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File: 1757927324879252.mp4 (1.6 MB, 1280x720)
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fucking outskilled
>>
>>738401401
>those graphics
What Atari game is this
>>
LOL! deadcrab
>>
>>738401401
That never gets old
>>
>>738401401
Headcrab bros... they're laughing at us again
>>
>>738401401
How well do the Half Life games hold up nowadays?
>>
>>738401772
HL1 will always be a masterpiece, especially since they finally fixed the steam version
HL2 is extremely dated by now
episode 2 is alright
black mesa rapes the legacy
>>
>>738401772
personally I think half life 2 is a perfect game. 1 is also good, I never played black mesa so can't say anything about that.
>>
>>738401907
Holy based
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>>738401772
1 is great
2 is average. The guns really suck and feel pretty underpowered.
>>
>>738401772
HL1 and its expansions are genuinely good games. I just replayed all 3 of them 2 months ago. Controls are good, level design is good, combat is fun, and the setting is great. I only find the very last portions of the game a bit of a drag when you get sent to that alien world. But honestly it's nitpicking. They are still incredibly fun to play.
>>
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These days I can't help being bothered about how hard that cliff-section conflicts with the very next area
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>>738401907
>>738401951
>>738402013
look at all these liars. 1 was fine but 2 is shit by modern fps standards
hell half life 2 was shit by the FPS standards of its time since it was competing with actual fun games with enjoyable gunplay like Halo
physics can only carry a game so much but HL2 just feels like shit to play by every metric
>>
>>738402013
I could never get into HL2 despite my love for the 1st game. The setting just didnt click with me. I loved the feeling of covert secret experiments and black operations/government cover up story. The "bad nazis and oppressors le resistance" trope always felt boring to me.
>>
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>>738401772
HL1 and the official expansions are well worth playing. I wish Valve had produced more of them, either through Gearbox or otherwise.

HL2 is decent, but Valve forgot the spirit of "maximum weirdness" and most of the game is just combat against men with guns.
>>
>>738401401
Are you playing on hard difficulty what is that health lmao
>>
>>738401772
theyre great my 4070 runs em well
>>
>>738402161
I agree, it was the same for me. Though there were some fun levels in 2 like Ravenholm and the prison level
>>
>>738401772
did a playthrough last year, level design holds up completely
>>
>>738402161
I played Half life 2 first and loved it. I then played Half Life 1 and loved it even more, HL2 is still great imo.
>>
>>738402161
It is a boring trope. But the physics playground made it tolerable enough to enjoy for the most part, and even revisit on occasion.
>>
>>738401772
HL1/Op For/Blue Shift/Black Mesa all amazing 10/10 will still be 10/10 in 1000 years
>>
HL2 always, even when it just came out, felt to me like they made an entirely different game that they then retroactively tacked the Half Life name onto. Like a tech demo for their new physics engine that spiraled out of control, so they just took all the test levels, stitched them together, and named it after a popular game they had with an open ending/sequel hook.
But HL2 plain just doesn't feel like Half Life. Never did. As a shooter it's just fine, leans way too hard on the physics and vehicles gimmick, didn't really have that many interesting weapons or enemies to stand out. Solid game, but never worth the endless praise and accolades it got, I guess people at the time were just wowed by the new engine and the things it could do.
>>
>>738402137
the middle portion of HL2 (ravenholm through nova prospekt) is extremely good, it only gets a bit shit during entanglement and follow freeman and then dark energy kind of just sucks
the first portion of the game (everything before leaving kleiner's lab) is pretty much a walking simulator, but if you've never played it, it's fun to walk around and take in the world, throw a can at a cop, etc.
>>
Here's my problem with HL2. Sure, when it released it was a graphical and engine masterpiece, so full marks for that, but I never got the ability to play it until a few years after college, and by that time every other dev had an engine that could do the exact same shit as Source could. So when I got to play it, it was all rote and trite. Add to it that the guns were unimpressive/underpowered unlike in HL1, the "boring" segments just went on for too god damned long and were tedious to get through, and there was a lot less "flavor" in it than HL1, by the time I got to meeting Grigori and getting halfway through that slogfest of that part of the game (even though I've been told time and again that it gets way better after that) I just could not play HL2 anymore and just put it down and never picked it back up again.

33% of the disappointment was the hype surrounding it and it not living up to my standards, another 33% was that it felt like so much less of a fleshed out world and environment comparatively speaking, and the last 33% was me being late to the party, which is totally on me and nothing else.

I couldn't find HL2 to be worthwhile to pick back up no matter how many times I went through the game, once I got to Grigori's segment I always ultimately got so bored I couldn't go any further.
>>
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>>738402137
>with enjoyable gunplay like Halo
>>
>>738401772
HL1 aged very well. It's the perfect blend of arcade FPS with a functional story in a fun setting like soldiers vs aliens. Most games miss that ratio, including HL2.
>>
>>738402137
>Halo
>enjoyable gunplay

Nigga, Halo (or at least everything after 2) is the most bare-bones, bullshit, brocentric and shitty FPS of the 21st century. It's only one fucking step above Cawadooty, and even THAT might be singing Halo's praises a bit too much.
>>
>>738401772
HL1 is a game from 97 but it's awesome for what it is. Level design and story are great, and something not yet mentioned itt is how well it nails its atmosphere.
HL2 is fun but honestly nothing groundbreaking. The setting, atmosphere and plot are way more boring than HL1, I agree with >>738402181.

