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Topic of the day: is autofire ever morally justified or inherently unethical?
>>
Button mashing as bad as quick time events. Not only is manual fire bad, autofire should be present and even be a toggle. (also, any game with a charge shot, like most megaman games, should have the charge shot passively work without having to hold the button yourself)
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>>738368968
Autofire is a stupid tax on devs that don't automatically just let the fucking thing keep firing as you hold it down.
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>>738369142
shitter cope and you know it
ydnbtg
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>>738368968
https://youtu.be/zGn8i0yh9Sk
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>>738368968
Yes autofire is fine because leaderboards usually split them as different categories
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>>738368968
It's like technically cheating but like fuck it. I don't value the vision of the developers as much as I value not giving myself carpal tunnel.
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>>738368968
It's a competitive genre so the community is always going to make concessions with the controls. They're already playing on emulators with nonstandard control schemes.
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>>738368968
wheres the pragmata review mark!?
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>>738369142
>>738370306
This, but I'm also not gonna force the game to use turbo. I will just drop the game and call it shit. Manual is only good in very short games.
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>>738368968
If you're not going for the WR, then you have nothing to lose. Just fucking use it. Who the fuck cares about some scrubby survival 1cc? Well even Taito arcade (and probably many other arcade like Mikado) have literal cheat attached to their machines.
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>>738368968
Buy an ad, faggot.
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>>738372102
Nice bump, faggot.
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>>738372140
Y-You too!
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>>738368968
It's pretty fucking obvious that if a game causes RSI or repetitive impact bruising while speedrunning or consistent play over a simple no-skill action, every category should have an "AUTOFIRE ALLOWED" designation or something.

repetitive impact bruising especially has had some recent scientific findings, It's not just bruising, the muscle and fat cells eventually die until you're pretty skin against bone.
It was a pretty good motivator for me to switch to a linear mechanical keyboard with o-rings dampening the bottoming. Didn't regret it at all. have an 80HE now and its keypresses are sensitive enough that i don't bottom out constantly to type, but i kinda wish i could put o-rings on it too.
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>>738373083
>you're PUSHING skin against bone.
fixt
>>
>>738368968
Autofire just let's people do cooler shit and score higher. This is honestly something messed up in speedrunning. No one cares about being the fastest masher. Why lower the overall skill of play because of some draconian twin galaxies ruleset?
>>
Let's say you were speedrunning mega man x. At top level competitive play, enemies would no longer prove an issue and runs could be decided by who could mash down an enemy 3 or 4 frames faster. Is this the best way to balance the game, or should runs hinge on actually interesting tricks that save a few frames?
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>>738370016
Keep it anon.
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Boi, we DO NEED a new moderation staff.
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>>738374658
Given that /a/ is dead and full on shonentards, I do not think those people are the answer.
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>>738370571
Why would he review that slop?
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>mfw pulled off a 9-hyper refill in stage 5
i have seen the light
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>>738377367
to bitch about it being slop
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>>738368968
Mashing is alright if it's for a quick thing. Shaking off an enemy or something.
Who wants to mash game-long just to be firing constantly? Don't give yourself carpal tunnel syndrome to master a fringe, meh vydia skill
>>
troonhus are asleep today
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>>738373083
Does it have some weird switches or caps or why can’t you? I have a Two HE and had o rings on it before i plugged it in.
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>>738368968
hell will freeze over before I accept autofire as legit
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>>738379043
the tap interval is usually not so bad (around .5 sec). it hurts my hand watching Kiwi jackhammer that Mushi WR for 30 minutes tho
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>>738368968
Every console had turbo controllers back then, PC Engine even had autofire switches on the official controllers, cry about it
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>>738368968
>>738369142
i love button mashing the shooty button because i like the sound of my arcade stick.
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>>738370252
huh? what fuckin video game does this?
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>>738368968
What does having to mash to fire even add to the game?
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>Uncapped/high autofire in a game that, for some reason or another, doesn't have an intentionally set upper rate limit for firing
"Cheating" but in a very "who cares" sense
>Capped autofire that matches your average mash speed but just to preserve your fingers
Not cheating in the slightest
>>
The fact this is even a debate just tells you how dogshit shmups are as a genre.
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>>738382045
shmups aren't the only genre that benefit from autofire
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>>738382045
as opposed to video game genres that have nothing to debate such as?
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yeah wear out and replace your controllers bros
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Alternate topic of the day: is it ever ethical for a dolphin to be frying over a jungle?
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>>738369142
MMX6 works like this in the options (autocharge/rapid fird)
You have there even items that allow you to shoot only charged shots
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Chaining up to and through the fourth stage in batrider is a lot more doable than I thought. And with a lot less bombs than I thought it would take. I'm not really grinding it the game very hard yet but I've gotten it twice.
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>>738368968
Autofire is fine, if the game is designed that way. Just hammering a button as fast as possible is not really a big test of skill. It's not too difficult for a game to just have a maximum rate of possible fire, meaning that any amount of tapping will only result in a specific maximum rate, and there isn't any difference between tapping rapidly or autofire or just holding down the button.

The problem is that a lot of older games (especially shmups) were not designed with that rate of button pressing in mind, and so it does change the game when you can just hold a button and spam bullets as quickly as the game can process them. It's more a fault of the game design, kind of like when games don't have a software solution for somebody pressing left&right at the same time and it causes problems when they have a controller that allows for doing that. In that case, I'd say that just not using autofire is the best option, but from a design perspective it just means that it should be coded from the start into new games.

Or just use autofire and have fun. It's a game. You should enjoy it.
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the shmup im doing work for has autofire by default. im not a huge shmup guy but it feels fine to me, i dont wanna break my fingers
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For me it's ninomae ina'nis
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>>738389114
>a lot of older games
Really only games made in the 80s
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>>738368968
Topic of every day: Why don't you watch Mork videos? Among the many reasons, the content of the video is always stupid garbage not saying anything of value, so I would rather not watch a video at all than sit through one from him.
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>>738390163
I get that you're making a fucking horrible post on purpose because the thread seems to be about a Youtube celebrity. That's not entirely accurate. The thread is about shmups and includes a picture of an e-celeb who talks a lot about shmups. That's sort of besides the point, though, so let's just assume OP is only trying to make people watch a shitty Youtube video. Vtubers are so much worse than every other e-celeb that even a thread specifically about e-celebs is made way worse because you posted a Vtuber in one. You can just post "GDSFHDHGFDJHFDSGJFGSJ" and that would still be better than Vtuber garbage. Doing this shit once would be a minor annoyance. Doing it as many times as you have means you should never be allowed to use the internet again.
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I think arcade shmups are superior in design because they're held to certain standards of achieving timelessness, whereas with doujiin crap you get a myriad of throwaway ideas. The biggest most memorable arcade shmups are from an era when shmups were no longer popular and the few devs left were very clearly trying to build up a legacy. Shmups were not popular when daioujou came out. Like people will say "oh I've seen this arcade shmup a billion times before, it's too popular" and then praise something a billion times more popular like touhou. It's just silly. And arcade shmups are plenty experimental, like psikyo's space bomber is something a lot of doujin shmups have attempted to copy and failed miserably.
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Another point I'd give to both arcade titles, and modern indie/doujin shmups, which seperate them from old doujinsoft, is extensive playtesting. Successful and well made indie shmups are playtested by top players and the end design reflects this, and you can tell when they don't do it. Like Birdcage was very clearly not playtested, as a recent example, and that game wound up being shit. But this was the standard with early doujinsoft. This is an especially big issue with touhou, in which only the early stages are playtested and primarily by amateurs, and it's why the games often wind up being garbage when played in any capacity beyond survival.
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>>738370571
I tried the demo of this game and it kinda seemed boring. Is there like another difficulty mode that actually makes you pay attention to what happens in the game
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>>738395941
You need to finish the first playthrough to unlock Lunatic (and no, this isn't a touhou thing).
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>>738396196
That is unfortunate. It looks like the game is way too long to bother with that.
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>>738396294
I think you can download savedata file from the internet, but I could be wrong. I did it a few times for MonHuns and REmakes, so I'll assume this game supports this.
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>>738378483
What are you emulating this in? I thought it was hard to get accurate emulation for sdoj
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>>738396532
Having a mode that is playable for me locked behind double digit hours of gameplay to begin with kind of suggests this is not a game for me.
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>>738368968
depends on the fire rate cap. if you can fire 60 projectiles a second with turbo then yeah it's cheating. shumps without autofire suck anyway.
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>mork thread
Not every games need to be designed to last a half an hour, honestly. He has great points, and shmups are great, but they're not the BEST either, or at least I just can't agree that a genre that consists entirely in you retrying the same sections over and over again until you route them good enough to survive is the best that vidya has to offer.
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>>738379369
>the tap interval is usually not so bad
That depends on the game. In older games the tap rate really does matter. In newer games it was changed to balance autofire. Like consistent 30hz is not something a human can do. I can keep up 12hz but its tiring
https://www.shmupspeed.com/
Try it if you're curious.
>>
>topic of the day
doesn't this make you a general?
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>>738396938
Mods don't give fuck.
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>>738396775
>but they're not the BEST either
I don't know man, I have played a lot of games in a lot of genres and they might actually be the best
>genre that consists entirely in you retrying the same sections over and over again
That's what actual games are. Games are not stories, they are GAMES played to be won.
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>>738396938
/shmupg/ is entirely banned from /vg/ and /vr/.
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>arcade
kek
hahahaha
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>>738396673
I don't think any shmup is capable of 60hz
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>>738397606
Psikyo players look like THAT?
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>>738397213
The power of actually playing games instead of posting fat furry porn all day
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>>738397081
Shmups are a fidget toy trinket compared to real games.
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>>738378706
So he's the new SyntheticMan? Shit that makes sense actually lol
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There's nothing wrong with autofire. Designing a game that stresses your thumb is stupid.
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>>738375280
yes, but the one thing they actually do right is banning off-topic garbage like frogniggers and ecelebs
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>>738399290
Nah, /a/ has become pay to play. So much of it is just spergs dumping garbage on a 30 second pass timer. For a site that's supposedly about freedom of speech now (according to rapeape) it seems paradoxical to let people who buy passes use slower boards as their personal toilet.
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>>738399015
I don't know man, I've played every single game you like and none of them are better than ketsui
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>>738399015
No they actually aren't. They are everything good about video games distilled into its purest form. I didn't know how good my life could be until I started playing them. If you can't recognize that, you are a disgusting fetid normalfag, and you're mere existence insults me.
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>>738399851
You haven't played Guardian War or Chaos Seed.
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>>738399940
>They are everything good about video games distilled into its purest form.
Autoscrollers are one of the worst aspects of gaming though. It's a really basic genre that only giga autist posers pretend to care about.
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im almost done with my 1CC of Gunvein (on normal), just need to clean up last stage before the boss

after that im finally gonna try ZeroRanger but i dont like how it looks seeing a few videos on youtube, but im not gonna complain until i play it
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>>738368968
>manual fire cucks seething while getting mowed down by machine gun fire
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>>738400091
Shut the fuck up. I'm tired of retarded casuals rolling into my spaces and trying dictate what is and isn't slop even though they have never done anything important in their lives. I am no longer asking. I demand that you leave this board NOW and never EVER return.
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>>738400420
Arcade games are casual experiences made for quick bursts of entertainment at a low cost. Just because decades later a bunch of disgusting trannies decided to make playing them their entire personality does not change that fact.
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what's good, shmup sissies? just got my first 1cc in arcade on authentic japanese cabinet. shit was so cash.

