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File: 1777609938598483.png (1.14 MB, 1321x989)
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>250Hz polling rate
Why is no one talking about this specifically? 1000Hz is the absolute minimum polling rate for a normal controller, and if it's going to take over mouse function(either through the trackpads or gyro) anything below that is going to be a stuttery mess
>>
>>738614917
do you have a 240hz monitor? the difference between 240 and 480 is barely perceptible on mice, let alone controllers
>>
99.999999% of people who use controllers don't know what the fuck polling rate is.
>>
the human hand can't move faster than 250 fps anyways
>>
>>738614917
1000Hz is a waste of battery life
>>
>>738614989
>the difference between 240 and 480 is barely perceptible on mice, let alone controllers
fucking wrong mate. I can instantly show you the difference between 240hz and 480hz with just my mouse on desktop.
>>
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>Could finally have a conversation about how the conversation regarding input lag in gaming has been total shit for years
>GUYS, I CAN TOTALLY DO 1000 FINE MOVEMENTS PER SECOND, WTF, THIS CONTROLLER IS RAPING ME
>>
>>738614917
My 150+ xbox elite 2 has a 125hz polling rate, 250 is a massive upgrade and more than enough for me
>>
So do you think the steam machine comes with a controller too or nah?
>>
>>738616145
prove it
have your friend switch it back and forth and tell you to guess which is which
record it and upload it
>>
that'd be easy if it wasn't 11:40pm and I had any friends. I guess I can ask my wife tomorrow morning
>>
>>738616276
Hard to say since outside of Japan, where it will exist in retail, you sort of needs
>A steam account
>Presumably a computer to be using that steam account on
>Keyboard and mouse for said computer to be using that steam account on
So technically you could be in a position where you'd need to buy an input device but practically speaking you wouldn't.
>>
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>>738616147
You're sending whatever the maximum amount of inputs per second the controller registers whenever you are inputting a direction in the analog sticks, the gyro sensor and in this case the trackpad. The idea behind polling rate isn't that you'd be maxing out that amount with button presses, you'd have to be a serious retard to even entertain that thought, let alone write it down and send it out into the world like you just did
>>
>>738616263
>xbox elite 2 has a 125hz polling rate
god i'm looking forward to microsoft exiting the gaming industry for good
>>
>>738616615
You made this whole post, thought it out.
Tried to brag about how smart you are.
And you decided to think that polling rate can be "maxed out" per each input and not that it isn't the reported state of the device as a whole.
>>
>>738614989
This is on par with the retards saying that 60 and 144 have no difference
>>
>>738616483
>prove it
just move your mouse left and right on desktop though?
>>
>>738616145
Sounds like guys who insist that women who squirt aren’t peeing on them
>>
>>738614917
Literally doesn’t matter, latency benchmark showed it’s super fast
>>
>>738614917
I agree a 250hz polling rate is unacceptable for $100
>>
>>738616894
>>738616145
you think i'm talking out of my ass?
250hz polling rate is definitely enough for a controller
>>
Imagine paying for this shit. Gabedrones are truly something.
>>
>>738614917
that's twice the polling rate of the xbone controller I've been using for 10 years
>>
>>738617532
>1440p
I too remember 2012 anon
>>
>>738617821
you're not getting 500hz at 4k you idiot
>>
>Xbox: 125hz
>PS5: 250hz
>Switch: 67hz
High polling rates are a meme.
>>
>>738614917
Can it be overclocked?
>>
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Controllers can be 250hz or 125hz because they are inherently an in inferior and less precise control scheme meant for mass adoption and portability.
There isn't a single genre of game where controllers excel outside of sportsball. Racing games are best played with wheels.
>>
>>738617532
Just because you're a retard who cant tell the difference doesn't mean everyone else is
>>
>>738614917
What's the polling rate of other controllers? Are there any controllers with higher polling rate?
>>
you are chasing diminishing returns by increasing your polling rate on a controller, it also kills your battery and has more of a impact on cpu usage.
>>738618526
8000hz is a meme, stick to 1000hz or 2000hz max for the same reasons stated above
>>
>>738618789
>i have le magical eyes
post yours
go to ufotest and try and pretend like there's a massive difference between 250 and 500
>>
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>>738614917
250hz polling rate over a 2.4GHz connection is far better than a 1000hz polling rate over a standard bluetooth connection.
You're arguing over input windows, not latency. Input windows that are tied to a game's fps (native, not generated).

