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Well, you can tell by the way I use my walk
I'm a woman's man, no time to talk
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...
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I kind of feel like playing Morrowind again
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>>738494660
I hear Bretons suffer from the French disease.
>>
>>738496169
There's nothing wrong with having French in Tamriel.
>>
>>738496743
There's everything wrong with syphilis though.
>>
>>738495868
He isn't that evil tbqh
>>
>>738497574
>Cucked Nerevar by fucking Alma
>Betrayed and killed him
>Rewrote history to make Nerevar his toady
>Pretends he didn't do anything wrong
>Keeps trying to murder his reincarnation
>Tries to turn all the Redguards into women
Nah he's evil.
>>
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>>738497574
Nah, he's just a whiny faggot
>>
>>738496038
>These guys never ever
>>
>>738497720
I thought Almalexia loved Nerevar
>>
>>738499148
She didn't, she fucked at least Vivec and Sotha Sil on the side and was involved in betraying and killing him for godhood.
>>
>>738497720
>>Tries to turn all the Redguards into women
Wait what
>>
>>738499240
https://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless
>>
>>738499240
In one of Kirkbride's wacky out of game texts Cyrus (the MC from the Redguard game) travels to the still inhabited ruins of Yokuda and discovers that Vivec likes to buttfuck male yokudan kings and mpreg them and now they know Vivec as "the guy who turns us into women" or something along those lines
>>
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>>738499148
She most certainly did, as did the rest of the Tribunal. But that did not stop them from conspiring against him. But what more can you expect from a culture that glorifies conspiracy, assassination and murder...?
>>
>>738499443
>as did the rest of the Tribuna
No they didn't, they all betrayed him even before they killed him.
>>
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>>738494660
>>
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>>738494660
>>
>>738500201
He looks like he eats bombs. Lil dodongo looking guy.
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>>738499581
And yet they loved him enough to ensure his resurrection
>>
>>738501723
They didn't though, that was Azura.
>>
>>738501756
They were the ones who cut his face, genitals and feet so he could be born to anyone, be anyone, and come from any walk of life. He would always find his way home.
>>
>>738502101
That's what they claim, but there's no reason to believe Vivec about that claim. Just like all the stuff in the Lessons, it's probably made up to serve a purpose, only most of the Lessons are to ease you into CHIM, while that excuse is just covering for the murder they performed out of greed.
>>
Guar
>>
>>738502952
Imagine this: there are people who hate Guar.
>>
>>738496038
Too bad flowing robes like these are impossible to do in Morrowind's engine. I love concept art Redoran armor.
>>
>>738499581
Yeah and their guilt over murdering him drove them all insane.
>>
>>738503573
>Too bad flowing robes like these are impossible to do in Morrowind's engine.
You couldn't do it with physics but there are mods for big ass robes.
>>
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I guess I'll just ask here: In Daggerfall Unity is it necessary to make your character wear armor just in order to survive? I don't want to be weak but I want to dress the character I made in slutty clothing because she's hot.
>>
>>738502979
He ruined millions of boots
>>
>>738503973
You need armor but I'm sure there's a mod somewhere for asset swapping.
>>
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comfy Hammerfall fog town
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>>738503973
The fuck does it even matter? It's a first person game.
>>
>>738504857
How do they deal with snow on the roof? Maybe they have roof sweeps?
>>
>>738504937
redgaurds never seen snow so they have no idea what to do
>>
>>738503973
You don't need armor since DF uses dice rolls for combat and you can manually stay out of enemies attack range.
>>
>>738504857
One day you'll be able to sail that river.
>>
>>738504937
It doesn't require magic to design a flat roof capable of handling regular snowfall. Most non residential buildings in real life have flat roofs.
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>>738506192
It is inefficient though.
>>
>>738506192
>Most non residential buildings in real life have flat roofs.
Not in places that snow though
>>
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>>738505026
Cold deserts exist and I hope ES6 will have them
>>
>>738509130
The Bendahr Mahk maybe, since I believe it's highland.
>>
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>>738509186
I also hope that ES6 will have armor that look like this
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>>738509269
You are so very unlikely to get anything decent looking from Bethesda.
>>
>>738494660
Trannywind
>>
>>738509309
Most of the Starfield ones looked good
>>
>>738509604
Bait
>>
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>>738509652
I'm 100 percent serious
I also wish for Bannerlord's combat
>>
>>738509501
Why
>>
>>738511896
Don't encourage him
>>
>>738499581
>Edit: to Lorus, that's his bonewalker version, lost to the annals of most Tribune histories. Nerevar, while betrayed or not, was still dear to ALMSIVI after death.
>>
>>738514568
>Murdered him and desecrated his corpse
>Lie to all his followers and create a false myth of him as their servant
>Try to prevent his reincarnation
>Oh but look, they made a bonewalker out of it, that totally means they cared!
That's Kirkbride's opinion. You can say that's how he pictured it in the lore, but frankly, this amounts to a difference in the definition of what it means to be 'dear' to someone. Traitors don't hold people dear, but they can hold a guilty conscience. Always remember that Kirkbride is the guy who wrote Vivec winning Nerevar in the end, and I don't think most other people were very happy about that karma dodge.
>>
>>738509269
>ES6
Itll never even get made
>>
>>738503973
yes. And it was made before light armor was it's own category so leather is only something you maybe wear at the start before getting the heavier armors.
>>
>>738496038
What is the appeal of replaying Morrowind? The game only has one ending
>>
>>738516048
Ending? There are dozens of factions endings
>>
>>738516048
Yes but it has many different character builds, the appeal is going through with a different type of character and taking different routes along the way.
>>
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>>738509604
Starfield has some really badass spacesuit design. If the current person keeps doing their work in elder scrolls we're in good hands.
>>
>>738517174
I didn’t know Emil posted here
>>
>>738517174
>2-piece armour
No, sar not needful
>>
>>738509096
Yes, they do. Literally every single business is going to be in a flat topped box.
>>
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>>738521340
damn
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>>738521340
Can you have sex with him?
>>
>>738523565
Maybe
>>
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Good Morning.
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>>738499428
Based desu
>>
https://www.youtube.com/watch?v=sUwRJVHqBGQ&t=1536s
>makes morrowind playable
>>
>>738525352
shut up
>>
>>738525352
https://www.youtube.com/watch?v=pWqSDuH_u9w
Sorry, wrong link
>>
>>738526461
Based
>>
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>>738525352
That's not Morrowind, that's Skyrim with a silly hat
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https://www.youtube.com/watch?v=cyZbK--FCu4
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>>738529239
Tam! RUGH!
>>
>>738518916
It's a spacesuit
And if Fallout 4 is any indication, we'll have 7 modular armor pieces
>>738517174
Agreed
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>>738530083
monke
>>
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>>738529239
>>738530083
fuck monke
>>
>>738525352
>sacrifice all morrowind mods and superior gameplay for marginal visual improvement
I kinda feel bad for all the effort these guys are wasting.
>>
>>738532376
eh it's a just a resume project, main thing they care about is using it to build up a portfolio so they can get hired
>>
>>738524528
That's an aggressive chin.
>>
>>738525352
Sorry, wrong link.
https://www.youtube.com/watch?v=rLRAFS6Y6yg
>>
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>>738531719
Based
>>
>NPCs don't have schedules
shit game
Skyrim mogs
>>
The new tamriel rebuilt update has a "release date" on 23 august
>>
>>738534578
https://www.nexusmods.com/morrowind/mods/58635
>>
>Crime and stealth are fundamentally broken
shame
>>
>>738523565
If someone from FO: New Frontier is also on that team, then it's very likely, yes.
>>
>>738523565
iirc adult Sload can't breed, or maybe I'm mixing them up with something else.
>>
>>738534639
Yeah that's the tentative for Poison Song.
>>
do you think we'll live to see the imperial city implemented?
>>
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>>738531719
>>738534481
bold talk for a couple of overripe bananas
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Thanks for reminding me I installed Project Cyrodiil a few months ago, I think that's what I'll play this evening
Such a comfy mod
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Narsis...home...
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>>738510026
>>738517174
>*mogs your space armor*
>>
>>738499428
> Homosexual writes erotic fanfic about his fetish.
This is not relevant or interesting.
>>
>>738543442
Where is the armor, Uriel?
>>
>>738516947
Dozens?
There is one arc for every guild.
Do busy work until they put you in charge.
>>
>>738543730
It is relevant because the person i replied to was asking where that specific tidbit was from you retard
>>
>>738534913
https://www.nexusmods.com/morrowind/mods/58441
https://www.nexusmods.com/morrowind/mods/56965
>>
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anyday now
>>
>>738544949
Near instant response to a 17 hour old post.