Also, HL1's "gimmick" was that it was a quake clone but with character-driven NPCs, interactible environments, and a full, in-depth story. They went all-in on this and it made the game deserving of all the awards and accolades since.
HL2's gimmick was lol physics engine. They went all in on this and it was a cool tech demo for 2004, nowadays it just makes for annoying gimmick mechanics and does not contribute much to the rest of the game at all.
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>>738401401
Fucking OWNED
>>
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>>738403093
>nothing groundbreaking. The setting, atmosphere and plot are way more boring than HL1,
hl2 will always suffer from the sopranos curse, being so groundbreaking and having such a massive cultural impact that it's taken for granted.
also hl3 might come soon
https://www.youtube.com/watch?v=ffTYNrw876I
>>
>>738401772
HL1 is still good, I played it for the first time last year. I enjoyed it way more than HL2.
>>
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>>738402137
>with enjoyable gunplay like Halo
>>
>>738401907
well said
>>
>>738401401
Half life 1 is fucking dope. I remember how terrified I was as a kid playing these game. I also love the insanity of the story like you are some scientist doing some fucked up area 51 insane shit and it backfires and suddenly youre trying to survive the horrors your actions brought in while at the same time the govt sends in the spec ops to clean up the mess including you. Nowadays there'd be 5 trans characters telling you how racist you are and how you need communist slavery to ruin your life
>>
>>738401907
>black mesa rapes the legacy
In a good way or bad way?
>>
>>738401907
>HL2 is extremely dated by now
>black mesa rapes the legacy
You should kill yourself as soon as humanly possible.
>>
>>738401907
i played black mesa and i liked it
the only part i hated is it being incomplete and split
>>
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>>738403726
a bad way
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>>738403448
HL2's tech was groundbreaking but that's the part that agest the worst, because nowadays 22 year old engine tech is worthless on its own.
HL1's tech was shit like giving NPCs lipsyncing animations, and was not used as an end in itself, but was a means to building a better game overall. Lipsync is completely unimpressive nowadays but HL1's gameplay and storyline still hold up. HL2's tech was "wwow! bouncy cube!!" and that was the entire point, it doesn't serve the game at all other than being shoved in your face to say "wow, look how cool our engine is!". There's a few places where it's genuinely fun, like throwing sawblades at zombies in ravenholm, but those are few and far between and "you can throw objects at enemies" quickly loses its wow factor past that.

I don't deny that the tech was groundbreaking at the time, it just didn't contribute anything to the game other than the tech itself, and as such the impact aged very poorly.
>>
>>738401772
half of the fun of HL1 was booting up worldhammer and making your own death match arenas to play on LAN with your buds
>>
>>738403839
I wasn't a big fan of HL1's xen segments by any means, but there's seriously something to be said about less is more.
>>
>>738403848
It wasn't even the best. vphysics is notoriously unstable and spazzy, meanwhile Halo 2/3 physics are rock solid, you could make some crazy stuff in forge with it. cryengine physics also was way superior to valveslop.
>>
>>738403839
Man wtf that's dogshit
HL1 Xen looks really alien

I'm reminded of this wisdom that if something is cartoony or stylised, it stimulates the imagination and the mind fills in the details. But if something is fully detailed and realised on your screen, what you see is all there is, there's no room for your mind to wander. So if it doesn't nail it completely it ends up lackluster
>>
>>738401528
Quarter death.
>>
>>738402161
hl2 would have been so much better if they kept all the cool combine facilities from the beta like the air exchange and weather control
>>
>>738403940
there's this thing in fps games I like to call "the gauntlet", there's probably a better name for it but that's what I call it.

it's when near the end the game it switches gears and throws you into a new environment with new enemies that's more difficult than before, forcing you to use new tactics and switch up your playstyle, with a relentless pacing that has no downtime until the end.

that's what Xen is, that little bit at the end that fucks you in the ass just to make sure you weren't sleeping at the wheel. it's the gauntlet literalized into a different dimension with different rules. it was never meant to be very long.

some people don't like it because it forces them out of their routine, the playstyle changes too much maybe, but I always enjoy it, especially when it's well made.

think of trigens appearing near the end of far cry, going into the sphere in crysis, backtracking from the control room to the pillar of autumn in halo CE, high charity schism in halo 2 etc.
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>>738401772
HL1 not great
HL2 one of the greatest games ever made even still
>>
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>>738402013
>2 is average. The guns really suck and feel pretty underpowered.
Because the guns feel great in HL1!
>>
>>738404706
you're supposed to use cover sir
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>>738404374
Sure I get that. I just remember being really annoyed with the platforming segments of Xen though. Less "fun challenge" more "need to get the fuck over this already". Especially the final boss fight against the giant baby. On hard that shit is just annoying.
>>
>>738404706
maybe stop playing like a mongoloid
hecu take very little damage from the front by design, you are meant to flank them, they turn extremely slowly so you always have time to kill them from the rear or sides before getting hitscanned
>>
I'll just say I'd have replayed HL2 a few more times if there was a built-in option to skip cutscenes, which the anniversary version would have been a decent excuse to do infinitely.

