What's that? You didn't account for your best sniper missing a 90% chance shot and having a giant snake pull him out from behind full cover fifty yards away right before a squad of enemy reinforcements spawn in behind you?? You should have known that we'd start a time limit on this mission halfway through!
Do we really need a thread for a social media website?
>>738486420this nigga didnt have a full squad of mechs blasting shitlmao
The tension is part of the fun. Until it's too bullshit and you savescum to keep the entire house of cards from collapsing at the eleventh hour because RNG fucked you over and you can't be bothered to play it through from scratch
>>738486420I think the problem is most people have no clue how to play Xcom 1/2Shooting is the last fucking action you should take. Use your abilities first to take out/disable/limit enemies. Shooting is only done when you have no other options since it's always the lowest chance to hit outside of very specific setups
>>738488156Starting out the only other option you have is a single grenade and a sword that puts you right in the face of an enemy that will randomly counter your 80% chance kill and kill you instead.
use grenade launchers retard
>>738486420so what's the uptick with the xcom threads we usually used to get one now there's always one up on /v/ did zoomers rediscover this serie or is firaxis planning something
>>738486420Turn based video games are fucking stupid and only hopeless autists find them fun.
In X-Com 2 If more than one enemy is shooting at you at a time you have messed up. You are supposed to be killing most enemies on the turn you discover them.
>>738486420This game is really not that hard
>>738488542usually when this happens some youtube guy made a video
This game is decade old and your ass still mad
>>738488582They don't send in enemy reinforcements one at a time
>>738486420I always account for missing 90% shots. I don't play xcom 2 though.>>738488542I started a long war campaign a few days ago. The world revolves around me so everyone is talking about it now.
>>738488394So use your grenades for the first few missionsBlow the fuck out of cover, out of the aliens, use a flash grenade on the sectoid to st op it raising zombies etc
>>738488835It's usually 3 at a time, which you might notice is half the number of guys you have.
>>738488542xcom 2 is currently 2.99 on steam and people are buying it.
>>738488692Some youtube guy made a retrospective about how good Xcom 2 is, I replayed it too and my god is it more bullshit than I remember. Two pods revealing because you had the AUDACITY to move 5 tiles slightly to the side of your most forward soldier is why I'll never play ironman. At least have some kind of middleground on reveals.
>>738486420Firaxis did a shit job of balancing the early game, so everyone's complaints about XCom 2 are based entirely on how sweaty and unfun the early missions are. Killing basic enemies with your 4 man squad of low ranked soldiers isn't hard, but the mission objectives are just as far away and the timers are just as short in the first month's mission as they are in the last.
>>738488542>>738488692
>Using snipers in XCOM2Lamo. This guy doesn't nuke every pod with explosives.
>>738490038Sharpshooters are the worst class by far in the early game but become the greatest damage dealers by end game.But by that point you have so many broken options it kind of doesn't really matter which ones you use.
>>738486420Just play the actual Xcom or Xenonauts which is just a much better successor than the nu XCOM 1/2
>>738489965>3 hourslol
>>738486420Percentagesperging would've been valid if you couldn't easily achive 100% accuracy in either game and 2 wasn't full of attacks that were guaranteed to hit.
>>738490228You probably waste more hours than that on this shithole board every day.
>>738490124gunslinger sharpshooters become good pretty early, and you can do silly things with a sharpshooter/reaper combo and I'd say they become biggest damage dealers by midgame, all you really need to do to make them ridiculous is to beat the Hunter chosen, but it's also by far the easiest chosen mission, you can do that one with magnetic weapons without breaking a sweat
>>738490176>XenoflopThanks, I'll try that right after Terra Invicta and a vasectomy
>>738486420>sniper missing a 90% chance shotWhy wasn't it 100%?You should've bought the Superior Scope from the market, dumbass.
>>738490303I don't but regardless it's more about the likelihood the video is much much longer than it needs to be to say what it wants to say
>>738490124It's hilarious how useless pistol sharpshooter is early game and how broken it becomes late game. Got a colonel sharpshooter from a mission, had a mag pistol, guy is basically dolling out 2-3 damage per enemy. Gave him the chosen hunter's pistol, suddenly he's one shotting endgame bosses.
>>738486420I wouldn't mind any of this if evac ships didn't get their parking invalidated.>>738488524Shame you can only carry 2 grenades typically. Oxce you can carry as much as your pockets and spine allows >>738490038Snipers are one of the things they did right, and a sniper plus scout sneaking can invalidate some missions so damn much its great.There's good shit in xcom 2, but its equally flanked by awful shit.
>its a "find 200 civilians in a foggy swamp" type mission
>>738486420Ain't nobody is going to convince me that the actual hit percentages are a good 20% to 30% lower than whatever the number is showing at any time. Hell, anything less than a 70% seems like a fucking automatic miss.
>>738490443>Walk up to a bunch of civilians>They're all Faceless's>Chosen appears.
>>738490478I've missed more than one 100% sword strike.
>>738486420There's ALWAYS something you could have done better.Xcom 2 isn't a game for people incapable of humility and self-reflection. If your go-to response to failure is to say "But I already completely mastered the game and did everything perfectly and have nowhere to improve and STILL failed this must mean the game is objectively impossible to succeed at!" then you should seek entertainment elsewhere.
>>738486420The genre becomes a lot more fun when you ditch the hit chances
>>738488394Don´t try to meele mutons that aren´t disoriented or on fire, then.
>>738490643JA3 did this and it was interesting
>>738490394you can give them the shadowkeeper
>>738488542If fireaxis is, I hope they consider the rise in oxce and xenonauts 2 popularity. Much of those systems are more nuanced and better overall, and have mechanics not in nucom.They probably won't because they want normie player's but it'd be better for sure.
>>738486420When is the next 95% sale?I've been thinking about trying this franchise, although I'm a bit uncertain it will be to my liking. I do enjoy strategic / tactical games, but I heard missions are on a time limit. I kinda don't wanna stress around while playing, and prefer a more relaxing experience.
