Everyone keeps glazing this twist like its the best twist ever in a video game. It's a standard betrayal twist and I think it was done in a cool way, but I keep hearing about how it's a critique on player agency, and I just don't get it. What is it trying to say? Chastise me for obeying the path laid out by the game despite never being given a choice to meaningfully disobey that? Point out the illusion of player agency in games? I mean, no shit, the player only has as much agency as the game allows, that's how it all works. So the game was just pointing it out but not really doing anything meaningful with it? Because as far as I know, all that twist did was justify in-universe why Jack was readily obeying Atlas's orders. Which was cool but I'm not sure if it deserves all the praise it gets.
it got wanked hard for being a jew game
Basically every linear videogame like this has kind of an excuse plot. Someone tells you to go somewhere and do something, so you do it and 10 hours later you've saved the day or whatever. People look past how shallow these are because theyre video games, stories can't really deviate that much from the formula, or else you wouldnt be progressing through setpieces or fighting enemies. So it was surprising when bioshock revealed that this sense of just following instructions because its a videogame was actually the whole point of the story. The story is itself about how shallow the story you're given is in videogames. All the orders are the typical kinds of things youd do in videogames anyway, but the twist reveals that the character was actually forced - much like how the player is also forced to follow orders in any videogame if they want to continue playing the game.Its also notable because its both the kind of twist that only works in a videogame - you can have "good character x was the evil character y all along" in any form of media but bioshock's twist only truly works in a medium where the audience can exercise agency. And also because anything even remotely similar to this kind of twist can never be done again in a game without feeling like a huge ripoff.
>>738574182It means you never had a choice or that you were free, you dumb shitIts not that complicated
>>738575150But that's not trueIt's true only for very specific games like Metal Gear or Splinter Cell where you have constant radio contact with some guy telling what to doThat's not every linear videogameTake Half Life 1 and 2, or Doom, they are linear fps that don't have thisBesides take the twist out of Bioshock and it still works, even without mind control because it's a standard betrayal plot, look at CoD MW2, it's the exact same story, and it's arguably done better Even similar betrayal plots are done in the new Doom games and Dead Space if you want more examples, even MGS 1 does it with the Miller/Liquid twist I want to add that I love these games, I'm not shitting on anything, just saying that Bioshock wasn't that original and you see the twist coming a mile away, just not the exact mind control nature of it
it was like 1996 okay, it was novel at the time
>>738574182it's because the phrase had been spoken to you earlier in the game you fuckwit, did you even play it or did you just tune out all the spoken words like the retard you areno one fucking cares about you personally, not the devs and not any of us, get over yourself