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File: 1778008143182189.jpg (120 KB, 900x519)
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What is the main cultural difference between Japanese and Western game devs?
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>西
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>>738365414
PING PONG DANG YOU DISRESPECT SACRED MASTERS OF OLD YOU ARE DEAD GWEILO
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The west heavily focuses on "player agency." The player should be allowed to do anything and everything in their power, regardless of concepts like balance, integrity of the story, or effectiveness. Western gamers will highly value a game that let's them make ridiculous anecdotes, such as "I game my character 2 Intelligence, so all of his words were unga or bunga. Then I picked up a frozen tuna, equipped it as a weapon, then used it to slap and instantly kill this quest important NPC, which permanently ruined my save file. It was so fucking sick, dude!" This usually entails making games where there is so much freedom that everyone sort of just breaks the game, and the only thing that really makes any Western game stand out is when there is a huge emphasis on novelty (Outer Wilds) or story.

Japanese gaming heavily focuses on "the experience" entailed. This can be at the macro level ("I want the player to FEEL like they are in a giant robot") down to the micro (Like OP's picture, where they are obtaining the FEELing someone gets from looking at a cute girl). Naturally, this heavily reduces player agency under the understandable philosophy of it just being wasteful, such as "Why would I allow the player to attack this innocent NPC? All that happens is their character goes to jail and the game is over, then they reload the game and just not do that to not waste 10 minutes of their time? For what purpose?" This is also why Japan more deeply understands game mechanics and balance for their games.
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>>738366561
this doesn't happen.
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>>738366625
Why not?
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>>738365414
It is interesting that Japs have such a large fan culture surrounding derivative works, but actually modifying the original works themselves is seen as the largest insult in the world.
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>>738365414
sanctity of copyright
many western devs will outright tell you to pirate their game
a japanese dev would sooner shove himself into a meat grinder
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>>738366561
>i picked up a can of tuna and beat someone important with it
Very nice
>japanese dev: no that is bad they shouldnt do that you go to jail then what?
You see this is why you are retarded and should never make games
Also
Outer wilds sucked so much ass
Theres no gameplay in this game
Basically just a VN puzzle game
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>>738366561
it all boils down to options, the more you optimize the more you run the risk of ruining a detail that cascades into a bad experience
on the other hand refinment produces masterworks
ive plaed plenty of shit western and eastern games so maybe a good balance between boths is the way forward
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>>738365414
UGH I FIXED YOUR HECKIN GAME HIRE ME ALREADY
WHAT DO YOU MEAN THE ORIGINAL WAS DUE TO TECHNICAL LIMITATIONS??? JUST LOOK AT MY FIX!!
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If Makoto can have a completely still idle, I don't see why Morrigan can't.
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>>738366561
>japs are bad at making games with player freedom
>this means they are better at game design
i'd say the core aspect of all games is the FREEDOM given to the player, you cannot do this in any other medium, and a master developer will really capitalize on it. if you can't, might aswell make the game play itself to strip away any unnecessary player choices.
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>>738367791
I would just counter that by saying real life has better freedom, and video games are actually better at capturing impossible experiences and allowing you to have those experiences you can't have.
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>>738368115
>real life has better freedom
in what fucking way
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>>738368239
You can ALSO slap someone with a fish and go to jail. What the fuck are you even talking about with this line of questioning? This is just inherently obvious.
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>>738367212
>I like this, let me make my own depiction of it to show appreciation!
vs
>I like this, let me break its bones and mangle its flesh to suit my own ends!
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>>738367523
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>>738366561
the japanese put up barriers to ensure the player engages with the finely crafted experience
the experience in question is of course the most incomprehensible bullshit ever conceived by man, or its just wish fulfillment about being a teenager again
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>>738368317
i can't tell if this is some weird attempt at trolling or you are genuinely schizophrenic
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>>738368404
>No argument
Just admit you made a stupid point and apologize.
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>>738368341
blud thinks games are grown in vats
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>>738365414
Western games are (broadly) pitched as world/story concepts and the rules of the game are adjusted to meet that concept. Japanese games are pitched as rules and the world/story concepts are adjusted to meet that.
Of course there's a lot of crossover. Western indie games are also mostly influenced by the Japan.
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>>738368436
enjoy your dead thread
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>>738366561
What the fuck even is this comic, dangerhairs are making engines now?
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>>738366561
>Quotes "the West" shows only USA
Garbage low tier post get back to the drawing board
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>>738368341
You will never be Japanese, so you might as well participate in the conversation earnestly instead of acting like this.
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>>738367791
>Id say the core aspect of all games is the FREEDOM given to the player
Games are defined by their restrictions.
>Soccer
You cannot use your hands unless you're the goalie. Kicking the ball outside of the playing field results in a penalty. Kicking a ball anywhere but the goal area does not result in a goal, etc.
Winning is fun because you figure out how to navigate around those restrictions, like how you fit the pieces together for a puzzle or whatever. This is also why, imo, most visual novels are not games but something like an old school dating sim (with heavy stat management) would be.
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>>738368650
>Winning is fun because you figure out how to navigate around those restrictions
That's why the core aspect is FREEDOM. It's all about the freedom in how you navigate around those restrictions. Japs don't understand that :)
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>>738368515
it's weak ragebait
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>>738368715
That's just you equivocating on the definitions. You can't use wordplay to make you correct.
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>>738368715
No, you're restricted by the rules of the game. In Super Mario Bros, Mario can move left and right, his only access to vertical movement is restricted by jumping, which you can only do while grounded, or by falling. You don't have the freedom to move into the foreground to walk around a pipe. You can't just go to the left and abandon your quest to save the princess. You can't open up a sports bar as Mario. Furthermore, your only way of commanding Mario is via the limited inputs of the controller. For true FREEDOM you'd need something like a tabletop roleplaying game, and even then you're expected to obey most of the rules of the system.
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>>738365414
Western devs are cucks because the jews tell them to be, japanese devs are cucks because it's their culture.
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>>738368889
sugoiii supremeu visionary gameu designu we makeu the little man go left right and up!
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>>738368889
>For true FREEDOM you'd need something like a tabletop roleplaying game, and even then you're expected to obey most of the rules of the system.
I agree with your post. The only thing I'd correct is this line, saying rather than the system, it's actually the person DMing, so whoever has been crowned the table tyrant as opposed to the rules specifically.
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CHING CHONG PING PONG
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>>738365414
>I FIXED YOUR ART BY PAINTING OVER YOUR ART BUT NOT CREDITING YOU NOW PRAISE ME
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>>738368932
I accept your concession.
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>>738369073
you're right anon, let me just pirate some japanese classics real quick so I can experience their divine vision
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>>738369108
? Did you think that post would make us mad or something?
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>>738369143
I am perfectly aware that it does. bugman
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>>738367791
The core aspect of games isn't freedom, it's the creator's expression to the player. Games that focus on "freedom" like Deus Ex are still limited by development costs/time/creativity.
>you can choose to kill Anna early or later
>but you'll always kill her
>you can choose to be a rampaging gepgunner or a pacifist stun rodder
>but you'll always leave UNATCO because the MJ12 ending was never developed
Chasing freedom in games can only go so far compared to tabletop. The slants had the right idea in going for a single direction with very minor deviations.
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>>738366561
nips are bugmen, got it
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>>738368889
>No, you're restricted by the rules of the game
No, you are defined by the rules of the game, and then you have complete FREEDOM to work from there. They're not restrictions, they're characterizations. Japs don't understand that :)
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>>738367791
>i'd say the core aspect of all games is the FREEDOM given to the player,
I don't think that's the case.
A game, be it a video game or a physical game or a tabletop game etc. has a set of boundaries and rules that the players are expected to follow. THAT is the core of a game: its rules.

