This was such a brilliant way to begin an adventure game.
too bad it's ubislop
>>738482560insane how the game peaks here and it's all downhill afterwards
>>738482628>>738482690>still seething
>>738482560>open world full of pointless chores: Nintendo>SUGOII BEST GAME EVER MADE>open world full of pointless chores: Ubisoft>Wow how are these w*stoids still in business lmao eat your slop piggy
>>738482560Too bad they copied it beat-for-beat again in TotK.
>pretending Ubisoft is bad just to dunk on ZELDAngmi
>>738482560It wasn’t, it wasn’t!
>>738482940early asscreed was mid at best and nu-zelda fucking blows
>>738482560saar, this was such brliiant begin of gamesaar i immediately used the toilet down in the bazar instead of the street in front of my house
See this mountain? The only village there is as big a in the previous games. It's will take you 4 hours to get there
>>738483129>it will take you 4 hours to get thereUnironically a good thingI wish more games actually did travel properlyKCD2 in hardcore mode is pure kino.
>>738482560It is a pretty damn good introduction. Honestly, BOTW is probably at its best best when you're still in the struggling phase. Once you start building up am impressive collection of weapons you want to use them less and less on disposable encounters and more creative solutions to take out enemies don't scale very well once they start getting stronger. Dropping heavy shit on enemies or tricking them into electrocuting themselves stops being amusing once it only puts a small dent in their huge health bar.
>game mindbreaks /v/ for a decade now
>>738482560Can I play it in 60fps?
>>738483427>collection of weaponseww
>>738483427>Dropping heavy shit on enemies or tricking them into electrocuting themselves stops being amusing once it only puts a small dent in their huge health bar.It's funnier in TotK because you can build elaborate monster torturing machines.
>>738482560Incredible first impression.>5 hours later>You're starting to see all 3 types of mini-bosses repeat>Every "mystery" leads to a Korok Seed or Shrine>The Shrines are not the same kind of experience as a real Zelda Dungeon>You climb Ubisoft towers to reveal the map.>You decide to try the first Divine Beast and see that Main Story>It's okay, but not great.>You realize this is the rest of the game, rinse and repeat.>Gerudo Desert was the only place that felt "New" in 80 hours>Decide to see the Memories. Fun to find, but kinda shallow idk>Final dungeon was underwhelming>Ganon Phase 1 is challenging, but that can't be it.>2nd Phase is an animatic with a victory lap>That's the end. No, that's literally all there is.What an underwhelming escalation of those first few minutes of the game. Might as well just play the Great Plateau and stop playing.
>>738484281on PC you canyou can also try to fix the fucked weapon durability and visuals
>>738483242jewish tunnels though
>>738483427That's the entire issue with shifting Zelda from an "experiential series" with emphasis on one-solution puzzle design to a "Playability-driven" game.The game isn't really deep enough to keep playing. I think Fujibayashi-directed 3D Zeldas have both felt closer to a Mario 64 type of experience than True-Zelda, but it's this overly large and slow-paced version of Mario.I don't like how he has basically turned Zelda into a level-driven series with collectathons. The dungeons started to feel like more than a Level by ALttP and the Gold Skulltula type of collectables was a nice side-activity to have besides the main dish, but in the new games it feels like everything is just there to be "content" like in a Mario game or, as people keep saying, Ubisoft games.This is like the polar opposite of what Zelda is. Zelda is entirely about having a very finite world, but a big one, that you explore, and figure out what each corner of it is for over the course of the game. You talk to a friend or someone online like "What did you do in the so and so area? How do I get across?" and go like "Oh, that's later in the game, once I have this item."I prefer Zeldas to be more open like NES Zelda->OoT and not the more linearized ones after it, but BotW isn't even a Zelda-type game in the end. It's just a Sandbox game with a Zelda theme.
>>738482560>makes you obsolete
>nintentard plays his first open world game ever
It was great but we can't have more of it. It overstayed its welcome.
>>738482628>>738482854>>738482940if you can't differentiate between the average Ubisoft game and an actually well made open world I assume you just hate the genre as a whole>>738486368Elden Ring and BotW are the two best open worlds in the last decade
>>738487856My first open world was Oblivion on 360. BotW is one of the best open worlds ever created.
>>738486368Elden Ring is everything that's bad with BoTW's open world but 100x worse.Legit one of the worst open worlds ever made.
>>738482560Most uninspired dogshit open world I've ever seen
>>738488296That's blatantly false. For example one of the biggest complaints in BotW was the lack of enemy variety. Elden Ring has more enemy variety than every single open world that has ever existed combined. Another criticism against BotW was the amount and size of the dungeons. Elden Ring has more than half a dozen large intricate dungeons that each will take you hours to clear.
>>738482690pretty much. I was disappointed you get basically your entire toolkit right at the front, and then there's another 100 hours of content where you don't meaningfully progress as a character. I was expecting to get a couple more Sheikah powers throughout the game. I get the intent of giving you everything and setting you loose to do whatever you want, and it sounds cool on paper, but the reality is you get a game that plateaus right at the beginning and is then just flat without any peaks.
