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File: Skyrim door puzzle.jpg (184 KB, 1251x769)
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Genuinely how was anyone supposed to figure this out on their own?
>>
Todd showed everyone how to do it when they showcased the game
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>>738524092
People's brains hadn't been fried by Tiktok at the time.
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>>738524092
This is a reverse puzzle. You’d have to be a bit of a dimwit to solve it. Writing code on a key makes no sense whatsoever, and a sensible person would never even think of it.
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>>738524092
They weren't. Zenimax wanted everyone to buy the official strategy guide.
However I, being the intellectual that I am, looked it up on the wiki. Take that Todd.
>>
probably the big claw sign in the middle that looks exactly like the item you just picked up seconds earlier
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STOP MAKING THE SAME THREAD
WHO THE FUCK LIVES LIKE THIS?
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>>738524092
I bruteforced this one.
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>>738524092
You aren't, which is why the solution has a max of 8 permutations, it accepts trial and error by design.
>>
wasn't it on the back of the claw? sorry if this is a joke
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>>738524383
>>738524530
The game NEVER tells you how to inspect items
Skyrim fags get mad when you point this out, but it's true
>>
>>738524675
Isn't there a button prompt on the screen when you look at an item in your inventory? In my book, that's telling you.
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>>738524675
This. And shit like >>738524251 being used as an excuse is horrible.
>"Bro didn't you see the game showcase over decade and a half ago? That's on you"
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>>738524294
Not true, I got filtered by this as a kid when I played on release and had to Google the solution. Don't remember if I didn't find it and uninstalled then or u installed shortly after because of something else
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>>738524092
there are so few combinations that even if you have jeet IQ and can't figure it out, you can brute force it pretty quick
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>>738524893
>just try 100 different combinations, bro, you got hours to spare, right?
>>
there is an inspect item button in your inventory. Todd thought Elder Scrolls fans were intelligent, he didnt realize how many retards would jump on board for Skyrim
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>>738524958
there are 9 combinations, you're fucking braindead.
>>
Wait a minute,,, that claw...
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>>738524958
>retard needs hours to input 9 combinations
Unironic skill issue
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>>738524675
My dumbass 13 year old self even with a mouse and keyboard found out you can drag to spin items around in the inventory when I played the game for the first time in 2011.
I specify mouse and keyboard because I think the manual for the console versions explains that you could do it in the inventory screen while it didn't in the PC version's manual.
Sounds like adults were even fucking dumber 15 years ago than they are now.
>>
>>738524092
>look up guide
>provides the answer but not how they got it
come on man
>>
You have to be extremely low IQ not to figure this out without any guide
>>
>>738524092
Don’t items slowly rotate by themselves in the inventory?
>>
too hard for brown people
>>
I don't remember exactly but I'm 90% sure I got filtered by this and looked it up online. But I also fundamentally dislike puzzles.
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>>738525164
Nah
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>>738524408
you have to understand 4chan is filled with bums with super old hardware so they gotta play skyrim non stop cause its the only thing they can run.
>>
>>738525275
In fact, thinking about it, I'm pretty sure that back then I started trying to find the answers in the murals on the walls, I thought the answer might have been in environmental story telling. I was pretty annoyed when I found out that the answer was literally just on the claw.
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OP is the sort of person to install "QoL" mods and look up the wiki the moment they are mentally challenged for a femptosecond.
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>>738524092
A blink and you'll miss it hint from the dark elf you free from the spider web tells you the claw is related to a door. Then he runs off and dies to a trap.
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>>738525450
Skyrim requires a 90000090 to play unless you're a modlet
So does Minecraft
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>>738525461
>mentally challenged
It's literally nothing but a UX issue.

The game never reveals there's a way to view and rotate items in your inventory. You just have to know.
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>>738524092
https://en.uesp.net/wiki/Skyrim:Death_of_a_Wanderer
He was the one to break the silence. "You know what always bothered me?" he asked. "Why they even bothered with the symbols."

"The what?"

"The symbols, you fool, look at the claw."

I turned it over in my hand. Sure enough, etched into the face were three animals. A bear, an owl, and some kind of insect.

"What do the symbols mean, Deerkaza?"

"The sealing-doors. It's not enough to just have the claw. They're made of massive stone wheels that must align with the claw's symbols before they'll open. It's a sort of lock, I suppose. But I didn't know why they bothered with them. If you had the claw, you also had the symbols to open the door. So why..."

He was broken up by a coughing fit. It was the most I had heard him speak in months, but I could tell how much of a struggle it was. I knew his mind, though, and helped the thought along.

"Why even have a combination if you're going to write it on the key?"

"Exactly. But as I lay bleeding on that floor, I figured it out. The Draugr are relentless, but far from clever. Once I was downed, they continued shuffling about. To no aim. No direction. Bumping against one another, the walls."

"So?"

"So the symbols on the doors weren't meant to be another lock. Just a way of ensuring the person entering was actually alive and had a functioning mind."

"Then the doors..."

"Were never meant to keep people out. They were meant to keep the Draugr in."
>>
If you pay any attention whatsoever at all when you are in that store where you talk about getting the claw you would know.
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>>738525624
Also, the design is so unfathomably retarded that I genuine can't imagine how anyone would think of it naturally. You have a locked door. That door requires both a key and a password to open because it seals something powerful and dangerous. Who in their right fucking mind would write the password on the key?
>>
>>738524092
Dunno, I'm still stuck in that part and the beginning of Bioshock Infinite
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>>738525710
Deepest lore.
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>>738525773
Maybe it's to prevent the Draugr from opening it, idk and neither does Bethesda.
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>>738525773
>That door requires both a key and a password to open because it seals something powerful and dangerous.
And after creating that seal they went and left the back door wide open.
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>>738525710
Where the fuck was this writing and world building in Starfield?
>>
>>738525710
Wouldn't it have just been easier to kill and burn the draugr rather than take the time to build a massive stone door with a complex locking mechanism?
>>
>>738525624
You don't need the game to tell you that you can rotate items in your inventory. You can just try out of curiosity.
>>738525773
The puzzle may be retarded, but it wasn't retarded enough to not filter retards like you. Anyone with a brain would try and investigate the key because there's nothing else to investigate. Looking through everything in the cave or world would take a lot more effort than the only item you have that you know is related.
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>>738525937
It's a simple locking mechanism though?
>>
if you actually read the journal of the thief who had the claw, it tells you the answer