How many anons here are playing games over 250fps. High polling rates are a meme spec that only appiles to esports, which no one even plays using a controller.
>>
>>738618830
Typically 100-250hz, but I think there's a driver for PC that forces it to do 1000hz.
Imo the only shit that reasonably has a fuckmassive polling rate is graphics tablets, and even they push it with how high they get for hard wired connections.
>>
>>738614917
I don't know if this is even true but 250Hz polling is 4ms of latency. Your human reaction time is at minimum 150ms. If you can notice 4ms, you are autistic.
>>
>>738616894
How many modern games even get to 144fps without framegen, let alone 250fps?
>>
>>738614917
I think I know you in real life. What are you going to play on it?
>>
>>738619112
None
>>
>>738619130
Futa Fight and Fuck
>>
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Exactly what benefit do I gain for polling at 1000 Hz instead of 250 Hz as someone who plays singleplayer games at 90+ FPS and multiplayer games at ~120 FPS? Is it just for techstat jerkoff rights?
>>
Retard, here. My understanding of mouse polling is the same physical movement moves the cursor more/less since there are more/less events sent to the OS. Pls explain why this is wrong or what this thread is even trying to argue.
>>
>>738619030
8bitdo, Gamesir and other third parties use 1000Hz as baseline, their premium models which are priced like the Steam Controller(usually cheaper) go up to 8k
>>
>>738618526
>There isn't a single genre of game where controllers excel outside of sportsball
Character action games
>>
>>738619516
Polling just means how frequently a device communicates (or tries to) with a computer to tell it what its current state is.
>>
>>738619548
Ok then please answer >>738619468
What exactly does one get at 1000 Hz if you aren't rendering 1000 frames? With frames, can feel the difference between 60 and 90 just fine, between 90 and 120 just fine, and then between 120 and 240 as well, but it's much more muted than even 90 to 120. What perceptible responsiveness does 1000 Hz give me when the actual visual feedback is potentially 1/4 the rate of my input polling?
>>
>>738619095
that's a wrong way to think about it
if anything, if you have a 250hz monitor then the controller will be responsible for at worst one frame of latency
>>
>>738619752
the closer you can update to the next frame the better
>>
>>738619585
So is the argument more about input delay or accurate tracking of mouse movement on higher frequency displays?
>>
>>738614917
>1000Hz is the absolute minimum polling rate for a normal controller,
this is not true and you will not make it true by pretending it is.
>>
>>738618998
I'm not that anon. UFO test claims the Steam controller is 500Hz in their mouse polling rate test. I also learned that is is really hard to make a fast perfect circle with gyro.
>>
>>738619896
It's mostly voodoo over technically accurate hardware specifications that don't really have any practical impact when in use by the typical end user.
Hell, probably most of the point of this thread is just certain people whining about a sold out product because of imagined console wars.
>>
>>738614917
are you still fucking crying about this?
>>
>>738617532
>DPI scaling at 1440p
ewwww!
>>
>>738620016
ok ty, anon. I appreciate you
>>
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>>738619876
Yes, as a maxim, this is better. I'm saying that if I already have a limiting factor in my FPS, to the point where I'l get nowhere near 1000 FPS, is responsiveness in input latency actually a perceptible issue?
We're talking about 250 FPS at max, at which point updates happen every 0.004 seconds, versus the ability to poll for input every 0.001 seconds. Are you inputting things so rapidly that this a difference worth fighting over?
>>
>>738618025
You forgot about the GameSir you bloody bitch
>>
cant fucking sell any fucking steam controllers cause steam put up a reservation system on their fucking store ffs
fuck you gaben
>>
>>738614917
you absolutely do not need a thing beyond 100Hz for a controller you retard
>>
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>>738614989
>the difference between 240 and 480 is barely perceptible on mice
The moment I first got a 144hz monitor my cheap office mouse felt laggy. Keyboard movement was smooth, looking around was stuttery despite games running at 144fps. 250hz is not enough.
>>
>>738620936
yes, mouse
office mice run at 120hz and lower poll rates
not a controller, controllers are literally not good enough as an input device for you to feel the difference between 250hz and higher poll rates
>>
>>738620936
that's an issue with signal consistency and dropped polls. otherwise the graph would just be extra mice at evenly spaced intervals in all three graphs

