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Prove you're not a mindless consumer: if you had infinite money and the best devs in the world, what kind of game are you making?
Freeze your idea.
Is it mid?
Be honest.
>>
Subnautica

except bigger, more vast areas, more aggressive leviathans
>>
>>738622562
if i had infinite money i wouldn't be using it on fucking videogames that's for sure
>>
>>738622562
F-Zero GX sequel on Steam using online for races
>>
>>738622915
so what, you'd get comfy and relax. fast forward 2 months and you're bored. you hire all the best games devs and command them to make the perfect game - what's it's like?
>>
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>>738623097
mmmm
i-is it OG graphics or modern paying homage to retro?
>>
Yakuza Grand Theft Auto. That's all I need to say.
>>
>>738622562
CRPG that takes place in the ancient eastern Mediterranean shortly after the late bronze age collapse
>>
>>738623251
sure why not modern graphics. They could do it in 2003 it could be boosted to modern standards
>>
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uncensored and based Resident Evil Revelations 1 remake.

Also Code Veronica with no censorship and enmphasis on "cross-dressing freak" to trigger the libs and IGN.
>>
>>738622562
Tetris 2
>>
a "historical" CRPG set in the wild west that borrows from both classic western and revisionist western media
basically darklands but finished and with cowboys
my idea is niche and made for me
>>
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>>738622562
A thinly veiled fetish game about a human mage and a giant woman barbarian.
>>
>>738623171
do you have any idea how much shit you can experience with even a million
leave your basement once in a while, will ya?
>>
i'm making a gacha
>>
>>738623608
You've heard of pacman?
Ans the sequel pacwoman?
Allow me to introduce:
Mx. Pacperson
>what does they/them do?
Everything pacman can do, and nothing else.
>>
>>738623761
but the thought experiment was particular to game development, not "what would you do with millions of dollars?"
>>
Blame! game of course
>>
spore 2 with gta vi budget, hire biologists, geographers and other professionals to create advanced procedural mechanics of simulation (terrain, geographic phenomena, realistic evolving, etc), for the last stages hire historians
>>
>>738622562
Dragons dogma 3 with all the potentials of mr.potential actually realized
>>
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>>738622562
Anime space sim as a successor to Destiny 2 and Phantasy Star as well older procgen space sims. Why anime? Well, it'd have to be stylized to a pretty high degree to run well with colossal detailed environments and anime beats calarts garbage in both aesthetics and popularity. I'm not really partial to it but leaning into something like Masamune Shirow's style of technical design just fits for a space game. I'd even hire him if he isn't in a nursing home already.
>>
>>738622562
Game? Like, singular? Bro I would wanna make a game of probably every genre or type. Even genres I don't particularly care about.
>>
10 60-100 hours long eroge j-rpg showing the evolution of a planet since their grug phase to their master of space and reality
Including a game about a 100 years war, the fall of a powerful empire, industriaon revolution, first contact with ayeee...
>>
>>738622562
Basically Sekiro set in the Gothic period in Medieval Europe with a stealth system like Splinter Cell and Styx and the whole world is physically simulated and you have free reign as to how you maneuver through the open levels
You can imbue weapons with poison or other status/elemental effects, steal weapons from enemies, all the imsim elements that belong in games but rarely exist
>>
I would just give it all to the Tamriel Rebuilt devs to hurry along development. Morrowind with Tamriel + Akavir is all I would ever need.
>>
I want to make weird, asymmetric co-op multiplayer games. I have a couple ideas but something like
>Some research facility where AAAAA IT HAPPENED happens
>Gets overrun, say by mutant alien bug things
>1-4 players are marines/well equipped security
>1 player is a VIP trapped in the surveillance office
>Objective, evacuate the VIP
>VIP has a map of the facility, security is going in blind
>VIP is watching the cameras, guiding security
>Security repairs damaged power conduits, giving VIP the ability to open doors for shortcuts or to armories and restore power to cameras further in the facility
>Eventually Security gets to the VIP and need to evacuate them
I like asymmetry and people working together but having wildly different tasks.
>>
>>738624660
Oh and graphism are snes jrpg tier, like ff6 and sprites get better with each game
First they are doodle than pc88, pc98, early 2000...
>>
a game with a world of endless rain. gameplay and story are kind of irrelevant but the main focus is creating the perfect stormy atmosphere to enjoy forever
>>
>>738624863
I can get behind this. I watched that shitty movie about hurricane sharks just because hurricane landfalls are peak comfy.
>>
>>738622562
I would make a Hitman-like game based heavily on realist stealh and interaction with npcs. Location would be a small town on Canada. There would be only one difficult main objective wich you'll have hundred ways to acomplish.
You'll arrive at the town and have 5 days to learn and prepare for the execution.
>>
>>738624863
>>738625046
oh man to play an endless sprawling procedurally-generated rain world. cloudy, raindrops falling on healthy green leaves and cityscapes
>>
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Imagine Corruption of Champions but it's a 3D sandbox RPG and all changes are properly reflected on your body. Literally hundreds of thousands of possible permutations and they're all properly modeled in a way that actually looks good. There's good writing, factions, sidequests, mechanics for things like spellcrafting, blacksmithing, alchemy, enchanting, building your home base with places for companions/followers/slaves/etc. Combat has a wide variety of solutions, with a class system like the Xianxia mod has and a fuckload of spells, abilities, weapons, movesets, etc. Sex scenes will kind of be like if you've ever played modded Skyrim, where's there's an absolute shitload of premade animations you can cycle though, but this time everything just works with scaling/positioning, and there's unique ones for bodyparts like manticore tails or multiple dicks and whatnot.
I don't think any amount of budget or time would ever make this game possible, but it's still what I want.
>>
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Dragons Crown PC port.

