One of my biggest problems that I have with FNV that nobody seems to talk about is how much of the game is a giant tease when it comes to using your weapons.Very rarely would I ever see myself beyond Primm or Legionary assassins being able to actually use all the weapons that I want as much as possible. People may argue I'm playing the game too much like I would with 3 as if it were an FPS. But that's not the case.The game offers so much weapon variety with the GRA (including its own special Anti-Material Rifle), 12.7mm SMG, This Machine, and the like. But the endgame world state is often so civilized or empty that you're left with no significant threats to test your power against beyond Deathclaws and mods.It's a stark contrast to Fallout 3 where you can happen to shoot your way through the mall with whatever you picked up because that design philosophy entails the density of the location you're in and the purpose it serves. in NV, with endless brown and caves, your weapons sit holstered and unused in favor of speech checks and sociopolitical narrative juxtapositions that it renders the point of having such a "dangerous" wasteland obsolete. Just constant blueballing frustration throughout your playthrough.
>>738477652Why do you need to type out all of this bullshit just to end up lying there is shit to shoot and fight throughout the whole game, in the Mojave and throughout the DLC. I don’t get why fags like you have to constantly make shit up just to slander a game you’ve never played. You go through so much fucking effort reading wiki pages and gathering info yet you immediately fall flat at the most fundamental shit.
STALKER's A-Life for New Vegas would have been nice.
>>738477652it's called Lonesome Road, anonit was literally designed to be an end game Gauntlet for a high/max level Courier
>>738477652New Vegas has the sense to spare you from the utterly dogshit gamebryo movement and shooting as much as possible. In terms of movement feel, gun feedback, enemy hurt states, damage balance, etc. there has literally never been a single mid to triple A budget in the entire medium's history as downright jank and unpleasant as the utter repugnant trash that is Oblivion With Guns.The problem, of course. is that it's still a first person shooter with RPG elements, and anyone who claims either of the two beth fallouts (NV IS a beth fallout) is "good" while the other isn't is a fucking moron spewing dumb shit based entirely on brand tribalism. Playing both games is the gaming equivalent of eating a dog turd marinated in pickle and onion juice.
>>738478726>there is shit to shoot and fight throughout the whole gameBut most of that is locked behind scripted areas like Hoover Dam and the Van Graffs. The game presents constant faux pauses that gatekeep you from ever challenging yourself (Victor with the cazadores) or progressing and usually half of that is with cheesing through the game via speech (Still in the dark, Lanius, Silus). The DLC are also a one-size-fits-all kind of deal. You go through Dead Money with the limitations of your collar and weapon arsenal which leaves you having to hoard or use console commands to get you the stuff that you want. Old World Blues offers you that freedom. But most often times it'll only be when you're a late level cause that's when its the most challenging of all the DLCs. Honest Hearts you're locked into having to both traverse for side quests while also focusing on the main quest to unlock the stuff you want. And Lonesome Road has you dipping in and out to get a nail gun and progress whenever you feel like it.What I'm trying to say is I’m not saying there are literally zero enemies; I’m saying the enemy density doesn't match the weapon variety. In FO3, you can walk two minutes in the DC ruins and hit three different skirmishes. In NV, you spend 70% of your time walking through empty desert or talking. Having a gun is one thing. Having a consistent reason to pull it out beyond scripted hubs is another. It’s a design philosophy difference, not 'slander.'
>>738479149those three skirmishes are super mutants, talon company, raiders, sometimes 3 super mutants in a row.
>>738479119Yeah and don't let anyone tell you this but you can literally also get all your weapons into the Fort at Caesar's legion if you press B (on xbox controller) or TAB (on PC) constantly to open up your pip-boy and drop everything right when the dialogue tree opens up for the guy to strip you of your gear.Even if you hate the engine, my point stands. New Vegas added a ton of complex weapon mechanics (DT, ammo types, iron sights) that the world design doesn't actually give you enough opportunities to use. You spend all this time tinkering with GRA weapons only to find out the game would rather you play a diplomacy sim. Whether you like the engine or not, that’s a legitimate critique of how the game respects the player's time and gear.
>>738477652Only time I used grenade machine guns was at the deathclaw quarry. You also never run out of ammo, there is always a good gun with a different ammo type.Most of it is probably my fault however, I tend to beeline to van graff and steal all their shit with a stealth boy and then go for unique weapons before quests
>>738479331That's exactly my case-in-point. You still have the opportunity to shoot with the weapons you're given to those whenever you want to because in spite of the contradiction of 3 being "Oblivion with guns", where would you find the equivalent of those three skirmishes in NV?Geckos? Jackals? Powder Gangers?
