ITT types of games that will never be made againI just started playing Morrowind for the first time ever and fuck me, the way the world feels fleshed out and real is unlike anything I've ever played, it makes other game worlds feel like cheap fanfictionIf Morrowind can exist and no one else can come even close to replicating that feel of a living breathing universe in the 25 years since, despite seeing how it's done, then I doubt it's going to happen ever again, we'll simply never get another fantasy game universe that feels this real ever again
>>738517387What are games like Mohrta or Dread Delusion?Play this if you want weird games like Morrowind.
Todd is washed up…
>>738517387based anon. I started it last week for the first time too. Just vanilla without any mods (even in 1024x768). It's a lot of fun.
>>738517431A big part of Morrowind's appeal is that it feels like its own thing, when you play it it doesn't evoke anything but itself, which is what lets you buy into the universe and immerse yourself into experiencing itIt's not as simple as just adding weird shit to your game and calling it a day, there's a certain vision and tonal consistency in execution necessary to make it work
>>738517387morrowind as a formula is pretty easy to reproducenpcs are hostile by defaultalien creature designkeep enough similarities to familiar structure to avoid it becoming unrelateablestrong focus on religiosity>then why don't you do it faggot?i just don't feel like it right now
>>738517387New Vegas
>>738517861no
>>738517831See >>738517804Doing what you described would make your game feel like Morrowind, not its own universe
>>738517879Yes since there will never be a good Fallout rpg again
>>738517972New Vegas is nothing like Morrowind. Like Fallout 3 it's just a piss poor Oblivion mod with slightly more interesting dialogue trees than F3.
>>738517387>I just started playing Morrowind for the first time ever and fuck me, the way the world feels fleshed out and real is unlike anything I've ever playedWait till you get more into the game. You'll see it's all just copy pasted dungeons and fetch quests just like every other modern open world game.
>>738518027OP said types of games that will never be made again, and thats what I said. I wasn't referring to Morrowind.
Tainted Grail gives me the same eerie feeling that I had with Morrowind. The first area is meh but the second one is really good.
>>738518045>and fetch questsWrong. You're barely scratching the surface. Morrowind's Fighters Guild has more depth than the main quests of most modern RPGs.Eydis Fire-Eye and Sjoring Hard-Heart are literally Camonna Tong puppets. If you actually pay attention instead of just mindlessly following the quest, you’d realize the Vivec quests are hits on code-of-honor thieves. If you take that info to Percius Mercius in Ald'ruhn, he actually helps you navigate the internal politics to take the guild back.The detective work and the fact that the game doesn't hold your hand to show you the corruption is peak writing. Most players just kill the thieves and wonder why the questline felt "simple." You actually have to use your brain.
>>738517387Anon it's just an open world slop game, but old.You'll see what I mean after the novelty wears off.
>>738517387Another Century's Episode games
>>738518207All worse than Oblivion's quests which were already pretty mid
>>738517804Pathologic and the original STALKER: Shadow Of Chernobyl also evoke this feeling to a certain extent.
>>738518207>the game lets you do a series of fetch/kill quests or another series of fetch/kill questsOkay, but the quests themselves are still garbage and the gameplay is bad.
>>738518252You’re lying to yourself because you just mindlessly followed the quest and did exactly what the NPC told you to do. You didn't give a single thought to what you were actually doing. The quest giver is literally asking you to murder people for no reason and you didn't once think that something felt fishy? Zero critical thinking skills. You just clicked through the dialogue boxes like a drone because you're used to modern quest markers doing the heavy lifting for you.Absolute peak midwit behavior. Go back to Oblivion or Skyrim if you want your hand held.
>>738518337By this logic, every single quest in the history of the genre is a fetch quest. It’s such a reductive, brain-dead take. At least in Morrowind, there’s actually something happening beneath the surface if you bother to look for it. Most modern RPGs just give you a waypoint and a pat on the head, but Morrowind actually rewards you for thinking and noticing when things don't add up. Just admit you didn't pay attention.
Morrowind is good.
>>738518404That only applies to the most primitive MMOs and Daggerfall/MorrowindNot to VTMB, Deus Ex, PlanetEscape Tournament, Baldurs Gate 3, Fallout New Vegas, Alpha Protocol, Ass Errect Series, Rimworld or STALKER not even SWTOR/KOTOR
whatever the fuck Captain Blood was
morrowind feels so unique because of the lack of quest markers and map markers. there really aren't a lot of other games where you go around an open world and have to find things yourself by navigating and talking to NPCs for directions. not even a lot of older games are like this. its one of the main reasons why the game is so immersive.
