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File: IMG_0258.jpg (48 KB, 483x680)
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Is General Pepper a dictator like Andross? Why does his face adorn giant billboards on the tops of skyscrapers in Corneria City?
>>
>>738623095
More likely they're screens, and in a time of invasion he's probably going to be making announcements to the population
>>
I would rather be impoverished in Corneria city than wealthy in New York because in Corneria City I could chase anthro tail all night
>>
Why does this goofy furry Star Wars pastiche have so much esoteric lore? Even as a kid it felt like an expansive universe to me, and seemingly kids today feel that way because one of the devs was just saying today a young child asked him where Fox's mother is and what she's like.
>>
>>738623095
Andross hacked into the city billboards and played demoralization propaganda before Star Fox arrived. He didn't actually attack Corneria City himself, that was a genuis radicalized uprising he orchestrated.
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>>738623095
It's campaign season, clearly.
This will do great numbers for Pepper's run for Cornerian President/PM.
>>
>>738625141
because less is more, a lot of times. when a game has sparse environments but with some odd details your brain does a lot to fill in the rest. so your imagination runs wild
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>>738625141
It's one of the few Nintendo series where the protagonist speaks and has actual comrades/friends that fight alongside him at all times.
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>>738625725
What do people do in the Star Fox universe outside of the mercs and Andross' army? What's Corneria's tax policy?
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>>738623095
Is James McCloud actually dead or did he go AWOL? You see him at the end of Star Fox 64 so he could just be a rogue agent now. Maybe he even worked for Andross but had to help his son survive after Andross fell.
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>>738625725
andross attacking corneria is a false flag
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>>738626004
Plus he's LITERALLY racing in F-Zero!!!!
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how the fuck did andross turn from a monkey man into a GIANT FLOATING HEAD
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>>738623095
I've always been under the impression that Corneria was run by a junta, Singapore style. Can't exactly explain why, but it' certainly got that vibe about it.
>>
What was General Pepper's tax policy?
>>
>>738626406
only he has the brains to rule lylat
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>>738626004
His ship fades away after exiting the tunnel on Venom. It was all in Fox's head.
>>
https://www.youtube.com/watch?v=t5GA0s4tGoY
This shit still creeps me out more than any modernhorrorslop jumpscare
>>
>>738626897
Fox took the equivalent of a space addible and is tripping balls through a coincidentally-safe path in uncharted space.
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>>738625725
Never let a good tragedy go to waste.
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>>738625939
There's at least one cafe in Corneria at least.
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>>738626406
his ego was just that big
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>>738623095
>Is General Pepper a dictator like Andross?
Yes, this was confirmed by the writers
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>>738626897
This was the backrooms for 90s kids.
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>>738623095
Corneria's military are the head of government during times of emergency, such as war or natural disasters.
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>>738623095
Basically every sci-fi starfighter movie/game in the 80s/90s was obsessed with emulating Star Wars, which at that point hadn't yet been boiled down to being all about lightsabers/force magic, it was about having rich world-building involving starfighters and cool characters and different planets embroiled in lengthy conflict
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>>738628373
Well, even SW vidya at the time leaned more toward the starfighting than the laser swords because it was easier to do with the technology at the time, and ended up paving way for the genera for it.
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>>738625141
Isn't this what Sci-Fi space operas do? Gives us just a limited window to a world completely different to our own that we will forever yearn to explore even the most boring corners of it even though we probably shouldn't?
Yes, i wonder about all the pilots on F-zero who have less than a full paragraph describing how racing isn't even their full day job, i wonder how non-desolated planets appear look like in the Metroid universe, i wonder how Olimar's family reacted like when they saw him again, i wonder why Meta Knight looks exactly like kirby and is afraid of showing his face. But sometimes the mastery is more magical than any possible answer, not all has the writing quality of Star Trek to be explored
>>
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The people of Star Fox acknowledge each other's animals traits, calling each other dogs/monkeys, references tails, etc. What is their origin? Can they interbreed?

Where do the rarer animals like reptiles come from?
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>>738628903
Woah woah Falco! Cool it with the racism.
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>>738626406
he worked out at the library
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>>738625141
pic related
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>>738629490
>stick to the pond, froggie

They even acknowledge their natural habitats, how curious.
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>>738626406
>>738626557
is that his hitbox
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>>738628638
even Shadows Of The Empire wasn't focused on lightsabers or making you a Jedi. I think it ended when everyone got mad that Galaxies made it rare and difficult to become a Jedi
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>>738626897
Weird shit but very cool
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>>738626897
kino as fuck that the credits are locked behind a secret level
>>
The iconic "Good Luck" is
a pitched down beta male voice
https://www.youtube.com/watch?v=ea4SDQsFsX4
>>
GOOD LUCK!
>>
>>738633754
Huh, I always assumed it was the natural speaking voice of General Pepper's original VA that like the rest of the OG dialogue they couldn't fit onto the SNES except for the intro and ending.
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>>738633754
He sounds like Pannenkoek2012.
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>>738623439
Jesus Christ guys...
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>>738623439
fpbp
>>
>>738626897
Ain't watching that but I genuinely cannot finish Star Fox what with that atrocious framerate.
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>>738629815
This is true. And I feel the internet is part of the reason it's like this.

You know who still does this and manages to retain immense popularity because of it? Toby Foxjima
>>
>>738638950
Overclock your emulator.
>>
>>738629815
As usual From Software carrying the industry on their backs.
>>
>>738625939
Ruling is hard. This was maybe my answer to Miyamoto-san, whom, as much as I admire him, I do quibble with. Star Fox 64 had a very mercenary philosophy: that if Fox McCloud and his ragtag team of ace pilots could defeat Andross, the gaalxy would prosper. We look at real galactic history and it’s not that simple. Shiggy can say that Fox got paid and continued adventuring for ten more years, and he was wise and good. But Miyamoto doesn’t ask the question: What was Corneria’s tax policy? Did Pepper maintain a standing army? What did he do in times of flood and famine? And what about all these bioweapons? By the end of the war, Andross is gone but all of the weird anthropomorphized bad guy animals and robots aren’t gone – they’re in space. Did Pepper pursue a policy of systematic genocide and kill them? Even the little baby Caimans, in their little Caiman cradles?
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>>738623095
I read somewhere that in the planet where slippy crashes for being retarded used to lived a culture of famers that gave part of their harvest to temples in order to appease the species of the boss of this level.
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>>738628373
Funny enough, the sci-fi starfighter game that managed to distance itself from the other franchises by being mostly about clinical missions that tie into an overarching story to make the world feel bigger than it is? Rogue Squadron.
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>>738626735
what about him being an f-zero racer?
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>>738638858
What if Star Fox had parallel universes?
>>
>>738633754
just sounds like a normal dude to me
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>>738626406
He is technically a brain
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>>738641819
That's because you've got a high-pitched fag voice, and I'm going to buttfuck you on the concrete on a hot summer's day, you freak bitch
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>>738642056
there's certainly a freak in this reply chain but I'm not sure it's me
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>>738623095
He endorses Pepper
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AH
SO THIS IS STAR FOX
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>>738642593
The difference between the original English dub and the new one really illustrates how shitty American English voice acting has gotten.
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>>738625141
The 90s were a very interesting time in gaming. Games were expanding in scope of development, and more consistently away from the more commonly arcade influence of 80s console gaming, but still firmly rooted in being toys. So you get these intriguing partly developed stories attached to series that are more experimental and less formulaic, halfway between being there solely to facilitate gameplay and no more and being there to enhance the player's experience, as well as limitations still dictating most aspects of the game, even narrative. Real frontier stuff. There was a more standardized approach by the 2000s and excessively so by the 2010s.
>>
>>738642651
This is why I don't see the cutscenes as a positive in the new game. They COULD have enhanced the experience, but the acting and writing are legitimately worse.
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>>738642867
Can't wait for the scene where Fox says "Let's GOOOO!!!!"
English has become a nigger babble language.
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>>738623439
You would be an anthro girl sex offender?
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>>738626406
That's just a false shell. He's a giant brain.
>>
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>>738626897
I like the 64 ones for how surreal they are
>>
>>738623095
>You owe me, James.
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>>738642990
Even that's probably a bioweapon. The real andross is normal sized and controls all those weapons from a secret location.
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>>738643084
No, he's a mad scientist. He turned himself into a giant brain so that he would be smarter than anyone in the solar system.
>>
How did Andross acquire so much money after being banished to Planet Shithole?
Like he has enough to bribe Pigma the first time to turn on James, and then enough to keep Star Wolf employed. Plus obviously the fortune needed for his gigantic army.
Where did this cash come from??
>>
>>738643272
Probably making deals with various shady characters from other planets. The Cornerian army doesn't seem to have very good control of their star system.
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>>738643320
Decades of peace probably made them complacent
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I always thought Andrew is supposed to be a bird
I get really confused when the internet says he's a monkey

Just look at that beak
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>>738643394
That's his nose and not his entire face.
Are there higher res versions of all their portraits like this?
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>>738643394
I thought he was a sheep, just look at the fur.
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>>738623439
i'm sure you can find a few anthros lurking in the new york subways
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>>738642867
If Forever Train condutor isn't a southern gentleman we riot
>>
Can the inhabitants of Lylat actually go beyond the Lylat system or are they confined there except for Smash?
>>
>>738643451
Yeah I know that now

But the low res original game, it was really hard to see the mouth with how low it was and how close to the edge was the portrait image
>>
>>738639159
Anyone remember a word book that had aliens that looked like that monster? I saw it at the Scholastic book fair once. So it was a kid's book.
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>>738643272
Selling evil weapons to shady types
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>>738643394
"Uncle Andross"
Why would his nephew not be an ape?
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>>738643532
And random Boston
>EEEERAAAAAAH
>>
>>738642910
Can you explain how the remake will ruin it exactly?
I've never played 64
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>>738625141
I don't think you have any idea what esoteric means.
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>>738643394
I thought he was a goat
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>>738643776
He could be adopted

Another lore
Peppy is closeted gay and is in a secret relationship with general pepper.
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why did james and peppy trust this sleazeball looking ass mofo?
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>>738644078
They were being gentlemen and not judging a pig by its blanket.
>>
WHAT THE HECK?
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>>738643976
I don't remember any of that.
That's pretty weird Peppy.
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>>738643272
He did whatever Dr. Wily does to afford 20 doom fortresses.
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>>738643976
What the actual fuck, that's weird as hell
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>>738644187
I refuse to check your dubs Sgt.Pepper
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>>738626897
it's still pretty impressive what they did with such limited hardware
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>>738626096
His GX theme radiates aura!

https://youtu.be/KFWvRBqIgSo
>>
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>>738626897
“Out of this Dimension” is how Fox ended up in the Mario Universe it just makes too much sense.
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>>738643532
STEP ON THE GAS
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>>738633754
>”Good Wooork Star Fox”

https://youtu.be/_zxmQR5mgMc
>>
>>738644594
Cool it with the antisemitic remarks.
>>
>>738623095
Corneria is a canid ethnostate and Pepper is currently in charge of an emergency military junta.
>>
Despite being 13% of the Lylat population venom monkeys commit over 50% of the crimes. A monkey is more likely to invade your planet than anyone else. Total monkey death canid power
>>
Who ARE you guys!?
>>
>>738644078
Pigma might have been legit but just a little money hungry for years. Then his greed brought out the worst in him and money soon became all he cared about. He is an engineer and a bit of an artist since he also designed the Star Fox logo. A man doesn't do that if he intended to betray them from the start.
>>
Why didn't Pepper have Andross executed instead of banishing him to Venom? Or at least imprison him on Corneria?
>>
>>738647614
Maybe they're like those faggy European countries and have banned the death penalty.
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>>738647614
Politics if I had to guess. Dont forget that Venom is a death world where nothing can live for long. No one expected him to survive at all, but he did.
>>
>>738647795
>>738648851
>No no I'm not gonna execute him I'm just gonna banish him to the death world
hate this shit.
>>
>>738633364
You also see them in the normal ending
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>>738643272
Probably had connections to NGOs, companies, and banks before the incident. And kept business going when he managed to contact them. They could be run by apes that see the banishment as an attack on their kind, like all the apes were resented because of Andross, so they wanted to rebel against the dogs.
>>
>>738639159
That would be Titania, and it isn't the only planet with ancient ruins, Aquas and Venom had them too.
>>
Until very recently I always thought Peppy was a donkey for some reason and not a rabbit. I have no idea as to why.
>>
>>738638950
There are romhacks for SF and SF2 to force them to 60 on emulators.
>>
I think those are information screens telling people in Corneria to shelter in place for the invasion.
>>
>>738626897
hang on, this is real and not some creepypasta shit?
>>
>>738652121
His name is Peppy Hare, did you never know?
>>
>>738654824
It's real and not hard to get to if you wanted to see it yourself.

