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If it was so popular why did it flop and the sequel get cancelled?
>>
no one asked for this
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>>738483525
the remake is woke
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>>738483525
go broke cuz ur woke n den u croak hehehe
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>>738483525
It was not popular enough for EA. Which, is the story of the entire IP.
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>>738483525
Dead space was always a niche series and the amount that remake sold would have been fine if ea wasn't fucking retarded and gave it a stupidly bloated budget it didn't need
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>>738483525
remake was woke slop so I didn't play it I just replayed the original when it came out. 1 and 2 were great 3 was awful
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>>738483525
Dead Space was never popular. It was an RE4 clone made by much dumber people. All its sales came from riding RE4's coattails.
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>>738483805
>>738483885
>>738488231
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>>738489875
Interest in the game is so low the wokeshit is the only thing there is to discuss. In reality it has a ton of flaws, but nobody cares enough to do a deep dive to point them out.
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>>738483525
>If it was so popular
Who ever claimed the demake was popular
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>>738483525
It's a remake of an almost 20 year old game that wasn't that popular and it still managed to sell over 2 million copies. EA just has retarded sales expectations, probably from the insane amounts of money their yearly recycled sports games bring in.
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>>738490446
Resident Evil sells 20 million so EA expected similar results.
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>>738490245
Youtubers gave it a ton of coverage and rated it better than Callisto Protocol, which came out at the same time.
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>>738490571
its almost like RE has decades of consistent releases and brand loyalty built up while dead space fans repeatedly had the rug pulled out from under them starting with ds3 and then this remake
>>
>>738489875
That seems to be all they can make, not allowed to offend a letter of the alphabet anymore
>>
what was woke about it
I played it and I didn't notice anything
The QoL was pretty nice and I liked how you backtrack easier. Is it because Issac talks and Nicole is ugly now?
>>
>>738490571
RE is basically the CoD of horror games and Capcom never stopped releasing RE games. Meanwhile the Dead Space IP has been in the freezer since 2013 when the third game killed it and its highest selling game is Dead Space 2 with 4 million copies.
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I'd like to comment that people greatly underestimate just how good RE4 is. It's very obvious when compared to a western clone like DS. The difference in pacing and level design is like night and day. Most gamers and reviewers are retards so they don't consciously notice it, but your brain does. It's why DS was nowhere near as popular.
>>
>>738490863
well ultimately dead space is trying to be a horror game with some action elements while re4 is trying to be an action game with horror elements. re4 is a better designed game because its trying to be a game more than dead space was trying to be a game. that has historically been the difference between japanese and western games in general.
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>>738489875
Game is fundamentally broken and stutters constantly because the load triggers are fucked (thanks UE5 and EA). Never fixed either.
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>>738483525
I thought it was ok, was really stoked Gunner Wright came back to voice Isaac.
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>>738490980
Dead Space is hybrid action game / jump-scare simulator. People gave shit for Doom 3 back in the day for being filled with monster closets, but every Dead Space encounter is a monster closet. For all the shit people give it, RE4 has an amazing moody atmosphere. DS is horror schlock.
>>
MAKE US WHOLE, EA
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>>738483525
the truth is that late zoomers dont care and the early zoomers who played this shit when they were teenagers still think the graphics hold up enough to not buy this full price

i suspect the same might happen to asscreed 4 remake but its getting way too shilled to fail imo plus old ac fans are starving
>>
>>738483525
>>738483525
thank god, 2 doesn't deserve the wokification
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>>738492240
2 is not nearly as good as you remember.
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>>738492379
It's not nearly as bad as you're making it out to be
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>>738492379
name a better game in the genre I'll wait
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>>738483525
>If it was so popular
It never was. What you were seeing were shills, likely third-world baboons doing it for free to prop up a remake for a soulless corporation because they have nothing else going for them.
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>>738492469
It's pretty bad. The unskippable cutscenes makes replays a pain. It has some very questionable balance decisions (e.g., ammo rarity/cost ratios). It relies even more on ambushes and jumpscares than the first game. The last level sucks. People liked it back in the day because it controls better than 1.

