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It’s inevitable. At this point what’s the best case scenario for the remake outside of cancelling it?
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Full penetration
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>>738572886
Que????
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>>738572860
Didn't they already remake it for the Netendo DS?
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>>738572860
I want a remake in eldenring style with ultra realistic graphics
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Will Nintendo make a special edition switch 2 for it
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Focus m Zelda
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>>738573000
God.....my wallet can't do it....
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>>738572860
Change all the dungeons, make the game non-linear, have a use for rupees, have good rewards for gold skulltulas, have hundreds of those, put puzzles inside grottos.
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>>738572860
the best case scenario is me not giving a shit about modern slop and sticking to the original
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>>738572958
was a remaster, most notable change was the prerendered background being real time 3d, for better or worse
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>>738573058
>open world slop
no thanks
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>>738573147
>game falls apart if you're able to do dodongo's cavern before deku tree
great game design..
>>
-Fully preserves as much of the original game's structure and nuance as possible, basing itself on the original game's assets and code instead of being fully original, but massively updates everything to be higher fidelity
-Adds extra detail to areas, but not so much that it looks like a mess of assets
-Makes it slightly more open by reasonably extending your options for naturally doing things out of order, like letting you bypass the rocks at the start of Zora's River without bombs
-Adds a proper end game to the game so that there are more optional dungeons and meaningful things to do that actually affect how the ending plays out
-This includes being able to interact with the girls more and ultimately choose one to be Link's childhood sweatheart in the end panel
-There are more surrounding environments and hidden areas to explore and find, along with more upgrades and item types
-Upgrades the combat and enemies and adds properly hard extra quest modes and fully fleshed out bosses
-Cutting grass doesn't gives you a billion things and you actually have to collect rupees to buy stuff
-Actually has multiplayer and a special dungeon editor with sharing, co-op and PvP
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>>738572860
It needs to include two versions to succeed:
1. Original 1:1 gameplay with new graphics. Exactly the same game but better visuals.
2. New visuals, more fleshed out everything. More dungeons, grottos are all different, mask quest is better, everything is improved or at least an attempt to do so is made.

This way everyone is happy and whoever likes the old graphics can just subscribe and play it.
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>>738573260
>more optional dungeons
just fix the current dungeons, that would be a total of eight "new" dungeons right there, there's no need for "more" new ones

especially not "optional" ones, if you're so against non-linearity in the game to begin with
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>>738573324
they definitely shouldn't bother to please anyone who wants a 1:1 of the original, it's a waste of opportunities given this is a bottom up remake. nostalgiafags should stick to their preferred version like the faggots they are.
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>>738573172
yes? where the fuck is the narrative coherence?
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>>738573260
>if you're so against non-linearity in the game to begin with
How did you get that impression? I say "slightly more open", because the game is already more open than any 'open world' Zelda besides the first and it would only need a handful of changes to have close to free dungeon order within reason.

The game has a number of chokepoints that could be opened up, like letting you cross the desert with just Epona to get to the Desert Colossus if you want, but that should absolutely still require either Epona or the longshot to do because that makes the game more structurally interesting compared to anyone being able to just go there unconditionally. Hence 'slightly' as opposed to 'completely' and just having gamebreaking shit be the norm.
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>>738572958
That was a port with some QoL and upscaled models/textures/better lighting.
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>>738573172
>>738573527
I genuinely can't tell which of you is being sarcastic.

The Kokiri Emerald sets up the seriousness of your quest through the Deku Tree's death and is the evidence used to show Zelda that her prophetic dreams are real predictions, while you're made to meet her before Dodongo's and Jabu so that her eventual exile has more dramatic impact.

Dodongo's and Jabu should in principle be able to be swapped without plot impact at all, but the other plot ordering up til you become an adult is essential.
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>>738573584
I really loved it when Zelda games were designed like this. Others say it a lot, but randomizers for it are so satisfying if you know the whole world layout.
It’s just the perfect size too for randomizers. My first time doing one took 8 hours.
>>738572860
For me personally, I’m expecting something like A Link Between Worlds. It’s technically a “sequel” to ALTTP (it’s called Triforce of the Gods 2 in Japan), but it’s more like a new take on a familiar world. It’s also the first Zelda to experiment with more open ended design (being able to do most dungeons out of order).
For me, I’m expecting it to be called “Ocarina of Time 2” in Japan, but something else in English.
Would be really cool if it was a followup to MM, focusing on Hero of Time Link. Would be super hype.
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>>738573779
>yes? where the fuck is the narrative coherence?
I wasnt sarcastic, I was pointing out that doing dodongo before deku tree would have zero narrative coherence.
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>>738572860
When will uncs stfu about this mid 30 year old game?
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They add a way to beat the running man and give you a reward
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>>738572860
I think a remake is fine, even with major changes, because the original still exists and is still playable. Nintendo can't take the original away from me.
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>>738573981
>mid
It’s the greatest game ever created
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>>738574157
Stfu unc
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>>738574145
>Nintendo can't take the original away from me.
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>>738573779
You could just be told to go to Hyrule Castle and seek Princess Zelda at the start. It's not that deep.
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>>738573584
>How did you get that impression? I say "slightly more open"
hmmm
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>>738573885
Randomizers are retarded, just turn the game schizophrenic so you can squeeze blood from a rock, bending over backwards just to avoid the very thing you're striving to achieve; different orders of progression. Running from the cure.
>>
With Star Fox, I can understand Nintendo using a 1:1 remake to train new devs and gauge interest in the franchise. That way they can put out a game that's relatively cheap and quick to make while checking the customer reaction to figure out what they need to adjust to continue the series. It's also basically a necessity given how Command nuked the story and Zero botched the proper reboot.
For Zelda, it's a waste of time to do the same. Ocarina of Time would feel small in scope compared to it's own legacy, most people expect Nintendo to expand the world in at least some way.
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>>738574425
>I have one of the gemstone that you need right here and I'm dying so I won't be able to keep it safe from ganondorf anymore but i'll send you to hyrule castle instead
please stick to playing games
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>oh I found the megaton hammer in the deku tree
>that means I can enter all the grottos
>oh I found the fire tunic in a grotto
>that means I can do the fire temple
>oh I found the longshot in the fire temple
>that means I can do the spirit temple
ad nausium
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Focus L
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>>738574458
What are you even implying here? WTF do you even want? A game where you can climb over everything and just do whatever and items don't matter would be a retardation of the game. You should be able to do most of the adult temples in close to any order, but the items should matter enough that getting them impacts what you can do, and shit like Shadow or Spirit before Forest would make no sense.