>>738647614
Maybe he was to be executed and was given the choice of how, and he chose "death by exile to death world" knowing he could genius his way out of it.
>>
FOX THAT'S ONE OF OURS
>>
>>738623439
>>738638914
spbp*
>>
>>738623095
>Star Fox lore

God you faggots are so insufferably fucking cringe holy shit
>>
>>738623095
It's vaguely based on mobile suit gundam, which is loosely based on starship troopers.
>>
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Shame what happened to Macbeth.
>>
>>738625806
I miss having imagination and wondering what's beyond the mountains.
>>
>>738656392
they actually made quite a bit of lore while throwing around ideas for Star Fox 64, you can find a lot of it on the official website and guidebook albeit both are in Japanese only

random example off the top of my head, Zoness was a paradise vacation destination before Andross polluted it. Peppy had vacationed there with his wife which is why he's the one who says "THIS is Zoness??" at the start of the level. I think that was on the official website
>>
>>738652121
My dad thought the same thing when he saw his portrait.
>>
>>738657069
>>738652121
he's vaguely donkey-colored, has a long face, and donkeys have big ears and buck teeth, too. it's a totally understandable mistake to make if you don't know his name.
>>
>>738626897
The fact that General Pepper calls Fox to respond makes less like a fun bonus stage and more like a bad end were Fox is lost in a weid dimension.
>>
>>738657271
It is a bad end where Fox is lost in a weird dimension. It's a softlock that ends the current run.
>>
>>738657320
He doesn't just get lost, in that route there is no escape and he canonically dies in a fiery arwing blaze sooner or later, the lylat system is lost since your wingmen can't be trusted to take down one bogey
>>
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>>738657065
Truly terrible what happened to Zoness, this is how I remember it
>>
>>738626004
Look up "Third Man Factor"
>>
>>738657441
You played a proto?
What else is in the tendovault o esteemed one
>>
>>738643272
He accumulated a massive war chest fighting Corneria's greatest threats (rocks in the asteroid field).
>>
>>738625141
I put it on Star Fox 1 and 2 giving them a huge backlog to lift ideas from. While these aren't "canon" in the 64 universe we can never be sure what parts they took from those games, like what really happened to Fox's father.
>>
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>>738628031
>>738623095
>>
>>738643272
>How did Andross acquire so much money after being banished to Planet Shithole?
Here's a question. What make Andross crack where he went from a beloved scientist to a would-be despot? He started experimenting with wormholes and then suddenly went full evil. What did he see?
>>
>>738659821
You saw what was on the other side of the hole. They KNOW we're here.
>>
>>738626735
>>738626096
James isn't a human retards. The fzero """Version""" is a furry fanboy dressing up like James.
>>
>>738626897
OH WHEN THE SAINTS
OH WHEN THE SAINTS
OH WHEN THE SAINTS GO MARCHING IN
>>
>>738657419
>come in arwings!!!!
Your wingmen got poof'd too
>>
>>738643272
They do keep mentioning he was a brilliant scientist before going crazy. Maybe he like cured cancer and has been coasting off on money from that forever.
>>
>>738660363
This just makes the theory even worse, triply so since we SEE the wormhole bomb as described in the Galaxy Movie flashback. Although it's not far off from how Fox's father disappeared according to the old Star Fox Mission File Printout guide...
>>
>>738625141
>>738643854

Yeah, I think the better word here is "enigmatic", but there's a connotation between them since the "esoteric" can be "enigmatic".
>>
>>738660110
The funny thing is that the name of Fox's father wasthe unimaginative "Fox Sr." in SNES-era material. They actualy named the SF64 dad AFTER the James McCloud, the SF-reference human F-Zero X racer who was going to appear in the (now-soon-to-be-released) Virtual Boy game.
>>
>>738629815
Christianity has immense philosophical and theological context. Video game lore and storytelling have gotten drastically worse, not merely more detailed. That is why Final Fantasy 4-7 still sell better than FF16.
>>
>>738625141
did you ask that about sonic fans? no??? shut up then
>>
>>738661076
In the case of Sonic I really just chalk it up to autists looking at the futuristic cityscapes and ancient ruins etc and wondering what's going on out in the larger world.
>>
Was Andross born as a giant space brain? If so how come he has a nephew with a normal size monkey brain? Was Andross a normal monkey guy then he enlarged his brain and put it inside a giant robot head? What's the point of that?
>>
>>738656841
is this legit?
>>
>>738623095
Remind Mr why Andros's got exiled again? Was he building bioweapons to fire nukes in Corneria? I thought he was building life saving water filtration machines?
>>
>>738661715
In other games he is shown as a normal, or perhaps slightly larger, monkey man in flashbacks.
>What's the point of that?
He exiled to Nigger Planet for being an unhinged schizophrenic evil scientist. Do the math.
>>
>>738625141
>>738629815
>Part of the attraction of The L.R. is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed.
― J.R.R. Tolkien
>>
>>738625141
Well partially because its piggybacking off Star Wars and other SciFi concepts so much already.
>>738657441
Wasn't Zoness in SF Assault's multiplayer map restored to blue seas? Did the canon ever state that they fixed or cured it?
>>
>>738623095
Some games hint that pepper is actually an asshole iirc
>>
>>738661807
>Replying to myself here, but
The research and results of Dr. Andross originally proved to be beneficial towards both Corneria and the Lylat System at large, earning him the title of a genius to be honored and respected. Over time, Dr. Andross had started to change his ways from good to ill, as he had been starting to focus all his time and energy researching bio-technology and space warps. His life's newfound efforts in researching unethical bio-technology and dangerous wormholes went in vain after they proved no use to the more peaceful citizens of Corneria, that left General Pepper of the Cornerian Army suspicious, often questioning the value of them. It was not long until both Andross and General Pepper came into a serious confrontation over the issue, and ordered all his work to be suspended. Not content with letting his work go to waste, Dr. Andross's mind became more and more twisted and his morals became demented, so he ignored his warnings and kept working on his dangerous experimentation in secret, with his wider growing lust for power bringing him to the point of insanity with a disregard for public safety
>While being ordered to terminate his research, Andross continued on his work despite Pepper's demands, eventually with his experimentation causing a massive explosion that tragically destroyed a large portion of Corneria City, with his experiments also resulting in most of the Lylat System being reduced to a wasteland of near extinction.
Hold the fuck up. So he was ruining Aquas, Solar, Zoness, etc WHILE in commission of Corneria?
>he just became evil!
Sounds like more anti-ape propaganda to me.
>>
>>738626897
Actually scared me as a kid once teh funny boss was dead as I realized fox is just stranded in space forever
>>
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>>738659821
>Here's a question. What made Andross crack?
That actually seems to be the defining event where the Star Fox SNES/64/Zero canon splits...
>SNES: he was experimenting with his hyperspace engine tech in the middle of Corneria's city, so the ruling council forced him off-world so he wouldn't endanger the population. Pepper had nothing to do with it. Fox's father, an expert pilot still with the Cornerian forces, went MIA in an artificial black hole, which was a contributing factor in Andross' exile. Then Andross enslaved the native lizard people of Venom, though a lot, perhaps most, of his army are robots. His form is an illusory hologram computer thing that may or may not actually be him.
>64: he experimented with bioweapons (mutant supercreatures) and supposedly unleashed one in the city, unknown if it was truly deliberate or a set up. Pepper captured and banished him. Fox's father who founded the original Star Fox team went MIA when betrayed in a Venomian battle. Andross' army grunts are not only comprised of lizards (presumably still the natives) but also an equal amount of primates as well, who have a grudge against the flourishing canines. Andross turned himself into a bioweapon, though this might be a little different in the remake, and there's a robot doppelganger too.
>Zero: sort of a mix of the two, Andross was researching teleportation technology and made a successful one. Then it was deemed too dangerous and Pepper, with James' help, sent Andross to Venom, what here seems to just be a planetoid. Fox's father is as in 64, but it seems he may be an Andross experiment victim rather than a ghost/illusion that only Fox sees, and the traitor is said to be a "volunteer"(?). Andross's army has similar makeup as 64, but with more robots like on SNES. Andross turned himself into a cyborg, though with the fake appearance of a bioweapon (which are a thing here too).
There more or less looks like a timeline split that mainly has to do with Andross' research.
>>
>>738639145
amazing post anon
>>
>>738623241
>Begone. Begone from Corneria City. You have chosen, or been chosen, to invade one of our finest developed urban centers. I thought so much of Corneria City that I elected to establish our Headquarters here, in the Airbase so thoughtfully provided by Our Taxpayers. I have been proud to call Corneria City my home. And so, whether you are here to stay, or doing a guerilla attack to hold our attention, begone from Corneria City. Star Fox just got here.
>>
>>738661775
yes https://starfox.fandom.com/wiki/Macbeth
>>
>>738625141
For whatever reason if you put anthro characters in any semi serious setting suddenly it becomes infinitely interesting
I dont know what to call this phenomenom
>>
>>738661775
>>738663432
Meh, the English guide made half the shit up.
>>
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>>738639145
>>
>>738629815
this is why humans are meant to have kids. once you lose that spark, you start to fall apart unless you can cultivate it elsewhere.
kids believing in santa is a big one. you know you did an alright job of being a parent if the magic of santa can carefully transform into the magic of being loved enough that people will give you gifts and pretend someone else is doing it.
>>
>>738662989
Maybe 64 and Zero are different tellings of the same events and focus on different aspects and blur lines where they conflict. I can't imagine why Zero wouldn't be a continuation of either the original or more likely 64
>>
>>738643272
He had his own androsstein island in Eladard the most elusive planet that is only in one game
>>
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>>738623439
>cute anthro girls the second they hit meownopause
>>
>>738643831
64's chatter is to the point and in response to stuff happening. some bits of conversation if the action slows down or if your team is happily dry aboard the great fox while you fuck around in a sub that the lead engineer keeps nervously asking how it's keeping together.
communication between squadmates. the new one looks like constant yapping AND cutscenes of even more blah blah blah
>>
>>738663708
The Internet is destroying all as we speak if that is what you believe. It is sucking the magic out of all interaction-- It is the bioweapon of Andross. A mass of human and cybernetic minds ruining the future in pursuit of knowledge.
>>
>>738663938
Still infinitely better than human women
>>
>>738660771
jesus
this is like how 'spyro' written in japanese resembles 'ripto' in english, so thats why there's a villain by that name
>>
>>738642651
Im gonna play in Japanese so whatever
>>
Why has Nintendo remade Star Fox 1 5 times now?
>>
>>738625141
Becasue it had different planets, different places, differt uses for these planets, like a mining planet or astroid betls or space stations. It was basically a road trip across the solar system or whatever. Your brain fills in the gaps. Thats why they say less is more. Why pixel art is the best digital medium and 3D remakes always end up as slop. Because they try to fill in the details that otherwise your brain aka your imagination would have filled. Which is why over explanation in books tend to come off as boring. Let the brain fill in the gaps.
>>
>>738664207
starfox 1 has never been remade, sadly
Phantron is the best boss in the series and I never get to fight him again
>>
>>738664207
64 is the perfect execution of the idea. It's hard to improve without a completely radical shift
>>
>>738623095
starfox 64 guidebook translated from jp
>>
>>738643876
Shut the fuck up.
>>
>>738664810
starfox profiles
>>
>>738665161
>space biker gang
how do they breathe?
>>
>>738665161
>>738664810
awesome
>>
>>738665249
https://models.spriters-resource.com/snes/starfox/asset/357550/