How ya doin infographic boy? Any boogeymen been bothering you?
>>
>>738525352
Ignoring the bait attached to your post. I am really looking forward to Skywind. Can't wait to have an excuse to re-make my Imperial ̶G̶a̶i̶j̶i̶n̶ N'wah character who goes full William Adams and embraces Dunmer culture so hard that he becomes the Nerevarine.
>>
>>738545826
your post is less than 40 minutes old tho
>>
>>738525352
This is the third time I've seen Morrowind in different games this week
>>
>>738546096
>>738546310
This is the second time you expressed that thought in the past five minutes
>>
>>738504937
I feel like there hadn't been a single Morrowind thread in the past 6 months without at least one post complaining about the Redguard architecture in PTR Skyrim and High Rock having flat roofs
Shit's a ritualpost at this point
>>
>>738546608
They should just delete Hammerfell and start working on Valenwood or Summerset Isle instead.
>>
>>738546919
But all the Redguard architecture people complain about is in Skyrim and the patch of Hammerfell that falls under the authority of the High Rock team
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>>738543927
It came to me in a dream
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>>738546919
The only reason there is a Hammerfell project in the first place is because there was one autist who really wanted Hammerfell in particular and ignored all those who insisted him to work on the preexisting PT projects instead, so that wouldn't work
>>
>>738534668
>>738545061
Neat, Morrowind is becoming THE game.
How's the OpenMW physics coming along?
>>
>>738548410
no idea why you'd want to ruin the game with that
https://www.nexusmods.com/morrowind/mods/56589
>>
>>738545512
Apparently the number of redone stuff for Karthwasten is nearing done, but sadly they're still doing Dragonstar
>>
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Will the next PT Skyrim release have native factions? I just want to join a cool clan or something...
>>
Face of Veloth quest was really cool. All the last stretch of Hlaalu questline felt significant enough.
>>
>>738549365
>Development exclusion zone
what goes on here?
>>
>>738549365
>DoD Overhaul
>Armun Rework
Why? Its peak TR content. Better than newest
>>
>>738549539
It really shows how far the project has come. From recycled vanilla assets to fully voice acted cutscenes.
>>
>>738549684
Empty space so other mods can put shit there and not conflict with TR
>>
>>738549684
>>738549807
Basically non tamriel data or void data (PTR and related projects) mods had and have a tendency to put new lands directly north or south of Vvardenfell. There's nothing they can do about projects to the south, but they established that as an exclusion zone for the sake of those lands (most of them very old at this point) to the north.
>>
>>738549684
Nothing good.
>>
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>>738550091
If OpenMW somehow figures out alternate worldspaces that's gonna be a fucking gamechanger.
>>
>>738549685
They don't want them to resemble Vvardenfell's ashlands too much so they're making them into something in-between those and Shipal-Shin, red sandy wasteland basically.
>>
>>738494660
b
>>
>>738550187
Yeah it'll be a godsend for anyone wanting to do stuff outside of Nirn like that. How's moonmod going right now, anyway?
>>
>>738550187
>pure fanfiction shit
cant they focus on making tamriel first? At least there is SOME material to pull from
>>
>>738550372
Pretty sure the moon mod is made by an entirely different group of people and they just have each other's projects be canon to one another because they both like each other
>>
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>>738550330
The Moonmod was abandoned for longer than most posters on /v/ have been alive.
>>
>>738550372
Reman having moon colonies is canon.
>>
>>738550372
The Lunar Province of Secunda was made up by Kirkbride for the PGE2 and thus is semi-official doe
>>
>>738550559
Um acthually the mananauts are canon but the moon colonies are never stated in game. I think? I don't think even ESO mentions them?
>>
>>738551357
>ESO
lmao
>>
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>>738551357
ESO has mananauts, sunbirds, khajiit moon colonies, and introduced dwemer space travel, but Reman Moon Colonies are still in the realm of dubiousness.

I like them because they're fun and cool.
>>
Are there any decent landmass mods outside the PTR umbrella? I want more places to explore with Stormrider
>>
>>738516048
>ending
I've put hundreds of hours into the game but I've only beaten it twice. It's more about roleplaying a bit and making your own adventure.
>>
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You've been chosen to become the head director of the entirety of Project Tamriel. You have total control over their teams and can push whatever you want out as soon as possible, what are the first additions/removals/changes you'd make?
>>
>>738516048
While playing with my current character, I realised how much more fun/interesting certain parts would have been if I had chosen certain attributes/skills over others, and the first thing I wanted to do when I finished the story was to start over with a completely different build
The main quest only has one final outcome, sure, but everything in between can be done in so many ways
>>
>>738552264
https://www.nexusmods.com/games/morrowind/mods?categoryName=New+Lands&sort=endorsements

there seems to be some interesting ones but none are really lore friendly
>>
>>738547497
Wasn't hammerfell an obsession of the TR team since Oblivion? There used to be an aborted project to add it in TES4
>>
I wasn't aware but someone fully ported the XBOX UI controller scheme to OPENMW

https://ilikegothmommys.gitlab.io/openmw-xbox/

openmw finally won
>>
>>738552735
I fold every team into TR and PC to have max available personnel on the projects that are actually producing quality content.
I make TR drop Indoril and remakes to finish Hlaalu and do Redoran first.
PC can keep doing what they're doing, push up through Colovia till they hit the Jeralls. Big focus on the cults.
Have the imperial archeological society become a joinable faction as soon as possible in both provinces, make it have MG/FG numbers of quests but with less local chapters. Maybe make the imperial geographical society joinable too.
Personal pet peeve: the legion shouldn't be joinable. Spin the whole legion faction into the blades and rewrite it so that you're actually helping the legion on the blades' behalf.
>>
>>738552735
Destroy all human and beast provinces with meteorites.
>>
>>738552735
Just focus on finishing morrowind, TR proper will always be greater than the sum of its part.