>Now I just need to get to the Hall of Stories and unlock the door. The legend says there is a test that the Nords put in place to keep the unworthy away, but that "When you have the golden claw, the solution is in the palm of your hands."
>>
>>738524840
I mean, if you weren't part of the hype leading up to it then you aren't worthy of playing.
>But I was only 5 back then
See above.
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>>738525967
>You can just try out of curiosity.
Why would you? This is a feature almost no game has.
>>
>>738526001
Because I play video games. I played Ace Attorney.
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>>738524092
To be fair there was genuinely no reason to assume I would be able to rotate items in my inventory. No other games did that at the time.
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>>738524092
I brute forced it
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>>738524092
I've been told these threads aren't bait and that people really couldn't figure this shit out, which scares me.
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>>738524092
>Skyrim is a terrible game, it's way too easy.
>WHAT DO YOU MEAN I HAVE TO USE MY BRAIN FOR THIS PUZZLE
>>
>>738526042
>I played Ace Attorney.
Tell me, does Ace Attorney specifically explain that examining and rotating objects is a function available to you or did you just have to randomly discover it?
>>
>>738524408
It's a bot. It happens automatically. Whoever made it probably got blown up by a drone in the ukraine 4 years ago.
>>
>>738526001
The items are clearly 3D. Sometimes they appear at different rotations. It takes a single click drag to find out. Even if you were unaware of it by the time you got to the key, you would still at least try it because it's obviously related to the gate. It's not that you were too smart for the puzzle. It's that you have witnessed how profoundly dull you are to not get simple things like this. You have met your limitations and are disappointed.
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>>738526116
You can randomly discover it before it's introduced.
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>>738524092
I got stuck on this too the first time I've played Skyrim.
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>>738524092
gamefaqs
youtube
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>>738526183
I'll take that as admission that game does in fact explain this mechanic exists and doesn't just hope you'll randomly stumble across it by sheer luck.
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>>738524462
27 solutions ffs. This is why Starfield had to remove puzzles and have you fly at a light.
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>>738526246
I stated that it introduced the mechanic clearly, yes.
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>>738524675
I figured it out on my own at 12 years old im surprised that retards on here couldnt manage it
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>>738524958
Someone too dumb to solve the puzzle isn't someone short on time.
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>>738524092
I unironically got stuck on this and had to watch playthroughs on YouTube for solving it.
>>
I bet you $50 that all the people in this thread claiming it's an easy mechanic to figure out for any "real gamer" have no idea you can rotate objects in load screens as well.
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>>738525504
>A blink and you'll miss it hint
By that you mean a journal that gets added to your inventory that you can read any time you want?
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>Play skyrim on launch
>Somehow magically know to rotate the claw and see what symbols are on there
Feels good to be a godgamer, I carry Todds blessing
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>>738526334
Once again, I played video games like Budokai, so I always test loading screens.
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>>738525984
Naw man, I'm talking about the gears and wheels and shit that have to spin in order for the giant, stone door to even be capable of locking in the first place. You tell the stonemasons that's what you want and they'd look at you like you're insane.
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>>738525889
Uh, the back door doesn't have a waypoint. It's bullet proof.
>>
Modern game design is such that if something isn't explicitly stated by the developers, players won't actively try to experiment with the controls/mechanics to see what they do. This is why some people don't know and don't try to see if they can inspect items in Skyrim, and why newer games have characters talking out loud the solution to puzzles or problems. It's designing games for DSP, and it means designing them for the lowest common denominator.
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>>738526097
They're out there and they're voting for socialism in America.
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>>738526403
You got me there. I guess they made the tombs then corraled the Draugr into them too.
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>>738524092
They gave you the card, they just didn't have the guy go wait a minute that card
>>
Holy shit, zoomers really are fried. I read like 30 responses ITT and nobody mentioned that the dark elf you free from the webs not only tells you solution out load but also has a journal that describes how to solve the puzzle. Y'all n'wahs dont even smoke skooma OR read.
>Yes, the claw. I know how it works. The claw, the markings, the door in the Hall of Stories. I know how they all fit together!
>-Arvel the Swift
>>
I also had to look up why the redguard women wasn't following me to the cart,what was going on with the wolf transformation sequence in the prison cell, I hate having puzzles in buggy games it makes me think its another bug happening
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>>738526515
Both of these things were mentioned already.
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>>738526515
>Spoonfeeding
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>>738526334
>I bet you
The retards that are too retarded to try rotating objects turned out to be redditors all along.
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>>738526515
>out load
stopped reading there
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>>738526346
You expect people to read? In the year of our lord twenty of twenty-six?
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>>738526403
A wizard did it.
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>>738524092
Everybody claiming it's easy are either liars or knew about it beforehand.

This is the problem with Bethesda games, they are built by individuals with no design document. As such, the only times you ever have to move objects in the inventory is through the claw quests, the gimmick is isolated to whoever made these puzzles.

There's no onboarding process, there's nothing beforehand that would have you look at objects in your inventory to relate to the puzzle at all.
In fact, there's negative onboarding. The same dungeon has you solve a puzzle with 3 aninals on pillars around the environment. The game onboarded you to a puzzle and then went on to give you a puzzle that you'd have no frame of reference to.

This is awful game design. It only gets a pass because the game design is so bad, the solution became widespread from everyone wondering what the fuck to do that you'd be onboarded by everyone talking about it. You could play the game, get stuck on a puzzle with no solvable answer and then remember "everyone said there was a stupid puzzle about your inventory" and realise they was at it.
>>
>>738526515
You gotta remember, this game was released in an era where most Americans voted for a black. Audiences are fundamentally retarded, and they've only gotten dumber with mass immigration.
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>>738526515
>out load

why does jeets always try to redeeem intelligence
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>>738524092
I just brute forced it the first time because I didn’t know you could rotate items in inventory and the game never really showed this prior.
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>>738526515
This doesn't tell you how to rotate objects in your inventory
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>>738524092
You're not, you're supposed to have a master's degree before even touching Skyrim, since it's so intellectually demanding.
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>>738526515
>Out loud
Unless you kill him fast.
>Book
Again, the game negatively onboards you to books because it bombards you with hundreds of irrelevant books that you'd reasonably assume there's nothing but world building in them.
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>>738526783
It tells you that the claw you get from Arvel and the big stone door are related, and if you've even a modicum of curiosity or deductive reasoning skills, you will go to the claw in your inventory and mess around with the controls to see if you can do something with it.
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>>738524092
By not being retarded?
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>>738524358
I remember the first time I did the civil war questline, I kept looking at the illustrated walls trying to find clues there when the solution was indeed "the code is on the key".
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>>738526515
I knew the claw was the key because of the auto animation when you click the door with it in your inventory.
But coming from Oblivion prior, I didnmt think to actually check the item and instead tried to look around the room or in books for clues.

I remember spending a while analyzing the carvings on the walla near the crypt door because I didn’t know they were just generic assets and thought there might be a clue there.
>>
I know most of these posts are bait but i'm still getting that creeping sense of dread
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>>738526743
>why does jeets
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>>738524251
Im pretty sure there was a note not far hinting at it too
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>>738526858
In no game I ever played has it been logic to start randomly pressing buttons while in the inventory screen
Especially when the game HAS BUTTON PROMPTS

Skyrim fags just cannot admit that this is objectively bad design
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>>738525710
This is retarded because they can't even use keys or open chests to begin with.
This something they added in dlc after people started talking about how retarded the door puzzles were to begin with.
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>>738524675
I hate Skyrim but you are why over tutorialization exists.
You are why yellow paint exists.
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>>738526921
I dont even entertain reddit grammar trannies that pretend not to understand how autocorrect works on mobile devices, personally.
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>>738526858
I only assumed the claw was just a thematic key and I killed the bandit guy immediately on my first play-through.

I only figured out you could rotate these keys and find the code by the time I got to Ivarstead and got a claw there.
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>>738527004
Comparing this to yellow paint is genuinely autistic.
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File: 1760585777314092.gif (3.51 MB, 255x255)
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The correct Todd approach is to no clip the door entirely
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>>738527004
To be honest it’s fine because you can still easily crack the code by brute force
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>>738526958
Skyrim has bad design in other areas. Like how many of the perks outright lie about what they do, or are just so bad they're player traps. Or how the farm animals can report crimes and it was left in because it was funny, or how after a point you're kind of expected to just use trainers to gain levels with skills. That you can just press buttons to see what they do is the straw that broke the camels back is retarded mostly on your end. Have you seriously never done that in any game just to play with the controls?
>>
>>738526986
It's been sitting in Solitude since the game first released.
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>>738526986
>in DLC
>Found in the following locations: Thalmor Headquarters, on a small round table beside the double bed in the upstairs bedroom
The form ID of the book starts with 00 meaning it is in the base vanilla game.
>>
what annoys me is that even when you inspect the item it doesnt really let you zoom in on it. at least not with a controller. so its fucking tiny
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>>738525912
Replaced by dei hires id wager.
And this isnt even good world building its just patching plot holes.
>>
>>738524358
>Writing code on a key makes no sense whatsoever
Devil advocate here.
Maybe the key is symbolic and the goal was "You can't open the door without THIS thing, but if you have it, we don't care".