>>738574485
>Randomizers...turn the game schizophrenic so you can squeeze blood from a rock
I agree, but just having free order isn't significant in itself, it's actively more interesting for stuff to be possible in various ways, but for the items you have to actually impact how you go about things.
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>>738574568
>Link you are not like the Kokiri you must seek your destiny with the princess of Hyrule
>Link I believe Ganon is a bad man and I had a prophetic vision of the three spirit stones please recover them
>Link the spirit stones are the treasures of the people of Hyrule, the Gorons, the Zora, and yes the Kokiri too
You are free to return to the Deku Tree and report having met the princess, and then he can inform you that Ganon has struck him with the curse in your absence. please stick to being inept
>>
I'm surprised at how many people can't tell it's going to be a 1:1 remake with modern graphics, QoL updates, and very little side content. Look at OoT 3D, the Link's Awakening remake, or the Star Fox remake.
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>>738574696
Make it more than "slightly"
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>>738574721
neither LA or Star Fox are 1:1, we're talking significant changes in the games, and the possibilities for a "huge remake" are bountifully endless. If it winds up being Oot 3D on Switch it would be a huge waste.
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>>738574698
yes so the whole narrative is different, the whole point the deku tree summoned you in the first place was because he was dying and couldn't protect the forest anymore
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>>738572860
being a completely different game that only carries the same plot. a graphical overhaul isnt going to cut it. the original aged like milk, and not just the graphics.
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>>738574781
Of course the narrative is different, look at Starfox.
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>>738574785
Exactly, I am shocked everyone is acting so dense on the subject. A huge remake could mean something modern, something much more grand and extravagant, and it SHOULD BE, other wise what would be the point.
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Like, would anyone be happy if you walk into the dungeons, and you already know every puzzle solution, what would be the fucking point.
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>>738574738
You're missing the point. Which is that you only need like 5 changes total to blow the game open and permit virtually any viable dungeon order that was blocked before without breaking shit and making progression nonsensical. Go further than that and you are left with barely any progression structure at all, making the game simpler.

Like, you are aware that shit like the well is completely optional and can be done super early, right?
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>>738574845
>please give me my open world collectathon slop with crafting and also add some capeshit references to the writing
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>>738573260
this is literally a child's fanfic (from 1998) of a better game. literal tumblr/geocities tier brainlet slop.
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>>738572860
Redesign combat encounters to be more meaningful and make better use of systems

That's it
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I don’t care what anyone says. Echoes of Wisdom was fun. I know nobody asked.
>>738574721
I just don’t feel like they’d do that route with a 3D Zelda. Expectations of a Zelda game are way higher thanks to the scale of BotW/TotK.
I honestly still believe Monolith Soft is involved every since they pushed out this Zelda focused page on their recruitment (and last month also removed the Zelda game recruiting ad at the same time)
https://www.monolithsoft.co.jp/recruit/
The timing is super suspicious to me.
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>>738574897
>you only need like 5 changes total to blow the game open and permit virtually any viable dungeon order
Yeah, quite a bit more than "slightly" non-linear, thanks for agreeing.
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>>738574930
Let me clarify, by involved I mean they’re a major developer this time or directly responsible for the core design.
There’s something interesting about them suddenly advertising “HEY WE’VE DONE A LOT FOR ZELDA”
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>>738574772
>If it winds up being Oot 3D on Switch it would be a huge waste.
yeah because oot is fucking garbage, lol
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>>738574930
Monolith helped with Skyward Sword in minor ways, I wager it's the exact same here. They likely made the geography of the world, and wrote some dialogue. Same thing as before.
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>>738574845
>I am shocked everyone is acting so dense on the subject
im not. there are countless retarded zealots that suck off the original as literally the best game ever made, even over things made in the past 10 years.
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>>738574990
Nowadays I am intended to agree with you. My vision for a remake is to do for what they did in 1998, but in 2026. Everyone else is thinking so small, nostalgiafagging left and right.
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>>738575009
They helped with the world design of BotW, and making major gameplay mechanics function along with mob functions in TotK too.
What I’m saying is I feel like this time they’re gonna lead a Zelda project, the starting design coming from them, not Nintendo.
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>>738574772
>If it winds up being Oot 3D on Switch it would be a huge waste.
I agree but this is wishful thinking. We already know Nintendo approach to remakes, at the best they're going to recreate the same exact game in a new engine like they did for LA.
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>>738575039
Zealots like that are killing video games. They act so dense that it warps space time.
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>>738575075
and what I'm saying is that Nintendo was still at the helm here, and again they helped out
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>>738572860
These people claiming there's going to be another oot remake remind me of those dipshits who were 100 percent sure the Grinch was going to be in smash
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>>738575082
They did quite a bit of change with LA, but I was disappointed they didn't decide to make it 3D. I had this idea that it was going to be in the Botw engine, and you could see the windfish egg from everywhere in Koholint, constant reminder of your goal, and halfway in an ominous sign that overshadows all.