>>738490313>become good pretty earlyDefine "pretty early".I don't think they become truly worthwhile until you've got face off, or at least quick draw, and that's squarely in the mid game.
>>738490740if only XCOM 2 was the ISIS simulator we had all hoped
>>738490958quickdraw is still early game because you can just farm XP on lost missions with a sharpshooterquickdraw + lightning hands with the shadowkeeper absolutely is doing more burst damage than anyone else at this point since the damage increasing rounds apply to each shotalso don't underestimate the ability to just spread burning or poison to a bunch of enemies, even if you can't kill them putting an enemy lancer on fire prevents their melee attack
>>738490478On all difficulties lower than Legend the hit percentages are actually being fudged in your favour and are MORE likely to hit than the percentage shown on your screen. Only on Legend is the percentage shown actually used for the roll
>>738491137They get quick draw at level 5 out of 8. I call that midgame personally.
>>738491292It's a little more complex than that, for example the fudging begins only when you miss too many times in a row just like what a brainlet's idea of odds work like, but yes, if you got filtered by anything below Legend you're a fucking baby. Don't forget that in both vanilla and especially WotC you can take control of Advent units and their hit chances even on a point blank flank are worse than those of your rookies and don't go above 75%.
>>738488542>Boring versionThe Xcom games are on sale on Steam.>Fun versionThe US government is planning to fake an alien invasion since american's are seemingly bored of killing brown people or humans in general. As such they are busy astroturfing discussion of aliens and their existence to make people more receptive to the possibility of the event.
>>738491393I mean, you get your first sharpshooter after gatecrasher unless you're unlucky so that's one level that's fairly irrelevant, and usually (at least on higher difficulty) you get corporal after 1 missionafter that you just need to do 2 missions with lost on it which sharpshooters can endlessly farm to guarantee a level up and you've got quickdraw
>>738491796You could farm an entire squad to Colonel levels of experience on your first ever Lost mission if you're patient enough. But playing the game like that is basically an unintended exploit, so it has no bearing on what soldier levels count as early/mid/late game.
>>738490372Not available yet
>>738492085Farming 1 level of experience on a mission is not an unintended consequence honestly, it's only if you go over that you're being dumb
>>738488394If you finish a mission with a single grenade left you're playing the game wrong.85% chance to hit for 4 damage or 100% 3 damage with a grenade? Always grenade.
>>738488542the rampant bitching and moaning on this board is insane. you can seemingly never win
>>738493004Having an unlimited amount of enemies to farm was definitely unintented. It was like people farming the fishing village mission in EW except worse since there was no turn limit and the enemies were much less threatening.
>>738486420Sorry, I was that sniperJust wanted some snek cuddles
>>738493004Playing a Lost mission in the intended way will not result in getting enough experience on a sharpshooter to reach lieutenant in the first few missions. You need to exploit them by placing your entire squad on high ground and blocking the only ladder then kill the lost as they spawn endlessly for dozens of turns to get enough EXP to level any of your troops ahead of the usual curve. You're also walking back your own points by now saying you're only doing it for one lost mission even though you initially said two. Your troops have 8 possible levels and you're trying to argue that the 5th one still counts as "early game" when it's in the goddamn ladder half of the possible levels. You might as well argue that having a Charizard with flamethrower is an "early game" pokémon just because you could theoretically level up your Charmander 41 times before the first gym.
>>738493134Shame I can't carry 20. Oxce lets me do that if I feel so inclined
>>738493531I did not walk back my point I said I was gaining 1 level of experience per mission which requires 2 missions, I've been pretty consistent in thatand there's plenty of missions that have both lost and regular enemies, at that point killing enough lost that you gain a level is hardly an exploit, in those cases I don't even need to actively farm, I just need to not give a fuck about using explosives also levels are not equal, each level requires more xp to gain than the next and it's plenty possible to jump ahead of the curve with a character without using lost simply by doing a resistance mission with a level up reward and it's not like level boosting a single soldier isn't the basic strategy anyways since you absolutely want to get to a 6 man squad as early as you can
>>738493927All right this argument it obviously just going to go in circles indefinitely because we don't agree what counts as "early game" since there's no official criteria for that and it's just down to how we each feel. But personally, I feel like it doesn't make much sense to claim your characters are still in their "early game" while in the second half of their maximum possible levels, only a single level short of being able to max out your squad size, especially if you have to use exploits to even level them that quickly to begin with. If your characters go from level 1 to 8, and your squad size goes from four to six, then I would say that early game is when your characters are mostly in the level 1 to 3 range and your squad size is four. Mid game is when your characters are level three to six and your squad size is 5. Late game is when your characters are level six to eight and your squad size is six. Yet you want to argue that levels 1 to 5, and all three squad sizes somehow all fall under "early game". Really makes a person wonder what made and late game must be under your criteria when you think you can unlock the majority of upgrades in the game and still be in the early game as long as you get it fast enough with unintended exploits.
I'm at the Julian mission on Standard, any tips how to deal with him without killing any of my squad?
Nobody here has play xcom2 confirmed
>>738496316I did and I hated the stupid bs mechanics . Oxce is just better, but harder
>>738496316I have and also have played long war of the chosenWhat do you want to know
>>738496531>>738497086answer>>738495867
>>738495867My advice would be to not even try the mission till you have at least mag weapons, and to bring multiple grenadiers with the Shredder ability.That or at least one soldier equipped with bluescreen rounds, which you may or may not have depending on if you found some as a random drop or which part of the tech tree you rushed first.
>>738497468So I'm fucked with no way to restart/quit that shit? Like this was chapter 2 or something , literally after starting the game and rescuing the first scientist
>>738497224Why are you pinging >>738496531Idk even know that mission because I left xc2 for openxcom extended years ago and never looked back.
>>738497545I'm the guy you quoted I've never played with the dlc missions on
>>738497545You absolutely should not to do that mission right when it becomes available, no.Honestly the game misleads the player by even allowing them to try.I'm honestly not sure if there's any way to back out of it retroactively since I've never tried it that soon.But on the bright side, since it's only your second mission of the campaign it's not like restarting from scratch is a big investment.