The shapes of a key (that simple) can be replicated, so you needed a code.
But a code that has to cross the age WILL inevitably be written down at some point, so to discourage copying the code, while also requiring the key, you make it use social lock, telling people the key is everything you need.

Also it serve as a filter to keep dimwit OUT.
>>
>>738527117
>it's fine because you can try every combination
So it's a bad puzzle. Being easy to force your way through doesn't negate how badly designed it is.
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>>738524092
pretending to be retarded on a bugandian ferret legging forum is fun
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>>738526869
I did this too and when I couldn't figure it out I just brute forced the wheels
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>>738527389
There's no downside to trying every combination so replicating the key is all you need. By the time anyone gets that deep in the barrow, they'd simply trial and error the risk free code than turn back.
>>
>>738524092
Arvel's journal tells you the solution is on the claw itself, it doesn't take a rocket engineer to realize you should look at it in the inventory
>>
>>738526001
The items are 3d models.
The items can be inspected in your inventory and rotated.
The first time you run into this puzzle you are told to look at the claw when you pick the damn thing up.
Its not complicated and was super common on release.

Most of us arent shit skins.
>>
>>738526097
I remember at the time the criticism was how stupidly easy they were for "puzzles" and now the world is full of jeets and theyre replying "I dont understand the kindergarten level puzzle this game is too hard"
>>
>>738527569
If you came from Oblivion there was no reason to expect this over an environmental cue or some note somewhere
>>
>>738526116
>I need everything explained to me or the game is bad
You are responsible for games getting dumbed down shit skin
>>
>>738527569
>3d models
So was most games by 2011 retard.
>Inspected in your inventory
And there's nothing in the game that tells you that's important beforehand.
>Look at the claw when you pick the damn thing up
And notice the shapes as animals and remember which animals and what pattern they're in for a potential puzzle? All while it's landing position is entirely based on physics. All while none of this matters if you loot the corpse and take it that way.

>Most of us aren't shit skins
Why are you including us in that? You're lying like a shitskin to feel smart anonymously.
>>
>>738524092
This is where I quit playing Skyrim. Literally nothing I did worked.
>>
>>738527563
Okay, how were you supposed to know you could rotate items? No other major game lets you do that, and the game never even implies it
>>
>>738526272
I hate when these smooth brained retards try the Socrates method of debate.
>ill get them to agree with small irrelevant points then they'll have to admit im right.
>>
>>738526364
Also on the Skyrim load screens things slow rotate anyway so even if you are some brain dead shit skin or DSP you can probably figure it out.
>>
>>738526439
The same half brains will then complain about the mechanics they made necessary. Yellow paint. Over tutorialization.
>>
>>738527875
>The cool models of Dragons, Orcs, Swords and animals rotate while loading so why wouldn't you naturally assume that they'd have a single puzzle type answers on objects, of which the code is on a key because who doesn't put their passwords on their keys? Everyone puts their pin number on their bank cards after all.

Fuck off.
>>
>>738527389
>The shapes of a key (that simple) can be replicated, so you needed a code.
You do not even need a code. During the asspull filled Thieve's Guild questline a guy opens the claw-locked door by exploiting a flaw in the lock mechanism.
It's a stupid lock system that is inherently flawed in universe even if you were to accept that they are there to keep the Draugrs and monsters inside the crypt.
I don't know why there are these obsessed fucknuts still crying about the claw-locks while not complaining about the equally stupid pillar spinning puzzles that have the answers literally in the same room in most cases.
>>
>>738526549
When I was doing the dlc theres a massive story quest thats completely broken meaning you cant finish the dlc without console commands unless you know to talk to these npcs specifically before the quest starts on its own and a guy goes missing.
Skyrim is broken as fuck but if you couldn't figure out these baby claw puzzles youre actually an idiot.
>>
>>738526718
>I got filtered by the inventory system
Kek
>>
>>738526818
Not at that point in the game.
If you follow the tracks this is the first "dungeon" you find and it teaches you the one puzzle entirely.
>>
>>738524092
I managed to see what was on the claw just looking in the inventory. If i'd worked out how to inspect it then it would have been a lot easier.
>>
>>738526897
Jeets are discovering games now. Expect more shit like this to be legit.
Their average country wide iq across their entire race is 70. Thats even for educated jeets.
They average dumber than niggers in the US.
>>
>>738524092
Maybe look at the shit you pick up?
>>
There was a hint somewhere, the guy from the shop or something? I can't remember.
>>
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>>738524530
this, people complaining is why we have yellow paint everywhere today
>>
>>738526986
At launch the complaint about the door puzzles were they are stupidly easy.
You are dumber than a game journo if you struggled with them
>>
>>738527987
>because who doesn't put their passwords on their keys? Everyone puts their pin number on their bank cards after all.
In the first lock door of that same dungeon, you have to open it by figuring out that the code is right above the rock pillars you have to spin.
The nord bandit that is there before you is scripted to die to the trap.
With that first dungeon it is quickly established that Nords are fucking stupid. And the Empire is even more moronic to fail at defeating these snowmongs.
>>
>>738528269
Their average IQ is lowered because there are literally, not figuratively, 1 billion Indians in the world at large. There are so many god damned Indians that the collective waste of that singular country is a major health and environmental hazard for neighboring regions and potentially the rest of the world.
>>
>>738527560
Point.
So maybe if imputing the wrong combination was supposed to trigger a trap that incinerate everyone.

>>738528057
To be fair, all lock can be nitpicked eventually.
Tbh I consider Skyrim a shit low effort game. I just wish to defend this kind of key design
>>
>>738527083
Its only recently retards are claiming its hard. At launch the complaint was its too easy to really be a puzzle at all.
You are dumber than game journos if this claw puzzle shit confused you.
Id rather be autistic than brown.
>>
>>738524996
3^3 is 27 anon
>>
>>738528202
It teaches you that the puzzle answer for animals is found in the environment and by then you'd have crossed a few hundred books easily.

The quest system takes you from Helgen to Riverwood, to Whiterun and then to Bleak Falls. If you do that in order, which you would unless you had existing knowledge, you'll encounter hundreds of books.

