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For me, it's the Arma Armatura mod, getting a fleet of carriers that field only mechs, and watching them decimate everything (until I hit a fleet that's majority point defense, then I lose).
>>
Space exploration is so fucking cool.
>>
>>738425564
>install diable avionics
>install PAGSM
>s-mod avionics upgrade and infernium engine into maelstrom
>fine tune flux load
>130+ combat speed 60 DP capital u-turning around the map while litterring projectile vomit everywhere
https://www.youtube.com/watch?v=ljwUlY9WW1I
>>
>>738425651
Yeah until you jump into a derelict system and it’s just
>no stable points
>1.2 accessibility
>three luddic path bases
>warning beacon intensifies

Space exploration is cool right up until the probe you poke wakes up an AI battleship that has been sitting there since domain times and now your exploration fleet is space dust.

Still worth it for that one pristine nanoforge you’ll absolutely lose to pirates 10 minutes later.
>>
>>738426508
I meant in general. I just love exploring space. I also play Stellaris.
>>
>gather best ships and shipwreck admirals in my fleet
>attack hypershunt ships
>lose
>quit run
Yurrrp its sectoring time
>>
>>738426548
Stellaris is really comfy in the early game when you're exploring the great unknown, especially if you haven't played that much and are getting new anomalies. First contact wars are also fun. Once the borders settle in place and you've established contact with everyone in the galaxy though it gets boring tbqh.
>>
>>738425564
ANIME FAGGOT AND FURRIES NEED TO STOP POLLUTING THE MODS FOR THIS GAME AND WALK INTO TRAFFIC ALREADY
>>
>>738427051
You don't like vulpine mods?
>>
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>space game
>look inside
>2d
>>
>>738427051
>ANIME FAGGOT AND FURRIES NEED TO STOP POLLUTING THE MODS FOR THIS GAME AND WALK INTO TRAFFIC ALREADY
Space is for Anime only you gigaretard tranny cuck niggerjew
>>
>>738426998
Can't you set the other empires to a tiny amount and then make space vast?
>>
For me, its making friends with the Path and using their bases as supply depots on long expeditions
>>
>>738427743
more soul and life than most space games btw
>>
>>738427743
They're spaceships, as in SHIPS, it will be 2d
>>
>>738427051
I'm personally not a fan of the anime and furry mods either. They don't really fit into the space western aesthetic of the game. Maybe for a tritach AI assistant or something but not for the game in general
>>
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>>738425564
For me it's automate ship combat, 4x speed mod, alt tab and then go back to playing my colony sim/space trucking
I just don't like the combat
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>>738428416
>>
I'm getting near the end of my first game on easy mostly without mods. What mods should I play next?
>>
>>738425564
When the fuck are they going to finish this game man ? Lead writer fucking crocked before they got even close to finishing the game.
>>
>>738429801
It turns out if you play the game on a fucking potato laptop it turns into a semi-decent tactical battle game.

Used to love flying ships at like 4fps and battles that took twenty minutes. The AI can't do its retard skirmish routine either because the game speed is too slow, so you get some really dramatic broadsiding going on.

Shame the most recent updates require GL shaders higher than my dogshit laptop from 2010 can run so that's gone. On the flipside I have a PC that can play crysis on ultra low now, so I'm enjoying all the best games from 2010 and living like a king!
>>
>>738432075
croaked*
>>
>>738427743
It keeps things simple and spess combat would almost always end up nearly 2d anyways.

>Two forces approaching each-other.
Rotate your camera to be "above" the approach plane. Oh look, 2d.

>Split your force and send them way around so you can use 3d.
Enemy rushes your smaller forces to defeat in detail you and you end up with two 2d battles anyways.