>>738492809
Resident Evil 4.
>>
>>738492379
2 is even better. It's the absolute pinnacle of the series.
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>>738483525
You can't make a game that destroys the basic premise "shoot the legs, visceral fuck yea when the plasma cutter does plasma cutter things" in favor of a wiffle bat dark souls gameplay style and have it be popular
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>>738492870
Correct, which is proof the series was never good.
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>>738492946
>Dead Space = Dark Souls gameplay

???
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>>738492854
>People liked it the best because it controlled better than 1
What possible reason would you need for this cope? Is this remake defense?
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>>738483525
I wished I'd hated it more, but I did hate it some. Much of this was because it was randomly on sale on xbox store with the deluxe edition for 7.99 the christmas after it released so don't get too cocky because it's hard for me to hate games that cost me next to nothing so don't get too cocky. Anyways, it plays okay and it's fun to backtrack but completely destroying the characterization of so many of the characters to replace good shit with garbage was uncalled for.
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>>738493047
Name something better about 2 that isn't the controls.
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>>738483561
This. You can install and play the original with no issues on modern hardware. Sadly, locked with 30 FPS cap on Xbox backwards compatibility but sequels can do 60 FPS. There is no point in remaking those other than to make a quick buck which, evidently, they can't do if people are not interested.
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>>738483525
it sold well but EA is retarded and had unrealistic sales expectations it failed to reach
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>>738483525
DS1 is still superior in its tone and atmosphere. It was an unnecessary remake. They should have just made DS4 instead.
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>>738493234
Enemy variety, space mechanics, multiplayer, the grafix of the Sprawl also allowed it to be more open.
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>>738493371
dead space 4 cant exist without 3 getting retconned
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>>738493371
Waaay better. Finished the original many times. Could barely make it to the end of the DEmake. So boring.
>>738492948
Dead Space 2 is the best one. Really fun well put together game. Play at least once every year.
>>
I know we're supposed to be glad that they made Isaac talk and have a personality and shit
But i just finished the first game and went on to the second game and the constant talking is pretty damn annoying.
I'm trying to concentrate on the gameplay and the atmosphere, but it's constantly hijacked by Isaac talking generic nonsense with support character of the day.
I can't imagine what it must be like for the 1 remake; i loved the quiet, desolate atmosphere broken up only by creaking and screaming.
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>>738493918
Back then it was a pretty big deal that Isaac was going to have a voice with obviously a lot of people against the idea. So for them to think fans would want that retroactively added to 1 just shows there was no hope from the start.
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>>738490603
I think those two game cannibalized each others sales
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>>738493918
The talking in the remake isn't too bad, because Isaac's lines replace those of other characters (which makes them useless). The new cutscenes are quite egregious, though.
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>>738493492

Not him,.but I'd like to give my 5 cents on my current DS marathon.
The new enemies in 2 just suck.
The big guys are fine, but the stalkers get pretty stale after the first church encounter.
The babies and child necros are just annoying zerg rushes, and a worse rehash of the wall crawling test tube babies anyways.
The zero G is PAINFULLY SLOW even when "sprinting". It's boring as shit compared to isaac zipping all over the place in 1. Not that the original concept waa perfect, but it was fast paced and well chaotic when necros jumped into the fray with you.
As for the environments, it really depends on your personal preference.
I'm a real sucker for abandoned space derelicts, so the Ishimura is just fantastic stuff.
The sprawl is alright but the devs were way too up their own asses with the whole "WHOA EVEN KIDS BECOME NECROS, NO WAY YOU HAVE TO GO THROUGH A KINDERGARTEN OH NOOOOOO" stuff that lasts way too long as an example.
I rarely agree with Yahtzee but he was definitely on spot with his DS2 review.
It's still a fun game, but yeah it's very flawed in retrospect.
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NEVA

FORGET
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>>738483525
Sequel? What we got was a pozzed remake of the first game.
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>>738494340
I'm baffled that they kept the leapers with no changes. What an awful, awful enemy. The pukers also suck ass.
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>>738494492

