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Silent Hill is very overrated. I always saw it as Resident Evil but worse. I think the first game looks and plays worse that the original RE which came out three years prior. All four of the SH games are clunky and unresponsive compared to the og RE's. I like what 2 did with its story, and while not being original by today's standards, really elevated storytelling in games. But that's the only positive I can give the quadrology over Resident Evil. The evil cult storyline is just as goofy as the story in the first three RE games. This is a personal issue I have but I think cults are the most boring type of horror. Worse controls, worse enemies gameplay wise (silent hill 4 especially), worse graphics at least in the first game, no inventory management until 4 (in which it sucks). It really is just RE but worse in every way except general artstyle and in the case of 2, story. There is a reason why the series died quickly and dissapeared like a fart in the wind for a very long time.
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Didn't read, you're wrong
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>>738449638
>didn't read
No suprise there.
>>
>writing all this for nobody to read it and still be wrong
>>
its the opposite. resident evil is overrated. all silent hill games up till and including 4 are masterpiece material. resident evil jist isnt scary at all and thats where silent hills excell
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>>738449530
That's what I thought BEFORE I played the original SH1's demo disc. Almost 30 years ago.

I was a huge RE-fan already at the time. I scoffed at all the copycats that kept dropping already back then. SH itself looked like an extra fugly knockoff.
But then I played said demo... and it TERRIFIED me to the bone. And I was hooked!

Now, I have beaten SH1 alone some 50+ times.
Yes, fifty something playthroughs. And I will most likely go for another half a hundred before I die.

The atmosphere is great. Gameplay is captivating, and we seriously considered it a STEP UP from Resident Evil at the time.
The stories and themes are much more mature and masterfully handled than in RE, even though they kinda go for vastly different vibes. The replay value is off the charts in the OG SH games.

Last but not least: anyone parroting the "muh evul cult!!" meme have literally never played the OG games; only watched the shitty, shitty SH Movie, or ape some random SH2-fanatic's fanfic wikipedia article that holds no truth.
Everyhing SH2 gets praised for, from personal hell to symbolism, SH1 did first. It literally coined the term "Psychological Horror" in 1999.

Anyway, now that we got the b8 out of the way, here is the SH PC Guide + DL links Pastebin :
https://pastebin.com/uf5XhyXz

PS: SH1 decompilation soon, fellow Stalkers!
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>>738450302
It's official, Silent Hill fans are worse and more braindead that Dino Crisis fans.
>>738450384
They are scary, don't get me wrong. But they're bad games that play badly and the story is stupid as fuck (the story thing is my opinion but you know).
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>>738450564
>they're bad games that play badly
The average review scores and the fact that SH2 literally became a PS2's flagship title and one of the most quoted and influential games of all time would prove you wrong.

You also have not explained how is the gameplay bad. The core gameplay loop is identical to RE's; it'd be hypocritical as fuck to claim to "hate" one while "loving" the other ...
unless you only like post-RE4 games of course.
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>>738450664
The character controls are floaty, have inertia and feel unresponsive af compared compared to how the characters control in RE. They shower you with more weapons and ammo than even Re2. No inventory management (until 4) further casualized the survival horror formula. There. Plus the enemies mechanically suck in 2 and 4.
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>>738449530
SH has garbage gameplay
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>>738450936
SH fans will cope that it's because the main characters are everymen and women, bit the truth is all of that bullshit was added to be visually impressive and look more "real", like the character inertia, bumping into walls animations etc. Basically what modern games like RE 4 remake do and get shit on.
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>>738450758
>The character controls are floaty, have inertia and feel unresponsive af compared compared to how the characters control in RE.
That wind-up time thing is mostly an emulation thing. Play on the OG hardware, and most of the "input lag" is gone.
Sure, SH1 especially has inertia, but that's kinda the point. Otherwise, the controls are very much the same as in RE, and as responsive. AND you got moves like pic rel + aim and move at the same time + far superior melee combat.

>they shower you with more weapons and ammo than even RE2
I don't think you've played RE2 in a looong while. Or RE3 for that matter.
If you're a veteran player of either one of the series, and actually explore, you will end up with truck loads of guns and ammo.

Inventory management is one thing though, but I honestly don't know if it'd fit SH's more open-worldish design.

