reach is that it's resulted in severely undercooked Nords and Nord lore, with all the lore and culture being Reachman and Redguard.
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To be fair, you could probably eventually bridge the two areas with a single update focusing on the jerall, maybe by 2035
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>>738421185
I agree. SHOTN was okay but I didn't like it as much as Project Cyrodiil. Anvil really leaned into Imperial culture but there's not much about Nord culture in the SHOTN release. The idea of the Reach being this battleground between all the different cultures is a cool idea but in practice I found it a bit underwhelming.
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>>738421289
I've seen some talk from PC that Skingrad might end up happening before Sancre Tor just because they don't have Barrowlands assets yet but they do have West Weald ones. On the other hand I've also seen PH talk about doing Elinhir next instead of Stros.
>Jerall
Eh. In PTR the Jeralls are pretty much only in the middle there, Riften's Rift Valley continues into Cyrodiil, and Falkreath is an extension of the Colovian uplands/hills rather than full on mountains. So you'd have to do a separate release for Riften to hit the Velothis.
>>
Won't Snowhawk be the first "real" Nordlands we'll get, and proper look at Nordic culture? Everything currently is just conquered territory and melting pot.
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>>738421731
They're redoing all their old areas like PC did before Anvil (which is needed,) but sadly I haven't seen any actual new exploration or depiction of Nord culture/lore/perspectives in Markarth itself, or towns that are majority Nord and long part of Skyrim like Beorinhal and Karthgad (where you should get it.) Just more "yeah this is how these guys bully Reachmen."
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>>738419065
>Do people make multiple characters for this?
Yes. You're going to break the growth curve both level and gear wise with like 2 factions full questlines, or a single release's worth of content.
If you never played before pick a couple factions and do just their shit on your first run. Going by area is just what veterans do to experience the latest release fully, it's not very immersive.
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>>738421961
Meh. Markarth and the smaller cities I named here >>738421980 are former border towns before the war, but were always part of Skyrim. Which means that sure, while they should have influences from surrounding cultures, the substrate should still be Nord. It should've been less about "Here's the Reachmen, their history, and how they got shit on" and more "Here's how the Reachmen and Nords effected each other, look at how Markarth's culture has been influenced by Reachmen and Redguards to a lesser extent, this is how they differ from Nords even in Solitude or Falkreath, let alone Nords in Windhelm, and their architecture is like this, and..." Which is basically what PC is doing, you can look at Anvil and the upcoming Sutch and see their cultures and sub-cultures and how that builds on the Colovian substrate.
>>
So silly that SHotN's emphasis is entirely on how local cultures bully the Reachmen when they aren't even a designated subaltern victim race until TES5/ESO, and Nords are supposed to be fair-minded cosmopolitans (again until TES5).
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>>738420546
>fuck crab people
Slow your roll buddy.
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>>738423175
>when they aren't even a designated subaltern victim race until TES5/ESO,
They're from pocket guide
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>>738423184
Hey, when in Aimrah.
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>>738423175
It's funny that in the same conversation where you can hear about the Reachmen being marginalized you hear about Nords working with Redguard merchant companies for profit, or how Solitude is highly imperialized, directly intermixed with the Septim dynasty, and cosmopolitan and their revanchism/independence is actually a reaction to that fact, how Falkreath is a big mix of Colo-Nord and Nordo-Colo and even borderland Redguard culture with a rich history, or how Winterhold and Windhelm are big port and trading cities with huge mercantile classes that are increasingly tied into Morrowind's economy with a growing Dunmer presence in response. You hear about all that and it's like holy shit, so Skyrim is actually super tied into the Empire on all levels, Nords absolutely love trade and mercantilism just as much as Nibenese and Bayards, and it's not at all some kind of primitivist hyper-racist state (outside of isolated mountain settlements) where Nords hate everyone, EXCEPT when it comes to Reachmen. Nords hate the fuck out of Reachmen in a way they don't even hold a grudge against Redguards for taking their cities, or Bretons or Dunmer for kicking them out and beating their asses. Just Reachmen.
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>>738423513
Bretons and their fancy clothes. I wonder how fancy the hats can get.
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>>738423882
Like this but with gemstones.
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>>738424043
>Colovians fur helms grow bigger and taller every fashion season because your social status is decided entirely by how tall your hat is
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>>738424043
>Wow, Dugus Dimmadomus, owner of the Dimmsdale Dimmadomus?
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>>738424043
look at the top of his head
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>>738423513
Not lore accurate, they all need to be half naked.