>run out of ammo because ammo economy is strangely fucked
>stasis puker boy and run up to bitch slap him dead
>somehow Isaac manages to still take puke damage when he melees it, as if an armored fist hitting the limbs of a near immobile enemy means nothing

also having to stomp every enemy corpse for them to pop out candy instead of just dropping the item immediately on death is just tedious and shit.
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>>738483525
>replaced all white men on artwork with niggers (???)
>for no reason whatsoever, inserted the main girl being a dyke
>tranny bathrooms
Not buying or playing this or any jewish pukequels.
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>>738494760
Pukers will hurt you if you're too close on death, and stomping enemies was in the first game.
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>>738483525
>moved the Force Gun from Chapter 4 to Chapter 6 for no fucking reason
it deserved the floppium
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>>738494760
Stomping would have been fine if the corpses didn't fucking despawn (and take the item with it). What a pain.
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>>738494857
Stomping enemies to get item drops was added in 2.
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>>738494930
My brain remembers it differently but it has been a long while and you may be right
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>>738494857

Yeah, but in 1, enemies would automatically drop whatever item the game spawned on them, when they were killed whether in ranged or melee.
In 2, you HAVE to stomp corpses for them to drop an item.
It's tedious as hell when you've just shot up a whole school worth of kiddo necros and there's 5 bazillion corpses strewn around.
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>>738493519
That's fine.
>>
I recall hearing the design docs for a possible dead space 4 would have been about Ellie traversing the ruins of our galaxy, scrounging parts for some plan or another to fuck up the brother moons after they won.
Don't know about you guys, but playing as someone other than Isaac, particularly some ridiculously over hyped character like Ellie, is not appealing.
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>>738483525
DS2 is one of the highest budget games ever made im not sure what they could even do to improve on it
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>>738495065
Also sometimes with 2 there's no sound when picking up an item. Literally unplayable.
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Why did they do this?
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>>738483561
Basically this. It was still a cynical cash grab at the end of the day to see if EA could beat that dead horse one more time and see if anything happened.
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>>738495065
you can just kinesis them to trigger the item drop. that should be like instinctual after a while.
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>>738483525
because adam sandler sued them
I would have liked a sequel without the inmersion breaking camera shifts tho
>>
It's pretty amazing that the same thing that killed Dead Space after 3 (way too high sales expectations) is what killed the Dead Space revival.
EA makes the SAME FUCKING MISTAKE having way too high expectations for something that was never that big to begin with, and killed the franchise because it didn't sell as well as they wanted it to. I fucking hate that company so fucking much.

It's a good remake too, fuck all the haters. I liked it, it literally improved the original game in a ton of ways.
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>>738494429
The only one of the poster changes I can say is passable is ironically the prosthetics one. You can clearly see the arm isn't her original one entirely because of the skin tone, but the layout is still ass like the rest of the demakes posters.
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>>738496113
>try to kinesis a corpse
>pick up a random bucket next to it

Kinesis is a shitshow. Even grabbing blades from corpses is a pain because it depends on unpredictable ragdoll physics.
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>>738496269
The remake has worse controls. I can't stand the movement sway that all modern 3rd person shooters have.
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>>738496354
you can pick up items with kinesis and shake corpses for items. the complaint you gotta walk up to everything is stupid cause its not true.
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>>738496514
That's not any easier. It's finicky and unreliable, which is why people stomp instead.
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>>738494760
Anon, DS2 wants you to include both the kinesis and stasis modules into combat more regularly. The devs weren't entirely sure what to do with them in DS1 that if you go back to playing DS1 AFTER playing DS2 and using both in combat, you will have a glut of resources and quickly see that the sheer length of time stasis works on enemies is downright broken there. Same for Kinesis, while not having the same comically high force behind it in later games, can still be useful too. Chucking barrels, limbs, bodies, and other shit at necros is still a good way to make space or kill a weakened enemy.
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>>738495970
they go to the consulting agency and have to hit the compliance quota or else