Fix whatevers.
Co-op with rollback.
Drop in multiplayer.
straight Arcade mode without RPG bullshit.
new enemies and scenarios.
>>
>>738622562
>if you had infinite money
>best devs in the world

I'm not making any games I'm gonna use that money and dev team to ruin everyone elses games.
>>
>>738622562
Worlds Adrift 2; The same game on a better more stable engine.
>>
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>>738622562
I've always wanted an open world rouge(not genre) detective game set in the fifth element city made by Rockstar.
Itd be cool.
>>
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You can accomplish all these ideas ITT with just $20.
What's stopping you?
>>
>>738622562
Infinite budget? Getter Armagedon style "battle royale" which is essentially just slither.io with mechs, people spawn with random mechs and assimilate defeated enemies to get stronger.
>>
>>738624863
Hah, damn anon, I like this. The entire creative vision based on making the best rain effects and environments.
>>
You mean like GTA VI? It was overtaken by sjw and so now they're eliminating it entirely whilst stringing everyone along pretending they will actually release it some day. Vaporware.
>>
>>738622562
I would hire people to build going into games machine instead
>>
Jurassic Park Trespasser but good.
>>
>>738622562
Looks like Juneau Alaska, above the cemetary in downtown.
>>
>>738625719
>Game doesn't just crash it causes a system lockup requiring a hard reset
>Glaring code vulnerabilities because of dataset poisoning
>Claude deletes your entire project instead of fixing it because he lapsed into a clumsy shy anime girl persona you were making it do for masturbatory purposes a week ago
>ooopsie user-kun I'm so sorry I made a mistake and panicked!
>>
>>738625525
Aim lower ffs.

A Cyberpunk2077-like, but with more interesting, believable NPC populations than those found in Los Santos. Also all buildings enterable/explorable, everything destructable, optionally 3rd person playable. All story elements skippable. Pure gameplay inside optional passive storytelling.