increasing the polling rate sacrifices battery for your engineers not bothering to figure out how to resolve the issue (that still exists - but is less perceptible by chewing up your battery and CPU)
>>
>>738619752
Game logic isn't tied to frame rate, this isn't the PS2
>>
>>738621331
For many Japanese games, it still is.
And physics almost always gets fucked up once you go beyond whatever fps the devs designed around.
>>
>>738620081
Retard
>>
lol your $100 controller is twice as laggy as $20 controllers
>>
>>738617896
try 8k.
>>
https://www.youtube.com/shorts/R5vHMzJz8hg
LMAO
>>
>>738614917
>1000Hz is the absolute minimum polling rate for a normal controller
professional retard
>>
1000hz sounds like it would kill the battery
>>
Presumably Valve (rightfully) care more about battery life and probably artificially locked it in firmware.
They'll probably loosen restrictions closer to the Cube's launch
>>
>>738621579
that's not how polling and latency work, sandeep.
There's even benchmarks to prove it.
>>
>>738616145
I don't know what these anons are on about--the difference is absolutely noticeable and stark at that. Just look at how much that fucker trails. Scroll a page and try to read the text on it. It's obvious if you're not blind or have ever used anything above 60Hz. Maybe they're simply poor.
>>
>>738619780
Genuinely though if you are this competitive 1 frame of latency is a pretty big deal. HOWEVERYTHOUGHBEIT.... you would NOT use a controller to play a competitive PC game.
inb4 someone posts that clawgrip nigger with a ps5 controller
>>
>>738622163
???
Plenty of people in money tournaments use controllers when they don't have to.
>>
>>738616656
>god i'm looking forward to microsoft exiting the gaming industry for good
My dick is getting harder at the thought of that
>>
35 hour battery for a controller
>>
Seeing /v/ talk about anything technology related is somehow worse than seeing /v/ talk about video games.
>>
>>738622231
What games and tournaments?
>>
>>738614917
high polling rate mice and controllers (>1000) actually cause performance issues since most games dont handle it correctly and try to talk to the device 8000 times a second and hammer the cpu. It's particularly a problem for low end cpu's. Also 250hz is a good balance between responsiveness and power draw. You can also "overclock" most usb devices and force it to run at 1000hz, just like the original steam controller.
>>
>>738622323
>35 hour battery for a controller
That shouldn't be impressive.
>>
>>738621331
Yes, I'm aware. I'm saying that the visual feedback update is 4x slower than the input polling, and both occur on the order of 1000th of a second. Controller input, which unlike mouse aim, is often used in games like Elden Ring where such precise polling confers no practical difference, and the actual difference in feel is bottlenecked by the framerate.
It's diminishing returns.
>>
>>738622507
fighting games and normalfag FPSs like Apex, Fortnite and Siege.
>>
>>738622575
But compared to something like the Dualsense which gets about 4 hours, it is.
>>
>>738622654
Did they change Siege? Even console used to not have any aim assist and the game has a big emphasis on flick headshots.
>>
>>738622521
fortunately most games where this even matters have implemented a raw input buffer at this point. also no need to abuse spoilers you freak
>>
>>738621921
/v/'s only argument is calling each other Indians and trannies.
Keep sucking that Valve cock.
>>
>>738622654
He said PC games.
>>
>>738622521
>You can also "overclock" most usb devices and force it to run at 1000hz, just like the original steam controller.
I don't understand why it's not just an easily available option for the user like it is with mice. It's bizarre how trash customization is for controllers even on a device aimed at PC. I can switch my mouse from 125hz to 4k at the click of a button and it'll also give me an update on expected battery life.
>>
>>738622973
polling only affects the frequency at which data is sent. You still have to care about HOW you're sending the data (firmware).
>>
>>738622521
M$ actually provide a nice example to deal with this very issue in win32.
https://learn.microsoft.com/en-us/windows/win32/inputdev/using-raw-input#performing-a-buffered-read-of-raw-input
>>
>>738622654
Fighting games are fine but these are all at 60fps so .25 of a frame latency is inconsequential, and nobody would use a steam controller for it anyway and if they did they would do it plugged in, making the polling rate moot.
Nobody doing FPS on PC tournaments is doing it with a controller.
>>
>>738622521
>It's particularly a problem for low end cpu's
It's 2026, that 2500K isn't going to cut it anymore.
>>
>>738619468
It reduces the game responsiveness slightly. Since it's all on top of already getting input latency from your screen and the game processing, less is preferable.
>1000 Hz
Adds up to 1ms of latency
>250 Hz
Adds up to 4ms of latency
>>
High polling rate is a comp meme and if you're on controller you aren't competitive.
>>
>>738614989
holy retard alert
>>
>>738623510
umm.... sweatie... noone actually plays video games on this board
>>
>>738623416
Yeah, but Valve can't decide which system the controller will be used on once they sell it to the customer. They've also made promotional material showing the controller being used with devices like the Steam Deck and the upcoming Steam Frame, both of which have pretty weak CPUs. And on Linux, when you're dealing with Wine, Wayland, Gamescope, FEX, Steam Input, etc., it all becomes a huge clusterfuck, with each game sold on Steam handling inputs differently.
>>
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>/v/niggers think they're competitive enough for 3ms of latency to make a difference
>On a fucking controller
>>
>>738623668
This but unironically.
>>
>>738614917
I have absolutely no idea what any of that means. Explain it to me like I'm retarded (I probably am)
>>
>>738623942
Polling rates for video games is like audiophile cables for music.
Don't worry about it.
>>
>>738624013
Not quite.
It's more like worrying about refresh rates over 144/244hz
>>
Polling rate is literally the last fucking thing you should be even thinking about when it comes to latency you inbred fucking morons. I bet the niggers spouting nonsense here are still on 144Hz 90fps or some other ancient shit. STFU.
>>
>>738623942
it's the number of times a second the controller reports its state (pushed buttons, tilted analogues, touchpad input, etc) to the PC.
The steam controller "only" sends this at a rate of once every 4 milliseconds.
>>
>>738624836
so it's basically a nothingburger for chuds to get upset about?
>>
>>738619275
Who's your main?
>>
>>738624970
Yes. The difference between 250 rate vs the 1000 OP is crying about is 3 milliseconds. Even the top competitive players on earth will not notice a difference.
But that's also irrelevant because no competitive player is playing with a controller.
>>
>>738625169
And of course that is the absolute worst case scenario where you have an input register the picosecond after a poll so it has to wait the whole 4 ms before it can send another update. The average delay is only 2 ms.
>>
>>738623942
The controller can be asked if the player has pressed any buttons 250 times per second (the polling rate). This means you might have to wait up to 4 milliseconds before the controller sends the input along. In practice, above a certain point the polling rate of the controller stops being a significant factor in end to end latency. In fact, controllers with higher polling rates can have higher input latencies depending on many factors like the hardware, the network or usb interface, the software controlling it.

