>in this one you literally can't Who thought this was a good idea
>THE GAME WAS A MAJOR SUCCESS CHUD, THE ABYSMAL STEAM COUNT IS BECAUSE EVERYONE WENT TO CONSOLESBut why are they 'apologizing' for the reception and spent half the year working to make the game's supposed draw optional?
I liked civ 5 but every time I try other 4x and strategy games I get so insanely filtered by the complexity. I'm so stupid
>>738396232Same, Beyond Earth gets a bad rap but give it a shot if you like V since it's very similar.
>>738396605I'll give it a try. So many people say it's bad but I never really see anyone talk about why it's bad, so it was probably relentlessly compared to V more-so than being bad in it's own right.
>>738396605it's a shame space/sci-fi 4x is so rare, I can only think of two
>>738396828Main reason it gets shit is cause, especially at launch, it felt like an expansion pack more than it's own game. It's still fun if you enjoy V and the DLC helps>>738396968Agreed, seems like it should be more common
>>738396968>Master of Orion>Alpha Centauri>Civ: Beyond Earth>Endless Space>Galactic Civilizations
>>738394570>Who thought this was a good ideaThe idea was to stop the game from being basically decided by the end game, but the solution was horrible and retarded. It might've been able to work if you switched leaders through eras but even that would've been tough to pull off
>>738396605I want to like Beyond Earth because speculative future is my jam but I don't know, something about how the tech tree worked just rubs me wrong. It made the tree look so small but every major tech has 3 subtechs that still take fucking forever to research.
>>738396968>>738397973Call to Power 2 isn't space but it is very sci fi, there are like 4 eras beyond the modern/information era.I did like some of its concepts. Improvements weren't done with a worker unit but instead a third empire currency, 'public works' that acted as an additional industry/economy sink along with research and gold. It also addressed the doomstacks vs 1upt, military units were mostly limited to 1 per tile but you had limited commanders/generals that could form army units, so you could combine something like infantry, archers, cavalry, and artillery into 1 unit for war purposes.It gets very "you already won and you're just pushing turns and perfecting your tile improvements" though.
RIP discussion, I'm always too late to get into these threads.
lol
>>738403808>V with triple the playersHoly shit
dead genre