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>>738417340
I've done several vanilla playthroughs of Morrowind over the years. I'd keep returning it even without TR.
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>>738424773

>>738423175
>and Nords are supposed to be fair-minded cosmopolitan
Seen any elves? HAHAHAHA
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>>738425016
Morrowind takes place thousands of years after the big wars between Nords and Mer and 400 years into the rule of a unifying cosmopolitan empire that actively encourages everybody to stop fighting too much, it quite simply wouldn't actually make that much sense for them to act like it's still the age of Wulfhath
>>
>>738423175
I don't remember this being the case. The different tribes of Reachmen seemed to vary in their isolationism. Some tribes seem happy to do business with Nord cities, others prefer to be left alone. The only direct conflict I remember was with the Bear Clan, who mostly seem to be on nobodies' good terms.
>>
>>738349718
THAT'S CHEATING JANICE
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>>738423720
Nords respect Redguards and Dunmer. They don't respect Reachmen. Why would anyone do so? Reachmen are like the Somalis of Tamriel.
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>>738423513
Do Bretons really?
>>
Don't care about fanfic.
>>
>>738423384
>>738425016
>of the Reach, by far the most cosmopolitan of the Holds of Skyrim, Nords of the pure blood holding only the barest majority according to the recent Imperial Census
>The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, Elves of all stripes, and even a few misplaced khajiit.
The Reach in TES3 canon: a scenic landscape of pleasant rolling hills and valleys, literally on the reach of a river that carries trade from all of Tamriel. The Nords here are a cosmopolitan, tolerant people who hold only the barest majority.
The Reach in TES5: drab gray wasteland whose only exports are xenophobia and silver. Nords here run an apartheid state.
Nords in TES3: aloof cosmopolitans who don't give a shit about nationalism. Most of them scoff at the "Fatherland" idea. They are traders who can be found along seaports and settlements all over Tamriel.
Nords in TES5: "Skyrim is for the Nords!” Retards in rags.

Guess which characterization the supposedly "not a prequel to TES5" mod for TES3 is taking after?
>>738423720
Truth
>>
>>738425713
Respect or not, Nords are supposed to care about trade as much as they care about being a strong warrior and almost as much as they care about accruing glory (just like how they're supposed to respect spellcasters just as much as warriors.) If the Reachmen were contributing economically or had shit worth buying the Nords would work with them like they will anyone else.
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>>738426645
>Most of them scoff at the "Fatherland" idea
>Colovians going "My Ancestor :)" and talking about how austere and badass they are in trvu Nordic tradition
>Nords over here going "lmao" at the whole idea while making fat stack of septims off of trading with elves and Nibenese nobility
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>>738426751
Not everything is rational. Real life and cultures don't work like that. (Especially when it comes to things like xenophobia). The fact is, Reachmen aren't a powerful group. They're a minority. They're a minority with weird customs. They're a minority that often ends up being criminals, bandits, or unsavory characters you come across on the road. They're a minority with elements that want to undermine Nordic rule in the region. It shouldn't be difficult to understand why they're disliked by many people.
>>
the waters march redoran questline is really good, which, as a redoran diehard, makes me hopeful for the rest of the redoran content
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>>738426645
>Guess which characterization the supposedly "not a prequel to TES5" mod for TES3 is taking after?
To be fair it's JUST towards Reachmen. Nords aren't acting like that otherwise, they just have a special issue with the Reachmen for some reason. Hell, the point of Solitude beating its chest about Skyrim Independence and Nordic culture and First Empire of the Nords Revivalism is that they're NOT traditional Nords, they're imperialized and cosmopolitan, vitally tied into Cyrodiil's politics and family lines including the Septims to the point where they're practically a royal city, reliant on economics and trade relations with the rest of the Empire. They're struggling to force an identity for themselves that's NOT about being part of the Empire of Tamriel and so reach back into their pre-Imperial history even if little of that applies anymore, and in so doing emphasize shit that truly traditional Nords either take for granted or never took seriously at all. It's insecurity as they watch central authority break down and collapse.
>>
What this means is that in SHOTN nobody actually judges a Nord for knocking up a Khajiit.
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>>738427410
>Reachmen aren't a powerful group. They're a minority.
Yes. This is TES5/ESO lore that contradicts TES3 canon. It is backported inappropriately because SHotN devs do not care about Nord characterization.
>>738427461
>they just have a special issue with the Reachmen for some reason
See above
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>>738428651
>This is TES5/ESO lore that contradicts TES3 canon
Please tell me what element of Pocket Guide implies that the Reachmen are a thriving majority demographic. I'd love to hear it.
