I am enjoying Windwaker so far, the sailing is so fun. What's with all the hate?
>Unfinished>Worst dungeons in the series>So easy it makes Mario games look difficult>Terrible pacing>Game starts with a mandatory stealth mission>Game ends with a mandatory fetch quest>All style and no substanceGee why does it get hate?
>>738544925Where do you play it? Switch? I've been thinking of doing it since I played Phantom Hourglass
>>738545737Wind Waker was the first sign that things were heading into the wrong direction. People were right to be pissed at it back in 2002.
>>738544925you're not allowed to like sailing
>>738545876On my Wii, playing the gamecube version.
>>738545737fpbp
>>738547450Oh boy, I'm thinking of buying a new Wii or Wii U cause my old one doesn't work and nobody can repair one.
>>738544925love this gamethey had a WW demo set up in a Walmart or Best Buy or somethingwatched an older, fat Mexican kid struggle with one of these pic-rel song 'puzzles' for about ten minuteshe never got itstormed off screeching about what a bad game it wasi now read all /v/ and redditor comments in his voicei became a turbo racist overnightmy worldview and my life immediately improved as i realized then and there that some people would never be worth investing inarigato, Wind Wakerarigato
>dude what if we got rid of all the gritty elements that were essential to zelda's aesthetic>dude what if we made the ocean huge and empty with the same repeating blue color throughout>dude what if we got rid of all challenge from every aspect of the game>dude what if we told you how to solve a puzzle in the final dungeon when the solution was a door over>dude what if we got rid of a few dungeons and replaced them with stupid triforce hunt shit>dude what if we had the worst dungeons in 3D zelda>dude what if we tried to give ganon a sympathetic motive at the final battle, never expanded on it and killed him anyway>dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway>dude what if we permanently fucked up the timeline>dude what if we made it so you constantly have to change the wind pattern to even navigate through the shit overworld>dude what if we made it so that the biggest side quest in the game involves a camera with an extremely limited photo inventory>dude what if we copy pasted shitty enemy gauntlets all over the world for padding>dude what if we made the teleporting mechanic limited to a couple squares of the world>dude what if we had the first major area in the game open up with a shitty stealth segment for no reason>dude what if...hear me out...what if we made the players farm for butterfly charms to progress
>>738544925Where to start. The game is called Wind Waker, that's the name of the music item that is used to control the sailing that you do for a large part of the game. When Nintendo remastered it, they implemented the swift sail. Not only does this cut the time spent sailing in half, it also supplants the Wind Waker of its use in sailing too. So we're looking at a flawed concept from inception, if a remaster decides to start gutting core features, and it's portrayed as a positive.You spend a lot of time sailing, pirate themed, so collecting treasure has a big focus right? every chest you pull up is pretty much guaranteed to be rupees. This game introduced massive size wallets to hold thousands of rupees, which is a large step up from the 500 rupees in the previous games. So you're expected to collect a lot of rupees, they are a uniform treasure, you get them sailing, you get them in dungeons, in towns, all over, and they contribute to your collected funds. In the original the point of this was to use them to translate the triforce charts, the second to last progression of the game before going to the final boss. So this is pretty much Wind Waker's best use case of non-linear progression, you find progress to be made all over the game world. The remaster reduces how many rupees would be required in half, and also doubles the amount of rupees that can be carried in each tier of wallet.I could go on and on about this game, but it's clearly a game at odds with itself, and poorly executes everything. The remaster guts features and fans of the game tend to praise it for doing so. It's clear that even among fans, nobody really likes Wind Waker. They like the facsimile of it instead. Have you ever heard anyone talk about how much they love sailing around and exploring islands? that should be a bigger aspect of the game I imagine.
>>738545737I'm glad to see people starting to wake up to the fact that it's not good. And no, retards, it's not for some shallow ass reason like the graphics.>There are only 5 dungeonsThis is not enough. Yes it's one more than Majora's Mask but that game has a ton of other stuff to make up for it, won't get into it here. Tower of the Gods is insanely short so I hesitate to even count it. The Earth and Wind temples both share the same tedious gimmick of playing a song to control a character. There's already so few dungeons and they couldn't even make them all unique? They're also just boring and visually bland, no atmosphere. Every dungeon in OoT, MM, TP, and SS all heavily outclass anything Wind Wakers dungeons have to offer in every category.>The execution of the islands is horribleSailing around and exploring the islands should have, for obvious reasons, been the games main hook. Instead though there is almost no point in going to any of them because so many require a key item to do anything. You can spend 15 minutes playing the Wind Waker, sailing all the way to an island just to get told to fuck off and come back later and there's no way to know until you get there. You're better off just not going to any of them until you finish the rest of the game and by then the rewards are useless.>By far the most handholding and restrictive ZeldaPerhaps this is a moot point since I've already explained that exploration is completely pointless, but even if you wanted to explore and sail around you basically can't for most of the game. Until you finish the Tower of the Gods(and even some parts after that because they want you to focus on the story) you are not allowed to sail outside of a direct set path. Attempting to go outside the narrow path just makes the boat tell you you're an idiot and it forcefully turns you around. (1/2)
>>738549891(2/2)Imagine how retarded it would be if in OoT you were exploring Hyrule Field for the first time and Navi stopped you and blocked the entrance to Lake Hylia just because you hadn't talked to Zelda yet. Wouldn't that fucking suck?That's exactly what this game is doing.>Music SucksSimple as. This is the weakest Zelda soundtrack by far. It's not all terrible, the few obvious songs anyone actually remembers from this game are good but by and large it's forgettable. Especially the dungeons, they're already severely lacking atmosphere so some great atmospheric tracks like OoT had would've gone a long way. Close your eyes, what does the Deku Tree from OoT sound like? I'm sure you can hear it now. Now what does the Volcano dungeon sound like? Maybe it's just me but I sure as shit don't remember.I could go on but I think I've said enough. The game isn't bad because of the cartoon art style, if anything that's the only reason it's not unanimously hated. The Triforce hunt isn't that bad either, if anything that's one of the few decent parts of the game because it makes good on the games central idea of sailing and looking for treasure. Wind Waker is bad because it's a bad game.
>>738544925Wait until you get to the part where you need to collect the triforce pieces
>>738545737>UnfinishedI swear this has been said about literally every game in existence. It's such a nonsensical, lazy critique.
>>738550268It's not lazy, it requires following along the development and reading the interviews and checking out the concept art and.. actually having played the game.
>>738550368Except you didn't play it.
>>738550268wind waker is so unfinished and rushed that there's a dungeon left in the game with no content