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Who thought this Settlement building stuff was a good idea? It's so fucking boring man.
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>>738552289
It gives the same feeling as when your making a snow fort as a kid and you make a giant casemate with 100 iceball HEAT rounds but theres no other kids on your block to snow war with
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It's the same thing with all the building shit in Tears of the Kingdom.
I don't have the autism required where that shit goes from being tedious to being fun.
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They want the sims audience
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Its pretty ignorable
Besides the tutorial and having to toss together the teleporter and the generators it needs, you can get away with not touching it all
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>>738552289
It was just a natural expansion on how many players would already spend a lot of their time decorating their base with all their trophies and what not, or would collect followers/companions that they'd wish they could assign more tasks.
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>>738552289
It's fun when you are building defenses and stores.
It becomes boring when you realize finding good traders is pure RNG and your turrets/walls are useless because enemies will just spawn inside your settlements if you fast-travel.
Then you just use it for housing/interior-decoration (or buy a complete apartment with clean furniture at the Creation Shop™).
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Fallout always sucked
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>>738552289
F4 crib thread? Sign me in.
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I have almost 500 hours of FO4 on steam and I've barely touched settlement building. Even with mods there's no point to it.
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I always wanted something like it in fallout 3, I used to use the mechanist's base as my home, guess they read my mind
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It's comfy
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if games want you to build i wish they would give you a fucking reason to build it. i dont want it to just be for creativity or sandbox. like i want it to actually feel necessary for the gameplay
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>>738552289
I liked the idea of it but it was so clunky
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>>738552289
settlement building was one of the mechanics that kept fallout 4 alive this long
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>>738552289
Kinda agree. If you skipped Concord and go to Diamond city to meet up with Piper, it would feel more like a proper post-apocalytic fallout game.
Sure you would still need to create at least one settlement to create the teleporter later, so just treat that one like a big sidequest.
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>>738552289
Minecraft was a cultural phenomenon at the time so they jumped on that bandwagon.
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>>738552289
Can anyone link me to a infinite companion ammo mod on nexus mods? All the ones I find don't seem to work.
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>>738552289
Plenty of people like it. Literally just don''t fucking do it instead of crying like a woman about it
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>>738556293
tgm in console
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>>738556560
comfy but not very immersive
one thunderstorm and everything is soaked
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>>738552289
I feel you man. Building settlements had so much potential, but they made it tedious as hell. It’s a nightmare if you have OCD and want everything perfectly aligned and looking good.

Plus, it feels totally irrelevant. There’s no real reward for building a masterpiece versus just throwing down some fences, crops, a generator, and a few turrets. Then you just repeat the same quest over and over, and the NPCs never even seem to recognize you or what you've built
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>>738556343
Hope you took out all the cores because every time their is a raid on your place npcs will hijack the suits and you'll have to place them back into their location.
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>wanted to make a complex that utilized elevators
>NPCs can't fucking use elevators
I spent way more time than I should have into that game and meeting NPC demands.
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>>738558326
I fell into this exact trap like 5 years ago too. Wanted to make sunshine tidings into a resort like place. I made a tall standing hotel like structure that I made around a central elevator and they didn't even fucking use it lol.
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>>738552289
>get blueprint transfer mod so I don't have to deal with it
>turns the game into a crashfest
can't win
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>>738556293
Companions have infinite ammo by default, you just have to put a singular round in their inventory
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>>738558073
I knew about fusion cores and npcs, that can steal PA.
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https://youtu.be/O2E6yZJ7-Ig