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>>738429760
How can light be black
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>>738429760
Looking forward to this place desu.
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>>738429760
God I can't wait to rob everyone here.
>>
>>738431106
Redoran don't have anything to rob, anon.
>>
>>738426645
>tolerant
Where are you getting tolerant from?
>>
>>738431557
Anon probably intends 'tolerant' in the sense that Nords don't care about other peoples being in Skyrim as long as they're profiting from it. They're not like the one in Skyrim bitching about Cyrodiil legionnaires, Argonian dockworkers, Khajiit traders, or Dunmers living in the city.
>>
Anyone else just like looking at maps of shit we won't see for twenty years?
>>
>>738432265
Then I'm not understanding the complaint. The Nords in SHOTN are not actively murdering Reachmen or organizing their removal.
>>
>>738433452
The core of it is that anon is tired of hearing Reachmen complaining about Nords or about Nords taking Reachmen's lands instead of learning more about Nords. Probably building off of the earlier complaints about the Markarth Side release not really diving into Markarth Nords' culture.
>>
>>738433332
yeah. it's funny how much hype and interest builds up in me just from staring at the maps. they're really fun to just look at for a long time.
>>
>>738353123
Sounds like an argument between reasonable adults and flanderizing retards.
>>
>>738433332
I love all the Summerset concept art
>>
>Do research into the Khajit and Bosmer war during the Simulacrum
>Khajit Imperial soldiers backstabbed their other Imperials and sold them out into slavery for the Mane
lmao, people will actually look at you and tell you Dunmer oppress Khajit while they turn around and do this.
>>
>>738336137
nothing these tamriel rebuilt / skyblivion / morrowblivion faggots make will ever be released, it's all a circlejerk between like 20 people on a private discord server
>>
>>738434243
TR has had tons of regular releases
>>
>>738434230
Where's that from?
>>
>>738434243
>tamriel rebuilt
Except Tamriel Rebuilt has had multiple releases. You can play them right now.
>>
>>738434243
You can literally go download and Tamriel Rebuilt right now
>>
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>>738434323
>>738434338
>>738434351
>>
>>738434330
https://en.uesp.net/wiki/General:Mixed_Unit_Tactics_v5
>>
What do you guys think Nerevar's voice sounded like?
>>
>>738434673
sexy
>>
>>738434439
I am still annoyed by Douglas Goodall's fuck up/retcon in those sequels where the narrator seemingly treats the Alfiq Khajiit as a real thing despite him saying he doesn't believe in their existence in the original book
>>
>>738434843
Well other sources back up Alfiq being real, so if anything treating them like they were unheard of before was the real fuck up.
>>
>>738434673
Gravel, he was a Dunmer.
>>
>>738434761
Sexy in what way? Cast an actor. I thought people would have said he had the raspy Jeff Baker Dunmer voice.
>>
I never played morrowind because I didn't like the ttrpg combat in a first person real time game. Did TR change that or would there be a compatible mod to do it?
>>
>>738352165
>What do the Deshawn Plains actually look like, and north of the Arnesian Jungle?
Rice paddys and Dres manors.
>How do Dres actually interact with outlanders
If you don't try to change their ways they'll tolerate your presence.
>How do you cope with the Dres being xenophobes but also being a major trade power
It's just business.
>How do you make Dres unique from Indoril, Telvani, and Ashlanders?
They're not tied at the hip to temple doctrine, they're not magic libertarians and they're not desert nomads. What a dumb question.
>Why does Sotha Sil like the Dres of all the houses?
Doesn't matter, he's dead.
>How do the Dres view the Tribunal?
The Tribunal have locked themselves away for decades making them irrelevant. This is a question for Indoril not the other houses.
>How does slavery look like in Dres lands?
Like Argonians, Khajiit and other undesirables picking rice with more valuable slaves working in the manors.
>How do you actually get the player, an outlander, to be able to join the Dres?
Have the player catch runaways, uncover twin lamps plots and otherwise prove their worth to the house.
>What does a Dres questline even look like?
By having the player advance the interests of the nobility in the house, same as every other house.
>>
>>738392775
imagine
the
braps
>>
>>738367406
Smells like retconning lore.
>>
>>738435882
There's very little actual lore about Pyandonea or Orgnum. Rumored immortal snake wizard, that's all we got.
>>
>>738435015
no he wasn't you retard
>>
>>738436076
Fine fine, Chimer.
