Did you like how Oblivion Remastered handled skills, attributes, and leveling?>skill increase with usage and training like always>perks for each skill earned automatically at levels 25/50/75/100>all skill increases contribute to the player leveling up>attributes can be increased by 12 points every player level and those points can be freely distributed without worrying about which Skills were used before you leveled upSurely this means they will include a similar system in TES6 and not just dumb down Skyrim's system even more like how Fallout 4 lost its skills and most RPG character building options...
>>738504662Why must they make elfs so fucking hideous?
average homeless Imperial beggar womanVShigh-class Altmer aristocrat and business ownerhow can elves even compete???
>>738504662Skills used and what attributes you gain being standardized means that you literally can do anything and gain points towards unrelated attributes. Virtuos unironically did the thing people complained they had to do (they didn't) in OG Oblivion and just made it the normal level mechanic. Not that they actually fixed the level scaling problem, expert and master difficulties now have even MORE health than the original ever gave the enemies. It's either too little or far too much with hardly any middle ground.
>>738504894Once you reach level 18 or so, bandits are packing ebony and glass gear just like the original. Shocking that went unchanged.
Why are they like this?
>>738505480There's only one that looks somewhat cute.
>>738504742They looked good in Skyrim
>>738504662Three major archetypes branching out to different skills was too complicated, and having too many choices on what to put points into created a system that required too much thinking. We know our players just want to get in and KILL, and so we have decided to simplify the skills system.There will now be only 2 skill trees, "killing" and "killing later". You automatically gain experience in these trees as you use skills within them, which is used to gain perk points which are automatically applied to exciting perks like "5% more killing power" and "5% less time between not killing and killing some one", for example.
>>738504662no it was dogshit ruined by scaling and the enchanting system sucks ass
>>738507190Name one cute elf in Skyrim.
>>738508981not possible
>>738508981The wood elf thief/assassin I made when I was 13 who exclusively used warhammers. She had a tight butt from what I recall
>>738504742>NOOOOOOOOOOOO EVERYTHING MUST BE TOLKEIN kill yourself please
>>738509962it doesn't need to look like tolkeinit just needs to not look like shit
>>73850988313? what are you underage?>I was 16that's literally impossible, time doesn't work like that, it wouldn't be that cruel would it? I mean I just played the game like maybe last year>last played december 2020
>>738508981BrelynaThe elves in Skyrim and TES in general just have shitty haircuts and widow peaks, remove them and they look good in their own way
Oblivion remastered
Oblivion remaster gameplay changes were good but goddamn unreal 5 produces so fucking unstable flickery graphics that its fucking annoying. Anyways TES leveling systems are bad but they had you make choices. Modern games cant have choice and consequence so it will be extremely dumbed down
>>738504742>>738505480because they are abhuman aliens cursed to eternal suffering on nirn.
How come i can't choke hold someone in any of Todd's games? Or even use stealth? Is he ok?
What about snap neck type deal? Cutting throat animation? I bet you the next elder scrolls won't include this type of stuff
>>738514607That's what nord souls experience when they die. Mer souls go to aetherius. Nords souls get trapped and used as food for Alduin and shock troops of Shor.