Hopefully since this is the highest rated game of all time, they do a bunch of stuff with it given new hardware.
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>>738574919
Lol all of the is possible and would viably improve the game if done tastefully, and is all on the table given the game is actually being remade for what we understand. Like a ton of this stuff has already been or is in the process of being added by fan mods in the first place, virtually non of it is 'fantastic' and people have a lot of agreement on what they'd want out of an 'ideal' OoT like this. People tend to agree there should be some kind of Light temple and that Zora's Domain should be at least partially thawable.

The only thing here that's a stretch is the multiplayer/custom stuff, but even then I wouldn't be surprised if Nintendo goes out on a limb to include crazyness like that given they know that this is the best shot they have at making the most appealing game they can.

The question is then what the hell are you actually critical of here? Like what do you actually think is wrong with any of this, given little is even remotely unrealistic in terms of not being viable?
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>>738572860
Ubisoft towers with a bigger even more empty hyrule field and gmod vehicles would be bussin
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>>738575039
>new good, old LE BAD
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>>738575064
>My vision for a remake is to do for what they did in 1998, but in 2026
>Everyone else is thinking so small, nostalgiafagging left and right.
so are you if you think there are any grand novelties left to create. the best we can hope for is just a good game. it wont be pioneering anything.
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>>738575238
>this is the highest rated game of all time
its literally only rated highly on novelty. it doesnt hold up at all.
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>>738575142
I’m saying the opposite, Monolith Soft being at the helm this time. It would be a wild thing for a mainline 3D Zelda, and they're doing the PR of showing how much they've done for the series.
What kicked off the idea was the interview that preceded the Zelda page done in December. Iwamoto straight up said he’d like to see Monolith have a central role in making a new Zelda from scratch.
This just screams they’ve been doing it already and are prepping the idea to everyone.
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>>738575371
no, i think that there are plenty of old games that hold up just fine. many are even older than oot.
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>>738575487
Zoom zoom
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>>738575272
i didnt say that it couldnt be done, i said that its the fanfic of a small minded retard that thinks the core of oot itself is worth keeping. you literally can not conceive of a better game existing, that all of your changes are ignorant of design or superfluous, trivial, irrelevant bullshit.
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>>738572860
I'd rather see a remaster of Ship of Harkinian, maybe with raytracing

Sort of like what the Mario 64 Render96 remaster looks like
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>>738575698
What's wrong with the core of OOT and how would they make it better?
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>>738575550
>check metacritic
>critic reviews are locked to their time
>the links are dead and you cant even read them
>meanwhile the user score, while carried by decades of zealotry, has fallen to a 91, with 13k reviews.
>even e33, as plainly "its just good. thats it." as it is, has double the amount of reviews at 26k, and has a 95
it doesnt hold up, and screeching zealots cant change the truth.
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>>738575776
It's clear you're talking to a retard who hates the game, doesn't understand why it's good and wants it to become something completely different that replaces the original. A game that respects the original but actually just improves it significantly without destroying it is a 'fanfic', but presumably their super special ideas that would replace it wholesale are "how it should have been".
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>>738575776
see: >>738574785
>What's wrong with the core of OOT?
literally every single aspect has been improved upon since then. combat, level design, puzzle design, presentation, sound quality, controls, camera, population, npc/mob ai, ui, LITERALLY everything.

just keep the same plot, and the same dungeon count/themes. completely change the layout of everything. they could make it linear OR make it more open, it literally doesnt matter. it just needs to be a brand new game.
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>>738572860
Here's what I would do:
>>
A mini BOTW with Ocarina as the backdrop would be absolutely kino and the greatest Zelda of all time, combine the two greatest games into one holistic experience of seamless day and night traversal and adventure alongside conquering legacy dungeons with a series of escalating tools and abilities and retelling the most iconic Zelda story

It could easily sell 50 million copies if they do it right
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>>738576073
“What would you do? What do you mean? Why aren’t you saying anything?”
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>>738575945
>who hates the game
its the most overrated game of all time. its not that special.
>doesn't understand why it's good
it was a novelty at the time. thats it. i had my amazement and fun with it back then, but it doesnt hold up at all. lttp literally holds up better.
>A game that respects the original but actually just improves it significantly without destroying it is a 'fanfic'
no, its a fanfic because it lacks imagination, and shows a stunted perspective of somebody that never grew up past 1998. its like the novelty was so amazing to you that it short circuited your brain and prevented further development. it imprinted onto you like you were a baby duckling.
>"how it should have been"
its a product of its time and did the best it could. its a landmark in history for its influence and novelty. there is no "should have been". however, what it IS is primitive shit, and it doesnt hold up at all. some notebook ideas from some faggot daydreaming at recess, and fresh coat of graphics paint arent going to magically make the game good.
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Ok
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>>738576376
>lttp literally holds up better.
It doesn't and OoT demonstrably better in most aspect, but I'm not surprised this all this is coming from a retarded LttP since you lot are deluded and all have the worst takes on everything.

>shows a stunted perspective of somebody that never grew up past 1998
You're a fucking LttPfag, an absolutely dated early SNES game inferior to both its immediate successors on the Gameboy and N64 and even weaker in gameplay to the NES games, and you say shit like this.