ALSO: Explorable film locations/settings from any film you want. The set/setting data translated allowing the player to watch the film from within a 3D interactive space or they can roam around and see different POVs while the plot advances. These are 2 separate ideas.
>>
>>738623747
You stole my idea you son of a bitch
>>
open world Conan
>>
>>738622562
Basically stray with a fox and not garbage but also TL;DR you eventually turn into a demihuman > human > superhuman and some cosmic wonder stuff and then everyone dies.
>>
should I cum now or later tonight
>>
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>>738623761
I have a good idea
I just don’t like going outside
>>
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>>738622562
Goblin Slayer roguelike (and I really mean Rogue-like) where you have to go around exterminating goblin nests
you use the money you make from goblin slaying quests to upgrade your arsenal
give it in-depth simulation like Dwarf Fortress adventure mode so you can get really creative with your goblin-slaying tactics
>>
>>738626136
Do a cum tribute
>>
>>738626226
I've got an tech demo where I was trying to do something half monster hunter gathering hub and half roguelike. I wanted to capture the manga feeling of adventurers congegrating in a tavern, and picking up the quests, then returning to the tavern with their winnings to flaunt their awesome new sword and the rest of that.
I got distracted experimenting with using an LLM to drive the NPCs an alternative to making it multiplayer and abandoned it for Next Project.
Sorry anon.
>>
>>738626041
Don't forget big fake 80's balloon tits. This detail is important for immersion.
>>
>>738626459
Also big jug hot cheese.
>>
>>738623171
>infinite money
>i'm gonna make a cool video game!
You'd have to be a colossal fucking bore to do this tbqhwy. I'd buy my own fleet of fighter jets and hire ex fighter pilots to train me in dogfighting then have massive air tag dogfights with them.
>>
>>738622562
If you had all the money in the world why the fuck would you waste time and money on making a game and not going out and doing all the crazy shit on your bucket list?
>>
>>738626101
I'm game
>>
>Get no (You)s
Yeah, I guess it's mid.
u.u
>>
>>738626889
You can do anyhing with that much dosh.

Protip: you can do anything you want even without any amount of money.
>>
>>738626035
>>Claude deletes your entire project instead of fixing it because he lapsed into a clumsy shy anime girl persona you were making it do for masturbatory purposes a week ago
unc really finna not use plan mode or version control
>>
>>738622562
Dwarf Fortress with infinite budget
>>
>>738622562
VR gatcha game without the gatcha and you can do everything. You can have kids then marry your daughter
>>
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>>738622562
i think dolls nest was pretty close to my perfect game
id give it better production value and more fine tuned balance
then make the game like 100x more massive and interconnected, so like metroidvania worlds instead of instances
>>
>half the thread is retards
you guys are so funny and original
>>
>>738623761
Ok, smartass we get it, you’re trying to derail here.
You’re sitting on /v/, the thread is trying to be vidya. Come on now.
>>
>>738626874
the money is for a specific task. that's the point of the thought experiment. you're being autistic
>>
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All vanillaware and resident evil pc ports (outbreak, chronicles, etc)
>>
4th wall breaking comedic cave story ripoff about a video game hero who has starred in tons of games and is totally jaded. He's brought in for one last job where he struggles through various negative video game cliches and tropes and slowly learns to re-appreciate his own medium right before his retirement at the end of the game. His goal is to balance the spiritual powers of video games, Gamium and Tedium
>>
>>738622562
Dungeon crawler. Dark and realistic. First person and real-time except that there are scripted moments where the game pauses and the player is forced to make decisions.