So you've been taught to solve an animal puzzle through the environment and that books are things you can ignore because they hold nothing but lore dumps.
>>
>>738527117
Yeah that first door each wheel has i think 3 items and they dont go past i think having 5 in other dungeons.
Also that first door is like two symbols off of being solved anyway.
>>
>>738525190
no? i had no idea rotation was in the game at all until i looked up a yt vid for the door solution
>>
>>738527338
You may need glasses.
Thats not me being a dick to you either your monitor is small or you have vision issues.
>>
>>738528528
This just means you immediately looked it up.
>>
>>738527389
It certainly kept the shit skins out of Skyrim.
>>
the mechanic is just fucking annoying. the wheels spin so fucking slowly and i hate having to wait for them each time. and i hate having to go in my fucking inventory and scroll through everything and find the right claw (you might have several and sometimes you have to hold onto them due to quests)
>>
>>738528071
The claw on the floor in the reaper/snowelf? cave is how I figured it out because it was forward facing the symbols
>>
>>738528560
Anon probably played on a console like a lot of people at the time. Sitting on a couch a few metres away from a 2011 quality and sized TV if they was upgrading their TV often.
>>
>>738527418
Its funny. At the time even the game journos said its a bad puzzle because its too easy.
Now the shit skins are crying that its too hard because the game doesnt put a stop to everything for 6 hours to tell you how to do it
>>
This whole thread is the funniest and most insane shit ive read in awhile. If you had told me in 2011 that people would be considering Skyrim puzzles difficult completely unironically, I wouldn't have believed you. It feels like it cant be possible and this is all an elaborate meme taking the piss but anons are actually arguing tooth and nail over it. Wild.
>>
>>738528465
Which is funny, because one of the first things I remember doing was chopping wood, talking to the elf to fuck with some Nord about a woman they were both trying to woo, and incidentally walked in on the conversation about the missing claw. I ended up sequence breaking the "intended" route. When I got to that door, I first pushed the button to see what would happen, looked at all the walls for a clue, shifted the icons and tried the door a few more times, THEN messed around with the claw in the inventory.
>>
>>738527389
retarded. The problem is that if you had the key in your hand IRL you would likely immediately notice the code on it, whereas within the limitations of a menu system in a video game there's no reason that you'd expect to need to look at the key further once picking it up. I'd forgive it if there were similar interactions later on, but its literally just for this one key gimmick they use over and over so its kinda dumb.
>>
>>738527757
>3 symbols are hard to remember for 3 minutes. Its simply not possible to look at them again.
Dude. You dont get to make those points and then accuse me of being a shit skin
>>
>>738527767
Did you try not being a retarded shit skin?
>>
Why yes I always put my pin on my debit card good sir
you saying you don't?
>>
>>738528465
Except the game literally says look at the claw.
Even if youre too brown to rotate the inventory just drop it and look at it.
>>
Bookmarking the archive of this thread so I can link it any time someone complains on /v/ about yellow paint, long tutorials, or simplified mechanics. The level of literal mental impairment of the posters here is insane. Roughly half of you niggers shouldnt be able to vote and should be sterilized to spare all of us their maladapted mutant retard genes.
>>
>puzzle has 9 possible cominations
>too hard
I beat skyrim twice without knowing you could rotate items in your inventory. What kind of dogshit thread is this?
>>
>>738528995
The nords carved the passcode of their locked doors in the same fucking room as the door or right next to it.
Nords are that stupid.
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>>738524092
You literally can bruteforce that shit "puzzle", it only has 27 possible combinations.
The fact that zoomers get filtered by that means they are fucking brainrotten.
>>
>>738527987
>Everyone puts their pin number on their bank cards after all.
my mom does funnily enough
>>
>>738527389
shut the fuck up pajeet
>>
>>738524092
move each ring 2 times, works for every single one of them. If you brute force the 3 or so first ones you get the pattern and never then have to think about it again
>>
>>738524092
OK no joke, I found out you could rotate items almost right at the beginning so when I got the claw I was twirling it around because "ooh neat item!" and saw the three symbols way before I even came across the actual puzzle door. When I actually did arrive at the door at that point it was a complete no brainer what I needed to do. It really baffles me this is legit a source of confusion for some people for so long.
>>
>>738529059
Yeah man I didn't want to believe it but then someone like >>738526718 comes along and posts a thesis statement about how he's actually smart that he didn't figure it out, because only dumb people would know what to do in that situation. Hold me.
>>
>>738524092
>Genuinely how was anyone supposed to figure this out on their own?
i was a kid and i simply did all combinations
>>
>This is bad because it wasn't used before the tutorial dungeon
>>
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>>738529554
No, we get to see how far this retarded rabbit hole into Wonderland goes together.
>>
>>738529693
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>>738524358
>Writing code on a key makes no sense whatsoever
Of course it does. Needing the key to open a lock is exactly the fucking purpose of a key.
>>
>>738524092
its 3 symbols. you can cheese it even if you don't know about the claws
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>>738524092
eh, thats that puzzle in skyrim? I ONLY play modded skyrim, and I figured that shit out on my own randomly after my loli got gang raped by a bunch of monsters and goons.
>>
>>738524092
this game came closer to the release of Morrowind, so it was assumed that people playing were literate.
>>
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>>738530148
This entire thing has multiple ways of finding out before you even reach the crypt itself. Faggots that beeline questmarkers got filtered by the introductory fucking quest of a severely dumbed down game.
>>
>>738529981
Exactly. The extra step with symbols was to prevent orcs and redguards from figuring it out.
>>
>>738524092

The biggest filter a game ever had on me as a kid was the tutorial level for Driver.
No I did not read the manual and no I did not watch the ghost car examples
>>
>>738524092
My iq has been tested as 130 and I had to brute force it when I was 12 because I didn't read the diary nor know you could inspect elements
I was convinced the solution was in the carvings on the walls around so I was going back and forwards trying to intepret them until I lucked out on the solution
>>
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>>738530053
>older loli teaching younger loli how to suck dick

underrated fetish.
>>
>How was I supposed to know how to rotate it?!

Completely moot point because you don't even have to, to see the solution. The symbols face you when you loot the claw or look at it in the inventory. All rotating does is make them clearer, but they're still legible without(even in Todd's 720p demo video). Arvel's journal references the claw and the "solution is in the palm of your hands." The only thing you have to do is look at the claw in your inventory at any point.

You guys are why Bioshock Infinite has Booker pull out the card automatically.
>>
>>738525718
The store guy tells you. There's also a note at some point reminding you that "once you have the claw you have the answer in the palm of your hand" implying it's on the claw. I'm pretty sure there's a third clue somewhere as well.

I'm playing through SW Dark Forces and I realised it's learned helplessness. Once something it outside the mold you can either take a step back, take stock what your options are/try to find a new one and figure out a solution or just go straight to the wiki and skip the using your higher brain functions part. Phones are cancer. The oldfags were right, it all ended in 2007.
>>
>>738530780
130 IQ has always been peak midwittery. Probably the worst IQ range to have. 130 IQers are the sort of particle physicists that spam unprovable theories for reliable paper money. They're not smart enough to actually innovate or do anything brilliant. I have never seen a 130 IQer and thought they were interesting or worth talking to. 140 IQ is the bare minimum to be considered intellectually interesting.
>>
>>738530780
Same, its the only true response.. everyone else watched streamers play it and is acting all high and mighty about being a cuck 20years later.
>>
>>738524092
if you didnt bruteforce every puzzle like this on your first playthrough, you didnt beat the game
>>
>>738530989
>130 IQ has always been peak midwittery
Irrelevant, I'm not here because I'm an utter genius, my point is that the puzzle is unclear and even a very much above average person can get confused by it
>140 IQ is the bare minimum to be considered intellectually interesting
There are tons of people even below 120 who can be interesting, and tons of geniuses who are uncreative or horribly dull (an iq of 150 does not imbue you with creativity, and the highest recorded iq people have failed to invent ANYTHING) this is not a serious opinion, you are just trying (and failing) to act smug.
>>
>>738524958
gaming should be done on your spare time
>>
>>738524092
I was probably fresh off of other games that had item inspection like Resident Evil, so instinctively that was the first shit I did.
>>
>>738530862
>the webm that absolutely raped OP and all the ball and gun gamers agreeing with him
>>
>>738531575
I'm glad because that means they were actually just baiting and not proudly subhuman tier IQ
>>
I dunno man, peopler need to stop making puzzlers
>>
>>738531674
It is quite puzzling, indeed.
>>
>>738530862
>Doesn't know that this is RNG
Loot rotation is RNG, not everyone has it angled the same way.
Moreover, you used a key combination that isn't visible to actually rotate it to bring the symbols into light and to see the bottom one.

No where does the inventory tell you to press anything to inspect your items. You'd only know this existed with preexisting meta information.
>>
Shit reminds me of the normalfags that consume media by sitting on their mobile phone while "a boring talk scene" happens and then are completely lost why things happen in the movie.
>>
>>738524092
The password is "RAILROAD"
>>
>>738531849
>you used a key combination that isn't visible
What is this key combination for the gamepad. Only time I have seen people seethe about the inventory viewport controls are PC tards
>>
>>738532479
I remember thinking when those lights switched on and there's someone standing in front of you with a minigun "Oh, it's not that easy to find their base. This is just a trap so they can check out who's trying to find them. Not as stupid as I thought." but no, it was actually their base.