3d just isn't worth it here. And it would make this specific game far, far worse.
>>
>playing arma mod
>fighting above Gravion
>"Activate the device!"
>"WAIT, KILL THE DRIVE, SOMETHING IS WRONG"
>Gravion explodes, and three omega ships claw themselves out of the void

Absolute, unfiltered ludokino.
>>
>>738432098
Please steal a new rig, Jamal.
>>
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>>738427051
Personally i enjoy vulpoid mod. Furries aside mod actually gives a bit of uniquess to player faction by giving access to production of two exclusive commodities.
>>
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>>738425564
For me. It's Oak Brotherhood.
>>
>>738427051
YOU DONT GET STANDARDS AFTER THE MOD MAFIA FUCKFEST FAGGOT
SUFFER
>>
>>738427051
You WILL get a state-assigned free loyal dutiful devoted eager fox wife and she WILL happily serve your every need and you WILL be happy.
>>
>>738435184
I love this mod.
Its higher quality than it looks like it should be and a great addition if you like colonies.
I really hope it plays well with Ashes of the Domain's upcoming economy overhaul.
>>
>>738425564
I have put like 200 hours in this game. It’s fun but still feels kinda shallow even with mods.
>>
How do you deal with endgame fleets? The AI blatantly cheats and has a seemingly infinite, high level officer cap, so you're always unable to deploy most of your fleet against them. I don't get it.
>>
>>738425564
I like Rapesector
>>
>>738429801
Combat is by far the best part of the game, everything else feels underbaked in comparison.
...but I do feel like there's just too much of it. It does get tiring after a while.
>>
>>738439212
Well yeah, it kind of is. The thing is the combat is well done, and there are some cool missions in the game, but a lot of other mechanics are very surface level. Colonisation? Just a money printer that you need to defend from random attacks all the time. The fleets you produce there, even using rare blueprints you gather, don't really do anything beyond patrolling the system. You can't declare a war and have various fleets act independently, or even just attack places on your orders. Ultimately every single thing comes down to YOU having to fight something.
>>
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>>738425564
For me it's Vanilla with simple QoL mod like FleetSizebyDP or the Neutrinodetector that remove the false signals.
>>
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>>738427743
It's fun and I unapologetically post this YT video to shill it
https://www.youtube.com/watch?v=acqpulP1hLo
Hyperspace travel improved greatly since then
>>
>>738429801
When you know what you are doing you really don't need to join the battles, it's definitely not deep or complex tactically but it's really comfy.

The only thing you need to understand is that you aren't micromanaging unit, you tell them where you want any ships, they self-organize and if they don't have the power to push the enemy back they will retreat instead of dying like lemmings.
>>
>have an all solar shielding fleet
>did like 4 probe missions in the same area so sitting on a few hundred thousand
>find an onslaught just floating there
>recover it
>heading back
>keep zooming through clouds without thinking
>onslaught takes a hit and actually gets destroyed
>>
i'm glad that people are waking up to the fact that UAF isn't actually very good
>>
>>738445090
i lost my mk1 because i forgot to mothball it at one point
>>
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What's going on in this thread?
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>>738425564
I've been having a lot of fun with Armatura piloting the Einhander, zipping around and dumping homing lasers on things is great.
Not quite sure how to build the big mobile armors, though, I've kinda just been slapping random shit on and hoping it works.
>>
>>738425564
>it's good with mods
it was good without mods until shit got nerfed left and right until it turned into
>YOU VILL PLAY THE GAME THIS WAY OR ELSE
and it's all thanks to retards whining on the forums, and alex being stupid enough to listen to them
>>
Seth shilled me on this game and when I got into it myself I could help thinking "wait that's all there is?"
what am i missing? this feels like a shitty flash game with an overworld with half as much shit going on then all the other bannerlord-likes.
what are people seeing in this?
>>
>>738427743
Your monitor will always be 2D, so you'll always be playing a 2D game
>>
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>>738425564
When's 1.0?
>>
>>738437976
Each +1 in Starsector industry is an exponent. That factory can make more vulpoids than several planets can produce light industrial items.
>>
Not a single meaningful update since colonies (which are just a bloat, solely used as moneysinks). Bravo Alex!
>>
>>738439284
Don't fight three different fleets at the same time.
>>
>>738447892
>doesn't understand things
>posts anyway

