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fighting game characters that actually are as difficult as normies think fighting games are. post em
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>>738363551
That's the only one
Also this is KOF the game that most normies are too retarded to play
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>>738363987
nah theres a few more
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>>738363551
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>>738364056
this shit funny af
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Anyone wanna run the set in something? SF3?
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>>738363987
There's Momoko in XI that has a similar string system to Angel. I'd say she's a bit easier to use, but that means she also doesn't have quite as high a ceiling for how overwhelming she can be for the opponent
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>>738363551
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I-No +R
I-No Xrd
Eddie +R
Urien 3rd Strike
C Viper SF4/MvC3
Magneto MvC2
Sentinel MvC2
Akiha Vermillion Full Moon
Aoko C.Moon
Litchi Blazblue
Mishima characters in every Tekken (this one filters the most players in the history of fighting games)
Bryan Tekken
The Entire cast in Fate Unlimited Codes


That's all I can think of right now
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>>738365421
Xrd I-No is massively overrated in difficulty. Her ceiling is really high but the floor is barely even in the top half of the cast.
+r she's legit hard as balls though
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>>738363551
Whole roster of Hokuto No Ken and Sengoku Basara X. You WILL learn infinites.
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>>738363551
Pots
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>>738365421
>Akiha Vermillion Full Moon
its really only the combo movie infinites that are hard shes pretty easy to start with. try playing h sei
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>>738363551
let me begin the list:
> Angel and K' in KOF
> Akira and Vanessa in Virtua Fighter
> Mishimas in Tekken 5
> Bryan pre Tekken 8
> C.Viper in SF4 and UMVC3
> Raoh in HNK
> I-No, Slayer, Baiken and Johnny before Strive
> MVC2 Magnus, Senintel and Dhalsim
> +R Eddie
> F-Moon V. Akiha in MBAACC
> VSAV BB Hood and Lord Raptor
> Blazblue Carl, Litchi and Naoto
> Yuzuhara in Unist
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>>738365421
why is litchi so hard?
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>>738366303
she is basically two characters in one with the pole mode and no pole mode and the position of where the pole lands is also very important when playing her.
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>>738366303
Negative edge, stance character and micromanaging pole.
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>>738366261
enja from samurai shodown
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>>738365751
>baiken
>hard
You fucking what?
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>>738366261
lei wulong
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>>738366249
>its really only the combo movie infinites that are hard
if you're not doing them you're not playing the character properly because she has block string loops too.

filtered
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>>738365751
>Xrd I-No is massively overrated in difficulty.
>Her ceiling is really high
This dude starts his post off by contradicting himself lmao
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>>738366261
>Slayer
Nani the fuck it's my fav gorilla cuz he's an easy gorilla in every gg
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I'm not exactly pro enough. My peak is a passable Zappa. I propose the entire cast of Hokuto no ken. Just the basic mechanics with Boost, Aura. The star gauge, which when empty leaves you open to instant death. Also, every character does infinites.
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i wish i were good with shanghai dragon. but im gettin the hang of daimon
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>>738366907
difficulty does not mean ceiling, it means floor
Xrd Sol probably has an even higher ceiling than Xrd I-No because the difference between the actual optimal IAD confirms and the normal ones is surprisingly big, but no one ever calls him one of the hardest characters in the game because all it takes to win mid level games is knowing how to input his specials and the main couple of easy dustloop routes.
Xrd I-No is very strong with only basic shit, you don't need any of the really top level stuff, it's a 300% increase in execution for a 20% increase in performance over just doing the mid level stuff consistently because her basic stuff is still looping unreactable 50/50s. She doesn't even really get punished for not knowing the situational confirms and optimals because she can always just do the basic air combo into HCL>VCL and still gets a 50/50 it just isn't completely uninteractable without the note setup. Unless she spends meter.
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>>738365809
As hilariously janky as that game is, I'm thankful, as it helped me really hammer down some hard kanji.
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>>738368101
∩(・ω・)∩
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>>738363551
Difficult in execution or difficult in gameplan?
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>>738368472
For normies, they think execution is what makes a character hard because they don't know how to actually play a fighting game outside mashing buttons.
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What about the opposite?
Characters so easy even a retard could learn how to play with them?
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venom in ggxx
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>>738367590
Who the hell are you getting your takes from? Every Pro Xrd player would laugh at you. I-No is broken shit but requires high execution to play no one can just pick her and be good with basic. Show me one high level player that is "basic" with I-No. Better yet name one and I'll look the videos up myself for lolz
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>>738363551
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>>738364056
qrd?
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>>738366261
Jhun, 2002UM EX Robert, Chizuru, Lucky, Duck king...