But if you mean just PT, focus on the abecean sea and its coastal regions to make a pirate game out of MW
>>
>>738552735
You can tell this is old, it has HR as merely at asset creation not asset/exterior, HF merely as a dummy rather than in active exterior/interior work, Abecean Isles as a separate mod (rather than being folded into HF,) Argonia and Summerset not in brainstorming/asset creation, Elsweyr as moving towards active (it's dead as fuck,) Cathnoquey Yneslea and Esrionet as separate instead of the combined Padomaic Isles, Lythdonea as active instead of dead and non-canon, and most prominently that TR/PT no-man's land split.
>>
>>738553174
Remove from yourself the need for lore friendly and you'll sometimes have a good time.
>>
>>738554493
Lyithdonea does seem like a good time paired with Stormrider
>>
>>738553216
>TR team
Not really, but PT is a big fan of Hammerfell, PC, SHOTN, and HR all got their start developing regions bordering HF or else biting chunks directly out of HF to do cross-border. That's why there's so much Redguard stuff in all of them. But the province itself outside of this was still meant to be last of the human ones.
>>
>>738554607
Yeah, particularly cause it's got very little in the way of interiors but plenty of exteriors.
>>
>>738554725
well that's just sad
>>
>H2Hfaggots
lmao
>>
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>>738554874
It's a single modder's long term passion project.
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>>738555227
Melchior is a busy man
>>
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>>738555293
And that business is good.
>>
https://en.uesp.net/wiki/Tamriel_Data:Indoril_Book_of_Passing
What the fuck is their problem?
>>
>>738555760
>Ebonheart
Speaking of it's kind of dumb Nerevar's ancestors didn't rule Ebonheart but some random podunk chapel in the middle of nowhere to the east. Back in his day it wasn't even a coastline, just random empty fields.
>>
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>>738554958
*Knocks u out repeatedly over the course of 3 in-game days until you finally die* pffffft nothing personel spell cuck
>>
>>738536625
>adult
>can't breed
that's the entire point of adulthood unless you're a dronelet hivemind like some bugs
aren't loads slugmen? they should reproduce by shooting love darts and they should be hermaphrodites.
or they have hot human women painted green with huge tits look I'm not going to judge I'm one of those lizard tits type of guys.
>>
>>738555973
>Knocks u out repeatedly
>drink custom stam pot, achieve h2h invulnerability
>>
>>738494660
>It's taking people 24+ years to fully develop an elder scroll province
>a full bethesda team of dozens if not hundreds of professionals toiling hard for 2+ years can make 1 province (small) and a story in it to boot
>/v/ shittalks them as if todd sleeps 23/24 hours and does fuck all
apologise
>>
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>>738553263
I'm not clicking that shit, but even then, why would you play morrowind or any first person pc game with a controller?
>>
>>738556140
I believe they reproduce while still aquatic.
>>
>>738536625
>>738556140
According to Notes on Racial Phylogeny they are hermaphrodites as aquatic young adults and then "reabsorb" their genitalia when they're old enough to walk on land, which means that being capable of walking is basically a mark of Sload menopause
>>
>>738556785
Isn't that what axolotls do?
>>
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>>738556839
No. Axolotls are neotenic salamanders. What makes them special is the fact that, unlike regular salamanders, they never metamorphize out of their larval stage or stop living in water. In natural conditions that is, they can actually be artificially induced to go through metamorphosis (pic related) though it's not very pleasant for them and cuts their lifespan short
>>
>>738556785
>It is less clear whether the Argonians and Khajiit are interfertile with both humans and elves. Though there have been many reports throughout the Eras of children from these unions, as well as stories of unions with daedra, there have been no well documented offspring
Why do people keep saying this book proves humans can't knock up Khajiit or Argonians? It literally says "We have a ton of reports about humans having offspring with them, we just don't have good modern documents about their offspring so we can't say for sure." If anything, that leans in the direction that you CAN knock up your lizard wife.
>>
>>738552735
For Morrowind and Cyrodiil, no change. Just keep up the good work.
For Skyrim, get rid of all flat roofs in the Reach and drop "Side" from Markarth Side.
For Summerset, restore Titan's Wake.
>>
>>738557146
Because the fact that there have been no officially documented offspring in the four centuries of the Septim cosmopolitan golden era with its modernity-tier literacy rates tributary systems and records is an argument against it for very obvious reasons. The implication is that the claims of beastman x man/mer hybrids are tall tales from more primitive times and remote placed that have not been corroborated in the current more civilized and scientifically advanced era.
And Argonians canonically lay eggs, they don't get "knocked up".
>>
>>738494660
are there really cool outfits like that in morrowind?
>>
>>738557615
>the fact that there have been no officially documented offspring in the four centuries of the Septim cosmopolitan golden era with its modernity-tier literacy rates tributary systems and records is an argument against it for very obvious reasons
Anon, try reading an actual in-universe document for once. Everyone is racist as fuck against Khajiit and Argonians and your average Nibenese academic never leaves the City, let alone visits the provinces, let alone deigns to speak to the low-class who mingles with non-human races. There wouldn't be well documented cases because the kind of person who'd bang a Khajiit is an adventurer or a trader visiting a prostitute, nobody involved in that interaction is going to want a kid or make a fuss about having one. Also, this same author said interbreeding with Tsaesci is uncertain, which is in spite of the fact that we're also told elsewhere Nibenese interbred with them and some of their old families have scales and snake fangs because of it, so it's not like he's an absolutely reliable source. He also claims he's not sure if men can interbreed with Orcs, but we know Orcs are Mer, which are understood to be cross-compatible with men.
>Beastman
Khajiit aren't Beastmen, they're Mer. Like I said before, Men and Mer can interbreed in all other cases.
>They don't get knocked up
Lots of egg-laying species engage in internal fertilization, animals as distinct as sharks and ducks.
>>
>>738557615
>the current more civilized and scientifically advanced era
The Second Empire was more technologically advanced than the Third.
>>
>>738557664
The general concept of outfits like that is from the base game, but that specific shit is modded in. Or will be when high rock drops I guess.
>>
>>738557105
>it's not very pleasant for them and cuts their lifespan short
What an apt description of growing up.
>>
>>738557105
Shin Gojira lookin ass
>>
>>738557887
pathetic furfag cope
>>
>>738558607
>View of the lore is motivated exclusively by how much he dislikes a real life sub-culture and not a measured view of multiple in-game sources analyzed logically
>Can't even be assed to make it interesting by roleplaying a Dunmer while he does so
baka senpai
>>
>>738558140
Not really growing up. It's like suddenly being turned into an old man with 5 years of lifespan remaining when you're just in your 30s, but even worse since you'd have been physically young until the day you died otherwise
>>
>>738558743
shut the fuck up furnigger
>>
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>>738557196
titan's wake was the coolest single idea anyone in pt or tr ever had and I'm still seething that they let one persistent autist argue it away
>>
>>738559289
qrd?
>>
>>738559430
A dev named c0dacan0n really hates the idea of Titan's Wake so he's been pushing to remove it. He doesn't like the area and uses the excuse that it's 'too big' and takes away from Altmer-focused areas to justify it, but if you look at his concept for the Summerset gridmap that area would instead be 90% forest and mesa wilderness. He instead argues that Tiber Septim just circled the Numidium all around the island instead of attacking the capital (for no real reason) and that instead of any damage to the environment or even Alinor, the only damage would be a small number of isolated sea forts, so maybe like a dozen warp ruin dungeons scattered throughout the entire province.
>>
>>738559626
That's so fucking gay. I hope he's ousted. Titan's Wake is an excellent idea. Christ, what a fucking nigger.
>>
>>738559687
They're not going to oust a major dev just because he's being an utter faggot about one cool idea even if he should be given a hard no on this.
>>
>That guy who made the Argonians Are Property video took it down
Damn
>>
>>738559626
I don't know shit about titan's wake but this reads weird:
>He instead argues that Tiber Septim just circled the Numidium all around the island instead of attacking the capital
>that area would instead be 90% forest and mesa wilderness
The remaining 10% better be a strategically important city, else why the fuck would Numidium have been sent there?
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>>738560605
Basically he wants the absolute minimum barely-existent impact from Numidium and argues Tiber just attacked all their sea forts and it scared the Altmer (notoriously proud and independent from mannish empires) of all people into absolute surrender.
>The remaining 10% better be a strategically important city
You're confusing the current state and his proposal. In current concept, Numidium marched right across the center of two of Summeret's islands (the big ones,) splitting one in half, turning the border of one major city into screaming math-fallout hellzone, and continuing to ruin the land until he was in sight of Alinor (the capital) and the Altmer finally gave up under threat of it being erased from existence. In his proposal, the areas that were Titan's Wake in the earlier concept are filled in and unharmed, because Numidium never touched any significant part of Summerset at all. The issue I'm pointing out, is that what he wants to fill the former Titan's Wake zone with, is basically a desolate mesa biome, and the middle of a forest wilderness inhabited by nothing but bandit groups. Places with nothing and nobody of any real value. This is important because his argument that "Titan's Wake is taking up too much space" doesn't hold much water when what you want in that space instead is NOTHING.
>>
>>738560668
I actually really like the blue and scarab tent texture. It looks like the kind of thing I'd want to hang on my wall or on a caravan wagon.
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>>738494660
Gay frenchmen. The devs should spend all their time giving us content for real men.
>>
>>738560958
Pretty sure PTR does the C0DA lore of the Summerset Isles being under eternal timeless metaphysical siege by the Numidium that's only kept at bay by Altmer mirror logicians or whatever, so I'd assume the idea is that that is the main damage the invasion caused and what led the Altmer to surrender
>>
>>738561115
>Wants more work done on SHOTN
But anon, SHOTN is the Reachman content project.
>>
Where's your uniform?
>>
>>738561148
The Mirror Logisticians got sealed away while defending the irrelevant seaforts in his proposal. I mean, you can try to justify it like that, but at the end of the day what he wants to do is extremely lame and boring next to the original idea, and has no actual impact on the content you'd interact with in Summerset outside of having a variant of the same ruins you're going to interact with in High Rock and Hammerfell.
>>
>>738559626
>>738560958
What’s their plan for Mournhold? I remember similar discussion on whether Tiber razed it before the Armistice due to some lines in one of the Barenziah books. They wanted to scrap it because it was introduced in Daggerfall and doesn’t line up with current lore.
>>
>>738559626
Has that new gridmap ever been finished? It's been two years since work on the new map.
>>
>>738561456
It was most recently updated in March.
>>
>>738561317
What do the other devs think of it
>>
>>738561360
Mournhold got razed by Mehrunes Dagon at one point, something you can see in Tribunal with its underground ruins. Current lore. It didn't get razed by Tiber, Almalexia is going to be a big pretty expansive city, second or third biggest on the continent, and they've decided to just scrap Tribunal's isolated Mournhold to properly distribute everything about the whole city. They are going to keep a central palace/temple complex for Ayem and Helseth. though.
>>
>>738561491
I can't read their minds so I can't tell you that, anon.
>>
>>738558009
How does the Cyrodiil team reconcile that the average Imperial in Morrowind is dressed like this instead of like a Chinese-Slavic-Roman
>>
>>738561751
Most of the Imperials who leave the province are Colovians, the Slavic-Roman Nordaboo culture. Nibenese, who are the Roman-Weeaboo jungle dwellers prefer to stay in their beloved Nibenay, because all the economy, culture, (and half the continent's water) collect there in Cyrodiil City anyway, so why go out and deal with provincials?
>>
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>>738561360
Here's a sketch of the current most popular idea for the city's layout.
>>
>love morrowind's really deep lore and unique setting
>love the oldschool grognard boomer aesthetic
>love posting on r/truestl
>can't actually bring myself to play morrowind more than forcing myself through the main quest one time (after doing epic alchemy exploits to skip all progression of course)
>just have morrowind youtube videos play on my second monitor while I do other stuff
Anyone else relate?
>>
>>738562145
What's your problem with it? These days there's mods to change everything, including the combat.
>>
>>738562145
Not really. You spoiled yourself out of the fun. I also hyperfixate with WHAT IS THE META with games but as I have grow older I try to just have fun and do what feels cool rather than what is efficient.
Also maybe you got filtered by morrowind's tabletop combat. It happens, play a mage
>>
>entire engine remade from scratch with openmw
>still can't do hats that don't completely cover up the ears and hair
>>
>>738560958
>starts in rimmen in neutral mode, crosses valenwood and the sea in a straight line
>turns hostile when it approaches auridon, shaves skywatch
>keeps going till alinor where it turns neutral again
Makes sense to me. It would look cool as long as it's a literal straight line and they use the gridmap for elsweyr to angle it properly.
Maybe add ruins within the wake, just because numidium didn't raze one of the big cities doesn't mean *every* settlement must have survived.
>>
>>738561751
>the average Imperial in Morrowind is dressed like this
Breton cultural influence.
>>
>>738494660
Almalexia is a crazy bitch, vivec is a schizo and sotha sil is a chud.

10/10 best pantheon in gaming
>>
>>738562145
>after doing epic alchemy exploits to skip all progression of course
Are you seriously asking if it's normal to find a game unfun after going out of your way not to interact with it?
>>
>>738561932
That looks even more ridiculously large than the "current" almalexia, that slum on the south east seems to have more cells than Narsis, I hope they'll reduce the scope creep in the final version.
Where are the godsreach and bazaar? The two neighborhoods just to the east and west next to the temple?
>>
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>>738562750
here's the districts version
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>>738561590
Well are they implementing his idea or keeping the path of destruction? What's the consensus?
>>
>>738562750
I hope you're not actually trying to map a vague vibes sketch of the city's layout to actual cells like a crazy person. Also, Narsis is merely a T1 city, Almalexia is a T0 city, it is going to be significantly bigger regardless.
>Scope creep
T0 being bigger than T1 isn't scope creep, crazy person.
>>738562836
Thanks for this, I actually thought I had posted this one instead.
>>
>>738562851
They're not implementing anything yet because they've just barely started making the assets they need to turn Summerset into a live project.
>>
Is LGNPC worth using? I love the idea but I keep hearing mixed things about the quality of writing
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>>738504857
That's high rock
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>>738562863
No, I just opened MW and setacrobatics
The built up area is about 2.5x larger, surprisingly it fits, assuming that they flatten the geography of the Orethan region
It's completely ridiculous, Imperial city would need 10k NPCs to match this.