Many such cases
>>
>>738448949
The next release is the garbage Sindrean Diktat plotline conclusion. Not even Academy plotline. You can't even fuck the aide. Not worth thinking about.
>>
>>738442771
I'd like the combat a lot more if the ai didn't spend all its time kiting away from you because the devs never figured out that ships moving in one direction should gain acceleration over ships darting back and forth.
>>
I replay it every year or so, never gets old. I wish it had a full development team, shit is taking too long.
>>
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Post (you)r current fleet
>>
>>738425564
Lets talk about modder drama and how shit later patches made this game
>>
>>738449038
how do i fight 3 different fleets at the same time tho
>>
>>738445120
I tried the recent update and my game slowed to a crawl so I wrote it off

there's some legacy of arkgneises 2 mod and it's the same thing, you install it and the game slows to a fucking crawl

really sick and tired of modders who don't give two shits about game performance and just expect everyone will tolerate playing at 30fps because their autism necessitates spawning 5000 fleets at all times
>>
>>738449775
Don't you have /vst/ to talk about the same topics, over and over again?
>>
>>738449981
Don't blow your load at the start, have spare ships to send in once the CR gets low on your first wave. Don't go for high tech ships only. If you're dominating in the start it's usually better to get your ships to keep to the middle instead of clumped up at the upper border.
>>
>>738447892
Responding to this bait.
>>
what are these new automated ships i keep seeing? also how do I get keycards for the special UAF shop
>>
>>738443953
AI in starsector is too arcane. They can use phase ships extremely well, but give them something like a tachyon sunder and they will just not know what to do with it. Pussy footing around like its a cruiser until they get blown up instead of going predator mode with it like you're meant to. In theory the captain proclivities are meant to fix that but I've never managed to get it to actually work reliably.
>>
>>738452753
>In theory the captain proclivities are meant to fix that but I've never managed to get it to actually work reliably.
Yeah, I just use aggressive ones on almost everything, and steady ones on the ships that are meant to play it safe and keep their distance
it feels like all the other types are borderline useless
>>
>>738452942
I was trying aggressive on the sunders because I wanted them to fly in, dump damage, and then fuck off while the enemy fleet repositions in panik, but instead they always sit just barely in range of the enemy fleet getting plinked at until the paper mache ""armor"" gives way.
Shit sucks.
I haven't played since I started playing X4 a year ago though, I found it scratches the itch that starsector used to scratch for me, but much better
>>
>>738453031
>X4
based
I played it first at the 6.0 version, and have been replaying each time a new update drops. Waiting for the 9.0 now.
I wish the factions were more proactive and aggressive though. Maybe if they made sector ownership matter more it could lead to the factions or the player trying to actually take over. For example if every station and miner in a sector had to pay a % tax to the owner or something...
>>
>>738452385
Keep exploring and you will find them. But I strongly recommend you to keep a green one for a quest later.
>>
how do i get this game?
>>
>>738454034
Google the game name and follow the steps on the main website. Or you can use Sseth key on his vid.
>>
>>738432098
But that's a crime!
And crime is for niggers.
>>
What can you do in this game to spice up a playthrough? I feel like everytime I play I end up doing the same things anyway. I tried sticking to only one faction's ships and things like that, and it helps a bit, but it still doesn't feel quite different enough.
>>
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>>738453483
Yeah. My current save I've been trying to get boron to take over the map but its like watching paint dry sometimes. I've read bits and pieces of how the game actually "works" under the hood. Seeing players talking about massacring friendly patrol fleets to free up faction job limits so they actually start producing offensive fleets is very disheartening.
Would be cool if sector ownership actually mattered though, yeah something like a trade tax. I think it also comes down to there not actually being any motivation for any of the factions. There's no reason to take sectors because you can just build more stations in the sectors you already have. Even if you actually made access to the various base resources like helium more meaningful, well none of the factions actually care about achieving anything with those resources anyway. My game wont have this problem. It'll be perfect. I'm sure I can implement X4 better than egosoft has been able to in 20 odd years.
>>
>>738454646
I know that at least for the job limits there are mods that increase them to let factions create larger fleets. The sector ownership rules sound like something that ought to be possible to be modded in as well, but I don't know how to do things like that, and as far as I know no such mod exists currently.
>>738454646
>My game wont have this problem. It'll be perfect.
Based. Godspeed anon, I'll play it when it comes out in 10 years.
>>
x4 is better
>>
>>738455503
I wish, I loved X3 with litcubes mod but X4 seems a bit undercooked. Well at least when I tried it a few years ago
>>
>>738456014
The bi-annual updates they do in X4 are fairly decent. I bounced off X3 when I tried it a few years back but took to X4 like a fish to water.
Its definitely not uhm.. A well engineered and cohesive experience.
But its pretty good. I liked the flying in X4 better than X3.
>>
>>738449712
what's this colorful mods?
i tend to stay away from custom mods because the devs will be faggots and ships will be unbalanced
camo stripes on ships look cool though
>>
>>738451181
>>738449095
wow you guys sure showed me.
>>
so this is the best game ever?
>>
>>738453483
the diplomacy stuff means you can now force wars and shit but it's locked behind training an agent up and caviar.
which doesn't take that long I suppose but it's still a pain in the ass.

