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File: 91W+PkALvbL.jpg (921 KB, 1618x2290)
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We know the controls were garbage but was the game itself bad? Like the levels and shit?
I haven't touched this since launch and only remember that fun Sector Omega level and the final boss
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>>738541489
it reused segments from star fox 2, so of course it was good
>>
It was bad
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>>738541489
The new levels were mostly garbage
>>
Yes
>walker and gyrocopter
>every boss was in all range mode
>voice acting sounded cheesy on purpose
>final boss was awful
>>
>walker uses tank controls
>use the right stick to turn in place
>use the left stick to turn, but not in place, meaning you'll end up bumping into things and falling off the platform
What's the logic here? Why did they do that? What were they thinking?
>>
It's decent, worse than SNES and 64 but better than assault/command/adventure.
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>>738541489
A lot of the Arwing sections seemed like SF64 but not as good. The chicken walker wasn't very un and the gyrocopter was horrid.
>>
>>738541489
It's just a shittier, less imaginative version of 64, and its handful of new ideas are executed as poorly as they possibly could've been. There's a big image collage floating around somewhere but I'll just post this instead.

https://youtu.be/PxxxsmIEolI?t=830
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>>738542739
I forgot how trash that was holy shit
>>
>>738541489
the controls were good
the bad parts of zero were the helicopter levels and not being hard enough
>>
>>738543909
Shut up



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