>>738479149>But most of that is locked behind scripted areas like Hoover Dam and the Van GraffsAnd the hitsquads, and the various wildlife encounters, and the fiends. So when are you going to throw a hissy fit and start spamming trabby shit to cope with getting caught lying about a game you’ve never played?
>>738479639Hitsquads only appear if you pick a specific faction to hate, and Fiends are confined to the Vegas outskirts. In Fallout 3, the game uses actual random encounters that keep the entire map dangerous.I have played through the game consecutively and this point still stands on every single playthrough. The vast expanse of New Vegas is filled with obvious desert. But it's desert done deliberately empty from a gaming standpoint. Now, I would appreciate if you didn't resort to slurs when trying to denounce my argument because you can't tell the difference between a cluster of enemies and a world built for consistent combat. Let alone your head from your own asshole. Your insincerity is not helping you win scores here.>trabby shitIs that some kind of new insult, too? Tranny+Crabs?
I like to piss off both the NTR and Cesar's Legion.
>>738477652There are plenty of mods to add more things to do in New VegasWhether it’s more factions presence in the wild, quest mods, dungeons mods, and so onAlso you should use Jsawyer Ultimate, and play the game on hardcore mode and very hard difficulty of course for maximum mojave wasteland kino
>>738481009If a game provides the most complex weapon customization in the series but requires the community to build dungeon mods and faction presence just to have something to shoot at, that’s a failure of the base game’s ecosystem. You shouldn't have to mod in a reason to use the features the developers gave you. Let alone having to mod for things that SHOULD'VE already been in game. It's simply GIGO. Once you start with shit, it's gonna end like shit.
>>738481009ThisThe Living Desert + Mojave Wildlife + Mojave NPCs + Faction Wasteland Presence + A World of (Less) Pain + Radiant quests framework + DLC Expansion-like, vanilla friendly mods like Long 15 and Dry Wells = never a shortage of things to shoot atI'm probably forgetting a few mods in here, but that is the basic gist of it, game is endless fun like this
>>738477652>in NV, with endless brown and caves, your weapons sit holstered and unused in favor of speech checks and sociopolitical narrative juxtapositions that it renders the point of having such a "dangerous" wasteland obsolete.Oh no, a RPG is a RPG, the horrorAlso Fallout is supposed to be post-post apocalyptic, Bethesda always missed the point and so do you
>>738477652Yeah I had to really gut and redo the overhaul system in nv but I've been having a blast There is a recent mod that gives chance to spawn encounters on any corpse that isnt dealt with after a few days and that one has been pretty exponentially kino
>>738481627>>738481959You’re describing a modded experience to defend a vanilla design flaw. You’re literally proving that the base game is a skeleton, in spite of the fact that it absolves the developers' responsibility of crafting that experience themselves. It doesn't fix the fact that the geographic layout of the Mojave wasn't built for a tight combat loop; it just litters the sand with more targets.>>738481808That's a copout. If the game provides those systems but no gameplay loop to use them in, it’s bad RPG design. It’s like playing a Wizard in a world where magic is banned; it doesn't matter how 'post-post-apocalyptic' the writing is if the character's primary tools (the weapons) are rendered obsolete by the world design.
>>738482198Also forgot a chance to mention Ship of Theseus theory.
>>738478726They asked chatgpt to cook up reply bait about nv not having random encounters because they're too lazy to do it themselves. As to why it's because morons like you always take the bait without fail.
>>738482571Is it really AI when you're the one who got so worked up defending a Ship of Theseus that you accidentally proved my point about the game being empty? If the argument was so robotic, why did it take you gutting the entire game with mods just to find a way to disagree with it?
I just don't know why you can't mod unique weapons in the base game. What was JSawyer thinking?
>>738477652I have never had this problem in NV but in fallout 3 I've a great time in the early and mid game then the fucking super mutant overlords with a side of albino radscorpions start to spawn. That is when fallout 3 turns into a hellish grind that ends once the enclave or botherhood dies.