>>738562145
>>can't actually bring myself to play morrowind more than forcing myself through the main quest one time (after doing epic alchemy exploits to skip all progression of course)
I'm the other way around, I never completed MQ in 500h+
>>
>>738563618
>Oh man this is crazy, the T0 cities are bigger than T1
Can you stop freaking out about basic logical things like you even know how this shit is going to be implemented? Let devs worry about this shit when they get to it, not have a dumb tizzy that you want fucking Narsis to be as big as Cyrodiil City, the place famous for basically being a province unto itself. Just too much Hlaalu wank with you people.
>>
>>738563715
I care about TR/PT being more or less completed before I die
>>
>>738563565
No it's technically Hammerfell, the High Rock people are in charge of doing everything on both sides of the Bjolsae River
>>
>>738563819
If you care about PTR at all then you can recognize that it's better for cities like Almalexia, Wayrest, Alinor, Senchal, and Cyrodiil City itself to all be done justice in their depiction as megapolises, rather than just ending up as peers to Narsis or Anvil just because it means they'd come out faster. Haste makes waste, you can look at the present state of TR where half the upcoming content is remakes of old areas which itself a product of how early TR cared more about getting land out quick than it did making quality content. Same here.
>>
>>738563828
>>738563565
To be fair, you can see High Rock there on the right bank of the river, even if left bank (and the city its framing) is Hammerfell.
>>
>>738552735
Bring back dres salt desert, beat "designing quests like an actual rpg is good actually" into the quest devs
Funnel all skyrim development into hammerfell and high rock
Make PT adopt all my worm cult lore
>>
>>738564073
What's your worm cult lore?
>>
Is this the new Roa Dyr?
>>
>>738564187
Damn I'm retarded.
>>738560668
>>738560668
>>738560668
>>
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>>738563557
>quest where you have to go out as his chaperone and show him the town
>get drunk with him and lose him the next day
>>
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>>738564272
>>738564328
>Walking a road between these cities in 2050
Gonna be fun.
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>>738559289
what happened to this guy's videos
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>>738564539
Had some kinda freakout over some dumb shit.
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>>738564372
>Quest started: "Dude, Where's My Mummy?"
>>
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>>738555728
love your work trainwiz, thank you for your service you're such a beast I'm smoking this next cigarette for you
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>>738564749
Why do Indorils love onions so much? Was it Nerevar's favorite snack?
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>>738564115
Pre-Oblivion lore was that Mannimarco's ascension was retconned by the jills after the warp, and he's still just a mortal; this was supported by multiple devs and is the way that the morrowind books authored by/featuring him post-warp makes sense
This is why Oblivion had that retarded living one in the mages guild in addition to an objectively extant moon in the sky
I've always thought that concept had cool bones even if the actual execution was ungodly trash, so I've been autistically developing that out into something that makes more sense with a worm cult that has a lot of political and religious schisms and interacts with the pre-oblivion version of the setting in more interesting ways
>>
>>738563956
I think there's a middle ground, Vivec is canonically one of the largest city of eastern tamriel yet it feels like a minor city compared to Narsis, there's no reason for the latter having >3x the NPC count of Vivec, or for Karthwasten being almost as large as Vivec... I think the TR team should become more comfortable with making more Balmora-sized cities.
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>>738564826
It's kind of funny just seeing the different in quality between the old eastern content and the new content.
>>
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>>738565127
It has some cool setpieces but doesn't really feel like Morrowind province at all. I'm in favor of the redos.
>>
>>738565056
There's a metric ass-ton of Balmora-sized cities. Hammerfell for example is planned to have like 20 of the things. It simply has nothing to do with our discussion about T0 cities being significantly bigger than T1 cities, which is the entire point of them. Them being huge is also why there are only 5 of them, and why Skyrim, Hammerfell, Valenwood, and Black Marsh don't have one (though I've argued that Sentinel and Solitude should at least be Narsis sized.) Think of them like the centerpieces of their province.
>One of the largest cities of eastern Tamriel
See, this is actually really easy, it is, that's because eastern Tamriel is made up of Morrowind and Black Marsh, and Black Marsh is a back water shithole. Vivec City can be smaller than Almalexia, Narsis, and even Blacklight, and it would still be the fourth biggest city in eastern Tamriel just because nothing in Black Marsh is the same scale and Port Telvannis, Necrom, and Tear, the next biggest cities, are planned to be T2.
>>
>>738565056
You kind of need big cities spread out every once in a while for the player's benefit
>>
>>738565032
You think it's more interesting for him to just be a regular guy? That's kinda boring desu, that makes him no different than any other exchangeable lich.
>>
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>>738565056
They're redoing Vivec.
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>>738565056
Why would the population distribution in Karthwasten in the western-mid Tamriel part of Skyrim give a fuck about the population distribution of Morrowind?
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>>738565449
Vivec Rebuilt it's called
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>>738565381
Well the idea is that he would be effectively a living god empowered by his connection to the now-lobotomized moon, and also metaphysically fractured by that process
So he is at once effectively trapped in an enantiomorph with himself that he naturally wins by default but can never actually consummate, and also split across a more kaleidoscopic spiritual existence outside of limited wake-time
>>
Does OpenMW have Taming, Survival, and Immersion mods as comprehensive as MWSE yet? Is there a real replacement to Ashfall now? Last I played OpenMW equivalents where still pretty bare bones.
>>
>>738565756
So he'd effectively be a more personally miserable and fucked up version of Dagoth Ur?
>>
>>738565958
Dagoth Ur if he had a better understanding of his situation, backup plans set in advance, a better established network, and more of a mythology, and was a diva propagandist in his free time while allowing priests and prophets to do the hard work on the ground
Ted Peterson described Manni as "not the god he wanted to be, yet", and I think that's good story potential
>>
>>738556785
>>738557146
>>738557615
>>738557887
Notes on Racial Phylogeny is Tedslop. Savant dialogue in the game files, written by real devs, says:
>Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. __On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another.__
>Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme.
It's admittedly impossible to get this dialogue in-game; it's a response to a topic phrase, "Humanoid Races", that is never said verbatim. However, given MK and Kurt's comments on how TES3 dev went, I think even this should be taken as closer to Bethesda's intent than anything Peterson wrote.
>>
>>738561751
Same way it was set up in TESA: Redguard. Colovians, the soldiers and colonists, are the Roman ones. Nibeneans, the schemers pulling the strings from the capital (i.e. off-screen), are the Chinamen. The Emperor is always Nibenese.
>>
>>738566591
Makes sense. Khajiit already had to work, being Mer, bit this fits into how stuff like Tsaesci are confirmed compatible with men. One wonders how Argonians, being uplifted lizards, gained compatibility though.
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>>738567245
The emperor is always a (((Breton)))
>>
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If you have posted in this thread, you are legally obligated to apologize to Todd Howard.
>>
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FACT: Nords are the most powerful race on Nirn
>>
>>738561898
>>738567245
The shirt looks a little too froufrou to be Colovian fashion
>>
>>738563819
So you're helping develop them then right?
>>
>>738568172
Colovians aren't all the stereotypical austere Colo-Nordic warrior monarch, that's just the image they like to project.
>>
>>738567384
Daggerfall "lore" that was ejected in TESA and then in TES3. Even the Septims are Nibenese now.
>Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept.
>>
>>738567840
Cute tree.
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>>738568254
>Even the Septims are Nibenese now.
In a spiritual sense, the idea being that the Heartlands basically absorb everyone who ends up ruling there into its fucked up syncretic culture. Genetically though the main Septim line is Breton, Colovian, Nibenese, Nord, Tsaesci, and even Dunmer. If we're talking illegitimates then Tiber and his descendants banged everything, he's got Redguard, Orc and Altmer descendants too. No reason to think he didn't bang Bosmer, Khajiit, or even an Imga too with his predilections. Only thing he probably didn't bang is an Argonian, and only because he never went to Black Marsh personally.
>>
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MOM'S GONNA FREAK
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>>738568807
is that a metamorphosis reference
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>>738569175
He woke up like that, so I think so.
>>
How do you respond without sounding mad?
>>
>>738570092
Why would I be mad? That guy killed me, fuck him, I'm glad Tiber humiliated him.
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>>738570092
I wouldn't. I would listen - and that's what no one else did.
>>
>>738557196
>>738559289
>>738559626
In fairness,
>The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so /the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism./
Titan's Wake kind of flies in the face of a Summerset little affected by the Empire.
>>
>>738570920
Empire mercantilism, so they're not very integrated into the economy (or exploited by it, depending on perspective.)
>>
>>738570920
Sounds like they need to be hit by another big steppy
>>
>>738568104
What have Nords accomplished since the fall of their empire?
>>
>>738570920
>The Isle has few good natural ports,
Clearly the Numidium destroyed all the good natural ports
>>
>>738572515
>The Nords of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, they can be found in seaports and settlements along all the coasts and rivers of Tamriel.
In the modern age, Nords have created a little trade empire of their own. (Note how jungled Cyrodiil, being a "river-based society," is ripe for Nordic economic colonization.)
TR canon is that since Nords can't actually legally conquer Morrowind under the Third Empire, Nord merchants are economically colonizing it. Paranoid Redoran are the only ones who are noticing.
>>
I'm sorry but ditching Titan's Wake is such a disappointment. It could've worked really well as an anti-war message. Not enough fantasy series really focus on how war fucks things up.
>>
>>738572907
In PTR Skyrim's south drains into Lake Rumare too, which is a compromise with the Arena-Daggerfall picture of a river connecting High Rock to Skyrim to Cyrodiil with later lore/geography. So Nord merchants are sailing straight to Cyrodiil City to engage in trade, along with the entire northern coast and buying up land and investments in Morrowind. I would imagine that High Rock will probably also show Nords investing in Wayrest's burgeoning economy too, to fit this characterization.
>>
>>738573035
>Not enough fantasy series really focus on how war fucks things up.
Are you joking? Please tell me you are joking
>>
>>738574569
Specifically long term. Having a massive irradiated wasteland from hundreds of years ago that to this day is uninhabitable could be a really interesting moment. Making something that the player either thinks of as just distant vague history or maybe even cool and showing the actual long term results of it.

Most fantasy settings are either set during the war or recover relatively quickly from it, with whatever battles not leaving massive scars.
>>
>>738574569
Name some
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>>738574838
asoiaf for instance
i also actively dont want to be proselytized, especially in my vidya.
>>
>>738568172
not really
>>
>>738565820
Have you tried Sun's Dusk?
>>
>>738575227
I have no idea what that is
>>
>>738573035
>anti-war message
Yeah I really want a bunch of Morrowind nerds to tell me that war is not so cool.
>>
>>738576572
Or more interestingly it could show how awe inspiringly destructive war can be rather than I guess some forts got slightly knocked over
>>
>>738494660
Is it true that after the Narsis update you have to complete the quests for the grandmaster in Narsis to be named as his successor?
>>
>>738577173
For Hlaalu yes
>>
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Which Mage Guild Circuit would you want to rule over?