>>
>>738435882
What lore about him is there to retcon? Making him the enemy of the Redguards and involved in the destruction of Yokuda is cool as fuck.
>>
>>738434843
To be fair the author was probably intended to be fairly prejudiced/ignorant of Khajiit at the start, since this is the same guy that thinks fucking an Ohmes should count as bestiality.
>>
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>>738336137
I beat my dick so hard to this mod that I started shooting blanks.
I CANNOT PLAY A BETHESDA GAME WITHOUT SEX MODS ANYMORE
If you want me to play your shitty morrowind mod you're going to need to add some tits and ass or I'm going right back to my big titty skyrim waifus
>>
>>738436238
There are Morrowind sex mods, they're just old as fuck.
>>
>>738435882
It's directly based on a passage from the PGE that claims Orgnum is the same entity as the yokudan snake god tho
>>
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>>738436238
Yeah maybe it's better for all involved if you'd stay contained playing skyrim.
>>
>>738436192
Yeah but the book is structured as if the author wrote the whole thing a while after the fact in one go, wouldn't really make much sense for him to suddenly change his mind, especially when the latter Alfiq mention is a detailed description of a complex military action
>>
Just got to old ebonheart as a murderer wizard, where's the morag tong?
>>
>>738435090
Sexy like this
https://www.youtube.com/watch?v=zUKtaJalM94
>>
>>738437285
Not in old ebonheart
>>
>>738336137
Whoah, this is a big project, I could see Bethesda releasing a Morrowind 2 after ES6 (՞ . .՞)ᴖ ̫ ᴖ
>>
>>738428727
>thriving
Comes from the only text we have on the Hold at all:
>The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons [...]
They are not a majority in this text, you are right; the Nords are only a very slim majority:
>the Reach, by far the most cosmopolitan of the Holds of Skyrim, Nords of the pure blood holding only the barest majority according to the recent Imperial Census
The Reachmen are, however, a thriving majority in the Western Reach:
>Elven blood still flows strong in the Reachmen, and they share the secretive, haughty demeanor of that race.
A haughty people who resemble the High Elves? I wonder what a bunch of illiterate Pictish barbarian tribals have to be haughty or Elven about, or why the Pocket Guide is even bothering to write about them, or how they could possibly be Tiber Septim's greatest political rivals as written in Arcturian Heresy.
The Reachmen interact with people from all over Tamriel:
>their lineage now partakes of nearly every race imaginable
Far from the isolated barbarian hill-tribes of TES5, ESO, and SHotN. Plus their brand of magic, though the Mages Guild opposes it, is still widely studied by people all over Tamriel, which again would not make any sense if these were isolated barbarian hill-tribes.
>[of the Thalmor:] Their sorcery has made allies of a few Reachmen, the Maormer of Pyandonea, and, as of this writing, perhaps even the Elsweyr Confederacy.
I wonder what long-range communications technology the Reachmen could possibly muster to plausibly make an alliance with the Thalmor (even if this is a lie/Imperial propaganda, it has to be believable in-universe) if they are a bunch of isolated barbarian hill-tribes.
>>
>>738345948
>Major TR releases arent competible, your save is gonna break
this is a lie
>>
>>738363135
he's the Dunmer you meet outside Almas Thirr in that quest, yes
>>
I can't wait any longer. Does any anon know a quick way to jump a decade into the future?
>>
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>>738402873
>>
>>738444379
I can see the issue. It kind of looks like too practical, or at least this layout does, too lived in and not decrepit enough. Dwemer architecture in Morrowind is weird with weird doors and layouts. Having something like clearly walled courtyard and a door framed with pillars and a canopy just doen't seem very dwemer. Looks more like an ancient Redguard ruin.
>>
>>738418212
there's exceptional mods outside PTR, retard
>>
>>738445317
He is right tho. Only TR and PTR entered the Morrowind modding zeltgeist among normalfags. Same with openmw, normalfag just trying the game now won't try some random land mod, but he may try tr.
>>
>>738445805
not talking about other land mods
there's plenty of good quest mods and now mods that refine and introduce new mechanics
>TR and PTR
PTR is used to refer to PT and TR
>>
>>738445805
I wish tes3mp did
I don't understand what went wrong that it didn't become extremely popular
>>
>>738444379
I wonder what the Hammerfell Dwarf culture was like in contrast to Morrowind Dwarfs
>>
>>738445932
What's there to even do in tes3mp?
>>
>>738444379
That really does look fucking stupid.