ENTER
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>>738553465
>because enemies will just spawn inside your settlements if you fast-travel.
Out of everything this was the most unforgivable and what ruined it the most for me. Not even spawning a few yards outside of the settlement area…just right in the middle of the base
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for me it's 76
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Settlement building is literally the only redeeming quality of Fallout 4. The gunplay is okay but most of the guns look retarded and they really only behave differently in classes (ie, pistol, rifle, shotgun, knife etc.) so there's not a few dozen weapons in the game, there's like 10. Combat is also mind-numbingly easy, nobody actually poses any threat unless a raider nukes you from 5 miles away, in which case you just locate and shoot him next life. Obviously the RPG elements are a complete joke, and the main quest is dogshit. There are very few sidequests that don't involve settlements, just a few big ones like the immortal guy or the kid in the fridge and then your factional quests. Companions are mostly good (arguably the best in the series) but are mostly just there to be sidekicks and provide character-relevant lines while you're talking to somebody once in a while.
Settlement building - if you like it - is pretty much the only interesting thing in the game.
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>>738559671
I thought they had infinite ammo for the default weapon but if they get another weapon they use real ammo.
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>>738552289
i enjoyed it a lot but i don't think it should have been tied to the minutemen faction stuff and like other anons said enemies either spawned in your bases or simply not at all if you bothered to build a few turrets.
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>>738552289
It’s the Bethesda lackluster artist and creative team letting you build the game because they can’t be bothered
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>>738552289
I had a factory that produced spam, the place was atleast 40x40 of those building cells. At the beginning of the conveyer belts was a institute synch printer, it would print female copies of hostile NPCs, who will immediately be euthanized by a electric shock. After this depending on the processing step, the body is is belted to different parts of the factory through a huge roundabout and a bunch of branching paths. theres a section for removing the items, theres a section where it dismembers the product. theres even a giant glass walled blender that stood about 10 stories high, but that was more of a dead end then anything because i had no way of getting the product out of there. Its a shame i didnt take any screenshots
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>>738552289
I thought everyone just used the settlement building shit to make their homebase. I imagine the vast majority of people ignored making other settlements.
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>>738564094
Based industrialized psychopath.
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>>738552289
It's kind of cool, but it leaves a lot to be desired in terms of functionality. And it doesn't make up for the general lack of towns in the game. I made several settlements usual vanilla tools (glitches), and I might come back to that file at some point. There's just not a lot of justification for it from a gameplay perspective. You get...water and shops. Crops if you care about them. Yippee. Doesn't help that the DLC tools are more of a time sink than a useful resource.
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90% of towns are made up of two prefab shitshacks with unnamed generic NPCs that repeat the same shared five lines and give you the same shared radiant quest over and over, in service of being able to build cube houses out of misaligned rotting wood planks in thirty different places on the map
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I have Fallout 76 and have been wanting to play it but the few times I messed with it I kept getting kicked from my connection to their servers. Love always online single player games, fucking stupid.
Maybe I just tried playing at a bad time or something. Don't have this problem with any other online games.
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>>738558326
>meeting NPC demands
Oh my god, the kind of fortifications and bunker structures I had to build to keep NPCs out of my private chamber..
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>>738563674
>install overgrowth mod
>simply walking around is now a treat
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>>738566142
i've not played F4 in the past 7 years and i just realized i don't even remember it not being green.
and the game's old man...
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Building settlements is the best part and why fo4 is my favorite bethesda game. It makes it so that everything in the world has a purpose because it goes back to my settlement resources
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Games with actual good housing?
>inb4 anything bethesda made or mods
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>>738566514
I like the housing stuff in Once Human.
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>>738566254
It's like 10 years old and the various enbs and filters still makes it really hold up. It helps that modders constantly add 4k textures and high poly meshes to keep up with modern standards
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>>738552289
That's an embarrassingly non-White opinion.
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>>738552289
Its the best part of fallout 4, i only wish it had more part options, better building system, and the option of terraforming so i can dig holes or even out the terrain, or simply to remove shit like grass and roads.
Also, cleaner looking parts, we have robotic maids yet i cant ask him to remove the grime out of the walls
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>>738567048
That's what the enclave and vault parts are for. Concrete as well. Metal and wood is dirty though. Also always, mods.
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>>738552289
I just like building stuff.
Its neat and fun. Video game legos.
I'd honestly prefer if I could make it so zero NPCs ever bothered to come to my autism base. I don't like that they feel entitled to my hard work. I like roleplaying as an independent survivor so I just shoot whatever refugees show up at my doorstep.