>>738497686Wait......that mission is a dlc????
>>738497709Goddfuckingdammit my IQ , so now I need to play with a guide to see what the fuck is dlc and what is not?
>>738497730When you start the game if you have tutorial on its a static missionThen lost and abandoned is a static missionThen last gift is a static missionBut I always turn them off
>>738497884I don't know what you mean by that
>>738486420>What's that? You didn't account for your best sniper missing a 90% chance shot and having a giant snake pull him out from behind full cover fifty yards away right before a squad of enemy reinforcements spawn in behind you??That's XCOM Baby! You could always save scum if you can't deal with it.>>738486420>You should have known that we'd start a time limit on this mission halfway through!Time limits are kinda gay. You might consider the mod that makes them less strict.
>>738497794There's only 2 DLC missions like that.One for the Spark/Julian DLC, and one for the Alien Rulers DLC.For a new player, neither should be attempted until you at least have magnetic weapons. They'll be "reasonably challenging but not unfair" by that point.
>>738497982Okay how the fuck do I disable those missions, and how to I do them later? Consider me interested
>>738498059When starting a new campaign you can check "Integrated DLC" which will make it so the DLC missions never show up and the content from the DLCs is just accessible though scanning and crafting instead.If you don't integrate the DLCs, they show up as missions, but you can ignore them for as long as you want, they'll never go away and you can choose to do them whenever you want. The missions are kind of neat but the balance is fucked since they don't scale with your progress in the game. So if you try them too early they're way to hard and if you wait too long they're way too easy. Most players just choose the integrate them instead.
>>738498379Appreciate your reply anon, if I can't exit then I'll just start a new game next month or whenever I forget what I already did, shame because I have 2 really good looking created soldiers
>>738486420>not accounting for even minor chances of failureYou all would die in real war.
That's why you put your sniper on a rooftop you fucking stupid doublenigger
>>738498826Just remember, trying to set an evac before your final objective for a swift exit doesn't work, as soon as objectives are done, parking is invalidated and they move
There's a guy on twitch I've been watching for months beat his head against trying to beat the game on Legend without taking damage.It's great. He's my hero.
>>738486420>Wtf, how did I miss a 90% shot?? There's a 0% chance of that happening!!
>>738499083It's been proven that the stats in-game were misleading.They were the miss chance BEFORE modifiers, so you'd be shown a 90% chance to hit when in reality you only had a 30% chance to hit.
>>738499163>you only had a 30% chance to hit.Even if true, I highly doubt the differential is that big. In all of my playthroughs the probabilities fell within expected range.
>>738499083It'd be less of a problem if individual bullets were tracked. Oxce you can auto fire and 3 rounds individually are ballistically tracked including destroying walls, hitting unintentional targets, friendly fire, ect. But point blank unless there's a cqc failure (if mod has it) 3 bullets point blank is practically 100% to kill Course nucom tracks a spray of like 5 rounds as if its 1 round, so...yeah.
>>738499373>if individual bullets were trackedYeah this would be an improvement. Even if they reduced damage to account for this it would feel better.
When you're dealing with less than 100%, one tends to go for plays with the least probability of failure; e.g. guaranteed damage such as grenades or melee attacks, flanks to get crit and higher chance to hit, etc.Complaining about hit chance in xcom is skill issue.
>>738499529Yeah, that's why I like oxce because its a lot of variance. You could have a little, easy to use mp5, low damage, higher fire rate, but low armor piercing, OR, a bolt action with a REALLY low fire rate, HARDER to use, low capacity, but Will break armor easier.Add onto that most guns have a fire selection, and you get a LOT more options, and it feels easier feeling blame, because you ABSOLUTELY have tools to do stuff, you just gotta do it
>>738486420i only save scummed when somebody got killedthat means i beat the gamealso my sniper one shotted the last boss
>>738486420which ayy would you fuck? hard mode: no vipers
Legit question for anons, do you even let 1 soldier die in your playthrough? If not, how do you play?
>>738500080You can let a few die but if your a team gets wiped with no backup team equivalent may be time to restart Especially when the game is shitting out sectopods and andromedona
>>738500080i play ironman so i do lose soldiers and can't just savescumnot many die though past the early game, most likely deaths are gatecrasher, 1st retaliation, and a covert op ambush
>>738500080When is the death?Who is the death?Is it my carry reaper in the first month or is it one of my 16 grenadiers after I have powered weapons and armor
>>738489785I don't know about vanilla xcom2 but in lwotc mod I just use a concealed/stealth scout as the forward observer so I know how far I can move my guys without triggering pods.
>>738500080If you're playing I/L a non-rookie death in the first dozen missions will often brick your campaign, but afterwards even full wipes are salvagable as long as it wasn't your A-team.
>>738500080I just uninstall then try again like a year later , 1 dead is almost often enough to screw your whole file
>>738486420yes, you should have known that.what are you stupid?is this the commander who is supposed to save the earth from an alien invasion?you couldn't even remember to protect your soldiers from a 10% miss.pathetic, this is why you can't finish a campaign.Earth is fucking screwed.
>>738500694Bro it was the alien implant not me!
>>738486420That's why you play with nothing but grenadiers.
xcom is the only game I can think of that the first game completely btfo all later titlesit's crazy how much better modded xcom 1994 is compared to everything else
>>738501064>moddedDoesn't count
>>738501129Why not?
>>738501129So what would you call it if modded oxce is BASICALLY the Pinnacle of turn based tactics???
>>738486420My only real gripe with XCOM 2 is how retarded some of the characters are. The strategy and tactical layer was fun and engaging, especially L/I.