Instead you're stuck keybinding a fast-forward button.
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>>738404706
Why would you use a shotgun in that situation
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>>738402921
>Half Life
>enjoyable gunplay
>>
>>738404706
>using a shotgun in a video game anywhere except point blank
fake gamer spotted
>>
>>738404883
Is this hard difficulty?
>>
>>738401772
Hl2 holds up so well that it was ported pretty much 1:1 to VR and it looks and plays great
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>>738401907
Very good opinion
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>>738404748
>>738404828
>>738404879
>>738404935

Wow, amazing how HL1 truthers have all these excuses and you just gotta git gud; but will conveniently shoot at armored combine with the smg from 50 feet away and that's the game's fault for having bad gunplay instead of doing this, that, or the other thing.
>>
>>738404883
enjoying hl1s gunplay is an iq test clearly
>>
>>738404883
>you can actually see 90% of the bullets pinging off the helmet while only a few actually hit and do real damage
>>
>>738404374
I think the main complaint people have with Xen is not that it's more difficult than before or too different, it's specifically that it drags on for too long.
I personally didn't hate it when playing through it but I can see where the criticisms come from. It's a combination of
>no more NPCs, no character interactions, just pure run and gun and shooting weird shaped alien monsters like any other Quake clone
>weird platforming puzzles and teleporter mazes
>some enemies being not difficult but just very irritating (the floating guys especially in open spaces)
>all of this dragging on for several chapters
It feels simultaneously underdeveloped, like they cut some content that was meant to flesh it out, and also padded and overstretched. Overall feeling like they cut the content and just left in all the padding, so you end up with an "endgame gauntlet" with no more story or progression, but which still lasts for multiple chapters for some reason.

This plus the retarded platforming headaches is why people don't like it.

>>738404794
Nah fuck you, the boss baby was cool to fight. It's not particularly bad on hard either, once I figured out wtf you're supposed to do it was a downright easy fight. I think it's really neat what they did with it, and it's also nice when things are finally happening again and you're not just running through miles and miles of brown textured caves with the exact same 3 enemies shooting at you.

Now Gonarch, that one's a fucking bitch on hard. I thought I was legit going to run out of ammo, I used up all my rockets and all my shotgun shells and was emptying my SMG by the time it died. And the fight is nothing special too.
The final boss is both cool and not annoying, much much better in comparison.
>>
>>738404883
This is exactly like the Morrowind one. Who is schizo enough to make these?
>>
Half-Life 1 is beloved, but the fact is that it brought storytelling to the forefront in a genre that was almost entirely focused on gameplay.
It’s not as if it were the game’s fault... this was bound to happen sooner or later. As games became more popular, the simple act of playing began to be seen as "lame", and offering audiovisual and narrative spectacle became the "cool" thing to do.
It’s still like that today. Storytelling is extremely powerful in people’s minds and is one of humanity’s favorite forms of entertainment alongside music, so it’s inevitable that mainstream games would offer storytelling, but none of that changes the fact that the harmful consequences of Half-Life for FPS games took nearly 20 years to start fading away.
>>
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>>738405059
oh boy, the guns feel so shit and underpowered in hL2! Then you go back to HL1 and it's like im home again...
>>
>>738404935
I hate how shotguns in video are perpetually stuck at having gaping wide spreads direct from the barrel, when it's not the fucking case IRL within the first 50 yards.
>>
>>738404828
>hecu take very little damage from the front by design, you are meant to flank them
I played the entire game on hard and had no idea, wtf
>>
>>738405224
these are honest webms.
>>
>>738401772
Play Black Mesa, HL2 in VR if you can. and then Alyx. Don't play boomer ass OG Half Life.
>>
>>738405181
It's really not that long, and platforming is pure skill issue. you have been asked to jump around on crates, pipes, cliffs and whatever else the whole game, if you can't figure out the longjump at that point you might be motorically retarded
>>
HL1 would be a great game from start to finish if it wasn't for the diarrhea shit pile that is Xen
>>
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>>738405230
Not a problem in HL2, you know the game that im supposed to believe has these weak and underpowered guns. Figure how that makes sense.
>>
>>738401401
Lmao what's with those graphics, unc? Playing the old Nintendo?
>>
>game only mentions crouch jump once, in the optional tutorial
>there's only one section in the entire game that actually requires a crouch jump to proceed, fuck you if you forgot that it exist as a mechanic
>>
>>738401401
I always do this every playthrough. The little fucker survives and sit happily on the skybox.
>>
>>738405230
Red Dead 1 I felt handled shotguns surprisingly well
>>
>>738401772
hl1 good, hl2 dated
>>
>>738401772
HL1 is very good
HL2 is pretty good, but not as good as HL1.
Black Mesa is a fan remake of 1 and, well, it's a remake in the HL2 engine (Source). It looks prettier but it has the gameplay and movement of HL2. Certain things are now more on the nose and Xen is somehow worse. Only play it over HL1 if you're one of those obnoxious faggots who can't stand old graphics.
>>
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>>738404883
>"2 is average. The guns really suck and feel pretty underpowered."
Hl2 detractors everyone. Im not kidding they actually say that and pretend HL1 doesn't exist except to suck it off for having 5 alien types that will never kill any player in any playthrough but that "muh enemy" variety. Nevermind there's more types of zombies and headcrabs in Hl2 alone than all the "enemy variety" there is in HL1.
>>
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>>738404883
>aiming at the helmet
>using the SMG
>not using the shotgun
>not aiming at vulnerable spots

I mean sure, if you want to use really fucking retarded clips, I'm sure I can scrape some youtube footage of DSP playing any of the halos and just shooting the jackals shield with the assault rifle INSTEAD of aiming for its feet/hands, or repositioning to get a clear shot behind its shield.

But I'm not so flawed in my argument that I would do that to know you're just cherrypicking and being disingenuous like a fucking faggot.
>>
is black mesa a good remake?