I like basically any game with base building. So Fo4 is my favourite modern Bethesda game.
Fuck 76 though. No mods, no buy.
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>>738552289
You don't need to do it
Play with mods, retard
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>>738566514
Valheim's base building is pretty comfy. lots of materials and props to use. Theme is really strong. Shame the actual game is assholes.
Enshrouded has probably the best base building mechanics if you want to fine tune everything to your exact autism standards but is massively held back by not being able to make walls at anything but right angles.
Grounded's building is good, right combination of props and base parts, a couple different materials to use. They have a comfort system, so decorations serve a purpose. There are base raids so making something where you have to consider defenses is a real shakeup, surprisingly but the raids are buggy (heh) as hell.
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>>738555476
What are their names?
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>>738552289
me
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>>738552289
Quick, post how building from Fallout 4 and Starfield will be implemented into TES 6 and make it worse.
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>>738555830
it would be cool if certain settlements offered benefits for different builds, like an urban settlement is better for trading scrap materials
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>>738567824
I bet it takes nearly 10 minutes to load all that.
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>>738568096
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>>738552289
It was fucking stupid, padding bullshit glorified excuse for their subhuman devs to not have to make actual towns in the map.
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>>738552289
Why make settlements when you can just get the player to do it for you.
Really brings dev time down
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>>738566671
Glory to the Enclave
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>>738568441
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>>738567908
Mandatory. You can't just do the tutorial and then leave. Settlements have some sort of rating system and you have to get one to max "level" to progress the story and unlock certain mechanics.

They get attacked frequently. Fast travel takes in game time, so the raids are over if you fast travel to fight yourself and NPCs are the usual half retarded Bethesda fair, so they can't defend themselves. Any automated defenses are useless because enemies just spawn in a radius.

More significant survival features, and the most efficient way to deal with them is settlement building.
Settlements frequently annoy you with radiant quests to deal with bullshit. Like settling disputes between residents. (you cannot just make an autism base for yourself and maybe companions).
Somehow the building pieces still look like scrap from Fo4.
Random settlement NPCs can cuck your romance options away if you stay away for too long.
They broke pathing even more than before so most NPCs will eventually just be stuck somewhere. And they have work stations that produce nothing of value to you personally, but are required to level up the settlement. But get stuck travelling to them constantly.

At one point in the story they try and make you emotionally invested by blowing up your largest settlement but force you to fucking rebuild it again.

I saw all this in my crystal ball. Heed my warnings mortals.
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>>738552289
I kinda liked it, but the system was absolute dog shit.
Settlement grounds, existing buildings and stuff should have been grid based, and made from the same building blocks that are available in build menu, so you could integrate new stuff in existing
Raids sucked, things just spawned behind the house or inside the settlement
If done right, it would have been actually fun
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>>738567908
You will get one template for base game architecture. You will able to buy other cultures from CC.
Base game will come with 10 gig mod space for consoles. You can expand it up to 100 gig in 10 gig increments.

That is actually the delay in the current expansion of mod console expansion.
Dev side wants to give it away for the goodwill. Microsoft wants to give 5 gig for Skyrim and 8 for Fallout 4 to bring both to 10 then charge for the next 90 gigs.
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the prbolem with the /v/ is the soul is not there. you peoples are little more than npcs. this is why you get no engoodment from fallout 4
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>>738564094
This makes me want to reinstall Fallout 4 more than anything else in the thread
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>>738552289
It's just filler to hide the lack of actual content and shit story
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>>738552289
They designed the whole game around collecting trash and building dull ugly settlements, everything else was an afterthought. Fallout 3 at least tried to be an RPG even if it was retarded and superficial. 4 isn't even trying to be Fallout or an RPG, it's just a trash collector full of baddies to shoot.
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>>738552289
Honestly I kinda liked it, and I went into the game hoping I can avoid it. There's a mod that premakes all the settlements iirc
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>>738570823
That's unironically what I like about it. The fact that it has some rpg stuff once in a while is what seperates it from other survival crafting games.
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>>738570823
This is why I simply do not believe people when they pull the "settlement building was just a last minute addition". Because if it really was a last minute addition, Fallout 4 was straight up just not a game, there's fuck all to do aside from settlements.
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>>738567824
too bad after like 20 NPCs the engine starts shitting itself
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>>738567824
I couldnt imagne going through all that effort only to be reminded that the npcs cant navigate it.
You can literally see the cow stuck in the river refusing to take the bridge...
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>>738570719
>>
For the unaware:

This is a feature for feature copy and port from an early mod for fallout 3 and new vegas that allowed settlement building via scrapping props. Like a lot of fallout 4 stuff, Bethesda took what they saw modders made and put it in.