>>738501574*because it reminds her of her engineer father who was killed by aliensalso nice facebook image
>>738501129Honestly the difference between oxce mods and skyrim mods are that they expand on the tactical vision on every level and capitalize on GOOD systems in the og. Tus, energy, firing, reactions, melee, strength, all Stats in og when several of them barely matter in og. Like strength hardly matters, where as strength is DEFINING in modded, stuff like full sized mini guns cannot even be fired under a certain strength, weapon types matter a lot more, and items can be transferred between any unit mid mission.It makes for much better teamwork, dynamic play, and careful decisions needing to be made, and units made unique but not in dumb ways like "literally only these 3 guys can operate a grenade launcher because screw you".Everyone can use everything, but using well is another matter. And you will need to use most of everything you have to succeed.
>>738502025So, he died just like dozens of other soldiers that no one gets to compromise security for.
>Sequel has to be an alternate timeline because Commander (You) was too much of a chad in the first game and saved the Earth, leaving no room for a continuation
I just wish I'd get to play as the ayys
>>738502619having a little robobro for fun and morale is not compromising security and in the dire situation xcom is in that's a small price to pay for a senior engineer with experience in the same organization she's fully justified in being wary of infiltratorsthe problem is the writing is cringe
>>738502898Most XCOM 1 campaigns ended in failure. Losing was the canon ending of that game.
>>738502953>I just wish I'd get to play as the ayys
>>738491659What plasma-burns my ass is when a cunt fires up 2 z-levels across a chasm and hits my unit behind full cover.Even worse is when the AI ignores my Lightning Reflexes/Untouchable bait to score that shot.
>>738502953>>738503264
>>738503264>xcom 3 would be good anywaysyeah, nah, the chance of china making a gacha clone that's actually good is someway somehow higher than firaxis pulling their fingers out of their asses and hiring competent people anyways>>738503292not a real game
Tbh I dislike the high low cover system, og was better as there's Physically blocking objects, and if your bullet hits something as small as a stop sign post, the bullet is stopped. Also tus meant you could step out, peek, and shoot, maintaining ACTUAL COVER while fighting, while reactions weren't a yes or no, but a stat check of tu x reactions vs other units tu x reactions.Nucom doesn't even have real ballistics involved.
XCOM 2 is one of those strange games where it's so good that it makes you feel despair over the fact that you'll never get a sequel of the same quality.
>>738486420It works both ways, but I don't hear you complaining about all the times you gambled and took a shot with low chances and it still hit.
>>738486420A third mainline Firaxis XCOM entry is not happening, but it would be fun if it was and they did a scenario where it's you invading aliens on their home planet for once. Kinda like the Cydonia mission in Ufo Defense, but made into a whole elaborate game.
>>738503934You mean planets? They took over multiple races.I honestly think they need a return to old roots, tu system, old inventory system, ect.... but they won't.
>>738488524This.Or use grenadier's demolish.Or use a templar to switch places with it.Or flashbang him.Or use a mimic beacon to lure it out.So many choices and you chose to be salty.
>>738504674Shame you can't have a unit with no armor and 20 grenades though. Hand grenade dodge ball player is my favorite build
>>738488542It was on sale.
>>738486420>Player units are affected by range, less accurate the further you are>Alien units have max accuracy at all ranges, only affected by cover>No, the game never tells you this, and that the 'optimal' way of playing is rushing as close as possible on every turn>Also LOS checks will just freak out for no reason and yes that viper WILL be dragging a soldier through three solid concrete walls into a pod of beserkers
>>738503934I still can't believe it's not happening. Why the hell did they fired everyone including Jake Solomon?Why did in civ7 they doubled down on everything that made civ6 cancerous?It's as if Firaxis wants to die.
>>738504895Should have played around it.
>>738504981>Just play around literal bugs and mechanics that you aren't told aboutLol, lmao even
>>738504674Or grapple it with a skirmisher. How could I forget.Just won an Ironman with WotC. So much fun. Honestly it gets boring when your soldiers stop dying around the time you defeat the first chosen and skin your first ruler.
>>738504963Because CHIMERA squad was shit and everyone hated it>>738505006This. Felt this about evac invalidated parking shit. Even worse that has NO good reason for being
>This is a strategic and intellectual game for REAL gamers>That's why enemies get an entire free turn when discovered, making any attempt of ambushing them impossible>You know a game is strategic when they remove strategies out of spite!
>>738486420I don't mind missing at all. What I mind is the enemy nailing a 36% hit chance that crits which deals like 4x the damage it normally would do which instantly kills one of my guys who is tucked safely behind cover clear in another zipcode
>>738499083>Wtf, how did I miss a 90% shot?? There's a 0% chance of that happening!!Xcom missions are generated with a seed for all actions you can take, meaning that that '90% chance to hit' was never actually a 90%, it was a guaranteed miss.Whereas you can reload a turn before, go to a 20% to hit spot and it's ALWAYS a hit.The numbers are less so rules, rather than guidelines because nothing is generated on the spot, it's all predetermined.
>>738505310>What I mind is the enemy nailing a 36% hit chance that crits which deals like 4x the damage it normally would do which instantly kills one of my guys who is tucked safely behind cover clear in another zipcodeEnemies don't give a shit about range, which the game never informs you about.So yes, that dipshit ADVENT trooper has a higher hit rate than your elite soldier past a certain range.
>>738505208Exactly. And ballistics aren't even simulated. I've caused enemies to kill their buddies with reaction fire in x-com 94, literally impossible in nucom
>>738505393>Cinematic shows a hundred railgun rounds go right through an enemy, wall behind them explodes from the force of impact>lol missed!
>>738488542Mewgenics threads got people asking recs for similar games and Xcom is one
>>738499814You're basically just describing MENACE, which is just Xcom but not shit.
>>738505502Menace doesn't look BAD, except its all squads and shit. I think xenonauts mechanically gets as close as possible, but I stick to modded oxce, more interesting situations. Nothing like needing to strap a bomb to a dog, or person, and rush as suicide bomber because you literally have no other plans that could work.
>>738503563>XCOM 2 is one of those strange games where it's so good that it makes you feel despair over the fact that you'll never get a sequel of the same quality.Xcom2 is one of those comically overrated games which makes you wonder how it went backwards technologically compared to a mid 90's fucking game. Lmao.It has less complexity than Fallout 1 from a battle point of view, let alone OG Xcom.