If I gave you two Steam controllers, one with a 250hz polling rate and the other with a 1000hz polling rate, you almost certainly won't be able to tell the difference between them. At least until the higher polling rate one runs out of battery far sooner.
>>
>>738624013
>>738624836
>>738625415
Interdasting. Yeah sounds like a nothingburger
>>
>>738621379
Name a couple for me please
>>
>>738614989
For a controller people are seemingly wanting to rock for 10 years since it uses TMR sticks and is easily repairable, the 250hz polling rate does make it so it's not exactly future proof when 240hz monitors will probably continue to be more accessible to poors over time.

Some people are focused on their current situations instead of thinking ahead.
>>
>A spinal reflex bottoms out at about 20ms
>These are involuntary, imperceptable, and must be trained
>Autists claim they can tell the difference between 1ms and 4ms
>People actually arguing human beings are capable of telling a 3 thousands of a second difference
This is a troll right? There aren't people falling for marketing that target goyim who think 1000hz matters... right? Please?
>>
>>738614917
My PS5 controller connected by wire to my PC has a 250Hz polling rate and I've played every single souls game and several fighting games with absolutely zero issue
>>
>>738616894
There is a difference, but you get massive diminishing returns in noticeable quality the higher you go. The leap from 30-60 is much more than 60-120 and beyond that it's practically imperceptible. 144hz with an average frame rate locked at or below 144FPS is ideal. It's ideal because beyond 144hz is diminishing returns on refresh rate and your average gamer isn't pushing more than 144FPS and if they are; locking it to 144FPS to keep a consistent stable frame rate is better than it jumping around.
>>
>>738626107
heh too poor to afford better nervous latency?
>>
>>738626230
>Anon doesn't even have a spinal implant
Look at him and laugh. Anon probably lives in some favela shack lmao
>>
>>738626107
>paying more for less is good because...it just is ok!
>>
>>738626207
i think it's 1000hz when connected to PC
>>
>>738626107
'1000Hz' is a big marketing point added onto a lot of those shit 3rd party controller's everyone shills to justify them scamming you an extra $25-$50. What you're seeing is the idiot's who don't even know what a polling rate is and paid the retard tax getting those controller's lashing out.
>>
>>738626496
Nope, by default it's only 250. You can overclock it to 1000 but it's entirely unnecessary
>>
>>738614917
they do this for compatibility with AMD USB controllers that can't handle high polling rates
>>
>>738627052
Proof?
>>
I want to bring the people itt saying this matters to a blind test between 250hz and 1000hz, if you get it wrong your entire family dies, would you accept it?

I have a mouse that can toggle between 125hz and 8000hz, I always use it on 500hz because there is no difference between that and anything above it. I'm only not using 250hz because it's a MOUSE, not a controller, accuracy matters a bit here, but I don't see why you'd make a big deal out of polling rate for a controller of all things
>>
>>738627196
everyone crying about stuttering with 8khz mice back when they were becoming popular was on AMD
>>
>>738626386
>Having less battery life for an increased polling rate is le good because... it just is okay!
>>
Another valvejeet coping thread
>>
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If you are playing FPS, and I mean a real FPS like Quake or Unreal where inching out every bit of performance to gain an edge, then it matters. But if that were the case you wouldn't be playing on a controller.

Otherwise it doesn't matter at all. Pushing buttons doesn't need to be polled 8000 times a second.
>>
>>738627429
Poof that it's a thing -now-?
I mean I know /v/ loves to drag up ancient history on AMD. It's probably not even a thing anymore.
>>
>>738627517
guaranteed you are garbage at quake and unreal
>>
>>738627517
It matters in the sense that in every test between more responsive and less responsive, people prefer more responsive. In games and user interfaces alike.
So it obviously matters if you think what people prefer matters. So I guess not if you don't play video games or if you are a soulless corporate cocksucker.
>>
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>>738627547
I am not here to stroke my ego. And I am not falling for ignorant bait.