I would keep the first edition short, maybe only 10 levels down. Also, I'd include extreme gore like limbs getting cut off, blood, torture chambers, and nude women in cages in the bottom most levels. A game for adults.
>>
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>>738622562
a Pro Wrestling game set in the territories in the 70s/80s where you have to maneuver politically as much as win matches, move all over the country or set up shop in one town or maybe you can even become the booker/owner. You can do tours of Japan and become a bigger star there perhaps. Matches are works but also can turn into shoots. It's not perfectly formulated in my mind yet but that's what I would do.
>>
battlefield 2142...TWO
>>
First person sims clone where you only control 1 person from life to death with autistic levels of details on everything you do in game
>actually have to do school work, jobs, play music ypu get the idea
>autistic nutrition system like S.C.U.M
>autistic health system
>World the size of a sims 3 town with all buildings being interactive
>>
>>738628120
there'd be a three digit number of people who'd be excited over this idea but i'd play it, man
>>
>>738628206
>Battlefield 21422
>Battlefield 2143
>>
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>>738622562
I'd remake tribes 1/2 with the original vibe and hardcore gameplay mechanics and I'll add super good bots for it because the modern gamer population is too fucking retarded to handle such good game so I'll be playing it myself
>>
>>738622562
If I had infinite money I'd fire the dev team and buy myself a lot of whores.
>>
I want another Smash TV, yo. Just wacky and over the top, all kinds of weapons and upgrades and a solid twin stick shooter. Sexy cheerleaders, a callous bloodthirsty host, audience cheering for blood, an arbitrary and insane point system with weird multipliers and combos.
>>
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>>738622562
Vampire the Masquerade sequel but good. How? I don't fucking know. Really sell the atmosphere and character voices and animations. Generally make combat very quick and brutal, not really overly challenging but definitely visceral big focus on gore and physics and environmental interaction that plays with their supernatural abilities. If a "normal" vampire throws a manhole cover at someone it'll break a few ribs and knock them down. If a Brujah with Potence does it then someone is getting bisected or decapitated. I'd lean more towards first person and really focus on immersion. Add a lot of imsim elements to the locations. Lot of moving parts and detailed animations for interacting with those parts.
>>
>>738628315
Hi Notch
>>
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>>738622562
A lot of people tend to stick to stuff that already exists "but better"

I want a strategy game that takes place in Mexico where you take control of a drug cartel and you have to invade territories, manage produce and finances. Among other good stuff all those drug empires have to deal with. Go to wars with other factions, capture and torture high ranking members, upgrade recruit facilities, collect ransom from businesses...

The closest thing I've seen to that is a shitty mobile game. I want a fully fledged strategy game for PC.
>>
>>738624043
This, how come we still don't have a proper blame! Game in fucking 2026
>>
>>738629082
>Total War: Cartel
Fuck, I'd play it.
>>
It would just be Xcom 2 but with way more stuff, and the Avenger would have much more rooms and impact on things but still keep its simplicity, something similar to Fallout Shelter
>>
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MMO akin to star citizen but instead of whole solar systems its just one planet. 10k player servers. Just a few servers, wait in queue faggots, no empty servers till the game is dead. (2 weeks).
It's like Planetside with bases and sectors to control, or cities or some shit. It's not an earth sized planet, maybe a moon i dont know.

There are giant battleships in space that are controllable. You spawn on the ships. You can go into fighter ships, drop pods, Mechs, or transport ships that can carry troops and tanks.
You can fight in space or on land or sea. Also underwater with subs and scooty puffs. pic related.