>only one snake in the whole threadThe fuck is this shit? Post more snektits you fucking faggots
>>738505707Post some then.
>>738505680Ok special needs child.
>>738505758>You're retarded if you want a game to meet mid 90's complexity standardsWhat did he mean by this?
>>738505162No they knew what they were doing, that's why they didn't announce it until a week before being released. It wasn't a big blockbuster Firaxis game, but a "Sid Meier's Starships" class-B F2P Android App bullshit.
In the last mission I mind controlled one of the ball machines and raped everything until a cutscene played and shifted my party to a completely different area. The ball machine disappeared which fucked up everything and I was painstakingly chipping down all the aliens and losing people but I refused to start over out of spite. I lost everyone except the mind control character and at the last possible moment the machine ball clipped through a wall into the map and killed everything and saved me and I beat the game. Apparently that thing was moving off screen from the previous area all the way over to the final arena it teleported my party to, it must've taken 50 turns before he showed up.Thanks for reading my blog.
>>738505758I mean its objectively true. Nucom was dumbed down and watered down so fucking much because they were worried gamers were too fucking stupid to deal with it Og had light, fully destructible terrain, weight based inventory, a bleeding and knock out system that WASN'T just "opps, they hit 0hp now bleed out lol" , actual line if sight, not 360 degree vision, every unit could use every item, and if a unit died or got knocked out you could pull kit off their corpse , or throw it to someone else beforehand. And reactions were more nuanced, as well as combat in General.Xcom went downhill big time.
I'm done with unmodded Xcom2.What should I play next:a) Long War?b) Microprose UFO Defense?c) Xenonauts?
>>738505094i keep getting owned on legend ironmanbeating commander ironman felt like an achievement already
>>738503701That's because it never fucking happens
>>738505989If you haven't ever played oldcom, I'd day xenonauts as its a little easier to get into. If you have, microprose, but FOR FUCKS SAKE use openxcom extended. Huge quality of life stuff. Also openxcom extended has mods that put xcom 2 to shame.I'd recommend on a quality level to go xcom files mod for openxcom extended, which is ACTUALLY a long campaign and quite varried, but it MIGHT drown a newbie.
>>738503701>all the times you gambled and took a shot with low chancesI just don't shoot in that situation because there's no point.
>>738506207>I just don't shoot in that situation because there's no point.The funniest thing is that due to how Xcom2's dumbass mission seed system works, you can in theory, through trial and error, find a path through a mission which involves taking every wrong choice and winning anyways.
>>738506237I eventually figured this was happening from missing dead to rights shots with multiple characters, reloading the mission to start over and having it happen again no matter how much I stacked the percentages in my favor.
It pisses me off how gay and unfun mewgenics was, sent me right back to modded xcom2
xcom ew long war 1 is the casual filter
>>738506605I have 600h in Mewgenics and 500h in Xcom 2
>>738506605Skill issue. Works on my machine.
>>738506605Holy fuck if xcom 2 players call it unfun...damn
>>738506994He seemed to refer to the humor and not the gameplay
>>738507183I mean its simpler than xcom 2, which is simpler than modded oxce so...ehh.
>>738507258Nope. The cats have 2 passives, 4 actives, 5 equipment slots plus possible class gimmicks like Druid with expendable crow and regular attack being buff song, Tank's basic attack knocking the unit away and Necro's causing leech, Monk having ability to switch between ranged and melee and getting to attack 2 times. Then you have 2 slots for disorders and 11 slots for mutations. And of course 7 base stats.Add breeding and the kittens inheriting skills, passives, mutations and base stats and you get lot more complex units management.Also the music will win OST of the year.
I guess, but the fact peta endorsed it makes me hate it, peta are subhumansAlso hate the presentation
>>738507607Peta endorsed Tracy who is stereotypical Peta caricature and badmouths you and tells you not to call cats pets. She accepts 5 or older cats thinking the store she works for gives them nice comfy retirement home but it turns out the cats donated are turned into catfood.She's also named after leader of Peta.
>>738507607You are not the brighest
>>738490478They aren't. You're just biased and bad at probability like the rest of us. Big strategy games often even fudge the rolls for the players to get what people expect rather than what the actual probability is. Fire Emblem for instance rolls twice and takes the average so low percentages are less likely and high percentages are more likely to hit (which also heavily favors the more accurate player characters). XCOM will give you a bonus if you miss multiple times in a row outside of Legend.
>>738490740You can grenade civilians and nothing bad will happen.
>>738508919Really?? That's a step back, oxce has civilians who fight you and if you kill them you lose rep.Gotta bring a tazer
>>738490443>use grenades because im tired of falling for the "godtier sniper does 90% miss and dies" meme again>several civs standing behind a wall or on a roof above die>dlc snake boss appears
>>738506858>""humour"" based gamesdisgusting
>>738506283Vipers owe humanity sex.
>>738493349You know what's important in life
>>738509568I have 3000h in Isaac. Of course the story and style are great but the gameplay is the king. Same with Mewgenics.
>>738509568I remember as a kid playin Super Mario and Zelda and as teen I was embarrassed to play them because they were supposed to be kids' games and I only played mature big boy games because I thought that was what I was supposed to do but as an adult I realized Mario and Zelda are solid games
>>738486420>You didn't account for your best sniper missing a 90% chance shot90% != 100%
>>738488542Xenonauts 2 just came out
>>738510780B-but I already settled with 90% hitting
"Commander, while I still question the ethics of infusing Berserker genes into our soldiers, I must admit that I am in awe of the results."
>>738511504Since Berserkers are female, do those soldiers have balls anymore?
>>738511594I'd show you the screenshots that show their cocks and balls were also enhanced but they're extremely nsfw.
>>738511504>>738511594>Berserker genes give them huge boobs and nippleschecks out
>>738511787Which is weird because the Muton species doesn't have anything remotely resembling boobs.