My take on autofire is that it is necessary for pad players. I practice on pad these days and already have multiple 1ccs on stick. Pad is a viable input method in terms of direction, but in terms of buttons it needs autofire to reach parity with arcade stick. Without that, pad is extremely gimped and only limited to games that dont require autofire imo
>>
my fightsitck has an autofire function so i never really played without it, but i can see why shmup purists and elitists would call it cheating, it kinda gives you an advantage for not having to mash for 30 minutes straight and get tired quicker
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>>738400716
Endurance is part of the game
https://youtu.be/wEigzctyplY?si=qPZZ1CMyIyoGQqtE
>>
Here are some rules moving forward:

To the retards spamming Cho Ren Sha and Batrider every single thread and post, you can stop. Nobody cares about your garbage games.

To the Touhouposters, nobody should have to tell you that you have your own board. Just because you shit everywhere and your janny is about as helpful as a wheelchair invalid, doesn’t mean you can invade normal threads with your actual fecal discussion.

To everyone that says “durr muh cave bad lol bad game!!”, you can give up. It’s very obvious that you have the mechanical skill of a 4 year old, but just because you are terrible at objectively praised games, doesn’t mean you can halt deserved discussion of them
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>>738400783
>To everyone that says “durr muh cave bad lol bad game!!”
CAVE is complete utter dog shit past PGM era hardware
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>>738400091
A lot of AGDQ people whine about this and then mash buttons during an autoscroller because they literally can't conceive of not mashing buttons for a nanosecond after playing the exact same level a thousand times memorizing exactly what to do. There are bad scrolling sections where there's no threat of actually getting scrolled forward too far, and it becomes a normal level but the camera is way too slow. Shmups obviously don't have a problem of being too easy. This doesn't come off as a complaint about any game you've ever actually played, just a complaint that sounds like what your favorite streamer might say.
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>>738400852
Hysterically wrong.
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>>738400861
>Shmups obviously don't have a problem of being too easy.
They have a problem of being too boring since most of it is slogging through the same shit you've already done 2 billion times at the same speed.
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>>738400716
mashing on fightstick is trivial dude. or maybe its just the taiko god in me
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>>738400783
Cho Ren Sha and Batrider are both good enough games that I could see someone just wanting to talk about them. It's obnoxious as fuck to see someone basically act as unpaid advertiser shilling a product, but a post on a video games board probably should be about a game you like.
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>>738400781
>Bat top
>Korean arcade
Crown stick?
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>>738368968
>is not cheating
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>>738400783
Beat Sans yet?
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>>738400420
Beat UFO Lunatic with MarisaB yet?
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>>738401116
>>738401225
sir we only play casual arcade games
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>>738400940
This is kind of like the speedrunner garbage I was talking about where someone plays a game they don't like much for a trillion hours and complains it's wasting their time. Doing like a 1CC TLB run of Ketsui involves a lot of playing the same stage over and over. You sure don't have to do that specific challenge, and there are like console shooters that are much more reasonable about not being hard enough you'd need to practice the same stage a jillion times. What you're talking about is someone specifically making the game as hard as possible and then trying to beat the game according to some arbitrary rules.
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>>738401116
remember when Jaimers destroyed Trannytale like 10 years ago and then said thats a shit easy game for retards and almost got cancelled by troons?

https://www.youtube.com/watch?v=2EXjNRos68s
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>Its not cheating
>JAMMA standard set in 1985
>Three buttons available minimum ever since
>Can't enable auto fire even through dip switches
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>>738399993
>You haven't played Guardian War or Chaos Seed.
You're trolling if you think this Baldur's Gate spreadsheet slop is anywhere near shmups. If you want to contradict shmupcels the only valid single player mogging is rhythm games.
>>
>>738368968
It's fine to use if you want it. But if you shit on other people for not following your rules on 1ccing things or other stupid shit, you're a worthless tool.
>>
>>738401413
You haven't played them. Once you grow out of your shmup phase you'll see there's plenty of actually good games out there.
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>>738400563
>Arcade games are casual experiences made for quick bursts of entertainment at a low cost. Just because decades later a bunch of disgusting trannies decided to make playing them their entire personality does not change that fact.
Wrong, retard. These games were meticulously design with love, intention, and passion for those that actually care, I.e not retarded RPG suckers like you. I know, not being able to cheat at a game is immensely frustrating for you, but it's not the end of the world. Just acknowledge me as your better, watch and learn, and you might find a new reason to live. And a damn good one, too. I wouldn't accept a billion dollars if it meant never playing Ketsui again.
>>
>>738401378
So you still can't do an easy 5 minute fight?
>didn't no hit the 2nd half of Asriel
Fraud.
>>
>>738401424
>if you shit on other people for not following your rules on 1ccing things or other stupid shit, you're a worthless tool.
Why is that? if you shit on people for shitting on people YOU'RE a tool
>>
>>738368968
Autofire is cheating and I'll gladly cheat because FUCK button mashing
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>>738401460
I played BG3 nigger it's the same shit. Post clears or gtfo
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>>738401463
timestamp of the hit?
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>>738401461
Shmupslop was meticulously made to siphon money from people, nothing more. Being good at them is like being good at some free 2 play mobile slop.
>>
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>>738401407
>2000 release
>Runs on CPSII hardware which can use up to 6 buttons with kick harness
>No autofire even through the DIPs
>>
>>738401539
Play something more obscure for once in your life.
>>
>>738401546
if you played the fight you'd know he didn't include it
he didn't include all of omega flowey either
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>>738401225
NTA but touhou is simply not fun, see >>738393843
>>738394862
You're barking up the wrong tree if you think I'm ever going to play those games again. Find some doujinsoft that isn't heavily influenced by touhou and unfocused tested crap if you want me to play it so badly.
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>>738401378
>blatantly impossible
Kek what a tool
>>
>>738401680
lol
https://www.youtube.com/watch?v=DqzVbxZ2MxU

he was the first one to do it, fuck you retard for doubting on Jaimers, fucking tourist
>>
>>738401560
>Shmupslop was meticulously made to siphon money from people
Fightan puzzle and rhythm was. The very first games ever made in the history of gaming were shmups. The MIT glowies who invented gaming, their first game was a shmup. From asteroids to galaga to 1942 to whatever, shmups dominated because shooting shit is fucking cool. Take any cod zoomer and pass him the arcade stick and watch him get hooked.

Shmups died because they failed at siphoning money from people. My local arcade has a shmup cabinet. It costs 1 credit to play, today that 1 credit lasted nearly 30 minutes because I got a 1cc with it. The rhythm games right next to it cost 2 credits, and only last 4-5 minutes tops no matter how good you play. If shmups were really all about siphoning money they would still be alive and thriving in arcades around the world today.
>>
I used to hate it, I would never ever use it, "I can shoot myself" "I'm super fast at shooting" Besides the point was to connect the player to the ship, the faster you can press the buttons the more your ship shot, it was a rush pressing really really fast in front of a bosses face.
But 30 years later my hands geniunely can't take it, I have to use autofire or else I can't play older shmups because I can barely press the buttons fast enough, and it just brings me pain anyways.
What I do nowadays is reduce the rate of fire so I don't insta kill bosses, I try to set it to something like I would have been able to shoot back then.
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>>738401424
The autofire complaint thing came in because games would sometimes let you absolutely annihilate everything on screen in a second with cranked autofire. That typically comes in because the game either has no autofire or a built in autofire that shoots way slower than you can get with like a turbo button. Most games have a very fast built-in autofire so there's not much difference to using a turbo button. Your point is basically that you shouldn't care what someone else does when playing a video game, which makes some sense, but if they're blatantly cheating hard, they weren't really playing the same game as someone who doesn't cheat.
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>>738401608
>2deep4u UwU
Post clears pussy
>>
>>738401734
So no.

>>738401795
5 seconds of google. Even before Jaimers uploaded his original shitter video.
https://www.youtube.com/watch?v=pL5STXqyBK4
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>>738401886
Jamiers streamed Understale all no hits literally the day the game came out
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>>738394862
>>738401734
it's so funny to see arcadeniggers get filtered
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>>738401565
>1998 release
>All NEOGEO cabinets adhered to JAMMA+ standard 4 buttons
>No auto fire button or even in the soft dips
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>>738401940
source: my black tranny ass
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>>738402019
did you ever play on stick bro? no one needs autofire for a fucking arcade stick with sanwa buttons lmao
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>>738401826
>If shmups were really all about siphoning money they would still be alive and thriving in arcades around the world today.
The genre is way too simple to keep the attention of anyone but autistic retards. Why play such a linear game in an already incredibly samey genre when so much else is out there?
>>
>these are games are so easy
>but I can't spend 5 minutes to clear them first try to prove my skills
What drives trannies to act this way?
>>
>Mushi on Steam still has that autofire super shot glitch thats never going to be patched
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>>738402163
they weren't bullied enough in school
>>
not allowing you to hold the button to keep firing is bad design. fucking r-type already managed to do it
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>>738401795
Remember when he seethed about Junko being garbage (too hard for him) then spent like 3 years capturing every card over 100 times for a fucking single stage LNN lol
>>
>>738402135
>The genre is way too simple to keep the attention of anyone but autistic retards.
Yeah the stuff normalniggers play is way more complex. That's why shmups died.
(BTW almost all of these games are as simple or simpler than shmups. FPS is spiritual successor to shmup)
>>
>>738401407
What I always say is there's no truly good shmup made before 1994. Like playing sengoku ace was interesting, which was made in 1993. Loop 2 stages 1-3 were kinda spicy, like you could feel the good psikyo shit in there but the game was mostly
>stages 1-3
Free
>stage 4
neat quick kill setups and a kinda cool little rudimentary scoring section
>stage 5 and 6
Free
>stage 7
Safe spot for the whole stage
>loop 2 stage 4
Safe spot for the whole stage
>loop 2 stage 5 -7
Pretty much carbon copies of loop 1

But 2-1 into 2-3 almost felt like I was playing the first loop in a 2nd gen psikyo game and you could really see where the design philosophy was starting to form. This is the period where you see them balancing around autofire, really tight stages and complex multiphase bosses, nice aggressive gameplay and simple but high execution scoring.