Fuck you
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>>738576152
>mini BOTW
If Nintendo sold just the Great Plateau for $20 I would've ranked BOTW as a top 5 Zelda game, so "mini BOTW" is an interesting concept.
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>>738573260
less is more.
>but massively updates everything to be higher fidelity
don't you see how the fidelity of the original perfectly matches the scale and level of detail?
adding more shit will just make it cluttered or add sparkles to a already perfectly fine painting
>Adds extra detail to areas, but not so much that it looks like a mess of assets
adding details doesn't just have a risk of incongruity, messiness and lack of clarity, it could also impact pacing and sense of scale
>like letting you bypass the rocks at the start of Zora's River without bombs
how though? having future paths blocked off was still a novel concept at the time, redacting such a thing is like taking a shit on a core foundation of modern gaming
>Adds a proper end game
no, the conciseness of it is part of why it's so good, it doesn't overstay its welcome. we don't need a 100 level abyss challenge. just make a new game at that point ffs
>choose one to be Link's childhood sweatheart in the end panel
can you not see the beauty in how Link said goodby to Sora on the bridge for the last time, many years passing before they met again? Adding a fucking dating simulator after this could only be thought up by a autistic nerd. the passing of time is very well underlined by how you're not able to fulfill or flesh out your relationships with everyone, don't you see the ephemeral nature of connections, the vagueness of emotions and the melancholic tinge of it?
>along with more upgrades and item types
>Upgrades the combat
jesus christ
we have master quest already
>Cutting grass doesn't gives you a billion things and you actually have to collect rupees to buy stuff
this will just add tedium and fuck the pacing
>dungeon editor with sharing, co-op and PvP
that sounds awesome but just make it a separate game
in fact, just give capcom money to make deep down
>>738574919
this is so many words
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>>738576567
>OoT demonstrably better in most aspect
it isnt. you're literally just proving my point that you're a mentally deficient zealot.
>You're a fucking LttPfag
you think im some sort of zealot/stan for lttp, but im not. its just a better game, thats all. as a kid the novelty of 3d was amazing, and i definitely held oot in higher regard, but then i grew up. games kept improving, and oot's flaws grew more and more apparent. the actual differences between lttp and oot grew more apparent as well, and maturity and critical thinking allows me to recognize and analyze that. oot is slow, empty, clunky, and missing meaningful interaction. combat is non-threatening. the environment doesnt need to be navigated. the environment doesnt threaten you. there are constant interruptions to gameplay. getting places is slow. places themselves are empty. puzzles are utterly brainless "are kids even going to understand 3d? maybe they wont know to just look up". and that doesnt even really touch on how far 3d as a medium has come and how short it falls, since it is so primitive. lttp has meaningful progression, faster everything, enemies that pose threats, environments that often pose threats and require deliberate navigation, engaging dungeons, better readability due to 2d, it actually has enemies and items on every screen, locking doors and opening chests are QUICK, puzzles often require figuring things out or effort of simply trying to interact with things, instead of the solution being literally handed to you with arrows on the floor for where to push the block. lttp isnt held back by being 2d. it isnt as primitive for its medium or objectives.

you quite literally dont have an argument other than "but the novelty of 3d is just simply BETTER. because... because it IS, ok?"
i get it. the game gave you big feelings as a kid, and it was probably there for you more than either of your parents during the divorce. but thats not justification. the game doesnt hold up under scrutiny.
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>>738577174
>having future paths blocked off was still a novel concept at the time
this is 1991.
>this could only be thought up by a autistic nerd
this is coming from the retarded autist that think that oot is utterly pristine as it is and shouldnt be touched, and proceeds to wax poetic about the game's "meaning", lmao

jesus fucking christ ootfags are retarded.
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>>738577513
Remaketrannies are so quick to adhom.
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>>738576720
I can see it clearly. It feels like BOTW, but the content looks just like Ocarina. Instead of telling a nothing story with zero cinematic presence or structure or memorable moments, it's a balanced open field of mechanics with strong storytelling and iconic moments in legendary locations.

With Switch 2 power, there's no reason it shouldn't be the best Zelda ever.
>>
>be American millennial
>live in cozy upper-middle class area
>soccer mom buys you a Nintendo 64 because The 700 Club told her that PlayStation games have blood
>parents can also afford you to buy the entire Rareware library
>since you are rich and American, your family are also early adopters of the internet
>lo and behold, everyone else online is also a rich American from a Nintendo 64 household
>Ocarina group masturbation session ensues
>The internet universally agrees that ReDeads are the scariest things ever invented because none of you ever played Silent Hill
>Internet gaming culture is built upon the idea that everyone owned a Nintendo 64 and everyone agrees Ocarina of Time is unambiguously the best game ever made
>Fast forward 20 years
>Euros, Aussies, and working class Americans are now online
>You find out that the Nintendo 64 absolutely fucking bombed outside of middle America and nobody gives a fuck about Ocarina of Time
>Even in the US the N64 was massively outsold by the PS1, let alone abroad
>Persecution complex ensues
>"This can't be........did.....did I shit my pants over Wind Waker's graphics for nothing?"
>Start calling Ocarina underrated due to the fact that people who've played more than 1 fucking game don't think it's the best
>>
They will do a bad job, and the illusion of Nintendo can do no wrong will be broken.
>>
We need an original hero of time game to wrap up his story.

