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How the FUCK do I play this shit?
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What's the problem? You just click shit and roll dice
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>>738431141
you buy it for some friends and play one game with them before they drop it forever and leave you to roll dice with randoms
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You play it with /v/ every once 4 months
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>>738431141
You press buttons until somebody suddenly wins out of nowhere for no real reason
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this is not a threat!
7
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>>738431141
its just mario party with turn based dice/card combat.

It's good but it is impossible to convince anyone to play
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>>738431141
Buy game, download, click run game.

But assuming you want more of an overview:

You roll dice, you run around the map, you collect stars, and then you stop at a home square. The goal is to do this 5 times, with the star requirement going up each time, and the first person to do this wins the game.

You roll a die and move a number of squares equal to the die roll, picking a direction when you reach a split in the path. Yellow tiles give you starts, blue tiles lose you stars, green tiles give you cards, purple tiles warp you somewhere else, red tiles have you fight an enemy, cyan tiles have you roll and move again, and the tiles with flags are the home tiles. You can always end your movement early and stop on your own home square, but otherwise you'd need to end exactly on a home tile to land there. The star requirements go up each time you meet the requirements and land on a home (called a Norma) and when you hit Norma 5, that's a game victory.

Every character has five stats: HP, ATK, DEF, EVA, REC. When in a fight, you roll a single die and add ATK to determine damage. The defender rolls either defend (roll a die, add DEF, reduce damage by that amount) or rolls evade (roll a die, add EVA, either take full damage or take no damage) and then the other character attacks. HP is how much damage you can take before you are KO'd. If you get KO'd in battle, you (usually) lose half your stars to the winner, or gain half their stars if you KO'd them. REC relates to getting back up after being KO'd, with more REC taking longer.
You need to roll more than REC to get back up, with the number dropping by 1 each turn. So someone with 6 REC needs to roll 6 to get up, then 5 or 6 next turn, and so on. Someone with 3 REC gets back up on a 3,4,5,6 roll, and on 2,3,4,5,6 the next turn if unsuccessful.

Cards can be played by spending stars. Yes, the currency used to win the game is spent on using cards. This can be useful if it gets you a benefit.
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>>738433165
t-thanks
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wokeslop
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>>738433165
I don't get it.
It's like monopoly or something?
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>>738434604
It's basically a digital board game, so if Monopoly is the only board game you know, then yes.

It's like Monopoly, except that the path splits so you can avoid bad tiles on a particular roll. Or you can choose to take a particular route, for better tiles down that road or to get around the map faster. And you get into fights with other players, or random enemies, and can get rewards for beating them.

It gets compared to Mario Party for a reason, because it has a lot more in common with Mario Party than with a static board game. But it's the same general idea: You move around the board and land on good tiles and try to win the game that way.



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