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How did Capcom recover from this?
>>
>>738447863
RE7 (vr) rekindled gamers’ hope for horror games
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They didn't
Picrel was the last good resi before reeeeengine slop
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>>738447863
Recover from what? It had a bit of a rough release, but all things considered, it was a massive commercial success. There wasn't much to recover from aside from hurt feelings due to criticism. The game itself was a moneymaker in the long run.
>>
>>738447863
slowly jettisoning RE fans and replacing them with secondaries that are just fans of being part of 'the fandom'
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>>738448348
9 years of pure dogshit, I wish I was in a coma
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>>738448310
this. Millennials didnt appreciate capcom went back to the horror root until RE9
>>
>>738447863
By making the next RE a really good game again.
>>
scrapping everything and starting from scratch
other studios should follow suit tbfhwy
>>
>>738447863
Nigga wtf are you talking about that was the best selling RE game before all the woke DEI DEMAKES
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>>738448526
>went back to the horror root
RE was never horror, it just became more comedic/capeshit over time
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How did Capcom recover from one of the best selling entries in the series?

Reminder that RE6 haters (which basically means RE4 fans) are not only friendless, they are also:

>Bitchless (can't get a girl to play with them)
>Childless (can't get their son or daughter to play with them)
>Brotherless (can't get their own brother to play with them)
>Genieless (have never encountered a magical lamp and wished they'd play games with them)
>>
>>738448651
>(which basically means RE4 fans)
What? RE6 feels more like RE4 gameplay wise than the woke modern audience DEMAKE the only people who hate on RE6 are the woke DEI trannies who love the DEMAKES
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>>738448645
based on RE9, you are correct
>>
>>738448749
OG RE4fags are the ultimate in annoying Goldilocksfags that I legit hate them.

>This game is too survival horror
>This game is too actiony
>This game is juuuuust right
>>
>>738448589
It initially had shit sales and allthough it is one of their top selling games , it didn’t really outperform any of their other games by much.
Even though some liked it, everyone agreed it was a shit direction for the franchise and that’s why they went back to horror for the later games
>>
>>738448348
True I play picrel everyday it's the best re game of all time but I should kill myself tho
>>
>>738448651
>playing re6 with friend
>friend: ”This game sucks, lets just play CoD instead”
>me: “Agreed”
What now, cuck?
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>>738449047
>and that’s why they went back to horror for the later games

That's because they could make them cheaper and shittier Outlast ripoffs as opposed to the clear effort that went into hated entries like CV, 0 and 6
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>>738449120
Depends on what COD
>>
>>738449128
FOUND YOU!
Have you played Bunker yet?
>>
>>738448651
but i love re4 and re6 though
>>
>>738447863
Given the sequels and remakes, I don't think there is any recovery outside the financial aspect
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>>738448645
>>738448759
>i'm le laughing! that means it's a le comedy!
>i'm le not scared! that means it's not le horror!
>>
>>738449047
>making shit up
RE6 sold 2 million+ first week.
Were you even alive then, zoomerlet?
>>
>>738448651
Genieless bros.. he's onto us
>>
>>738447863
giraffe receiving head
>>
>improve on the gameplay
>do everything else worse
how can you fuck up this badly, I played most of the RE titles recently and stopped after 6 and can say with confidence that CV and 0 are way better than it
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>>738451507
All I'm saying is RE7 wasn't a "return" to anything
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>>738451607
>In May 2012, Capcom announced they expected the game to sell 7 million copies by the end of the 2012 fiscal year;[75] however, the company lowered their expectations to 6 million due to the game's mixed reception.[76] Capcom announced that it had shipped 4.5 million copies worldwide, setting a new record for the company.[77] In October 2012, the game sold 806,000 copies in the United States.[78] According to Capcom, sales weakened following the strong start, with the company admitting that the game would not meet their goals, and consequently lowered their financial projections for the fiscal year.[79]

>In February 2013, Capcom said in a statement that the game suffered from poor sales due to various development challenges and "inadequate organisational collaboration" across the company.[80][81]

>Resident Evil 6 had sold 4.9 million units by March 2013.[82] By October 2013, the game had sold 5.2 million units worldwide, becoming one of Capcom's best-selling games.[83] Resident Evil 6 became Capcom's seventh-best-selling game by September 2025, selling 9.9 million units on PlayStation 3 and Xbox 360 with its original release. PlayStation 4 and Xbox One versions had sold 4.2 million units by September 2025. Nintendo Switch version has sold 1.1 million units by June 2025. Total sales are 15.2 million units as of September 2025.[84]

Notice especially this part:
>Capcom announced that it had shipped 4.5 million copies worldwide according to a Siliconera article from October 3, 2012
Shipped, not sold, and this was back when physical still made up the vast majority of the sales of console/multi platform AAA titles.