>>738519602Imagine being so filtered by Morrowind that you have to name-drop every popular RPG of the last 20 years just to cope. "PlanetEscape Tournament"? If you're going to pretend you have taste, at least learn to spell the games you're using as a shield for your bad take.Calling Morrowind "primitive" while praising New Vegas is pure cognitive dissonance. One has a quest marker that tells you when to breathe, the other expects you to actually read and think.You're basically saying you prefer having a leash on. Go back to your cinematic walking simulators if you find basic world-building too "primitive" to handle.And again... PlanetEscape?! Come on.
>>738517387>World is completely static>NPCs all recycle the same dialogue>Storekeepers will stand in a single spot 24/7 and soullessly equip anything sold to them no matter how nonsensical>Wildlife never interacts with the local populaceI played Morrowind when it first released and loved it but don't understand why its fans are so pretentious, it isn't that special
>>738520523>being a member of the Tribunal Temple>having a lower rank>doing a quest from the Fighter Guild aiding a Buoyant Armiger in the fight against a Necromancer>not reading the Codex of the Tribunal Temple>attacking the an enemy before the Armiger>you are expelled>because you violated the laws of the Tribunal Temple as a memberMorrowind is one of the few RPGs with real world building and consequences
>>738520505Holy mother of newfagsCompletely different anon and I was agreeing with you but this shit about old meme makes you embarrassingHe "misspelled" every single word in the title, and it never crossed your mind that he have done it purposely
>>738520728
>>738517431>What are games like Mohrta or Dread Delusion?Shallow imitations. Particularly Dread Delusion which is just garbage.
>>738520825How is Mohrta anyway? Game looks interesting.
>>738517387And just think, if Todd had his way the Morrowind we got would have been some generic fantasy bullshit that had been seen a million times before. It's amazing how much the team had to work around his normie micro managing.
>>738520523>>World is completely static>>NPCs all recycle the same dialogue>>Storekeepers will stand in a single spot 24/7 and soullessly equip anything sold to them no matter how nonsensical>>Wildlife never interacts with the local populace99% of all RPGs.
>>738520858>todd then proceeded to seethe so hard he drove half the talent out of the studio and turn bethesda into a slop factorydoes anyone have anything resembling hope for TES VI?
>Morrowind's world is fleshed out>there isn't a single toilet in the entire series but a lot of sewersLorefag explain.
>>738520683>Join an order of chivalrous assassins>Kill a random civilian while on a mission>Immediately faced with immense consequences Pic unrelated, I'm talking about assassin's creed. Even basic normalfag games do stuff like this.
>>738521060It's about the attacking order. Not killing some civilian.
>>738521039anus enchanted with mark/recall
>>738521039It's a Bethesda game
>>738521060Why are Morag Tong assassins normal people while the Dark Brotherhood is full of retarded schizos?
>>738520858>if Todd had his way the MorrowindTodd did have his way with Morrowind, that's why it was Morrowind and not Daggerfall-2
>>738521751Todd wasn't the designer for Morrowind. If you want to give credit to someone give it to Ken Rolston who both designed and co-wrote Morrowind.
>>738520505You say that, but none of Morrowind's "navigation" is a 'puzzle'. To the point where when playing I'd never actually gotten "lost" because the directions and objectives are all basicYou hear people complain about the absence of quest markers in the game a lot but ironically the most popular example is the Dwemer Puzzle Box which is just well hidden on a shelf. No one who played Morrowind got 'filtered' by the lack of quest markers even if they were annoyed by them.FNV having quest markers ironically doesn't matter because you still need to explore and investigate to find alternate solutions
>>738521856I don't have a source but wasn't Todd one of the main people pushing TES 3 go from "proc gen" to "hand crafted"?
>>738521917Bethesda was going in that direction a few years earlier with Battlespire and Redguard. Redguard is THE Todd game if anything. Since he designed and co-wrote that.
>>738522149Not true, Morrowind was meant to be mostly proc genned before the big hand-crafted pivot pushed for, I believe mostly by Todd
>>738520523Mods fix everything you listed.
The best thing about Morrowind is how it feels like the world existed long before you started playing the game, as if it were adapted from an old book series, with other fantasy games it's always painfully obvious that the world exists solely to prop up whatever you're going to play
>>738517634Autism
>>738524810>old book seriesyou mean like an... Elder Scroll?