>>738486420If you have found yourself in a situation where you absolutely must hit your shot or else you get raped then you have fucked something up well before then. Probably run yourself into a horrible position and aren't taking advantage of height advantages or your abilities, or have tried to do a hard mission without first preparing for it.
>>738512315Could it be? Is it possible I played suboptimally and made dumb decisions? No! It's the game that's wrongYesterday we had scrub who claimed he played Xcom 2 for first time, chose Iron Man, thought he could cheese prisoner evac mission by calling the evac before having secured the prisoner and when prisoner was secured, the game forced a new evac spot and the srub ragequitted and decade later comes to Xcom 2 threads to seethe about it.
>>738512423>and decade later comes to Xcom 2 threads to seethe about itlol
>>738512569He went on for 10 posts demanding Xcom 2 players to say sorry for the game's flaws and acknowledge him as good player with strategic skills
>>738512607What a faggot.
rate my squad
>>738512713As a Tifa-fag I'm repulsed by that Tifa
>>738512423That still OBJECTIVELY is shit design
>>738512749It's just the outfit and hair. If it was a full model like Bayonetta over there the face would just be an unmoving mask.
>>738512769What did the devs reply to you when you sent them the demand for apology?
>>738513165And this is why it is shit. Literally none of you make excuses, or justify, or explain why you think it make sense, you just joke. You know its shit too but can't admit it.
>>738513515Yes, autists get joked on. Don't tie your ego to your shitty uneducated opinions.
>>738513593Egos irrelevant. Its just obvious you know it's awful, and would rather call people autistic than admit "yeah they kinda fucked up"
>>738513684And it works, doesn't it?
>>738513515Calling evac before the mission objective is secured is for retreating out of the mission, not completing it.
>>738513894So now you're saying because it doesn't catastrophicly crash it "works"?This fix of this is stupid lazy for a bare minimum fix1, mention at some point that competing objective triggers AA guns, and ship can only land in 1 spot.2. Make the ship say "evading AA guns" the when moving. Instantly better. 2 voice lines, maybe 4 lined of code. Simple.
>>738513987How was he supposed to know that on his first run that he also deliberately chose to do on Ironman?
>>738513987Then it shouldn't let me continue the objective?? That's another solution. I'd be a little bummed, but less so than a perfect mission turning into a slaughter.
>>738514047Any sensible person would take a step back and re-evaluate whether they made dumb mistake because they were playing for first time and overthought and came to conclusion they were about to cheese the prisoner evac with lack of crucial information. But not you! Because you are the Xcom 2 Scrub Autist and even today you will give me the (You).
>>738514047Please tell me you are not the same guy from yesterday
>>738514187Dumb mistake implies that i violated Any sort of implied rule or fucked up tactically. If i ran into a room and got shot, got spotted and gunned down, wasted equipment, fine.For all the reasoning it has, might as well instantly kill a soldier wearing neon pink saying "neon pink is gay", for all the reasoning behind it.But you'd probably say "see, should of not worn neon pink, because its gay and ur a scrub".Despite literally nowhere saying death happens from neon pink units.
>>738514330Are you completely sure your ego is not tied to this subject? Because if I'm understanding this correctly, you played Xcom 2 for the first time, chose Ironman, tried to cheese an prisoner evac by calling the evac before securing the prisoner, got smacked for it, stopped playing and at least for 2 days and counting 10 years after the game was released, you would go to threads about the game and complain about it and demand other anons to stroke your wounded ego
>>738514330I have my Psychics wear pink. Rangers are red, Snipers are white, Grenadiers green and Specialists are purple
>>738506994Its ok for the first few hours, then it becomes a massive slog just to progress. You can't just advance to the next stage. You have to do the previous stages like 6 times.alleyalley->sewersalley->sewers->cavesalley->junkyardalley->junkyard->boneyardalley->sewers->caves (again)alley->junkyard->boneyard (again)alley->sewers->caves->throbbing domainalley->sewers->caves->throbbing domain (again)Ok, now continue to act 2. Repeat again for act 2 and 3.
>>738514476And according to these guys logic if they instantly die from those colors later it's your fault. Idk I don't make the rules >>738514067Ill note i even did full tutorial. So no excuse for not telling me.>>738514421Ego implies I'm hurt because my compotency is proven to be ineffective. Which IF, this was hinted at literally anywhere, sure you'd be right, because then I forgot something, and died. Hell even if it was a surprise mission with chrysalids, or EVEN a psi attack on pilot making him move, anything, id accept it. The bitterness is because this is very obviously not intended as some difficulty aspect, balancing, or literally anything like that, it's dog shit lazy coding saying one 1 evac at once and final evac takes priority, with ZERO warning.I also raged at Mass effect 1 because i got fucked soft locked getting stuck in a hole in the main city. Is that "being shit", because I expect a triple A release to not being a buggy piece of shit, and should EXPECT a 10 year old game to play like ass and randomly fuck me over, and I better never play iron man because its gonna be shit and fuck up?Because I don't play games that demand that expectation. Much less if they offer an iron man mode.
>>738514828Didn't read but if you come back to threads about game that you allegedly ragequitted, it's an ego thing. You don't have to admit it. I'm just happy knowing someone like you exists and has time and energy to do what you do. Keep up the good fight, you down them soon!>>738514816I hate playing games I like and every run needs to net me a new cheevo and unlock.
>>738514290>yesterdayHe's been here for at least a month now, he started by shilling phoenix point, then about action points, then doomposting about the entire genre and now he finally admitted it's because he tried to cheese the game and it wouldn't let him so that's "bad design"
>>738514828Holy shit, you are the same guy
>>738514925I just hate backtracking. And the fact that I have to replay the starting level for the 9th time 15 hours into the game really annoys me.
>>738501574I love my autistic wife
>>738514925I just like pointing it out and see the fanboys refuse to admit its a fault Honestly the sort of Stockholm syndrome for a game is funny to me.Even funnier that it seems like nobody else considered doing this, which for all intentions SHOULD be a superior tactic, but nobody tries because they can't figure using a tool for a different purpose than its stated use, when there's literally no reason to think it won't work.
