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File: 225846.png (257 KB, 859x249)
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Why aren't more indie games doing pre-rendered backgrounds? Why does every ps1-style indie game have to look like doom?
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>>738338942
Those pre rendered backgrounds require a level of the artistic skill way above your average indie dev
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Why do you keep shitting this place up with garbage youtube video essays and twitter screencaps you complete faggot?
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>>738339129
How do we fix this
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blender doesnt make good ones out of the box
they look too good
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>>738339213
Somehow convince people with artistic talent that making art for video games is worth their time and effort.
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>>738339409
But that requires money which indie devs don't have
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>>738338942
prerendered backgrounds were a good way to have impressive art on weak hardware but nowadays it isn't that necessary nowadays. If you want to have any sort of interactivity with the environment beyond just having invisible walls it's much easier to just have real geometry in the first place
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>>738340332
well there you go
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>>738340576
Fair. But 3D indie games are always so ugly, I wonder if having the fixed perspective would help at the very least
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point and click adventure games do often still have prerendered backgrounds
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weird, doom pre-dated 5th gen
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>>738341446
What I was trying to convey is that a lot of modern ps1-look alikes have these incredibly flat walls and sharp pixel textures instead of trying to be as round and 3D and blurry (aka realistic) as actual ps1 games
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>>738341214
looks okay



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