Refute my point or shut up
>>
>>738627815
>And I am not falling for ignorant bait
If you replied you fell for it desu
>>
>>738627517
In reality polling won't matter nearly as much as the massive latency in actuating a mouse/button press. Which is what few people actually talk about, and why some mice now have digital and tunable actuation.
>>
K
https://gamesir.com/collections/all-products-1/products/gamesir-g7-pro-aimlabs-edition
>>
>>738627767
>incoherent babbling
>It matters in the sense that in every test between more responsive and less responsive
4ms vs 1ms on button pushing doesn't matter. it takes longer for the actual button to be actuated.

>>738627985
>replied to me!!!
What a sad pathetic life you must live, gloating over a reply

>>738628020
Yes
>>
>>738627532
i don't know, they still use those cheap asmedia controllers but maybe it's been fixed in software
and i can't find the video comparing the two so whatever
but there's a lot of systems out there that valve needs to support, not just the latest and greatest
>>
>>738620815
I'll buy yours for $100 including shipping desu
>>
Your eyes can barely see the difference between 120Hz and 60Hz and fags really think their finger muscles need 1000Hz to game??
>>
>>738620815
Get fucked, idiot.
>>
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>>738628101
>Not a single review tests the battery life at 8k polling

One of those nonos in their promotion contracts.
>>
>>738628224
I can detect an immediate difference between the two and yes I can detect input delay as well so can you but you're a lying troon and for some reason Valve is your troon God.
>>
>>738619570
>Character action games
Better played with keyboard and mouse.
>>
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>>738614917
>Why is no one talking about this specifically?
Because nobody has a clue what that means and why anyone would care about it.
>>
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>>738626695
>idiot's
>>
3 days ago
sad!
>>
>>738628460
feeling singularly targeted as that idiot, fag?
>>
1000hz? Heh, how quaint. I only game at 10 billion hz.
>>
>>738614917
No one is talking about it as Valve fans are too busy sucking Gaben's cock for subpar hardware.

Valve are a company of liars and frauds. They do not deserve your money for their corrupt and consumer-unfriendly practices.
>>
>>738628983
>momentarily drops to 9999999999hz
unplayable
>>
>>738628983
only 2 sticks?? fuck that shit, i use 7
>>
>>738614917
Because the latency is a decent chunk better than on the Xbox controller.
>>
>>738618526
>There isn't a single genre of game where controllers excel
KBM are objectively inferior for games with melee combat
>>
>>738623156
Because it's not worth it and retards would turn it up because they think higher numbers are magic.
>>
>>738629059
valve are the only entity that actually care about linux gaming + specifically didn't bother with a windows driver for the controller, so i will consoom and support
>>
>>738629417
Such as?
>>
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>>738629059
You're blatantly a console-only third worlder who regurgitates (wrong) opinions from retards on /v/.
If you owned a PC or used Steam you wouldn't be saying that. Either you're
>too stupid for a PC
>too poor for a PC
>an underage kid
So why are you here, talking about something you know nothing about?
>>
>>738629059
no, we did talk about it :)
250 hz polling is perfectly fine
>>
>>738627517
you played quake with a polling rate of 125 hz nigger
that is what ball mice polled at.
>>
>>738630376
Wrong. I used to use steam, but after Valve decided to screw over the Artifact community I've cut them entirely out of my life. They're a corrupt company who care nothing for their customers, only money (By Gaben's own admission).

I'd rather quit gaming forever than give Valve another cent of my money.
>>
>>738629417
Reminder that target "lock on" exists explicitly because controllers are so fucking trash for gaming because dancing between analog and face buttons is actually retarded.
>>
>>738618526
Love them CPU spikes and my fps tanking every time I sweep the mouse too fast.
>>
My controller was delivered today while I was at work so they took it to the Post Office instead of leaving at my door REEEEEE I DON'T GET HOME EARLY ENOUGH TO GET TO THE POST OFFFICE
>>
>>738628558
this guy is stupid that is purely from dwm.exe because i just know that's a wincuck. do it in a game that supports raw input buffering
>>
>>738630442
>played
Still playing, with better tech
>>
What does polling rate even do
>>
>>738631896
shittier tech.
quake isn't made for high polling rates and gets unstable with anything higher than 125hz.
>>
>>738631158
Mine didn't have signature confirmation on it and it was delivered by UPS instead of the post office, so they just stuck the box behind a bush by my door.
>>
>>738631938
its how often hardware or software checks the status of shit.
to see if a button is pressed, a trigger is pulled, etc.
higher rates mean you are checking more
the firmware and the like can react faster, giving you smoother performance and less latency..... but higher usage of power and processing.
AND you need to have the recieving end be programmed to handle that stuff, and old shit usually is not.
>>
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>>738631948
>quake isn't made for high polling rates and gets unstable with anything higher than 125hz.
What the fuck are you talking about
>>
>>738631938
determines the rate at which the usb controller on your computer asks if there's new data on the device
>>
>>738631938
https://www.youtube.com/watch?v=qu4uY1ZEX-s
>>
>>738632080
You don't know much about programming huh?
If you are using some modern custom ports of it you are fine, but the old engines are made with limited stuff.
They are looking for updates at a specific rate,
72fps, specifically, and something outside that range causes issues.
>>
>>738631938
Agitates /v/.
>>
The thought of needing 1ms response times on a thumb touchpad is pretty funny. What are you guys playing?