>>738447410
We know what Dwemer ruins looked like in Hammerfell based on TESA: Redguard. Why they didn't just use those as a reference point is beyond me.
>>
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Breton pant
>>
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>>738444379
Doesn't really strike very "dwemer" to me. More like it would be some redguard mansion. I get that Hammerfell dwarves are supposed to be different but that's going in the wrong direction.
>>
>>738444379
>>738444849
It looks like it could be any old Hammerfell building which is pretty boring. Same with the interiors which just look like regular dwemer ruins but in a different color.
>>
>>738448549
I believe they inherited those assets from another mod, along with a lot of work done on Stros M'kai.
>>738449568
>the interiors which just look like regular dwemer ruins but in a different color
I mean, that's kind of the opposite of the issue you have with the exteriors. Exteriors too different, interiors too similar.
>>
>>738449184
Knobby knees
>>
>>738449184
Class is for men
>>
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Zoomer here. Was Cyrodill a jungle during Morrowind events, and Oblivion happened only 6 years after it, and then somehow magically turned into a middle age inspired Europe?
>>
>>738451436
The jungle is the manifestation of the Ayleid spirit and Tiber Septim (PBUH) metaphysically eradicated upon his ascencion
>>
>>738451436
Jungle was retconned after Todd watched LotR
it was justified in lore as Talos changing Cyrodiil with CHIM
>>
How the fuck do I rebalance TR so I don't become a demigod after exploring like two cities?
>>
>>738451436
tl;dr: they wanted to make it more "normal" fantasy and made it boring
>>
>>738451436
It was jungle until Tiber achieved CHIM and replaced the land with rolling fields so his chosen people could grow more rice or some shit.
>>
>>738452198
turn the difficulty to the max and make a character that only does 1-3 questlines
>>
>>738429760
It's a testament to TR modder's autism that actually implementing the city to this exact scale (with 200+ houses) is not unconceivable.
Would be impossible to navigate tho
>>
>>738452391
>Would be impossible to navigate tho
Narsis is easier to navigate than Vivec
>>
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>>738452198
But anon, your character IS a demigod
>>
>>738452550
back to the fucking saltrice fields, arghoul
>>
>>738452550
no?
>>
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https://www.youtube.com/watch?v=uCqYf7bB6mA
>morroblivion is still being worked on
>>
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>>738453779
did a playthrough of it once
looks worse than Morrowind with some basic texture mods from 2010
>>
telvanni for life
>>
>>738453779
Morrowblivion had back luck, it was hyped but was released close to skyrim + just when modded Morrowind was becoming prettier than Oblivion
>>
>>738437285
They're in Andothren, cross the river along the sea and keep going for a few min
>>
>>738364665
It's projected to complete by early 2027
>>
Great and all, but the only thing I've ever wanted from TR is House Dres because I always loved that almost cyberpunk look they had in Morrowind's concept art.
>>
>>738454881
>Oblivion engine
the game was rigged from the start
>>
Khajiit has no words for (You)
>>
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>>738459265
>Acrobatics and athletics are the best they've ever been
>Best ragdolls
>More powerful Papyrus script that's still editable in the Creation Kit
>Worldspaces
>Great magic system with many effects (it's just that it's integrated into the game badly)
It's not really a bad engine. The problem with it is that the base assets are generic and unfit for any lore-friendly expansion and that you can't take the game seriously.
>>
>>738459859
>>Acrobatics and athletics are the best they've ever been
not even close
>>Best ragdolls
who needs them?
>>Worldspaces
endless woodland with daggerfall tier 2D trees but none of the charm of that game
>>Great magic system with many effects
lmao
>>
>>738429760
Can't wait to crash the Stormrider into the harbor
>>
>>738459859
Oblivion aged like shit. At least Morrowind has a stylized graphic style but Oblivion was made when games started trying to look photorealistic but the tech wasn't there yet. Oblivion also never got a fanmade engine remake like Morrowind or Daggerfall or a proper 64 bit remaster like Skyrim, and no the UE5 remaster doesn't count because it's barely even moddable and runs even worse than the original game. As such Oblivion is an old ass ugly game on an old ass engine with tons of weird technical issues and stability problems that Morrowind and Skyrim don't have.
>>
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>>738434673
Christian Bale
>>
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molag amur
>>
>>738337334
This area should do dmg like radiation and restrict wait.
>>
>>738392775
Is that an ipad in the corner?
I'm always too pussy to bring in the shower with me
>>
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>>738461957
fane of the ancestors
>>
>>738462585
TR needs more Sothatech



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