>uhhh a bunch of men on a deep space mining ship definitely wouldnt have pinups, remove this shit immediately

and they dont fight it cause they just want more funding
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>>738495970
>removing harmless pinup posters because they sexualize a stylized 2D woman
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>>738496772
The purpose of stasis is to make up for bad game design. The enemies are fast and difficult to stun, so if they get in your face you're screwed. Kinesis is there because Half-Life 2 had it.
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>>738496857
It was made in Canada, no consultancy group was needed. They're just naturally faggots.
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>>738496921
>Kinesis is there because Half-Life 2
>Half-life 2 released 2004
>Dead Space released 2008
>Dead Space 2 released 2011

Anon, that's a special kind of stupid when the devs admit that the development of the game was heavily inspired by RE4, which even a cursory glance would verify. The enemies in 1 were hardly fast, DS2 and 3 sped them up because otherwise they weren't as big of a threat as they could've been. The twitchers in 1 don't appear anywhere else because the rest of the roster got a buff to compensate for the player being as powerful as they are even without stasis.
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>>738496921
First time I played the game I completely forgot about stasis beyond puzzle segments. I would run pretty often and position myself so I wouldn't get assfucked by enemies. Do people just forget this? That they can run?
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>>738497057
Dead Space 1 enemies are fast enough that they can stunlock you to death in melee. RE4 gives you several tools to escape that scenario, but Dead Space doesn't (stun is not reliable) so they gave you stasis to compensate. If it was well-designed it wouldn't be necessary.
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>>738497257
Have you tried shooting their legs? Exactly 1 enemy in DS1 is fast enough to rush you at all, and as I said never appears again in the series, because the rest of the enemies got sped up. Don't tell me you were just doing body shots the whole playthrough. You had no less than 5 reminders to shoot the limbs.
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>>738497385
You can't reliably shoot necro limbs when they're in your face. Remember, I'm talking about what happens after you mess up and they're crawling on you. Without stasis you'd no reliable way to recover from mistakes.
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>People keep bringing up Dead Space's wokification but fail to bring up Demake 4's wokificiation

Ashley is a genuine fucking retard in the remake
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>>738492379
2 is in contention for the best third person shooter ever made.
>>
>>738497826
Yeah Max Payne 2 is in the running for that -- but what does that have to do with horror slop?
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>>738497528
Yes, you can, the ripper is practically designed to rip and tear necros at close range. If that fails you have the force guns primary fire that throws back all but the largest of necros, so literally only bosses and the brute are unaffected by it. If that all fails the ever reliable plasma cutter horizontal mode does the job in the first game that you can play with nothing but the plasma cutter and still win. I think you might have a legitimate skill issue if you could find even a single way to solve your problems.
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>>738483525
EA got too greedy seeing Resident Evil's sales numbers and forgot that they themselves canned Dead Space after it failed to meet their retarded sales target.
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Reminder that /v/ defended this at the time and only changed their minds after the demake flopped.
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>>738498026
What am I supposed to be seeing? Is it the impale prompt thing?
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>>738497864
The Ripper in 1 hovers far away from the player. The Force Gun randomly doesn't work on enemies like the Infector. Realizing the latter made me really pissed, since it showed how reliant the devs were on stasis. The devs don't understand crowd control.
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i played it recently and i think its fine gameplay wise, though i wish regular necromorphs were a little bit more aggressive
2 is still the best and i hope there wont be any remakes of it
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>>738495970
Rip Peng.
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>>738494429
get woke go broke
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>>738498096
Neither do you evidently.
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>>738489875
>extremely low res artifact filled image
>freegifmaker.me
>it isn't even animated
Did your parents raise you on a steady diet of toilet water and paint chips or something?
>>
>>738490806
Yes, Nicole being a hag is why I never got it.
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>>738494862
>made every gun good and fun

I forgive them
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>>738483525
Because resident evil is superior
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>>738483525
Dead Space games never sold particularly well considering how well known the franchise is.
The first game got about a million sells
DS 2 got around 3 million
DS 3 doesn't have solid numbers listed anywhere
DSR sold around 2 million copies.