Fun fact: Big MG Symbols denote HQs that will have teleporters that connect to other HQs across the continent (Fast travel between Almalexia and Winterhold if you're high enough rank)
>>
>>738578012
What's the leadership look like above archmage level? Is there an arch-archmage?
>>
>>738578012
Winterhold's Archmage is either a worthy heir of Shalidor and is so at the peak of human magic, or else a total charlatan and needs to be booted, so that might be fun.
>>
>>738578012
How many of these actually have content though?
>>
>>738578090
There's six archmagisters who make up the ruling council and wherever they set up shop they supersede local guild hierarchy. During the Narsis guild questline you leran that one them went missing during the warp in the west.
https://wiki.project-tamriel.com/wiki/Guild_of_Mages
>>
>>738578012
Are there no Mage's Guilds in Valenwood and Elsweyr even in towns with heavy imperial presence like Senchal or Arenthia, or are those just so premature they don't know they'd put them yet?
>>
>>738578543
Probably the latter. Even if Valenwood is a backwater, it would make no sense for them to have no presence there but to have a presence in fucking Yneslea and Roscrea.
>>
>>738578323
The ones in actual released spaces
So not much outside of morrowind
>>
>>738526461
I had my hopes up that this would turn Morrowind combat into Mount & Blade directional attack/block system
But this actually at least looks decent compared with every other melee overhaul I've seen
>>
I wonder if PT Valenwood will release before BS Valenwood.
>>
So if I use OpenMW I still need mods like Patch for Purists but groundcover/grass is already included?
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>>738573128
>In PTR Skyrim's south drains into Lake Rumare too, which is a compromise with the Arena-Daggerfall picture of a river connecting High Rock to Skyrim to Cyrodiil with later lore/geography.
Not just later lore! Even in PGE, the idea was that rivers connected Cyrodiil and Skyrim. Only in TES4 did the Jeralls get introduced as a convenient barrier to divide the two game worlds.
>>
>>738582439
I think they kept the Jeralls, but only in the middle and a river still runs south through it via a ravine, while Falkreath and Riften and their lakes and rivers connect to Cyrodiil without any mountains.
>Rivers connected the city-state to... Pellitine
Huh, I never thought about it before, but you can just sail from almost anywhere in Cyrodiil to most of Elsweyr's ports without hitting the ocean proper, either through a river or Topal Bay at most. You'd think they'd have more Khajiit influence with that in mind.
>>
>>738581347
Is there any indication that BS can release anything? It's been Almost a decade since Bruma, the cyrodill team could probably have released something else if they weren't focused on making the whole province at the same time
>>
>>738583779
If they just released the Valenwood armors and nothing else I'd already be happy. I don't for a second believe they'll actually release anything, pretty (very) common for big Skyrim mods sadly.
>>
>>738582683
>You'd think they'd have more Khajiit influence with that in mind.
Cyrodiil and the Empire are actually said to be buddies with Pellitine due to these ancient trading relations:
>After being lamed at the massacre of Stoop Low, [S'rathra] left Anaquina to keep from bringing shame to his tribe, eventually ending up in the far more __cosmopolitan Pellitine__ to the south.
>The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations... the settled south has been quick to adopt Imperial ways
The Khajiit are only perceived as marginal side characters as a side effect of their portrayal in Morrowind, which is not meant to be their role in Tamriel at large. Someone should have told Bethesda before they made Skyrim.
>>
aight just give me the list.
the billion mod list to make the game playable
>>
>>738567372
Argonians are compatible with men, Saxhleel aren't.
>>
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>>738533820
literally me when i overdose the moon sugar
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>>738562145
>>love posting on r/truestl
>>
>>738562145
>Spoils the entire plot beforehand and uses cheats to become OP as quickly as possible in an already easy game
>"man idk this game isn't fun for me what could I be doing wrong"
>Posts on r*ddit
Retard
>>
>>738572907
>TR canon is that since Nords can't actually legally conquer Morrowind under the Third Empire, Nord merchants are economically colonizing it. Paranoid Redoran are the only ones who are noticing.
TR canon that emerges where? I definitely remember seeing the nord trading companies in Cyrodiil, but not in Morrowind.
You'd think they'd show some nord trade offices in Narsis, Andothren, OE or Firewatch, considering they put in not only the EEC but also minor local companies.
Unless the devs plan to only have nords colonizing Redoran land and therefore appear in Blacklight, but then no shit only they noticed it.
>>
>>738573035
>It could've worked really well as an anti-war message. Not enough fantasy series really focus on how war fucks things up.
>too bad liveleak is gone, people clearly visited the site to understand the ills of violence
>>
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>>738586773
>The reason why I showed that to you is for educational purposes I don't get any enjoyment out of showing you that kind of stuff. Now you know never to go to a Chinese factory and put your head under a giant crushing machine and get sucked into it and become a pancake, now you know not to do that.
>>
>>738578012
Going by PC planned lore the Skingrad region is the most pleasant in the whole continent, so lacking any info on most circles' local issues might as well pick the best place to live.
>>
So we know the Oblivion Crisis will happen in the Morrowind lore, but we don't know the actual way it'd turn out. So what do you think it'd look like?
>>
>argonian
>unarmored
>acrobatics
>spears
>expensive pants
>exquisite shirt
Now we’re gaming.
>>
>>738586958
Malacath floods the world with poopoo and peepee
>>
>>738584258
Why does some Redguard character bio lore rely on the assumption that the invasion of Elsweyr already happened even though the PGE and Dreekius' dialogue both imply that Tiber Septim only went after the elven and beast race provinces after the Hammerfell shit was done
>>
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>>738586958
Huge Daedra orgy in Cyrodiil City
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>High Rock fauna be like
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>>738590616
I look like this.
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>>738590616
Gnome Jester or Gremlin Jester?
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>>738570092
Chug a shit ton of sujamma, break into the vault and ejaculate onto the Armistice treaty
>>
>>738570092
This is Vivec’s kink though
>>
What is the controversy around the Indoril clothing in TR?
>>
>>738584752
https://modding-openmw.com/
https://modding-openmw.com/introduction/
>>
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>>738590616
>>738590929
>"Tell me what foe to help you slay, Lord Nerevarine."
>>
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>>738590616
High Rock release when?
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>>738592378
GYATT
>>
>>738586673
nta, but from what little I've seen so far exploring, the only thing I remember that kind of fits that is that Nord lady Redoran council representative in OE mentioning having to put up with grievances from both Nords and Dunmer about the region/march she represents.
But that sounded more like which ethnic group felt they deserved to generally govern, rather than signs of a local growing Nordic trading monopoly threatening local Dunmer. I forget any details. Was speed reading while looking for Temple quest stuff
>>
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Kemel-Ze rework complete.
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>>738593256
GET IN THE ROBOT NEREVAR

OR YAGRUM BAGARN WILL HAVE TO PILOT IT
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Why didn't the Dwemer use these at Red Mountain?
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>>738593256
Is there gonna be any quest tied to it or are you just free to go and explore?
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So is ammar getting the cut in the next TR Update? I remember that being the plan last year but the latest progress report had it just outside of the Poison song area.
>>
>>738594096
Honestly these probably were nothing to write home about given the higher general power level of the early 1st age
>>
>>738503661
>You couldn't do it with physics
Why is this?
>>
>>738594096
>>738596397
Going by the stats on uesp they are worth fucking nothing even by third era standard, you can cast an on target area 100 spell that oneshots them for a measly 100 magicka.
>>
>>738596491
it's Morrowind
>>
>>738594919
cant imagine it without any quests
>>
>>738597539
How unfortunate.
>>
>>738594919
Didn't you hear? Tamriel Rebuilt has no quests. It's all just empty landscapes.
>>
>>738599442
Well it is a Morrowind mod.
>>
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>>738591260
I don't know of any controversy but it's taking a while.

>>738594919
The former. iirc there's a fighters guild contract
>>
>>738583940
There should be more leaks of Beyond Skyrim, the one in 2021 proved that serious work has gone into this, but it's too badly mismanaged to ever release something interesting.
>>
>>738601037
Beyond Skyrim is vaporware, anon
>>
>>738601268
That's 90% of big Skyrim mods that get announced. I heard a lot of the developers for the BS projects just use it to learn about game development and immediately move on as soon as they get hired by an actual company anyway.
>>
>>738601268
Every project that doesn't have piecemeal releases is vaporware, that doesn't mean it's not still being made
>>
>>738602562
Well, except Nehrim/Enderal, but these were quasi-professionaly made projects on private funds.
But I'm sad BS couldn't even get to release the first Morrowind or Roscrea mods, these were largely based on Vanilla assets and were limited in scope.
>>
>>738588984
Minor continuity errors = Tiber Septim chimmed it.
>>
>>738602490
Skyrim is for tourists that don't actually like TES
More news at 6
>>
>>738603258
Fair lmao
>>
>>738585467
Nothing's ever been done with the implication a Hist can turn someone into an 'argonian' senpai. Saxhleel are all you got.
>>
>>738589441
But that's just Tuesday.
>>
>>738590929
>>738592197
I hope you tame one.
>>
>>738593395
There are mount mods so theoretically they could make it rideable.
>>
>Moving boat and silt strider mods have existed forever
>Big pilotable player boat mod out
>No moving cart mod
>All these hand carts, guar carts, and carriages cursed to be permanently static, often without even any indication that there's even an animal in the vicinity that could be used to move it at all because settlement designs never include a place for them
>Roads will always be empty save for the occasional quest NPC placement, as the game gets further and further from vvardenfell where that makes less and less sense
>>
>>738604378
I imagine the issue is how they'd interact with mobs.
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>>738604378
If you want wheeled stuff you'd have to be willing to accept a lot of compromises visually, friend.
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>>738603826
ngl, I'd love a spider walker-thing like Yagrum has
>>
>>738605667
Is coal loaded from the mouth? Can he tell you when he needs fuel? Does he thank you for it?
>>
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>>738605770
If a dunmer could express gratitude you really think the plot of Morrowind would happen?
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>>738510026
>the only armor on the space suit is a single shoulder pad and piece of metal covering 10% of the chest
they literally had the perfect armor system for a space game with power armor in 4.
>>
>>738605667
You gotta be able to script some basic wheel physics with OpenMW or Lua right
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>>738542573
vertex shadow is too much. shit artists
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>>738607224
IIRC raycasts with the scripting thing are super duper costly. You'd probably have to piggyback off the physics mod to begin with.
>>
>>738606674
Not every Todd game needs power armor
Plus it looks better asymmetrical
>>738605876
>>738607418
How do we know you're the real trainwiz
>>
>>738607842
>How do we know you're the real trainwiz
Because I'm digging through the guts of my AI's pathfinding code in Underspace trying to figure out what variables need to be exposed in multiplayer to finally finish up the last multiplayer feature (NPC sync).
>>
>>738608292
Have you played Starfield
What did you think about (if you did)
>>
>>738608612
I'm still playing Starfield currently with the goal to try and take it slow.
I enjoy it, but it's a game that has so many damn caveats and asterisks next to every aspect of it that I like. The latest update was a step in the right direction, but damned if it's just always right on the cusp of being something I would really really want from a space game and not reaching it.
>>
>>738609031
>I would really really want from a space game and not reaching it.
What do you want from a space game then?
I wanted Starfield to be Daggerfall in space but its far from that
>>
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Where's the airship mod, trainwiz?
>>
>>738609152
>What do you want from a space game then?
Underspace. But since that's made I'd basically want a less bad Star Citizen that actually comes out. Starfield's biggest issue for me is that it's missing (despite supporting) a lot of space gameplay features that would be fun, even if they'd add a level of tedium that'd alienate people. I wanna space walk out of my ship to repair it. I want to have to plan routes through jumpgates. I want to be able to actually haul freight. More fidelity and more mechanics, basically.

