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>>738367489
What did he do to the Artifact fanbase?
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>FROM THE CREATORS OF X
the warning signs were all there...
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>>738367540
He unalived their game, anon.
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>>738367489
He is a master of lies
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I wonder how the Artifact poster is doing these days
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>>738367489
Garfield is a hack the outcome was obvious
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>>738367870
really all it takes is being an unhinged schizo for people to act like they have an aura of familiarity with you?
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>>738367896
I mean, in the sense that sometimes people wonder what the cockmongler's up to these days, or if tileman will ever return, sure.
Becoming infamous is easy. Getting people to give a crap about you for reasons beyond the meme you've made of yourself, not so much.
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https://youtu.be/R0qZTS38cjw
daily reminder
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>what Half-Life 2 was to single-player action games
You mean an interactive movie?
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>>738368627
part of me hears a disappointing aww in the beginning but it sounds like applause after that
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I still hop on Artifact occasionally. It's fun.
What's wrong with it again?
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>>738367870
Probably being based as always
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>>738367489
gayben lied people died
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>>738368948
Gabe lied
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>>738369467
What does Gabe have to do with Artifact?
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A PvP card game with a price tag, which asks you to pay again to get the cards, where the moment-to-moment gameplay feels like a spreadsheet simulator and simultaneously an RNG-fest, released in a world where its direct competitors have both an easier learning curve and an infinitely cheaper entry price ($0).
The price tag is the original sin. They thought they were making the next Dota for card games, but they ignored the fact that kids in Russia or Vietnam can get to an internet cafe and play some Dota games because it was FREE. A competitive game released like this needs to be free; a price tag above $5 means you're likely going to exclude a lot of people outside of developed countries.
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>>738367489
He didn't lie. We weren't ready for Artifact
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>>738369834
Then why Legends of Runeterra flopped?
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>>738367489
Now where could my cards be?
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>>738369834
>the game cost money and cards cost money
>the game makes you consider many things
>the game has many random elements
>the game is more complicated than competitors
>the game costs money
>the game costs money
>the game costs money
>a competitive game should be free
>the game costs money

The many considerations and the complicated variety is what's so enjoyable for me. I tried Hearthstone after Artifact and it was a kids game, boring. Attacking angle rng can be frustrating sometimes, but where the random elements happen are known and there are risks to be made. What's life without risk?
Shut the fuck up about the game costing money. Here are the facts.
>$20 for access to the game
>that same purchase also gets you $20 worth of card packs
And now for the juicy stuff.
>trading card game connected to the steam economy, real world value to digital items
And now the part that makes me hate all doubters
>prize pool mode that rewards you with card packs for winning matches
>essentially steam wallet funds as a reward for playing the game
Literally all of Valves economy games they ask themselves the question. How can our players make some money?
Fuck you. I have another point actually. Fuck you
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>>738370256
>$20 for access to the game
Valve decides how much card packs are worth, so of course they can arbitrarily decide that the amount of card packs you get when you buy the game equals 20 dollars.
>prize pool mode that rewards you with card packs for winning matches
These do not matter if you are already turning people away. Valve can promise a thousand dollars in card packs and it would not matter. Card games are already a niche genre. A competitive card game with a price tag above CSGO ($15 before it finally went free-to-play in 2018) is insane.
>essentially steam wallet funds as a reward for playing the game
You need to be invested in the game to do this, which means you need to be actually playing the game, and you need a steady supply of new players to actually play against.
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>>738369724
He gave a presentation about Artifact being the Half Life 2 of DCGs, and it immediately flopped?
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Their main mistake was trusting Richard Garfield to understand how to make a successful card game in the modern era of 2018.
He really coasts on being "The guy who created Magic the Gathering".
He's made over a dozen card games and the only one with any lasting success was Magic: The Gathering.
He has a like 1 - 14 win rate.
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>>738371692
Better than Riot Games, they're going 0 - 2
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>>738371692
He made Keyforge too. It was unique but not good. I am starting to think Richard Garfield understands game design but the success of MTG was right place right time more than his genius
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>>738367489
because he can and he knows his cult won't do shit
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>>738370001
The opposite, actually.

LoR was TOO free to play and could not be monetized, so Riot canned it. From the weekly chests, which only require you to be an active player to easily max out, you could get enough cards + wild cards to basically build an entirely new deck every two weeks. And then there was the free battle passes for each region that let you get even more shit, except focused. It was by far the most generous CCG there has ever been. I had basically every card in the game without ever spending money. Compare that to Hearthstone where you'd preorder an expansion and if you were lucky you could make 1 deck, maybe a second with leftover dust. And f2p gets you roughly one deck a month. All the money you'd spend on LoR was cosmetic, which I personally found unnecessary.

Riot also just mismanaged their budget on the game because for some reason they felt a need to add voice acting in 10 different languages for this card game, including every little minor unit card's interaction with other units. I think the game was amazing, and I think people would've understood that the weekly vaults were unsustainable for the game if they had tried to roll them back a bit to get more people to pay real money for cards.
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>>738367489
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>>738367489
I don't think he lied, I think he believed in the guy because well, that's how the guy he met back in 96 did it.
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>>738367489
>Artifact is to trading card games what Half-Life 2 is to single-player action games
Unfinished and carried by internet memes? Mission accomplished.
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>>738372048
Hopefully, TFT revives the game.
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>>738368948
Huh? It’s still a thing?
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>>738372286
You can download it for free on Steam but it hasn't been updated in 5 years.
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>>738372253
I haven't followed TFT in a bit, what are they doing with it in relation to LoR?
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>>738367489
It's amazing how one obsessed fag ruined this games reputation on /v/ forever KEK
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>>738372048
Considering how cheap and easy it is to make a "card" for a VIRTUAL card game the idea of paying for them is fucking retarded. How about the devs just cut costs instead? League does just fine with cosmetic only monetisation
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>>738370001
unironically because their top content creator got outed for being a sexpest
the updates went so much slower since then and more people just stopped playing because there's no interesting youtube guy to show off meta decks or fun wacky decks to spend their wildcards on
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>>738367489
A Valve TCG could have been successful if it didn't have the cursed DotA brand attached to it. Also bringing in Richard Garfield was a mistake, sure it's nice to have some sort of legacy dev on your team for the reputation but MTG ultimately sucks and only holds onto relevance thanks to investors scams and by becoming the Funko Pop of card games
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I thought it was cool that I could sell my cards vs every other videogame card battler. Like imagine how much some whales have spent on that blizzard one
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>>738367489
>what Half-Gay 2 was to single-player action games
An overrated pretentious 5-hour turd with tacked on DRM so you can't resell your copy?
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>>738367489
The game was really good. Especially if you were already familiar with Dota and saw it implemented in TCG form. It was the monetisation that killed it.
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>>738373220
Steamies don't get it, don't even try.
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>>738367489
I think the basic idea of a digital card game that's actually a trading card game and not just a ccg is interesting but unsurprisingly the level of monetization considered acceptable for a digital card game is significantly lower than a physical card game so it flopped.
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>>738367870
Probably not giving his money to valve for their consumer unfriendly practices.



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