Ultimately the steam controller achieves low latency which is the main benefit of high usb polling rate. I bet they have a good engineering reason for picking 250hz.
>>
>>738631938
rates your polls
>>
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>>738631874
works fine on intel
>>
>>738632197
Why the fuck would I be using the original Quake when Live exists? All that shit is out dated.
Each of these arena shooters are incredibly competitive. Spending money on better gear is an easy way to become competitive. But nothing beats raw skill.
>>
>>738632403
battery life.
when you have all that other stuff like haptics and gyro, you burn even more battery with a high polling rate.
that's why sony's feature-packed controller only lasts 8 hours, and steams lasts 35 (according to reviews)
>>
>>738632502
>quake live
that one is capped at 125 fps.
it literally cannot process your controller input anyfaster than 125 hz.
>>
>>738631997
I'd like to put my joystick in the box behind your bush
>>
>>738630487
Who the fuck actually played Artifact? You sound insufferable, the type to make up reasons to be miserable and hate things. That's pathetic.
>>
>>738632698
nobody.
the epic shills specifically cry about it every now and then
>>
>>738632546
>125fps
Really? That's too low.
>>
>>738632698
>You sound insufferable
https://arch.b4k.dev/v/search/text/Valve%20Artifact%20community/
>>
>>738614917
>I would rather have a shit chinese 1000hz made up number poling rate with worse latency than a steam controller
They really aren't sending their best
>>
>>738632738
No, it isnt.
You don't understand how useless numbers past that point are.
The only reason to even bump anything up beyond that is to compensate for lost packets with wireless.
>>
>>738621648
>start video
>indian accent
>close video
>>
>>738632698
NTA but I actually really liked it, it was a good card game. Cards having individual sale value really fucked it though and ruined people's perception. Actually looking back, opening packs was like the precursor to gacha rolls so it might be fine if released today. Not salty about it though I just wish I could play it
>>
>>738630487
god I love randomly seeing this guy every few months
>>
>>738632835
you are young.
oddly enough, the only place indians traditionally haven't been retarded is in youtube tech videos specifically.
granted I would never blindly trust a NEWER video like that.
but if its for something old or for shit like board repair, they often pull through.
>>
>>738632794
Yes it is. My refresh rate is 170hz.
>>
>>738632546
You're an idiot
>>
>>738632546
quake live is not capped at 125 FPS
>>738632738
physics in the Q3 engine are affected by FPS so that was traditionally the "best" value
>>
>>738617089
They aren't.. squirt has a different viscosity and taste
>>
>>738616064
That's why I never buy wireless trash. Always full of compromises like that. and battery that runs out and wears out, and you pay more for it.
>>
>>738632963
So what if your refresh rate is that high?
shits not made to use it.
You fell for a meme of bigger number = better without understanding the tech needed to take advantage of that bigger number.
a wireless connection, for example, can naturally invisibly eat into that refresh rate.
shit example though because its usually not gonna be much.
>>
>>738614917
dogshit turd controller. get a 25 dollar gamesir. accept your jeet overlords
>>
>>738632987
no u
the server itself processes updates at an even slower rate.
>>
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>buy controller locked at 1000hz polling rate
>kills certain functions (vibration, mic support) in some games
>destroys framerates in some games
>outright doesn't work in some games
>swap to 250hz controller
>zero issues
>>
>>738633120
You're right, I should lower my frame rate to 15fps, who needs smooth video when I can rape my eyes instead?
>>
>>738614917
250Hz is good enough fine for most people in most games but it's kinda shitty for a $100 controller not to offer better imo.
>>
>>738633176
yeah.
in a way, you can almost think of that super high poll rate as performing a very minor DDOS attack on anything not built to handle it.
>>
>>738632835
That's not an indian accent you silly goose
>>
is the hype for this piece of shit even real?
>>
>>738630487
hey man its you. been a long time since i saw you but love what you do in these threads keep it up
>>
>ctrl f "battery"
>14 results
You retards aren't seriously using wireless controllers, right?
>>
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>>738634634
holy uncmaxx, last time i used a wired controller was on a playstation 2.