With space biker helmets
>>
>>738665161
star wolf and other profiles and lore
>>
>>738665249
Likely with a helmet. I know, I know
>bikers
>wearing helmets
Still it could be an option.
>>
>>738665161
>star fox (besides peppy) aren't even old enough to drink
what the fuck
>>
>>738626897
This actually makes Pigma's Sector X ending in Command make more sense. The Lylat is weird, just flying around the nebulas seems more dangerous than I ever realised.
>>
>>738665345
arwing profile
>>
>>738665349
They're a few years over the drinking age though
>>
>>738665414
landmaster profile
>>
>>738665431
isn't it 21? or am i thinking of something else?
it's probably some regional difference isn't it
>>
>>738665161
>Im still not quite as old as peppy yet
phew
>>
>>738665484
great fox and blue marine
>>
>>738665345
>Pigma
>researcher
>engineer

Huh, didn't expect that.
>>
>>738665345
I never knew Wolf knew James
>>
>>738665345
>Pigma was Team Andross sicne the beginning
>take him on your team to investigate Andross being evil
>Somehow, for some reason, get 'betrayed' by Pigma, Andross' friend
Everyone in this universe is a retard (except Pigma who apparently has an iq of 500 or more)
>>
>>738664207
Because by their own admission, they used the Star Fox series as a way of exploring new gameplay types. And each game failed to do well enough for them to make more. Meanwhile, Star Fox and 64 sold well, so it seems like a sensible idea when they have an underperforming console like the Switch 2 to boost its sales with a "safe" game.
>>
>>738665345
>pigma was actually the hidden mastermind behind starwolf. even Wolf was just a tool to him.
>Leon is an alien not even from lylat.
>Andrew is the nepo baby that nobody likes. no wonder wolf tossed him out after andross died
>>
>>738666002
>underperforming
S2 is the fastest selling console of all time bro
>>
Why are we trying to reboot the series, anyway? The ending of Command where Amanda joined the group is a perfectly fine jumping off point.
>>
>>738664750
Just make a 64like but change the plot and location to a different system and villain
>>
>>738665557
enemies
>>
>>738666198
2
>>
>>738665557
>blue marine such an afterthought it doesn't even get a proper render
>>
>>738666262
>>
>>738666063
Yes, but Nintendo still sees it that way. They've cited the sales, particularly in the US, as being below expectations, despite outselling the first console. They also expect sales to go down with the necessary price increase, where the Switch sold more units. Same reason their stock price has fallen so much lately. People expected the Switch 2 to sell like crazy (I don't see why).
>>
>>738666538
4
>>
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>>738665608
It's pretty clear in Star Fox Guard where he antagonizes Slippy's uncle Grippy. The new 2026 prologue also called him the old Star Fox engineer, which is Slippy's role. Pigma has always been smarter than he looks. What I didn't know was that he was one of Andross's subresearchers, and that he poisoned Star Wolf from within. Makes sense now why Wolf kicked him and Andrew out by Assault when he realized they were far more trouble than they're worth (why Leon is still around, I dunno, maybe Wolf knows his reputation is exagerrated).
>>
>>738666605
5
>>
>>738666648
Leon actually gets shit done
I bet Panther spends more time in brothels than actually working
>>
>>738666109
Isn't Fox retired and Falco their mentor in that ending? Can't imagine Nintendo not having Fox as the MC especially after the movie. Also, how many game plots pick up after a 20 year break?

I did like getting to play as other characters in Command though.
>>
>>738666043
>Leon is an alien not even from lylat.
Guess he hasno relation to the Venomian lizard-people in Andross' Army...
>>
>>738666749
6
>>
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2.32 MB PNG
>>
>>738666859
7
>>
>>738666825
No, that's the other one. The Amanda one basically barely changes the status quo at all beyond introducing the new characters and saying Venom is going to be rehabilitated by Dash.
>>
>>738666921
8
>>
>>738666921
OBAMA?
>>
>>738666996
9
>>
>>738666109
From the way the leaks sounded (assuming it wasn't part-fake) this is basically a bonus budget game they made using the engine that the REAL new Star Fox game is using. Probably getting people prepped for Star Fox 64 2.
The real question is, is it too late to bitch and moan about the leg designs, or are they locked in the sequel?
>>
>>738666262
>radar
so were those of Andross's army as well? I always though they belonged to Cornelia forces
>>
>>738667076
the dev team
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>>738666885
>Pigma designed the Star Fox logo
Holy shit, this pig, I swear.
>>
>>738667178
They included pillars, other inanimate objects, wildlife and ancient robots. It's not all Andross/Vemon units.
>>
>>738667223
>>
>>738667320
interview 1
>>
>>738667223
>why are shooting games avoided
Because of FILTHY CASUALS
Im honestly surprised the remake isnt casualized to hell and has compromised gameplay, one of the few nintendo IPs to still have any value for hardcore players
>>
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>>738666885
>64 concept art is a weird mix of SNES style and the version they'd use for Command
>>
>>738667401
interview 2
>>
>>738667223
>JAPAN HAS FALLEN MILLIONS MUST BUY NINTENDO 64
holy shit koji kondo
>>
>>738644078
DADDY SCREAMED REAL GOOD BEFORE HE DIED
>>
>>738667223
If only you knew how bad it would get Koji-san
>>
>>738667460
interview 3
>>
>>738667519
interview 4
>>
>>738667574
interview 5
>>
>>738667629
interview 6
>>
Not a single woman in the dev team
Based
>>
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https://www.youtube.com/watch?v=aeH-uiTDYk8
>>
>>738666541
>They've cited the sales, particularly in the US, as being below expectations, despite outselling the first console. They also expect sales to go down with the necessary price increase
There are so many caveats to this though. Like seriously.
Sure, one can zoom in and focus on the real statements you're paraphrasing.
But that's ignoring how the Switch2 already shot way past their prior predictions which had them revise their predictions to account for how far the system had shot past the initial predictions.
Now the system might not meet or surpass the revised predictions, but it has already shot past the initial prediction.

It's weird because if the system had sold LESS, and never shot past the initial prediction but just met it. It would have gotten better media coverage because then the articles would just cite how well the system was selling and how it met the predicted sales targets. But instead it shot past what was predicted, and now the narrative is instead that it's under performing because the predictions were revised?
How does that make sense?
>>
>>738640425
Half A pressed charged shots
>>
>>738667715
First time I hear this
I wish I had someone to play assault multiplayer with back then
>>
>>738667854
I can't believe Assault multiplayer had no LAN support. Like WTF, it was the best multiplayer in the series. Namco actually designed the game AROUND the multiplayer first!
>>
>>738667678
LEVELS:

>Corneria: Corneria, blessed with a rich natural environment, is the fourth planet of the Lylat System. It is the only birthplace of intelligent life in the Lylat system, and 85% of its population, excluding immigrants to other planets and space workers, is concentrated on this planet. As the capital of the Lylat System, it is the political, economic, and cultural center of the system. The reputation of the Cornerian Defense Forces led by General Pepper is well known, and the planet has become a symbol of peace in the universe. Objective: Andross, who has transformed the planet Venom into a huge military base, has taken control of most of the planets in the Lylat system and has finally launched an invasion of the capital, Corneria. The city is being ruthlessly razed to the ground, despite the desperate defenses of the defense forces. You must wipe out Andross's army from Corneria, which is on the verge of being taken over.
>>
>>738667465
Koji Kondo was a console warrior
>>
>>738668031

>Meteo: Asteroids orbiting slightly outside the orbit of the planet Corneria. It is strongly believed to be the remnant of a long lost fifth planet that is said to have existed at the dawn of the Lylat system. Many of the asteroids contain highly pure metals, and their outer edges have been the site of high-quality mineral deposits, but the deepest parts of the asteroids are still unknown. The existence of a warp hole has been suggested by the discovery of a crashed aircraft on the planet Katina at about the same time that communications from a survey team led by Desslar Coba of the Cornerian Defense Force suddenly ceased more than ten years ago. Objective: Meteo, which has a different orbital period from that of Corneria, is currently located between Corneria and Fichina. Andross military has introduced asteroid destroyers to Meteo in order to bring in a large reinforcement force to the Cornerian military, and has received information that they are attempting to secure the route of their advance. Break through the enemy lines and head for Venom.

>Sector Y: There are several unexplained regions of space in the stellar Lylat system that are still shrouded in mystery. Although it is a dangerous zone where various unpredictable phenomena occur due to magnetic anomalies, this space area closest to the planet Corneria is relatively stable, and incidents and accidents are rare. The name is derived from the shape of the nebula that frames the region. Objective: The Andross military, which is advancing on Corneria, has deployed a new type of anti-ship weapon, the Shogun Trooper unit, to this region of space. Corneria's defenders are facing an unprecedented struggle. They must be helped immediately.
>>
>>738667854
Yeah it was fun but every time my friends and I got together for it we had to all play as the same character because it's so unbalanced otherwise.
>>
>>738668128
>Fichina: A planet of ice and snow, with about 90% of its salt surface covered with permafrost and snow. About 70 years ago, abundant mineral resources were discovered beneath a dark layer nearly 700 sm thick, and a manned research facility was established, but the government abandoned mining nine years ago due to the huge amount of funding and environmental protection concerns. Since then, the Corneria Defense Force has taken over jurisdiction of the site, which has been transformed into a military intelligence base. Objective: Many top-secret documents, such as geographic and geospatial studies of the Lylat system and the positions of each stationed unit of the Cornelia Defense Forces, are handled at this base. Although it has always had a defense force stationed there, Fichina also fell during the recent invasion of Andross' forces. It is believed that classified information has been leaked to enemy forces. Reclaim the base as soon as possible.