Outside the first game the rest had a decent amount of publisher backing and ad campaigns. They weren't failures but didn't move enough to be considered hits for the cost involved. Which is a shame because I fucking loved DS 1 and 2. The remake did some things better but other things worse. DS 3 was shit. Extraction was fun as hell.
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>>738483525
They should make a dead space spin off set in the past where pirates find a fragment of the marker in México and start a cult with monsters, set in the 16 century
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>>738483525
The original is objectively better, and this is without to mention the changes chuds hate.
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I’m so glad this thread exists so I don’t have to make my own but this is legit the most clever thing I’ve seen in a video game in a while.
>>
Anyways I literally just finished replaying the remake 10 minutes ago before seeing this thread. It’s fine. It’s fun. Somehow ridiculously detailed, did they reuse assets from a Star Wars game or something?
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>>738483561
I kinda did, there’s no reason for a cool series like Dead Space to exist at one point then just stay buried when others keep getting revived over and over. It didn’t have to be a remake though, they could have tried being original.
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>>738502398
I didn't think you could get away with antisemitism in something so recent.
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>>738500739
>Complains about jpeg
>can’t refute being shit at the game

Ah so you admit that it’s not the games balance that’s the problem but your own moronic incompetence? Do I need to use smaller words? Can you even read this?
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>>738483525
>cancelled?
It's not cancelled, Motive and everyone that has experience with Frostbite was put on Battlefield 6
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>>738490863
>>738490980
>>738491340
I know /v/ has always hated Dead Space for having too many jump scares, but it's actually taking its cues from RE4 in more ways than one. In RE4 the camera is so close behind Leon at nearly all times and you can't really fully turn the camera behind you so combined with the level design and enemy placements throughout the game you're always wondering what's behind you because you have to fully turn to see. In Dead Space you can fully rotate the camera around you if you're standing still so in order to maintain that same level of fear, tension and suspense they made it so that you couldn't pause the game when looking at your inventory or the item shop and you became conditioned to Necromorphs being able to pop out of any of the vents at any time which keeps you on edge.

RE4 is a fun action game no doubt about that, but it has excellent horror game design too and the devs have talked about all the conscious decisions they made like the camera system because RE4 was still interested in being a horror game despite all the action. RE5 and RE6 were less so because Mikami was no longer there to oversee the series direction and a lot of the devs at the time actually shared Kamiya's sentiments and didn't really like horror that much which is why Nakanishi got rid of most of the RE6 devs when working on RE7 and replaced them with his Rev1 team.
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>>738483525
I wonder if there ever was unity in this purpose of what humanity truly desires. A complex series of tests with no end. They say a fish should have no legs yet here it is walking besides me. I'm going to walk far away from i dont know exactly what but it has big white eyes. Anyways the remake was decetly fine gameplay wise and the core of the story was kept intact with the changes
>>
One problem with the writing that isn’t woke stuff is that it felt like the writers were trying too hard to be Wiki Lords by calling all the different kinds of necromorphs by their behind the scenes if not completely unofficial names like the Leviathan and then quoting the Bible like there’s anything deep about them choosing that name originally. Or that woman saying “my former crewmates became……. WHEEZERS” like wtf?
>>
>>738497528
NTA but what are you talking about, unless you get completely surrounded you will never get stunlocked by regular slashers, they are programmed to back off a bit after smacking you. You avoid having them on you by:
>not letting them get near you (lol)
>well timed punch when they rush at you
>punching anyway if they are already kicking your ass to get some room, it's functionally similar to the shove in L4D
>stasis and moving away
>magdump, even torso shots with the weakest weapons will stun them enough to backpedal while doing it
>magdump just to kill them fast and prevent more damage, at the obvious expense of spending more ammo than you really should
>Force Gun, which is basically a shotgun
Then one you have some room:
>stasis and beat the absolute fucking shit out of them
>cut off legs and stomp
>cut off arms
>chuck random shit at them for 5 minutes until they die for humiliation points
The Ripper does extend enough from your body that you can't literally use it at absolute point blank range, if they are in kissing distance you already fucked up

