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Why do some people hate aim down sight? I like playing FPS games without crosshairs so ADS is a must for me.
Do you like or hate it?
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>>738471260
>Why do some people hate aim down sight?
It's a consolefag concession to make fine aiming easier with a stick
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I don't know maybe ask those question to those people who said they didn't like it instead of making garbage threads online
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>>738471260
Most games that have it don't need or benefit from it.
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>>738471260
I don't want half of the bottom of my screen covered up when I'm trying to aim at something in the distance.
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Just so long as a game doesn't get into the weeds with /k/ autism. 'Oh no, this ironsight isn't strictly accurate to this model of rifle' shaddafuckup.
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fps is split between movementfags and tacticsfags. movementfags are generally extremely obnoxious entitled tranny aimfags and will legitimately screech autistically if they’re ever put in a situation they cannot movementslop or aimfag out of. ADS is a sign that the game is encouraging decision making at the expense of movement and that engagements shift into the favor of who sees the enemy first
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>>738471438
call of duty was a pc game
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good shooter
>go fast in every direction (even vertical) while shooting your high precision projectile weapon, high TTK, map control through power-ups and power weapons with even starts on maps made with gameplay in mind
bad shooter
>can't sprint and shoot at the same time, can't sprint sideways or backwards, have to use le ADS that slows you down even more and magically reduces the spread of your auto hitscan weapon that kills in 2 bullets in your who-sees-who first wins shit game with classes (rock/paper/scissor) on maps made with realism in mind
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>>738471260
realism doesn't belong in video games
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>>738471839
>it's tranny behavior
Why is this response always objectivelly right when dealing with idiotic takes about videogames?
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good shooter
>have to think to achieve success because my character isn’t a god
bad shooter
>my ultrakill buttplug is vibrating my prostate while i bounce off walls like a mexican jumping bean
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>>738471260
Gay cowboys and their revolvers
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>>738472142
Is the goal simply to shoot or to enjoy the context of shooting?
I've never played a game that both has classes and is also 2hko. It feels like you have a game in mind. Or is any one of these attributes in bad shooter a poison that classifies the entire game as bad?