>>738515062You need to complete all class marks and do Collarless runs and solo runs and mono team runs and the higher difficulty runs anyway.It helped me to grind Act 1 because I netted better cats and equipment for Act 2. Old Hose is your best friend in Act 2 because it creates water source for Desert, pushes enemies which helps in Bunker and Johnny to push the cultists away from washing him, doses lava and candles in Core and its boss and it even cleanses Glitch Tiles in Rift.Rift's boss Chaos has slime Steve and gunner Corpse Grinder as the first gauntlet and their battle song Crazy Days is my favorite.I first time reached the final boss on Christmas day in-game calendar and finished the final story quest on New Year's eve.
>>738509764Uh. Viper pussy would still reject you, chud LMAOOOOOOOOOOOOO
>>738515164>The game not letting me cheese it is a fault with the gameNo not really.
>>738515164Maybe you should use that time to git gud? You can't control what others do but you can control what you yourself do. Others can control you and force you to give them (You)s.
>>738486420the numbers shown on screen are all lies. the real hit chance is determined by how often you are hitting or not and will adjust to provide a smoother play experience. think bg3's dice option that makes it less spikey
>>738515062>15 hoursYou're cute, you know
I haven't played XCOM2 in years but aren't there missions where it's a point that the evac point switches around? I know it happens if the location gets bombed and entire 9 sqares aren't clear, but I'm not sure if I remember it well.
>>738488542so the enterprise wasn't actually shaking... data was...
remember kids dont get hopped up on caffeine
>>738515228Cheese implies this is some unintentional exploit or clearly not an intentional design, like no clipping or shit. Seems ABSOLUTELY normal if you LET ME put a ship down to leave, i can use it >>738515234Why would I even WANT to practice on such a shit game? And I did fine up til that part, few deaths to those weird neon green dudes (iirc) first time meeting them, but nothing catastrophic. But now why would I even WANT to get invested, much less try to "git gud" if my attemp to "git gud" actually got me killed because dog shit coding??? Even if I forgive this, maybe I try something different like sniping from across the map with scouts and soft locks, and people go "haaah, you shouldn't of tried stealth sniping obviously dumbass" despite no warning not to.Nah I'll stay to openxcom extended where I can destroy armored cars with a sledge hammer if I have a strong enough unit. I like a game that appreciates me trying weird shit, not arbitrarily fucking me because lazy coding.>>738515395Maybe so, but this absolutely wasn't it. It does do this in some, having evac at start first, and switching to end when finished, and that's ok by itself. The shit part is zero control and 0 communication. Like I said, a throw away line about anti air guns would immediately forgive this, but there's none of that, nor any mention of weird evac fuckery.
>>738515663When did you play Xcom2 and ragequitted it? Was it this year? Last year? Last decade?
the problem with xcom2 is:the alien faggots are marvel capeshit that never belonged in the game it's a fucking insult to all the prior games in the series, and the entire tone and art design took a massive nosedive in quality compared to the first nucomputting emphasis on RPG characterization of your soldiers means losing anyone wipes game progression which is a strong incentive for the player to savescum or suffer needlessly in a game where the developers were retards and thought they could make it as highly lethal as the original without understanding why that actually worked in the original (progression was tied exclusively to research and production so if a vet died you just threw his gear on a new rookie and got 90% of the effectiveness)the mission structure pretends it's like the first game where you have to fight fires everywhere defending earth but this is at complete odds in tone and style with playing a guerrila force that is choosing when and where they fight rather than always being on the backfoot responding to threats, the devs were too lazy and retarded to actually think of how the game should change with the storyweapons all use dicerolls with no physics calculation at all, it always feels worse when a game does thisthe turn structure, spawn mechanics, and game mechanics overly favor alpha strikes and overwatch creep instead of active gunfights so combat boils down to eliminating enemies before they can even do anything which is boring and their attempts to mitigate this problem are awful fucking round timers and aggravating enemy pod spawns from positions that feel like the AI is trying to cheat you
>>738515906I lost 3 soldiers on my first playthrough
>>738515958why the fuck would I care what you did on your first playthrough
>>738515975I thought we were talking about Xcom 2 and losing soldiers
>>738516014are you fucking retarded or something
>>738516070No? I cleared my first playthrough with losing only 3 soldiers. How many did you lose?
>>738516146fuck if I know I haven't played the game in like 6 years and have done like 30 fucking campaigns
>>738515906>putting emphasis on RPG characterization of your soldiers means losing anyone wipes game progression which is a strong incentive for the player to savescum or suffer needlessly in a game where the developers were retards and thought they could make it as highly lethal as the original without understanding why that actually worked in the originalThis. Oxce you lose people by the handfuls, and veterans lost hurt, because rookies are snivvlin tards who can't shoot, are fat and slow, and suck. But you also aren't screwed with them, just restrucy, a handful of rookies CAN handle medium missions if you are extremely careful, but a handful of rookies in nucom might as well be useless for anything beyond most trivial crap A lot of that is helped by more gradual stats, a rookie fundamentally isn't much different than a vet, hes faster, stronger, Better shot, and braver, but its still a guy with a gun and plasma (or buckshot) doesn't care.Vets in nucom are marvel heroes with marvel Powers which you need to win, vets in oldcom are just rookies who lost weight, did some gun drills and got discipline.And that actually requires better teamwork, and less reliance on specific dudes.>>738516146How many times you save scum? In oxce results are more important than deaths, a base raid against aliens have where 10 die but you destroy the base is a CLEAR victory.
>>738516251I don't savescum, I have my balls and spine.