But then I discovered they're basically Retarded: The Faction so it kind of did make sense.
>>
>>738532734
"Retarded:The Faction" could've honestly been any of the factions in FO4.
>>
>>738532479
The password is "GET OUTTA MY WAY"
>>
>>738532553
You have to click in the sticks and move them to rotate it, you have to hold them down too.
>>
>>738531849
https://youtu.be/EBmCmrgErY8?t=485

https://youtu.be/9ANsmUDP7GU?t=352

https://youtu.be/iUeOu30LwCU?t=282

https://youtu.be/wNx2I19XX_0?t=1170

Got any more cope? Also they are plainly visible and there's only 3 possible animals with distinct shapes. The bottom is obviously the owl, even in dim light. Just admit you were a retarded kid dude. It's an anonymous site, you don't lose any izzat lol.
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>>738533492
Or just play the game, stop browsing your phone or second monitor content the moment you enter the general store in the village. Or when you encounter the fag inside the barrow, or when you read the obvious note that comes with the claw. This is so fucking dumb, I cant believe we are having this thread
>>
>>738533542
going above and beyond, hope that was copypasta or you save it for next time
>>
>>738533657
How do I browse inside the menus? The UI does not tell me what to press to move around the menus or tabs.
>>
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>>738533776
>>
I can't wait for humanity to die off completely, people are too dumb to be allowed to live
>>
>>738533968
how about you get the ball rolling and start with yourself then?
>>
>>738535315
Ore wa mou shin deiru
>>
>the claw
ait until you learn that giving followers scrolls let's them cast spells
>>
https://www.youtube.com/watch?v=32Kn_fPJY0s
>>
>>738535471
it lets them what?
>>
i looked at the walls and tried to figure out what order it should be and it actually worked
then in the next room the walls didnt have any connection to the symbols on the door so i looked at the key and figured out the "right way"
it would have been more kino if you were supposed to use the environment
>>
>>738528057
Mercer Frey is only able to open the door without the claw because he has the skeleton key which lets you open any lock, physical or metaphorical. It's one of the few instances of Skyrim not giving explicit information to the player outright and expecting them to figure it out on their own through context clues and clearly that was a mistake considering people like you still didn't get it.
>>
>>738535471
Only for as many scrolls you have, and are you sure it does not require a mod?
Because I remember there being limitations on who would actually use things like scrolls and potions in their inventory.
>>
>>738524294
the game doesnt tell you that you can rotate objects in your inventory, and why would it be a feature in the first place? first time i played the game i just bruteforced it. it takes not even 5 minutes to try every combination
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>>738535740
It has been a while since I played that dogshit questline, I ignore the fuckers and go straight to Esburn whenever I feel the desire to replay Skyrim.
I misremembered it as Brynjolf opening the claw door. My bad.
Quest still sucks, just like the Dark Brotherhood, Companion, and Mage college quests.
>>
>>738536019
Why do you think everything was displayed on the left in full 3d taking up half the screen?
It also doesn't tell you how to scroll the menu system very well either, just look at the control options or experiment.
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>>738524092
Lmao smartest skyrimtard. No wonder skyrimtards bitch about morrowind being so hard.
>>
>>738536197
You forgot the part where in Morrowind Caius Cosades will literally stand in exactly the same place 24/7 so finding him is trivial whereas in Skyrim NPCs move about the cities and also the cities of Skyrim are larger than they are in Morrowind with the average number of buildings for a Morrowind city being 7 whereas the average number of building for a Skyrim city being 34.
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>>738536409
>the cities of Skyrim are larger than they are in Morrowind
Lmao kill yourself right now skyrimtard
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>>738536409
>finding him is trivial
Definitely don't look online to see many people stumped on how to find him
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>>738536409
I will give you the benefit of the doubt and assume that you're just taking the piss, instead of actually having difficulty locating NPCs in a fucking Skyrim city.
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>>738535579
I just checked and it only works with the conjure atronach scrolls and destruction scrolls
>>738535886
I dont think they do consume the scrolls that they use. I only had some graphics mods installed. I didnt even have skse or ussep installed
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>>738525461
Chinese goatse
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>>738536197
You can feel a cutoff point where you can tell the writer quest designer stopped giving a fuck and just expected the player to use the marker, not helped by the radiant system for most fetch/kill quest that sets the location at random.
The Whiterun mage that orders you to fetch the dragonstone tells you about the barrow, even tells you to ask the people in Riverwood for more accurate directions. Sensible enough to find even if you don't have the marker turned on. Besides that there is the shopkeeper's sister and if you bothered to travel with Ralof/Hadvar, they will comment about the barrow in the mountains so there is a minimum of three clues on where you have to go.
And then you reach the greybeards and one of them tells you to grab a worthless trinket, and there are no dialogue options to ask him where you have to go, not even a "check around Morthal"
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>>738524092
Reminder for every retard in this thread that the claw's default position in your inventory screen has the palm facing the camera. You don't even need to know how to rotate or inspect items you just need to look at it lol.
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>>738536832
>not even a "check around Morthal"
meant that the dude does not even say "check around Morthal"
The mara quest might be the best example of "I stopped giving a fuck"
You go from the priestess telling you to go to a specific places to find whoever, ending with her telling the player "there are horny ghosts I guess good fucking luck"
>>
>>738536832
It's literally impossible to play skyrim and oblivion without the quest marker, they literally gave zero fuck about immersion and players being interested in the world they play in and without fast travel it's literal hell because they gave zero fuck to make the world interesting and it's just copy pasted garbage everywhere. Morrowind is unique everywhere you go and you can notice it was handcrafted with passion.
>>
It's an open world game, I think by putting such an unreasonably hard puzzle at the first dungeon they were incentivising people to go and explore a bit.
>>
>>738524092
Pretty sure the solution to every puzzle in skyrim is always "activate/rotate each piece twice"
>>
See that elf? You can rape her.
>>
>>738536409
if NPC schedules require quest markers then i would rather just get rid of NPC schedules and go back to static NPCs.
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>>738526303
+2
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>>738538421
>npc schedules
They don't even go far anon is retarded. Cities are small in skyrim anyway you can search every house in any city in less than 2 minutes.
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>>738538421
This, also voice acting. I dont care which famous fag you found this time to pay millions to
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>>738536832
>>738537521
Skyrim game design, more like Todd-design, is flawed and lazy at the most fundamental level.
Immersion was never a consideration.
It was always about "absolute freedom" in that player must not be held back by anything (like immersion) and use the open world like a supermarket of quest they can leisurely take and ignore as they wish.
Also make it much easier for Bethesda to hire subcontractor to create content without having to care about continuity, consistency or balance.
>>
>>738538421
>then i would rather just get rid of NPC schedules
What a stupid solution
I can immediately think of 20 workarounds that don't require taking out anything
>>738536409
>NPCs move
So, you can
>Add more accurate quest description so players can try to play without markers and only use them if they are stuck
>Make it so quests to track town npcs have a quest markers, while quests to find a dungeon or a static item do not
>Make it so asking the guards they give you a temporary marker on the town npc you ask them about
This is not an issue, this is an excuse.
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>>738538851
Morrowind was good because bethesda was on the verge of bankruptcy and was their last shot basically. Everything else was cash grab with as little effort as possible and as little money poured into the games. You can see how bethesda changed when they made the horse armor dlc the first major company which caused and made the future microtransaction slop trend and Todd just keeps lying
>>
>>738524092
I remember when I first played skyrim when it came out back in 2011, I was 11 at when I reach to this puzzle when doing the bleak falls barrow quest I was confused and just turn the symbols randomly with no luck, I looked around the entire ruin to find some sort of clue and gave up, it wasn't after giving it a second go I realized you can spin the items around and saw the combination on the back of the claw.....I felt such a idiot that I still remember it
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>>738537141
Was it always like that or did they change its initial direction with a patch or the Legendary edition or some shit? I remember rotating it on launch cause I’d seen the demo
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>>738524251
fpbp /thread
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>>738539319
They literally hired one guy to make the dungeons in oblivion, just one guy and they gave him like 2 weeks to make it
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>>738526986
is this an AI hallucinating?
>>
I genuinely have a hard time believing people when they try to defend themselves being objectively fucking retarded 30 years ago in the easiest pseudo RPG ever released because they got filtered by the claw "puzzle". If i t was me i would just deny it and stay out of the meme threads discussing it.
>>
>>738541768
>If i t was me i would just deny
Well, because you are a dishonest person
I'd rather be upfront about it and consider the reasons it might have happened
>>
>>738524092
The game literally tells you that you can move items in the menu, and when you do it tells you that you can zoom in on objects.
>>
>>738541768
Yea but stupidity is championed and they can get some (you)s out of it.
>>
>>738532818
BoS at least had some idea what they were doing and why they were doing it. God that game sucked
>>
>>738539581
That is not even remotely true. The guy you are referring to came onto the team very late in development by which time the vast majority of dungeons had already been made. He was not responsible for making all the dungeons at all. In fact, he worked on only like half a dozen and there's over 100 in the game.
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>>738543351
Then why are all so copy pasted?
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>>738543451
Because Oblivion dungeons were predominantly developed using prefabbed rooms same as the games before it were. The idea of "kits" came along very late in development for Oblivion so it was only used in a handful of dungeons. Fallout 3 was the first time they didn't just copy and paste premade rooms over and over again to make dungeons.
>>
>>738524092
>Fidget with thumbsticks during loading screen
>Makes the thing spin and zoom
>Swirl around right thumbstick while scrolling through inventory
>Makes your cool sword spin and zoom
>Journal says the claw has the password
>Pressing A from inventory does nothing
>PRESS R3 TO ZOOM PROMPT LITERALLY APPEARS
Do you people game with a podcast in the corner or something? Are you scrolling your emails whenever you aren't killing shit? Do you not at least try pressing every button one by one when all else fails?
I figured this shit out when I was 9. Fucking 9
>>
>>738543665
>Fallout 3 was the first time they didn't just copy and paste premade rooms over and over again to make dungeons.
And did it work? They made them any good? Besides little lamplight and the vaults I don't have any memorable dungeons in my mind
>>
>>738524408
We’re not going to talk about new dogshit or things young anons want to. Can you imagine allowing lesser standards for conversations?
>>
>>738544283
>And did it work?
Absolutely it did.
>Besides little lamplight and the vaults I don't have any memorable dungeons in my mind
As opposed to Morrowind and Daggerfall which had many, many memorable dungeons?

