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Cory Doctorow coined "enshittification" for tech platforms that start good, extract more while delivering less, and coast on locked-in users. He was talking about Google. But the shoe fits FromSoftware.

Phase one: deliver value. Demon's Souls through Dark Souls 3. Tight interconnected worlds, legible bosses, combat where the player matched the enemy's pace. Then Bloodborne and Sekiro pushed it further — faster combat, frame-perfect deflection, bosses that felt like duels. FromSoft earned its reputation. The fanbase locked in.

Phase two: extract value. Elden Ring. Take the slowest, cheapest combat template — Dark Souls — and bolt Sekiro-speed bosses onto it without upgrading the player's toolkit. Abandon handcrafted interconnected worlds for a massive open field padded with copy-pasted catacombs and recycled bosses. One Erdtree Avatar model does the work of eight unique fights. One paragraph on a sword replaces an entire quest line. The ratio of player hours to dev hours is extraordinary, and not in the way fans think.

Phase three: the locked-in audience defends you for free. Camera broken? Skill issue. Hitboxes clipping through floors? Git gud. Seventeen years of the same bugs reframed as features by a fanbase so invested that criticism feels like personal attack. Every complaint gets buried. The discourse isn't about whether the product is good — it's whether YOU deserve the product.

The proof they know better? They made Sekiro. They solved combat. Player matched boss speed. Deflection created engagement instead of roll-and-poke disengagement. Miyazaki called Bloodborne a favorite. They had the better formula and shelved it because Dark Souls combat is cheaper to produce.

That's not prestige game development. That's enshittification with a really good art department.
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>>738456576
>—
OP is a faggot: AI edition.
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>AI generated thread
Good morning saar
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in the four years you've spent seething over elden ring you could've done a lot with your life



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