And yet the next part also says during all of October it had sold just a little over 800k in America which is where most sales for any action/horror game comes from. By RE4, sales had already dwindled significantly from their peak RE2 sales in Japan.
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>>738452468
All I'm saying is that you're a retard who doesn't understand what horror is anymore than comedy.
>>
>>738453368
shut yo esl ass down
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>>738453368
>"Le returns series to le horror"
>Has an absolute dogshit comedic DLC
>>
>>738453541
RE was always this hokey so yes it is a return to form. get filtered.
>>
>>738453541
Yes it was campy. Yes campy/comedy horror has existed since forever. But calling RE a comedy series is on the same level as calling Return of the King a comedy. That's what idiots like you fail to understand.
>>
>>738447863
>>738452295
I can't unsee it even after all these years, it's the first thing I remember whenever someone talks about it
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>>738448651
If your only argument is "but its le fun with a friend :D" then your game isn't good to begin
and I played all 4 campaigns with a friend btw so stay mad
>>
>>738453797
No? Borderlands 1 and 2 suck dick, with or without friends.
>>
>>738447863
RE7 saved the franchise and maybe the company. Its development story is pretty interesting. Crapcom was about to double down on action slop and the original RE7 was gonna be even more action heavy than 6, but as sales for 6 stagnated and the team's morale plummeted due to all the hate they got for it, the project was basically scrapped. No one wanted to direct a new RE game because of all the baggage, and eventually the guy who made RE Revelations convinced the execs to give him control over it. The first thing he did was get rid the vast majority of the people who worked on RE6, and brought back a lot of people from his Revelations team. Then he examined what exactly went wrong with RE6, and found that besides it being a shit game, that the team spent and ungodly amount of time designing the game world due to using the MT framework and having to model everything by hand, which is were like 70% of the dev time went to and why the game had over 600 people working on it. His team then started making RE7 in unity to show the Crapcom execs the progress on it, but also started developing the RE engine to avoid another dev hell disaster like RE6. The main point of the RE engine was that it was extremely easy to scan in real life items, or assets from other engines, then it would make a photorealistic boilerplate model of what you scanned. They eventually finished the RE engine, and then easily ported RE7 from Unity to the RE engine. Then they wrapped up development and handed Crapcom a good game and a new engine for a tiny fraction of RE6's budget. RE7 isn't perfect, its quality falls off a cliff after the final fight with Jack, the basic enemy designs are mediocre and it's a chore to replay, but I think it's one of the better RE games and the team making it pulled off a miracle with the time and resources they had. Crapcom eventually started using the RE engine for everything to save money, even genres it was never meant to be used, but that's another story.
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>>738455069
You forgot to mention how much RE7 yoinked from Outlast (without understanding what made it good) or how despite Alien Isolation is 16 hours, never falls off a fucking cliff like a 6-8 hour game does.
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>>738455269
Never played outlast, but Alien Isolation does gap RE7 severely in a lot of areas and is great from start to finish. I've only ever played RE7 twice, and will probably never go back to it, I just find its development story interesting because a literal who no one had any faith in, who just made a 3DS game everyone hated, somehow saved the franchise. Also another fun fact, Crapcom at some point wanted to make RE7 a multiplayer live service game well into development, and the team basically told them to fuck off and that they would all quit if they forced them to do that shit.
>>
>>738447863
>How did Capcom recover from this?
RE7
/thread
>>
>>738453797
>If your only argument is "but its le fun with a friend :D" t
NTA. Its not my only argument, but a co-op game being good at being a co-op game IS a strong argument nonetheless.

I came to RE6 years after it released preparing for the worst, but aside from its batshit story, I found it way better than I was prepared for. Definitely better than 5.
Especially in regards to 5 feeling somehow even more arcade than 6, and Sheeva being just a stand in for a co-op player with no actual relevance to the story, wheras the co-op characters in 6 had plenty of relevance. Plus, mechanically it was nice.

>>738455269
>despite Alien Isolation is 16 hours, never falls off a fucking cliff like a 6-8 hour game does.
What a weird thing to say when everyone agrees AI should have been a 9hr game and basically falls off a cliff immensely by going on way past its due date. Unlike 7 which only ramps up its tension up to the very end by keeping it fresh with gameplay changes.
>Outlast
literal meme game and the first streamer slop title. Completely mogged by 7.
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>>738455565
>>738455069
When you put it that way, there's definitely things I can respect about the development and the history (the game even has maybe my favorite boss in the whole franchise too)

I just hate how Capcom seems to absolutely fuck around on the games that matter and don't give them a bit more time, whether it's the A/B scenarios in remake 2, the whole of remake 3 or not having fucking mercenaries at launch with remake 4 (as well as the few cuts it received)
>>
Honestly an overhated game imo.
It even sold amazingly well. I don't think Capcom needed to recover from anything desu. Its just a narrative that people hating 6 keep telling themselves.