I don't hate old games, I think they are fun enough to play, but they are TOO simple. It's kinda funny seeing people bring up synthetic man and stuff, that guy couldn't even beat gradius even though the 1-ALL is free, it's like Ross saying Tyrian is the best shmup ever. Like i would never say i hate gradius, but its just too simple to be my favorite. Its crazy someone would say thats too hard. People this mentally retarded shouldn't be taken seriously, I don't get how these people can be vidya essayists or whatever. People care more about personalities than games.
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>>738402421
Those games are shit, but they objectively have more going on than sliding a hitbox around a scrolling background.
>>
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>>738402439
blah blah blah go finish ufo lunatic already
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>>738402402
it wasn't 3 years but he did it and Junko is the hardest boss in 2hu history
>>
>>738402617
Find a better game to recommend, not gunna happen.
>>
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>>738402439
Which AI model do you use for your posts, Grok?
>>
>>738402554
>they objectively have more going on
Then how come I can clear them easily and rank highly in them, but you can't post clears of shmups? Seriously, why is that? If shmups are so simple why can't you figure it out then?
>>
>>738402716
>Then how come I can clear them easily and rank highly in them
You're playing competitive Ghost of Yotei and Split Fiction?
>>
>>738402019
https://www.youtube.com/watch?v=_3R5OasBAEs
>>
>>738402716
>rank highly
Hey avatartranny, remember when the Diablofag destroyed your score in Espgaluda and you wet your pants the whole thread?
>>
>>738402813
No, but I do remember making some retard mad enough to put effort into a video game for once. I know that'll be the highlight of his miserable life.
>>
>>738402716
>rank highly in them

how do you rank in movie games?
>>
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>>738402663
i will always remember this
>>
>>738402784
>beat Ghosts of Tsushima on the hardest difficulty. It was trivial
>When I was a kid I was a god at the NBA 2k series. I would go on ranked and never lose and have niggers absolutely fuming at me daily
>Beat elden ring + dlc without using summons or ashes. pure strength build with brick hammer
>Beat wwe 2k25 hardest difficulty shit was a joke
Was competitive in Forza 4 time trials in high school too so out of all those thats one game there I definitely respect. But shmups are way better and I cant bring myself to play anything else right now besides shmups and rhythm. Any other game feels like trivial timewasting garbage now
>>
>>738402813
Wrong anon, but imagine my shock when i found out a game I repeatedly said was way too easy and derivative of CAVEs other games in terms of stage design was being obsessively played for months in secret by someone seething day in and day out about me. It was really quite something. This is really not the correct way to play games. Like what causes a person to spend months grinding a game they randomly assume someone cares about, building up in their head some idea that it will hurt them somehow or whatever? It's just odd, like I know schizo gets thrown around a lot as an insult but that's legit honest to God schizophrenia. Like it was surreal to see.
>>
>>738368968
Any progress on proving his Metal Slug clear was spliced?
>>
>>738403106
>Any other game feels like trivial timewasting garbage now
Probably because you seem to only play mainstream timewasting garbage. Get some taste for god's sake.
>>
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>>738403148
i remember you shit your pants and tried so hard to play it cool it was funny
>>
>>738402962
Too funny
>>
>>738402902
gun and ball games have more competitive merit than /v/ likes to admit. they're sloppa i forever grew out of though
>>
>>738403148
Serious question: what co you gain out of pretending to be me? Are you so jealous you need to pretend to be me to feel like you're something? Now THAT is high-tier schizophrenia.
>>
>>738403175
I played a lot of mainstream sloppa, but also discord tranny shit like the games you larp to like, but in the end rhythm and shmups won. I played everything bro
>>
Why isn't the Onimai troon permabanned at this point, holy shit kill yourself you insufferable faggot
>>
>>738403173
Just check the audio. Speedtrannies have done it for like 10 years now. How stupid are you niggers?
>>
>>738403207
I was genuinely stunned someone would do something so retarded. I didn't even use overmode in the espgaluda clear, its so odd.
>>
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>>738403396
still in denial of your worthless clears huh
>>
>>738403340
>I played everything bro
You've barely scratched the surface and it's so obvious.
>>
Arcadey platformers should make a comeback.
>>
>>738368968
playing casualy it's okay. But you better not try and impress anyone using turbo
>>
>>738403505
Yes, I can never clear a hard game like UFO :(
>>
>>738368968
>muh density
Cope term retards use to justify playing the same 40 minute game for 300 hours
>>
>>738403560
you should try kirby's adventure it has a real shmup segment
>>
>>738403505
Don't you see? My clears and input are worth a million times more than him, or the rest of you retards for that matter?
>b-but he beat your score!
So? It literally doesn't matter what he does or is. He can be richer than me, smarter than me, stronger than me, even beat every single score I have. But he likes RPGs, so he'll forever be tainted by spiritual poison that makes him VASTLY inferior to me.
>>
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>>738403712
>rpgfag beat you at your own game
>touhoufag filtered you
>undertalefag filtered you
you got destroyed nigga
>>
>>738403505
I just want to understand the rationale behind it. Like someone keeps asking me to play touhou over and over, or people they think are me anyways, but what happens then? Obviously I've played touhou before. Don't like it, don't want to play it. You got people struggling to get 750ccs in lolk normal here, you want me to post a lunatic clear and say touhou is shit? I don't think that's gunna go over well. I mostly feel bad for the guy that's been trying to 1cc espgaluda for 2 decades, that's the first thing that popped into my head when I saw that post, I was like oh shit that's gunna mind rape that guy.

I've stated my complaints, they are entirely objective reasons, the value of which is entirely subjective to the individual, but obviously I find them quite grating. It's not so shallow as to blame memo or whatever such nonsense.

If you can look at the entire genre of shmups and say you don't like a single game and your only reasoning is "learning makes my balls hurt" that says a lot more about you than me.
>>
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>Change genders when pressing B button
What did CAVE mean by this?
>>
>>738369142
I usually hate uncapped mashing but it's not that bad in Mega Man. It's only useful in short bursts against minibosses and chunky enemies. Regular enemies go down instantly and bosses have iframes so it doesn't matter.

In shmups it's fucking miserable, holy shit. It's nice when they cap the speed at a comfortable rhythm but it's still constant brainless mashing the whole time
>>
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>>738403148
>Pffft, that game is WAY too easy for me! That's why some disgruntled RPGfag creamed my score in this incredibly easy game for beginners. Because I'm just so good at the genre.
>>
mork board
>>
>avatartrannies ruin another thread.
>>
Cool thread you guys got here, a tranny avatarfag using the most tranny show of the decade as his avatar
>>
>>738403893
>you want me to post a lunatic clear and say touhou is shit?
Yes! UFO with MarisaB and an 800m score if you will.
>>
>>738404070
No :|
>>
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MANDATORY DILDO POST
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>>738404145
yes
>>
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>>738404145
Yes. Unless you want to admit you're full of shit.
>>
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>>738404181
Based
>>
Gonna need Bog Hog to weigh in on this one.
>>
>>738404062
who cares? she actually plays shmups unlike 2hufags
>>
>>738368968
Not a huge shmup player but, i played Cuphead on an arcade stick with the turbo function on mashing the shooting button automatically, and i think that it made the game easier.

It's not that i couldn't just hold or mash the shooting button 100% of the time, i could do that. But there are other button presses in the game, and playing while holding a button forever in my opinion does make it a little harder to do all the other things.

I didn't played with turbo because i wanted it to be easier however, i just preferred it because it was more comfy. Playing while holding a button 100% of the time is ass, and you have infinity ammo so there's no reason to not be shooting all the time, you would be just losing DPS
>>
>>738403925
It's nice that switching to a different shot type means your ship looks very different. I wish the ships weren't a teenage boy and a teenage girl, but I don't look at that mechanic the same way as I would if it was in like Dragon Age Veilguard.
>>
>>738404208
Nope ;)
>>
>>738404328
Xhe couldn't beat Sans LMAO
>>
"The Treasure game history is a rich tapestry. But, since we're all gonna die, there's one more secret I feel I have to share with you: I did not care for Radiant Silvergun."
"What?"
"Did not care for Radiant Silvergun."
"How can you even say that, Anon?"
"Didn't like it."
"Anon, it's like the perfect game!"
"This is what everyone always said. Whenever they say..."
"Hiroshi Iuchi, Hitoshi Sakimoto, I mean, you never see, Studio Gonzo!"
"Fine. Fine. Fine team, did not like the game."
"Why not?"
"Did not... Couldn't get into it."
"What didn't you like about it?"
"It insists upon itself."
"What?"
"It insists upon itself."
"What does that even mean?"
"Because it has a valid point to make, it's insisted!"
"It takes forever memorizing the scoring route; you spend like six and a half hours on Stage 3... You know, I can't get through, I've never even finished the game. I've never seen the ending."
"You've never seen the ending?!"
"How can you say you don't like it if you haven't even given it a chance?"
"I agree. It's not really fair."
"It's outrageous."
"I have tried on three separate occasions to get through it, and I get to Stage 5."
"Yeah, it's a great stage. I love that stage."
"I have no idea what they're talking about. It's like they're speaking a different lang... You know, that's where I lose interest in it."
"You know what, Anon..."
"They're speaking Japanese!"
"The language they're speaking is a language of subtlety; something you don't understand."
"I love Cotton Boomerang. That is my answer to that statement."
"Exactly."
"Well, there you go."
"Whatever."
"I like that game too."
>>
>>738404412
all their clears are spliced and savescummed
it's just dishonest longplays
>>
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>>738404412
Sans is literally impossible tho
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Gameplay Density bros…
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>>738404482
Facts
>>
>>738397081
I wish I could appreciate the genre as much you do. I like them and want to love them, but once I get far into a shmup and it's so hard you have to make savestate and grind the shit like it's a job, I just can't stick around.
>>
>>738404496
Haha super high gameplay density amirite, by the way how do I set the games up on MAME?
>>
>>738404476
>their clears are spliced and savescummed
Is that why Mork stopped streaming?
>>
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One thing people underestimate about arcade shooter design is how much sense autofire makes, not just for gameplay, but from a business perspective.

Arcade machines were commercial products first. Operators wanted cabinets that attracted players, stayed reliable, and required minimal maintenance. From that angle, forcing players to mash the shot button endlessly seems counterproductive.