anyway
>(You)
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>>738471260
I just like it because it looks cool
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>>738472142
It's so over for quakebois
Built for ADS
Certified sprinter
Abort arena shooters
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>>738472601
classes and loadouts, same shit
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>>738471839
False dichotomy. CS is one of the most popular "tacticsfag" games using your terminology and the majority of guns have no ADS. If anything CS has stood the test of time because it doesn't bother with the to ADS or not to ADS gamble. You can hold a sightline just the same. You don't need an obligatory additional button press for your gun to shoot straight and the game is better off for it.
>do I press right click before left click
Is not a meaningful tactical decision 99% of the time in FPS the answer is almost always just yes.
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>>738471260
because it doesn't make sense.
when aiming in real life, you don't have 50% of your view blocked by your hands and gun because you've got two eyes.
This is especially offensive with holo/red dot because these are effectively real life crosshairs.
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>>738471260
feature for aim assist console babies
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>>738473838
cs isn’t allowed to innovate in any meaningful way without comp players losing their shit and therefore inherits the limitations of the ancient mod it’s based on (which is why the recoil mechanics are so retarded) but it hasn’t stopped them from attempting to add ads to certain guns.
>do I press right click before left click
if anything is false it’s this statement alone because ADS literally always comes with some kind of movement penalty or fov tradeoff
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>>738471260
It was always performative, contrarian faggotry. No one actually dislikes ironsights
>>738473838
CS functionally has ADS with how it handles spread. The entire point of ADS is to provide an intermediary phase of accuracy with diminished movement. CS already has that with extremely aggressive movement penalties.
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>>738473985
you’re right, you have 50% of your view blocked by your arms and hands noguns
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>>738472601
>Is the goal simply to shoot or to enjoy the context of shooting?
NTA but yeah that’s basically their mindset. I remember making a weapon pack for a game like a decade ago and I still remember a criticism I received
>whoever wins is just whoever sees the other first, resulting in bad gun feel
I was like, huh, isn’t there a lot that goes into who sees who first though? Like isn’t that REALLY important in combat? I thought about it and I realized that this guy literally has his brain turned off for like 75% of the time he is playing between spawn and the enemy, and then for the remaining 25% he is just relying on muscle memory, so effectively 100% of the time this guy is playing he expects to have his fucking brain turned off. It really stood out to me and I’ve remembered him ever since.
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>>738471260
>games without crosshairs so ADS is a must
why not just autoaim like old RE or tombraider?
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>>738475156
>games
"FPS" games.
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>>738471260
Depends on the game. Some games are better without it and some are better with it
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>>738471898
And there was zero reason to use ads in cod1 you zoomer faggot
You clearly never played it
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>>738471260
It should only be in games with a heavy emphasis on catering to milshit fags like room to room clearing tactical shooters or team based military shooters such as BF, Arma, Red Orchestra, ect. I never understood why everyone praised New Vegas and Fallout 4 for having ADS. It doesn't do anything for either of those games since they're action RPGs.
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>>738471260
Most people that got mad at ADS were quakefags because they couldn't comprehend some FPS games being different and it was a cope for fast arena shooters dying. They also can't accept that halo is an arena shooter.
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>>738471260
i like the aim assist/lock on that is combined with that system on controllers
but on mouse, i never use it
also playing doom 2 with aim assist mod where the crosshair just jumps and sticks to the enemy is even better for overall feel than having to go through the motion of pressing one extra button, waiting for the animation and having half your screen covered
so if you remove aim assist properties of this whole scenario id say, i dont like it
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>>738475973
>I never understood why everyone praised New Vegas and Fallout 4 for having ADS. It doesn't do anything for either of those games since they're action RPGs.
immersion
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I prefer Timesplitters aiming or the FEAR zoom.
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interesting how on v noone really talks to each other besides an odd insult here and there
videogames have been completely corrupted and botted
glad i was able to make the jump, interesting to observe it anyway
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>>738479439
what hobby did you pick up anon
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>>738479767
dick sucking it's been a blast really, i noticed OP was a champion at it and i just wanted to get the highscore so i started gobbling on big juice cocks
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Real life FOV is different, like how ridicilous L4D2 Deagle blocks half of the screen even without ADS. But I prefer ADS because I'm a tacshooter fan since PS1 Rainbow Six.
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I remember wen games with ADS looked so advanced and cool now every game has it
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>>738471260
ADS adds another dimension to mechanics, tactics and strategy, and skill expression by creating explicit state pairs of movement and shooting parameters
quakefags look down on it because anything which impedes the player in any way is basically seen as gay loser shit no matter what its impact on game design or game play or decision making actually is
it's unironically a manifestation of toxic masculinity espoused by retards who unwittingly blind themselves to the full possibility space of their favourite genre because someone online called them a fag after they lost a railgun duel in 1996 and they never mentally recovered
t. grew up on quake 2 and goldsrc
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>>738475973
>I never understood why everyone praised New Vegas and Fallout 4 for having ADS. It doesn't do anything for either of those games since they're action RPGs.
because FO3 also had ADS, but it was the retarded kind where the view just zooms in instead of actually using the sights
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>>738471260
>Why do some people hate aim down sight?
Open your mouth and shove a gun stock down through it
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ADS looks cool, that's it. There's no reason to add it to a game other than because it looks cool and it adds to the immersion of control and feedback.
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>>738474159
Has mouse.
Can't out aim a joystick with a little assist.
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I like it in slower paced shooters, preferably the tacticool ones where you don't even have a crosshair. But many games that have it are more about run and gun gameplay and in those cases having to ADS just to have non-shit spread and recoil is just a tedious obstacle.
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>>738471898
I practically never used ADS in cod1 with based semi-auto instakill headshot mp44

cod1 ADS actually had recoil somewhat comparable to something like pubg whereas the modern cawadooties are just laserpointers
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>>738471260
I love ADS it just feels and looks cool. If I can't ADS the game's shit.
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>no one posts ADS
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>>738482886
Is there a list of games with proper picture-in-picture scopes instead of cheating by zooming in?
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>>738483023
PIP basically halves the framerate so most games decide not to do it
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>>738481741
The difference isn't even that great. People who claim games like Quake are unga bunga "all aim and reaction" probably never played a Quake duel. They imagine it's a trickjump competition with both players flying around like Superman doing fragmovie shit. All the elements of a "normal" gunfight are there, positioning, cover, holding angles, peeking, etc. Fighting a good railer in Quake feels like fighting a good sniper in any FPS, he will win with fundamentals, not zany things "unique to arena shooters"

>>738482085
>little
Seems to me like it's reached aggressive levels for the past decade. When it comes to tracking for example, pad assist allows you to hit %s comparable to utterly exceptional mouse players, even the ones known for being "aimers" like toxjc
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>>738483023
It's probably a pretty small list.

Red Orchestra games.
I think Killing Floor games because they were also Tripwire?
Insurgency.
ArmA.
Squad.
Tarkov?
Every VR game except for that dogshit Medal of Honor game.
I think a single Call of Duty did it. Ghosts?
And of course, Silent Scope.

There are probably more milsim games that I'm not familiar with that did it that way.
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>>738471260
Just remove the cross hair
It the fact that it's a hindrance rather than an actual mechanic in most games. Unless you're playing a tactic cool slow shooter there's no point in adding them as it's just shit filler
Coincidentally, counter strike, one of the few games that could benefit from it doesn't have it
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>>738471260
Why block so much of the screen when I could instead see everything around the area I'm aiming? Is it a realismfag thing?



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