They did a good job with the 2d Metroid with Dread
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>>738577513
you might no be aware of this but there was only seven years between lttp and oot
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>>738577594
>parents get divorced
>they try to convince anon it isnt his fault and get him an N64
>theres only a handful of decent games
>anon's friends come over for his birthday party and have a great time playing goldeneye and mario kart
>core memory archived
>later anon goes to friend's house and is blown away by how many fun games they have
>start to feel defensive about mommy and daddy's present
>its always there for him when mommy and daddy are fighting
>and remember that awesome birthday party?
>time moves on and nintendo has the gamecube
>its all mom can afford on a single income, since its soo cheap
>friends dont come to anon's house because it isnt as fun
>anon goes over to friend's house and plays ps2 and xbox
>the disparity of how far games have progressed is even greater
>"hey guys, why dont we play some goldeneye?"
>"why would we play that crusty shit when we have halo right here?"
>anon is still stuck with shit at home
>anon suffers from deep depression
>anon's mom wonders where it all went wrong. didnt she give her son the best?
>much like his parent's marriage, reality and reason divorce in anon's mind
>"n64, you were always there for me. remember that birthday party? nothing will ever top that." he says to himself in his 30s as he white knights for his console waifu on a mongolian basket weaving forum.
>surely the n64 with reciprocate his feelings one of these days
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>>738577907>>738577174
you might not be aware of this, but pretty much every rpg has blocked paths until you progress and unlock them.
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>>738577513
>that think that oot is utterly pristine
I never said it was, but you failed to justify a remake in any of your suggestions, they were all potentially detrimental to the experience and you failed to give any such considerations at all
there is zero reason to remake it
just make a new fucking game
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>>738577976
and this is a bad thing...how?
>>
>>738577174
>adding more shit will just make it cluttered or add sparkles to a already perfectly fine painting
Yes, hence why I added the line directly below, to acknowledge exactly that.

>having future paths blocked off was still a novel concept at the time,
This is exactly why I said *bypass* instead or simply removing them entirely. I'd want the rocks still there, blocking you in some form, I just think it would be interesting to also have alternate ways of getting past them without bombs to open up the dungeon orders more, like how you can discover ways to enter lake Hylia in spite of it being fenced off. Even then there ought to be *more* rocks in the river preventing you from doing things like getting the magic beans early without bombs, to preserve this progression. I'm not posing these ideas without significant thought. I really fucking love the game and want as much as possible to be respected, but there really is room for positive alteration, the game has actual weaknesses.

>we have master quest already
Master Quest sucks balls and we deserve better than what it ended up being. I legit don't understand why you wouldn't want better enemies, there's nothing to lose there singe this is one of the game's actual major faults.

>this in so many words
That other fucker has the exact opposite opinions to you and wants nothing but the barest elements preserved at all.
>>
>>738577990
>you failed to justify a remake
the anon whose retarded list you replied to, correct. not me.
>all potentially detrimental to the experience
>failed to give any such considerations at all
thats why i said it was retarded fanfic tier from a dumb kid that understand nothing about game design. however, you clearly hold it in high regard (which is retarded in its own right) and fail to recognize that it simply BEING primitive slop is plenty justification for a remake
>just make a new fucking game
this was my suggestion.
>>738578020
i didnt say it was a bad thing. i was illustrating how it isnt new or novel in any way for oot.
>>
>>738578116
>This is exactly why I said *bypass* instead or simply removing them entirely
well OK but you could have elaborated more
>Master Quest sucks balls
it was great
I only played it once on release
>That other fucker has the exact opposite opinions to you
lol yeah I also realized that after reading the replies
>>738578164
holding oot in high regard is retarded? calling something that pushed the envelope on so many fronts primitive is incredibly brazen, I'd like you see your substantiating that without being reductive and petty
>i was illustrating how it isnt new or novel in any way for oot.
yeah I was being a bit hyperbolic, I'll give you that. but it still wasn't explored in 3D action games that much apart from keys in FPS games at the time
>>
>>738572860
Here is the deal with this thing
>Developed solely by Monolith Soft
>Has been in development since the end of Xenoblade 3's development. It was given to them as a special project to see how they would handle a traditional Zelda, but also to bring OoT up to Switch 2 standards
>Is basically the reason that ToTK didn't receive any DLC
>Will not differ much from OoT outside of these things
>Entire game is seamless, no loading screens. Uses BotW/TotK engine
>Areas have been greatly expanded and are much more interesting to look at. Hyrule field has a lot of foliage and more enemy types then before
>Much of the cut content will be re-implemented.
>Fishing Hole has many challenges and different layouts
>New minigames added, new items added as rewards that can be used to decorate Link's House
>>
What if the remake is good but the tree house translation and voice acting is absolute horrid dogshit?
>>
>>738577352
you keep repeating “holds up under scrutiny” like you’re submitting a thesis instead of arguing about elf game #3 on a mongolian basket weaving forum

>oot is slow, empty, clunky
yeah no shit it’s 1998 3D, that was the point. it wasn’t trying to be a twitchy arcade gauntlet, it was trying to sell you on inhabiting a world. the “emptiness” of hyrule field is atmosphere and scale. lttp’s overworld is a tilemap with enemies copy-pasted every screen so you don’t get bored in 12 seconds.

>combat is non-threatening
as opposed to lttp where you mash sword at a stalfos until it flashes and drops a heart? let’s not pretend either game is ninja gaiden. oot at least experimented with targeting, spacing, verticality, enemy-specific behaviors. lttp combat is “approach at 90 degree angle, swing”.

>puzzles are brainless
bro half of lttp is “light every torch in the room” and “push the only block that can be pushed.” acting like 2D magically makes it galaxy-brain design is cope. oot had to teach an entire audience how to think in 3D space. that’s not “primitive,” that’s foundational.