It's a clear improvement to the games and anyone who doesn't think so is objectively retarded.
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>>738544736
>this was not memorable
You didn't play morrowind did you? Dwemer ruins were goated too
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>>738524092
Maybe you're just dumb. I figured it out on my own.
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Another classy one
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Slaying
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>>738545049
You actually think the dungeons were better when literally there was just a handful of different rooms copy and pasted over and over again?

You clearly didn't actually do much dungeon diving in Morrowind because you see the same fucking thing over and over and over again. They literally did just copy and paste entire dungeons multiple times in Morrowind. That is something they never did a single time in Fallout 3.
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>>738545316
Well I don't have an issues if they are almost copy pasted if they are memorable. Skyrim has unique/not copy pasted dungeons yet they are not memorable they are just filled with draugrs and nothing else memorable. Bleak falls barrow is not memorable in my opinion
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>>738524294
>outing yourself as a zoomer
day 1 of skyrim's release, all forums online were spammed with people getting frustrated that they couldn't solve the puzzle and that it was impossible
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>>738545551
>if they are memorable
But they're not. You had to use the fucking final dungeon of the main quest which is only memorable because it contains Dagoth Ur and giant mech that doesn't move. The actual dungeon itself is dull as dogshit. It's basically just a few room you've already seen before in other dungeons and then a corridor.
>>
Chim told me to press ` click the door and type unlock
>>
>>738524675
Yeah for retarded console owners, maybe that is why you fags ruined gaming?
>>
>>738545316
They were padded with copy pasta, but they did have some unique ones. Despite what people say about Oblivion I still think it had soul compared to Skyrim. The levelled lists could have been improved so you don't end up bumping into bandits with glass armour, the main quest could at least make you the main character, but other than the main quest there are quite a few fixes that can be made to patch it all up. For Skyrim, whenever I replay it I just take a break after a few days of playing and forget it entirely. Looking back I see that's it's just going through the motions because at some point the quest designers ran out of anything that gives it any meaning lore/story-wise.

Half-way through the MQ, after some sidequesting, you're still just hacking at things with a predictable amount of swings/spell casts. You go into a specific type of dungeon for a specific level or type of loot. The gear you'll eventually replace because even if you find a legendary uberfucker sword 9000, it's actually just the legendary uberfucker sword 3000 due to item levelling. In Oblivion from what I remember (could be wrong) you still had SOME loot that was truly unique and wouldn't be levelled. You had good questlines that had interesting backstory and the bloom worked with the evergreen forests to make the generic setting a comfy place to go adventuring on. There wasn't any choice, but at least there wasn't any fake choice like the Skyrim civil war.

Still absolutely mogged senseless by Morrowind of course.
>>
>>738545831
>retarded console owners
Skyrim's physical manual for consoles explains how to rotate items around in the item menu. A lazy google search shows it is mostly the pc mustard race crying for help because the manual for the PC doesn't even explain that you can zoom in by pressing the auto-run key, let alone that you have to click and drag around.
>>
>>738546206
>the auto run key
>to zoom
I'll admit that I managed to rotate the claw and figure it out all the way back then being a teen, but I never until now knew that zooming in was a thing.
>>
>>738546149
Loot in oblivion and morrowind is actually meaningful unlike skyrim
>>
>>738546629
>Morrowind
Yes.
>Skyrim
Tbh no idea because unique so far through this playthrough has been a Briarheart Geis (which might come from a mod) and it is the most damage of the weapons I found.
>Oblivion
It's been such long while I'd need to do another playthrough to make sure and check what is and isn't levelled, but I'm waiting for Skyblivion I WANT TO BELIEVE
>>
>>738546149
You're completely wrong about Skyrim vs. Oblivion when it comes to unique items. Oblivion has very few non-level scaled items in it. Like about 16. Skyrim has dozens of them
>>
>>738546975
>Skyrim has dozens of them
Yes but they are not meaningful sometimes less is better. Since you have less unique weapons you actually put emotional value to them they feel unique you know?
>>
>>738524862
maybe you should accept your retardation already
>>
>>738546629
For Morrowind, yes.