The mechs are giant beasts but the game has plenty of super weapons. Deformable terrain and destructible buildings. Nukes, Carpet bombs, bunker busters, cruise missles, Super lasers, Space tungsten rod launchers, underground laboratories, high resource facilities you can destroy or capture. Shield generators that need to be disabled by infantry. Customizable character and loadouts. 2 factions and 2 PVE factions, one human and one alien/beast. Civilians and scientists that can be captured or killed. Take/Deny resources they provide.
Each war lasts a month and the planet resets back to a none obliterated state.
>>
This is going to sound autistic as fuck but deal with it faggots
An ARPG game that plays and has the gunplay of Fallout 4/76 and systems of NV in terms of RPG mechanics but when it comes to melee combat plays like Kingdom Hearts 2 FM and with the modding/creative freedom of Garry’s Mod/S&ndbox/Roblox
The game should also feature spell casting mechanics from Magicka and or a tiered spell system like the Final Fantasy/Dragon Quest series.
The game should have sex scenes as well as a marriage system with being able to reproduce.
And to add another thing on top of this shit covered sundae how about we bring Fallout 76 base building on top of that diarrhea too
>>
>>738629364
Each player gets 1 nuke per war.
There are hundreds of thousands of AI troops scattered across the planet. You can take control of individual AI or command them depending on your skills and character. You can take control of a grunt and drop ourself a mech if you have the skill. Or drop yourself some untrafast power armor. Capturing a city full of civilians, construct an indoctrination cunter, and the following day mass amounts of AI infantry will join your faction.
>>
>>738626154
What a nigger
>>
MMBN square grid combat games
a better way to do the deck of card like no pausing in battle
>>
>>738622562
A Cultist Simulator/Book of Hours immersive sim.
>>
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>>738626035
>Claude deletes your entire project instead of fixing it because he lapsed into a clumsy shy anime girl persona you were making it do for masturbatory purposes a week ago
lmao
>>
>>738630103
My idea is absolutely horrendous dogshit and I hope I never get a hold of that money
>>
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>>738622562
a mix and mash of Godfall + Remnant 2 + Semi-roguelite Helldivers 2 style, but most of the melee shit stripped out but done in Doom Eternal style where you have to replenish ammo by meleeing trash mobs + some kind of precision platforming element to filter out the console streetshitters + a very large metaprogression skilltree that isnt sterile and would eventually make the game transition to godtier aRPG looting sim at which point a loot filter would be introduced and it would be giga fun + the hub area would have a ton of secrets and metroid elements and a secret room with haram like in the gmod days
>>
>>738623171
>fast forward 2 months and you're bored
15 years later and I'm still not bored
>>
>>738630789
that's because you're playing games dumbass.
new thought experiment: you get all this and all games suddenly disappear - now what nigger?
>>
I'm making Sup Consul before all the classic rappers die.
>>
>>738622562
Copy all of Lost Ark's systems except for the monetization
>>
>>738622562
Thief 3
>is it mid
the real one is, that's for sure.
>>
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ill post it because its obvious and i'll not actually do it myself:

i make my own blatant project zomboid copy but i just steamroll that lemmy faggot and actually release things within 2 years after an inital EA release
>>
>>738622562
I wish this were the view outside my bedroom window
>>
>>738622562
A proper mount & blade game and dragon's dogma
>>
>>738630932
>you're playing games
>he doesn't know
>>
>>738630932
nta but you're not understanding him, he's a consumer of media not a producer, not everyone wants to BE a painter but they might like looking at paintings, if you burned all the paintings they wouldn't take it upon themselves to make more
>>
Id make a better version of dark age of camelot essentially
>>
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>>738622562
I've always thought it would be cool to do an immersive RPG (played in first-person like Morrowind, although a big influence on what I have in mind is Kenshi) with no quest system whatsoever.
You talk to people and they tell you the sorts of things that would be quests in other games ("my brother's been kidnapped by bandits!") but the player just has a journal they can write in themselves.
There's no formal demarcation of quests so all information that you get from an NPC can easily be the start of one of your adventures - there would be factions and formal series of events like this, but also vague rumors you would hear at taverns.
I think I would set it in a low-fantasy setting where there is magic and weirdness in the world, but most of the time in-game is more-or-less realistic medieval-esque.
To satisfy my own preferences there would be multiple starts for the game, some of which would have a degree of story built-in (eg you are a member of a snow barbarian clan; you are a nobleman, etc.) and some of which would just be the character starting in some location, to allow roleplaying your own backstory.
>>
>>738622562
space rpg. might be mid but its mine.
>>
>>738631782
instead of quest systems, how about there's yellow paint throughout the world to help guide the player where to go?
>>
>>738631839
This is clearly a joke, but this could itself be a neat feature. Stories and events in-game that you can only find out about through grafitti or other visual markings in the game.
Part of the fun would be figuring out which bits of information actually lead to stuff going on, which would make the player feel more like an adventurer.
>>
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>>738629082
So this "but better"?
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>>738622562
>if you had infinite money and the best devs in the world, what kind of game are you making?
A game that's a mix of Life is Strange type of melodrama mixed with a doctor rpg like the old "ER Life and Death" PC game in an updated and engaging mechanic. Like Greys Anatomy/Scrubs type of shit but with a heavy emphasis mixing 'cinematic rpg' elements with the gameplay of being a doctor

