[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 10433531660115902464_1205.jpg (935 KB, 3840x2160)
935 KB JPG
Which of the OG Ratchet and Clank trilogy is the best?

Honestly not feeling GC as much as I remember, the god awful space combat is just tedious.
>>
>>738443675
I tried replaying them recently, but I own three copies of Going Commando and literally all of them have the fucking infinite loading screen bug that bricks your copy of the game
>>
1 and 4 are my favorites

I played them for the first time a few years ago so it's not nostalgia talking
>>
>>738443675
For me it’s still GC. Never minded the space combat, still didn’t when I played it a little while ago.
>>
I used to love 3 the most when I was young (I only owned 1, 3 and Deadlocked) but in retrospect it didn't have a lot of proper levels compared to 1 and 2.
I'd say they're all good, each one is best in their own way.
>>
>>738445782
4 as in Deadlock/Gladiator, or Tools of Destruction? Deadlock doesn't move the story forward so I've never heard people reference it as the 4th game, cause at that point it gets with weird PSP games or small PS3 games like Quest for Booty
>>
>>738443675
uya always
>>
Up Your Arsenal.
>>
>>738445918
I've never heard anyone reference it as anything other than the 4th game as it was the fourth game to come out
>>
File: Thugs-4-Less.jpg (52 KB, 640x360)
52 KB JPG
>>738443675
R&C1 felt the most complete (compared to 3) and coherent (compared to 2). 2 is bloated and has a lot of weird design moments in it, particularly the bosses. 3 was a multiplayer game with a half-baked campaign that didn't have enough platforming, and was charactered by well written characters. I didn't really play enough of Deadlock, but based on what other people say, it seems to have done what 3 was trying to do better.

Despite this I think Ratchet was the most consistent series of the big 3 of PS2 platformers.
>>
>>738443675
The first but only because I still haven't played the other two until I get a new PS3 controller
>>
>>738443675
1 has the best planets and best character writing.
2 has some good planets too but in 1 EVERY planet is memorable.
>>
File: Solana_Galaxy.jpg (50 KB, 640x357)
50 KB JPG
>>738446486
What's your favorite planet in your least favorite Ratchet game?

What's your least favorite planet in your favorite Ratchet game?
>>
None of the PS2 ratchets have satisfying third person shooting controls, so I'll go with Ratchet 1 which is a platformer first.
>>
>>738443675
Toss up between 1 and 3 for me. These days I lean more towards 1 because I like the OST more
1 >= 3 > 2 > DL
>>
>>738446486
Eudora is pretty forgettable
>>
Haven't played 1. For me it's 2>3>Deadlocked. Space combat is fine, podracing is fine, only real complaint from me is almost all the bossfights are trash.
>>
>>738446428
3 has way too many levels that are just
>here's a big battlefield, go do a bunch of miniquests in it
also the Qwark minigame was meh, and Maktar Resort+Joba in 2 were a million times cooler than the arena in 3
>>
>>738443675
>Honestly not feeling GC as much as I remember, the god awful space combat is just tedious.
Really? There's like 3 space combat sections in the entire game, and you only have to do the first mission in each one, which lasts like 2 minutes. It's such a non-issue, even if you don't like the flight sections
>>
>>738449007
>>here's a big battlefield, go do a bunch of miniquests in it
This happens in exactly one level
>>
>>738448668
Nah, they feel great, especially compared to just about any game at the time
>>
>>738449007
>mini quests
Is that really a big deal though, most R&C actual stages are 2 maybe 3 paths splintered off from the ship that all loop back around. Some being a mild platforming section into a minigame like the racing
>>738448668
3 does for sure. The jump from 2 to 3 does feel noticeable, he is way more responsive/quick and even wrench throwing is snappy compared to how fucking ass it was in 1 and 2.

and yeah like the other guy said look at Jak 2/3 compared to Ratchet 2/3, the shooting is fine compared to that dogshit in Jak.
>>
>>738448668
most of the weapons have some sort of autoaim, massive AoE or just sub-particles that shoot themselves at enemies (like the plasma ball thing), you're basically not required to really aim at enemies as long as they're somewhere in your field of vision
>>
>>738449358
That's big part of why it feels so unsatisfying.
>>
Which R&C has the hottest robogirls?
>>
>>738444124
>that bricks your copy of the game
what does that even mean
don't you mean bricks your save? PS2 DVDs aren't rewritable
>>
Which R&C has the hottest Ratchet?
>>
>>738449656
3
Courtney is just that good
>>
>>738450035
kill yourself
>>
>3 is the first one to have a second radial wheel
Already a big leap up, even in the rare times where I needed to swap shit it felt annoying. I want all my shit available.
>>
>>738450110
answer the question
>>
heavy bouncer, plasma storm, no need for anything else
>>
>>738451153
GC has the best shield item in the franchise too, probably the last time one was useful
>>
>>738443675
uncs found the mirror sixsevennn!
>>
File: 702.jpg (26 KB, 444x475)
26 KB JPG
>Up your Arsenal
>Quest for Booty
JeJ
how did they get away?
>>
>>738443675
I really like the space combat but I guess it is not for everyone