>Plus the enemies mechanically suck in 2 and 4
What does that actually even means?
Also, 1 and 3 get a pass on that?

>>738451038
Most of that stuff was already removed by the time SH2 arrived, kiddo. And RE4 demake gets shit on for a reason:
Nobody asked for that, RE4 OG is still the quintessential MODERN 3rd person shooter, and the demake ruins the fun gameplay AND fun characters, all while costing 10 times more and looking worse to boot.
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>>738451094
>If you're a veteran player of either one of the series, and actually explore, you will end up with truck loads of guns and ammo
That's exactly what I was getting at. It's even more leniant that Re2, which is saying something
As for the enemies in sh they are either boring (the children in sh1 and every enemy in sh2 and 3) or annoying (the bugs in sh4).
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>>738449530
Bump
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it's a competent enough psx action adventure with peak basically singular atmosphere. nobody ever really talks about sh as a gameplay tour de force so I don't really get what your beef is. most would concede that resident evil is the sound more sound gameplay series.
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silent hill has better controls than tombraider and syphon filter
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>>738451208
>It's even more leniant that Re2, which is saying something
I don't quite agree. In case of SH, it's very easy to miss 3/4 of the weapons alone, with ammo requiring you to take intentional detours.
On one half, SH is more engineered towards avoiding conflict, via stealth and running in the dark, so unlike in RE, you don't really need most weapons. Double so since melee is much more viable and arguably more fun.

>As for the enemies in sh they are either boring
It's curious how you namedrop like one basic enemy. It's like saying that RE is nothing more than the same zombies, over and over again.
SH1 especially has great enemy variety, most of them more agile than the player himself.
Thematically, symbolically and ick-vise, SH's monsters are exceptionally great. And yes - they purposely do not chase the "body horror mutation" trope RE and many others at the time did.

>>738451930
>nufag trying to bump his own threat
Oh you sweet little summer child ...
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>>738449530
>I always saw it as Resident Evil but worse

That's because you're a low comprehension autistic retard, they are completely different games.
>>
Silent Hill 1 was the start of today’s walking simulators topped with clunky combat justifying as “everyman” vulnerable in design and direction.


That said it is one of my favorite games and I prefer it just barely over Resident Evil 1.
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>>738449530
I agree that resident evil is better, more tightly designed but sh more scope and complexity going on to not be redundant. it was a pretty ambitious game for 1999. large fully 3d environments with persistent enemy pursuit. it takes as much from zelda as resident evil.
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>I always saw it as Resident Evil but worse
It literally was. I mean the only reason it exists is because of Konami wanting a slice of RE's success.

But only making it worse.

>no idea how to create proper tension just they just turn the lights off
>radio completely ruins the little tension there is by telegraphing enemy proximity long before you see them
>enemies are all just boring blobs of polygons. naked birds and dogs and cockroaches
Silent Hill, especially the first game, is just a whack-a-mole. Nothing in the game is even remotely a threat to the player. Now someone will probably say "but that goes for RE too!". No it doesnt. Not by default at least. Difference is that even retarded normie players just whack their way through SH with a 2x4 just fine. Whereas most of them get into ammo trouble in RE.
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>>738452470
harry in sh1 strafes more competently than duke nukem in time to kill.
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>>738451094
>And RE4 demake gets shit on for a reason:
>gets shit on
it always gets a chuckle out of me when the 4%er contrarians show in what a bubble they exist.