I just want people to buy my shit and I want the khak and xenon to be twice as aggressive.
>>
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>try playing a derelict operator 30 ship fleet of suicidal, barely functioning pirate garbage
>most fun i've had yet
fear the wall of gauss manticores
>>
Is rapesector dead? I'm still on 0.97
>>
>still waiting for .985
>realize that whenever that shit actually releases no mods will work for 3 months anyway
fuck it starting a new save this weekend
>>
>>738425564
my favorite part about arma armatura is that it's relatively easy to make your own mechs
i replaced the valken III with my own version that has a custom weapon-swap, AC4 assault armor and a paintjob based on my mech from Armored Core, it's fun
>>
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>install 200 mods
>wait for one hour for the game to load
>play for 30 minutes until the game fucks itself
>>
For me, its the star federation. Best faction.
>>
>>738461601
>dev goes radio silent for multiple updates
>releases like one teaser of one update (I think)
>proceeds to go radio silent again for multiple updates
this guy should team up with alex so that they can never release an update together
>>
>Download a fuckton of faction mods
>One overtuned faction inevitably shits on every other faction so by midgame I don't even see their ships anymore, and I have to single-handedly beat their ass to get some balance back in the map
Every time. It's weird how often it's the Hegemony
>>
>>738459193
Enlightenment need not be shared.
>>
>>738461871
>weird
onslaught is king of starsector
>>
>Mods
Oh, so the game is shit. Good to know.
>>
>>738443953
I just order them to kill everything if its weak enough I can win, then 4x speed and minimize the game. If it's too hard for them to win that fight, I just reload!
>>
>>738443798
Doesnt he ruin everything he shills?
>>
>>738428994
this but I don't make them friends, I just raid them for free fuel/supplies until the station deploys at 30% CR with my ~150 cracked marines folded in a thousand raids boosted by s-modded ground support
>>
>>738462313
It's been so long since the review that his key doesn't even work anymore. I don't think we even had story points at the time. Mine still does because I boughted way before the sseth train
>>
>>738432098
A few years ago in 2024, I couldn't run the game on my 'gaming' pc with a 1660 ti because my mods pushed the vram use to just over 6 gigs and needed to run it on my workstation with a quadro 6000.
>>
>>738452753
>>738453031
AI also act differently depending of the weapon you give them. If they have lasers, they'll stay away steadily instead of moving closely to deliver a burst.
>>
i keep wanting to get into starsector again but the sheer amount of dead faction mods is just depressing. like blackrock drive yards, coolest fucking ships and weapons ever with great art - dead for years at this point with random retards adding one or two lines of code and being like "I FIXED IT!" then you look closer and half of the fucking mod doesnt work and or crashes your game randomly.