Heavy manual tapping increases wear on buttons and switches. In shooters where firing is constant, players can hit the button thousands of times in a single session. That creates unnecessary stress on hardware and leads to more repairs, replacements, and downtime. Autofire solves this immediately by reducing excessive inputs while preserving the exact same gameplay function.

From an operational standpoint, it’s simply more efficient.
But the bigger issue is accessibility.

Arcades were highly competitive environments. A cabinet had only a short window to grab someone’s attention before they moved on to another machine. Without autofire, many shooters created a bad first impression because the player’s initial experience became physical fatigue rather than engagement with the game itself.
>>
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>>738404290
>>738404181
24 years later and it still has the best vidya cover art ever.
>>
>>738404985
The meme doesn't apply when no one intelligent is playing shmups
>>
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>>738404924

A casual player approaching a shooter without autofire often spends more energy rapidly tapping than actually learning enemy patterns, positioning, or survival strategies. Instead of thinking about routing or resource management, they are focused on hand strain.

That is poor onboarding.

Autofire removes that barrier and lets the player engage with the systems that actually matter:
movement,
timing,
pattern recognition,
resource usage,
and scoring mechanics.

The challenge becomes the game itself rather than finger endurance.

At high-level play, this becomes even more obvious. Many serious shooter communities already treat autofire as standard because modern STGs are balanced around sustained firing and dense bullet patterns. The genre evolved beyond testing raw tapping speed years ago.

And that raises an important question: what skill should shooters actually reward?

Strategic routing?
Precision movement?
Situational awareness?

Or simply the ability to rapidly press a button for extended periods?

Those are completely different forms of difficulty.

Ironically, autofire often increases expression and depth because it reduces unnecessary physical strain. Players can focus more attention on decision-making and execution rather than exhausting repetitive inputs.

From both a design and business standpoint, autofire is not a casual simplification. It is a practical improvement that makes arcade shooters more approachable, less damaging to hardware, and ultimately more focused on meaningful gameplay.
>>
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>>738404641
This isn't really a shmup issue and what I've always been trying to get at. Like when I was a little kid my neighbor gave me their NES and I just played those games over and over until I learned how to beat them. And it's not just limited to video games, you got study to learn chess, if you want to learn sports you have to practice. Like Chad Thundercock was a star pitcher because every night after school he threw a ball at the fence for 2 hours, he wasn't born that way. I want people to understand games aren't like these adventures you passively consume, it's the joy of learning and natural progression, there needs to be obstacles you cant intuitively overcome. Hopefully you find a game someday that makes you understand that.
>>
>>738404290
Can she fit it in
>>
>>738404924
Nah it's like l canceling in melee. It simply feels good to press buttons
>>738404641
>once I get far into a shmup and it's so hard you have to make savestate and grind the shit like it's a job, I just can't stick around.
start with an easier game or dont do savestate grinding or limit yourself to only 1-2 hours a day etc
If you're an 8 hour a day gamer I can see you hating shmups. If you're a hardcore god gamer that only has 1-2 hours a day they're literally perfect
>>
>>738405101
All that waxing poetic and you can barely eke out a casual playthrough spamming bombs. Both a tranny and a poser.
>>
>>738401378
Not about Undershit but I dislike watching his videos. It always feels like he takes the easy way out when he plays these games, then his audience will take his opinions as gospel
>>
>>738405492
Well quite frankly those NES games break a little too easily for me these days, so for me shmups feel like the endgame when it comes to building on that behavior I learned as a kid, these are the most engaging single player games i can play. Like you got grown ass 30+ year old men struggling to beat mega man 2 for the first time like it's the hardest thing they've ever done in their life, that ain't me, im not trying to recapture some childhood i missed out on retroactively, im moving on to other things. So if they provide a challenge while being well designed and interesting that's good and I want more of that. And another thing, when you try to learn a game like that, it's positives and negatives become really obvious. Shmups are like 20-40 minutes long, you're gunna know that game more intimately than your penis by the time you're done with it, so if a game holds up after all that you can be damn sure it's good. When you're playing some 60 hour long movie game it's easy for people to overlook bad design, no one is designing 60 hours of nonstop perfected game design.
>>
>>738405101
>You should use games to learn and practice
>Unless you learn and practice to show me up, in which case you're weird and schizo and please leave me alone, you're making me uncomfortable
>>
>>738405889
>he takes the easy way out when he plays these games
When you're good at a game you make it look easy.
>>
The spacing and routing Chad vs the parry and inertia virgin.
>>
>>738405991
>Shmups are like 20-40 minutes long, you're gunna know that game more intimately than your penis by the time you're done with it
Considering you cut yours off, that's not saying much.
>When you're playing some 60 hour long movie game it's easy for people to overlook bad design
Why do you retards only play AAA dogshit and shmups? You are aware those are the minority of games released?
>>
>>738406031
>I've learned 1 game you didn't care about out of sheer spite, clearly I'm free of guilt now and can spend the rest of my life consuming boring slop
I'm not sure what you expected man, as long as you play slop you're a faggot in my eyes
>>
>>738406051
nah, dude had to cheese the easiest touhou game for an LNN that 100 other people already did legit
>>
>>738405098
Does Mork, or I guess Boghog who comes up with all the opinions presented in these videos, know there are plenty of games where you just shoot as long as you're holding the button without needing fucked up controller cheats?
>>
Best shmups on the neo geo? I had a hard time enjoying Pulstar.
>>
Autofire is cheating in the same way savestates are. You should use both anyway.

Autofire isn't cheating if it's built in by default, like on a Turbografx controller. Just like savestates aren't cheating if their built into the game via a quicksave option.
>>
>>738406147
>Why do you retards only play AAA dogshit and shmups? You are aware those are the minority of games released?
post your 3x3 or whatever chud
>>
>>738406301
Blazing Star is much, much better than Pulshit.
>>
>>738406373
>3x3
Stop making those threads with your shit 3x3 faggot
>>
>>738406159
So you got mogged by a slopeater? This isn't a good look for you, man. Also
>guilt
Lmao guilty of what? Not gaining your approval?
>>
>>738406301

Zedblade. The OST is a banger
>>
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>>738406147
>Why do you retards only play AAA dogshit and shmups
Compare ninja gaiden to god hand

Ninja Gaiden
https://youtu.be/LNEedKxmjKc
God Hand
https://youtu.be/HX7suw-7hRY

Like there's so much downtime in NG compared to GH. GH is always switched on, there's so much fun routing and little tricks to learn, even the input is novel. Clearly NG is xbox dudebro shit, I don't care what mork says about it.

You guys say this shit about you didn't play this or that but wtf do you even mean, all I see in the catalogue is rpgs and roguelite deckbuilders, this is all stuff you just passively beat your head against.
>>
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>>738406445
make me bitch
>>
>>738406445
post shmup 3x3
>>
>>738406605
There aren’t 9 good shooters.
>>
>>738406605
Call of Duty 1-9
>>
>>738406301
NEOGEO isn't home to the greatest shooters because they had a policy, no games that forced you to rotate the screen.
It sounds stupid at first but if you take into consideration the 2, 4 and 6 slot MVS boards it makes sense.
>>
>>738406779
LoL wUt nO HaLo???
>>
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>>738406373
This is how I'm feeling currently.
>>
>>738406929
No I'm not trans
>>
>>738406172
>cheese
Only touhou fans say stupid shit like this
>>
>>738406686
Batsugun
Einhander
Grind Stormer
Gradius III
Gradius Gaiden
R-Type III
R-Type Delta
Thunder Force IV
Thunder Force V
Battle Garegga
Armed Police Batrider
Giga Wing
Giga Wing 2
Mars Matrix
Darius Gaiden
G-Darius
Astebreed
Hellsinker
Crimzon Clover
Raiden II
Raiden IV
M.U.S.H.A.
Super Aleste
Kingdom Grand Prix
Sexy Parodius
Devil Engine
Drainus
Metal Black
Border Down
Psyvariar Delta
Psyvariar 2
Under Defeat
Zero Gunner 2

There. That's all just off the top of my head, AND I even avoided falling back on Cave and Treasure.
Your turn.
>>
>>738406965
Post your sin and punishment 1cc
>>
>>738406575
God Hand is fucking terrible. One of the worst games Capcom ever shat out. Biggest forced meme in gaming, there's a reason every run of that pure garbage on youtube is an obvious TAS.
>>
>>738406985
all shmupniggers do is cheese video games
rhythm games could never.
>>
>>738404315
>>738406225
new 'hog
>>
>use the switches on the controller that came with your system
>uhhh you are cheating bro
>>
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>unironic twitter trannies ITT
>>
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>>738406897
>Psikyo needs money
>Shits out a rearranged Strikers 1945 II with one unique boss and everything else comically downgrade oh and purple bullets those are popular these days!!!!
>Game also isn't even a proper verizontal but runs in yoko mode like some console port.
Soundtrack even has that muffled early launch title sound to it, they really didnt give a shit
https://youtu.be/Hwm6PLQ3X6s?si=gZOoaO_7UQehVyum
>>
>>738407116
That was 2 months ago sister
>>
>>738406965
>Megaman X
too easy beat it as a kid
>Castlevania rondo of blood
2ez
>Crazy taxi
Not a good game, you put it here to virtue signal about the arcade
>resident evil
really meh, you put it here for historical impact or some shit

Sin and Punishment, thief, and dragon force I have yet to try but they look like decent games, good but not great.