feels good man
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>>738449530
Just exploration, puzzles and enemy variety alone already makes SH1 a better game than any classic RE. RE had slightly better controls, but that was down to the fact that the camera had to stay on a fixed spot as to not break the illusion of the "fake" scenery.
Yes, cult stories are overdone in media, but so are zombie apocalypses. In the case of Silent Hill, it's nowhere near as exhausting to experience as RE because every game has its own self-contained story so it keeps things somewhat fresh.
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>>738452619
>>no idea how to create proper tension just they just turn the lights off
>>radio completely ruins the little tension there is by telegraphing enemy proximity long before you see them
>>enemies are all just boring blobs of polygons. naked birds and dogs and cockroaches
such retarded criticisms fuck you
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>>738449530
You're a retard, SH is a true horror survival game. RE is only survival(with 100 ammo in the first 30 mins) and that's why RE is so popular. Everyone loves horror games until they're actually horror and you can't play them for more than 30 mins before you want to shut it off.
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>>738449530
Silent Hill was a horror game. Resident Evil, an action game.
Comparing these two doesn't make any sense.
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>>738452838
>Everyone loves horror games until they're actually horror and you can't play them for more than 30 mins before you want to shut it off.
>>738453225
>Silent Hill was a horror game
You people make me laugh. SH is only horror in "style" but not substance. It paints itself as a horror game but fails in all regards except OH SHIT ITS LIGHTS OUT AGAIN!
Resident Evil games have always managed to be scarier than the wanna be try hard SH games.
Especially the latest trilogy of RE games completely wipes the floor with SH in its entirety. SH f didn't even try to be scary anymore because they knew its a waste of time, so they just turned it into action.
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>>738453225
>Silent Hill was a horror game. Resident Evil, an action game.
Incorrect.
Both series WERE pure-blood survival horror games. RE was just more splatter-movie style, SH more Stephen King moody horror.

The mental gymnastic's Jewnami's and Bloopoopers' shills go to undermine Team-Silent's and Mikami-era RE games' legacy is just insane.

>>738452619
>no idea how to create proper tension just they just turn the lights off
They did great job with the audio and visual design alone. And not being able to see well is literally the most ancient fear of any human being.

>radio completely ruins the little tension
Wrong again. Not seeing things, but "knowing" that something is around, adds to the tension ten-fold. The only criticism I can think of is that TS didn't do false-flag events often enough, like those ghost babies in SH1 and the "Ritual" prisoner in SH2.

>enemies are all just boring blobs of polygons
>goes to explain how they actually are not
You're also leaving out all the humanoid foes on purpose. Again.
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>>738453490
t retard that played(most likely didn't) during day on speakers. Everyone who played SH considers it actually scary, no one ever referred to RE especially the older ones as scary. The literal only unsettling part is the RE1 first zombie cutscene which is why it's popular.
>mentioning shf when everyone doesn't consider it a sh game and a failure like the western ones
SH2R is scarier than all the RE remakes combined
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>>738453490
>Resident Evil games have always managed to be scarier than the wanna be try hard SH games.
Nobody was ever scared of RE, you toddler.
It was just FUN to play.

SH is what made people literally shit bricks.
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>>738449530
>I think the first game looks and plays worse that the original RE
What? RE1 didn't go too far from the first Alone in the Dark, it doesn't even have skeletal animation, all characters made with chunks
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Resident Evil
>creates fear through smart camera angles and sounds, small areas and the setup of being unprepared for what awaits, despite being set in a well lit manor
>constant tension due to ammo management and limited save points
>avoiding enemies is key in several parts of the game
>constantly introduces new stuff keeping the players on their toes
>amazing production quality
Silent Shit
>OMG IS THAT FOG IMMA SHIT MYSELF
>shhhhhh, bzzzzz, crackle, ghzzzzzzzzht
>OMG IS THAT AN ENEMY SOMEWHERE IN THE AREA I CANT I NEED TO TURN THIS GAME OFF RIGHT NOW
>OH NO A DOG WITHOUT SKIN MAMA HELP ME!!
I'm laughing my ass off at anyone who ever thought SH was horror or scary. RE is true horror, it combined the best of classic monster horror with tense survival horror.
SH is the kind of normie horror schlock that plagues hollywood too. Just cheap tricks without anything behind them. The best parts of SH are literally what they copied off of RE.

There's a reason why one became a successful franchise and the other has been fumbling in the dark not knowing where to go, for decades now.
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what can make a man bait this much for no reason
like it's not even a debate if sh or re is scarier even sh2 the least scary one is more horror than any re
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>>738452838
>Everyone loves horror games until they're actually horror and you can't play them for more than 30 mins before you want to shut it off.
Pic not related i assume. Because SH was never scary.
I'm not even exaggerating to shit on SH in this thread or anything. But I did laugh as a 12yo already when playing SH at how it tried way too hard. RE scared the shit out of me. But whacking birds and dogs with an iron pipe and fighting some things that I can't even tell wtf they're supposed to be.