>lttp isnt held back by being 2d
it absolutely is. it never even attempts cinematic framing, camera-driven reveals, time-based storytelling, or spatial transitions. oot walking out of the temple of time as adult link was a moment people still reference for a reason. no fade-to-black dark world toggle is touching that.

you grew up and decided “old 3d = bad” because tech improved. that’s not maturity, that’s hindsight bias. if we judged everything solely by what came after, almost every landmark game would be “primitive slop.”

both games are good. pretending one is objectively obsolete because it pioneered its medium a little rough around the edges just makes you sound bitter that 3D changed the direction of the series and never looked back.
>>
Same fag talking to himself thread
>>
>>738578410
>holding oot in high regard is retarded?
yes
>calling something that pushed the envelope on so many fronts primitive is incredibly brazen
"good at the time" is not an argument. why cant you faggots understand this? "good at the time" doesnt take away from its accomplishments or part in history. but that doesnt mean that it holds up for the REST of time. it aged like milk. original mario bros "pushed the envelope" when it came out, but lets be real, platformers have come a LONG fucking way since then. its primitive. mario 64 is incredibly primitive for 3d. oot is incredibly primitive for 3d. goldeneye is incredibly primitive for 3d. pretty much everything on the n64 is primitive and has been improved upon in practically every regard. thats not being reductive or petty, its simply being factual. "good at the time" is meaningless.

and before anyone gets it twisted, recognizing these facts in no way undoes or diminishes how much fun you had with them or how much anyone is allowed to LIKE them.
>>
>>738572958
it was an ugly calarts remaster
>>
>>738578491
>Entire game is seamless, no loading screens. Uses BotW/TotK engine
This is actually one of the worst and most pointless suggestions I keep hearing. OoT gains a lot of mileage out of having separate scenes with transitions between them, it allows time to flow differently between them naturally, have different camera behavior and lighting 'shaders' per scene without having to load them all in a big chunk, enemies being locked to specific scenes prevents you from cheaply cheezing them by hiding being corners they aren't meant to go past, likewise it prevents you from carrying things like cuccus to places they aren't means to be in.

The 3DS version already made more places visible from other locations, and that's the main thing you'd actually want. But separation allows for implicit gaps between the places, which can allow the world to feel larger without being tedious to navigate.
>>
>>738572860
At this point I played it so much that I think I appreciate all the glitches you can do way more than the base game itself. Like, if I couldn't bomb hover over the lon-lon ranch fence to skip doing the Epona race, it just wouldn't feel right to me. I want to be able to do forest escape and glitch myself straight through the door of time to become adult. I want to superslide into the Ganon cutscene and keep the master sword.
Inevitably a remake would fix all these things. I would play it once for the novelty and then go back to the original version.
>>
>>738578667
>atmosphere and scale
>the feels, bro, the FEELS
not an argument, lmao
>so you don’t get bored in 12 seconds.
right, like how oot is boring.
>as opposed to lttp
correct. lttp has enemies that pose direct threats to link. oot's 1v1s do not.
>let’s not pretend either game is ninja gaiden
im not. im not trying to claim that lttp combat is particularly deep or robust either, but objectively it has more threatening enemies, AND you can proactively engage them with your primary weapon instead of needing to wait to counter attack.
>targeting
which is pretty necessary for 3d
>spacing
this is present in 2d as well.
>verticality
yes we know what 3d means. other than keese (which dont really matter, because its still just a matter of distance) nothing really uses verticality in a way that matters
>enemy-specific behaviors
???? different enemies behave in all sorts of ways in lttp. what are you smoking?
>bro half of lttp is “light every torch in the room” and “push the only block that can be pushed.”
and getting TO the torches and figuring out that there even is a block to be pushed still requires more effort than "just look up" or "push block along the preset path".
>acting like 2D magically makes it galaxy-brain design is cope
i didnt say that at all. i said that lttp as a game has better puzzles and dungeon interactions. that said, lufia 2 blows them out of the fucking water.
>that’s not “primitive,” that’s foundational.
now THATS cope.
yes, not only did it have to teach and hold baby hands, it literally does nothing beyond that. "first steps" are still primitive.
>it never even attempts cinematic framing, camera-driven reveals
considering it focuses more on being a game and not a movie, thats pretty understandable. however, its still WRONG, lmao. the mastersword glade for one. the castle in the rain, finding your uncle in the sewer, and emerging into the cathedral also come readily to mind. scaling death mountain against the boulders.
>>
>>738578712
>"good at the time" is not an argument
>"good at the time" doesnt take away from its accomplishments or part in history
>"good at the time" is meaningless.
I never used that phrase mate, you really are being reductive. You're conflating simple and clean-cut design with primitiveness.
The analogue responsiveness on an original system and CRT display is near instant, the polished controls tactile and considered responses are unique in ways you could delve deep into.
There is no reason to change it, there is no aspect of the world they made that lacks content or polish to a degree that justifies a remake.
>>
>>738578667
>>738579208
continued
>time-based storytelling
the village changes with the npcs being removed and enemies showing up. the glade where guy stops playing the flute and permanently becomes a tree statue in the darkworld. hell, the darkworld itself, lmao.
>or spatial transitions
??? the fuck do you even mean by that?
>no fade-to-black dark world toggle is touching that.
oh so its just made up cope. got it. not only does the whole dark world exist as a mirror, but theres also stuff like the aforementioned death mountain boulders and clearing the storm in the swamp.
>oot walking out of the temple of time as adult link was a moment people still reference for a reason
yes, nostalgia is a hell of a drug, and we've already established that the novelty of 3d carved its imprint into you so deeply that it damaged your brain.
>if we judged everything solely by what came after, almost every landmark game would be “primitive slop.”
no, there are plenty of things that hold up quite well. tetris comes readily to mind. its also a lot better than blindly judging things solely by "at the time".
>3D changed the direction of the series
it really didnt.
>and never looked back.
plenty of 2d zelda games (and non-zelda games too, lmao) have come out since then too. being this wrong and this retarded on those last 2 points alone is enough to prove what im saying about you is correct.
>>
if star fox is anything to go by, it will basically be 1:1 but with QoL like from the 3DS version and maybe quick menu stuff like TP/SS, probably have the sloppified UI from BotW/TotK, fully 3D environments instead of some pre-renders, obviously, some additional little things like hero mode or extra challenges, and probably completely reworked story/scenes so there's more character and rewritten context.
i'm not really expecting a total super ultra reimagining remake.
>>
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>>738579228
>"it pushed the envelope"
at the time. which basically means "it was good" (at the time).
>The analogue responsiveness on an original system and CRT display is near instant
ok?
>the polished controls
LMAO
>tactile and considered responses are unique in ways you could delve deep into
link's variety of sword moves are rendered completely irrelevant by not having real purpose in the world/game it exists in.