For Oblivion, no. Generally not.
>>
>>738546975
>Skyrim has dozens of them
Was about to ask if any of them are good like >>738547061
Are 12 of the non-levelled items in Oblivion the Daedric quests or are most of those levelled too?
>>
>>738547086
>oblivion
Idk it depends how you adjust to level scaling. To me they felt unique since I played on max dif
>>
>>738545316
>You clearly didn't actually do much dungeon diving in Morrowind because you see the same fucking thing over and over and over again. They literally did just copy and paste entire dungeons multiple times in Morrowind. That is something they never did a single time in Fallout 3.
i can tell you only wet your feet a little bit with morrowind and hardly explored any dungeons.
>>
>>738547150
>levelled too
No as far as I am concerned I stayed at level one for all my playthrough and I played like 100 hours. Only daedric ones are levelled and main quest ones (you can't get past the first bruma attack if you don't level up)
>>
>>738547329
>you can't get past the first bruma attack if you don't level up
Explain which reddit thread you got that info from fucking lul
>>
>>738547506
You need to give a daedric weapon to martin dumbass you can't get pass that. I mean if you count call for bruma quest in it but that is barley a quest to me (you can do it even before you start the quest if you close all the gates). Azura and sheggy need level 2
>>
>>738547182
No, I did a lot of dungeon diving in Morrowind. That's how I learned it's not long before you're just seeing the same shit over and over again with the vast majority of dungeons literally having no reason to enter because it's not even so much as a unique layout, much less containing any sort of interesting items to find.
>>
>>738547182
cmon buddy stop acting like some of those eggmines were exactly the same thing. morrowind is a love-or-hate game for a reason.
>>
>>738547742
they have secrets in them, you have to look for them. i guess you missed them then figured no dungeons have secrets.
>>
>>738547626
There's other daedra quests?
>>
>>738547769
>morrowind is a love-or-hate game for a reason
yeah it filters out low iq people who get filtered by the character creator actually making a difference in how your character plays.
>>
>>738547837
All daedra quests that give you the artifacts for martin are levelled https://en.m.uesp.net/wiki/Oblivion:Daedric_Quests
>>
>>738547792
>they have secrets in them
No, they don't.

It's funny because Daggerfall dungeons are full to the brim with secret doors and shit but Morrowind actually has very, very, very little of that.
>>
>>738547742
I liked the morrowind dungeons a lot more than the oblivion and skyrim ones. Those felt like copy pasted wastes of time but in morrowind I never felt that way after doing one. Not saying it was perfect but when comparing it to eachother it is clear there is something missing in the later entries.
>>
>>738548091
I cannot even fathom how someone can think a game that doesn't have copy and pasted dungeons feels like copy pasted waste of time but the game that literally does have copy pasted dungeons is not a copy pasted waste of time. You're basically genuinely deluded.
>>
>>738547921
I even did the dark brotherhood quest at level one (you can glitch the bed sleep in a way that it counts as sleeping without levelling up) but this are no possible ways for daedric quests and neither the main quest to finish. I probably did all the quests but this staying at level 1
>>
I don’t get the appeal of Skyrim
>>
>>738547957
>No, they don't.
"You're basically genuinely deluded."
>>
>>738547849
Hijacking the thread.
I never liked how the level up points you get per attribute depended on what skill you trained for the level up and how much in Oblivion and Morrowind.
I'm not going to keep track of that for the hours of play.
I think Oblivion remastered giving you a flat pool to allocate however you want is a better compromise than just removing it like Skyrim.
>>
>>738524092
It took me an embarrassingly long amount of time to figure out that the door puzzle solutions were on the associated dragon claw and it took me even longer to figure out how to unlock new shouts using dragon souls.

I'm talking a magnitude of several years here. Yes, I bought the game on launch day.
>>
>>738547849
>filtered by the character creator

yeah lol people who think shit like sneak, mercantile or speechcraft are actually going to help them.
>>
>>738548627
>speechcraft
It does unless you want to save scum all the time
>>
>>738548216
Real headscratcher huh
>>
>>738548627
>sneak
Is sneak build even usable within Morrowind's system. It makes less sense than Marksman.
>>
>sneak doesn't help you
??? Stealth archer is easy mode build, the fuck are you on about?
>>
>>738524092
i tried dropping it from my inventory and trying to manually place it in the whole
i didn't even realize you could rotate the claw in your menu to see the combination until after i looked it up
one of thew few times a yellow paint thing would have been helpful for me
>>
>>738548702
its completely useless dude stop pretending. you just bribe 100g your way through every conversation.
>>
>>738548790
Marksman is busted actually
>>
>>738548798
with the distances you shoot from you dont need skill in sneak.
>>
>>738548827
>100g
You know they can get pissed off even with 100g bribe right? I got shocked when it happened to me
>>
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its a pretty bad example of game design.

firstly - it assumed that everyone watched the trailers for the game. I was one of the people that struggled with these for quite a bit when the game first came out, but thats also because i knew i was going to play the hell out of it and avoided anything and everything i could about the game prior to its release. It was never explained that you could rotate the items in your inventory to fully look at them and there really was no reason to do so. I had ended up just bruteforcing the door codes after a while until I learned what you were supposed to do.

Secondly - its just a poor choice and an extra layer of tedium. Oh, you already had to go out of your way to go find or retrieve the key. Now when you get to the door you have to open your inventory, look at an item for 2 seconds, then punch the code into the door. There was so much wasted opportunity here. Before I knew to rotate the claw i would check the dungeon for clues. Many of them had statues with the symbols sitting in conspicuous places. For the longest time I had just figured there was some puzzle or logic that you would get from reading books about the dungeon or exploring the dungeon and having to find/piece together the sequence - which honestly would have been awesome. Imagine some of the stuff behind these claw doors was super hard or actual boss tier and you might have to do a sequence of quests or explore other dungeons in the area to find the right code. Nope. No puzzles, no quest chains, no lore books, no anything. Just open your inventory and look at the item.
>>
>>738548486
If it makes you feel any better attributes points weren't actually all that important. They're not a major factor in any of the calculations. More just a slight bonus. They mostly just mattered in regards to your health, fatigue and magicka pool which is why Bethesda just tossed them in Skyrim and had you directly select whether to level up health, fatigue or magicka. But in the older games you can just chug potions when one of those things starts to get low so not maxing them out doesn't really matter a huge amount.
>>
>>738549001
Fatigue in morrowind was realistic and actually made sense unlike skyrim and oblivion
>>
>>738524092
> You have the same thing that is shown in the door-pad, in your inventory.
> This should lead you to check that thing better, maybe rotating it
> In the palm there's the solution of the enigma, with the sequence

It is not that difficult, if you started playing videogames in the 90's. Resident Evil had various kind of keys, in order to pass through all the rooms of the mansion and, as a gamer, it was expected that you remembered every floor and every corner where the corresponding doors was placed. It was normal back in the day.
>>
>>738526858
this is a dumb argument. You have to look at the game when it came out. None of the prior elderscrolls games let your rotate items in your inventory and neither did most other games at the time. There was absolutely zero reason to think you could do it when that mechanic is never once explicitly stated or shown in game. Theres also a big difference between gameplay machanics like figuring out in mario that if you hold the jump button you jump higher and if you tap it you jump lower - which is something you will likely try or figure out during natural gameplay, vs some metagame type mechanic like knowing you can fully inspect 3d item models in your inventory.
>>
>>738549249
0 fatigue just means the final chance for success is multiplied by 0.75. Fatigue only really mattered if it was close otherwise you were almost certainly going to fail or almost certainly going to succeed regardless of fatigue.
>>
>>738549442
it also doesn't help that its the ONLY item in the game where inspecting it is helpful.
>>
>>738524675
It took me hours to figure this out
>>
>>738548486
its ironic because that stuff only actually mattered in oblivion becuase of the power creep with level scaling. for morrowind once you have like 50 in a stat you are strong enough to beat most things in the game.
>>738548627
>yeah lol people who think shit like sneak, mercantile or speechcraft are actually going to help them.
you only need 1 offensive skill to beat the game. dont act like having mercantile is breaking your character. its an OP skill btw.
>>
>>738524092
I knew it was easy to bruteforce at the time but I wanted to play it properly and find the clue in the dungeon. Never found anything so I just went through all combinations in the end. Took me like 100h later deep in a modded run before I by accident disvovered you can rotate the item preview in your inventory by some weird mouse click and drag.