>>738477652(1/2)Fallout 3 is basically what happens when you hand the keys to a post-apocalyptic RPG franchise to people whose main talent is making giant theme parks full of disconnected rides. Everything in the game exists to be seen once, not meaningfully interacted with. You walk into a town, hear the one gimmick attached to it, choose between “be a saint” or “nuke civilians for literally no reason,” then move on. It’s an RPG designed for people who think morality is when a HUD flashes red or blue.Meanwhile Fallout: New Vegas actually treats the player like an adult capable of understanding politics, ideology, and consequences beyond “evil man laughs while detonating atom bomb.” Factions in New Vegas have conflicting goals that make sense from their perspective. In Fallout 3, half the wasteland feels like it was generated by asking “wouldn’t this look cool in a trailer?” and stopping there.The funniest part is how Fallout 3 constantly pretends it’s darker and more mature than it actually is. The Capital Wasteland is supposedly 200 years post-war and somehow everyone still lives in piles of scrap metal next to unexploded radioactive garbage because apparently nobody in DC has discovered the revolutionary concept of “using a broom.” New Vegas at least feels like civilization is rebuilding. Fallout 3 feels like humanity collectively chose to roleplay as raccoons forever.
>>738483217It's even better in FO4 where if you start the Mechanist DLC too early, killer robots come out of nowhere and gangrape you every five minutes. They pretty much ruined my survival playthrough and now I'm considering starting all over again.
>>738483327(2/2)And then there’s the writing. New Vegas gives you quests where every side has tradeoffs, hidden motivations, and long-term implications. Fallout 3 gives you “do you want to poison the water supply because a guy in a suit told you to lol.” The game is terrified of ambiguity. Even the Brotherhood gets turned from morally questionable techno-zealots into Marvel superheroes because Bethesda realized power armor looks cooler when it belongs to uncomplicated good guys.The exploration argument is always the fallback defense too. “But bro the atmosphere!” Yeah, the atmosphere is great for the first 10 hours until you realize 90% of exploration rewards are another metro tunnel filled with identical feral ghouls and a terminal entry written like a freshman creative writing assignment about THE HORRORS OF WAR. New Vegas has less random wandering appeal, but the world is built around cause and effect instead of scavenger hunt tourism.And honestly, the biggest difference is that New Vegas understands the original Fallout 2 DNA while Fallout 3 mostly understands the aesthetic of Fallout. Bethesda saw retro-futurism, vault suits, and bottle caps. Obsidian understood that the series was originally about societies rebuilding after collapse and clashing over what the future should become.Fallout 3 is the kind of game people call “immersive” because they spent 40 minutes stacking forks in their Megaton house. New Vegas is the kind of game people still argue about politically 15 years later. That’s the entire difference right there.
>>738482198But every game is improved by modsthats like saying its more fun with friends like no shit
>>738477652Is this Fallout 3 faggot pajeets new angle?There's quite literally nothing you can do against FNV being utter kino and a far better game than 3 in every aspect. You are powerless.I hope you realize that.
>>738483929I hope that TES VI goes enough into ooga booga territory that they will be inspired to return to tribe for fallout 5But since its reddit TES VI will probably go wakanda route
>>738483929Akshually, that's where you are wrong, kiddo, as I am white. And there's still one game that neither Bethesdafags or Obsidianfags have considered: Fallout Tactics.
>>738477652It's kind of why as I've gotten older I've gradually grew to prefer the DLC to the base game. Which is weord because I held off buying the DLC for over a decade. But they're the parts of the game where I think your build decisions really matter.LR > DM > OWB > HH
>>738484549
>>738477652You're meant to make enemies out of some of the factions you pacifist speech build faggot. The game even has a reputation system, it's one the main gameplay elements and you just ignore it. Just because some of them start as neutral doesn't mean you can't fucking shoot them unless the game forces you to. There's literally no reason to let the khans, brotherhood, or powder gangers live. Hell, even though the boomers base is the hardest to wipe out, i would rather do that than to have to endure that awful plane quest ever again. Just make sure you install the killable children mod first. You don't need mods to have an excuse to use your weapons, just stop being a pacifist faggot. It's an rpg, make some enemies for the sake of it.
>>738484761Pearls before swine literallyOne of the few open world RPG game where you can quite literally kill every fucking NPC if you like and the game never prevents you from doing so
>>738484761>>738483327>>738483389>>738485264I ain't reading all of that shit.>One of the few open world RPG game where you can quite literally kill every fucking NPC if you like and the game never prevents you from doing soMorrowind and Gothic 3 say hi.