>>738521879I've played Morrowind for thousands of hours and some of the quests still have me walking back and forth for the better part of an hour trying to find something. especially the quests in the northern parts of the map where there's lots of hills and very little landmarks.
>>738524810What's worse is that some games that actually are based on old books fail to capture that feeling
i played it vanilla earlier this year and i agree. its very unique. yeah there is a lot of jank and bullshit, but the characters and world really pull you in and are worth all the troubles with the game
>>738517387>living breathing universeThere are plenty of shitty single player mmos, are bethestards for real with this stupid shit? I genuinely believe you need to be slapped. Furthermore, how is it a living breathing world when you just fly around impervious to danger and talk to roboticially scripted npcs? I mean good lord man, isn't this just what those open world AAA super hero games are? Just an open world game where you fly around while invincible and collect stupid shit between lore dumps? Wake up, cringe faggot.
>>738517387It's just a nice world map you guys need to calm down
>>738518404At least in games other than Morrowind the cities aren't a bunch of copypasted identical levels with renamed doors
>>738528182Niggers like you ought to learn how to read
>>738517387King's Field
>>738517804Very few games have given me a real sense of adventuring in a foreign world>Morrowind>Grandia>Link's Awakening>Worlds (Curious Planet)>Majora's MaskAnyone got any other recommendations?
>>738530786Might and Magic 6/7KenshiNehrim/Enderal Gothic ModsElden Ring with modsDwarf Fortress Adventure Mode
>>738517387Best RPG ever made as long as you get>No run fatigue (like every enemy has btw)>Active block and dodge>Tamriel Rebuilt>Foliage mods, foliage mods everywhere. And then like 20 other things I'm forgetting. Then you have the best RPG ever. I uploaded my modded Morrowind to a Google drive for my friends and they all say it's the best RPG ever. But only my version, you will never experience it!
>>738530786Dragon's dogma, to a more limited extant.
>>738524810An underrated aspect of Morrowind is that it does NOT feature all 16 Daedric quests. It specifically has quests for the 7 Princes that matter to Morrowind's setting - not a single more than that. It's like, "You're in Morrowind, bitch. You want to know about those other, irrelevant Daedric Princes? Go read about them in a book or something."That's honestly amazing, I can't imagine modern Bethesda ever doing something like that.Also, the game also does a similar thing with armor and weapons: not all materials have all types of weapons.The weapons weigh accurately based on the material they're made of, so a glass mace would be worthless because of how light it would be. The Dwemer didn't make katanas because the Akaviri hadn't invaded yet. Each of the weapons and armors say something about the setting and the cultures there.Morrowind does so much good shit, man. It doesn't shy away from the things that make its setting specific, and it also allows the larger world to be merely implied in the background. It goes the extra mile to avoid feeling theme park-ish and artificial the way Oblivion and Skyrim do.
>>738531032>Kenshi>Elden Ring with mods>Dwarf Fortress Adventure ModeYou don't understand the feel being talked about
>>738530786Rain World
>>738535143Rain World feels like a tumblr webcomic
>>738533392this. Morrowind is a world. Not their for the player.
>>738537268you've never played it
>>738521879>FNV having quest markers ironically doesn't matter because you still need to explore and investigate to find alternate solutionsanon don't eventhe only "puzzle" involved in that is>hmmmm how to get past the deathclaws/cazadores?or>hmmmm how to find this buzzing that will make my collar blow up?
>>738532113Yeah, I see what you mean, and I love the game, but it's certainly "to a limited extent".
>>738537387The important aspects can be gleaned from a single screenshot
>>738517387Are you just talking about TES in general? Skyrim has far better World design and feels far more like a "living breathing world" than Morrowind. Skyrim's flaw is that it is a shit RPG vanilla and needs a million mods to become good.
>>738538786No, both Oblivion and Skyrim suffer from tonal dissonance where the lore and world described in the books and the story are completely separate from the actual goofy badly written nonsensical generic world you get to interact with and play in, and all the good parts of the dissonance were inherited from Morrowind
>>738530786Planescape TormentSkies of Arcadia.Dream fall the longest Journey (the OG)Psychonauts.