Wild guns you put on there to virtue signal and considering how shit phantasy star iv was to me I'm pretty sure shining force ii is also shit
>>
>>738407050
>I have to learn it so it's bad
>>
>>738407050
Nah God Hand is amazing compared to fucking Ninja Gaiden for the xbox. That game gave me AIDS. God Hand was actually fun
>>
>>738407329
>Not a good game, you put it here to virtue signal about the arcade
What a colossal faggot, seriously. If you don't like Crazy Taxi then you know literally nothing about video games.
>>
>>738407470
Yo that looks baller
>>
>>738368968
This fag is gonna tear down the starfox 64 remake
>>
>>738407116
He's basically saying more good things would be more good. There's nothing to really disagree with there. Still, a port of an arcade game needs to be exactly like the arcade game, and any arranges or whatever are a bonus.
>>
>>738407470
You're virtue signalling hard right now. this shit is like daytona usa or cruisn or whatever. Forza is way deeper and better
>>
>>738406992
Adding to this:
Castle Shikigami II
Castle Shikigami III
Blast Works: Build, Trade, Destroy
Warning Forever
Samidare
Bike Banditz
rRootage
|][-@I7 in vitro
U.N. Squadron
Hyper Duel
Blast Wind
>>
>>738407325
There is no way in a million years MVS could properly run an SH2 era psikyo game, it's like an nes trying to run n64 games.
>>
>>738406992
>Crimzon Clover
Slop, or so I've heard.
>>
What's up with the onimai spam?
>>
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>>738407670
I already know you're a retard with zero tastes or knowledge, you don't need to keep proving it.
>>
>>738407747
It's a ChatGPT list
>>
>>738407761
obnoxious fartsniffing troonimai avatarposter is board culture
>>
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>>738407878
this!
>>
>>738407773
You outed yourself as some virtue signalling faggit that never actually set foot in a real arcade. No one with skill plays those types of games, they are casual bullshit like claw games. If you really knew the arcade you would put up a rhythm game or at least a fighting game even. And if you knew racing you would put up literally anything that has time trials, mario kart time trials is even better than this garbage
>>
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>>738407116
Using macros in fighting games/beat em ups and all others ain't cheating either if you only care about "efficiency" dumb fucking niggers. It's fun to hit buttons. And realistically it only can get tiresome when you are playing with a pad anyway.
>>738407249
If the devs designed stuff around auto fire then it's not cheating, if they didn't then it is. It's really that fucking simple.
>>
>>738405101
It's a shmup issue for (me). Yeah games with depth that require mastery are awesome and pretty much required to be truly engaging for me as well..
but the issue I have with shmups is that their difficulty feels "wrong" to me. The path to mastery is so opaque, impossible to truly see that improvement isn't fun. Unlike action games, where you can discover combos, optimize strategies, learn enemy tells, or find i-frames, in shmups it's just you versus the tiny hitbox on your screen. There's no real in-game system or mechanic to master. You can learn bullet patterns, but half the time the execution barrier is so high that it doesn't matter if you've seen them a thousand times. It all comes down to pixel-perfect positioning in the end, and it's not something I can justify sitting down to just learn and do when I can perfectly see myself sitting down for 100 hours and still not getting the clear on some of the hardest game.
>>
>>738407959
You literally know nothing. Stop embarrassing yourself already, poser.
>>
>>738396775
The argument is that they're the best actions games because the gameplay is the most pure, dense, and intense. But that only matters if you value those things more than every other element that makes a game fun. There's an entire world of other kinds of games, like adventure games, that have nothing to do with this analysis.
>>
>>738407712
Apparently it wasn't even originally scheduled for a Japan release which is why it lacks a proper Japan region setting in the dip switches. There's only USA & World
Also am I the only one who thinks the pink bullets clash awfully with the games look?
https://www.youtube.com/watch?v=EKT2bKsfYC4&t=1202s
>>
>>738407970
When I played marvel people used macros for dash inputs, I didn't but people did do it. They're even build into fbneo. Like is hitting three buttons at exactly the same time 50 times a match really an essential part of mvc1? It's an interesting argument.
>>
>>738407773
No way someone posted Daytona 2001, based. This game is so underrated..
>>
>>738407970
>If the devs designed stuff around auto fire then it's not cheating
If you port a game to a console with turbo switches as standard then the use of turbo is there by design. The developers can't feign ignorance in this instance. If the game becomes easier than in the arcade due to no adjustments to accommodate this then it's a conscious decision by the developers to make the home port easier.
>>
>>738408028
>Unlike action games, where you can discover combos, optimize strategies, learn enemy tells, or find i-frames
You are playing action games badly. What the fuck do you mean discover combos lol
>>
>>738407095
Rhythm games are pure execution. You either hit the note on time or you didn't. In the really difficult ones, if you missed a note you die and start over.

Shmupnegros can flail around and luckshit their way through parts of the game, plus they have lives and bombs to cheese anything hard even more.

TLDR play ADOFAI.

https://www.youtube.com/watch?v=QzUE9OtW-wA
>>
>>738408028
>but the issue I have with shmups is that their difficulty feels "wrong" to me. The path to mastery is so opaque, impossible to truly see that improvement isn't fun.
Dodge the bullets nigga lolwtf.
1cc stage 1, 1cc stage 2, 1cc stage 3, 1 cc stage 4, 1cc stage 5, then 1cc the whole game. that's the path
>>
My arcade stick is really big and heavy, so I get too lazy to pick it up by the end of the day. Because of that, I only play shoot ’em ups on the weekends, and I don’t have time to get better at them.
>>
>>738407824
No, I'm sorry but I literally spent about 5 minutes typing all of that up. Just because you don't like something doesn't mean it's AI.
>>
>>738408091
>like adventure games
sam&max is dope. books are dope. they're not video games tho
>>
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>>738407563
>Using macros in fighting games/beat em ups and all others ain't cheating
Absolutely not you fucking retard
https://www.youtube.com/watch?v=2WhbSNP_zF4
He's acting like Undertale and Cho Ren Sha don't have autofire because the devs are fucking retarded rather than because they made a deliberate design choice to not make more derivative Caveshit
>>
>>738408196
adofai's """cheese""" is you use another button to press a note. so enjoy the 32+ key video game
>>
>>738408132
It got a bad name on release because the original Japanese version had really sensitive steering, with it being made for the racing wheel and not the analog stick. The US version lets you lower the sensitivity so it's playable on a normal controller.
>>
>>738408276
Books aren't games? Yeah, no shit. The adventure game genre existed before shmups. And that's only 1 example.
>>
>>738406992
bro just went to wikipedia and copy pasted shmup names he never played lol
>>
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>>738408457
lol
>>
>>738408457
I literally typed it up off of memory, then realized I forgot a few and posted this >>738407682
Jesus, you schizos are fucking faggots. Just because something would be too hard for you, yourself, to think up and type out doesn't make it AI. Faggot.
>>
>>738408416
Dude zorq or whatever has an entirely different lineage. They're not in the same category at all
>>
>>738408198
>Dodge the bullets nigga lolwtf.
Yeah good idea. How though?
>Stage 5
Ah yes the stage that walls you with bullets with absolutely no room to work with.
>>
>>738408552
No one believes you.
>>
>>738408615
what game? if you can 1cc stage 4 you can begin to tackle stage 5
>>
>>738408660
Just because you don't doesn't mean nobody does. You can't speak for everyone. Go touch some grass.
>>
>>738408496
why do manga artists always just trace photos like that
there's no way they actually drew that tray
meanwhile in west you get blacklisted forever if caught tracing
>>
>>738408576
They're video games. Simple as, and prove me wrong. You're already a retard for invoking "books".
>>
>>738408098
You have to understand that the neo geo is like 95% shovelware. This is SNK's speciality, and something they continued after the neo geo. SNK is more about ripping off arcade owners than pushing out good games, everyone developing for the neo geo knew the deal.
https://youtu.be/KmnOpFinODU
Like when people tell me they're a fan of snk stuff this is kind of why I'm like, man, really, are you actually playing their games?
>>
>>738408332
>use another button to press a note
The good creators know about that. The chart I linked is 10 keys only with increased accuracy requirements.
>>
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>>738368968
if autofire is not cheating, then hitting a button really fast is skill. And if that's what we call skill, then it only serves to belittle the actual player control. Imagine telling someone to look at this picture and informing them that the REAL skill is how the player doesn't stop hitting a button
>>
>>738408615
>How though?
Learn techniques like tap dodging, restreaming, etc. Apply them to the stage design.
>>
>>738408847
lmao i didn't see it was fucking HALL
>>
>>738408958
>omfg so many scary bullets
99% it's either a streaming pattern or the player fucked up
>>
Why do some games not use autofire? Often the shmups I've played without it basically just require you to mash fire and I don't understand the advantages of asking users to do that
>>
>>738409204
Incompetent developers 40 years ago would rather say it was intentional instead of admitting they didn't know how to code it
>>
>>738409204
I think the older game developers genuinely believed this was a good skill check.
>>
>>738409420
This is actually the case for metal slug, where the game would lag if there was too many bullets on screen, but snk could neither design the game around it, nor think to limit the amount of projectiles on screen.
>>
>>738409420
And how did they cope with that? They turned everything into damage sponges. The thing RPGs are literally accused of doing.
>>
>>738409704
Too true sister
>>
>>738408760
No hxh is actually just like that
>>
>>738407325
Oh and I noticed that certain enemies feel like they stick around a bit too long before dying,
This confirms it
>ボスをはじめとする敵の耐久力が全体的に上がっており、自機の攻撃も一撃必殺というほどの威力があるものが減ったため、サクサク敵を破壊できるテンポの良さが長所だったストライカーズとしてはやや爽快感に欠けるきらいもある。

I cannot find a single interview about this game either. Strikers 1945 PLUS was also published by SNK and released late as 1999, I wonder if this game was a result of SNK feeling threatened by CAPCOMs STG project in the late 90s that resulted in Dimahoo, Progear, Mars Matrix and Cannon Spike.
>>
>>738409204
Mashing is like strobing lights and loud screechy noises. It's something that grabs your attention right away using minimal hardware and effort. Only in retrospect can everyone see just how badly it sucks to experience over long periods of time
>>
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>>738410090
Probably not since psikyo and capcom are buttbuddies
>>
>>738408205
What did he mean by this
>>
>>738411456
his stick is bigger and heavier than yours chaptranny
>>
>>738411520
Put it in your lap, idgi
>>
Do you have to switch genders to be good at these games? Asking for a friend.
>>
>>738411698
You're gunna have to man up for once, so yeah
>>
>>738411698
yes, you also lose the ability to play anything else
>>
>>738411734
I'm already a man, sorry to disappoint you.