Kof have lot of characters that require more than one braincell to make it work.
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>>738368552
As someone who has played many "High Execution" characters myself I can say for certain that 80% of your time is spent labbing literally every single day of the week. The Labbing never stop, there are no shortcuts, new tech is always being found even after the game gets a sequel. Like, dude, do you have any idea how much labbing you will have to do to learn a Team like MagStormSent in MvC2? You're delusional if you think for a second you can shortcut learning that team and suddenly become a High Level MvC2 player. And it's not just character specific stuff, you gotta learn the current meta shit too like Guard Breaks on incoming, unblockables, etc.

I dare (You) to try and learn just a Sent high level Fly unfly combo. Just that one combo alone you're gonna be spending hundreds of hours in training mode because there is so much depth to that shit its insane.


These modern games really made you guys forget how much execution was a main factor in older games. Hell Street Fighter 4 is a good example of this shit too.
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>>738369072
nigga that shit was done purely at arcades
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>>738368594
oh, for the braindea, glue-eating, drool producing, no effort characters to ever exist:
> E. Honda in any Street Fighter
> Jeffery Wild and Taka in Virtua Fighter
> Katarina in Tekken 7
> Lars in any Tekken Game
> C and F Nero in AACC
>Genjiro or Yoshitora in Samsho
> Athena, Kula, Terry and Ralf (except XIII) in KOF
> Hyde in UNIST
> Mai Natsune or Cecila Mercury in Blazblue
> Ky in Guilty Gear
> Gran in GBVSR and Nier when she was Top 1 character in the game
> Sasquatch in VSAV
> Preecha in COTW
> UMVC3 Spencer, Nova, Haggar, Doom and Vergil
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>>738368289
Hokuto Ujou Danjinken
NORTH
北斗 HOKUTO NORTH STAR

有情 UJO. SENTIENT BEINGS. BEING HUMANE
有 used in arigato, and yumei.
情 THE STATE OF THINGS

破顔 HAGAN BIG SMILE.
破 RIP
顔 FACE

拳 KEN . FIST.

before I played this game, I had trouble telling my North, South, East, and West. I sure as hell don't fuck up north and south now. Thanks toki!
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>>738363551
Playstyle relies only on countering and punishing.
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>>738369132
That makes it even harder. These does learned how to do that shit in Arcades before there was a console version with a training mode. Fucking crazy feats. Same for XX players too. Learning advance combos in an arcade environment is madness. This is before Arcade Game Cards too. Insane.
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>>738369162
jubei in samsho
sagat in most games
superman in injustice
ramlethal in strive
cable mvc2
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>>738369162
>Hyde in UNIST
He's easier now. Everyone is easier now. But what the fuck was Kamone thinking by making the Protag shoto one of the hardest characters in the game?
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>>738363551
I HATE BACKSTANCE
I HATE BACKSTANCE
I HATE BACKSTANCE
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>>738369072
When I was learning +R during the pandemic when the rollback patch dropped, I was interested in trying out Johnny for a bit and I spent probably over a day's worth of time trying to land a single Enkasu and still couldn't do it on Axl (the easiest character to land an Enkasu on BTW) before just going to Faust since I played him in Xrd.

I know how much of a bitch it is to try and lab those high execution optimals and BnBs.