I never see people criticizing it much but maybe that's because it came out at a time before people got fed up with remakes always messing up a bunch of little details
>>
>>738405385
Did lost your way to a Star Fox thread, lil zoomzoom?
>>
>>738401907
couldn't have said it better myself
>>
>>738405696
Yes it's good. There are some things I don't like about it but overall it's good and an impressive achievement.
>>
>>738405615
>using the SMG
"It doesn't count cause you're using the SMG! Now let me use the sMG in HL2 against the strongest combined forces from across the map and blame the game for having weak guns! ahaehehah
>not using the shotgun
>>738404883
>>738405229
>>
>>738405615
>>aiming at the helmet
Is this actually a mechanic in the game that you're not meant to do that? I never knew that. And what vulnerable spots even if not the head?
>>
>>738401772
Both are great but as for the replayability it's kinda like this
>Half Life 1 = San Andreas
>Half Life 2 and episodes = GTA 4 and expansions
>>
>>738405230
I'm convinced people just parrot this shitty meme without ever giving it any thought. It's the airplane food of vidya. "What's the deal with shotgun ranges, amirite fellow gamers?"

A bullet from an actual rifle IRL will cripple you from half a mile away and snipers can shoot for well over a mile, limited only by their aim. So shotguns only being effective at 50-100 yards makes them a short-range weapon.
Video games usually don't have you shoot at enemies miles away (except the few sniper simulator series) and most guns are either not very effective beyond 100-200 yards, or maps are small enough that you're never even shooting more than 100 yards away. So if shotguns dealt extra high damage at 50+ yards they'd basically make rifles obsolete for a huge chunk of engagements.

Instead ranges are scaled down, and shotgun ranges are scaled down along with everything else. Especially in games that are not "super tactical ultra-low-ttk", where bullet damage is scaled down so you're not crippled from a single rifle shot, similarly a single shotgun shot is not going to blast a hole and instakill any enemy in a 20 yard range and instead they're scaled down.

I never see people complaining that in most games you can't one-tap enemies with one rifle shot across the map by hitting them centre of mass, for some reason.
>>
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the hl1 trannies are getting mogged real bad itt with all these vids. fucking nostalgia blinded faggots.
>>
>>738405341
>It's not that long
Long enough that people get annoyed. Throughout the rest of HL1 you usually meet multiple NPCs per chapter, in Xen you're going multiple chapters with no more NPCs.
>platforming is pure skill issue
True but I can understand when people get annoyed that their FPS shooter turned into a goldsrc parkour map. That engine is not built for advanced movement. The long jump is not difficult by itself but the platforming sections are just obnoxious.
>>
>>738405696
Sort of. It looks great and the facility looks a lot more like a real place, but the combat is worse and Xen is now too long and they utterly fucked its atmosphere.
Old Xen was truly alien, New Xen is Pandora from those shitty Avatar movies.
>>738405723
>Replying to shit bait
>>
>>738405615
>I'm sure I can scrape some youtube footage of DSP playing any of the halos and just shooting the jackals shield with the assault rifle INSTEAD of aiming for its feet/hands, or repositioning to get a clear shot behind its shield.
Halo has clear diegetic language and feedback. A jackals visual design and tactics make it pretty clear you need to shoot their exposed hands or feet, or just blow them away with a grenade. Why an enemy in HL1 would just be completely impervious to headshots i dont fucking know, nor do they ever flinch or react to taking damage like Halo enemies do.
>>
>>738405997
Retarded mutt detected
Opinion rejected
>>
>>738401772
play them in VR and they're both great
both have VR mods
>>
>>738405903
There's no good answer. He's just a hl1 fanboy coping. Ignore him.
>>
>>738406130
>Replying to shit bait
>says the phoneposter after replying to a dogshit bait himself
retarded nigger alert
>>
>>738405903
yeah
>>
>>738406064
the guy playing is legit bad at the game
>>
Oh hey, alfschizo woke up
Half Life 1 is miles better than any tendieshit game btw
>>
>>738405903
they are most vulnerable from the back or sides
>>
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>>738405903
>>738406386
>>
>>738406398
y-yeah he should know the guns in hl1 dont work! Silly anon thinks a shotgun should kill the bad guys. Great argument.
>>
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for me it's episode 1 and alyx krystal mod
>>
>>738406398
>Still replying to a dogshit bait
Tsk tsk tsk, bitch, how dare you piss me off? You want me to rape you?
>>
>>738406452
>alfschizo
Who
>>
>>738401528
>What Atari game is this
Custers Revenge.
>>
>>738401401
Kek
>>
>>738406470
Man I had no idea. That's cool.