https://youtu.be/dGGRL38H6PU?si=Tl7KLUvRgOI_Ry0A

https://youtu.be/BaKQ4TlNJmc?si=XEgzefs_u9oYlh9u

https://youtu.be/VBZkS2EYk_A?si=DqSo196Ev9XvaLAD
>>
>>738632003
are you homsex?
>>
>>738622562
I would destroy all video games made after 2006 and force every studio in the world to operate with 20 employees maximum using outdated technology only.
>>
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>>738632003
Do your parents know what a worthless loser you are?
>>
>>738632043
>>738632195
It'd be cool as shit
>>
Minecraft 2b2t type online MMO game set in a world that rips off Hunter X Hunter's, specifically the idea of the human world being a relatively small island in a lake surrounded by a dangerous larger world full of interesting things. Players could break apart and build on everything like in Minecraft, without admin interference like in 2b2t, and they'd spend a lot of playtime making dangerous expeditions to the outer world to try and bring treasures back to the main world so they can be used to win PvP conflicts
Is it mid? Idk, I'd definitely waste the rest of my life playing it so I'm too biased to honestly say
>>
AAA co-op Wizardry game that plays like Nightreign but is set entirely underground like Arx Fatalis. You and up to five friends plundering a seemingly infinite network of tunnels, hacking away and casting spells at monsters in the hopes of reaching the final floor and putting an end to the evil wizard Werdna. Instead of auto-mapping, the party shares a piece of parchment paper that everybody contributes to in real time.
>>
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mesoamerican fire emblem based on the formation of the aztec triple alliance
yes it's "mid"
>>
An FPS MMO taking place in 40k or Star Wars where every planet is a single instance and there are days long fights to take them. Also there’s vehicles, elite units, etc.
Basically Battlefront mixed with Foxhole
>>
>>738622562
ice skating based hero shooter with extraction elements and a soulslike dodge mechanic
>>
I would make Pong but better
Call it Ping
>>738632848
I'm reminded of an old ice hockey game I played as a youth that was called something like 'hyperloop' or something and it was like standard ice hockey but with wacky courses and you could kill the opposing team with weapons and powerups.
>>
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>>738625719
>You can accomplish all these ideas ITT with just $20.
What's stopping you?
>>
Arcanum remake but in full 3d open world like any bethesda game
>>
>>738622562
Buy Star wars from Yidsney, recanonize the EU and scrap everything the mouse shat out, and start making great Star wars games again.
>>
>>738623747
Honestly, it doesn't have to be sexual at all. I just want a game that actually explores extreme size differences mechanically.
Not just "same animation skeleton, but bigger," I want both the little guy and big lady to feel like I'm playing totally different games. I want them to interact with each other and the environment in unique ways reflecting their size.
Could you imagine a co-op game with this premise? I think it would actually sell well with the normies if presented correctly.
>>
>>738622562
>infinite money
gits sac immsim
most of the budget will go toward resurrecting atsuko tanaka to provide voice acting
>>
>>738632561
I would play this
>>
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>>738622562
monster hunter world generations ultimate
with loli and oppai and oppai loli huntresses