Like how in Morrowind right now you can sail your own ship and paint and fish on it? That shit is top tier to me.
>>
>>738609220
Still working on it when I'm not dead tired. It's also a mini dungeon and quest so.
>>
>MISS
>MISS
>MISS
>>
>>738501723
the resurrection ritual could be entirely bullshit
>>
>>738610269
Miss Mary slipped upon it
>>
>>738610478
>could be
It almost certainly is. Vivec writing the Lessons full of coded messages to the Nerevarine while trying to introduce him to CHIM might point in the direction of it being planned, but it can just as easily be him developing guilt later and writing all this as consolation. Meanwhile, the way Almalexia utterly freaks out at the Nerevarine no matter what you do points to it not being planned at all, if she had done it to facilitate Nerevar's reincarnation and ascension to divinity, then why would she be so paranoid about the Nerevarine wanting to kill her without at least trying to explain to you her true intentions?
>>
Mean Reachmen are some ugly buggers in this mod aren't they
>>
>>738610269
skill issue
>>
>>738610478
It's just his murder scene rendered symbolically. We don't even know if it happened like that, if it was intentional or if such a symbolic slaying even has anything real to do with resurrection.
>>
>>738609369
People already complain that the free cruise mode is too slow
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>>738590616
Berserk reference?
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>>738610825
I mean nothing compares to the monsters the forsworn look like. Playing SHOTN you actually kind pity the Reachmen
>>
>>738613869
I mean to be fair, they had their chance to change everything with the Longhouse Emperors, but they were too incompetent and cruel to hold onto the throne, or eventually the Reach itself
>>
>>738612990
Yes, I imagine they're related to the Crypt of Hearts too.
>>
>>738586958
The Nu-Mantia Intercept gives a solid basis for an Oblivion Crisis that doesn't suck (to all appearances, it is MK's fanfic of what TES4 could have been).
>If the Ayleids made their own Wheel within the Wheel… what would happen if they plucked its strings?
TL;DR: Ayleid revivalist cultists hijack White-Gold and use its latent cosmic power to smash Oblivion into Mundus, creating a flattened universe for them to rule over as god-kings.
As a result, Daedra naturally start manifesting on the mortal plane, but for the most part it isn't an "invasion"; none of them really wanted this (except for Mehrunes Dagon, who is behind it all). You actually make alliances with many of the Daedra to try and stop the madness. (Some are not too concerned about stopping it; Boethiah, for instance, is eager to reassert his ancient title as God-King of the Dunmer and smash many of the Houses he once built on the way. House Hlaalu, the "future of Morrowind", ironically ends up the sole survivor due to the connections it forged outside Morrowind, including to Aedra through the Imperial Cult.)

According to the Aldudagga, Mehrunes Dagon's goal is to smash creation into a smaller shape so Aka can devour it. He and the cultists are aligned insofar as they want to collapse the cosmic order, but their end goals are very different. Each side probably thinks it'll betray the other at just the right time.
For other details, of course the Septim divine right of kings is gone, but I would keep the Dragonfires as a symbol of White-Gold's power and keep the "find the heir and help him fulfill his destiny" concept. Also, I would make Mankar a real character like Dagoth Ur instead of a babbling lunatic. Todd indicated there was meant to be a backstory of the Camoran and Septim Dynasties being at odds, two rival lines of kings; there's probably an angle to make him sympathetic, the fallen prince reclaiming his birthright, especially given the Ayleids' historic connection to Valenwood.
>>
>>738615663
>Boethiah, for instance, is eager to reassert his ancient title
Boethiah's whole thing was guiding the Dunmer into a situation/culture where they embraced the Arena and pursued the Walking Ways, though, I don't think she would actually want to just arbitrarily rule over them. Boethiah, Mephala, and Azura are all on the Lorkhan train, and actively supported everything Nerevar did for example (and that includes the Great Council.)
>>
>>738615663
>House Hlaalu, the "future of Morrowind", ironically ends up the sole survivor
Hlaalu wank fags are fucking psychotic.
>>
>>738615991
Money hungry hlews surviving makes sense I suppose
Redoran are frontliners so death is obvious. Telvanni are too separate to band together properly but would survive individually not as a whole.
Dres getting overwhelmed I dunno about, but they have nowhere to go.
Indoril are in a good place to defend from, doubt they'd go down but weren't they the weakest?
>>
>>738617585
Indoril is spiraling because they're too proud and set in their ways to operate inside the empire. They were effectively the ruling house beforehand, which the Empire would normally back, but they reject all Cyrodiilic values. They don't cooperate more with officials than they are forced to, they don't schmooze into power positions, and most importantly for the Empire they don't play economic ball. Indoril doesn't believe in wealth, greed, or trade, they think you should work for the collective good of the Dunmer people and only have enough to sustain the standard of living expected from your social class, and in exchange that collective wealth is meted out via charity. Empire wants to exploit resources and make fat stacks of money, so a group that doesn't believe in merchants making big profit or exploiting resources for personal gain isn't going to work for them at all.
>>
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>>738615958
>I don't think she would actually want to just arbitrarily rule over them
MK calls him "God-King of the Chimer".
Boethiah probably wasn't expecting the Grand Council to preserve the exact same Great Houses in stasis for millennia. He handed the reins to the Tribunal hoping they would keep the Velothi on the Psijic Endeavor. Did not seem to work. He's taking over for a bit to set things right.
>>738615991
Take it up with Vivec. He calls House Hlaalu Morrowind's future, and they are the only ones looking to anything other than the Temple or the Daedra. Strategically, too, they are the only house with territorial holdings outside Morrowind so best positioned to weather the forces that will start pouring out of the Daedric shrines strewn all around Resdayn.
>>
>>738618179
Anon, Vivec is a corrupt lying retard. The only future Hlaalu would create is a Morrowind as a vestigial arm of the human Empire.
>>
>>738618291
Yes, that is exactly what Vivec means. He is being descriptive, not prescriptive.
>>
>>738605667
Morrowind is already a compromise visually
abot's mods literally just had boat and silt strider models translating through space like jpgs being dragged across the screen
>>
>>738619096
The silt striders walked and the gondoliers paddled, actually. I'm saying you'd have to be okay with floating wheels or weird shit.
>>
>>738618291
>Vivec is a corrupt lying retard
>Doesn't understand the lies
>Uncritically repeats the lies as fact
lol, sounds like he did his job
>>
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How do the PT/TR team constantly outdo themselves with increasingly comfy towns?
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>>738620617
You say that but there won't be anything comfy about the towns in Black Marsh.
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>>738620802
these look plenty comfy
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>>738564826
Is that the upcoming indoril redo? So it will remove the old unfinished almalexia of the current version?
>>
>>738622692
No this is the first of three Indoril updates. The next will be Mephala's Vale, which is coming after Silgrad Tower (Redoran 1, which comes after Wealth Beyond Measure which is the next Hlaalu (yuck) release.) They'll start doing Alamlaxia after Blacklight, which is after all those and around when they're doing Televanni Remake 1 and Dres 1.
>>
>>738510026
>>738517174
this looks like shit. it's the equivalent of putting belts everywhere
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>>738620907
Probably full of fermented fish.
>>
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>>738552264
There's a new one supposedly coming later this month: "Beneath the Permafrost." I haven't seen much, but it's something to keep an eye on.
>>
>>738620907
Careful, you'll summon that ESO fan who's super autistic about wanting the aztec stuff
Last time he pretended that historical polychromy looks good and is historically accurate
>>
>>738620617
Reminder that brina cross is only cozy because PC was in dev hell for so long that someone was able to make an asset set just for that one small town
Everything from now on will be much more homogenized within regions, and if they had to do it again brina cross would look like tiny anvil
>>
>>738624089
It's stupid since it's not as if Argonians all live in Aztec pyramids and palaces in ESO. Only their ancient ruins have Mesoamerican architecture, the active argonian settlements are all just straw and mud huts and they've never shown any of the still inhabited argonian-built cities like Helstrom so who the fuck knows what they even look like
>>
>>738624234
Well that's how base game did it.
>>
>>738540584
Late reply, but why is it that the Altmer don't just all become an hero, anyway?
>>
>>738624089
If you mean the Mesoamerican history infodumper (me), I don't think I've ever pushed really hard for the Argonians to have Mesoamerican influences, in fact I'm not even that into the Elder Scrolls to begin with. I played Skyrim some back in the day and that's about it.

What I have said is that what Mesoamerican elements ESO HAS given the Argonians looks bad and isn't well researched.

>he pretended that historical polychromy looks good and is historically accurate
It does look good (imagine having such shit taste you think pic related looks bad), and it is accurate, at least for Mesoamerica (as far as I know it's accurate for European Classical Antiquity and shit too but I'm not informed on research in that area/period)

Teotihuacan, El Tajin, Cacaxtla, Mayapan, Calakmul, Tulum, Copan, Cholula, various subsites in Tlaxcala (Tizatlan, Ocotelulco etc) and Tenochtitlan (The House of the Eagles, the Templo Mayor, the Red Temple, etc) are all Mesoamerican sites off the top of my head that have intact painted murals, and there's tons of examples of sculptures, ceramics etc that have paint traces or entirely preserved polychromy.