>there is no aspect of the world they made that lacks content
lol
>or polish
LMAO even.
pure delusion.
>>
>>738579545
this is most likely. straight slop.
>>
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>>738579681
>ok?
>LMAO
>lol
>LMAO even.
I accept your concession
>not having real purpose in the world/game it exists in
every move is used against different enemies.If you follow this line of argument you'd only have a "defeat enemy" action and nothing else. Anything more wouldn't serve any purpose.
Jackass.
>>
>>738580786
>every move is used against different enemies.If you follow this line of argument you'd only have a "defeat enemy" action and nothing else.
holy cope
>>
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>>738572860
Hardcore buttsex with Saria minigame
>>
>>738575487
>its literally only rated highly on novelty.
literally and unironically the point being made you replied to
>>
>>738580989
Finally a clearly outlined improvement I can get behind
>>
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>splitting the child and adult areas into separate games
I don't know how this would actually work, they would have to pad out the 3 dungeons into these huge bloated nightmares and have so much padding between for the kid portion. I doubt this "leak" was true.

They should put the FF7 timeline ghosts into OoT:REMAKE, they actually make more sense in this game given that canonically it is the convergence point of several timelines and because it would be hilarious.
>>
>>738582296
>I don't know how this would actually work
It wouldn't. The point is that you can go back and forth between the times, and do things in the past that result in consequences in the future. If anything the game should be doing way more with that and having interactions with NPCs as a child affect what goes on as an adult more.
>>
>>738582296
>I don't know how this would actually work, they would have to pad out the 3 dungeons into these huge bloated nightmares and have so much padding between for the kid portion. I doubt this "leak" was true.
The only way I can ever see it working is to literally give Child Link an entire adventure in Hyrule of his own. Like, all the Temples in young format and not just half of Spirit, with an entire extra developed adventure that continues past the three first macguffins and ocarina. Then you'd essentially have to cook up entirely new stuff unrelated in layouts and designs for Adult Link's stuff, or alternatively make enough that Child isn't seeing for Adult to have more to their shit. But at that point you're blowing money on retarded excess and anyone actually going "THEY'RE GONNA DO FF7 REMAKE WITH THIS BITCH" has no idea how video games development works.
>>
>>738582432
The problem is that with a full-game scale kid Link portion, they would need to be retreading the same environment for the second game. Even if you change the environment,it's mostly dejavu and you lose the sense of adventure which is the whole appeal. This is why TotK sucked

FF7 Remake has a bit of a map problem too with the third installment, I don't know how they handle the setting for the third game, whether they just reuse the same zone assets with some different decoration or build an entirely new world that looks different and is traverseable with an airship.
>>
>>738582432
>an entire extra developed adventure that continues past the three first macguffins and ocarina.
And that would be entirely possible as an extra once you return from being adult later in the game, and that would be better in every possible way.

FFVII only needed the split because it's a long and linear and resource intensive game where you go to different and new locations the whole time up until the big waifu killing event. OoT is about constantly revisiting familiar places and discovering new things about them.
>>
>>738582587
I don't think they actually thought about that. They split it at Midgar because that's a natural points of no return, and is a better split point compared to how wasted the third disk of the original game was. It never really made sense as multiple actually different games, but that was convenient for the devs. The rest of the game you just revisit old places.
>>
that they take the lessons of other remakes into heart and recreate the feeling you had rather than trying to simply remake the game 1:1
>>
>>738572860
>Played OoT when it was new
>Didn't like it
>Played Majora's Mask
>Loved it