its kino
>>
>>738622562
I won't give you my ideas for free tard
>>
>>738631159
favorite post so far
>>738631384
me too. to me it's the view from an attic room as a kid
>>
>>738631735
>dark age of camelot
i googled it and it looks like osrs. is it better than osrs?
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>>738632948
no quote on the second line so you look like that and say that
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>>738622562
VR First person SCHMUP. The concept of the game is simple - Your upgrades are tied to your speed. You have to redline your engine, risk going thermonuclear, and just when you're about to explode, brake and use the excess energy to divert into a system of your choice to upgrade it. Think Gradius meets Initial D. The more crazy maneuvers you do, the more tricks you perform, the closer you get to death such as skirting lasers, keeping missiles on your tail as long as humanly possible, or boosting through the remains of enemies that die in front of you give extra energy. I suppose you could say there's a splash of DMC in there as well. Most importantly, since it's all in VR, you use your controls you actually change the settings, divert, shift, and execute the mechanics of the ship by hand, in real time. This also means you could use the mechanics of the game to do things that you aren't told about, such as diverting excessive energy into your weapons as you are firing to emit a charged shot version of the weapon you're currently using, or using that energy into your shields as you take a huge hit to deflect the shot that would burst your shield. Featuring a smart AWS that commentates on what's happening around you in a dry professional manner, as if what you're doing is nominal, at best.
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>>738622880

>look into Subnautica 2's development
>somehow a massive clusterfuck despite the fact all I wanted is basically a bigger new map and more content

everything i look forward to gets fucked
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>f you had infinite money and the best devs in the world
So basically Rockstar
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>>738634378
>no quote on the second line
nta wdym?
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I'd make Elden Ring but good.
With an actual story, romanceable characters, a bit more linear world map, going from the south to the north to end a great evil, and then back again.
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>>738634745
My favorite part is the lesbian Christmas AI movie. I choose to believe they really were doing that on office time because it's -so- fucking stupid it -has- to actually be real. If it were less stupid of a thing to be doing I'd believe it was made up but it's so distinctly specifically stupid I believe it really was happening.
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>>738635158
but that's elden ring except its dogshit?
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>>738634757
rockstar couldn't even get the best devs in india
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game where you go traveling with a cute imp/minda like girl and solve problems while driving a camper van
i have a autistic interest in backpacks so a big part of customization is picking which backpacks you want to use, collect different types for both practical and aesthetic reasons, put on various patches/accessories on them, etc
this game will probably be shit but so long as it caters into my specific interests i'm happy
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>>738622562
If I had infinite money i'd make a Batman: Arkham Beyond game, with the devs and writers that made the Arkham trilogy so good.
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>>738635291
Retard, the focus isn't on fighting stupid gimmicky bosses but on experiencing the story and falling in love with the characters.

It'd be a greek tragedy.

Fine, I'd make The Witcher instead of Elden Ring, but good.
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>>738634937
no green meme arrow
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>>738622562
I'd buy a helicopter and a french poodle.
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i'd port Bloodborne to pc
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>>738625719
the whole of claude got leaked, you can do it for free.
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>>738622562
one of those open world survival mmo things like Path of Titans or The Isle but instead of dinosaurs you play as Greek monsters and level up mainly by attacking human cities and eating people and stealing treasure and fighting heroes, as well as other players also playing as monsters. It could have stuff like Gorgons having low HP but they use a bow and eye petrify beams of course, Minotaurs have decent mobility once they get going and a knockdown bull charge attack naturally, the amphibious monster could be a scylla/hydra hybrid that grows heads and therefore damage multipliers as it consumes enemies/takes damage and has access to tons of food and trasure by attacking ships. I also thought there should be equippable charms that somewhat counteract other players abilites, like the Perseus charm making you take longer to petrify and escape from it easier, or the Theseus charm giving you a % chance to not be knocked down. Standard server settings are permadeath for the monster you're currently playing but you keep any equipment and access to different parts of the map is per player, not character. Boss characters like Cerberus or Circe or maybe Talos are limited to one player per server and are only available temporarily as an unlock, kind of like heroes in Battlefront. Ironically, a great name for this idea would be Path of Titans.