>>738485336Hence why I said "one of the few" cock gobbler faggot
>>738485336Ok, so you're just indian. Go shit in the streets you stupid subhuman.
>>738480442>keep the map dangerousOnly in the worst way possible. High health, high damage enemies that even late game weapons stuggle against.The capital wasteland should be nothing but Ghoul reavers and albino scorpions as there is nothing but the PC to stand against them.
>>738485407>>738485515>>738485537I wish I happened to be stupid enough to believe that.
>>738477652Fallout: New Vegas is a direct sequel to Fallout 2 meaning that decades have past since then. You should play Fallout 2 and check out Vault City and NCR Town. It makes sense that New Vegas society is so advanced now that people banded together to wipe out threats and protect their people. It also helped that Mr. House's defense systems stopped many warheads from going off in the area. There is no reason that Fallout 3 is so backwards retarded after so many years have past. Bethesda intentionally made the people so retarded and incompetent that they literally can't do basic shit without the player's help. Meanwhile in the original Fallout games, you had people constantly telling you to fuck off because they're busy solving their own damn problems.
>>738484618The writing is AIDS, but everything else is good. The Divide feels like New Vegas's attempt at Fallout 3. And a lot of sections have a distinct feel to them. Makes for a very fun final zone. You can get a lot of great traits, especially on energy and explosive builds. And I just really enjoy that gauntlet of enemies to plow through.Gameplay-wise the only faggy part is that if you're doing an empty start you don't get bobbpins until almost halfway through.
>>738477652the combat is bad anywayi do like how unique weapons serve as souvenirs of different parts of your adventure, and some of them offer fun silly effects
>>738485827That meant the game falls apart on its own logic. If New Vegas is a masterpiece because its civilized world naturally explains the lack of enemies, then it’s admitting the gameplay is just a walk through a safe zone. Just because New Vegas follows the West Coast timeline doesn't mean its sparsely populated map is a superior game world.The lore defense that Mr. House’s lasers spared the Mojave while the Capital Wasteland got leveled just proves my point. It shows Fallout 3 was built for constant combat and survival while New Vegas was meant to be a political drama.>>738486002But why even have those weapons as antiques when their purpose isn't meant to be served as decals or souvenirs. That's basically giving it the Skyrim treatment in a game that came out a year before Skyrim almost.Treating your arsenal like a stamp collection completely undermines the game's mechanics. To put it into comparison, VTMB, for example actually works with its weapons because its combat matches the high-tension setting, whereas New Vegas gives you a massive toolkit for a world that’s too "civilized" to let you use it.
>>738485730Why did you reply to me, shitskin?
In theory the combat in fallout new vegas is terrible. The balancing is all wrong.But it's still fun to play.
>>738486397
>>738483929How did a game that was never released in India become associated with jeets?
Some of the things about the combat are really badly designed like if the enemy runs slower or the same speed as you, you can just kite it by walking backwards while shooting. You can also jump up on rocks and the enemy has no way of getting up if it's a melee monster.Once you get anti-material rifle or gobi you can just snipe enemies from a distance and wipe out an entire camp without resistance.
>>738486613I enhoy the combat.
>>738486230Look friend. Bethesda's Fallout 3 world should not exist. People are not that stupid and incompetent. They should not exist. They should have all been wiped out. If they can't even figure out how to do basic things, they can't live past 5 or 10 years. You're talking about 200 years after the bombs dropped. Do you know what the Brotherhood of Steel did in that time? They're military guys and they managed to hold out and bring followers to join them. They found a small bomb bunker and made that their base. They renovated that base underground using existing old pre-war technology. That base has 3 levels to it. And it still takes place before Fallout 3.Another example? Vault City. Vault Dwellers used their GECK and it became a modern day city. Arroyo mentioned in New Vegas is also a modern city after the Chosen One brought the GECK and Vault 13 members together to the tribe.They had supermutants. They had the Master. They had the Enclave. They had slavers. They had crazy ghouls and Glowing Ones. They had FEV mutants like Centaurs, Floaters, giant wildlife like Radscorpions, Fire-breathing Geckos, and of course Deathclaws. What did the people in Fallout 3 fight for? A fucking water purifier. Not even a water purifying chip. And their Mr. Handy robots can even make purified water. Your own allies refuse to help you go into the radioactive place because you are supposed to die. Only when you buy the paid DLC can you choose your allies that are immune to radiation so that you can live. That's bullshit. And you fell for it.