>>738411762
Oh, no thanks.
>>
How did gender become so subverted that being a lazy slob at video games became synonymous with being "male", like putting in effort, learning, and not being discouraged is a female activity
https://youtu.be/Dj37uVZphXE
>>
I did not care for Akai Katana.
>>
>>738412084
Bro no one did
>>
Well, if the accepted scope is
>I-I could have pressed just as fast each time if I wanted to, I'm just saving my delicate joints
Then save states are perfectly fine to avoid wasted time getting back to where you were
>>
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>>738412043
It's not a male or female activity, it's a tranny activity. Hope that clears it up.
>>
>>738412437
>I-I could have pressed just as fast each time if I wanted to, I'm just saving my delicate joints
No one said that
>>
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>>738412567
>/v/ used to call people casual an insult
>now /v/ is all casuals with no ammunition so they just scream about "trannies"
Dang...
>>
>>738368968
It's cheating but some games are so fucking obnoxious that fuck them. Playing Champions of Norrath, for example. Action RPG where you're button mashing hundreds of enemies for hours and if you're playing a martial character you're mainly just pressing attack. By default you have to push the button every single time. I don't feel bad about turning on autofire in that so I can just hold the button down and move around with the stick
>>
>>738412678
>causal as an insult
they were also trannies
https://www.youtube.com/watch?v=0uf1w_3vFGc
>>
>>738412414
Why has it received so many ports over better games like Espgaluda 1 or Futamushi?
>>
>>738412678
Arcades are for casuals. Touhou is the real deal and what's up.
>>
Can someone explain why autofire wasn't included from the start when shmups were first being made? Was it a hardware thing? Could they not program it? Or was it because the first shmups were shit like space invaders and you were only shooting like once every two seconds anyway?
>>
>>738412887
Newer
>>
>>738413048
Incompetent development teams and retards back then genuinely thought mashing was a skill. Look at the early Mario Party games.
>>
>>738408303
I thought that skelly had boobs in the thumbnail.
>>
Should I try using BFI on my LG OLED while playing these? Does the better motion clarity make a difference?
>>
>>738413048
There's something visceral about going to the arcade and playing a shmup that makes you mash the fire button. Pressing buttons simply feels good.
>>738413153
It's about immersion more than skill.
>>
>>738413413
yeah definitely. and use a crt filter for sure
>>
>>738413462
so you have adhd
>>
>>738413048
>Or was it because the first shmups were shit like space invaders and you were only shooting like once every two seconds anyway
This is the initial reason, which is due to hardware limitation. Then when that limitation was gone you had devs thinking like mashing faster is a legitimate mechanic. I'm sure its hard to imagine but not everything was perfected immediately. Like they didn't know autofire was gunna be the preferred method of play, but cabs with autofire were more popular so they had to adapt.
>>
Autofire in a shmup is absolutely justified.

Most modern shmups use two buttons, the fire button doing two functions depending on if you hold it or press it repeatedly, and the bomb button doing a bomb. The JAMMA arcade standard supports 3 buttons per player without any additional hardware, 4 if you do some code trickery. That's up to two extra buttons that you could assign either of the fire functions to instead of having one button do two things.
>>
>>738413550
I own a CRT, I played some Famicom on it earlier today, but I don't see the appeal of CRT filters. In fact I don't perceive any aperture grille effect on my CRT as it's so subtle.
>>
https://shmuplations.com/psikyo/

Okamoto: Yeah, that’s all that game was suited for. Damn! What a good story. Well, let’s get this conversation back on track. (laughs) Nakamura, what STGs do you like?

Nakamura: The first Gradius.

Okamoto: I like that too, and I bought it. I was really surprised to hear that one of my colleagues at Konami made it. Even today Gradius is a classic among classics.

Nakamura: Around this time in STG history, I started to be able to beat those Yankees. (laughs) You couldn’t just rely on reflexes anymore, and you got better at these new games the more time you put into them.
>>
>>738413048
money
not that they wanted to save it, but that they wanted more of it out of you in case you couldn't mash
>>
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If I ran an arcade I'd put in autofire hardware + extra buttons, 1 row for normal press, other row for autofire.

I would even make a button with a macro for two button presses with autofire for Final Fight and AvP supers etc.

The buttons would also light up real fast for autofire and momentary for normal presses. A dipshit like me can think of something like this but these boomer arcade owners don't know shit. pic unrelated.
>>
>>738408047
Is that from a youtube playthrough? linkify
>>
>>738413978
>If I ran an arcade
It wouldn't matter, people will spill soda and beer all over the machine and smash the buttons
>>
>>738412914
Your gay and possibly a tranny
>>
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>>738414061
>Is that from a youtube playthrough?
No it's from one of my runs I recorded.
>>
>>738408303
I didn't say anything about macros in fighting games or even imply an opinion about them. Maybe if you squint really hard you might construe the phrase "good things" as referring to those. I meant arrange modes like I said. A modern port of an arcade game doesn't need to add a new arrange mode, but it does need to play as closely as possible to the arcade game.
>>
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>>738413654
>which is due to hardware limitation
Uh Oh, muh hardware
>>
>>738414210
It's due to the hardware limitation of the CPSII that MarsMatrix is a one button game.
Damn what was CAPCOM thinking?
>>
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https://www.youtube.com/watch?v=_s99XmE-6DY
https://www.youtube.com/watch?v=ADFT0EAfeyM
https://www.youtube.com/watch?v=Scu2dUugFME
https://www.youtube.com/watch?v=tm9tWT1Aois
>ruins a whole generation of shmups with his "le tapping takes skill"
>>
>>738414125
My gay what?
>>
>>738414210
Man there isn't a single second of this game that doesn't have sprite flickering
>>
>>738414326
>Damn what was CAPCOM thinking?
To be fair, Mars Matrix's arcade controls were nothing short of genius. (though I do admit the Dreamcast version's multiple button mapping was better)
>>
All you do in a shmup is move and shoot so using autofire is removing half of the interaction. Either fire rate/onscreen bullet limit should be so limited that using autofire gimps your aim or hold/tap should fire different weapons. Anything else is bad design and betrays a lack of effort by the developers.
>>
>>738414424
based
a
s
e
d
>>
>>738414603
A game where you're just supposed to hammer one button as fast as you can the whole time is disappointing, both because you're going to get carpal tunnel and because there's no decision making to be made. Games like Dodonpachi, Radiant Silvergun and Mars Matrix at least make you decide which shot type you'd like to use. I agree that fire rate should be limited and there should be different attacks available at the same time.
>>
>>738414491
As good as the Famicom was I genuinely think the Master System with its R-Type, Fantasy Zones and Power Strikes was a more pleasant experience. Hell I even enjoyed Space Harrier on the SMS to some extent, for an 8-bit system it's rather awesome.
>>
>>738368968
I played Dondonpachi yesterday how the fuck do you play this game without continues? The bullets are barely viewable if it's overcrowded since it's just vomit
>>
>>738414959
Recca is a legit incredible feat of engineering but I have honestly never played a console shmup where I walked away feeling like it was one of my favorites, which kind of makes the comparison toothless
>>
>>738415265
shut up chapjeet
>>
Just downloaded Touhou 8, what am I in for
>>
NAMCOs final shooter
https://youtu.be/GOlSrSJxZRQ?si=vgJP2Pflbkx5DkPK
>>
>>738415378
8 touhous for sex
>>
>>738415350
>shut up chapjeet
>>
>>738415265
Raise your monitor's contrast or use a scanline filter which should have the same effect.
>>
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>>738414424
that face

I have a random pic of that nig from 2010/11 ish when I was modding arcade sticks.
>>
>>738415415
How come Japanese losers can record themselves with handcam no problem but westniggers cry about it for several months?
>>
>>738415415
>WR isn't even a clear
>>
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>>738415265
There are two major types of bullets. Shots that are aimed at you, and patterns. Shots that are aimed at you can be herded or streamed by tap dodging, (literally move with gentle taps, less is often more) and their trajectory can be manipulated in order to restream them in another direction. Patterns typically create "lanes" or safe spots to be in. You can also avoid patterns entirely by macroing, the opposite of tap dodging, big sweeping dodges, but if you do this haphazardly aimed shots can get jumbled and wall you. So if you know you'll never get hit by aimed shots if you keep moving right to left and left to right, all you have to think about is navigating lanes or quickly hammering down high priority targets that'll spit out a lot of bad shit if they don't go down fast. Give it a few days. I honestly advise looking up like 1-alls specifically and seeing how other casual survival clears are routed, at some point.
>>
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>>738392510
Are you okay?
>>
>>738415738
I would not listen to her, she can't even handle Touhou games on Normal.
>>
MORK IS CUTE!

C-U-T-E!!!!
>>
>>738415378
Starting HRT within a week.
>>
>>738415987
https://youtu.be/xbpj6oCYapQ
>>
>>738415265
They were supposed to be played on high constrast CRTs with perfect response times and motion clarity. I'm afraid your IPS slop just can't compete.
>>
>>738415738
thank you chatgpt
>>
>>738416074
>fails to read
>posts an easier game
Reading isn't your strong suit, nor is playing shmups.
>>
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>>738407249
I see your and raise you
>>
>>738416187
>ketsui is easier than touhou normal
:|
>>
>>738416074
i have more respect for touhou easy mode fails than savescum slop
>>
>>738416256
That's cool but that's not something you got with the console itself, thankfully. Just looking at it makes me feel uneasy.
>>
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>>738369142
>>738403930
>>738370602
its fine to feel this way and genuinley I wouldn't want to tap the hell out of a button constantly, but you want to change a game to be something else it isnt, you just dont like playing this. It's ok, I admit to that too.
>>
>>738416370
Can you really say you like playing shmups if you didn't play them in a Japanese arcade in the 90s?
>>
>>738416370
>you dont like Doom unless you play it in 200p at 24fps
>>
>>738406393
Pulstar pulls you in with that awesome intro but then you are playing a worse version of R-Type.