>Katina: Although the proportion of the ocean is small, the area is blessed with a natural environment, with vegetation flourishing on the fertile land surface. As part of a large-scale immigration project, a plan is underway to build a military defense base second only to Corneria. As a basic step, a small military facility has been constructed and the Corneria Defense Forces are stationed there at all times. Objective: The Katina garrison, which had performed remarkably well as a frontline base during the initial phase of the war, was hit by relentless wave after wave of attacks by Andross’ forces, and the army was severely exhausted. We ask you to support the garrisoned forces, which are on the defensive.
>>
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Has there been any Zero revisionism since 2016?
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>>738668193
Oh characters have different stats? I assumed they would just be skins, thats cool.
>>
>>738668248
>Aquas: It is an entirely water planet with 100% of its surface covered by oceans. There are no man-made structures other than public tourist facilities and research facilities, and the beautiful sea, which is extremely unpolluted, is a treasure trove of marine life and has been designated as a protected natural environment zone. The sea floor is also home to numerous sunken ancient ruins, which are interesting research subjects for archaeologists and other specialists because of the design of the ruins, which are similar in style to those seen on Titania. Objective: Andross' bio-weapon "Bacoon" has been deployed in the waters of Aquas. Bacoon is dripping pollutants and making marine organisms go berserk. If left unchecked, precious ruins will be eroded, and tremendous losses will be unavoidable. Find the location of Bacoon and destroy it immediately.

>Sector X: A mysterious area of space where the letter X eerily emerges. Recent investigations have revealed that the shape is the result of the aggregation of luminous cosmic dust. However, no clear findings have been obtained regarding the mysterious phenomenon that is believed to be the cause of a series of accidents. Objective: We have obtained information that Andross is building a base in this dangerous region of space to develop secret weapons. There are also rumors that a warp hole, which has long been suggested to exist, is being used to transport weapons. Please confirm these facts and report back to us.
>>
>>738628903
None of this fucking matters. It was a game made for fun and they added silly animal lines like this for the enjoyment of the CHILDREN playing it. They never meant for autistic adults to attempt to find deeper meaning in the game.
>>
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>>738626406
SCIENCE
>>
>>738668281
Wolf has perfect stats and will 1 shot you if you dare not pick him.
>>
>>738668371
Solar: A scorching planet where the mantle convection layer is exposed on the surface. The temperature of the lowest layer is over 18,000 sfh, and so far no signs of life have been detected. The reason why the crust has not solidified and the planet has maintained its original state for billions of years is believed to be related to its location at the center of the triangle formed by the mysterious space regions "Sectors X, Y and Z". Objective: We received a report that Andross was conducting some kind of experiment in the scorching heat of Solar. He may be a villain, but he is a brilliant scientist. He may not be able to use the planet's extraordinary energy for any purpose, but even the Arwing cannot withstand the high heat of Solar for long. Take it easy and pass through.

>Zoness: It is 90% ocean and is known as the water twin planet with Aquas. The government has promoted this beautiful planet as a recreational area. Although there is not enough land to be called a continent, large islands and archipelagos are scattered with tourist facilities and villas, and the planet has developed into a resort planet that attracts tourists from outside the Lylat System. Incidentally, Peppy Hare's honeymoon was on this planet. Objective: Like Aquas, Zoness has been exposed to bio-weapon contamination. The aquatic creatures have become so large and violent that the beautiful Zoness is a shadow of its former self. Furthermore, Andross is building an offshore supply base on the planet. To prevent further escalation of the war, destroy it as soon as you find it.
>>
>>738668424
lel who let the fangirl in the dev team in charge of balancing the multiplayer
>>
>>738668471
>Titania: The planet is composed of desolate deserts and rocky mountains. It is known as the "Red Planet" because the sand blown up by magnetic storms reaches the stratosphere, turning the atmosphere reddish brown. The planet is littered with the remains of ancient civilizations, which attest to the existence of highly intelligent life in ancient times, and there are defense systems and weapons that are still in operation. This is why it is also known as the "Forbidden Planet". Objective: Bio-weapons and defense systems that survived tens of thousands of years after the extinction of the Ancients have thus far kept aliens at bay. Although Andross' army have no presence on the planet, there is no doubt that a reconnaissance force is stationed overhead. Be quick and careful when rescuing the crash-landed Slippy.

>Macbeth: Blessed with abundant mineral resources, the planet is surrounded by countless mining sites, industrial production facilities, and residential areas, forming a medium-sized colony. Many people have migrated from Corneria, making it a thriving urban planet with a relatively large population in the Lylat system. Objective: After Andross’ occupation, the base was quickly converted into a military production and supply base, and most of the weapons production and transportation are carried out from this base. Interplanetary cruise missiles are also apparently launched from here. This base is the most important strategic point for both armies. If it is destroyed, the enemy's strength will be cut in half. I look forward to your good luck.
>>
>>738668476
Bold to assume it was a girl
>>
>>738668558
>Bolse: A defense satellite protecting the planet Venom in satellite orbit. It is equipped with a large laser weapon, the Planet Cannon, which makes it impossible for the fleet to break through. It is considered an impregnable fortress. Objective: The only way to attack Bolse is by surprise with a small force. Enter from the top, where equipment is relatively thin, and destroy the satellite cores.

>Sector Z: This is an old battlefield where the Cornerian army fought against the space pirates who were a major force in the Lylat System several decades ago. The area is known for frequent accidents due to magnetic anomalies, etc., and the wreckage from that time remains as it was, testifying to the intensity of the battle. Objective: You have broken through the enemy's lines and are closing in on Venom, posing a serious threat to Andross. Andross' army have laid siege with interplanetary cruise missiles and are planning to annihilate you in this region of space. Do your best to evade them and proceed with further invasion.
>>
>>738668639
>Area 6: A space base established as a relay point to the frontier planet Venom. In the past, it was a space plantation built for experimental cultivation of plants, but after it was occupied by Andross, it became a military base for the enemy forces, which are now defending Venom with the largest contingent of troops. It is regarded as an uninvadable area by the strategic council of the Corneria Defense Forces, and has been practically excluded from their strategy. Objective: The only way to end Andross's life is to invade the enemy's stronghold. In order to make a breakthrough in the invasion of Venom, we dare you to enter the enemy's stronghold. Take the enemy by surprise by exploiting the blind spot of their large army.

>Venom: A desolate and remote planet located at the outermost edge of the Lylat system. The surface is rocky and cliffy as far as the eye can see. The oxygen concentration in the atmosphere is extremely low, making it unsuitable for life. However, it has been remodeled over the years by the exiled Andross and has become the home of his army. If you come via the defense satellite Bolse or Area 6, you will have to take a different route to Andross’ fight. Objective: Andross' military bases are built underground, so their actual nature is not well known. Moreover, an underground transportation network allows interceptors to be deployed anywhere on the planet. Find Andross' fortress somewhere on this planet and put an end to this war.
>>
>>738626406
simple... WITH SCIENCE!!!!!
>>
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>>738623439
>>
>>738626897
The fact it's not just a warp hole or something but actually some kind of creature/entity that sends you there is pretty creepy as well.
>>
>>738666648
Leon's professional and actually very loyal to Wolf so Wolf is cool with his edginess
>>
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>>738668390
>>
>>738668721
>The bosses. Names NOT in Italics represent localized names on NoA's part that differs from their JP names, which will be in italics / also parentheses.

>Granga: A bipedal weapon developed to destroy and occupy major cities in the final phase of planetary control. It crushes buildings with its powerful legs. It is armed with homing missiles and energy powder in addition to its beamed cannon. It is towed by the attack carrier and transported between planets.

>Attack Carrier: A combat aircraft carrier that carries military supplies (mainly fighter groups) from planet to planet. Equipped with homing missiles and beam cannons as standard equipment. When transporting large weapons, it uses a towing device on the bottom of the ship. It also appeared in the previous game, but its capabilities have not changed much.

>Meteor Crusher: A front-line workboat that crushes obstacles such as asteroids, meteorites, and large waste floating in space in order to secure the route of the following forces. It is equipped with weapons for crushing such as homing missiles and several types of laser guns.

>Shogun Warriors (Sardes): A humanoid combat robot developed as an anti-ship assault weapon. It is an advanced type of Shogun Trooper, surpassing them in every aspect, including durability, attack power, and mobility. Its mobility is especially outstanding. It comes in two colors: yellow and blue.

>Shogun Lord (Sardes II): The humanoid combat robot has been further improved, and only one of the latest prototype models has been deployed in actual combat. It is characterized by its maneuverability that surpasses that of fighter aircraft.

>Wolfen: Star Wolf's main fighter. Custom-made by Andross and Pigma. Although further details are unknown, it is assumed to be equipped with the G-diffuser system, for which Andross established the basic theory. Its firepower, armor, and turning performance are estimated to be equal to or better than those of the Arwing.
>>
the starfox setting would make for a good action rpg
>>
>>738657271
This is the worst end. He calls you begging to help him to defend Corneria, but you never answer back.
At least the 64 version is just a warp to the sun.
>>
>>738668998
>Saucerer (Great Dish): A superdreadnought interplanetary mobile fortress. It has a strong role as a mobile air base and is often deployed during the occupation of a planet. It is equipped with a large-caliber laser cannon in its center as the final weapon in an urban assault. It is powerful enough to destroy a large city in an instant.

>Bacoon: A biological weapon that sprays pollutants into the water that cause organisms to grow large and become rabid. The soft core is protected by a hard outer shell, in which are parasitic bio worms to intercept foreign enemies.

>Bioworm: A medium-sized bio-weapon that is parasitic on Bacoon. Its main role is to eliminate foreign enemies approaching Bacoon.

>Barnacle: The barnacles are placed on the outer shell of Bacoon to harbor the bio-worms. Without these barnacles, the bioworms cannot live.

>Spyborg (HVC-09): A giant humanoid weapon being secretly developed at Andross' military base in Sector X. Before its completion, the central program went haywire, and it was mistakenly activated without external armor. At this stage, it is equipped with a beam cannon and missile arm. Since it is not yet completed, it is called by a development code name.

>Vulcain (Sanger): A bio-weapon created by insane biotechnology. It has an outer skin that can adapt to the environment of the hyperthermal planet Solar, and is imprinted with an impulse to attack other moving organisms. It was deployed to cause a massive tectonic shift on Solar.

>Sarumarine: Although she may look like an old battleship, she has been fully modified and equipped to perform everything from ocean exploration and salvage operations to intercepting foreign enemies. The specially reinforced armor covering the entire ship is impervious to chemical weapons and capable of submarine operations. The crane can be used to instantly repair damaged parts of the ship.
>>
>>738665350
>a weird ass bird comes out of this 16-bit egg sprite
>JUST BY TOUCHING IT, the unfortunate bastard gets sent to a creepy dimension where theres no escape from.

how is it possible for the lylat system to have safe enough space travel if they have to deal with this random crap in a daily basis?
>>
i love star fox so fucking much bros
>>
>>738668929
If nobody pumps the tires then how do they have air?
>>
>>738669094
>Goras: A ferocious space creature that has inhabited the planet Titania since time immemorial. It lives mainly underground and appears on the surface only rarely. It is believed that the ancient people who died out modified it to use it as a bio-weapon.