Yes, this idea is extremely mid but would fill a niche that is only even tangentially approached by Age of Mythology which is playing as the bad guys from Greek myth.
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>>738622562
A story based zombie game set in the 50s that takes place at the start of the zombie apocalypse.
>Setting would be in Japan. Either in Osaka or Kagoshima
>First few hours of the game are mostly about the setting, how there are rumours of vicious 'animal' attacks and such
>Character is either former military or the son of a soldier who died in WW2
>Zombies are caused by scavengers finding an old military bunker in either Hiroshima or Nagasaki that was were Unit 731 stored samples of engineered viruses/pathogens that were altered by the radiation of the nuke. The scavengers get infected and initially believed to have lethal radiation poisoning but in truth, the virus simply mimics the effects
>Game takes place over the course of a year
Only question is genre? First person horror? Survival horror? Horror RPG or Action Horror?
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>>738636098
>game takes place over the course of a year
you just blew past the most interesting part of the whole idea
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>>738635449
you know >>>/tv/ is over there right?
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>>738633153
This, but scrap everything made after the 80s except for some fan shit.
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>>738629273
I wouldn't trust CREATIVE ASSEMBLY to make a competently made game. Their Total War series went to shit after they found their Warhammer cash cow. Same goes for Paradox. They make an unfinished bare bones game and lock all the cool stuff behind a paywall. The only devs I think could pull it off are Firaxis. But they shat the bed with Civ 7 so I don't wvwn know anymore. 2k can suck my balls.
>>738631965
Exactly!
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>>738622562
I have 3 ideas
1. Chainsaw Man hack-and-slash game with gameplay similar to DMC or MGR and persona-style inter-level segments where you can just go around and talk to the characters. This would only cover the events of Part 1.
2. Grand Strategy/management game where you start playing as the late antique/early medieval pope, and your mission is to manage, protect, and expand the catholic church across the known world with all the resources at your disposal for the next 1600 years. You fund the establishment of new abbeys and cathedrals, appoint bishops, send out missionaries, call for and (attempt to) direct crusades, and pass various Papal Bulls to influence the church.
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>>738637538
Fuck I forgot the 3rd one:
3. New Mechassault game in for the modern day. I want mechwarrior but more arcadey, especially now that battletech has a bit more visibility nowadays.
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>>738637202
whole of the total war code base is a clusterfuck apparently. its why they can't fix the most basic shit and every patch breaks something else.
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>>738636012
>Sneaking all these kinks in so unassumingly with the perfect setting
Well done.
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>>738637595
why don't they just ask claude code to fix it
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>>738636443
How so? It's only a rough idea so I'm open to suggestions.
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>>738622562
Infinite money, and the best devs? Not just one game then, we'll have to make the best series. It starts in medias rez with a tutorial for the games journalist. Our protagonist is walking through an intense rainstorm (showing off our cool water physics) atop a makeshift causeway. People who know how a game works will immediately move foreword causing the tutorial nonsense to not appear. another man moves in the opposing direction on the narrow wooden boards, presenting the game's first simple choice.

The player can fight the man, step into the water to let him pass resulting in their boots getting stuck, and slipping off in the mud, or they can try to stay on the platform while the man passes resulting in them being pushed into the mud. The game follows a gritty western setting where the protagonist's initial goal is to unite with his uncle in Coloma on account of the gold rush.

On the way the protagonist either joins up with a group of trappers, and fights Indians, a group of scalpers that begin to turn into outright bandits, or manages to do the various side quests to barely scrape out enough money to finance their trip, ending up attacked regularly as the games "Hard mode". The first game ends shortly after his arrival in Coloma to find the rush has ended, and the skills, and experiences the protagonist gained cause a brief epilogue.

The next game starts in Coloma taking the previous game's data, or giving a multiple choice ala Mass Effect to determine a starting build, morality, and where they ended up. They're either already in the jail, or end up bailing their drunken uncle out right as the Sheriff is murdered. The protagonist, having either a reputation as a rough, and tough character, or whatever desirable traits the protagonist has, is potentially unwillingly selected as the town's new Sheriff. If they insist, or leave they get a ha ha ending, and are basically told "Hey the game is about being a Sheriff"



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