Google "Teotihuacan murals" or "Caxactla murals" and you'll see tons of examples.

>>738624384
>Only their ancient ruins have Mesoamerican architecture, the active argonian settlements are all just straw and mud huts
Again, not that the Argonians "have" to have a ton of Mesoamerican influences, but to be fair this is entirely in line with typical shitty pop culture Mesoamerican tropes where the Meso. influenced race or faction is just a bunch of primitive tribes living in huts in and around grey temple ruins as if that's how those societies always were, rather then ever showing or using the active, intact pyramids and the full cities they existed in, as they were in their height before they became ruins as the source of influences and inspiration
>>
>>738625175
Because when you die in TES you enter the dreamsleeve, which erases your memory and personality then reincarnates you. Killing themselves wouldn't let their souls escape mundus and become et'ada again.
>>
>>738624759
In a chunk of Vvardenfell the size of the ascadian isles release, you could easily come across 3 or 4 distinct architecture sets
And even then something like Molag Mar is a far more unique use of the Vivec canton asset than what you'd usually see in a PTR settlement, as they tend to rely more on landscape and road layout to craft identity
>>
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Almalexia~chan! <3
>>
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>>738494660
Hammerfell looks cool
>>
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>>738625197
The last bit is largely a result of the fact that ESO's approach to the Argonians' "mesoamerican-ness" is largely derived from pop culture stereotypes of the Maya collapse mixed with the noble savage trope. Their ancient past of running a mesoamerica-inspired pyramid-building human-sacrificing civilization is portrayed is something superficially cool but spiritually bad and the Argonians as better off and happier as hut tribes. It's really not a good portrayal of Mesoamerican society at all which is why it's kinda baffling the poster he's referring to that pops up in these threads from time to time (no, not you) defends it by explicitly bringing up the stuff you post, which is all very cool looking, for me at least.

Either way, not that much relevant for PTR since the one thing they all agree on when it comes to Argonians is that they're not gonna have them be Mesoamerican at all, though the Nibenese faction that controls the city of Gideon is planned to have partially Tenochtitlan-inspired architecture (see pic related).

If you wanna coach some TES modders on Aztec architecture like i remember you said you wanted in one of these threads a while back, you should maybe hit up the Beyond Skyrim team, those guys apparently do want to have the capital of one of their Argonian capitals resemble Tenochtitlan. Though they might not be the type who like being told what to do and who knows if the thing will ever actually be made at all let alone ever be playable lol
>>
>>738625559
This is because the Vvardenfell we got is actually all of Morrowind in miniature crammed together onto the island. The original idea of Vvardenfell was 90% Ashlands. Even now all Hlaalu towns use one style, all Redoran ones use one style, all Telvanni ones use one, all Temple, all Ashlanders, all Imperials etc.
>>
>>738625197
>It does look good (imagine having such shit taste you think pic related looks bad), and it is accurate, at least for Mesoamerica (as far as I know it's accurate for European Classical Antiquity and shit too but I'm not informed on research in that area/period)
Anon, historians trying to recreate art do not understand it, that's why they all assume everything was painted by filling in each surface in single solid colors like a coloring book, they have the understanding of toddlers
it's the modern equivalent of archeologists kitbashing dinosaur skeletons, except at least those sometimes looked cooler than the reality
Every roman statue didn't have red hair, they just keep finding red pigment and assumed that, because they don't know red is commonly used as a base to make better looking browns
>>
>>738625826
>of one of their Argonian capitals
*of one of their Argonian factions
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>>738625263
Oh, it's Buddhism. Thanks.
>>
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>>738625826
Personally I'm wondering how they'll integrate this and the Kothringi ruins concepts, since Gideon's style is partially meant to be this way from being a Reman-era Kothringi-inhabited town.
>>
>>738625837
Okay, but that's the vvardenfell we got and the one people are expanding on, that's why mainland has more biomes and bigger cities and other factions to make them feel less like the same places in vanilla but spread out further with less variety
>>
Hlaalu bros how we feeling?
>>
>>738625936
Buddhism except the point is to remain independent when recognizing you're part of god.
>>
>>738625197
Damn how did I forget Bonampak and San Bartolo's murals

>>738625893
As I said, I can't really comment on it when it comes to Greece, Rome, etc

But for Mesoamerica, as I said, we have plenty of murals on structures, as well as ceramics and statues, that have a lot of intact paint, to where there's not much guesswork in figuring out the intended colors and the sheen/finish

Google what I said with Teotihuacan and Cacaxtla, for example, or look at https://artmuseum.princeton.edu/art/collections/objects/32714 or https://murrayfoote.com/wp-content/uploads/2018/07/p161798.jpg or https://mna.inah.gob.mx/images/pieza_mes/3_60.jpg

I also know that there are some structures (such as the Rosalila temple at Copan, some structure at Teotihuacan, and I believe this is found at one other site) where we know that metal or mica flakes were mixed into the paint to give it a pearlescent sheen

There's definitely cases where museums or researchers make replicas of sculptures or structures with restored paint, where it looks flat and kind of ugly because the staff who made the replica didn't also replicate the exact finish it would have had (for example, the blue feathered serpent head, the coyolxauhqui stone, and the tlatecuhtli sculpture in https://pbs.twimg.com/media/Fadw95rWIAEcAbR?format=jpg&name=orig , or how the full scale replica of the rosalila temple seen here: https://www.latinamericanstudies.org/maya/Copan-Rosalila.jpg lacks the pearl/metallic finish we know the real thing had), which I know is something people complain about with Greco-Roman polychrome restorations, but my point is that we also have enough murals and sculptures and ceramics that never lost their outer finish to begin with that we have an idea of what they really would have looked like, at least for certain styles and pieces

>>738625826
>maybe hit up the Beyond Skyrim team
I will try to remember but I have a bad memory and am too busy to reach atm

Is the pic you posted from that project?
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>>738628641
>Is the pic you posted from that project?
No, it's from Project Tamriel/Tamriel Rebuilt. I posted that to show that while they're adamant about not having the Argonians be Mesoamerican they did give one of the non-argonian cultures some Tenochtitlan-inspired architecture
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>>738628890
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>>738628890
Bold to include soon to be reworked areas in a region map
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>>738625197
>If you mean the Mesoamerican history infodumper (me)
You're not majora, how dare you try and take his place.
Be gone with you foul demon.
>>
>>738502952
based
>>
>>738559289
>>738559626
What actually was Titan's Wake, though? Like a big ruined area? Sounds kino, reminds me of the stuff they have planned for High Rock with the localized areas affected by the Warp in the West, like Stalker.
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>>738567941
never
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>>738631602
Basically a reality-warped wasteland echoing with the sounds of the Numidium.
>Stuff they have planned for High Rock
High Rock is only going to have ruins mainly, this is actually more similar to the craters in Hammerfell (where Numidium got deactivated) and Elsweyr (where it got activated.) But those areas are small, smaller than the Grazelands for example. Titan's Wake was going to be a significant area, around the size of Shipal-Shin.
>>
>>738630178
What makes you say that?
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>>738590616
>>738592378
Is this possible to achieve natty?
>>
https://wiki.project-tamriel.com/wiki/Concept_Art_(High_Rock)

So Wood Elves are going to be the lamest race right? If this is what the Bretons have idk how the Bosmer can compete
>>
What do you guys think of the Ayleids being the aztec inspired faction, I know they got a thing for feathers.
>>
>>738634840
"what if normal ass nature worshipping elves were actually hardcore anti-vegans to the point of cannibalism haha" is a very thin premise on its own, and walking tree city is effectively unimplementable in morrowind, so Valenwood is gonna have to be carried by the Imga and their undertowers
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>>738635704
Honestly if there has to be some Aztec stuff, I think it'd work best as some sunken Yokuda stuff. Remnants of some race there long gone.

>>738635720
Hopefully OpenMW will make the walking tree city possible. Even if it can't be constantly in motion, maybe just have the cells update for the seasons.
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I want all of Tamriel added to Morrowind so I can imagine being the Nerevarine and preventing the Oblivion Crisis and saving the Empire. No Empire is dying under MY watch.
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>>738637548
Colovia... Home...
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>>738635704
I'll hit you.
>>
>>738637637
The Empire is doomed, but Nerevar can certainly unite the provinces and form a Federation of sorts
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>>738639317
So what you're saying is that Tamriel needs a Fourth Empire? Got it.
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>"Hello friend, I heard you were setting up a new Tamrielic Empire. Would you like some help with that?"
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>>738639317
Really carrying on Dagoth Ur's legacy there.
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>>738637542
openmw can't even do everything mwse can yet, let alone that
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>>738640054
https://www.nexusmods.com/morrowind/mods/58693