>>738517387>living breathing universe>Morrowindi mean I love the game but the world is fucking static despite its beauty and uniqueness, and it becomes apparent really quick
>>738519602>Fallout New Vegas>first half of a game is a fetch quest about a poker chiplol
>>738540817You don't understand the difference between the ingame illusion and the general impression of the worldRDR2 wasted billions of dollars on animated NPCs with schedules that do all sorts of things all over, all the time, but the game itself still doesn't feel like it takes place in a larger world due to lack of certain worldbuilding qualities, whereas Morrowind is a janky static gen 6 clunker but the way it's written and presented makes it feel like a lived in universe where every single thing was considered, where turning over any rock might result in something interesting, where you're just a small part of a world that exists independently of your input, like a good book where you only consider the in-universe qualities instead of even getting the chance to wonder about the meta qualities
>>738541537Yep. RDR2 feels more hollow than Morrowind because RDR2 is nothing more than a theme park facade. Everything in RDR2 is there for the player and reacts only to the player. In contrast, Morrowind feels like a tiny part of a much, much bigger world that you were just thrown into. The lore and the laws of Vvardenfell are actually enforced within the game. If you act outside the law of your Great House or Guild... even for something minor like attacking before your senpai. you're done. You will be expelled. This is awesome and makes the world feel grounded and real.The game actually respects its own internal laws and lore instead of bending over backward to make sure you're always having a "main character" experience.
>>738540817Let me put it like this:Oblivion and Skyrim are like moving gifs where everything obviously looks fake and contrived Morrowind is like a static snapshot, but it's the most realistic snapshot you've ever seenYou decide which is more "life-like"
Morrowind's questlog is vague and poorly done, good luck if you don't play everyday and have some old quests
>>738517387Based ashlands enjoyer.
>>738542375>>Oblivion and Skyrim are like moving gifs where everything obviously looks fake and contrived >Morrowind is like a static snapshot, but it's the most realistic snapshot you've ever seenbullshit
>>738543959no. he's right
>>738543959If you don't think that then you weren't paying attention, either you didn't notice how themeparky Oblivion and Skyrim were or you didn't notice how water-tight Morrowind was, pick one
Post some of your favorite worldbuilding details and tidbits>It's explained that the Tribunal convinced the Dunmer to abandon the Good Daedra by incorporating the Good Daedra into their own religion, saying "those guys were the 'anticipations' but we're the real thing". This reframing of previously held beliefs is an extremely common tactic when new IRL religions seek to convert people>The Dunmer are mechanically a well-rounded race according to their stats, so it makes sense that their traditional Great Houses reflect the game's 3 main playstyles>Temple and Imperial Cult priests name their spells differently, eg. "Rilm's Cure" and "Cure Common Disease" are functionally the exact same spell - just the Temple and Imperial Cult versions respectively. The former references St. Rilms from the Temple religion while the latter is purely descriptive>You come across lost pilgrims constantly because pilgrimage rituals are a huge part of the Temple religion>Temple priests are some of the rare NPCs who can pinpoint exact locations on a map - they do this for shrine locations during the Temple questline. They need to know shrine locations with great accuracy because it's their job to make sure pilgrims arrive safely>Ashlander tribes who live in the Ashlands wear clothes made of chitin and leather, meanwhile the tribes that live in the Grazelands wear clothes made of plant fibers>The loot in burial tombs is not randomly spawned gold coins and gems, but rather mundane, hand-placed offerings such as herbs and flowers. Rarely, you come across offerings such as Atronach salts or enchanted weapons, which indicates the burial of a wealthy family>The leader of the bleeding-heart Twin Lamps organization is Ilmeni Dren - the daughter of one of the most powerful men on Vvardenfell. She intentionally hides her privileged status by living in a shabby apartment and dressing up in shabby commoner clothes. However, she still keeps her extravagant clothes tucked away in her closet
>>738544376No quest in Morrowind 'beats' vanilla World of Warcraft regarding depth or complexity. Vanilla WoW is just more streamlinedYou start to notice Morrowinds 'holes' primarily by the absence of application and meaning for skills in 90% of cases, something you'd notice a lot of playing any other stat based RPG. People act as if its an Oblivion-Skyrim problem but Daggerfall and Morrowind both have primitive behaviors for their skills. That and the very linear quest design with few choices mid quest, and almost entirely keyword based dialogue with no open ended conversations make Morrowind miss out what most other RPGs have in spades.The only thing Morrowinds world design has going for it is the presence of varied high level loot in random areas, but that's about it. The fact that NPCs never move, that the 'crime' system is so linear and that active gameplay has no expression makes + very linear builds (no perks/traits like literally every other RPG ever including Daggerfall ironically) make it so morrowind only has one true 'skill' - knowing where the good loot is ahead of time. So the only thing Morrowind has going for it is... making it easy to get good loot in random places? Which makes it so the game doesn't have a difficulty curve, essentially negating the meaning behind upgrades by level 20
>>738517387>ITT types of games that will never be made againMorrowind isn't a video game that would fly today, without the lowered expectations that come with playing retro games.The writing is really, really good though, but that's all it is. Writing, not video game.