>Mechbeth (Benjamin): An experimental weapon that attempts to achieve small size, high firepower, and long operation time. Since it consumes a large amount of energy in its attack, it is designed to stop using its engines at any time and generate propulsion by using air currents. In the early stages of the experiment, the energy supply is wired from a combat-capable tow vehicle.

>Bolse Core: The heart of the defense satellite Bolse. The shield generator that protects the core also serves as the cooling reactor, and if it malfunctions or is destroyed, a safety device is triggered. The core is exposed to the surface because of the need to cool the reactor.

>Copperhead (Man Drill): A large long-range missile equipped with an automatic search-and-tracking system. Two hits have the destructive power to half-destroy a giant battleship. Guarded by multiple fighter escorts, it cruises through space in search of targets.

>Gorgon (Death Ball): The ultimate weapon equipped with a dimensional movement system that was said to be unfeasible. It is equipped with a planet cannon that can melt even large battleships with a single shot.

>Golemech (Bam Bam): The mysterious giant golem that appears in the underground temple, causing tremors with its huge body and activating the interception system of the temple, the last stronghold of the planet Venom.
>>
>>738669204
>Andross: The genius scientist responsible for this war. He lurks beneath the surface of the remote planet Venom, plotting to take over the Lylat system for himself. His greatest weapons are his crooked mind and brilliant brain.

>Andross' eyes: Andross' eyeballs connected to the brain by optic nerves. It fires lasers.

>Andross' brain: The true form of Andross, who bioengineered himself.
>>
>>738642651
After actually sitting down and playing through Star Fox 64 again I decided the voice acting, while iconic, isn't really a masterpiece. It's the fact that it's all very short pieces of dialogue which makes it memorable/quotable (think Warcraft 3 and similar games), as well as the compression and effects done to the voices to resemble radio chatter. Star Fox Zero actually does a pretty decent job imitating the feel of 64. Star Fox 2026 abandoned that for crystal clear audio which ultimately comes across like a Zoom call. That's the "issue" with it, the lack of effects to noise up the dialogue like it's coming through a conventional fighter plane ironically makes it sound less premium to your ears.
>>
>>738668998
>It comes in two colors: yellow and blue.
What about the red one though
>>
>>738669290
>Interview with the Creators: Pursuing interactivity all the way

>-In the past, the reason why everyone started playing video games was because of shooting games. - Miyamoto

>As the first 3D shooting game for the Super Famicom, the highly acclaimed "Star Fox" was released. There were rumors of a sequel, "Star Fox 2", but five years passed and nothing came of it... And then, in the spring of 1997, the masterpiece returned with the Nintendo 64, surpassing all expectations. It offered a new gaming experience that could not be fully described by its beautiful graphics and rich sound alone. So where did this newness come from?

>--Mr. Miyamoto, you always come up with a theme when creating a game. What was the theme for this one?

>Miyamoto: Well, the main theme was our desire to create a more fully fledged Star Fox game, given that we weren't able to achieve a high enough processing speed for Star Fox 1. Our software was more suited to the N64, and trying out the analog sticks, it worked out well. Additionally, since everyone had poured so much effort into Star Fox 2, which unfortunately became a lost asset, we wanted to include some of its best elements in this new version. Those were the two themes.
>>
>>738669140
Same I just wish the games were harder
>>
>>738669552
>--This is the first shooting game on the Nintendo 64, isn't it? However, the other day, when I was chatting with Mr. Shimizu, he said something like "It's a shooting game, but it's not just a shooting game." What does he mean by that?

>Miyamoto: Ah, that's because it was the original concept for the first one, so it's easy to say, but the definition of what a shooting game is has changed. Back in the day, the reason everyone started playing video games was because there were shooting games, right? In that sense, shooting games should be the easiest for beginners or girls to play. I'm pretty sure that was true at least up until the Galaga era. But somehow, like the current anime boom, they've moved toward a more niche, specialized direction, and shooting games have taken on a different image. So, we wanted to make a shooting game that returned to its roots, and that's how we started Star Fox. So, in that sense, it is a shooting game. But the original shooting game isn't what people call a shooting game today, so when people say “this isn't a shooting game,” it's a bit of a problem (laughs).

>Shimizu: From the beginning, we didn't want to create a game where a single mistake would prevent you from progressing. In typical shooting games, you power up and power up, but if you make a mistake and power down, you can't advance any further. This means that once you hit a wall, you lose the motivation to continue. We wanted to find a way to overcome this, so we developed the concept and incorporated branching paths. Instead of stopping completely when you hit a wall, you would simply be redirected to a different course.
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>>738647614
One of the games in a JP paper guide or the opening crawl, I can't remember which, explains that Pepper chose only to banish Andross out of a "gentleness". Basically, Pepper is more of a domestic leader than a war guy despite being a general. He couldn't bear to have Andross's death on his conscience.
In Command this is changed to be that Pepper had some kind of disagreement with Andross and banished him based on a more selfish or calculating political prudence.
Either way, the main idea is that a flaw in Pepper's character creates the situation, and then when Andross moves to seize power violently, Pepper is incapable of meeting the moment, so he calls on Peppy.
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>>738669629
>--In "Star Fox 1", instead of branching paths, it was divided into Level 1, Level 2, and Level 3 based on difficulty, right?

>Miyamoto: That's right. There were various reasons back then (laughs). And conversely, the unreleased ‘2’ had no sequence at all. You moved completely freely over the map system, with events triggered by time limits and events you cleared yourself. So even now, elements like Wolf Team joining the fight or those random encounter events come from ‘2’. It was quite dramatic—as Star Fox advanced through the campaign, Andross would send increasingly powerful enemies, and little touches like that were woven into the system. This time, we aimed for a system that's a happy medium between ‘1’ and ‘2’—having a main route while also incorporating branching paths. I think it's turned out to be a well-balanced system.

>- "I was shown the unreleased Star Fox 2 that we just talked about. And I, as a programmer, had a challenging mindset...." - Morita
>>
>>738669723
>Shimizu: Actually, we intended to make the route up to Venom 1 much easier, but when good ideas for enemies came up, we just couldn't resist keeping them. As a result, I was worried that it might have become a little too difficult. However, when we put it through internal evaluation, many people wrote "too easy" as a drawback (laughs).

>Imamura: We got a lot of comments like that. Like it was too easy.

>Miyamoto: For skilled players, it really is. We had this regret about making Star Fox 1 too hard, so we said we'd make this one easier... but in the end, I ended up making it so hard that Imamura yelled at me, “You've gone too far!” (laughs).

>Shimizu: There was quite a tug-of-war with Miyamoto (laughs). We wanted to make it easier, but Miyamoto wanted to make the game more impactful, so he kept coming up with ideas for enemies. Like the part where the pillars in Venom fall down, and also the meteors and various other things...

>Miyamoto: That part has improved a lot (laughs). The part where the meteorites bounce off each other and make a "gong" sound wasn't there at first. They didn't look like rocks; they lacked a sense of weight. Adding that made a huge difference in the texture.

>Imamura: There were quite a few things like that in 'Star Fox 1' as well. At the very end, Miyamoto suggested adding an enemy (laughs), and we added the Pylon, a triangular enemy that spins around.

>Miyamoto: Ah, you remember it well.
>>
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What flavor is that?
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>>738669815
>Imamura: Even this time, there are the bees, the Killer Bees. Miyamoto kept saying he wanted to add them, and we finally added them quite late in the development process.

>Miyamoto: Hahaha. I kept saying, “Let's put it in, let's put it in,” and then I got scolded, “Well then, you design it too!” (laughs). So I went back to my seat, drew about three designs, and brought them over. Then I asked, “Which one do you like?” and they said, “How about this one?” So I said, “Alright, we'll go with this one...”

>Imamura: But in the end, it ended up making a really strong impression, so it worked out well.

>--I mean, those enemies can be really annoying, haha. But as a shooting game, I think it's really well-crafted. It has a wide appeal that anyone can enjoy, and yet there's a depth that skilled players can appreciate.

>Miyamoto: It's like the system in Mario. Just clearing it is fine, but it gets tough if you try to play seriously.

>--Yeah, that's true. But with Mario 64, you can stop and do other things, right? It feels more open-ended. With Star Fox, it's more like the classic shooter experience—you get that thrill of clearing one tough challenge after another.

>Miyamoto: Yes. I really like that auto-scrolling feature. I want the brakes, but I hate going backwards. I think the system forces you to keep moving forward, which creates tension. That's why, even though I wasn't sure if the All Range Mode would be fun this time, I told the team, “Let's just make it and see.”

>Imamura: Actually, it was something that Morita had secretly been working on. Originally, we had a similar mode in 'Star Fox 2,' so I had a hunch that it might be possible. Morita put a lot of effort into it, didn't he?"

>Morita: Yes, I did."
>>
>>738669908
Watermelon
>>
>want to play SF with actual online MP
>don't want to spend 600 dollar plus tax plus tariff plus tip
>>
>>738669959
>What was the reason behind Morita-san's decision to create the all-range mode?

>Morita: I was shown the unreleased Star Fox 2 that we just talked about. And I, as a programmer, had a challenging mindset, wondering if I could program something like that. It was really just pure enthusiasm (laughs). I created it as an experiment at first.

>Miyamoto: From a programming perspective, Star Fox 1 and that 360-degree plane are quite different. It worked out well, but if it hadn't, it could have taken an enormous amount of time and become unmanageable. It was a gamble. It flies casually, but it's actually handled with proper processing. You couldn't achieve that movement with ordinary coding. Even experts often don't realize that. When other designers at our studio say, “Make it move like the VS mode in Star Fox,” I lecture them: “Then write down in the specs how to make it move like that.” But the truth is, there are no specs (laughs). It's all in his head. After working with 3D for so many years, you can tell he's obsessed with the details.
>>
>>738666648
Its funny that it says Pigma was tasked with keeping Andrew supervised, that means there's like 2 links of the burden chain here.
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>>738670105
>--Speaking in terms that even amateurs can understand, what parts are elaborate?

>Morita: Well, the fact that it's not obvious is what makes it interesting.

>Miyamoto: Making it move casually and naturally is actually quite difficult. It's actually more stressful. Like not being able to see ahead, or reactions feeling off, or spinning around and getting dizzy. Creating something natural that doesn't make you feel those things is quite difficult. There's an intuitive sense of what needs tweaking. For example, if we say, “Make the Arwing feel a bit faster,” there are ways to make it look that way with the camera, or ways to actually make the Arwing move faster. He intuitively figures out internally which tweak will get us closest to that goal.

>Imamura: Morita is doing some seriously amazing work behind the scenes. He takes what we say and delivers about three times the result. He's been a huge help. Even with Katina, he'd suddenly say, “I can fly about 100 enemy units now.” I thought he was joking, but it turned out to be true.