Now, the player can be creative with the rules he was given. Yeah you can play chess and move your pieces this or that way, but the rules are always the same, the movesets are always the same, etc., and that doesn't make the game bad.
It all really depends on the type of experience you want to give the players, I think.

I think it's nice to give the players some agency, though. They like when they're able to explore, test stuff, and have the game acknowledge or reward it, too.
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>>738369205
>you can make choices but XYZ will always be the same
might aswell make a movie then
>Chasing freedom in games can only go so far compared to tabletop
wut? tabletop is extremely restrictive
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Exceptionally mentally ill thread.
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>>738365414
the thread from the other day was proof that the """improved""" sprite actually WAS worse
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>>738369476
>tabletop is extremely restrictive
Explain.
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>>738369476
>>738369648
>tabletop is extremely restrictive
Depends on what kind of tabletop you're referring to.
If it's a tabletop RPG like DnD and all, then it is as free as the DM allows it. If it's a board game, then it is as free as the rules allow the game to be.
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>>738369648
everything is bogged down to words and things sort of "instantly happen", there is no direct input or sensory feedback. i can't spend a real life hour wandering around doing nothing but staring at flowers in tabletop.
you cannot have an hour-long build up to a villain only to slowly wordlessly visually reveal him and have him chase you, this entire idea is impossible in tabletop unless you jump through 7 hoops of abstractions

maybe saying it is restrictive was not the right phrase but i hope you see my point
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>>738369850
Can you define what you specifically think "restrictive" means exactly?
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>>738366561
Whoever made this comic loves to get mad at imaginary scenarios in his head
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>>738367523
He says so beautifully what most can only begin to faintly verbalize
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>>738369931
limiting in options of what you can experience
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>>738370334
Could you further define what you mean by "experience" in this context?
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>>738366561
That is true lol, it is why eastern games have better art direction and pacing than western ones.