>>738488116for me it's>er>botw>cd>enshrouded
>>738488116RDR is a well made open world game. This is a formulaic ubisoft game but with insane hardware constraints.
>>738482560It's not an adventure game. Aimlessly walking around an empty grass field for 100 hours to pick up the occasional korok seed is neither an adventure nor a game.
>>738488183It's still true, incredible diversity within a simple color palette, strong and recognizable themes, expert use of movement speed and distance so traversal feels meaningful, towns that feel they were truly built by the people living there, formations that have *history* - a story you can intuit just by looking at them.https://youtu.be/ZCF-l0rQ8rY?si=d05s5pQzRjQ4GgFE&t=851Still better use of verticality than Crimson Menstrual Desert. Random ass mountains and piles of rock & trees strewn all over their procedurally generated selves - even GENSHIN has more intentional artistry.>>738486368
>>738488882>RDR is a well made open world gameThe Rockstar style is just about the worst way to handle open world design because the so called open world exists merely as a backdrop for the highly scripted on-rails story missions. If you ignore those missions there is NOTHING to do in the open world.
>the whole map is just the exact same puzzle copypasted over and over>Retarded korok as a reward
>>738488116I like AC4 Black Flag, it's good. I like Zelda Totk, it's good.
>>738488183Um, no. Wrong. Your first open world game ever was BotW. It's easy to tell
>>738482560>open world game opens with a vistaHow does Nintendo come up with mindblowing novel ideas like that??
>>738489272>I like AC4 Black FlagOne of the last good ones
>>738482690Death Mountain looks taller than that point.
>>738489706I rest my case
>>738490101>my caseyour what?
>>738482560so why did they make the game so ugly?it looked fine in the E3 teaser
>>738490850are you joking?
I've played far better open world games. Ones made by indie devs, no less.
looks like generic slop
>>738490976Can you name them? I genuinely want to know
>>738491147minecraft and Terraria.
>>738491652>survival craft gamesyeah nah
>>738491652There is no world in procgen.
>>738482560too bad the music sucked
Enshrouded is the game I wanted BOTW to be, craftslop aside.
>>738488882As someone who played RDR recently, no it is not a good open world. Having to fast travel everywhere because there are no good shortcuts just makes you think the game would have been better if it was level based instead of all on one map
>>738491785>>738491701I dont see the issue. It makes every playthrough unique.
>>738491961Sure, its just not the same type of game at all. I'm a big fan of Valheim, but that game doesn't cross my mind when thinking about open world games.
>>738491701it's ok when craft of the wild does it i guess
>>738492242It is still in the general genre. I compare them because they do so many things that botw and totk would benefit from.
>>738492345>craft of the wildWhat do you craft in BotW?
>>738482560I never finished botw. I think its the lack of quests, lack of permanent weapon conjoined with the very relaxing music. It just makes me bored and sleepy and I go back to playing monster hunter.
>>738492369They could both be considered open world, but one is an adventure game in a hand designed world. Those others are more about crafting and exploring procgen worlds. Different overall goals in game design.
I always hated these bethesda style open world intros
Breath of the Wild is the most immersive game i've ever played and that sweet 60 fps gameplay on the Switch 2 is the ice on the cake. Glorious!
>>738482560I'll be blunt and say that after playing I dont understand why everyone calls Skyward Sword the last real Zelda. That game reduced exploration to a bunch of fetch quests
>>738492790Why would you want ice on your cake?
>>738484463totk was a mistake
Gliding off the Great Plateau and seeing how large the world was is one of my favorite moments in gaming. But then you slowly realize that was actually the peak of the game after a couple of hours.
>>738492674The problem is that botw and totk have a massive, but boring open world. Despite being hand crafted, it feels proc genned.
>>738493316>Despite being hand crafted, it feels proc gennednot at all
I can go THERE and do the same thing I did here!WOW
>>738493418I remember my first 4chan thread too
>>738493465newfag.
>>738493418Skyrim in a nutshell
>>738493361Maybe to you, but i cannot remember having fun at any point in nu zelda.
>>738493501I know you are. You just told us you were.
>>738482854BotW and TotK play like 2013 and before released Ubisoft games but with even more polish and the retarded parts like animus removed. Mind you I'm talking in particular about AC2, IV and FC3. Fact of the matter is that the average /v/ poster was probably in elementary school in 2013 and have lived their entire adult lives without Ubisoft releasing anything of value. So when someone calls BotW "ubislop" they are saying it's like what they grew up with, AC Valhalla or whatever idk because I don't know any AC after 4.
>>738485068This is kind of why an OoT remake is actually a really fucking good idea right about now. It forces the devs to confront this type of good, balanced design where you have both a meaningful amount of freedom and also meaningful restrictions and barriers to overcome. OoT is actually really cool about things like puzzles having multiple possible solutions, though the total set of solutions is planned ahead of time. That's kind of why I wouldn't trust the devs to make a new Zelda that's "like OoT", there's no way they'd pull it off without incredible discipline.
>>738493551I just meant that the world doesn't feel procgenned at all because the landmarks and geography create a horizon that guides you in different directions. There are several geographic features on the horizon line that can be seen from almost everywhere on the map. That kind of design is very intentional whether the player finds the world itself boring is beside the point.