and even for that I got a wireless controller when they came available
>>
>>738634634
having to plug in a controller at worst every few days when youre done playing does not even compare to the annoyance of a wired controller, you cannot actually be that dumb.
>>
>>738635409
bro really out here with 500ms bluetooth ping :skull:
>>
>>738633963
saaaar trying to lie like this after it sells out in 30 minutes is not a good strategy.
>in b4 scalpers
saaaar scalpers got at best 14 controllers up for sale in total.
>>
>>738633963
>people yearn for good things while every other AAA company shotgun themselves
>Valve is the only company actually trying to provide said good things
is it hard to understand that people are tired of disappointment and just want to have fun again?
>>
>>738614989
The easy example of why you're wrong is fighting games are extremely sensitive to input lag and you would never use a 250Hz controller .
The same holds true for any games where you're trying to match a series of precise input timings.
It's all happening by muscle memory, which is faster than you can visually analyze, so the monitor refresh doesn't have to match at all.
>>
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>>738615969
I wanted to make this joke but I'm happy it appeared so high up
>>
>>738636272
>you would never use a 250Hz controller .
yes you would lmao.
>The same holds true for any games where you're trying to match a series of precise input timings.
wrong.
games have limits on what they can handle.
You aren't one of the five gods trying to be a retarded sweat at a smash tournament, bro
>>
>>738633176
Don't forget it kills battery life
>>
>>738636272
>Faster than you can visually analyze
Retard. REAL fighters aren't going to be able to perceive 3ms, and they have far better twitch reactions than some faggot playing street fighter. That is what you're mad about, 3ms
>>
>>738614917
Yeah i'd rather have 1000hz and less battery
>>
>>738636272
Why would you need 17 input registers for every frame of a fighting game? You’re the type of retard that gets created by companies slapping big numbers on a box without the consumer actually understanding what they represent. You are mindless consumer cattle that doesn’t deserve technology and certainly shouldn’t talk about it.
>>
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>>738637209
>smash tournament
Even melee, the sweatiest of competitive fighting games, polls your inputs at 120hz

https://wiki.supercombo.gg/w/SSBM/Advanced_Controls#Controller%20Input%20Polling

The guys working on 1000hz slippi configurations are DEEP in their own cope
>>
>>738637578
that is sad.
>>
>>738637578
120hz syncs up with a 60hz game
125hz or 250hz does not
pretty obvious stuff
>>
>>738637679
NVIDIA SAVE US
WE NEED GSYNC FOR CONTROLLERS
>>
>>738637736
unironically yeah because that's how old consoles worked and we all know those had less input lag and feel better to play on
>>
>>738634634
The wireless latency is barely higher than wired.
>>
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I’m starting to think the dead internet theory is real and in full effect.
It’s hard to believe that actual human being argue over shit like this 24/7
>>
>>738615969
thats funny anon
>>
>>738638143
real
>>
>>738614917
because I am not retarded to pretend that the difference would be really perceptible, especially not when you pay on a fucking controller kek, and I'd rather take the longer battery life
>>
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meanwhile in the land of peripherals made for white people
>>
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>>738638143
>iphone filename
>third world nigger-ass porn (irrelevant to discussion: symptom of addiction)
>angry about people discussing and researching products instead of just buying them

Ayup it's a third world goybeast alright
>>
>>738641698
1. it’s a macbook
2. research != having the same conversations wie the exact same arguments in every single thread
yep it’s a clanker. the internet is over
>>
>>738641914
>wie
sure it's a macbook my fat fingered little brown goyslave
>>
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if you don't know what nyquist sampling is without google/AI you don't deserve to have any opinion on anything related to this thread or any technology in general
>>
>>738642019
Kickflip nyquist is a cool trick in tony hawk
>>
>>738637679
>your controller's polling rate just magically perfectly syncs with your screen refresh rate somehow

i know this board knows nothing about nothing but holy shit lol
>>
>>738643031
>pretty obvious stuff
>>
>>738643031
it's not magic, hardware and software used to be carefully designed to work together
>>
>>738616894
I'm a huge fps snob, but with a controller I can hardly tell
>>
>>738630487
>Artifact autist
Well damn, he's still at it.
>>
>>738617532
>125% scale
Lmao are you legally blind or something?
>>
>>738625793
Skyrim has physics tied to fps and Dark Souls, at least 1 and 2, had minor issues at higher fps caps
>>
>>738643302
Players don't operate at a low frequency, that's the problem.
>>
>>738614917
>>250Hz polling rate
>Why is no one talking about this specifically?
Because the tests proved that with Puck it's actually way faster., faster than wired Xbone controller in fact.

It's only the problem when you're using bluetooth.
>>
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>>738614917
>250Hz polling rate
>Why is no one talking about this specifically? 1000Hz is the absolute minimum polling rate for a normal controller
This is such a fucking meme. You are not going to notice an additional 3ms delay in your inputs. This is literally imperceptible outside of the most autistic sensory deprivation tests.
>>
>>738644085
125% DPI is still smaller than 100% 1080p on the same display size.