>>738545472>absence of application and meaning for skills in 90% of cases>the very linear quest design with few choices mid quest, and almost entirely keyword based dialogue with no open ended conversations>NPCs never move, that the 'crime' system is so linear>active gameplay has no expressionAll of these just reinforce my point that Morrowind is a static snapshot, you refuted nothingI never said Morrowind is a good RPG in the traditional sense of having good role-playing or world reactivity, that's why I called it a snapshot, retardThe game's depth and complexity is in its well-thought out worldbuilding, but you didn't mention anything about thatAs a worldbuilding exercise, Morrowind is phenomenal
>>738545657It's the best example of a well written fantasy world conveyed in game form to date, everything since sucks either on the "well written fantasy world" aspect, the "game form" aspect, or both
>>738546428Vanilla WoW and the good Ultima games beat it imo
>>738546501Ehh, I'd say WoW sacrifices way too much world coherence for gamey MMO stuff, though content wise it's hard to beat
>>738517804It's called verisimilitudeIt means that the setting is internally consistent with itselfA piece of media that lacks verisimilitude would be something like,LotR with a tranny legolas, or a BMW 330i, or eowyn lecturing you about feminism.A greek epic replacing heroes and central figures with african niggers, changing equipment to whatever the wardrobe guy felt like that day, and depicting greek ships as viking longboats.A D&D-like fantasy roleplaying game in a pseudo-medieval era but women are treated(and act like) men with bolt on tits, natalism is despised, gay marriages and relationship abound, and everyone hates racism despite there being 50 different races constantly killing each other.In other words, the lack of verisimilitude is a big part of why people are innately rejecting woke propagandizing and moralizing. It feels completely out of place even when you can't pin down exactly why.And what Morrowind has is verisimilitude. It's the opposite direction of the previous examples. You jump into the game and it's got history, it's got culture, it's got it's own complex metaphysics and ethics. Magic isn't just "because I said so" or "because its fun", there's underlying reasons like the holes in the aether created by magnus and friends and manipulated through willpower to rearrange creatia (like the aedra who created the world did), and the various politic blocs have wildly different cultural and philosophical outlooks on how this is used. It's a completely alien world that might superficially sound similar to any other, but it's far more consistent with itself because it explores how men/mer/etc. actually interact with the fundamentals, it doesn't just go "it's D&D + medieval europe I don't have to explain shit" and call it a day.The inability to recapture that energy in later games is entirely due to the dev team at bethesda being full of genuine fucking morons who don't even understand words like verisimilitude.
>>738517431they don't feel like real worlds that people actually live in and do things in you fucking casual normgroid zoomershit goy
>>738546603Men and women are mostly identical in morrowind and both can be adventurers just fine, bandit groups and such are all co-ed, thus it does not fit your woke criteria
>>738517387None of the DRPG/blobber/wizardrylikes/whatever I've played seem to even attempt to recreate what makes Wizardry interesting. I haven't played many, though, so maybe I just haven't gotten to the right one, yet.
>>738547117you don't understand anything I just said
>>738547273How is Wizardry 8?
>>738547117They can, but you can still have prostitutes, and gods of rape, and sexist characters who discriminate against women etc
>>738547972IDK, I've only played the first 2 so far, and after I import into 3 and finish it, I'll probably take a break from them for a bit and spend more time exploring other games of that formula. Dark Savant trilogy are very different games FWIU, being more open-world like Might & Magic titles, and less dungeon crawling focused.
>>738547273what is it that makes wizardy interesting
>>738546428>It's the best example of a well written fantasy world conveyed in game form to dateIt's not. It's all "tell", but no "show". You don't see people eating ash yams, drinking sujamma, sleeping or even sitting. People don't talk to each other. Smiths don't smith, farmers don't farm.We might have been fine with that, but it's not the best video games have done.
>>738547304>A D&D-like fantasy roleplaying game in a pseudo-medieval era but women are treated(and act like) men with bolt on tits
>>738548472and why exactly is this a problem. your brain can easily do the work to imagine this because the game tells you enough. i dont need to see people eating ash yams because i know they eat ash yams
>>738548472>sleepingwhat?! I haven't played in years but I'm sure NPCs went to sleep at night, or did I just imagine it
>>738548473repeating yourself doesn't change that you genuinely do not understand anything I just saidlike this must be some kind of breakfast question kind of thing for you, you're triggered but you don't even understand why or what over. Trained pavlovian dog response to words. NPC acting on inputs, no conscious thinking involved.