R&C1
>great story
>great enemy variety
>great music
>frequent platforming
>best level design by far
But
>very slow pacing
>no weapon variety

R&C2
>good story
>fantastic enemy variety
>best game OST ever made
>decent weapon variety
>some platforming
>insomniac museum
>best level art design and presentation, level design itself is just alright
But
>awful and tedious bosses
>some weapons desperately need a buff late-game even on playthrough 1
>relatively unenjoyable replayability overall

R&C3
>great music
>best weapon variety in the series and replayability—plenty of weapon upgrades and plenty of content to do
>arenas get a HUGE upgrade and are now very expansive and fun to play
>very fun and weirdly well-designed qwark comics levels
>fun multiplayer
But
>meh story
>dreadful enemy variety (and health scaling)
>barely any platforming
>several large, uninspired halo-style maps with mini game modes (some modes like the wave-based ones are very tedious and drag, and it is actually the one you have to beat for the story to progress), level design so bad I can't remember the planet names

R&C4
>huge upgrade in story from 2 and 3, not quite 1-level of character arcs and characterization but fantastic regardless
>very unique OST style from Bergeaud, mechanical and ethereal rock, not for everyone but very neat to listen to
>generic, not quite 3-level weapon variety but still more than varied enough to play around with
>most balanced and fun combat, enemies are health-balanced very well and stuff like mines and shields make for fun strategizing
>vehicles feel incredible to use while not totally overpowered
>replayable
But
>basic platforming
>passable level design, very dull and restricting and not something that is fun to explore
>limited enemy variety

No need to rank such S-tier games, they each play off each other's weaknesses. Buy all 4 and alternate between them.
>>
>>738453084
The only thing I think you missed is that Deadlocked is really short.
>>
File: file.jpg (1.3 MB, 2412x3944)
1.3 MB JPG
>>738450035
Rivet!
>>
>>738443675
the first one is the best, but they're all good (including deadlocked), and the rest are only slightly beneath it. up your arsenal may be a little lower than going commando and deadlocked.

https://www.youtube.com/watch?v=c906eLzscLM
https://www.youtube.com/watch?v=DoxunbBlv4w
https://www.youtube.com/watch?v=YPMr9OcTGG8

the first game in particular had such a cool soundtrack. the same composer did a good job in the later games too, but i still liked the first game's the best overall.
>>
>>738444124
unironically might be your ps2 laser
>>
RaC 2 is the best. The overall theming is stronger, the humour is at its best, it has the best soundtrack, the solitude of some of the levels really hits. Also the space levels were fun, fuck you.

RaC 4 is my next favourite. The announcer commentary is hilarious, and the gameplay changes up enough to feel fresh again. I liked the larger scale level design and the waves of enemies. Merc and Green were great.

Rac 3 is third but still a great game. Loved the missions and the galactic ranger dialogue, liked the QoL improvements like the purchase all ammo button, liked finding the statues in the levels and nefarious as a character. Some of the levels were a bit lame though, like aquatos.

RaC 1 is easily the weakest. Very clunky gameplay with shitty weapons, boring villain, most of the humour doesn't land and ratchet is unlikeable (inb4 that one faggot who says oh its his character arc, no ratchet was a massive asshole right from the start in rac 1 and it's for no good reason). Also the music was stuck on this lame disc-scratching thing that was really annoying.
>>
>>738453224
Character limit
>deadlocked is really short
Is it? Deadlocked has a lot of challenges, many which take you through the entire planet's course. Maybe it is but I don't remember it being that brief. I remember GC as the fastest, I can almost 100% it in a sitting if I really try.
>>
>>738453419
>calling 1 the worst
kys
>>
File: JakAndClank.jpg (702 KB, 3840x2160)
702 KB JPG
>>738453419
I agree with most of this. I have found that if you are a big fan of 2-4, 1 is a REALLY hard game to pick up. And vice versa for people who adore 1. It feels reminiscent of the difference between Jak and Daxter: the Precursor Legacy and Jak II/III. Stylistically they are very different games
>>
>>738453739
Try developing some taste anon, then you'll see I'm right.
>>
>>738453084
I almost shat myself when I found Insomniac Museum by accident in 2
>fuck up a jump in the rail grind section in boldan
>end up in one of those background bits of land and I can walk around
>clip through a wall
>lots of mobs
>then a teleporter
>wtf
>insomniac museum
It was only years later I found out there was a "legit" way of getting there, but the accident was more fun
>>
>>738453419
>the solitude of some of the levels really hits
You're now hearing the Tabora desert song in your head
>>
>>738453856
True, although Jak 2 and 3 are so much more distant to the point that it's baffling they didn't just make it a different franchise. The rest of the RaC series does at least build on the premises of explorative platform levels, wacky weapons, gadgets and puzzles, and crass humour.
>>
1>2>3>4
1 is just perfect
2 is incredible with tons of upgrades and new features from 1 but it was rushed and is shows
3 is 2 but worse and even more rushed and many maps look like shit
Deadlocked is just 100% giant empty multiplayer maps with some generic objectives and insanely overpowered weapons that make the game a cakewalk at any difficulty and the weapon variety suck too. The story is cool but it's that cool.
>>
>>738443675
I thought I liked 3 the best but on replay I prefer the tedious bloat of 2 compared to the anger inducing waste of times in 3 like the hacking, vidcomics and disguise minigames.
>>
>>738443675
Yeah, the sequels aren't even on the same level as the OGs. Dead series after PS2 era, people really seem to like some of them but I don't get it, dialog is unfunny, style is ruined.
>>
>>738454634
Tools of Destruction had some fantastic promise in the beginning but as soon as it finally reached the pirate fetish it fell off a cliff.