It's normal to use 200% DPI on 4K display, since it's the exact same size as 1080p with perfect pixel scaling.
>>
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>>738633028
Nah its piss, mate, with a splash of gland juice but still mostly piss.
>>
>>738616145
>he fell for the sales pitch and is now denying that the hollow feeling inside is buyers remorse
>>
All gaming mice have at least 1000hz as minimum.

Why wouldnt a controller also have 1000?

Sub 1000 is bad on mice
>>
Might not be the right thread to ask but anyone have some controller recommendations for MH games on PC? My Switch Pro controller has stick drift and generally sucks, 360 controller was better but I gave it away to a friend when his died. Bonus points if it has a solid D-pad for 2d games cause the Switch Pro sucks at anything requiring precision.
>>
>>738618998
You're a fucking idiot
>>
>>738619112
Everything because Im not poor
>>
>>738619112
>144
Lmao thats fucking easy. Are ypu some turd worlder with 3060
>>
>>738614917
I have some Gamesaar gamepad for 20 bucks that has 500Hz pooling rate but let's be honest only sweats and rankedshits would find difference when playing competitively and only retards play 'competitively' on gamepad
>>
360hz monitor user here
500hz is enough for mice and saves a lot of battery
Dualsense is locked at 250hz and is more responsive through bluetooth than my chinky 1000hz gamepad through 2.4ghz, polling rate means fucking dick and anus unless it's 125hz on a mouse
>>
are these seriously 250hz lmao, I thought the whole point of the trackpads were as a mouse alternative, but they are like shitty low poll rate office mice?
>>
/v/ will find just about anything to kvetch about these days I swear to god
>>
Its important to note that polling rate doesn't necessarily mean better latency, and sd latency is very, very fucking good. Top of the line no, but definitely good.

Polling rate is literally how frequently the controller SENDS signals of updates. Xbox 1 controller is 125, steam controller is DOUBLE this, but the benefits of higher polling rate are exponentially depleting. Like despite steam being twice that, it means it sends signals 250 times PER FUCKING SECOND, which is 6 fucking times 60fps which is generally what humans can notice. And that's just for SEEING, for polling rate, you have to honestly argue that 250 measurements PER SECOND is not enough fine recording to pick up intent, enough that it will hurt your game?? Because you wanted 2ms faster shooting or something?

Like had been said before, unless you are literally a professional tournament level, you literally will never know the difference, it's like a low rank gladiator saying his sword, which cuts paper , isn't sharp enough because its not a 1 micron edge. Nobody reasonable expects this, can notice this, or actually a NEEDS this, its absolutely fucking sweaty nerds who think if they squeeze a single ms out of gear, maybe they won't be shit.
>>
To me "1000hz is the bare minimum on a controller" sounds like "240hz is the bare minimum on a monitor". No, not really. If you're sensitive enough that you can't handle a display under that you actually have a deficiency.
>>
>>738616845
>it isn't the reported state of the device as a whole.
It really depends on the device.

HID devices sends reports for each buttons when the PC queries it, or a "no change in states" message.

It really depends on the USB interfacing driver how it handles buttons states. It could be sending each buttons state or just the buttons state whenever it changes.

In any case even with USB 2.0, a device continuously sending each buttons state is trivially low in bandwidth even if it's got 1000Hz polling rate.
>>
>>738646913
dualsense is 250hz by default when its connected to a pc but it runs at 1000hz when its connected to a ps5. You can also change the polling rate on pc to be the same as the ps5. Doesnt really make a difference though
>>
>>738648213
>Doesnt really make a difference though
That's kinda the point
You don't exactly run into people who think the dualsense on PC is "a laggy piece of shit" or whatever
>>
>>738648292
Tbh I had no fucking idea what a polling rate was til this month, and I'm relatively tech savvy
>>
>>738614917
Cattle and cultists can't complain about anything. People with this mindset bought Nintendo branded cardboard
>>
>>738621726
Wireless cuckolds are fucking insane, I guess games don't need to look better than the switch either because only battery matters
>>
>>738641698
Every year this image is been proven more and more right
>>
>>738634634
What the fuck are you playing that it even matters?
>>
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>>738645915
Poorfag with a 5090 here, what card do I upgrade to so I can achieve native 4k at 360fps in modern games without framegen?
>>
>>738648709
Probably a 7090 RTGTXFX GX GF founder's edition (1200W) with a subscription to geforce now
>>
>>738628452
Lol. Lmao even.
>>
>>738628558
>all this expensive hardware just to bottom frag
>>
>>738614917
>Why is no one talking about this specifically?
Because it's completely and utterly irrelevant. It's already been tested and its latency (while wireless) is already top-tier, so who gives a shit about random specs and numbers when the end-result is measurably, objectively very good?

Complaining about shit like this is like buying a CPU based on clock speed rather than actual performance benchmarks.
>>
>>738614917
it doesn't matter
>>
>>738654229
Delete this bloody image right now.
>>
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>>738654229
>Sony controller has higher latency when wired
Does it lack wired functionality? If you plug it in, is it still just using bluetooth?



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