Honestly the lack of damage feedback is probably the worst thing about HL1's dated graphics. There is no feedback when you hit someone, and absolutely zero feedback that weak points or armored points exist. Enemies are massive bullet sponges so it can be hard to notice any differences in ttk when ducking behind cover and trying not to get hit.
>>
>>738401401
Skillsmogged
>>
>>738401772
hl1 and hl:op4 are some of the best video games ever made
>>
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This kills the Half Life hater
Sorry, sweetie, your samefagging is too obvious
>>
>>738406345
>>738406130
You both double retards
>>
>>738404883
lol retard
>>
>>738406786
I press button, but nothing awesome happen?
>>
>>738406910
I liked HL: Opposing Force but fuck me if the ending boss fight to that game isn't the worst in the entire series. It is laughably bad.
>>
>>738406191
Kill yourself fag
>>
>>738407205
I press button for a while and eventually enemy die
Actually the game run detailed simulation but show nothing, all I can see is I press button and wait until enemy die. Detailed simulation useless
>>
>>738401401
did he dieded?
>>
>>738407006
See>>738407364
>>
>>738401401
What do you guys think about Mmod? For both HL1 and HL2.
>>
>>738407405
For some reason no
>>
>>738407379
>ESLjeet can't comprehend anything that isn't rainbow vomit colors gachashit
Absolute state of nu/v/
>>
>>738407224
Yeah the gene worm isn't that fun but I do like the rest of race X
>>
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>>738401772
1 is good
2 is a tech demo
>>
>>738401401
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :(
>>
>>738401772
>half-life
sucks
>half-life 2
enjoyable
>>
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>>738401401
>>
>>738407676
t. headcrab
>>
>>738401772
Everyone with more than 2 braincells agreed 1 is good and 2 is inferior.
>>
>>738407739
Keek
>>
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>>738407659
>tech demo
>>
>>738407739
is that canon Lamar? Was he at black mesa too?
>>
>>738406937
DELETE THIS
>>
>>738401772
Literally the whole internet agrees HL2 is better and one of the greatest games of all time, but somehow this retard board have convinced themselves it's bad and the joke isn't funny anymore.
>>
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>hlboomers be like
>noooooooo I want bullet sponges and no hit feedback, muh valverino nostalgia
get a grip, jesus
>>
Uh oh HL2 cuck melty
>>
>>738408017
AAAAAAAAAAAIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEE
GABEN-SAMA, SAVE ME
>>
>>738407597
What am I not comprehending, retard
The game genuinely gives no feedback when you're doing damage. Firefights are hectic and I never had a situation where I could shoot two enemies carefully aiming at different bodyparts at my leisure, and compare the time to kill for both, so I never noticed any discrepancy. This is the first time I'm finding out about this mechanic.

My only fault is being a zoomer, so HL1 is the oldest game I've played (well not counting lemmings or some shit), I will admit that much. So it genuinely did not cross my mind to actually investigate whether a mechanic like this exists or look it up, I just assumed the damage model was simplistic.
Doesn't change the fact that at least a hitsound or some kind of feedback of any sort would've helped communicate it. Like a different ping when the bullet bounces off a helmet for example.
>>
>>738401907
This. HL1 is good, even the offspin Gunman Chronicles, Blue Shift, etc are worth playing imho. HL2 basically doesn't have the graphics or gameplay you feel nostalgic about, so it's not really worth playing these days anymore as the gameplay behind it is just a novelty with lots of physic puzzles that are outclassed by portal and with completely dogshit gunplay.
>>
>>738407846
I'm so bummed out that Lamarr is probably dead, hope it somehow made it out of the rocket or something
>>
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>>738407659
both were 'tech demo' in the sense of showing off tech new to games.
>>
>>738408005
>>738408148
You guys can kiss now
>>
>>738408229
Hot
>>
>>738403848
In terms if physics tech stuff, portal did a much better job at utilizing the tech in are artistically fun and time resistant way.
That's not to say half life 2 doesn't have fun qualities that make it so picking it up is still fun nowadays.
>>
>>738408206
>My only fault is being a zoomer
and an autistic one at that
>>
>>738408219
>HL2 basically doesn't have the graphics or gameplay you feel nostalgic about
yes it does, you're retarded
>>
>>738408017
Wtf is this shit brochacho
>>
>>738404883
God that looks like dogshit. Halo is so much better than half-life it's not even funny.
>>
>>738408005
Can you tell me using your own brain and words what makes HL2 better than HL1?
>>
>>738408363
>portal
Yes, definitely. Portal actually benefits from the physics for its gameplay, and is still a fun game to this day.
In a vacuum, I would recommend anyone play HL1 and Portal both. HL2, I would only recommend due to its cultural impact, it's "le famous valve game"; if it wasn't, I don't think it'd be worth recommending.
>>
>>738405059
>>738405229
>hl2 is way easier than hl1
we already knew this anon but thanks for the demonstration i guess
>>
>>738408413
Nobody feels nostalgic about HL2. The only reason think they feel "nostalgic" is because of Garry's Mod (which children like you presumably grew up with) and not because of HL2. Nobody actually goes "wow I want to replay HL2, especially Ravenholme and all the other dogshit missions and episodes"
>>
>>738408417
>brochacho
Around these parts we call them chooms
>>
>>738402013
The games feel much better in 2 with the notable exception of the explosives and the lack of handheld tau cannon gun.
Half LIfe 1 is the only game where the grenades actually feel like deadly explosives instead the confetti shit all games have turned them into.
>>
>>738408560
>dogshit missions
COD kiddie is mad af kek
>>
>>738402013
>The guns really suck and feel pretty underpowered.
I think actually part of the reason is that the audio files for the guns in half life 1 are much more compressed so they sound crunchier and more powerful. So I think it's partially unintentional, in Half Life 2's beta builds the gun sounds are also compressed so they sound a bit meatier than the released version.
>>
>>738408560
>dogshit missions
What?

Also, I definitely nostalgic for HL2. I replay it once a year.
>>
>>738408713
>>738408962
Please name your top 5 maps of HL2 that you genuinely enjoy playing and would replay right now. the game is dogshit man. you think you like HL2 because of Garry's Mod because you're kids
>>
>>738408498
HL2 feels more like a coherent journey, with levels naturally leading into the next. The world is very believable and the adventure you go on from start to end is very immersive. The Half LIfe universe finally felt like its own original thing vs HL1 just ripping off Doom or that Stephen King book. Black Mesa in HL1 doesn't really feel like a real place. It's a series of disconnected levels patched together through loading screens that you could jumble around however you want and nothing about the story would change. And then the gameplay is better. The story is better. The graphics are better. Why is the responsibility on me to use "my brain and words" when HL2 detractors can just parrort the same braindead lies they've been doing forever without question.
>>
>>738408601
Half Life 1 doesn't let me throw an explosive barrel in the group of zombies or toss soldier's own grenade under his feet
Half Life 2 might not be perfect but it's still hella fun
>>
Something brilliant about HL1 is the enemy variety