meh.
>>
>>738462313
Starsector is glorious, so obviously he doesn't have such mystical curse.
Like him or not, I consider everything he said about Starsector (and also Prey 2017) to be spot on and well fitting.
>>
>>738461871
they start with a pristine nanoforge which alone breaks the universe, not to meniton owning half of the core systems. they always destroy everyone unless the faction mod is straight up overpowered weeaboo nonsense like UAF.
>>
>>738465562
>blackrock drive yards is dead now
bummer
>>
>>738465681
its been dead for years at this point anon. and several other great ones like dassault because the author was an absolute autist and deleted all his work.
>>
Still hilarious to me how this game's modding scene died overnight with Rapesectorgate
>>
>>738458275
one of the bigger mods is entirely about building your own colony and space stations
>>
>>738461461
This is the best part. The "gundam protag simulator" feeling from armaa reaches its full potential when you're modding it yourself.
>>
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>>738465732
really?
>checks old drive
huh
well I have a copy of the mod from 2025 it looks like
version 1.6a
>>
>>738465670
>they start with a pristine nanoforge which alone breaks the universe
last time I checked TT and the League also started with one, they just can't make any sort of functional layout
neither can't the hegemony either, mind, but daddy onslaught don't care about that
>>
>>738465752
The scene was dead for a long time
>Wow kitbash ships
>Wow a shitty faction
>Wow bloat to make colonies less shitty, fails to make them fun
Nex n RAT are like the only decent mods
>>
>>738425564
For me, it's the incompetent devs who refuse to work on the game in order to keep it in a pre-release state because that way people are more likely to buy it. They just shill it everywhere once a year before the "yearly update" that adds 2 portraits and a minor feature. Like those patreon porn games that never get finished.
>>
>>738466040
>For me, it's the incompetent devs who refuse to work on the game in order to keep it in a pre-release state because that way people are more likely to buy it
buying the game is optional, retard.
dev outright stated he doesn't care if people buy it or not.
>>
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>>738465732
Dassault-Mikoyan and Magellan and Blade Breaker Plus are all still available from bootleg mods.
>>
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>>738425564
Starsector threads were so comfy and active years ago. Then suddenly it stopped. What happened?
>>
Me?
I'm more of a Knights Templar guy
>>
>>738466040
I really wish Alex would just drop the story altogether because it's genuinely one of the worst things I've ever read/played through. It adds nothing to the game and only serves to take away dev time that could go into literally anything else.
>>
>>738466123
sseth hasn't made a video about it in a while
>>
>>738466123
>What happened?
Rape
>>
>>738466123
>What happened?
Rapesector fractured the already fractured modding community even further so now most of the good mods are hidden away on some shitty Discord server.
>>
>>738466123
development stopped
>but muh 0.98.5 patch dropping anytime NOW
6 screens of text for gas station drama + flicking OP allowances around
wow such content
>>
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>install Star Lords mod
>game becomes even more Warband-ish
>massive Hegger fleet of landed nobles and their personal armies
>they alternate between terrorizing the sector and feasting
>>
>>738466372
I do wish there was some way to have lords start with modded factions, but it's probably really hard to do considering they're all unique.
>>
>>738443953
>it's not about individual ships
>it's about blobs..
>abstract shapes in 2d
holy FUCK all those abstract shapes in logh's space navy battles finally make sense
>>
>>738465732
Shit, really? Blackrock ships were fantastic. Great aesthetic, too.
The only other ones I liked as much as them were VIG.
>>
>>738465562
>blackrock
there’s a guy who has a custom edit of that with rebalanced stats (buffs in all cases) + his own ship expansion mod for it with more capitals
problem is I don’t think he has an individual download for it, you’ll have to grab this big “modpack” he made and just take the mods you want out of it
>>
Do you bother with smaller ships at all? I feel like they're effective in some all or nothing huge fights, but I find it annoying that they're easily destroyed and you just end up with a tonne of d mods. I often just use nothing but capitals and cruisers for that reason.
>>
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>get into a fight
>only one ship lost
>elite frigate w/ Lv6 aggressive officer, got insta-gibbed by something
>post-battle cleanup
>the ship was salvaged intact
>the officer was not salvaged intact, RIP
>a new officer candidate immediately volunteers to replace them
>real "hose the old pilot out and slot in the new pilot" vibes
>such is life in persean sector
>>
>>738425564
It must be nice to make a game that is basically abandonware, but you keep selling it anyway and making $25 because people will mod it for free for you and fix what you have no intention of ever finishing
>>
>>738462660
>his key doesn't even work anymore
wtf yes it does.
>>
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>>738466372
So does starsector have a colony laser mod yet? This looks like a prime target for one.
>>
>>738456014
x4's getting a new update soon. massive performance fixes which is the only thing i cared about. can finally do 50+ ship battles at decent frames
>>
>>738467314
you either run high tech frigates like tempest or disposable ones like vanguard and lp brawler
>>
>>738456014
x4 has gotten regular (if spaced apart) updates and has gotten a lot better
>>
>>738425651
only when you fill it with things other than spinning rocks and gas bubbles
elite dangerous might be the only game that captures how vast and boring space is
>>
Nothing ever happens the game (+ development). That faggot Alex should at least add sudden death scenario with Threat if game goes long enough or have some quest to cause it.
>>
>>738467314
Frigates are decent distractions. Fast, cheap, disposable. Can be hard to kill too if you waste an officer slot on one.
>>
is this just FTL but with shmup and ship building mechanics?
>>
>>738467531
I refuse to buy an X game because they continue to do the retarded shit of having ship guns spam pew pew bullets that all have polygons. That's all well and good until you get many ships fighting on the screen, and then the thousands and thousands of rendered space bullets drops your 3090 down to five frame a second. There's no fucking reason for it.
>>
>>738467459
I could swear I tried it once or twice in a new computer for laughs and it didn't work. I must've mistyped it. My bad then.
>>
What if EVE Online but 2D and with Starsector combat (actually good)
I feel like it'd ball.
>>
>>738468014
It’s Mount and Blade+Sid Meier’s Pirates! in space
>>
>>738468054
NTA, but I'm pretty sure it didn't work for me either at one point when i wanted to update, but recently I tried it again and it worked. Not sure how is this possible, might just be a coincidence, or they somehow disabled it only for some time?
>>
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>>738468097
>>
i wish i liked starsector
i loved EV Nova but the combat in starsector is just so much less fun to me
>>
>>738468014
no, it's not like FTL, it's more like Mount and Blade
you can fly your own ship or manage/micro your fleet, customize ships with mods (affects stats) and weapon hardpoints
then colony sim stuff, economy
exploration
get rich etc.
problem is lack of content like story, quests, more random events etc
>>
>>738467314
>Do you bother with smaller ships at all?
Only when I'm smuggling weapons and other illegal shit. I always max tune for speed and if a ship gets caught and destroyed it doesn't matter because they're cheap to replace (the cargo isn't). Generally speaking I don't even break out the big boy ships until I'm attacking planets or something. And there's essentially no reason to do that unless you're end-gaming with colonies and what not, which is precisely when the content for this game dries up into nothing.