Then agian, Capcom exploring new things with RE was great. 7,8,9 are the greatest RE games to date imo and I'm old enough to remember RE1 coming out and being the biggest thing at school.
And the REmakes make the originals obsolete as well. Unless you're a hipster that is.
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>>738455830
>What a weird thing to say when everyone agrees AI should have been a 9hr game

Said by retards like you and IGN (not that those are two different things). I wish it was 30 hours long. The capsized ship is easily the worst designed section in any RE game and maybe the worst thing in any overrated game.

>literal meme game and the first streamer slop title.

You never played it, got it.
>>
>>738455957
I disagree on 8 personally, I think it's just a lamer version of 4, and the only remake I cannot accept anybody saying "makes the original obsolete" is 3. I agree for the other remakes though.
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Classic Resident Evil is good
NT Framework Resident Evil is good
REngine Resident Evil is good

You just need to learn to enjoy things.
>>
In general? Monster Hunter.
>>
>>738447863
Recover from what? It sold like crazy and now its a favorite streamer slop comedy game I'm sure it's continuing to sell well.
>>
>>738455069
RE engine didn't save capcom, it has crippled them for over a generation. Without it they would have salvaged or redirected funds to ensure they created a real game engine instead of adapting every single IP to look like photoscanned dogshit.

The pivot to more of a horror focus did save RE because it became an outlast style streamer bait game and restarted the fanbase with a younger generation. That new generation sucessfully transitioned to 3rd person with re2r/re4r and now the entire fanbase is on the same page in wanting more mainline 3rd person games.
>>
>>738455830
>Unlike 7 which only ramps up its tension up to the very end by keeping it fresh with gameplay changes.
HAHAHAHAHAHAHAHAHA
HAHAHAHA
>2(two) goop monsters
>the worst NG+ unlocks in the series
>>
>>738448651
SHUT!
>>
>>738456009
>The capsized ship is easily the worst designed section in any RE game and maybe the worst thing in any overrated game.
Even if you don't like the ship, this level of hyperbole is just an easy way to not take anything you have to say seriously
>>
>>738461597
I was gonna say I actually enjoy the ship. I like the way you work your way up from being powerless to a beheamoth at the end
>>
>>738459108
RE engine has gotten a lot better in recent times, especially in the aliasing and getting rid of that fuzzy waxy look it used to have. It only has issues because it was never made to be a one size fits all for all genres of games, it was specifically made for Resident Evil games and Capcom just decided to use it for everything which is not the fault of the engine.
>Without it they would have salvaged or redirected funds to ensure they created a real game engine instead of adapting every single IP to look like photoscanned dogshit
If the RE7 team didn't develop it, Capcom would either still be using MT framework or would be using Unreal Engine 5. They would have never funded engine development because they're cheapskates and only want immediate profit. RE engine only happened because the team for RE7 went out of their way to make it.
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>>738447863
Nothing to recover from it's better then RE7-9.
>>
>>738447863
Enough momentum and financial cushioning(it still sold well in spite of being shit) that one dud wasn't going to kill them.
Around the same time there was a conscious movement from other developers towards horror. Hence RE7 in 2017 was basically just copying popular horror game trends at the time, e.g. Outlast, especially with its analog format segments.
Then they decide to really get back to basics with the RE2 remake, combine that with the Leon bonus and boom, best selling Resident Evil game ever per Capcom. And then RE4make and RE Requiem continued setting records for fastest selling RE game.

I feel like we're so used to
>game flopped
>developer shut down
that we forget that companies, especially ones with a string of hits, used to have a decent financial buffer to protect against a flop, especially if you're like Capcom and you have a huge backcatalog constantly on offer.
Like Monster Hunter Wilds's sales cratering didn't really matter when the DMC show came out on Netflix and they sold over a million new copies of DMC5, on top of backsales of Resident Evil, their best selling franchise, and continued strong sales of Monster Hunter Rise. Hell you probably didn't even remember MH Wilds cause RE Requiem and Pragmata both did so well.

Now, RE Requiem actually achieving the whole horror/action split that RE6 wanted to do is a nice little requiem to the whole affair.
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>>738455269
>how much RE7 yoinked from Outlast (without understanding what made it good)
you mean he sadism and gore present in their latest game (trials I think)
>>738447863
by toning down their emphasis on the action sequences.
now picrel... there's no coming back from that
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>>738448480
Holy fuck it's been nine years?
>>
>>738447863
honestly 7's success ruined the franchise. they could've easily just made resident evil 4-2 or whatever
>>
They didn't, consumer standards just dropped lower. Every game since 6 has been the same quality



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