In the first couple chapters you got headcrabs, zombies, eyehounds, bullsquids, barnacle, vortigaunts and then it treats heavily armed army guys like an actual threat after dealing with all the alien stuff and then even bigger and cooler aliens show up
>>
>>738409064
I really wished Half Life 2 had gibs for humanoid enemies like Half Life 1 on top of the physics, that would have been kino
>>
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>>738401401
On a art design level alyx does feel like a significant improvement to 2.
So if there is such a thing as a hl3 or a hlx I have hopes and copes
>>
>>738408998
The bug bait sections were my favourite parts of the game. So there's two "levels", I guess.
The coast with the dune buggy.
Ravenholm, of course.
Fighting in and around that capitol/administration building.
>>
>>738409012
>HL2 feels more like a coherent journey, with levels naturally leading into the next.
1 does this
>The world is very believable and the adventure you go on from start to end is very immersive.
1 does this but I concede that the start of 2 was pretty immersive with the whole woke agenda shoved into the game about rounding up undesirables
>The Half LIfe universe finally felt like its own original thing
2 felt completely unoriginal and if you strip it from anything that 1 invented you just get: "kill not-hitler who works with aliens to oppress minorities", wow this sure is peak and very original writing
>Black Mesa in HL1 doesn't really feel like a real place.
it does
>It's a series of disconnected levels patched together through loading screens that you could jumble around however you want and nothing about the story would change.
it's not and you have brainworms if you think half life 2 didn't have patched levels together that weren't seperated by a loading screen. it literally had the same shit 1 had in that respect
>>
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>>738409012
Did you even pay attention to HL1? Its locations are way more interesting than some eastern europe shithole. HL2 gameplay is just physics engine puzzles, which was novel for its time.
>>
>>738408229
>>738408312
Why are HL2rannies like this
>>
>>738409605
Why do you not like HL2 than if it's just doing what 1 does, but better?
>>
>>738409605
>with the whole woke agenda shoved into the game
Why would you do this? Nothing you have to say matters after this.
>>
>>738409628
I dont think HL1's locations are that interesting. It's mostly office spaces, warhouses, and science labs the whole time.
>>
>>738409846
True
>>
>>738401772
HL1 and HL2 were influential and its dna is baked into shooters after it. I hate the level design of it though, it's made by gamers for gamers. All of the areas that would be a normal secret in Quake 1 are mandatory exits. It is mandatory to enter vents, elevator shafts, and pipes to progress in the story as opposed to it being an optional reward/shortcut or part of worldbuilding. A lot of games inspired by HL copied it until CoD4 became popular. The enemies don't have any hitstun as well and there are a lot of useless weapons that don't need to be there.

hot take: Quake 1 is better designed and has aged better. You could pick up all of its mechanics from playing it.
>>
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>>738409012
>>
>>738409605
>/pol/ subhuman tries to derail comfy hl thread with his boogeyman
Any fucking game villain in existence can be summarized as "not-hitler", funny moustache germ was quiet a meme of his time after all
>whole woke agenda shoved into the game about rounding up undesirables
nevermind, I'm talking to a delusional larping shitskin
kill yourself
>>
>>738409064
granted, hl2 had more ways to blow up creatures it's just that the explosions felt weak. In hl1 even the weakest explosive the grenade had a lot more "punch". In hl2 all explosions feel like confetti.
>>
>>738407205
quake 1 had better damage feedback and it was released years earlier. enemies would stop firing if you hit them with particular weapons
>>
>>738401401
Stupid crab .
>>
>>738401772
HL1 is timeless
>>
>>738409846
Consider that you are basically trapped in a bunker deep underground. The times you get outside (hope) are only brief and soon you have to go back inside the hellish bunker to proceed.
>>
>>738403839
le SOUL xD
Le.. le SOULLESS XDD KEKWWWW
>>
>>738410458
meds
>>
>>738401907
>Black Mesa
I'm still not really sure why people hype it up so much besides LOOK AT THOSE GRAPHICS ON SOURCE BROOOO. Dogshit marine fights that rely on health pack abuse as a bandaid fix, weird and arbitrary changes to structure and design whether because they felt like it or wanted to be more realistic, and honestly kind of misses a lot of the atmosphere and point of the original in favor of of something more modern despite largely trying to follow the 1:1 structure. Shit, you still have Workshop mods and multiplayer features as broken to this day in various ways.
>>
>>738404706
>>738404883
>>738405059
>>738405229
just a warning to anons lurking the thread, this desperate retard posts the same webms in any thread that even mentions half-life
>>
>>738410665
How are the webms wrong? Make an argument.
>>
>>738410693
You're hitting the helmet retard
>>
>>738410665
HL1 buckbroke someone really hard....
>>
>>738410892
so the webms are completely honest and that's getting you man
>>
>>738411109
they are an honest depiction of someone who doesn't understand how to play, yes
>>
On level design stuff, half life 1's inspired biotic factors well everything, and having that as a part of its legacy is clearly a indicator that they did something right.
>>
honestly i enjoyed opposing froce the most out of all the half life stuff
>>
>>738411479
Shooting someone in the head is supposed to do no damage. And that makes sense to you?
>>
>>738401772
They're some of the worst games ever made. The only good thing about Half-Life 2 was the Source Engine. It was pretty fun to mess around with. But as games, they're pure garbage. Play Quake, Doom, Duke Nukem, Shadow Warrior or Hexen, etc instead.
>>
>>738412480
Is that a helmet not being penetrated by 9mm rounds? Crazy stuff!
>>
>>738412732
They're wearing body armor too but you're too far gone into HL1 fanboydom. And there's two webms shooting a guy pointplank with a shotgun.
>>
>>738412480
I have 200 hours on Half Life 1 and I honestly didn't know that was a thing
>>
>>738405372
>no response
Hl1 stans on suicidewatch
>>
>>738413064
Not point blank but we know you're a dishonest melty cuck.
>>
>>738413396
Ok, so say the Doom 3 shotgun is good than. Say anyone shooting at imps from 3 feet away is just bad at the game. Say it. You wont.
>>
>>738401772
1 is the best by far as other anons said. I never played half life 1 until last year and it is vastly superior to 2. 2 is just boring and mid the beginning is great (after all the talking garbage) but I never saw something in it to justify finishing it. It's so slow and annoying. 1 is constant action. The graphics ironically surprised me for such an old game, Deus ex has way worse graphics than HL and many other early 2000s games too
>>
I played 2 when it came out and enjoyed it but I haven't felt any real reason to revisit it in the past 20 years. The Antlion sequences were the best part of the game by a landslide. The final episode driving around the large area fighting the walkers and stuff was pretty cool too, finally the first segment of the game that felt like it successfully blended all the good attributes of the engine and game so far. Shame they didn't make more.