Everyone knows what a zombie is. But wtf is this? How can you not laugh at this crap? Enemies in SH look like a badly made halloween prop
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>>738453225
>Silent Hill was a horror game. Resident Evil, an action game.
Resident Evil is a true survival horror game. Silent Hill is a monster kill simulator.
>>
I genuinely don't care what a 12 year old opinions are man you need to calm down. You playing this on speakers with the sun blasting your TV while parents were arguing in the kitchen doesn't mean shit
>>
It's okay if you're a simpleton OP but no need to tell everyone else
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>>738453620
>Nobody was ever scared of RE, you toddler.
You're obviously not old enough to have this discussion. RE was regarded as incredibly scary when it came out. Same with 2.
>SH is what made people literally shit bricks.
Lol. Lmao even.

I know that SH babbies think that SH inventet horror, but the only thing they invented was cheap tricks, by turning the lights off constantly
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>>738454008
>like it's not even a debate if sh or re is scarier
Yes, SH was never scary.
>>
>Resident Evil
>classic survival horror
>Silent Hill
>hipster horror
That sums it up perfectly.
SH opened the doors for contrarians who sucked at games and were happy about a game in which nothing happens, and you just try to find keys for locked doors. And now we've reached the point in time where they claim their hipster games are TRUE horror
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I never understood Resident Evil as a teen. Nor the hype around it.
It felt like a typical US monster movie. To me, horror was something else.
SH was a game I could barely play at night. SH2 was the game that literally defined by adolescent gaming habits and impacted me greatly. I even liked SH4, mostly for story and music though. Which kinda examplify why SH was so important imo, because they created a unique atmosphere and style, that was just "different". And that spoke to me. RE was a great game, but SH felt unique it felt gritty and "alternative" if that makes sense.

But the older I get, this view changed. Nowadays I find RE much scarier than SH. I don't know why or how this change happened. I mean the latest RE games are definitely scarier than everything SH, especially 7, I don't think anyone would be as stupid to debate that, but even RE1 and 2 now feel scarier to me going back.

I think I just realised for all the difference I loved about SH back in the day, it didn't really account for much in the end. These days I look more for substance and sound engineering, in terms of scenes and progression. And SH games are a dud in that regard. Scary? Sure when you play them for the first time. But speaking as someone who can beat SH2 in 2hrs, there's just nothing else in SH past your first playthrough, because SH goes all in on jsut trying to be scary. Where RE on the other hand still marvels at how well crafted the games are.
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>>738453225
>Silent Hill was a horror game. Resident Evil, an action game.
You know you're just mindlessly parroting the post of someone who calls Silent Hill "actual horror" while posting an image from SH3 which is just as action heavy as many of the classic RE games and is full of pop songs as well as pretending SH games weren't equally as guilty of constantly showering you in resources? People really can't think for themselves here you just mindlessly parrot whatever you think sounds right in your empty brains.

I love horror. I love Silent Hill. I love Resident Evil. They each satisfy an itch for a specific type of horror: SH for psychological horror that makes you feel uneasy and sits with you long after you finish the game and RE for splatter action horror that really gets the adrenaline going. They each offer something different so there's room enough for both to exist. SH fans having to pretend RE, the series that it owes its entire existence to and was obviously heavily inspired by it in both gameplay and game design, was never horror is laughably absurd. Gatekeeping horror will never not be cringe. SHbros and REbros should both get along.
>>
Keep posting like you're someone new again and again, maybe someone is going to take your post seriously. Claiming that SH3 isn't scary because it has pop songs in cutscenes is one of the most deluded insane things I've seen typed.
I'm surprised I didn't see the most retarded term ever, b-horror campy game. I guess splatter action horror is another horrible term for standing still and pressing A 15 times
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Silent Hill fans:
>writes 300 page essay about Jung, the collective unconscious, childhood trauma and sexual abuse
Resident Evil fans:
>reads 300 page erotic fanfiction
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>>738455704
That's my first post ITT schizo. I never said SH3 wasn't scary either, I'm just pointing out the double standards.
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My adrenaline is spiking through the roof !!! Holy shit I'm shitting my pants in here
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>>738449530
They should remaster SH1 graphically.
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>>738449530
Not sure what OP's talking about but I just wanna say that I love Silent Hill 1 so very much
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>>738456832
OMG IS THAT LE HECKING SPIRAL? I'M GOING INSANE
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>>738453923
Man I love RE1 but if you seriously think that door animations or the fucking dialogue creates fear then I have bad news for you.
>Jill sandwich
>Wesker, you're pitiful
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>>738456928
There's a lot of great looking scenes in SH1, the attention to detail the artists put into the game is worth appreciating.
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>>738449530
When the pc port comes out and it can be played with a consistent framerate, the experience will go up in enjoyment considerably.
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>>738449530
Funny you posted this because I just started RE1 (REbirth mod) for the first time AND SH1 for the first time.
Both seemed great to me, at least the first hour of each that I've played.