90% of the fun in StarSector is clawing to greatness. Once you're great, the game is boring as shit.
>>
>>738468014
you couldn't have picked a game that is more dissimilar to this one in every single aspect besides "space sim"
>>
ARE WE FIGHTING ALIENS NOW!?!?
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>>738468149
kys jesus
>>
>>738468174
>>738468196
oh so its top down x4
>>
>>738468097
It'd be fun. But people who've been playing Eve for 20+ years would have an absolute bitch tizzy about not being able to gank you with their invulnerable 500 billion ISK ship and ten alts. Fairness isn't something they'd abide.
>>
>>738442771
>>738443953
>>738429801
worst part about combat is more ships = better/instawin
>>
>>738438762
>Ashes of the Domain
aod killed my 40 hour run by corrupting the save and got me burnt out on starsector. i reported the bug and the dev was like "oh, damn. will fix it eventually (maybe)"
>>
>>738468178
>end-gaming with colonies and what not, which is precisely when the content for this game dries up into nothing
Really? I feel like exploring new systems and looking for good planets is what I end up doing most of the time in every playthrough I do. There's something satisfying about entering a system and seething something rare like a great planet, a derelic station, or remnants.
>>
>>738468097
EVE online with starsector combat will still just be 50%/50% discord and spreadsheets with occasional bank transactions. It won't be eve online otherwise.
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>>738468217
unfortunately yes
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>>738468253
Well "open world pvp" isnt fair but that doesn't mean there couldn't be a fair PvP mode, like if there was a matchmaking PvP, and each player gets a limited amount of deployment points, then you could have player tournaments to find the best commander, or pilot if it's just based on piloting a single ship
>>
Good idea: AI generated ships that fit the game's aesthetics
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>>738468329
Exploration is mid-game. When you start developing colonies, that's late game. And the only content there is that the stock empires get pissy about you selling the same products they do, so they send fleets at your planets you whack-a-mole. It's a content desert.
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>>738449712
It's UAF time
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>>738468408
Modders will kill you if you ever try that. They have already raped AI portrait modders.
>>
>>738467314
I always run balanced fleets. Frigates are good for capping points during the initial approach to open up more DP, or backcapping during the fight to split up the AI.
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>>738468573
what's a good ratio of ships for a fleet?
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>>738466594
Actually individual ship are very important in Starsector, but their synergy with other ship is even more important.
ex:
>laser ship
Deal almost no damage by itself, but usually has a long range, forcing the enemy to keep their shield up
Put it along a ship equipped anti-armor and this one now get help overwhelming an enemy shield