On the otherhand I didn't really enjoy HL1 much when I tried to play it. Lots of bullet sponge enemies and I just didn't like it that much. Never finished it.

Anyways, Return to Castle Wolfenstein mogs both of them eternally.
>>
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>>738414834
>Return to Castle Wolfenstein mogs
oh that's cute
>>
>>738414909
lol
cone of fire is really tricky for retards to figure out
>>
HL2 lacks giant alien enemy boss puzzles making it the inferior game.
>>
>>738401401
https://voca.ro/1kypjpRIiy4E
>>
>>738401772
Extremely shit and boring games that are only interesting because of their storytelling (which is mostly narrated through dialogues in the first game).
>>
:/
>>
>>738414909
Classic why they can't make games like this anymore?
>>
>>738413751
Full blown meltie lol
>>
These fake-ass rivalries /v/ likes to engage in are so fucking annoying
No one that actually likes HL1 dislikes HL2, no one that likes HL2 dislikes HL1.
same for F3 and new vegas
same for max payne 1 and 2
Same for oblivion and skyrim.
All good games and 99% of people who like the first will like the second and vice versa.

No idea why you /v/aggots insist on these pretend fights.
>>
>>738416609
I mean I don't really care for HL1 despite liking HL2.
New Vegas is far better than FO3 and it's not even a contest
Oblivion and Skyrim are both trash I don't care about
Max Payne I haven't thought about in like 10 years I couldn't give less of a fuck, they're decent and nothing more
>>
>>738404883
You're playing like a retard on purpose.
>>
>>738416609
I love HL1 and I kinda dislike HL2. I guess it's more like ambivalence but I wasn't into it when I tried it.
>>
>>738416609
>likes HL1 dislikes HL2, no one that likes HL2 dislikes HL1
So by your brownoid tiny brain logic if I like HL1 I have to like HL2 too? Fucking kys retarded brownoid.
>same for F3 and new vegas
>Same for oblivion and skyrim
They are literally made in different decads fucking retard hope a truck crushes your pathetic brownoid life
>>
>>738414909
out fucking skilled
>>
>>738401401
I love the shitty skybox. It's unique and surreal.
>>
>>738416848
now I have no real skin in this race but the webm is demonstrating one singular thing and that's that you can magdump them mostly in the head and they don't give a single fuck and that's pretty retarded for a normal human
>>
>>738405105
>>738405615
Helmets don't deflect bullets you fucking uneducated niggers.
>>
>>738401401
Think they'll include this moment yet again in HLX?
>>
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>>738414909
>>
>>738417372
The Marines' heads are armoured, and the SMG does a lot less damage per bullet than the pistol. It's not a small disparity. Last time I played HL1 it was on Hard, and I used so many more grenades than on Normal.
>>
>>738417372
Fuck off retard
>>
I really like the urban room to room combat at the end of half life 2
I cant think of any game that feels similar to it
>>
>>738416197
See, what i tell you. he wont do it
>>
>>738419884
>whoops
>lemme get out of your way
>sorry
>sorry, freeman
>awkward...
I hate it. You literally cannot enter a room without 3 morons waltzing in with you and blocking the doorway.
Worst part is you can tell them to stay in a room or fuck off to a desired location but they go back to humping your backside in less than 5 seconds. Not exaggerating.
>>
>>738420330
Yeah but that one part where you clear out an apartment full of metro cops is cool
>>
>>738417501
You're wearing the wrong helmets
>>
>>738419427
there is nothing that can justify an SMG magdumping a marine in the head not killing him
>>738419653
care to argue why you think shooting a human in the head with an entire magazine shouldn't kill them or do you just wish every game was like this
>>
>>738401528
River Raid
>>
>>738407739
Look at him go
>>
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>>738401907
>Post a reply
>dogshit opinion so you are forced to samefag
wowee
>>
>>738410665
looks like a classic Alf thing. he'll then ask you to "refute it" and no matter what he'll do it again tomorrow.
>>
i only realized recently that Entanglement is actually Chapter 9a. what does this mean?
>>
>>738403839
I like Xen from Black Mesa but it felt more like something from Metroid Prime than half life.
>>
I played HL1 in VR it was fun
>>
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From what I've read it seems like the people at ID software looked down on HL1 and Valve in general. But does anyone know what their reaction to HL2 was?
>>
>>738416609
>same for F3 and new vegas
b8
>>
>>738424114
I can guarantee you Carmack looked at it with a wry smile and said "that's cute, I could do it better."
>>
>>738401907
100%
>>
>>738402137
why are bungiefags so delusional? very unfortunate that you were captured by the manufactured MIC propaganda that MS threw a bunch of money at

