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Which dungeon crawling game has the best map design an aesthetic in your eyes?
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>>738529512
That one in labyrinth of refrain where you're just terrorizing a city full of gnomes.
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https://www.youtube.com/watch?v=2j1NztNeYsc
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Ff13
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Idk but I have been playing this dungeon crawler called Saphire Wings on the Switch 2 and it's very similar , loving the fuck out of it but the difficulty is insane
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>>738529874
Post some.
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Grimrock 2. Sad they gave up and never made another one.
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>>738533198
its ok. The gnomes are assholes
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>>738529512
Kowloon Highschool Chronicle
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I've had fun wandering around the mazes in Dragon Ruins II. I wouldn't call the maps all that great, but the game is sort of intended to let you turn off your brain and just wander around, and the maps are complex enough to make this a little difficult. It's not really challenging at all if you're focusing on it.
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I like the aesthetics of Mary Skelter but the gameplay and level design is shovelware tier
Same for Zanki Zero

Grimrock 1 looked really fucking good back in the day. It still holds up.
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>>738529512
le millenom girl
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>>738535791
>Grimrock 1 looked really fucking good back in the day. It still holds up.
I feel like i shoot myself in the foot by trying to play Grimrock 1 by mapping on paper, game doesn't take long at all to start introducing teleporters that takes you all over the place and is impossible to keep a coherent map until you find yourself back to the teleporter, was really frustrating
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>>738536294
Real Time DRPGs aren't really good for manual map making.
Even Chaos Strikes Back gives you an automap
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>>738535791
I though the level design of zanki zero wasn't too bad. Better than the first etrian Odyssey .The environments were comfy as shit too. Wish it was a regular RPG though



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