t. beaten every game multiple times and barely use stasis

>>738498096
>The Force Gun randomly doesn't work on enemies like the Infector.
What? No it doesn't, unless you are trying to hit them again during their getting up animation, but why?
>>
>>738483525
DS2 Remake was never the next step.
>>
Dead Space 2 is the only time the series hit a real sweet spot for me. The more "Aliens" vibe it had just worked while playing that game. The perfect mixture of amping up the action and upping the gore. Dead Space 1 is pretty fun but at some point it just stops being "scary".
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>>738509137
Plans for the original Dead Space games if they made a Dead Space 4 wouldn't even star Isaac Clarke. It would have stared some lady character flying around in a space ship collecting space junk. Basically imagine the space exploration parts of Dead Space 3 but them quadrupling down on that.
>>
>>738509485
For some reason and I can't explain why, the space stuff in 3 feels very tacked on. Like I doubt this was the actual case cause they do tie into the game, but it felt like a response due to the negativity of the announcement+co-op.
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>>738509659
It wasn't just co-op that got people mad. Co-op is already a bad idea in a horror game but what got people really mad was EA trying to introduce a bunch of micro-transactions.
>>
>>738502218
I always thought the games had more commercial success based on how much people talked about them online back in the day. I guess it really just was a small group of passionate fans. However, it is pretty interesting how the dead space games turned out so good, the first two at least, with the budget they had. Dead Space 2 cost around 60 million and looked insanely good for the time, ran well, and didn't have any pacing or length issues. Dead Space 1 had like half the budget and was also fantastic in the graphics and performance department. Both also had top tier animations, art direction and sound design. For comparison Marathon cost 400 million and Concord cost 350 million, both look like shit, run like shit, barely have any content despite being live service games and are the most generic looking games ever made. What the hell are they spending so much money on nowadays?
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>>738483525
It wasn’t. Paid shills and retards are the only one who liked it, and EA set an absurdly high goal for it again that it didn’t reach, so it’s dead again.
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>>738483805
This
>>738489875
Thats all I need to say
>>
Anyone else find the game piss easy?
>>
>>738483525
They raped my pulse raifu waifu. Shitters that say it was bad in the original are morons. My baby was always good. Stunlock city.
>>
>>738491340
I love re4 atmosphere but pls dont shit talk ishimura, industrial spaceship design is fucking kino
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>>738483525
There was a smear campaign calling it woke, and people jumped on the hate train. Game itself is better than the original, and you have to deliberately look for/already know where to look for the woke shit - folks wanted free ESG money, but the shit was so miniscule I never saw any of it during two playthroughs. It's a shame really, and /v/ fell for the trap like a bunch of retards who didn't even play - flash 2 pictures & the normgroids form a line.
>>
>>738514394
I mean it is woke but not really shoved in your face
>>
>>738514429
>either is or isn't
>no middle ground
>no 50 shades of woke

It's a good game. To be honest I'm more frustrated that they remade the first part, where the second is better in every way imaginable :/ Just like Bethesda is wasting its time with remaking FO3, where they could finally finish 'New Vegas' so it doesn't CTD every 10 minutes
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I'm playing 2008 for the first time, it's really good. BUT MAN THE FLAMETHROWER IS SO MEH. Also I read the comic with the security guard on the colony. Cool stuff. Reminded me of the halo mona lisa animated comic.