Crack in Time made all the right gameplay decisions but completely lost everything that made it ratchet and clank. The art, the music (farewell David), and the messed up humor.
>>
>>738453609
Sure, it's got challenges that really pad out the playtime, but the actual story playtime is short.
>>
thread is making me want to start my 21357986th replay of RC2
it's one of those games I dont think i will ever get tired of
>>
File: 10433531660115902464_1208.jpg (743 KB, 3840x2160)
743 KB JPG
Damn, this part is aids if you are even slightly impatient.
>>738454859
CiT has the only story with an actual emotion core to it and characters who act like characters. All the fun characters in 1 and 2 feel like one-offs. Very much feel the Spyro influence in those games
>>
>>738453739
Different anon, but honestly the return to Veldin sucks so bad that it drags the game down
>>
>>738455549
Luckily someone figured out you can jump over the wall and sheepinator (or tetrabomb) him to death. If you go to the museum iirc you were supposed to fight him using the scrapped hovercars but they had to come up with the turrets instead for some reason. Either ran out of time or couldn't make it work correctly.
>>
>>738455549
yeah I dont know what they were thinking when they added that fight to the game in that state
it's better when you have the RYNO, it can melt half the guy's HP bar in a few seconds
>>
>>738455748
>jump over
Sorry I misremembered, you clip through the gap in the wall with the decoy glove, not jump over it
>>
Personally 2 and Deadlocked for me.
>>
>>738456289
>>738455748
I just did it actually cause I couldn't be bothered. You can charge boot across the two sewer pipes, and just walk around the cliff.
>>
>>738453084
Patrician take
>>
File: GXYlxFxW0AEDRJA.png (53 KB, 161x156)
53 KB PNG
I started with the third game, but came to love all of them.
Anyone got recommendations of modern platformers with a similar felling? Played A Hat In Time and really loved it.
>>
>>738457673
It Takes Two and Split Fiction for platformer/shooters but require another person but atleast its 1 copy for 2 people. Pseudoregalia for just pure 3d platformer movement is really good too.
>>
bump
>>
>>738453084
Agreed on almost every point.
But R&C 1 weapon variety isnt that bad. Though there are weapons that are just worse versions of some weapons like mine glove is worse bombglove
>>
>>738456338
based zoomer filter desu

2 is peak “we had money and ambition” and Deadlocked is peak “fuck it, arena mode but crank the guitars.” I can respect it. Deadlocked’s weapon leveling was crack and the announcer carried half the game.

Still think 2 has the best overall balance though. Actual planets, banger OST, NG+ that doesn’t feel like a chore, and weapons that don’t all turn into screen-nuking particle vomit. Deadlocked is fun but it’s basically combat rooms stitched together. Great junk food, not a full meal.

What puts those two over 1 for you? Just the gunplay/strafe button glow-up?
>>
File: 10433531660115902464_1212.jpg (669 KB, 3840x2160)
669 KB JPG
>>738462928
2 is generally an improvement, even if some optional content feels a bit lack tedious and the bosses do actually suck. More fun/unique weapons, combat and variety is better. 2 really locked down everything a R&C needs to have between refining strafe and having weapons level up.

After playing these back to back, I am surprised people think 1 has THAT much of a better story. I do like Drek better than Qwark but almost all of 1's story is told from Infobots. You are behind actual events by a planet so you just see Drek in infobots until the last planet. 2 has the same issue but there is alot more in-person stuff with Angela or other characters to move it along.
>>
>>738448928
What the fuck is wrong with you?
>>
Shame that Qwarks va died recently.
Man was the voice of my youth https://youtu.be/zbtNFFfFwUg?si=qlTMYtjwuPP58gmi
>>
File: Courtney Gears.webm (2.81 MB, 400x292)
2.81 MB
2.81 MB WEBM
>>738450101
this
>>
File: 1490215354182.jpg (61 KB, 320x320)
61 KB JPG
>>738465246
>>
1=2>3>powergap>deadlock>MASSIVE POWERGAP>the rest
>>
>>738463418
>the cinematic camera framing on every level's first entry
2 was the concept artists and 3D modelers flexing how good they are at their jobs. To this day there just isn't a game with this much attention to detail in the environment. Also I need to point out that so many of the planets have air traffic that (besides skill points) adds nothing to the game and exists solely to add atmosphere. Everything these days is so bland and generic, or in the case of UE5, covered in cosmoline…
>>
>>738467142
Mine is 2>1>4>3



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.