Or idk, maybe it's better but not being able to move the force pod around I kept on wondering what the point was.
>>
>>738416570
>ayo lemme get the big burger but can I get a burrito instead?
>>
>>738416570
Doom runs at 35FPS.
>>
You know, I think I've figured out what the problems with these threads are: casuals of all breeds (touhou, rpgs, etc.) despise me for the simple fact I don't stopp to their level. They cannot stand how stoic, nonchalant, and generally unaffected I am by everything. I do not engage in petty drama. I do not entertain the babbling of retards. I merely play the games, and I do it well. Normalfags who are only here for gossip and can barely play a Kirby game hate that, and they try to take me down a peg. But it will never work. I will never let you win. I will continue honing my craft, and you will watch and seethe, secretly knowing that interacting with me will be the best thing that ever happened to you.
>>
>>738416637
But I did have breakfast this morning
>>
I don't like autoshoot but I like it when you can hold the shoot button.
>>
>>738406301
Last Resort
Aero Fighters 2
Blazing Star
That's it.
>>
>>738416815
2hu kinda kino doe ngl
>>
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I spent the last 24 hours trying to beat Sans and I just can't do it. How do you faggots even play this?
>>
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>>738416821
made me laugh
you're cool
>>
>>738416965
don't be trans
>>
>>738416965
See, if you played an actual game, like Touhou, you would be prepared for this sorta challenge
>>
>>738406897
Not even that but they're just too plain even for horizontal shooters. There's nothing like Sidearms for example.
>>
>>738416965
There are two major types of bullets. Shots that are aimed at you, and patterns. Shots that are aimed at you can be herded or streamed by tap dodging, (literally move with gentle taps, less is often more) and their trajectory can be manipulated in order to restream them in another direction. Patterns typically create "lanes" or safe spots to be in. You can also avoid patterns entirely by macroing, the opposite of tap dodging, big sweeping dodges, but if you do this haphazardly aimed shots can get jumbled and wall you. So if you know you'll never get hit by aimed shots if you keep moving right to left and left to right, all you have to think about is navigating lanes or quickly hammering down high priority targets that'll spit out a lot of bad shit if they don't go down fast. Give it a few days. I honestly advise looking up like 1-alls specifically and seeing how other casual survival clears are routed, at some point.
>>
Why are shmup threads so much faster than touhou threads?
>>
>>738417217
Trannies
>>
>>738416256
>slow on these gamepads was often just turboing the start button so you'd constantly be pausing and unpausing to simulate "slow motion"
SOUL
>>
>>738417309
best part is the dpad imo
>>
>>738416815
holy based
>>
>>738417217
the 2hufags were the normal ones all along
>>
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>>738368968
If the game by its design expects you to always be shooting, ie there's hardly ever any incentive to not be shooting, then there best fucking be some other really fucking beatific developer vision for wanting players to build up lactic acid in their hand muscles for all of the gameplay's duration.
>>
>>738368968
>electric midwit
Get ye gone.
>>
>>738417651
>being a normalfag
>>
>>738415378
1cc within a week
>>
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Speaking of shmups, I finished this one yesterday first try (normal). It was fun. Hard mode looks nothing special, but I haven't finished it on hard.
>>
>>738417757
by finished you mean 1cc?
>>
>>738417757
Gz
>>
>>738417737
Better than being a tranny
>>
>>738417708
>the virgin reddit tradeoff balanced design vs the chad push buttons gud
>>
>>738417217
most toho-fans got into toho thanks to other games or media, so they only post cute pics or dumb fumo pics. Few of them have played the original toho games because they are hard.
>>
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>>738417856
It's the opposite. Virgin trannies are the ones who would enjoy taking it up the ass.
>>
>>738417814
yeah, but the game doesn't allow you to continue if you waste all your lives anyways.
>>
i count at least 5 onimai posters
>>
>>738417851
Wrong!
>>
>>738369142
It depends. I used to agree with you some time ago, but there are games that I've played recently, where adding some delay/friction in giving the players more choices to micromanage and think about in the middle of the action before actually pressing the buttons ended up being a huge part of what made them satisfying to master in the first place.
You control the buttons you press. Rhythm games and adjacent (like Crypt Of the necrodancer) easily show why. A huge component of the enjoyment relies on going through complex maneuvers without even thinking about the process, even as the patterns get faster or complicated with the added inputs and potential choices available to you in higher difficulties. I think it's also why fighting games lose some appeal if you remove too much of the pure execution barrier. Making the best call at the right moment despite the added "delay" due to wider range of options (good or bad) is satisfying. In shmups this would maybe translate into switching from shooting to purely dodging to avoid visual clutter or change weapons to score against an upcoming spawn that is weak to what you're about to equip, etc. I think it matters
>>
>>738417945
>anyone with skill is trans
>>
>>738418456
Touhou players have skill and aren't trans
>>
>>738418616
post touhou 3x3
>>
>>738377367
>>738399235
>>738377367
Mork dropped his day job for vidya reviews, so he's obviously reviewing Pragmata for views. However, he did look at Crimson Desert in a stream. He called it shit in the nicest way possible (the Mork way), and it was a rare moment of Mork agreeing with IGN which is kino.
>>
>>738418717
We're so FUCKING BACK, IGNbros
>>
>>738393843
>psikyo's space bomber
I'm looking at some screenshots, and it doesn't look like a psikyo game with its artstyle.
>>
>>738418701
>look at other op 3x3s
>it's all shmuptranny shit
l o l
>>
>>738417309
A CORE MEMORY has been sparked.
>>
>>738400783
>To the retards spamming Cho Ren Sha and Batrider every single thread
what, where, and how would this be the issue
I wish those threads actually contained people "spamming" video games instead of mental illness
>>
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>>738418406
>In shmups this would maybe translate into switching from shooting to purely dodging to avoid visual clutter or change weapons to score against an upcoming spawn that is weak to what you're about to equip
I don't see how autofire interferes with this. You already stop firing to manipulate revenge bullets, delay when a medal drops, break a specific part of a boss, etc. and I have no idea what you mean by
>change weapons to score against an upcoming spawn that is weak to what you're about to equip
Like using different weapons is a thing in a ton of games. Like I'm playing batrider right now and if you stop firing you get a charge shot that can also be used to release your options in place. Or like in a ddp game you can delay shots to extend chains. Or let's keep it even simpler, shifting between focused and fast movement, because a lot shmups is executing different maneuvers to get through a hailfire of bullets and kill an enemy quickly.

Autofire effects none of this. And mash has never been a good mechanic in fighting games. No one likes this:
https://youtu.be/0v0z6kZs1BE
>>
>>738419475
>shifting between focused and fast movement
2hu MINDRAPED this nigga lmao
>>
>>738419475
Yeah you're right. I'm drunk
>>
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https://youtu.be/C26jiadjm7s
I genuinely lol'd
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>>738419475
It's crazy, you don't even need an avatar for everyone to know it's the same schizo tranny.
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>>738419592
Your r-type bro?
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>>738419812
is he seriously narrating a run he did instead of recording himself doing the run lmfao
shmuptrannies are a joke
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>>738419920
>he
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>>738419920
It's a silly gimmick run with a silly character
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>>738419997
Then do the run live like every other challenge runner instead of being yet another savescumming arcadenigger.
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>>738420190
Bro it's just a 1-all calm down
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>>738420319
>can't do a 1-all live
lol
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>>738420319
So arcadeniggers can't do the equivalent of a Touhou Hard 1cc without savestates.
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>>738397606
No one would react like this over modern gaymes. SOVL
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>>738420382
it's AI grandpa
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>>738420378
:|
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>>738396775
>Not every games need to be designed to last a half an hour, honestly
We're discussing arcade games in which a game being too long is a negative. I get where you are coming from as you wouldn't want an RPG or Adventure game to be 30 minutes.

However, aspects of arcade design would be very beneficial to other genres of video games. When you play The Last of Us, Uncharted, God of War Ragnarok, and the Final Fantasy VII Remake series, you'll notice that there are a lot of slow, walking-and-talking (I call them "walkie talkies") section that do nothing but function as bloating to make the game seem longer. This is a practice I like to call "cinematic inflation" as it uses what's essentially non-skippable cutscenes to pad the game's length. IGN and several video game reviewers tend to score longer games higher than shorter games regardless of padding.

Similar to how you wouldn't want arcade games to be too long, you wouldn't want to have too much cinematic inflation for non-arcade games as the unskippable walkie-talkies can make repeat playthroughs slow, boring and unbearable. This especially rings true for games like Final Fantasy VII Remake or God of War 2018 where NG+ playthroughs allow you to access higher difficulty levels and/or new gear. The negative effect that tactics like fetch quests or cinematic inflation have on games doesn't encourage the casual gamer to replay those games because they do not want to sit through this torture.

This is a pattern that I like to call the "Ouroboros," the snake that eats itself. Reviewers prefer long games over short replayable ones. This causes game developers to create artificially long games with tons of cinematic inflation or RPG fetch quests. The reviewers reward it with a higher than average score. This causes gamers to get hyped. Gamers buy the game, but then gamers cry about how modern gaming sucks. But it doesn't matter and the cycle repeats, because the dev got its money and scores.
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>>738420559
so the answer is no
thanks for clearing that up!
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>>738420602
Why would I care about replayability when I'm not a low-functioning autistic tranny
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>>738420559
Sorry, Touhou Normal 1cc.
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>>738420712
And here's an example of a gamer who goes against his own interests.
>trannies out of nowhere
Trannies also like whatever nerdy crap you're into, Anon.
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>>738419920
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>>738421041
DONPACHI
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>>738420602
Shmups are not necessarily arcade games.
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>>738420602
>>738420991
Video games aren't the same AAAslop you bring up every thread or arcadeslop. Open your mind up a little.
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>>738407773
thx doc
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>>738368968
When your game genre breaks just from pressing buttons a certain way you know that genre is complete shit.
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>>738421182
>Open your mind up a little.
Openmindslop
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>>738368968
I consider it a primitive form of accessibility (now that I'm in my 30s hand strain like that kinda hurts). Ideally a game shouldn't be designed around button mashing the fuck out of the controller and breaking it. That's just retarded as fuck. that being said shit like using a rapid fire trigger and some MW4 ass semi-auto gun was objectively cheating out the shitbox.
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>>738421156
This. Some of the most fun I've had with shmups is games that forego the typical arcade "5 stages in a row and aim for the 1CC" formula. Not that those are necessarily bad, but you can make games that are typical shmups but take advantage of the fact that they're not games being played on a physical arcade machine. Pic related.
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>>738420382
https://youtu.be/RLBYKIUBS7Y?t=2296
>>
chat we have to talk about the hazy haircut situation
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>>738368968
>Topic of the day: is autofire ever morally justified or inherently unethical?

If you don't want to develop carpal tunnel syndrome, I suppose it's not a bad thing to have.
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>>738421765
That's a good crashout
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>>738420602
>I call them "walkie talkies"
>This is a practice I like to call "cinematic inflation"
>This is a pattern that I like to call the "Ouroboros,
>>
>eceleb thread
>trannies and avatarfags dilating for 90% of the thread
sounds about right
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>>738420602
>We're discussing arcade games in which a game being too long is a negative.

Typical old school arcade games are designed around the philosophy of how many quarters (or tokens) can a player plunk into a machine before they make it to the end? Thirty minutes total seems like the typical play session target for a complete play through. As arcade games should feel like passive entertainment. As you are out in public playing the machine.
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>>738416370
I didn't enjoy playing Cho Ren Sha until the creator released a version with autofire, then I did. It's that simple
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>>738420602
I get it, and trust me I'm not defending the AAA garbage design here, but there is a middle ground surely, my actual favorite games being the older resident evils, MGS, mikami or kamiya's or TN's action games is not random I feel, these are highly replayable and relatively dense games (even MGS when skipping the cutscenes) while still having more meat on them an a single half an hour of action so packed in depth that mastering it isn't as rewarding as I wish it was. In God Hand when you master the game you do absolutely insane moves and style on the enemies without getting hit and you feel like a god. The same level of mastery in a shmup let's you.. dodge a lot of bullet.
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>>738369142
I was with you until the last part. Not that "passive charge" is bad, I've played a game or two with attacks that have high burst damage up front that peters out with sustained use, so it's effectively the same concept, but the idea of having to listen to a mega man charge sound at all moments of gameplay would be audio AIDs.
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>>738424764
>In God Hand when you master the game you do absolutely insane moves and style on the enemies without getting hit and you feel like a god
Huh? God Hand is all just setting up infinite loops like an old beat em up, thats why it's good.
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>>738425051
The infinites aren't cool
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>>738416597
>the force pod
Doesn't even block bullets.
It really was a shitty version of R-Type, great graphics aside.
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>>738368968
Autofire is great and legit , fuck you Revolver Ocelot!
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>>738424836
NTA but obviously you don't loop a sound effect when your main weapon automatically charges. Mega Man Star Force already solved this. Fangames and hacks usually fade the sound these days even without passive charging.