Another thing, I thought the shooting range would use up my ammo so I didn't do it and apparently it gives you rewards, so I missed out on that sadly. Also I wasn't feeling like playing this thing so I skipped it too but most of my gear is fully upgraded or near fully upgraded so it's okay. I'm only using the plasma cutter, flamethrower, and stasis.
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>>738514796
tfw I only ever finished dead spaces with plasma cutter. same with re4 and base pistol. it satisfies my autism to upgrade the shittiest starting weapon into extremely powerful beast
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>>738515354
I'm going to play ng+ and try out everything else. I saw that the pulse rifle has a goofy the manufacturer in universe was probably on crack when he designed it fuck everything alt fire that I want to try for fun.
>it satisfies my autism to upgrade the shittiest starting weapon into extremely powerful beast
This game oddly reminds me of cave story in that way
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>2000s
>200k sales are all it takes for a game to enter the popular zeitgeist
>2020s
>2m sales is a flop
griefter tier logic. no one really cares about couch analyst doomposting. financial management is a company's problem and it doesn't affect me. all i care about is that the game is great and it was played by lots of people. same goes for games like Ninja Gaiden or Devil may cry or you name it. but by all means waste more of your life not playing games while you scream into the online void.
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>>738515778
What in the fuck are you rambling about you retarded schizo? If a game doesn't sell well enough then you simply won't get another game. You'll get a million Battlefields and EA Sports FCs before another Dead Space.
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>>738483525
goypass
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>>738498095
The alarm should be sudden and immediate. Nobody designs a warning system to work in stages where the lights get turned down like they're on a slider and then when that's done the warning light comes on. It should be lights off warning light and siren on, all at the same time. It just looks off, like it lacks urgency and it's a damn warning system.
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>>738517134
we didn't get another dead space in the first place. we got a remake. 2 million copies sold means the remake is good. outlandish company expectations don't affect me. nor do i care about your ragebaiting calling everything a flop.
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>>738517551
I didn't call anything a flop. Take your pills schizo ESL nigger.
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>>738517868
>I didn't call anything a flop.
you jumped on my dick when i was responding to the op.
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>>738517551
also remake first game instead of third that jumped the necrodolphin shark
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>>738502398
That's....really retarded
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I played remake few months ago. I liked how it played, some changes were ok. I wouldn't say it was a bad take on DS1 and it was familiar enough that it immediately thought that I was visiting the same places despite their scale changes or minor level changes. What is really horrible are the character design changes. Isaac looks completely different, his wife was downgraded from "cute wife" to "old hag with dry ovaries". The posters on the ship had asians and whites on Ishimura but in the remake the asians got blackwashed and all turned into niggers, completely disregarding the setting and the ships' japanese name. If the old setting and characters were kept intact this would be a very good remake.
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>>738494429
>Posts the quote from the remake that was directly taken from the original but not the original
Dishonest image
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>>738519754
It's not though and it only makes sense if you know the twist.
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Played it recently. I genuinely do not understand why it was so hyped up at the time.

>General performance is ass with tons of micro stutters everywhere
>Map system, while relatively the same as the original, is now particularly terrible due to so many things the games wants you to backtrack for, in which you have to scan every floor to find max security boxes with the path between levels being insanely unclear
>Game is incredibly dark regardless of settings to the point of being pitch black unless you have your gun up 24/7, ruining a lot of areas from the original that had interesting lighting beyond emergency lighting
>Enemies tank shots way more, making early game somewhat tedious due to it feeling like you have to unload on certain body parts
>Voice acting is a total mixed bag, with Hammond being especially terrible
>Extra side quests and rooms genuinely feel like padding, mostly amounting to glorified fetch quests where you walk from place to place getting cutscenes for events the game never needed to explore
>Lots of notable scares were removed without any real replacement
>Attempts to blend aspects of later Dead Space games completely clashed with the attempt to retain the original's mechanics, such as grabbing enemy blades being a pain in the ass since you 90% of the time grab a body part instead of the game prioritizing what can actually be used, or the key bindings for turning in zero g being all kinds of fucked on controller

Only thing I really liked was the change where Elizabeth was helping Isaac under the guise of Nicole, in which the Marker was making both of them hallucinate the ones they wanted to see. That was alright in explaining how "Nicole" had any real input in the world despite originally being just a figment of Isaac's broken mind.

Otherwise, the game was a slog. I dropped it a few times for a week or two, then decided to just binge it to see what value there was. Turns out, not much.



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