I do miss when execution can be such a make or break thing in games as well since in SF4, the difference in a small bit of damage can be from a 1-frame unplinkable link and not getting that kill with the damage can cost you a match (I know this from personal experience)

Now every game has to be where you get easy corner carry and high damage combos and be able to get people to be forced to have terrible guessing situations, which has been my gripe with SF6 since one stray hit is a drive rush into being stuck in the corner and you get throw looped until you either guessed correctly or get shimmy'd and die.
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Remember when people were glazing Narmaya from Granpoo as being "high execution" when the game first came out? The fuck were they smoking? Lmao
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>>738368594
>>738369503
Whole roster are retarded easy no?
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>>738369503
A character who's slightly harder when the entire game is designed to be super easy makes them objectively harder than the rest of the cast, but GBVS Narmaya is nowhere neaer the execution requirements of the likes of +R Eddie or anyone in HnK.
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>>738369437
>the difference in a small bit of damage can be from a 1-frame unplinkable link and not getting that kill with the damage can cost you a match
This is what I truly miss about fighting games. Not this^ specifically, but, the REWARD factor. The feeling of accomplishment. No modern fighting game makes me feel good about what I'm doing to my opponent because it's all easy as fuck. And vice versa. I feel nothing when my opponent lands a game winning combo on me in modern games because it's easy as fuck to do. When everyone can do it there is no reward factor. It's just another match. You never get to see something new, like, new tech being showcased on you nowadays. I miss when you could actually respect your opponent for the things they did to get the win.

Seeing someone touch you with Ironman from the top of the screen and then bring you back down to the earth is so fucking godlike even if you're the one being hit by it. This is what I miss about fighting games. Acknowledging (and more so respecting) a player skill level and expression.
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I HATE hard characters. I ONLY play easy characters.
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>>738369571
She's not even "slightly harder" to play. In fact, minus using the Shortcuts, the hardest character in the game would be Eustace since he's a charge character with combos that require some minor charge partitioning like Urien from 3rd Strike. However, the 1 button specials... negate all that crap so its not even worth mentioning lmao.
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>>738369840
I think the only modern FGs that feel some reward for doing things outside "I land a hit, now I get to kill my opponent" is of all things, the modern SNK titles.

Samsho with getting a read off a throw and landing an attack that does 75% of your healthbar or doing a blade catch is so pleasing

KOF with the flow of movement or seeing a j.CD counter hit and making an opponent explode from it or getting a stray 2B into a quickmax combo

CIty of the Wolves with Just Defending and Hyper Defend where the supposedly safe and frametrap setups that the opponent does is no longer possible since you guard cancel right through it or reading an opponent's wakeup throw attempt and doing Lowcrush, wild punishing someone's blockstring

It saddens me that people don't want to pick up SNK fighters since they play really well but nah, people are too comfy with their Drive Rush plus frames into forced guesses into exploding off one minor mistake and being arguably one of the most volatile modern fighting games of all time.
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>>738363551
This little mfer is insane, but too fucking hard for me.
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>>738368768
Experience, and yeah that does seem to also be the majority opinion of top players when I see them talk about it.
Do you think good players think I-No is some crazy hard character that requires a ton of labbing just to do normal stuff? She's in the top half of the cast in terms of difficulty because you do have to do some labbing, but she's really nothing special. There aren't many high level I-No players left but like, you think INoBoyz is some execution god? Chastity got 17th at FF2026 and never did a combo more advanced than the basic 6P>5H>iad j.K route, she was still in beginner tournaments last year iirc.
She's not one of the easier characters in the game, but she's also probably not in the top 5 hardest, and definitely doesn't belong anywhere near +r I-no in difficulty lists.
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>>738370153
I tried CotW and thought it was a solid game during the beta. Then when the game came out I got the connection error so I refunded it.