A lor of westerners are deeply incurious and want to do things their own way, which is why you have people like DSP and Asmongold skipping tutorials and getting mad that they're unable to progress in the game.
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>>738368572
To be fair, very few countries other than the US and Japan even make video games.
Yes, you can list examples. I didn't say "they make zero games".
The US and Japan put out more games per month than the rest of the combined world puts out per decade. It's not even remotely close.
Only China and SK have come close to competing and even then they're still lacking.
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>>738369173
Japanese don’t visit 4chan, or know english
It’s probably just some weeb fighting an imaginary battle with enemies he made up
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>>738366561
this always happens
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>>738369205
>The slants had the right idea in going for a single direction with very minor deviations
Nonsensical conclusion, used only to justify incompetent developers taking away choices from the player.
>Deus Ex
This is an just an example of a game that failed to deliver on the roleplaying aspect (though it's still a good game), and not even the best example of a game that focuses on freedom. A game will always have restrictions, but developers who value player agency will try to accommodate for player choice. In the original Fallout you will always be vault dweller looking for a water chip, but
>you can freely distribute you stat and skill points
>NPCs will react to your words and actions, even responding with violence if you go too far
>you can be as selfless or self-serving as you want, as long as you accomplish your goals
>fighting, diplomacy and sneaking are all viable ways to complete the game
There are also other examples of games that don't end after you "go to prison", like Daggerfall.
>the creator's expression to the player
The player's response to said expression is just as important.
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>>738365414
How do japs even play porn games like Honey Select? Are they just content with shit Illusion made and don’t download any mods? The horror
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>>738371323
Is this bait
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>>738370476
sorry but i am tired and don't think this matters enough for me to do so
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>>738365414
/v/ tends to like Am*rican art more or when Am*ricans get to "improve" other countries art. It's mainly because Am*ricans view every other country and culture as servant cast that should only make their lives better. They don't really view them even as humans most of the time. For example, the small slice or mutts who even are against the war in Iran, are against it only because it makes their gas prices go up. Not because their government is killing civilians. They don't care about that, like when their military bombed that school for girls and killed almost 200 children, they just complained how much money they are losing. Not the fact that their government just killed 200 children in the name of holy war they just made up that majority of muricans support.
So in the end you can expect /v/ to almost always side with Am*rican gamedesign and studios. Just the StarFox thing should tell enough, murican slop movie studio made a rework of Japanese character and mutts drool after it. Japanese devs make more realistic stuff, that murican studios have been doing for... Well since PS2 arguably, and it is considered bad because "USA DID IT BETTER YOU SUBHUMAN CHINKS STOP RUINING *OUR* CHARACTER!"
That is where we are. Majority mutts will try and find ways around it, but just for non-mutts here
Remember that they are taught since they are six(6) years old to pledge unquestionable allegiance to their state and government, and that since birth they have been told nonstop how their country is greatest in the world on top of being told their country dindu nuthin wrong ever.
So their culture is bit different, they kinda cannot see any other country being able to be better in anything than USA.
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>>738371354
No, an actual question
Isn’t downloading mods is disrespecting creators vision or some such nonsense?
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>>738365414
>jap companies with fanart: >:(
>jap companies with censors: :O
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>>738371423
Honey Select is a bottom-of-the-barrel h-game
Illusion hasn't made a new game in a decade
Japan leads the h-game market and runs two of the biggest h-game platforms, DLSite and DMM
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>>738371323
Nah, they like anything that the author or artist consents to. If the author approves mods, they support mods. If the author tells them to not mod, they'll hate anyone who does it.

It is about maintaining respect between the audience and the artist because they know each other locally. It is like a religion.
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HEY DO YOU REMEMBER THAT THING THAT WAS TRENDING ON TWITTER A FEW DAYS AGO? YEAH THAT THING THAT RAN IT'S CYCLE AND NOBODY REALLY CARES ABOUT ANYMORE