> "If I were to say 'it's like a movie,' I think there would be people who would say that, whether in a good way or a bad way." - Imamura

i'll leave it at this for now
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>>738670337
thanks for sharing
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I keep feeling the need to point out
>Pepper punishes Andross by sending him to Venom
>everyone knee Venom was toxic, so people assumed Andross would just die
Nobody has called this an esoteric archaic execution, they never recognise Pepper essentially intended to kill Andross but he did.
>>
All those mentions of a cornerian defense force makes me wish that there was a spinoff where you got to blast venomian apes with your fellow space furry grunts while shouting CDF !! CDF!!
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>>738670532
Venom wasn't always a toxic shithole though I don't remember if it changed pre- or post-Andross plus it had civilization on it anyway so it's not like it was expected Andross would melt in acid rain or die from gas out in an empty field.
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>>738670634
Bill has probably done this.
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>>738670634
I want an RTS like Empire at War where you play as the CDF or Venom for control over the planets/system
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>>738668390
Then why was the true ending of the game with Fox's Father so deep and meaningful?
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>>738623095
cause he's a DAWG, so the people love him and want pictures of him everywhere :3
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>>738666648
I think it has to do with the bit about how they met at a rough Venomian bar.

My headcanon would be, Wolf when he was a pirate, went there for jobs, same with Leon. Two gangs of bounty hunters, trying to get one of them respectively. They take out the bounty hunters, and have a stare down, thinking about getting the bounty on the other. But, they decide that they are far better together as a unit, and they have been a team since.
>>
Why did Pepper give Peppy a tuft of his fur as a good luck charm?
>>
there is something so appealing about the universe for star fox 64. not sure what it is but it feels like the good jumping off point for a tabletop RPG or something
>>
Do you think prostitution is legal in Corneria City?
Is there an impoverished underclass, or has interstellar technology solved poverty?
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>>738671179
Standard practice in the military for your commander to give you a lock of his hair.
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>>738670337
Thanks for the posts. I learned a few new things.
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>>738669195
There is an automatic air injection system in the bat cave which pumps air into the tires automatically up to a certain established threshold whenever it enters its maintenance area.
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>>738671179
He is gay in the zero timeline
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>>738670716
Venom possessed a toxic atmosphere at least as long as Andross was alive. Andross ruined Zoness but I don't believe he is why Venom was fucked up.
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>>738625141
star fox snes remake where they put the story in the game instead of leaving it in manuals and guides.
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>>738669370
Likely an experimental surprise they didn't know about
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>>738671383
But everyone says zero is a remake or 64. Was peppy gay there too
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>>738671380
Alright thanks that makes sense for a guy like Batman to have a system like that. Was it really so hard for the faggot in the quote to say that?
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>>738626557
So Andross, he show his true form.
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>>738671421
Maybe they gave him a little dome to live out his days in?
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>>738671608
More likely they sent him to the spaceport in one of Vemon's many cities and Pepper probably gave him a few million dollars since he's a cuck
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>>738671567
He's rather pretentious so he wanted to gloat and tout his superiority rather than world build even a little.
>>
Extremely hyped for the starfox revival
I will shill it for free
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>>738671676
It really doesn't make any sense how they sent Andross to Venom in exile and somehow one guy built all the shit we see from a barren polluted planet and raised an army. There should have been more to it established
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>>738626406
He used his science powers to transfer his consciousness into a giant brain. There's a reason he can't leave his palace, he's literally a giant sentient brain in a jar
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does fox ever lose his temper with Pepper in the original game? I wonder what the trigger is for this cutscene
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>>738672376
Someone showed him an image of Katt
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>>738672376
The only words Fox ever says to Pepper are "Andross won't have his way with me no" and "No way fag"
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>>738672376
No, they only go against Pepper's advice to save Slippy
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>>738672632
So maybe that's the scene in that image
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>>738672002
We see lots of dudes work for Andross who genuinely have great respect and loyalty to him. They're not just in it for the money, they're not cowards, they go to their graves fighting for Andross. He clearly has a meaningfully sized army composed of and supported by people genuinely sympathetic to him or otherwise now owe their livelihoods to them. Maybe there were already impoverished colonies on Venom that Andross invigorated with new technologies, or maybe he created subsidized spaces to live that created droves of immigration of the impoverished, outcasts, outlaws, etc. Or maybe the people who fight for Andross aren't even the downtrodden. Maybe they're supremacists, some breed of space Nazis, who see apes as the greatest species and lizards and cold-bloods as "honorary aryans". Maybe Andross stoked species or other cultural divisions and painted his outcasting (intended to be a mercy by Pepper, canonically, as opposed to executing him for whatever he'd done) as an attempt to deny apes and lizards power. Maybe Andross's dad is a lizard or he adopted one off screen to cement this alliance between species as a spearhead against Corneria. Maybe Venom was already the home planet of one of these species and they're already damaged the atmosphere during their industrial development, and now Andross is offering a manifest destiny solution.
There's tons of plausible possibilities.
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>>738654824
Asteroid belts in Star Fox games always send you to weird alternate dimensions
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>>738672376
"I can't leave Slip hanging nigga"
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>>738672002
He's simply that smart, the Cornerians seriously underestimated him.
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>>738672376
Fox comes close to it in Star Fox Zero when he questions him about the Andross coverup when he approaches Venom, but he finds the answer acceptable enough and figures he'll ask more questions after the mission (which he never does).
Also in the Nintendo Power comic they clash.
>>
Say what you will about the new designs (which are always subject to change in future titles, they've never not adjusted a little), I'm excited that they want to take the world of Lylat more seriously. This is the best launch point we've ever had for future titles
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>>738672896
How much could Albert Einstein have built if he was exiled to Mars?
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>>738672376
When you fail Sector X and have to save Slippy
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>>738672691
If only he rivaled Corneria economically instead of going all I MUST HAVE MY REVENGE mode.
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>>738673287
War economies are the strongest and fast growing kinds. Giving people an enemy to fight keeps them united and under your control.
Plus in war her gets to play with all his toys.
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dropping this here

Pepper actually even gets surprised when you go to Zoness "there's an enemy base THERE?!?!"
>>
>Should we kill this insane scientist who is working on actual teleportation and bioweapons successfully
>Nah just put him on murder world
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>>738669959
>Miyamoto: It's like the system in Mario. Just clearing it is fine, but it gets tough if you try to play seriously.
I wish they'd go back to this philosophy. I'm mature enough to understand that open-ended games can't be hardcore all the time without limiting their appeal, but I with they'd go back to throwing in a few levels that a kid would need help with.
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>>738673764
Pepper is a kind soul
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>>738673652
>Surprised there's enemy activity on a contaminated resort world
>Doesn't bat an eye when you route through the sun
I don't think Pepper's that bright.
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>>738674610
You could argue he tries to tell Fox not to bother going there. The "be reasonable!" meaning "there's no reason to go there please do something that matters instead"
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>>738623095
General Pepper is actually the King of Corneria.
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>>738673652
Damn that's a good post anon, Zero can't hold a candle to how well thought-out that was.
>>738662989
>robot doppelganger
Real talk, why isn't the robot a threat?
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>>738672002
Its speciesism (racism). The canines are the dominant "good guys" and citizens in lylat and the apes are seen as the scummiest. Like literally, it's Slytherine logic in Harry Potter: brilliant, ambitious, can't helpnbut be evil. The Command ending with Dash gave NO explanation why he became evil and Andross 2.0 but he did. So I suppose to a degree it is justified speciesism, but that said Lylat people have no qualms throwing out "monkey" as a derogatory term to any of the apes
>Slippy goes down in SF64
>Slippy: "I'm monkey food if I don't leave!"
and you notice the majority of Andross' forces are apes. I think Pigma and the benidict Arnold dog from "Farewell Beloved Falco" are the only non-apes I recall. Even the Sargasso Outpost men and Andrew's forces post-Andross are all apes. I think I was told this is some Chinese or Shinto mythos reference but that's beyond me (didn't Miyamoto get the idea of Fox from some Japanese shrine?)
All that said, either Andross rallied them all like Hitler did Germany or they are all just naturally evil so they decided to cartoonishly band together to fuck shit up.
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>>738672376
This cutscene looks like its the follow up if you fail to stop the missiles in Sector Z, given the bridge seems to be damaged. I guess it's call that every possibility will have a cutscene to follow it but that makes me worry about the pacing even more.
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>>738675239
Half of Andross' commanders are lizards
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Is pepper a step pepper or just a pep pep?
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>>738665349
>The whole world has American laws
Shut the fuck up
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>>738675231
This bastard scared the FUCK out of me when I first played it, I remember panic spamming the S button trying to kill it as fast as possible
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>>738675231
That's just it, it's *a* threat not *the* threat. You beat it and then pack it up and go home.
Killing Andross blows up the planet core(???) so the robot dies by extension in that ending.
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>>738675342
The lizards are a holdover from SNES/comic lore. They go unexplained in Star Fox 64, where the focus is based more on dogs vs apes folklore.
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>>738666198
>We'll call this one attacker
>Come on boss, we can't call it that when it has other forms. What are we suppose to do? Call them attacker 2 and attacker 3?
>...Say that again...
>>
>>738675342
I looked up and forgot about the Area 6 crew being lizards. I also thought the Attack Carrier captain was a monkey in a green light or something. Are you counting Adventures' forces? I neglected that too.
>>738673652
I wonder if that explains why Falco's hunch in chasing the Attack Carrier leads you to SY. The logic seems there but it also doesn't exactly explain how you go from planning a route to Meteo to SY. Same for the Macbeth depot, how come destroying the base is enough to decode to go to Area6 over Bolse? I get that you did a better job but what lore reason causes them to reroute like that? Actually this question I guess also applies to Sector Y split, does killing enough enemies mean Katina is safe enough to go to Aquas for the bioweapon?
Also, I recall Apyborg being a very important weapon, so was going to Sector X really a waste of Fox's time?
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>>738673119
Dont know but maybe thats how he met Falco
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>>738675718
So venom is not actually toxic by itself in the snes games
In SF2 the venom background is all lush and greenery
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>>738644564
That explains why his personality changed so starkly, he went crazy with the slot machine and shit and contracted Space Madness.
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>>738676003
For Sector Y you saved (some) of the Corn Area In fleet which can divert to assist the other bases you skip
For MacBeth it's possible Slippy could intercept some messages about the fleet movements that would lead them to go to Area 6
The attack carrier thing who knows how flying through the hoops makes Falco realize the real threat
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>>738676282
Who knows maybe Falco saw the carrier reflected in the water while he was watching Fox fuck around with arches where he otherwise missed it
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>>738676003
>was going to Sector X really a waste of Fox's time
It has an incomplete, malfunctioning robot that didn;t take any orders and attacked anything that it came across so it's not a vital target for the war and could be circled back to when everything else was secure.
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>>738676498
Huh, that makes a lot of sense. See my initial thought is Andross wanted to weaponize that and just sick it on some planet, but realising that Sector X was a failure to even Andross' perspective means yeah, it was a diversion. So the warp Jump to Sector Z doesn't actually seem like you just fucked off from the mission.
Well that said, I wonder how the Great Fox makes it through the warp zones with you.
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>>738676282
I take it that Falco doesn't take everything too seriously and didn't have much confidence in Fox's flight abilities so he just let the team go after the decoy target unless Fox shows off his pretty smooth flying skills.
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>>738670337
>Shimizu: At first, Imamura said he didn't want 360-degree views (laughs). With auto-scrolling, you can show the changing scenery, right? As a designer, you naturally want to show what you've drawn. So, in the end, we decided on the current system of including a 360-degree view at the end of the auto-scrolling sequence. I'm still a little worried about whether that balance is working well, though.