>>738548572Because video games are more than just telling you what to imagine in your head.
>>738548781don't tell kenshi players that
>>738548824I won't.
>>738530786Xenoblade X
>>738530786FF XI but>mmo
>>738520852Beautiful as hell (especially for an idTech/Doom Engine game), although kinda simple gameplay-wise.
>>738548373Navigation and learning the dungeon being one of the primary challenges and forms of progression. Combat is really simple, but dangerous. Ambushes and critical hits can kill party members with little recourse. Party members can die permanently. In a total party wipe, you can't even resurrect anybody unless you send a separate party to retrieve them. Failure is punishing and frequent. Because of this, progress in terms of the RPG mechanics is ephemeral and always in danger of being wiped out. The dungeon design deliberately confuses and misleads you, and your limited spell casts, consumables, and dwindling HP create attrition. This means you often wind up lost in the dungeon, trying to find your way out, with dwindling resources and the possibility of a full party wipe setting you back to square 1 looming over your head. If you're stuck in an unexplored part of the dungeon, you don't know when you might encounter an ambush or step into a pit trap or something else. It's a sort of tension few games I've played can create, and there's this constant push-and-pull while going through the dungeon, where your characters are dying, or growing too weak (stats can go down on level-up instead of up, and level-draining enemies become common on lower floors), requiring you to level up fresh characters, which can itself be dangerous. You fall one step back for every 2 steps forward, and that's if you're playing cautiously. I don't really know how to explain why this is a good thing—I guess it just adds to the drama of getting back to town safely, or making it to a new floor.The counterpoint to how easy it is to lose progress, is that once you map out the dungeon, it's easy to navigate, with short critical paths. You find safe/fast grinding spots to replace dead characters with new ones, and you learn the strategies to deal with the small handful of really dangerous enemies. That is your "real" progress in Wizardry.
>>738540778>Planescape TormentGames used to have a sick UI that immersed you from the get-go, now it's all corporate minimalism
>>738517387Started a khajiit/thief playthrough for the first time recently. I'm having fun skulking around stealing random shit and taking copious amounts of skooma.
>>738547117That anon may seem to be exaggerating, but the games he's referring to are genuinely real. He's also not saying it applies to Morrowind's setting, but the setting of those games specifically.The woke mantra is to never even DEPICT any non-leftist approved behaviors at all, even if to criticize them. Morrowind certainly doesn't shy away from taboo topics regardless of your political orientation.The game calls the Orcs' sexual equality "admirable" (something that has been hilariously retconned in Skyrim) and yet it explicitly makes women different than men in terms of stats. In fact it makes all the races different from each other stat-wise. The stats speak for themselves and if you reach some non-leftist wrongthink conclusion from that then it's up to you.
>>738546603This verisimilitude used to be the bare minimum, there are lots of old games that meet this standard that still don't have a rich creative world full of lore and books and interesting stories both at the forefront and in the background like MorrowindIn my opinion Warcraft 3 and Morrowind are the LOTR of games with how grand and expansive they feel
>>738549849>Corporate minimalismBrother minimalism is the purest form of art. Conveying meaning with the least amount of words, pencil strokes, notes. That's beauty. "Modern" UI minimalism is just laziness, lack of creativity and fear of change and the belief if everyone is doing it it's fine even if it's mediocre.I will give you the culprit of modern minimalism using good minimalism.>.
>>738551509>Brother minimalism is the purest form of artI mean, I get it, but that's why I qualified it with an adjective
Late 90s early 00s was a magical time for games, I don't think circumstances like those will ever align again
>>738530786Fallout 1
>>738552624They will come back. I can feel it. Somewhere on this planet a single guy is making a real Morrowind successor.
>>738553181single guy cant make morrowind successor. Its too big of the game. And if its smaller then it wont feel like morrowind.
>>738553326If you just want more morrowind then tamriel rebuilt has a ton of decent to great content
>>738553326>And if its smaller then it wont feel like morrowindI think it could, but goddamn, even with the ~40 people that worked on Morrowind, it still blows my mind how much they could cram into the game. I always thought games were terrible at storytelling, but to me, Morrowind proved that games are actually an excellent medium for worldbuilding - even better than books in many ways. The potential is still untapped on this front, but Morrowind produced a working template; now that template exists and people can build on it.
>>738555739I made a game that takes that lesson from morrowind and builds upon it. It isn't a morrowind-like though