>missile ship
Typically has trouble piercing shield, but when it does, oh boy they do damage.
So you keep one behind the line while other ships equipped more anti-shield are sent forward.

>>738467314
Always keep some in your fleet.
On a normal battle they'll take control of the strategic point, then when your big ships are focusing the enemy shield in their direction, the small frigates will gradually be moved toward the exterior then end up behind the enemy.

In pursuit, you can have frigates deploy from the left/right instead of down. If you do it right you'll not only slow the enemy by forcing them to raise shield, but also keep them busy while your big ship catch up.

They are however very fragile as you say, and unless you modded the Fleet-cap you won't have enough to threaten enemies with numbers. Big ship are just more efficient.
It's a shame there's not more tactical option than "battle, pursuit, or battle along a fortress"
>>
>>738467314
Yeah having to replace/repair small ships due to dmods (or having the skill that removes them) can be annoying, but unless you're running low tech they are very valuable.
Running only capitals and cruisers as low tech makes sense.
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>>738468567
the curious circumstance that real life NPCs will shit and piss their pants over AI generated content in the one game where part of the progression involves replacing inefficient human governors with AI cores without thinking twice about the implications will never not be funny to me
>>
>>738468725
4-5 logistics ships
everything else capitals
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>>738468968
they like the attention having made those mods for this obscure game and if people can create more mods easily, it threatens their position as king hot shit
>>
Good idea: AI generated dialogue for rapesector
>>
>>738466172
>>738466194
>>738466221
Is this an instance where mods destroyed the game?
>>
the fleet size limit should be removed to make smaller ships more viable if I'm being quite honest
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>>738469757
>he wants fighter/pilum spam
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>>738469757
Is this not a thing already in the newer updates? Or maybe it was just some mod I had that did that, but I'm pretty sure it was indeed how it worked the last time I played.
I checked, pretty sure this is it
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me and the gunboats on our way to trash another cruiser
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>>738449775
>how shit later patches made this game
Lets not pick at old wounds and turn them into scars. :(
>>
I haven't played Starsector in like 2 years, but suddenly I got the urge to play it again, when is the next update? Or better yet, when is it going to release fully?
>>
>>738467314
there some smaller ships that can punch above their weight class but just collecting every frigate you can find isn’t usually viable. Frigates are useful as opening ships and interceptors or for disposable distractions. they’re relatively cheap to get rid of dmods on so once you have a huge economy they’re not a logistical drain almost at all. I usually keep some frigates and destroyer sized carriers that I can use to pad out my deployment points and send after stragglers
>>
>>738469757
FleetsizebyDP fixes that issue.
>>
>>738469757
theres a config text file that lets you do this for both AI fleets and your own fleets
>t. throws my fleet of 150 ships at 3 fleets of 400 pirate ships
>>
>Mod fixes X
Not an argument
>>
>load up phase ships with short range weapons
>they phase into range of the enemy
>they move outside of their range for no reason without firing their weapons
>repeat
why are they like this
>>
>>738468725
>2 capitals
>3 combat cruisers
>4-5 destroyers
>4 frigates
>5 carriers, mix of cruisers and destroyers
Most of my runs end up looking something like this.
>>
>>738471641
>I must approach enemy ship to engage
>I am now in range of the enemy's guns
>I do not have enough flux to phase out, engage, phase in and retreat without losing more HP than the enemy
>I must retreat
>goto 1
the AI is good at gauging flux exchanges
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>>738471641
give them burst weapon or missiles. they don't seem to like using the normal guns sinc eit makes them stay unphased too long but do well with burst/phase burst/phase combos
>>
I love minmaxing the most OP builds by using everything all the mods give me, simple as.
Every single playthrough I end up with a different flavor of OP. Good stuff.
>>
>>738470987
>when is the next update?
HEHEE HHOO HOOO OO HOAHHAHAHA HAHAHAHAHA
>>