>>738405903
the face is still vulnerable

>>738424114
This was post-Romero id Software which made the insipid piece of shit known as Quake II so I'm not surprised. JR said HL2 was one of his top 10s iirc.
>>
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>>738407739
>M-masaka!
>He's fast!
>>
>>738424114
Probably some level of bitterness. Doom 3 and HL2 released at around the same time, and HL2 absolutely blew Doom 3 out of the water.
>>
>>738404883
>shot at helmet
>wtf why didn't he die
>>
>>738425876
surely you would wear a standard issue marine helmet and let me magdump a 9mm SMG into it at point blank right bro
>>
>>738425936
it's a gameplay mechanic you fucking retard but you're probably gonna be posting that webm for years anyway
>>
>>738417501
>game has a "you shot on an impervious target, dipshit, aim somewhere else" feature
>>
>>738426048
a gameplay mechanic no other game uses because it's retarded
retard
also not my webm but I have an interest in arguing over it now because I can't fathom what sort of faggot looks at that and justifies it in any way, let alone "hurrr it's a helmet durr"
>>
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>>738418973
kids will never understand how scary this was when you were 10 years old and there was nothing like it out there. resolution was much lower than this webm so the big pixels were made even scarier by your imagination.
terminator 2 had only been out 5 years for reference and you just saw it without permission.
>>
All the HL games are VR Kino.
>>
>>738426152
now that's a lambda cache worth investigating
>>
>>738421057
Kids these days just need instant gratification and demand instant kills without actually having to work for them, no patience or thought put into it
>>
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>>738426152
>>
>>738401772
They always were the games you bought to play Counter Strike. Not the masterpieces Valve fanboys make them out to be.
>>
>>738427712
milk man
xtal
milk man
>>
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>>738427712
#1
#2
#3
>>
>>738427568
I'm 36 bro.
>>
>>738428364
xboxtard grew up to be nostalgic about garbage lmao
>>
>>738425465
Quake 2 remains one of the best multiplayer games of all time, in all fairness.
>>
>>738428410
I grew up playing mostly PC games, primarily point and clicks til I moved on to shooters and RTS. I never owned an Xbox. Next pointless bait?
>>
>>738401772
I still love how movement feels in HL1. I am not sure hl2 holds up as well as a single player game, but the engine was solid and we got all sorts of cool games- vtmb, dark mesiah, portal, l4d, the hidden-source, eye divine cybermancy, neotokyo
HL1 had tons of cool mods. Natural selection, The Specialists.

I really liked being able to walljump in those mods. It actually sucks that counterstrike got so popular because the movement is so dull and slow. I hope the zoomerreich revives fast shooters and moves on from fortnite. And skulks in NS1 felt good to wallrun as. Geometry typically wasnt too complex and there wasnt too much visual clutter so you could go on ceilings, walls, etc. I always thought silence was underrated but I see why everyone wanted celerity.

The hunter was cool in l4d because you could walljump but as an evasive option it wasnt actually that good because people can still easily just shoot you.

The Hidden seemed cool but I didnt play it that much. I havnt played a good game where theres marines vs The Predator who is nearly invisible, but I dont think game devs should stop trying. Never played the olsschool AVP.

I barely got to play neotokyo at all and then got busy with school. I was impressed at how beautiful some level design was. A friend of mine talked up the game a lot, how it was team based and more complex than standard shooters / battlefield. If I recall there were hackers like netrunners you needed. There was an OST for it that was great, too.
>>
>>738428685
you seem like someone who might be capable of being reasonable and not a reactionary retard so I unironically suggest maybe trying marathon given the stuff you like. I'm not going to get too into it or shill it hard or anything but I think you might look at it if you've ignored it. It doesn't have wall and ceiling movement but it's a fast paced game with great movement across what I think are the best designs maps I ever played. if they have a free weekend sometime you might try it.
>>
>>738401772
I like Quake-engine games, but finally finishing Quake 1 itself burned me out of it quite a bit. Quake 1 movement is quite a bit harder to get than Quake 2 or 3.
>>
>>738401772
They're crazy atmospheric, but these days the actual gameplay's kinda lame in both cases.

They were good for their time back when everyone's gunplay sucked, but today they're supremely dissatisfying to play. Gunplay feels weak, segments are uncharacteristically grindy or unfun, and it's just kinda a slog.

The passage of time was cruel on them because the first one was relying hard on
>waow, an fps with a story
and the second on
>waow, an fps with physics
to sell the thing, and we've had about 8,000 of both since then. It feels like every game you've ever played, because it IS every other game you ever played, as they all copied HL's homework once it proved it was doable.

If you want the peak hl2 experience, go get some friends together and host a heavily plugin'd server together of Trouble in Terrorist Town. The gunplay's still a wet fart, but it gives the janky physics and gunplay its best chance to shine.
>>
>>738401772
1 sucks but has fun mods.
2 is boring.
Alex is WAGGLIN.
Black Mesa is the best.

Also this >>738427732
>>
>>738428832
If theres a free weekend ill give it a shot. I havnt even looked at its gameplay, just saw people calling it woke



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