>>738486679Some romanian faggot who got kicked out of /a/ for doing something similar there decided to make bitching about New Vegas his white whale. The dogshit memes he made had such terrible english everyone assumed he was a jeet until he got doxxed.
>>738484549>LRbased
>>738486849>romanian faggotOf coursehttps://www.youtube.com/watch?v=wNm8VvEgx_Q
my next gripe is with the damage resistance system. With enough armor you become invulnerable to most enemies
>>738486230im not saying that system is compelling within the game, im just saying that its a compelling systemwith the unique weapons of course it's more interesting if a la dark souls those weapons are truly unique and interesting and drive their own gameplay.there's nothing wrong with stamp collecting. i think the issue with a system like koroks is that they are homogenous. it doesn't matter which of the 900 or whatever korok seeds you do. you can barely tell the puzzles apart so it becomes not about a story of how you explored the world, but a story of how you made a number go up. just less cooli would also say outside of a few specific cycles of items, the unique items you get in skyrim are really boring. axe of whiterun is LITERALLY just a random fucking axe with a unique name
>>738486613>balancingSingle player games don't need balance outside of >Everything should be at least somewhat workable provided you build towards it
There needs to be a limit on stimpaks you can carry. Like maximum 5 stimpaks in your inventory? Anymore than that feels unfair.
IF I SEE FUCKING FALLOUT TASLKED ABOUT HEREE AGAIN I WILL FREAKWE HAVE ALL PLAYED ALL THE FALLOUTSTHEY HAVE DONE THEIR JOBTHERE IS -NO- DISCUSSION AVAIBLE AS THESE SUPPOSEDLY GREAT GAMES ARE JUST TECHNICAL FILLERS FOR BETTER GAMES IN THE FUTURE. NO, THESE GAMES WERE NEVER VERY GOOD BUT ANY GAME IS RELATIVELY FUN AND CAN BE PLAYEDi await the future newfaggots posting on my board AGAIN same old shitoc or kys
>>738477652jsawyer mod, OP.So your player character won't get to tank 2 nukes worth of damage while you're testing some meme weapons.
Nowadays I play almost exclusively with the randomizer mod, makes things a little more tense when there could be a cazador or a deatchlaw around any corner, and you don't always get the weapons you want
>>738487523>>738487091>>738486823If any choice to be made in New Vegas is really a choice that locks you behind a safehouse or a melee move, is there really any freedom of choice to begin with?Whatever. At this rate, I'm out. I've had more than enough discussions about FNV to give me headaches that'll last me a lifetime. I hope people here develop the critical thinking skills necessary to realize how terribly designed FNV's world is. And as for any weapons like the supposed "Axe of Whiterun", what did you expect when there's mods to fix that? You see where I'm getting at here.Damn. Rant. Done.
>>738482571Imagine being so hard up for replies that you have to farm out your shitposts to AI.
>>738487418Play hardcore
>>738488123
>>738487765Don’t care didn’t ask jeet
>>738487418>still relying on stimpacks when healing poultices blow them out of the water on limb and base healing aloneSurvival mogs the fuck out of Medicine when you spec hard enough into it while finding out the best places to farm ingredients. Homebrewed Nukacolas, desert salads and fiery purgatives are great alternatives for character restoration at a fraction of the cost.
>>738488356Yeah, just like how I didn't ask for your fucking opinion or excuse to breathe, you fucking nigger.
>>738487765i can name on one hand the good mods for any game ever
>>738488414>play Science/Medicine/Energy trio Build>decide to try it on hardcore mode>stimpacks and radaways now heal over time>Grab Logan's Loophole and Chemist perks, eventually get daytripper>their time increases are multiplicative>Stimmies now last for over 30 seconds, Radaways last for nearly one and a half minutes>can heal faster than anyone can hurt meThe medicine slander must end
>>738488414Yeah thats nice dude but I found 15 stimpaks from clearing some random building instead of having to pick a bunch of jalapenos or whatever. Let me know when you find an encounter where a dozen weightless healing items won't be sufficient to clear it.
The fact that you don't have to use your strong weapons all the time makes the payoff stronger when you do, IMO.
>>738477652Install mods like the living desert or this https://www.nexusmods.com/newvegas/mods/97670
>>738491664Stimmies don't fill your belly. The main advantage of survival isn't farming for obscure items. It's topping yourself off woth junk food and subsisting off Gecko Steaks. Being able to craft hydra and poultice is just extra.