The shaky cam in Silent Hill 1 is peak ludo-kino
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>>738457402
>The shaky cam in Silent Hill 1 is peak ludo-kino
If by ludo-kino you mean vomit inducing, then yes.
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>>738457235
> Let's check how that ai port is doing
Jesus Christ
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>>738449530
RE is normiecore slop. The only thing it has over SH is gameplay because otherwise it'd really be a piece of shit franchise (and that's a really low bar). The truth about RE is that it's overrated as hell and glazed by nostalgiafaggots. I think is similar for SH, but at least those games have something interesting to them. Funny how both franchises had a fourth entry that differed from their predecessors, only to consistently shit the bed forever from.
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>>738457557
What does this mean? Please explain it in a simple way.
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>>738457402
nice, i played SH1 & RE1 together just last october. it was awesome
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>>738457620
Thanks for confirming it's just hipster shit.
>>
>>738457710
t. Normgroid scared by zombies
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>>738457664
The guy spent tons of tokens to generate a comment for changing one line(disable pgxp), "User explicitly said" means he fucking screamed at Claude to do it.
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>>738449530
>Worse controls
Mostly agree but you have a wider range of movement in Silent Hill 1 idk how anyone can say the controls are worse or bad when not compared to anything else
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>>738449530
I'm more of an RE fan than a SH fan. You're right that SH is technically overrated (slightly) but the justification you gave for your opinion is embarrassing lol. Silent Hill is fully 3D and the tank controls can be disabled in most of the games. It's not at all janky, and it made Resident Evil look like the Sega Saturn game that it really is.
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>>738458250
>fully 3D and the tank controls can be disabled
Two reasons why it's shit. Tank controls are the best for these types of games and the fact that it was fully 3d made it look and run like ass.
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>>738458403
I don't mind tank controls but it's very much a holdover from the Saturn days, by the admission of everybody in the industry, nevermind the general public who always hated it. No one would buy a new Tomb Raider game with that control scheme, and it's not even up for debate. The lighting, camera, and cutscenes for SH1 were cutting edge; again, it's not up for debate. But if you ever publish something that'll somehow alter the horror survival zeitgeist and doesn't get you memed worse than IGN's God Hand review, let us know.
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>>738459263
>saturn
Tank controls predate the saturn by a lot.
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>>738449530
>I always saw it as Resident Evil but worse.

Silent Hill games are mainly psychological and emotional games using horror tropes to deliver those themes. Resident Evil is just a plain good horror game. The fact you failed to understand this and think one is just the same done worse, explains why you think Silent Hill is overrated.

I played both games and I can tell you I found SH to be infinitely more memorable. Lisa's scene is BURNED in my memory despite having played the game just once ten years ago. Every detail of it.
Beyond things like unresponsive controls or enemies, the simple fact is that Silent Hill has an absolute stellar art direction that far surpasses RE's and can actually make people emotionally invested. I cared about every character and every event happening in it way more than I did about anything in Resident Evil.

That's the thing with SH games (the good ones, at least) - first you play for the horror, to push through the scares, creepiness etc. But then, as the experience unfolds, the atmosphere, music, story etc. hits you, it is suddenly the characters and the emotional stakes that drive you forward instead of cheap horror. Don't get me wrong, Resident Evil is an amazing horror game, but I think you completely missed SH's point, which is a game going for a very different experience.
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>>738449530
>SH sucks
>only praises 2
kek
>>
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RE is for turning your brain off and shooting zombies
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>>738450542
Is it actually scary? I recently beat REmake and the only times I felt kinda scared was when I first heard Lisa and when I saw the first spider. RE9 scared me shitless for example



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