Personally I don't mind manual charging and am more interested in the opposite approach, punishing the player for mindlessly overcharging. Like how Rocket Knight Adventures has your jetpack misfire and stun you if you hold the button too long
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>>738425161
The routing to set up loops and quick kills is more interesting than going into the same optimal lengthy combo chain over and over. This is how stuff like final fight, avp, and ddsom work. It's more fun to manage your positioning and resources than to just hit a chain of buttons. God Hand is good because it has actual stage design, like a beat em up.
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>>738425478
no one cares AI schizotranny
go 1cc ufo lunatic already
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>>738425051
Aside from being good at the game involving not getting hit constantly, you'll get used to landing guard breaks against blocking enemies, canceling attacks into a dodge and doing a move that avoids the enemy's attack and hits them. Maybe that doesn't sound like much, but the game is famously difficult and most people give up long before they can do that.
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>>738426434
We're reaching incredible heights of mental illness
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>>738419592
That's one of the many things Touhou stole from Cave games.
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>>738426471
Beat Sans yet?
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>>738426471
Mindbroken
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>>738426459
To me God Hand is a game you can route for consistency. People think it's like NG or DMC and it's not. Those games remind of nudoom where you just platform through empty hallways until you find an arena then swing around on monkey bars. Games like that are slop. I want to think about how i position to kill a group of enemies, when to use a weapon, when to build resources, when to use resources, when to kick an enemy off a bridge. In NG you just naruto run to your next room full of sandbags. The only bad part about God Hand is the minigames.

Like in AvP and ddsom you're doing the same stuff as God Hand. You get OTG resets, wall combos, you can use weapons to melt bosses, you can i-frame through ranged attacks, the games are always just so busy, and the segments have genuinely different approaches. Like it's obvious the games were designed to be played in one sitting, it's like one, pardon my French, densely designed game, where as character action crap really truly does feel like each stage is disjointed. Like in DMC it very clearly feels like you're supposed to go back and replay just a singular stage for rank, instead of a gauntlet you're supposed to route.
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>>738426975
No one cares about your AIslop.
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>>738426975
stop "writing" essays tranny
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>>738426532
Well originally its from r-type, I guess, but yeah that guy is actually retarded
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>>738415378
ZUN's magnum opus
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>>738426654
Why do you keep posting this handsome fella
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>>738415378
neets
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>>738427250
That's an enby
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>>738427278
NOT VIDEO GAMES
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>>738427409
no u
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>>738427096
No!
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for me it's arcade games
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>>738427583
Nice setup!
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>>738427583
Old touhou games look significantly less shitty on a crt, shame about the gameplay
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>>738427626
thank you! :)
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>>738427654
If only arcadeshitters could beat Normal
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>>738427704
Anything with more than 10 bullets on the screen is too hard for the 2 schizos here.
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Autofire is valid and has always been valid. Sweaty faggots telling you that you didnt beat the game have their cartilage whittled down to nothing and claim superiority for nothing.
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>>738426975
that's why RE4 is the best beat em up
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>>738427945
NOOOOOOOOOO NOT VIDEO GAMES
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>>738427945
sakuya kicked my ass on lunatic, i'll try again this weekend
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>>738424764
>my actual favorite games being the older resident evils, MGS, mikami or kamiya's or TN's action games is not random I feel, these are highly replayable and relatively dense games
You can skip cutscenes in those games. You cannot skip a walkie-talkie in God of War Ragnarok.
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>>738428074
You got this brotha
>>
I love how every touhou thread is like the closest thing to violent assault over the internet in the lengths they go to prevent gameplay discussion whereas these threads are basically
>SHMUP-SAMA PLEASE NOTICE ME PLEASE PLEASE PLEASE
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>>738426554
I can't do the first attack
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>>738428156
No one cares stop larping and generating AIslop avatartranny
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>>738422179
>crashout
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>>738428258
You have a whole thread all to yourselves, what do you mean? I see exactly what's happening lol
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>>738428204
Those 7 years of arcade "gaming" were for nothing huh?
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>>738428271
what are you crashing out about
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>>738428074
GL
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>>738428156
Brother you have been given multiple chances to show off your gaming prowess and you did not take any of them. Everyone is here to laugh at you
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>>738401378
>undertale is for trannies who cares
>b-but actually look here a shmuptranny did easycore shit months after the game's release
lol
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>>738428565
>>738398515
Where's the video game discussion bro
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>>738428687
Jaimers is a shitter who does low effort clears and takes the easy way out whenever he can. He's basically a slightly more competent longplay channel.
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>>738428074
believe in yourself.
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>>738401378
my hero Jaimers
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>>738428737
>Jaimers is our hero, he's a touhou player, he's the best shmupper ever!
>removes touhou from his youtube description
>jaimers is just shit, I'd theoretically be better than him in a dbz hyperbolic time chamber!!
hooboy
>>
YWNBJ
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>>738428912
His Touhou clears are even more worthless, avatartranny.
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>>738428912
no one competent at a touhou game thinks he's good at it
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>>738429017
Maybe in like 2011 when stage LNNs were considered impressive and getting hundreds of thousands of views.
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>>738428951
Perhaps not, but I will earn their respect. I'll get better and better, eventually playing at an international level. Then, I'll get on stage, shaking hands with Ikeda himself while being recognized for my greatness. Then, my life will truly be complete.
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>>738428989
Semenfairy you are so obvious and it's not cute at all.
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>>738429094
you are giving me adhd with this .webm please pick a monitor.
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>>738429094
>I will earn their respect
There it is. The only reason why you niggers care about these games.
News flash - they will never give you validation because you are a non-Japanese pig.
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>>738429094
>touhou on normal
>subway surfers on the side
are you 14?
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>>738429094
Did you just bomb that ez mode ass looking attack
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>>738429251
>touhou
That's mushihimesama you swine.
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>>738429383
no you!
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>>738429361
Yes, it was intended. Learn how to play the game.
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>>738428989
I'm gunna keep it so real with you right now dawg. If you only play one thing you're not a shmup fan, you're a fan of that one thing, and thats fine but its the truth. I'm playing games by like 10 different devs. I don't play games by the one. single. dev you like and you crap your diaper. But you're not a shmup fan, you're a touhou fan. And that's a big difference. Cry about it homie.
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>>738429449
I accept your concession :)
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>Game doesn't have auto bomb
I sleep.
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>>738429449
ah yes. "intended"
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>>738429094
That's true bro, I played sengoku ace for the fame
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>>738426654
this dude is actually pretty chill and cool, yeah he looks funny but he isn't a tranny
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>>738429538
okay that's actually really smart and looks amazing. Did he just deep fry all that shit for like 12 minutes or summ?
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>>738415378
I stand by my opinion that EOSD is the only good touhou game.
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>>738429474
savescumming and splicing the game is not playing the game
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>>738429671
Is setting up Mame for 6 hours playing the game?
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>>738429671
thats why i record all my runs with a handcam so troons like you can't lie
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>>738429746
nah dawg
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>>738429671
It's seriously not a hard game dude, I have no idea why you find it so hard to believe I did that legitimately. I just played it because it was like unearthing crude pre-civilization psikyo cave paintings.
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>>738429746
maybe that's the fun
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>>738429785
Is talking about the OST playing the game?
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>>738429879
ima say no
>>
Every time I post in one of these threads trying to talk about shmups I get completely ignored or some schizo responds to me with an insult because he thinks I'm someone else. I'm convinced 90% of these threads are a handful of people having slapfights with each other and samefagging due to their mental illnesses and they should either be rangebanned or jannies should implement post IDs for any thread that mentions shmups in the OP.
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>not a single nintendo shmup
that's how you know it's a good genre!
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>>738429823
It's hard to believe when your only real gameplay is bombing an attack that would be in stage 2 of a Normal run in Touhou with Subway Surfers on the side.
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>>738429970
I post my clears all the time dude
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>>738429823
why do you savescum and splice your 1cc "runs"?
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>>738430079
I don't even know how that would be possible given how the score would have to be consistent between slices, (and replicating my incredibly sloppy play) in addition to posting replays off m2 shottrigger ports and the like, which you could even locate and download yourself on the leaderboards if you owned those games
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>>738415378
A Donatic time
https://www.youtube.com/watch?v=qyBMxbVb6bE
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>>738429969
You mean like this?
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>>738429968
its the onimai avatarfag responding to obvious trolls for some reason, someone pretending to be the avatarfag, and the touhou retards

sucks because these are one of the few threads where you can actually find okay game design discussion if they dont devolve into this
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>>738430332
>its the onimai avatarfag responding to obvious trolls for some reason
I'm sorry, it keeps the thread bumped and lively. It's a necessary evil.
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>>738430248
That's also a lie. Almost every run you posted was in MAME.
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>>738429968
keep lurking.
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>>738430407
it really isn't, can you shut the fuck up? i'd rather have no threads than schizos
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>>738430248
again, why do you savescum and splice your runs?
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>>738430414
I've posted runs of ketsui, rayforce, and doj on official ports. If the official port is even close to arcade accurate, I use it. You can literally use the online feature in those games to view my replays in-game.
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>>738429094
OH. ohhh nawwwww. OH HELLLL NAWWWW IS THAT ONIMAI SOMEONE CALL JIDION RIGHT TF NOW WE GOT A DIDDLY AH BLUD ON THE PREMISES ._.
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>>738430513
Shitposting obviously
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>>738426975
>no hard kms clear
kek
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>>738430596
finally an actual answer :|
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>>738430254
Oh my lawd, is that a handcam???
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>>738430716
Jaimers could never
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>>738429128
Are they playing against each other and streaming in real time or is it an honor system and they're just submitting scores?
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>>738430972
Screenshots lol
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>>738431090
Who fucking cares then
At least Touhou World Cup makes you play in real time
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>>738431090
Meriscan the only good player on here fr
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>>738431090
we used to do flash game tournaments like this in 2011. pretty sure like 90% of the players who didn't stream cheated.
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>>738431090
>my boy m_knight submitting a whole ass VHS
THE GOAT
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>>738431290
how pathetic does your life have to be that you cheat at a score submission that literally doesn't matter for anything
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>>738431330
some retards crave online validation cuz their lives irl suck ass
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>>738431402
Hey that's like the arcadetrannies here!
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>>738431402
Sounds like cope on your end
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>>738431474
Sounds just like you lmfao
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>>738431474
see >>738429094
>>
for me it's csgo



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