A lot of RTS discussion collapses "depth" into one axis, but RTS design actually spans multiple: map size and interaction density, unit/building variety, simultaneous unit counts, and how micro, macro, economy, and scale interact under pressure. StarCraft II (and similarly Warcraft III and StarCraft: Brood War) compress most decisions into small maps, tight army compositions, and high interaction density -- depth is expressed through execution, timing, and composition control. Supreme Commander: Forged Alliance spreads those same layers across scale: larger maps, multiple simultaneous fronts, higher unit counts, and economy systems that continuously interact through expansion, adjacency, and tech transitions.The interesting question isn’t "which has more depth", but which design space produces more meaningful simultaneous decisions: compressed systems where precision and timing dominate, or distributed systems where prioritization, scaling, and coordination across layers matter more.How do you personally weigh these dimensions -- map scale, unit diversity, unit counts, and system interaction -- when you think about RTS depth?
This is some strong autism
>>738433017Skirmisher and artillery units can outrange them, but they are slow and easily die to raiders. Some skirmishers don't outrange them but have high burst damage and can peak in, lob a shot and get out. Pickets and stingers outrange skirmishers and are focused on frontloaded damage, artillery still counters them. Cerberus outranges all artillery but is a heavy investment. A bunch of assaults can beat that if the cerberus isn't well defended, or the usage of tactical missiles, bomb units or launching units into the sky.
Why not make the general in /vst/ instead of /vg/? /vg/ only plays gachashit and whatever is popular. They're not true video game enthusiasts.
Bump
>>738523501I'm not reading this shit. I play RTS games for fun, not to fulfill some autistic optimization fetish.
https://www.youtube.com/watch?v=Td4Kg-lWh3I
>saves RTS>revives this threadhttps://www.youtube.com/watch?v=mq82O91JBHc
https://www.youtube.com/watch?v=H2WF1VeFFek
This is an RTS for those in the know.