>>738488730>Another criticism against BotW was the amount and size of the dungeons.To be fair, Hyrule Castle was finally made into a 3D dungeon that actually worked how dungeons ought to have from the start, as something full of explorable mystery and danger instead of being a glorified puzzle gauntlet. BotW honestly doesn't get enough praise for this kind of thing specifically, it was genuinely a huge advancement in how it implemented dungeons and 'trials' that previous 3D Zelda wasn't willing to do properly.
>>738482798>still going to bed
>>738492643>I think its the lack of questsThe game has plenty of quests, it's just that they're often actually well hidden or inaccessible for a lot of the game, you quickly get the impression that there just isn't much to do in towns if you assume the world is giving you everything you'd want to do at the outset.Ironically the game is deeply harmed by setting up the player's expectations that it's supposed to be a "do anything you want from the get go", when it actually lock quests behind story events harder than most Zeldas.
>>738493754Yeah but it's going to make conversations about OoT even more annoying. It'll 100% reuse the Starfox formula of like>Entirely reimagined story with much more dialogue>The entire gameplay and maps are 1:1So it's kinda the worst of both worlds in OoT's case. You're getting probably a sanitized art-style for all the cool parts in the game and all of that David Lynch-like atmosphere it had, and that eerie otherworldly tone that pervades the game, while playing in the same labyrinths and only a slightly larger Hyrule field, while being interrupted with story cringe at every turn.The final battle with Ganon will feel overwrought and ridden with unnecessary quips or something, because they've decided to emulate the 80s impression of what the franchise is, with "Excuuuuse me" stuff.I'm open to it being good, but seeing is believing, and while I'm cool with Starfox, I don't want the same approach to OoT. The story is the part that I consider the most "perfect" about OoT. The cinematic direction, the meaning of each location, Link's journey from innocence of childhood to worn, matured perception of adulthood, and then the clash between him and ganondorf as the sort of ying and yang where they reclassify Good as "childhood" and Evil as "adulthood". The idea that goodness in adults come from the kindness they remember from their upbringing, and that's where the perceived "light" in the world comes from is important. If they add more dialogue but still serve that theme, I'm cool with it. But BotW does not even come close to telling a story with this kind of subtext in it, but it had a forceful and superficially good cinematic presentation in the story, so I'm afraid that Zelda 64 Remake is just going to be a 1:1 game-clone of OoT but with BotW-ified "cringe" storytelling. An empty celebration of the sages like those god-awful champions, where it's the character art that's treated with masturbatory fanfare and not a good story associated with it.
>>738493754I think the next new Zelda is probably already in dev and it sounds like they've committed to the BOTW formula for now, but I do have some hope they learn something from working on OOT and see the reception and bring back at least part of the old formula in the future. and a hybrid of the open world and the old dungeons and puzzles would be better than the BOTW formula.
>>738493829But what is the point if the world isnt fun to explore? All spectacle, no substance.
>>738494248>The final battle with Ganon will feel overwrought and ridden with unnecessary quips or somethingThere's a good chance they'll actually partly do the "SotC giant scaling" fight they originally wanted, and I mean that in a good way, the actual final battle is weak, repetitive and disappointing even if it is atmospheric and climactic, there's tons of room to actually improve on it and make it more compelling.> the most "perfect" about OoT.>The cinematic direction, the meaning of each location, Link's journey from innocence of childhood to worn, matured perception of adulthood,I agree with you here that this is what I'm most worried about them stuffing up. I actually trust them enough to do a reasonably good job of adding extra 'layers' to the game in ways that add more variety and depth to the world without fucking it up, but replicating the core sense of the 'meaningful and cinematic world framed by presentation and events' is what I expect will be the most difficult thing to properly recapture, since the OG pulled that off miraculously well and it basically requires anyone reworking it to be deeply sensitive to what the game even did in the first place that was so fantastic.
>>738484463Tariq tried to warn us.
honestly if you ignore the side quests and only do the bare minimum amount of shrines its not that bad. and trust me, you're REALLY going to want to ignore all the side quest slop and most of the shrines. there's just no fucking incentive to do shit in this game. is it a good game? yes. it's a solid 8/10 $20 game. w-what do you mean it's $80 on switch 2? LOL
>>738482690Yeah, I stopped playing shortly after that little village where you can buy a house. The peak was the floating plateau place, games boring as fuck
>>738495584the only reason I did all the shrines was so I could get the proper green Link outfit before Hyrule Castle, because I am autistic. I am glad they made the old Link outfits available in the depths in TOTK, it's one of the few things it actually improved over the original, too bad the rest was 90% the same or slop
>>738482560The fact "Game Journalists" gave this TECH DEMO (its not a "game") a 10/10 because of this scene tells you everyhting you need to know about these dumbfucks. Like yeah, OK it had 5 seconds of greatness and then was basically nothing for the next 2000 hours.
>>738496087>g*me j**rnalists are untrustworthy, deceitful liarsIMAGINE MY SHOCK
>>738482560it's good on the first time through, just wish you could skip it on replays.
>>738496087great post sis. Make sure you copy paste in the discord for reuse