>Miyamoto: I think it might have been good to have one or two more bosses with 360-degree views, but I think we've achieved a pretty good balance. However, because we increased the number of 360-degree views, some of the elaborate scenery systems we created could only be used once, and there were various other issues. For example, the water effects in Cornelia are very beautiful, but they're only used in that one place.

>Imamura: And the terrain in Titania, too.

>Miyamoto: The branching paths in Venom 2, for example, I really wanted to use them again earlier in the game, but it was a waste (laughs).

>Morita: Ultimately, they were custom-designed, after all.

>-But that's incredibly extravagant use, isn't it?

>Imamura: Absolutely extravagant. It's like we stitched together several different games.

>Shimizu: To top it off, we even made tanks and submarines, and then we were like, “What are we gonna do with these?”

>-In Aquas, you had Falco say, "This is like the only time in our life we'll ever use this thing!”

>Imamura: No, I figured someone would say, “What? It only appears once?” so I thought I'd just say it first (laughs).
>>
>>738676792
>--By the way, when you try to get medals after clearing the game once, it becomes much more challenging, doesn't it? Where did the idea for those medal conditions come from?

>Miyamoto: Well, skilled players want goals that are appropriate for their skill level. We had a lot of discussion about it, and we came up with the idea of kill marks. Instead of having scores inflate to hundreds or thousands of points, we wanted a unit that clearly shows how much effort you put in. And we thought that the most rewarding thing for skilled players would be kill marks, so we made it one point per kill. Ideally, we would have liked to put kill marks on Arwing's aircraft. Initially, there were aspects where HIT points were part of the medal conditions, and there were also some special conditions, such as clearing the game without shooting down friendly aircraft in the case of Katina. But ultimately, we settled on the idea that the easiest thing to understand would be HIT points. It was a bit of a shame about Katina, though.

>Imamura: Yeah. But it's still there, sort of. There's an event where, if you clear Katina without shooting down a single friendly aircraft, Bill says a different message. That one's pretty satisfying.

>Miyamoto: Yeah. I think everyone wants to show off their skills once they've gotten good at something, right? Regarding that, since it's for people who really want to challenge their limits, it's okay to have a relatively difficult setting, and it's okay if even girls can't do it. So, I got carried away and decided to make Corneria's stage really tough (laughs).
>>
>>738626897
>>738654824
Out of This Dimenion only was made because the developers wanted to show off the scrolling texture technology they worked on more.
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>>738676914
>--Is that one also made difficult on purpose? >No wonder I found it challenging.

>Miyamoto: That one can be cleared easily, you know. It's good to have the hardest part in a simple course like that... It's a reverse way of thinking (laughs). But when you pass through these areas, there are a lot of enemies that appear, and Corneria has the most strategy built into it. So, there may be ways to get high scores that we didn't even think of.

>--How about the chain explosion system?

>Shimizu: The chain explosion system caused quite a stir, didn't it? (laughs)

>Miyamoto: Well, that was... It's a compromise between the idea of one point per downed enemy and the notion that skilled players have their own strategies. If they execute those strategies well, they should get a bonus. Since it's a shooting game, we definitely wanted players to be able to showcase their own techniques based on their playstyle. How should I put it? I hate games that make players feel stupid. I like games that feel rich and rewarding for the players too (laugh). When we've built something incredibly complex, but players just press buttons mindlessly... well, that actually makes them look stupid, doesn't it?

>If you make Star Fox a shooting game where you just blast away at everything, you start to think, "Am I an idiot?" or you feel sad watching other people play it that way. Well, it's not that dramatic, though (laughs). It's more fun to play when you clearly think about which enemy to target, and it's even more enjoyable when you come up with your own strategies, like "maybe this approach is better." That's why we included the chain reaction mechanic – to broaden the range of attack strategies and see if someone could discover an unexpected way to get a high score. For example, there are strategies like hitting the water surface with charged shots on Cornelia to rack up high scores. Ideally, we wanted to include more of those kinds of things.
>>
>>738676243
>>738662989
So the real point of divergence is:
>is Venom a Goldilocks planet, a barren wasteland, or a remote moon?
I dunno, maybe this inspired Andross's research somehow.
>>
>>738677026
>--Changing the subject, were you all involved as staff members on Star Fox 2 as well?

>Shimizu: No, we weren't involved in that one.

>Miyamoto: "Star Fox 2" was developed by a different team. I worked on both, though.

> "I don't think interactive movies, approached from the perspective of movies, are our job." - Miyamoto

> Shimizu: Imamura was working on "1" and he was the one who created the character Star Fox. For this project, Imamura and Morita started it, and then asked me to come on board as the on-site director.

>Imamura: Even though you resisted so much (laughs)

>Miyamoto: He always resists immediately (laughs).

>Shimizu: Actually, these three of us were making the Super Famicom version of "The Legend of Zelda: Link's Awakening." However, then the Nintendo 64 wave came, and when I told Miyamoto that it would take two years if we continued making Link like this, he said, "What are you talking about?" (laughs).

>Miyamoto: I gave him a good scolding (laughs).
>>
>>738677143
>--So it was quite a while ago.

>Miyamoto: Yeah. Back when Tyrannosaurus rexes still roamed Japan... wait, no (laughs). But seriously, we started about a year before the 64 launched. We thought if we could pull it off, we might show it at the first exhibition where we announced Mario 64. So looking back, it took quite a while.

>--So it took about two years, right?

>Imamura: But it's only been about a year since we started making it in earnest. At first, it was just me and Morita doing experiments together...

>Miyamoto: First, we simply ported "Star Fox 1" to the Nintendo 64, and we were saying, "Yeah, it looks pretty good."

>Imamura: Star Box, right? (laughs)

>--What is that?

>Morita: Well, it's embarrassing to admit, but this is my first time trying 3D. So, as a way to learn, for now I just input my own data and placed things like cubes on a course, then launched a simple-looking Arwing.

>--Ah, boxes, hence Box (laughs).
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>>738677260
>Star Fox 64 actually did begin as a direct remake of Star Fox SNES
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>>738623439
based
>>
How much does Nintendo still own of Dinosaur Planet? Can I still headcanon that James was trained by a Cerinian space wizard?
>>
>>738677260
>Morita: Back then, we didn't have 3D sticks yet, so we were experimenting with the Super Famicom controller. And while it was nowhere near matching Star Fox 1, it moved quite convincingly. That was the beginning.

>Miyamoto: We only had handmade prototypes of things like analog sticks, and since the teams working on top-priority projects like "Mario" got them first, we couldn't get any. This was back when there were only about four of them in the whole world (laughs).

>Imamura: That's right. Now that I think about it, we went through a lot of hardships, didn't we? The working conditions were terrible (laughs)

>Morita: But that feeling was good.

>Imamura: Yeah. Better than having expectations placed on us unnecessarily. So, we had a lot of grit, didn't we? Morita-san and I wanted to surprise everyone.

>Morita: It was all about pure determination.

>Imamura: IIt wasn't like 'Mario,' which started from 100. We were aiming for people to go from saying, "What, Star Fox?" to "Oh, this is pretty cool!" (laughs).

>--Mr. Imamura, didn't you have a lot of regrets or things you wanted to do but couldn't during the development of 'Star Fox 1'?

>Imamura: No, actually, this time we did everything we wanted to do in 'Star Fox 1,' or rather, we might have gone a little overboard.

>--For example, what kind of things?

>Imamura: Well... For example, there's Andross's face, right? It appears in 'Star Fox 1,' but you can't see his expressions because it's made of polygons. I thought from the very beginning, "Okay, this time I'm going to make it an amazing face with really expressive movements." It's pretty cliché, though (laughs). We really wanted to develop the characters, and the opening scene where Fox and the others are running was completed quite early on.

>Miyamoto: That was done quickly, wasn't it?
>>
>>738677345
Thank God we can finally shut that one autist up
>>
>>738677429
>Imamura: Shooting games are tough to make characters stand out because you're piloting an aircraft, right? Even in the previous Star Fox, that aspect felt half-baked, so this time we decided to do it properly. Miyamoto-san said it from the start, didn't he? “You absolutely have to show Fox and the others sitting in the cockpit.”

>-Why is that...

>Miyamoto: Because it's cool, isn't it? If you peek into the cockpit and see the instrument panel, wouldn't that make you happy? As a toy, I mean.

>Imamura: It's like when you buy a plastic model kit—you'd be disappointed if it didn't come with a figure, right? Well, technically, when we say they're in the cockpit, it's just their upper bodies (laughs).

>Miyamoto: You shouldn't say that (laughs).

>Imamura: It feels like a plastic model made in China (laughs).

>--Mr. Miyamoto, you've mentioned before that you've always been conscious of Thunderbirds. Now, I imagine Mr. Imamura and the others belong to a younger generation who grew up watching things like Gundam. Was there ever a gap in what you each considered cool?

>Miyamoto: Not really. I think we share a similar awareness that making what's currently considered the coolest thing might actually be uncool.

>Imamura: Yes, that's right.

>Miyamoto: Right now, I think you can create things that young people love and say, “This is addictive!” by collaborating with designers like that. But whether that has originality? That's incredibly difficult. So, I find it much more comfortable to think that the things we create at our own pace might become the next generation's favorites. Even if people call us outdated, we'll keep going. Well, you know, trends cycle back every 20 years or so.

>"It's not like we set out to create a story, but rather the story came after the game was developed." - Shimizu
>>
>>738677551
>So, this time too, we were talking about adding strings hanging from the UFO and making the old man's head slightly visible behind the set. These elements exemplify the act of enjoying "a world that has been created" that I wanted to go after. Since games and manga are nonsensical to begin with, I questioned whether it was the right approach to create a product based on appearance alone. Well, titles like Zelda successfully pull this off in their own way, but other titles put more of an emphasis on having fun.

>Imamura: Yes, that's right.

>Miyamoto: When we were making 'Star Fox 1', we were asked if we wanted to work with a designer who was into the 'Gundam' series, but we didn't go that route. We said we would draw it ourselves, and that's how Imamura has been designing it ever since.

>Imamura: So we were saying let's go for something more silly like the "Time Bokan" series, but if we did too much of that, it wouldn't be a good idea

>Miyamoto: You're doing it in moderation. Well, for example, something like ``Akira'' with children on board might sell better (laughs), but if we did that, we wouldn't know who made it, and I think it would be lost somewhere. Well, it's been my dream for five years now to create something that's uniquely our own, and then have the BBC come and buy the rights to Star Fox, saying they're making a puppet animation for the first time since Thunderbirds. 64 is doing well overseas, maybe it'll happen.

>--Are you guys watching shows like Thunderbirds?

>Imamura: Yeah, we are. Hmm, what influences us? We do like movies, though.

>Morita: I guess it's a movie after all.