Open MW surpassing MWSE is inevitable
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>>738549684
ANUUUUUU
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>>738640147
Meanwhile there's tons it still doesn't have, and mwse is still adding new shit like occlusion culling that openmw won't have for years at best
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>>738637542
the best we'll get for walking trees is it being heavily mentioned, but never actually moving on the map.
>>
>>738635720
Bosmer are kinda like Argonians in that they didn't build most of their own cities, other people did for them. The difference is that Argonians hate it, while Bosmer absolutely fucking love all the attention and investments from other races give them. It helps their other major cities are stuff like:
>Bunch of Ayleid and Colovian ruins the Bosmer moved into and grew some trees on so could trade with Cyrodiil
>An Imperial Navy port the Bosmer did they same thing to
>A port the Altmer built for them back in the Dominion days
>An upside down tree they live in the roots of
>A big pretty city that's made out of a bunch of flowers trapped in sap instead of trees
So you only really have Falinesti being the big walking city that can't actually be moving in the engine.
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>>738637637
just make sure you (and the world) survive until 2060
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>>738640275
>Race so foundationally culturally retarded that they can't even make their own shelter and need to rely on handouts
Reclaimed forts and towns and shit would be cool for like ashlander-derivatives, but now I guess that would be stepping on the toes of an entire fucking country that can't do anything else lmao
>>
>>738640657
Bosmer are perfectly happy to live in treehouses or leather tents otherwise, it's when other races stop by that Bosmer bother with the rest of this, because they've very social and want to trade for wood and other shit they're not allowed to have. They're also very assimilationist when outside of Valenwood, so they love being in an Empire where they can just go live with humans or other elves and not worry about restrictions on wood.
>>
>>738627663
We are the future of Morrowind!
>>
You're never going to get Valenwood because the PTR devs think tribal elves who built stuff mostly out of animal parts is super racist or whatever.
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>>738641625
their boats in Anvil are flesh ships dude
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>>738641705
Yeah but they all bitch and clutch pearls at literally any suggestion for Bosmer to build stuff out of animal parts, or use bones in their armor. It feels like the ship only got in because someone went ahead and made it despite protests.
>>
>>738579485
Samefag, having played with this a bit melee is damn fun. Started an Imperial paladin run and clearing through Zainsipilu has been a blast. Definitely run this mod if you're planning on running a melee build.
>>
>>738641769
how well does the enemy respond to it?
>>
How can anyone take Imperials seriously after you hear that Alessia had sex with a bull?
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>>738642143
How can anyone take Europeans seriously after you hear that their ancestor Europa had sex with (Zeus as) a bull?
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>>738642235
Well for one that actually never happened because it's just a story, but Alessia actually did have sex with a bull. This makes Imperials fairly cucked, perhaps more so than Redguards.
>>
>>738642536
>That actually never happened because it's just a story
Anon you will not believe what I have to tell you about TES.
>A bull
At any rate the point in both cases is that it's a god. The bull is just a guise, it's irrelevant. She fucked a god. Mechanically that might seem gross, but ethically there's no issue with it and religiously it could probably be considered a holy act. Morihaus is a lesser et'ada serving Kyne, one of the chief gods of the Cyrodiils and THE chief god of their Nord allies, having him as a lover probably would've made her an even more holy figure because it puts her beyond the realm of mere mortals.
>>
>>738642684
>Anon you will not believe what I have to tell you about TES.
Do I really have to specify that I meant it's an in lore event that actually happened?
>one of the chief gods of the Cyrodiils and THE chief god of their Nord allies, having him as a lover probably would've made her an even more holy figure because it puts her beyond the realm of mere mortals.
So you are saying all human races are actually degenerates and should not be taken seriously?
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>>738642803
Bretons are half-elves. Nords are the descendants of atavistic half-spirits from Atmora reduced to a mundane shape. Cyrodiils are hyper-mutts of every kind of Nord and Nede the Ayleids could snatch up and subject to breeding experiments, then they went and banged more Nords and shapeshifting Japanese snakes afterwards. Redguards are actually aliens from a prior kalpa who jumped to this one. So yes, anon, all the human races are weirdos and not hyperborea trve aryans with powerful vril or whatever the shit.
>>
>>738642012
Pretty well, they recognize incoming attacks and do a decent job at avoiding obstacles/drops
Only fought low level slavers so far and apparently higher level enemies fight smarter
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>>738642893
So are Altmer actually the true Hyperborean Aryans with powerful vril?
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>>738642927
If by that you mean they're ancient and pure of blood then yes, yes indeed.
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>>738642947
Splendid.
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>>738503973
I've beaten Daggerfall as an unarmed unarmored pugilist. Multiple times. You can absolutely get away with it.
Link to clothing mod?
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>>738642143
>>738642235
>>738642536
https://en.wikipedia.org/wiki/Pasipha%C3%AB?useskin=vector
>>
>>738643572
I think Alessia-as-Morihaus'-lover is inspired by a combination of Pasiphae and Europa. Alessia's bull is an intelligent god, not just a mere special bull. Alessia is a mother of nations like Europa. Alessia gave birth to the minotaurs, but the minotaurs were initially seen as holy and ruled after her until a monkeyman demonized them and cast them out. Alessia wasn't cursed to love Morihaus, they naturally fell in love from working together, something that Pelinial even warned them against.
>>
>>738640657
It's not really their fault. Their chief god, Y'ffre, who gave them their shape, is basically holding them hostage; if they break the Green Pact, they lose his blessing and turn into shapeless sludge monsters. The implication is that all Elves had trouble keeping a solid shape in the beginning of time. Y'ffre gave all Elves their form (except the ones in modern Elsweyr, whom Azura got to first). Then after the proto-Bosmer took Mannish wives, breaking Y'ffre's protection, they could only get a shape back by agreeing to the strict Green Pact. The even deeper implication is that the Bosmer taking Mannish wives, Herma-Mora almost "seducing" ancient Atmorans into becoming Elves, and the origin of the Bretons are all the same event. Herma-Mora was just trying to do his job as Akatosh's little helper, stitching Elves and Man back together to remind them they are all his creation, and ended up cursing a bunch of them by accident.
>>
>>738644656
About issues with shapes, the Redguards also have a god specifically for having cut Men into a proper shape, and claim that beforehand people didn't have proper shapes and had many different numbers of bodyparts. Redguards, as Yokudans especially, have a habit of splitting gods into thousands of specific components though. Also in regards to PTR specifically, their lore in regards to Atmorans is that were very heteroformative and Dawn-like, having many different bodyparts in number and shape, and that the split between Nords and Giants is partially down to the ancestors of the Nords becoming less mutative and of proper, consistent human shape more quickly than the Giants did, with many ancient Giants/Atmorans being real freaks like Karstaag.
>>
So Bosmer are actually the coolest race ever and people (including Bethesda) dunk on them unnecessarily.
>>
How are the Redguards seen by other races? I know they despise Orcs and especially the ones from Orsinium. How do the other human races see them? Is the average person aware that they descend from another Kalpa?
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>>738645571
They've got a good (as in developed) relationship with the Bretons and Colovians, where they trade a lot, intermarry from time to time, and fight occasionally. Their relationship with the Nords is somewhat more cold, partially because their border with Skyrim is inland and relatively poorly populated (so trade and diplomatic relations aren't as prominent) in PTR outside of Karthwasten, and because of asshurt on the Nord's side over Karthwasten and asshurt on the Redguard's side over the recent War. They still trade obviously, but there's a lot less intermingling of culture and blood even where they interact, in contrast to with Bretons and Colovians.
>Is the average person aware that they descend from another kalpa
Not even remotely. As much as other common religions even understand kalpas (Nords do, it's a vital part of their mythology,) nobody else commonly understands enough about Redguard myth to conceive that they come from a prior kalpa. That's the thing only a specialized scholar or one of the high-sages of the setting like Fyr might know about, because it's a fact that's obscured even in how the Redguards understand their origins.
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>>738645571
Look into their history with the Dunmer and Maomer, it's really interesting
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>>738646406
>their history with the Dunmer
>And then Vivec went back in time and knocked all of us up
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>>738646479
redguardsisters...
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>>738645571
None of the schizo lore people like to shitpost about in here is common knowledge in-universe. Even something as basic as Orcs being elves is something most people in Tamriel don't know about and instead regard them as a beast race
>>
>>738645831
One reason I find the Redguards, Bretons and Nords so boring, is that they just seem like copypasted real world cultures. I think that Redguards would be seen as outsiders so to speak.

>>738646882
You mean the average person also doesn’t know about Trinimac and the story with Boethiah?
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>>738647041
The average Dunmer would, but not the average human.
>>
>Skyrim threads
>300 posts and 90% of it is borderline child porn mods
>Morrowind threads
>500 posts and it's PTR posting, lore discussion and occasionally tourists that just want to point out that they don't like Morrowind
>>
>>738648732
Morrowind is simply the sophisticated man's game. It takes a certain degree of patience to actually enjoy playing it and it reflects in the average poster of these threads.
>>
>>738648732
I do like talking about new Skyrim mods / projects and would like to talk about them but all Skyrim threads are riddled with porn addicts and troons so it's impossible.
>>
>>738648892
and PTR will survive TES 6's launch while I doubt Beyond Skyrim will
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>>738649325
Depends on if TESVI is a Starfield level flop or not.
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>>738645521
Blame Fargoth.
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>>738650809
Also Gaenor and later Adoring Fan...
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>>738645521
>They performed various favors for the Barons of Summerset Isle, keeping the magical powers of the Wood Elves of Valenwood in check.
>"Stories tell of the High Wizard of Valenwood himself defeated by a stable-boy armed only with the flask. Exaggeration, surely, but still a kernel of truth -- an anti-magic device of no small power."
Apparently the Bosmer are crazy powerful wizards. Even the Altmer were worried about them.
A lot of Ayleid lore was originally intended for the Bosmer; at one point in Redguard/Morrowind's development, the plan to make them interesting was just to mash them both into the same race.
>the most famous national poem of the Bosmer is the "Meh Ayleidion"
>the Bosmer are known for "taking Mannish wives" and thus offending Auriel
>the Ayleids and Bosmer are known for preserving Dawn Era magic
>the Ayleids of White-Gold declare independence from Summerset the same year as Valenwood
Then obviously the two races got separated again, but Oblivion does state that all the Ayleids who survived the Alessian Order's purges fled into Valenwood and assimilated into the Bosmer, so the concept is still there.
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thoughts on build? I want to do a sneaky assassin but my strength, endurance, stamina and health are so fucking low
>>
Wish there was more content for them, not sure if ESO did them justice since I'm broke.
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>>738651210
>ESO did them justice
Literally the only thing I've ever seen anyone praise from ESO is Sotha Sil. And it had the benefit of Sotha Sil getting virtually nothing beforehand so there wasn't much to ruin or make disappointing.
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>>738649325
I remember a dev stream the BS Cyrodiil did where they showcased a town (maybe Anvil). The dialogue was so atrocious that I lost any interest in the project, given that the Cyrodiil team is more serious than the other dev teams. I’m not certain but I remember an Argonian potter who would lick his own pottery or something.
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>>738650916
Bethesda's intention with Mankar Camoran's race was also likely to imply that he was somehow an ayleid in spite of the camorans being a Bosmer dynasty



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