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For me, it’s the Traumtanzer
>>
I've made a bunch of money smuggling shit and I have some shitty colonies that cost more than they were worth now what?
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>>738425564
i want to play this, but im too poor
>>
>>738473857
feed more money by smuggling or running missions and invest in your colonies until they turn around a profit so you dont have to smuggle as much
>>
>>738425564
United Aurora Federation for me. They are cute, they have nukes and they have fun ships.
>>
>>738470357
The only thing I liked about UAF is that they gave me a pilotable fighter, the Lynx. That shit scratched my Ace Combat itch so good.
>>
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New patch soon
Two more weeks
Trust the plan
>>
>>738468097
It wouldn't work desu. At best you can just add some Eve Frontier mechanics (LoS, friendly fire, etc) and some Nebulous Fleet Command management. The combat in EVE is fine. You don't really want "direct" Freelancer style combat when you fly big ships.
>>
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>>738474167
You just reminded me how I repainted Falken in neutrino corp into Pixy's livery. Fun times, can't believe it was 5 years ago.
>>
>>738474618
Frank is a dumb dickhead, but I hate Charles's ships
>>
>>738468016
>3090 down to five frame a second
X doesn't care about your GPU. All simulation is CPU centric.
>>
>>738473909
it's $15 man
if you can't even spare that you can just use sseth's CD key
vanilla will run on any potato from the 2010s and up
>>
>>738474618
Left, the ships on the right are bumpy and weird
>>
>>738466372
HARLAAAAAAAUUUUS
>>
>>738475702
is it just me or does that look like a KKK guy doing an extra wide slavic squat
>>
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This image always cracks me up.
>>
>>738471480
>I wish I could fix this issue
>here you go
>NO I DON'T WANT THAT, I WANNA COMPLAIN >:(
>>
>>738480454
kek
please tell me there is a mod like that
>>
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Starsector? Vanilla. No mods.
X4? Vanilla. No mods.
X3? -ACK
>>
>>738467314
i loved spamming omens because they are cheap as shit and need practically no weapons to be useful and they have extra fleet utility
tempests are good too but less spammable, and LP cerberus is really funny even if it's inefficient
haven't played the game in a while though so maybe this is outdated information
>>
>>738466221
A discord ... Really? Fuckers just upload it to moddb ffs
>>
>>738484247
Starsector truly has one of the worst modding communities around. The forumfags who endlessly dickride the dev sent copyright takedown requests to a MEGA archive containing 'bootleg' updates of abandoned mods made by /vst/ anons, purely because somebody else had beat them to the punch.
>>
>>738485364
Please do tell me there was a backup of an backup for you guys this is so fucked, worse is I saw similar sperg outs in other games, what right do these controll freaks think they have, irl people would beat them up
>>
>>738481580
I think it's just nexerelin because I've seen it in the game too
>>
>>738468968
It's even funnier when you realize that most of the design their oc snowflake factions to openly and rampantly use AI, but are completely opposed to anyone using AI IRL.
>>
I want to play a modded game for the first time. What do people think is the best modded version?
>>
>>738425564
I really want to like this game but I fear I'm not autistic enough and this is coming from someone with 3000h in fsctorio.
Maybe I just need to sit down and actually look through all the weapons and analyse existing fleets because without fail an hour into a run I'll get bumrushed by a pirate fleet with almost no time to react and get completely obliterated.
>>
>>738468567
I'm honestly surprised there was no instance of someone adding code into their mod that would crash your game when used with another mod that had AI assets
>>
>>738432098
>2010 laptop
Why do you do this c&b torture to yourself?
You can get set/craptop that runs all previous decade games for basically free nowadays
>>
>>738487517
If I were you I'd ask in their >>>/vst/ thread, they are quite helpful
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>>738487682
There was already the one mod that crashed things of you used the nazi anime girl portrait mod
>>
>>738425651
It is and also dangerous
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>>738439212
i only like early game so i only play permadeath (myself and a % for officers using nex config). my fleet is purely post-combat recoveries and loot. i love 2D fleet everspace



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