Maybe the keybind was more intuitive on the controller? Sucked ass for PC tho.
>>
>>738550516
>its an OP skill btw.

shut the fuck up lol
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>>738524092
>>738526439
>>738527875
DSP actually figured out the solution to this "puzzle" immediately. Imagine being dumber than DSP.
https://www.youtube.com/watch?v=SH8NdhvLVzs&t=146s
>>
>>738549780
Well yeah because fucking Todd used dice and roll but the system was actually smart and made sense if they got rid of the dice and roll
>>
>>i spent an hour looking for clues
>did you read the journal?
>>no why?
real conversation btw
>>
>>738527389
>the goal was "You can't open the door without THIS thing
That's what a key does
>>
>>738524092
I never understood this meme because I watched the fucking video before the game came out
>>738524251
>>
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Imagine how this board will be 10 years from now when shitskins will afford better hardware and will start playing crimson desert and botw
>>
>>738550601
Im objectively correct and you are a stupid wiki gaming shitter.
>mercentile is ... LE USELESS because i just exploit myself gold so who cares!

t- average morrowind hater
>>
>>738550771
>mercentile
Well it is because you play quests and get a lot of money from them
>>
>>738550739
Lmao his player hands do look like shitskin bet he plays imperial or redguard
>>
>>738549442
>None of the prior elderscrolls games let your rotate items in your inventory
None of the elder scrolls games have anything to do with each other gameplay wise. They have always been very different.
>>
>>738550771
>with my 40 mercantile i can get 5 more gold when selling all these plates i stole!
>>
>>738551108
Arena and daggerfall are probably the most similar
>>
>>738551184
Yeah. Daggerfall just feels like arena if they were like "let's throw everything we possibly can in the game"
>>
>>738524092
Using their mind
>>
>>738526869
same. When I looked it up, I was like "woooow." Considering looking at items in the inventory was something they never did before or since.

honestly I think it was a feature they had planned to use more but it was cut for being "not simple enough" and this particular one survived the cut, or todd was convinced to allow just one in the game as a compromise.
>>
>>738550739
You wish crimson desert will have the longevity of skyrim gook. Crimson desert will be forgotten in less than 3 years
>>
>>738549442
This nigga can't rotate an apple in dey inventory
>>
>>738524294

Our world is fucked now. Libtards everywhere.
>>
>>738551914
>Libtards everywhere
That's what the jews want you to think
>>
>>738524358
There's a book in the game that explains that the puzzles aren't meant to keep people out, they're meant to keep the Draugr in. Which means that anyone who struggled with this quite literally has the intelligence of a zombie.
>>
>>738524092
First you have to not get bored and quit playing for long enough to reach the puzzle. That's the real challenge.
>>
Didn't the dark elf that was trapped in the web tell you the claw is the key. They even give you clues in dialogue
>>
Nice
>>
Wait, so the answer isn't the things on the walls?
>>
>>738524092
Reading the book that tells you the password is on the claw for starters
>>
>>738552193
The claw, the markings, the door in the Hall of Stories. I know how they all fit together! Help me down, and I'll show you. You won't believe the power the Nords have hidden there

Lmao he literally does. OP is so retarded
>>
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>>738524092
>Genuinely how was anyone supposed to figure this out on their own?
Honestly how I felt, I look like this and have an iq below 80 btw
>>
>>738529981
If you have the key, what do you need the code for?
>>
>>738524092
I don't know, anon. I literally got to that door, saw the hole for the claw, opened up my inventory, looked at the claw, and saw there were symbols on it so I started moving it around with my mouse and I got it.
I was gonna see if I could use/equip the claw or if it had an item description on it with a hint, but I mean just literally looking at it in my inventory instantly made it obvious since you can fucking see the symbols on it even without moving it.
>>
>>738552503
You will never be a woman
>>
>>738525016
>DING DING DING DING DING
>>
>>738524364
>buy the official strategy guide
Were those still a thing in 2011?
>>
>>738525996
>if you weren't part of the hype leading up to it then you aren't worthy of playing
Who the fuck do you think you are to say that, faggot? Suck my sweaty cock.
>>
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>>738552776
>Suck my sweaty cock.
Hey hey hold on now there's no need to get violent
>>
>>738526818
It's a note on his person after you kill him you nigger, fucking read once in your life bitch
>>
Reminder that Bethesda genuinely, honestly, thinks that every single gamer is fucking retarded.
>>
>>738552193
This game gives you like 4-5 clues to the puzzle, it's beyond braindead
>>
>>738528687
Based thread because I just starting playing Skyrim online RP
>>
>>738552982
They are right.
>>
Thankfully I had one of these handy
>>
>>738552982
They are right but Bethesda is also retarded
>>
>>738524092
Just brute force it m8
>>
>>738527017
that's ironic
>>
>>738530446
This thread is filled with orcs and redguards.
>>738531003
Projection. Nobody intelligent watches "streamers" (retarded jesters) play a game when they could just play it themselves. Are you an orc, or a redguard?
>>
>>738524092
this is just an ongoing meme right? i immediately figured this out as a 12 year old man
>>
>>738547921
Not enough cheese. People have been saying they beat it at level 1.
>>
>>738548980
>anime faggot joins the conversation
>gets entirely ignored because he thinks his training of playing 1001 of the sameshit jarpigs prepared him
Lol
KEKMAO even
>>
how was i supposed to know to jump into the painting.............................
>>
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>>738551636
I spat my cornflakes out inside of my mind.
>>
>>738548980
Don't use my wife alongside your retarded posts, thank you.
>>
>>738556649
I wonder how
>>
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>>738524092
schizophrenic deduction
>>
>>738526334
>you can rotate objects in load screens
what the fuck
>>
>>738526718
I never watched the Todd video. I just liked looking at the 3D models of stuff in my inventory so I found it naturally. IIRC there's also a hint that suggests looking at the claw.
That said, you are right about Bethesda games usually having a messy feel to their design. There'll be like one guy who makes a few decent dungeons while the rest might as well be AI generated, and even the decent dungeons will play around with a few gimmicks/mechanics/etc only for them to be discarded. You don't get any iterative design, even in the main quest where the devs know which Shouts you'll have access to and could've made more challenges around Whirlwind Sprint for example.
>>
>>738524092
I legitimately used to stare at the murals beside the doors trying to scry some sort of clue about what the combo might be for the first month or so of this things release. I was really fucking bummed out when I finally found out that the puzzle solution is just on the key itself in the item viewer.

Anybody having hopes for ES6 is fucking insane.
>>
>>738524092
I figured it out immediately
>>
>>738524092
I dropped the game ages ago because this filtered me

I picked up the game again recently and i'm once again at this hated door. I have given up trying to figure this out, so someone please spoon feed me.
>>
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>>738549442
This is a retarded counter argument, because older Elder Scrolls game, even just going back to Oblivion, let you rotate your character model and inspect equipment that you were wearing. You could also just pick up items in the environment and inspect them in real time. This is the post of a sub 80IQ who didn't like the game had a rare instance where it expected the player to deduce a solution and not just outright tell him...even though it does no less than twice before you get to the door.
>>
>>738524092
I thought the claw thing looked cool and unique so I inspected it beforehand!!
>>
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>>
>he doesn't know that you can drop claws and drag it to a light source to find the symbols on the back

l
o
l
>>
>>738524092
Even if you don't know it works it's not hard to go through all the combinations.
>>
>>738524092
>t. stupid nigger who didn't get the codec frequency from the box
>>
>>738524092
I know this is ragebait but 5 year old children could manage this without help. I'm pretty sure even if you're a total mouthbreathing tard there's a journal somewhere that tells you how to find the solution.
>>738524675
The game tells you what button to press to inspect items right next to where it tells you how to use/equip them.
>>
>>738524408
it's not the same person I did the last thread
>>
>>738524817
>Isn't there a button prompt on the screen when you look at an item in your inventory?
on PC there wasn't
that was the whole source of the "controversy"
because bethesdhalit has awful QA
>>
all that wasted space in the inventory screen just for a non-puzzle
>>
>>738536019
i did worse dude. i accidently inspected a random item pretty early but then forgot how THEN gaslit myself into believing id just hallucinated it because i couldnt figure it out again.



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