>>738516305balls in your mouth sounds likelet the class know when you're done sucking yourself off
>>738516305So low difficulty? Or are you some challenge runner type? Because that's not impressive. Yes I know people have done deathless runs when they consider every single secret mechanic after 200 runs
I never managed to get into XCOM 2 because of the art style and visual stylisation, since I always thought it suffers from the similar visual overdesign like StarCraft 2How can I overcome this? It's too 'techy' I guess, just full of visual clutter, and flash, shine and bloom
>>738516439No, I was talking about my first run in Xcom 2
>>738516476Ask your doctor to cure your autism
>>738516508So low difficulty, got it
>>738489965>say retrospective>is actually an abridged let's playwhat happened to youtube
>>738516476mods? so you can keep tacticool no matter what?>>738516865india
>>738516251>but a handful of rookies in nucom might as well be useless for anything beyond most trivial crapNah if you are careful and bring the right equipment then you can clear a mid game mission with just rookies. You might lose a couple but you can do it especially if you keep on top of your upgrades. If you are being forced to bring only 4 rookies with the absolute basic equipment then you have fucked up before getting to that point.
>>738505680I doubt you've played fallout 1, let alone xcom 2 if that is your opinion
>>738486420>90% shotI've missed so many >95% shots at this point I barely even care anymore. Don't despair because the guy that is completely exposed and 100% dead next turn will survive because the AI will double move or overwatch or use an ability instead of just fucking killing him.
>>738518041Fallout 1 is considerably more complex in how hits are determined, how weapon damage (hell, weapons have multiple modes of fire) works and how armor protects.It also has far more variation in how many actions/movement units can do.And Fallout 1 isn't even the most complicated turn based game.Xcom 2 was programmed by fucking mental midgets in comparison to a mid 90's game.
>>738516596That's not an option I'm afraid>>738516941>mods? so you can keep tacticool no matter what?That doesn't change the environments, enemies, the UI, and basically all other visual aspects
>>738518186you never played fallout 1, stop lying, that shit doesn't really matter in an actual battleI've played both games and not only is Fallout 1 piss easy, its orders of magnitude dumber than Xcom 2 in tactics, because there are literally no tactics involved in fallout 1>It also has far more variation in how many actions/movement units can do.yeah nice try, you never played the game, you can only move and shot in fallout 1, the tageted shots system is irrelevant since you'll always shoot at the groin or head (or eyes if you have enough accuracy) Fallout 1 is one of the easiest and dumbest turn based games out there
>>738518378Well then you either don't play the game or you suck it up and play it. I doubt there's any magic trick other anons could help you with.
>>738489785People dont want to say anything positive about chimera squad but breaches and set encounters is the solution to that problem outside of making troops actually expendable (which is the exact opposite philosophy they have)
>>738486420where the fuck is xcom 3?
I think they fucked up by showing percentage of everything.Vandal Hearts is so much more exciting to play cuz you never know the exact %
>>738491659The problem there is that their hit chances are fixed regardless of distance. It technically rewards you for getting into a CQC fight but at the same time.makes way more bullshit in long range potshots that hit behind full cover because it'd be the same as if they were point blank while not actually rewarding CQB since they have shit like stun lancers.
>>738518993>that shit doesn't really matter in an actual battleYes it absolutely does, try using pulse weapons on floaters, who have fuckloads of electric resistance and it results in a weapon which can turn power armored people into ash, into a peashooter. >yeah nice try, you never played the game, you can only move and shot in fallout 1With varied amounts of AP, with modifiers like Fast Shot, bonus AP to move, etc. Xcom 2 is two actions and that's all you can do. Lmao.
>>738503236I won first try so losing is non-canon and why I dont feel bad about cheating in Otto Zander into xcom2 because he canonically timeline jumped to get the mothership out of 1 and stumbled into a wrong timeline to fix it
>>738515663>Cheese implies this is some unintentional exploit or clearly not an intentional designYes, that is precisely what it is, hence the behaviour you encountered in the game. The request ship serves one gameplay purpose, the actual extract point is part of the mission design.
>>738519558>Yes it absolutely does, try using pulse weapons on floaters, who have fuckloads of electric resistance and it results in a weapon which can turn power armored people into ash, into a peashooter.Not only is the scenario you're describing something that wont be relevant in 99% of the cases since floaters barely appear in game, there are no pulse weapons in Fallout 1 you fucking secondary.>With varied amounts of AP, with modifiers like Fast Shot, bonus AP to move, etc. Xcom 2 is two actions and that's all you can do. Lmao.Varied AP is irrelevant most of the time in classic Fallout when compared to action points and how movement works in Xcom.>with modifiers like Fast Shot, bonus AP to moveXcom has those too you lying fuckMeanwhile Classic Fallout lacks, true enemy variety (all enemies are the same with the difference of some being melee and some ranged), active abilities, classes, terrain advantage, will/hack resistance, low/high cover, auxiliary equipment that actually matters, and a long list of other game mechanics.And on top of all of this Xcom does have damage types too with the emp grenades and blue screen rounds which shred machine enemies and is way more relevant than the damage types in classic fallout.Go back an play Fallout for the first time and tell me is more complex than any nucom, that game is so easy it can be beaten with your brain turned off.
>>738519843Anon you should try playing Fallout 1 and Nu-Com before you speak more dribble lmao.
>>738519883It's fine anon, you can say you never played classic Fallout, we'll only make fun of you a little.
>>738519930The action points jeet didn't play any of the games he talks about, it's genuinely sad
>>738486420>What's that? You started playing an XCOM game and had to adapt to shit going wrong?damn that's crazy i never would've expected that from an XCOM game
>>738491659 Late, but that's not completely true. even before things start going wrong, on Rookie and Veteran the game multiplies any shot that's base over 50% by 1.2/1.1, then caps the extra bonus at 95% chance.So, on Rookie:>49% = 49%>50%=60%>80% =95%>90%=95%>100% =100%
>>738490578I've had it happen with Templar melee attacks. I don't even know how considering they don't even have a visable hit chance.
>>738520503now that I think of it, it feels like I had it happen as well with a templar
>>738486420Why is the first Xcom game more expensive than the second one?
>>738521497Marketing gimmick. If they were both on sale, you would only buy the newest. But now there's only one on sale you buy the one on sale. Once the first one goes on sale, you buy it too. That way they made you spend more money than you initially would if they were both on sale
>>738489965>3 hourswho wastes their time with shit like that?