It's unconfirmed, so I doubt it's even true, but I'm not buying remakes anymore.
>>
>>738582790
why didnt you like OOT?
>>
>>738582864
I didn't think it was very fun. I didn't really like 3D Zelda until Majora.
>>
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>>738582731
>recreate the feeling you had
lmfao 3d will never be brand new again. that feeling is long gone and you're huffing copium deeper than zoomers with their vape pens if you think that childlike wonder and whimsy can ever come back beyond nostalgia.
>>
>>738582997
its literally the only way to make a remake of OOT worth it otherwise they might as well just make another new 3d zelda game
>>
>>738582997
>lmfao 3d will never be brand new again
Lol, you actually think people specifically loved Ocarina because "3D was new", in spite of there being tons of 3D games beforehand, and not because if advanced on other games by a decade easily and borderline perfected how a 3D game can feel and how you interact with a world. It has not been surpassed and most modern games feel sloppy and primitive compared to it.
>>
>>738583189
>Opinions presented as facts
cute
>>
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>>738583189
easily the dumbest post in the entire thread.
>>
>>738583089
>you have to capture and recreate that feeling i had as a child, or else its not worth it!
>that FEEEEEEELING
grow up, dude.
>>
>>738583420
its what every single successful remake has done
>>
>>738583482
Such as...?
>>
>>738573172
"fall apart" is when not identical to BotW
>>
>>738583526
the system shock remake is one major example
>>
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>>738572860
>OoT remake releases
>sudddenly best game ever all time 10/10 everyone creamed their pants over for 30 years becomes "dated", "clunky", "a relic of the past", "in desperate need of modernization"
>now everytime you search for OoT all the results are remake and all discussion is about the remake or polluted by fanbase of old vs new shitflinging
>>
>>738573428
>instead they need to make it just like the 10 year old game that I'M nostalgic for
>>
>>738576152
Botw is worthless dogshit and you should kill yourself
>>
>>738583627
>>sudddenly best game ever all time 10/10 everyone creamed their pants over for 30 years becomes "dated", "clunky", "a relic of the past", "in desperate need of modernization"
its been that way for 25 years.
>>
>>738583596
Never played it. Post the specific part you are referring to. Thanks.
>>
>>738583723
oot is worthless dogshit and you should kill yourself
>>
>>738572860
dont care, recomp will mog it
>>
>>738583727
i cant post a video of the entire game on /v/ much less a comparison to the original alongside it
>>
>>738583783
So post one specific example.
Don't be scared.
>>
Would you take Zelda remakes in the style of the Akira Himekawa mangas in terms of characterization and plot?
>>
>>738583889
No. I don't want more plot and cutscenes in Zelda.
>>
>>738583885
literally the opening of the game it has the same exact lost feeling the original did but is almost completely different otherwise even the layout is different while feeling the same
>>
>>738583783
>>738583885
he cant, because simple pictures or short cutscenes arent enough to convey his internal FEEEEEELINGS. it would just be "you just dont get it, man".
>>
>>738583960
>"Post an example"
>Posts no examples
Images. Videos.
Post things that prove your point, instead of crying like a bitch.
>>
>>738583776
I wish. You don't what to know how that's going
>>
>>738572860
Link needs to be played by Idris Elba. Simple as.
>>
>>738584007
How's OoT Recomp taking so long? Is it really just being held up for Indigo?
>>
>>738583960
>>738583975
Guess he couldn't do it.
I accept your concession.
>>
>>738584270
all im saying is an OOT remake is probably going to be really bad likely just be 1:1 to the original with "better" graphics and feel otherwise entirely dated
>>
>>738583089
>>738583482
>>738583960
>you feel lost
immersion fags dont get to have opinions. completely discarded.
>>
>>738584361
says the guy who never played the original or the remake
>>
>>738584326
>Still has literally zer o examples
Why are you afraid of doing this? Indon't get it.
>>
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>>738584414
self insert and immersion fags deserve the rope.
>>
>>738584530
There's a reason for the hero's default name being "Link" and why you used to be able to rename him, anon.
>>
>>738584530
>will never enjoy an immsim
>>
>>738584602
And what reason is that? Because I don't think you can prove that it's for "immersion".
>>
>>738584651
name 3 "immsim" games.
>>
>>738584724
system shock
system shock 2
arx fatalis
>>
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>>738584652
Huh, you seem to have forgotten one of the things you mentioned. Curious. Oh well, I can help jog your memory anon.
>>
>>738584764
Not my post.
Are you ever going to answer my question? Or are you just going to cry like a bitch forever?
>>
>>738582296
It’s hilarious how everyone is repeating this as if it was true. When it came from a podcast of some dudes throwing some ideas around, one guy suggested that, and Nash (the one people are claiming to have said it) was not in favor of that idea.
That’s literally it.
>>
>>738584746
those are first person shooter/adventure games. you're going to have to try harder and name something else.
>>
>>738584968
they are immsims and well known as such just cause the name bugs you for some strange reason doesnt make it any less valid
>>
>>738585081
Prove it.
Or are you going to cry some more?
>>
>>738585115
>cry some more
says the guy crying over a genre name
>>
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The anime weeb voice acting will ruin it.
>>
>>738585187
Thanks for confirming you can't prove your own claims to be true.
You lose, reply again if you're still upset and crying.
>>
>>738585081
>immersionfag is such a narcissist that he genuinely cant recognize how fake and nondescript his "genre" is and that other terms more accurately describe the actual game
>"but its well known as such" by other worthless narcissists
my statement still stands. immersionfag opinions dont matter.
>>
>>738584845
no because your question wasn't relevant to what I said
>>
>>738585336
>"AKSHULLY proving my own claims true isn't relevant to what I said!!"
So you admit you can't prove your own claims true?
Great, you lose by your own admission.
>>
>>738584241
>Is it really just being held up for Indigo?
No. Wiseguy quit. He claimed he was grieving for his father, but he just straight up dropped communication with everyone and hasn't done anything for months.
>>
>>738572860
3DS in HD and 60fps.
>>
>>738585336
>>738585401
>they capture the same feeling because... because they just DO ok???
>t. immersionfag
>>
>>738572860
NO VOICE ACTING
I'm fine with them adding / expanding on hyrule field as much as they want because it's nothing more than a transition zone to make the world fell connected in the OG, you can put some new npc's and sidequests in there. If they do add new dungeons and sidequests i think it's be cool if we played with the time travel mechanic more in them like the light temple did. But I highly doubt they can improve on any of the dungeons or towns so they'd be better off not touching them to much. Mabie add an easy mode where navi tells you how to do shit like the diffrent levels in the water dungeon, a normal mode that's just the same as ever and an expert remix NG+ mode like master quest. Adding replay value instead of just shoving in a bunch of useless BOTW shrines would be more respectful imo. Also for the artstyle I obviously want them to replicate the game art, cartoony with heavy black shadows, fit's the game perfectly.
>>
>>738586085
>NO VOICE ACTING
This.
>>
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>>738573058
>>738573172
>>738574425
>>738574698
>>
DUSK just dropped, so fans are going to remake OOT in TP and it'll be a better remake than what nintendo puts out
>>
>>738586491
>fans are going to remake OOT in TP
lol
>>
The best case scenario would be to stop giving shitty art made by companies an aura of officiality and have a fangame renaissance instead.
>>
>>738585503
Oh. That's bad.
>>
>>738573058
Get rid if hyrule field, or completely redesign it



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