>people are too comfy with their Drive Rush plus frames into forced guesses into exploding off one minor mistake and being arguably one of the most volatile modern fighting games of all time.
Back when SF5 was the main game I heard from so many people complaining about how trash that game was. And yet they couldn't stop playing it for some reason. It made me realize that being apart of the "FGC" just means being a Capcom fag because these people refuse to play anything else. I was so sure that SF5 would die and everyone would go back to SF4 but they just wouldn't stop playing it while shitting on it at the same time, and for years too.
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>>738370153
>98 max mode
>Opponent fuckup
>Hitconfirm for that sick 50-75% SDM

Absolutely buttful.
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>>738370580
It was an easy realization how many people are slaves to Street Fighter in the FGC when a game as shitty as launch SFV came out and people still played that garbage and didn't think about trying anything else.

When SFV released and it was trash for me, it got me back into KOF with XIV and got me into Guilty Gear in the end of HS and college.

And its even more exacerbated when you see the numbers at tournaments where Street Fighter 6 has so many players entering that game but basically zero overlap with other FGs outside the people who basically play everything (ChrisG, Punk, Jwong, etc.)
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Whenever I see KOF2002 that game appears to be moving like a DBZ battle and those guy are able to hit confirm into Max Mode combos. Game has some of the tightest windows for cancelling stuff too
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>>738370815
KOF 2002 is easily one of the top 3 most sweaty ass fighting games of all time, especially 02UM with how little hitstun is even on jumping heavy attacks and the lack of any dash and instant maxmodes make the game a bitch to play on top of the game super fast.
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>Everyone is a machine gun and everyone has the same damage or even more than you, speed and reach
>Everyone is easier to input and easier to combo and everyone has out of jail cards
>But reading their spastic ass and grabbing them for an atomic slap is just too much in their parkinson's riddled mind

>Still the best
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>>738370902
Yeah I was talking about 2002UM. Those guys have some crazy execution to be able to play that game and execute so efficiently on the fly
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I'm relatively new to fighters and have like 100 hours in Strive, 20 in SF6 and 50 in Granblue. I have an issue where I plateau with characters and get general knowledge but I can't seem to improve with better non simple combos or how to "operate the character to its fullest." So I just end up swapping characters and getting each of them to around silver elo before trying to force combos in lab and failing to properly get them set-up in matches. Is the move here really to just keep smashing my face in ranked until it feels natural?
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>>738370346
Carl is easymode broken when both players have no idea what they're doing. One of the best characters a beginner can pick to rape their friends. No one will ever respect or even think about Nirvana. He gets hard the second you and your opponent both actually kind of know how to play Blazblue.
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there were a lot of uni players who came in wanting to main Yuzuriha and getting filtered. a lot of uni players have a pocket yuzu..... in the training room lol
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>>738370902
Be thankful that devs removed dizzy from it. 98 is more balanced thanks to max mode being just more dmg + hitpush, there is a nice variety between pacey combo niggas and power characters.
Vanilla 98 Daimon is a mistake tho.
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>>738363551
I can only assume she is easy mode now compared to her Xrd version (which I never played) but even Strive Jack-o is too high IQ and execution heavy for me now.
I fucking hate getting old.
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>>738364278
would lick from toe to pits
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>>738363551
Mishimas
Phase 4
C.Viper
Edd
Venom
Zato
Carl Clover
Arakune
Angel
Dante
Zero
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>>738371051
You're not going to get a good answer in a thread where people are pretending snk and doa characters are hard to play
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>Mediocre as shit despite good normals and okayish damage/mixup.
>Still make anyone paranoid due having one of few legit infinite loops on classic kof.

Hard as shit to pull since every ravenous and outrage rep is like 3 frames.

https://www.youtube.com/watch?v=MAH6OzQ7nwc
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>>738375425
Post 10 seconds of you playing Angel.
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>>738371051
Pick a character or two and stick with it. Past certain point is all about learning about game itself than characters.
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>>738375425
this is next level larping
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>>738370801
i remember so many people saying that the fgc needed to support sf5 despite is shitty state then immediately turning around and shitting on other games that launch in a somewhat better state but made a few mistakes like it had murdered someone in public
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>>738375425
if snk characters aren't hard to play why does the majority of the fgc keep on saying that snk games are too hard for practically everyone



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