LET'S HAVE A THREAD ABOUT THAT
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>>738371439
japanese people like fanart, but they don't like it when you tag nsfw fanart with sfw fanart. They have a separate tag or name for nsfw parody works. You'll see Toby Fox copy that quirk with #undertail and #undertale
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>>738371415
as much as i appreciate a good rant about mutts, out of all the reasons to rant about em being disgusting vermin, i'd put vidya designs to be... not important at all tier
>saluting the flag
this. muricans have no clue how creepy this is
>dindu nuthin wrong ever.
i thought their entire culture now is performative humiliation rituals because muh slavery
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>>738365414
true her stance doesn't look like she's ready to move
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>>738366561
you dont play western movie game western always make better games whether its gamey game or movie game muh soulsgame just play anything pvp
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>>738366561
>The west heavily focuses on "player agency."
Tell that to all the Western Developers who make Cinematic Experiences™ and Modern Military Shooters™ that are railroad experiences and have almost zero agency. Additionally, let the supposed Player Agency™ developers like Bethesda know that it is not Player Agency™ if choices don't actually have consequences.
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>>738365414
People who don't see how that's rude are the ones who turn existing characters into niggers and claims that now they are fixed.
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>>738365414
Here's your improved sprite
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>>738371415
>i dont think about you at all
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>>738366561
>words words words words
sum this up in 2 panels or less
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>>738371562
now you're getting it
don't forget the part where we attack people here
speaking of, to whoever posted >>738266204, maybe I should deliver some "humbleness and humility" into your fucking skull. opportunistic fuckwits like you are why we probably won't live past 2040 at best
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>>738367523
He's not wrong. I would use word believable and familiar instead of realistic in this context.
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can't we just agree that bugs bad, mutts bad and move on?
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>>738374753
When one's country affects the world negatively and said country's people cheer it on and tries to justify such acts, it attracts criticism.
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>>738374753
not the own you think it is when you think about india every day
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>>738365414
I hate how modern pixel artists think everything needs to bounce up and down constantly. I blame Paul Robertson
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>>738365414
Western Devs are more split between small Indies and large corporations, you have more middle sized studios in japan
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>>738380789
theres something horribly homogenous about modern western pixel art, like every guy has watched the same tutorials and the same books which makes them force every subject into the same generic artstyle
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>>738366561
youre talking about western rpgs vs japanese rpgs
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>>738371412
That's fine. I've at least gathered enough to know that you are using restrictive in a very counter-intuitive way to mean "lacking in sensory input" as opposed to what people typically mean by "removing/reducing agency." That's technically not wrong in a sense, but most people are using it in the context of agency when referring to gaming experiences, which is why people would be expected to say that TTRPGs are the least restrictive games ever since you have maximum player agency.

You're not wrong; Just weird.
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>>738367523
>noooooo i can't self insert if the world is too fantastical!
doesn't that just show a lack of imagination?
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>>738365414
BWC v BBC
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>>738365414
>more vibrant colors
>subtle motion
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>>738390021
this is the first time I've seen a strawman argument involve actually building a fucking human shaped gif lmao.
>look how silly this sprite is that i made!
>that means you are silly!
take your meds
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>>738365414
The best part about the x auto translate crap has been faggots no longer saying "japan is super wholesome guys" I know way more people in japan who have turned racists over any people in the states
T. Half nip and the poojeet and muslims really changed their mentallity. They've never really liked blacks or trannies though. They just don't mind them if they're normal enough which isn't the case these days.
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>>738366561
American developers, and audiences too, rarely consider the purpose of game mechanics. They don't rationalize a mechanic's inclusion or read developer interviews to decide whether said mechanic accomplished its intended goal. Instead, they come to this arrogant conclusion that the developer is simply retarded and that they (unqualified) know how to do it better. Or, they assume that a mechanic that works in one game automatically justifies its inclusion in another.
This is how you get games like nu-Halo that refuse to deviate from Call of Duty conventions, and FoTM games that chase broad market appeal by cramming in every system from other popular games.
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>>738367523
What Todd is looking to say is verisimilitude.
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>>738390849
no he is not. just as he's not looking for the word "believable". he's trying to explain the concrete objective differences between the two that cause the difference in believability to him
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>>738366561
Japs don't understand human beings so their stories are just completely alien and badly written.
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>>738365414
Western game devs want games to be movies
Eastern game devs want games to be anime
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>>738365414
But drawing six million comics of the characters getting fucked by ugly bastards is fine?
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>>738390384
This is the edit in question.
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>>738391387
I'm a SEAfag and I can tell you Japanese plots and characters are more relatable to any of us than any Western writing, even back when Western writing was good
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>>738391849
original better, the delay in the hand movement on the new one is annoying
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>>738389858
Not only that, a lot of JRPGs ground their fantastical settings by using the character's thoughts, feelings and motivations often in very human ways, and not being able to recognize the value of that when it happens says much about his ability to engage with the medium. It's ironic considering how Japanese games also have such a strong focus on how gameplay mechanics affect the experience of the player.
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>>738366561
i would kill myself if i made this comic or this post
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>>738391849
>one of the replies says the original animator quote tweeted it, as if it was something negative
>scroll through him retweeting thirst traps seemingly 24/7 to find it
>it's just him talking about the palette limitations and how it looked on crts
https://x.com/akiman7/status/2051611840158028181



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