You may think this is an exaggeration. It is not. Bethesda did not design the exact mechanics used for base building in fallout 4. They literally copied it mechanic by mechanic from a fallout 3 mod released half a decade before fallout 4 even came out.
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>>738552289
There was a super popular mod for the previous game that had pretty much identical base building, except it was fun. Bethesda just doesn't seem to want to put in the effort necessary to make base building fun.
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>>738574821
Shit, you beat me to it.
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>>738562757
100% agreed. How did no one fix that shit and make enemies spawn a cell away and travel to their raid destination?
Absolutely defeated the purpose of building defenses in the first place and ruined settlements for me for years.
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>>738552289
On the contrary. I got so sucked into it I ended up burning the complete fuck out on the entire game just building a huge bustling complex and not even touching anything else in the game. Now here I am 10 years later still certain I'll never touch FO4 again. I used to think I made a dumb mistake but looking back, nah I had fun. It was neat. It was probably better than dealing with the main story that involved my character having too much predefined bullshit fucking up my RP. Don't fucking voice my character and pigeonhole them into being a spouse and parent next time Bethesda please thank you.
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>>738567824
Damn that's cool.
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>>738574821
I'm very curious as to how they pulled such a mod off as the engine did not support dynamic navmeshing until Skyrim. I'm pretty even Skyrim didn't support it until the house building DLC.
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>>738552289
Todd idk
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>>738567824
>>738568237
imagine if bethesda took the time spent designing and programming the settlement system and instead put into just making normal fucking towns like in every other RPG that looked like these
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>>738572621
>there's fuck all to do aside from settlements
There's 191 quests in the game. There's over 3 hundreds locations to explore (only 30 of those are settlements).

What in the fuck are you talking about?
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>>738563674
Everything apart from the shitty story can be fixed with mods in Fallout 4
>You can bring back traits, skills, karma and reputation, plus a few other things like mutations on top
>Replace and complement armor and weapons with something you would expect to see in Fallout
>Tweak the world design to your liking by changing the weather and some models and textures
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The actually pretty cool it’s just not an MMO
Fallout 76 fixes this
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>>738579778
>The best part of the game is building stuff
>I just wish most of the building objects would cost real money
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It was actually my favorite part of the game but between settlers being buggy to the point of not even being able to make your base look alive and functioning, and not really needing a base in the first place, it's pretty frustratingly useless.
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>>738552289
Swing and a miss

>can't scrap everything and start from scratch
>can't clean up the lot because Bethesda's Fallout must always be dirty and grimy
>turrets and defenses do not matter at all since enemies can spawn inside your settlement anyway
>trade NPCs are useless since you can just fast travel to every major city and buy stuff from there anyway
>building huge bases will fuck up your toaster
>NPCs can only climb up to 3 storeys, they glitch out hard beyond that
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>>738581680
>and not really needing a base in the first place
They might have been a lot more useful in survival mode if not for the fact survival mode showers you with items. As it is all they offer is a save point and I used a mod to get rid of that limitation just because the engine is not reliable enough to remove save anywhere.
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>>738552289
Bethesda just doesn't understand Fallout.
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>>738582767
Fuck off, tranny, we're trying to have a serious thread here not one of your shitflinging spectacles
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Every day I shall remind them.
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>>738582956
>>738583031
ain't nobody reading all that
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>>738552289
>make settlement
>get bored
>spawn deathclaws in the middle of the settlement
>nobody dies when struck by the deathclaw they just sit on the floor
It was such an ass system in implementation
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>>738552289
vgh... fuckfaceblock.... home....
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fallout 3 and its consequences has been a disaster for RPGs
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>>738552289
It wasn't fun at least in its basic mode. But sim settlement is honestly very fun not a big fan of sim settlement 2 I don't like fallout 4 enough to want a story in my mod.
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>>738583031
>Bethesda hates abstraction that leads to complexity in game mechanics
Got as far as there, tranny.

So does Obsidian including the original creators of Fallout. They've given multiple talks about how RPGs should be simplifying their mechanics, not complicating them.

Your idea of a "real RPG" is a glorified VN.

Eat shit, tranny.
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>>738583304
>>738585998
Kill yourselves, newfags.
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>>738566142
You feel threatened by grass?
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>>738582767
>>738586173
based, keep spreading truth king
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>>738552289
One of the most popular Fallout 3 mods allowed you to build settlements and stuff like that.
Beth saw that and decided to implement it in the sequel in the lamest way possible.



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