>Imamura: If anything, it's as good as a movie... There are quite a few homages in it, but I'm sure there are people out there who will say it's just like a movie. In a good way or a bad way.
>>
>>738625141
Turns out when you don't fill in every fucking detail of a universe it has a mystique to it.
>>
>>738677682
>Miyamoto: To put it bluntly, interactive movies have been around for the past decade or so, right? And the approach involves bringing in film directors or chopping up movies into segments, creating multi-storylines where the plot changes depending on the viewer. Technically, that's true, and it's probably the trend of the times, but I wonder if it's really that interesting. Take me, for example. Even with an adventure gamebook, if it says “Go to page 176” and “Go to page 200,” I'd look at both (laughs)... I'd look at both, then think, “Okay, which one should I go to?” As it gets more and more complex, I'd eventually say, “Ah, forget it,” and close the book. I don't feel like carefully enjoying multiple endings over and over. In that sense, if chopping up movies to create interactive movies is supposed to usher in a new era, then the stuff released in the early days of laser discs should have been way more interesting. There were tons of those, right? So, interactive movies approached from the movie studio side? I don't think that's our job. For us, an interactive movie is something where, while pursuing interactivity, we experience the kind of emotion you get from a film. We'll continue making games. And as we've continued making them, influenced by films and incorporating homages to films, when people play them, they think, 'Oh, this is a bit like a movie.' So, I think that's a good thing.

>--Indeed, this new Star Fox really makes you feel like you're controlling an animated movie yourself. There are big-budget RPGs packed with CG cutscenes that feel like movies, but this is a completely different concept altogether.
>>
>>738677784
>Miyamoto: Well, those movies are being made by people who want to make movies, so I think that's fine. I don't mean to criticize that. What I'm saying is that I don't like it when game makers create things in a dangling attitude, like when they team up with Hollywood, or when the game makers lose to the movie makers. If it's interesting to collaborate with a film director to make multiple films, then if we collect the leftover film from editing something like ``Star Wars'' and re-edit it, we can make something interesting in its own way. Movie theaters wouldn't do that. I still don't think it's interesting. It's interesting because you can cram so much of your thoughts into that hour and 40 minutes, so I try not to be influenced too much by people who are calling it multi-ending, multi-story, or interactive movie, or people who are making a fuss about multimedia.

>Imamura: In Star Fox, there is no real plot. It’s basically just a lot of chit-chat coming from the peripheral characters. There is a setting, sure—things like a prologue, or your dad being the previous (leader of) Star Fox, or Pigma being a member of Star Fox—but when you’re actually playing the game, there's no real "player story." For instance, when Star Wolf show up and Pigma says, "Peppy! Long time, no see!" you just kind of think, "Oh, right! I suppose there must be some kind of history here with the rabbit." Things are essentially just told to you. So, rather than being an active participant in the story, it feels more like you’re just being swept along by the characters and events around you. That’s why it never feels forced.

>Miyamoto: We did write a story as necessary, but it's just background material.
>>
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>>738677410
Last I checked, they 100% own it. I'm pretty sure this isn't a Diddy Kong Racing situation where some characters are copyright Rare. The concepts that didn't make it in the final game like Saber and Randorn probably don't belong to Nintendo though.
>>
>>738677867
>Imamura: It's still nice to be able to call it a story, right?

>Miyamoto: Yeah, that's true. So when it comes to branching paths, we first considered functional aspects, like having routes converge after passing through certain planets. If the routes were the same, it wouldn't be interesting to have branching paths. So we added characters to have different encounters depending on which route you took, and we tried to develop the story within the game structure itself. It wasn't so much writing a story as it was integrating everything into the game structure.

>--So you had the structure of the game in mind first, and then created the story according to that structure?

>Shimizu: So, we started with thinking about what would make players happy if it happened, like "Wouldn't it be nice if a friend came to help us here?" So we thought, who should we bring in? And then we thought, if we had this character here, it would be nice if they came back later on, like Bill or Katt or something. We didn't start out trying to create a story, but the story just naturally evolved from the game.
>>
>>738677954
>Miyamoto: But this caused some trouble too. When Slippy gets hit by the boss, he goes to Titania, right? If he doesn't get hit, he goes to Macbeth. But when you're playing, even if the story says you're supposed to go to Macbeth, there are still people who want to go to Titania, right? So we had to figure out how to make it possible to go to Titania, and that raised the question of what happens to Slippy, who is supposed to be captured. We had a lot of discussions about what to do, and in the end we just said, "It's a game, so it's okay" (laughs). It took courage to accept that the player knows they read the wrong page and be okay with it. It's a medium that we haven't had before. It's not weird to think that you read the wrong page in a manga, but it would be weird to think that in a movie or a story. However, it's important to have a game-like acceptance that allows players to choose their own path after they've cleared the game. We tried to make it as little contradictory as possible though.

>--It's true that not being able to choose the course is inconvenient for a game.

>Miyamoto: That's right. But there are also opinions that it's boring because it becomes predictable. Some people think it's better to have a straightforward game because it feels more satisfying, so there were heated debates. In the end, we were running out of time and had to make a decision, so we ended up using our authority to settle it, but if we had unlimited time, I think the discussions would have gone on forever (laughs).
>>
>>738678026
>--Well, it's a bit early to say, but what are your thoughts on the next game?

>Miyamoto: Hmm. You see, once we finish a project, we like to move on to something completely different (laughs). Ideally, we'd continue with the same team, but right now we're all working on other things. Once those wrap up and we have some breathing room, I suppose we'll start thinking about it. That said, since we've reached a certain goal, if we were to do another one now, I'd rather not just make something where the enemies are fancier without any new developments in the map or strategy aspects. So, the current idea is to tackle unfinished business with a new system in about 3-4 years. But who knows? It might sell like crazy, and sales might pressure us to “make a sequel immediately” (laughs).

>--How about you guys? Anything you feel you left undone this time?

>Imamura: One thing we always felt was a missed opportunity was this: if you collect all the medals, you can use the tank in VS Mode, and you can also play as Fox and the others, right? That was originally designed with the idea that these elements would properly appear and be usable within the main game.

>Shimizu: There was another idea, too. Between Bolse and Sector Z, on the route into Venom, we had planned an additional fortress stage. The concept was for Fox to run around on foot with a bazooka and fight Andross. When we were working on that, we figured we’d at least prototype it in VS Mode—and what you see there now is basically what remains of that idea.

>--Why wasn't it realized?

>Shimizu: It really came down to time constraints.
>>
>>738678116
>Imamura: This time, it was like we were making a different game for each stage, so we thought it would be too much to add anything else. If we'd tackled that, we wouldn't have made it in time. Even with what we did, we were asking the programmers to push themselves pretty hard and handle all sorts of things. Shimizu was getting really carried away...

>Shimizu: Let's do this, let's do that (laughs).

>Miyamoto: There was this huge sheet of paper with a big X drawn on it (laughs). And the route was all detoured around it, so I thought, “Ah, we should make it now,” and felt relieved.

>Shimizu: If we didn't have a deadline for that, we would still be working on it. And if there wasn't a deadline, we would have gotten sick (laughs). Deadlines are necessary after all.

>Miyamoto: Regarding enemy design, I still have quite a few regrets. I think we could make it more interesting just by simply redoing it. But making the next game in the series by just tweaking the data a bit isn't really our style, so we'll do something completely different. Still, we learned a lot of new things this time around. That was a huge gain.
>>
>>738663493
I think it just means you're a furfag and should find the nearest fire pit asap
>>
>>738678197
>--For example, what kind of things?

>Miyamoto: That’s a secret. I’ll just say, take a look at the next product, and if you can find it, go ahead and try... (laughs). But well, this time, I feel like we’ve made something that leaves a good impression, so I’m very satisfied with it. Not in the sense of it being well-made, having a lot of content, or being elaborate, but more like—even if there are some flaws, it doesn’t leave a bad feeling. I wonder what it is. When you put your heart into making something, I think it doesn’t leave people with a negative feeling.

>--But if you say that, aren’t you always putting in your utmost effort?

>Miyamoto: Yes. But it’s more like we’re working hard without any ulterior motives, just continuing to make things with pure dedication... doesn’t it feel kind of refreshing? I didn’t do everything myself, so I’m complimenting the staff here. It’s something that’s hard to explain logically... So, if someone takes this the wrong way, that’s on them. Don’t go nitpicking (laughs).

and that was the starfox 64 interview
>>
>>738678026
>They intentionally didn't add an extra scenario to explain why Slippy's on Titania if you choose that route anyway after clearing the mission the other ways.
They successfully fucked with my autism, thanks.
>>
>Shimizu: There was another idea, too. Between Bolse and Sector Z, on the route into Venom, we had planned an additional fortress stage. The concept was for Fox to run around on foot with a bazooka and fight Andross. When we were working on that, we figured we’d at least prototype it in VS Mode—and what you see there now is basically what remains of that idea.

kino alert
i always thought at MGS4 ending would work well with Star Fox, out of the Arwing and having a fist fight with either Wolf or Andross
>>
>miyamoto used starfox to pretend to be a movie director
so thats why he loves the series so much
>>
>>738659821
the slots
>>
>>738678917
That was such a weird quirky thing to include
>>
>>738678917
How does the slot machine know who andross is? (there is an andross face in the reel)
Is the dimension reading fox mind and personalizing hell for him? does fox have a gambling addiction?
>>
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>>738678116
>>738678459
No sign of this in the gigaleak sourcecode, right?
https://tcrf.net/Development:Star_Fox_64
Something else between Bolse and Area 6 looks like it went further along...or is "satellite city" supposed to be the "fortress"?
>>
>>738679171
>>738678917
Would you play a Starfox-like game that leaned into this? Like a Space Dandy type story and theme?
>>
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>>738678294
Thanks a lot anon, have this bafomdad
>>
That stuff with Pigma was very interesting. Apparently the Japanese instruction book also has Slippy's dad warning that Yaru de Pon the CEO of Space Dynamics (the Tanuki that appears in 64's training mode), is a shady character and implies that Space Dynamics might be dealing with Andross under the table. Which together actually I think explains 64's timeline pretty well:
>Andross and Pigma work together on Cornerian research projects
>Andross does something horrible to get himself exiled to Venom
>Andross survives Venom and seeks revenge
>Pigma looks for work, joins Star Fox under James McCloud
>Lylat is currently at peace, which means military spending is decreasing, which means contracts dry up
>MIC starts secretly providing Andross with resources to start a war and revive the war economy
>Pigma gets fed up with James not being mercenary enough and avoiding dirty jobs
>Pepper contracts Star Fox to investigate Venom
>Andross contacts his old colleague Pigma to recruit him
>Pigma signs up and tips Andross off, arranging the ambush on Venom
>James is shot down, Peppy escapes, Pigma works with Andross to create the Wolfen
>Pigma manipulates Wolf into leading the Wolfen fighters on the side of Andross
>Gets assigned to babysit the nepo-baby nephew for his trouble
>Star Fox 64 happens
>(((Space Dynamics))) wins either way with either a militant Andross or a CDF desperately in need of new military hardware to profit off of
>>
>>738676709
Great Fox has it's own warp drive idr if it actually comes with you in the warp zones but even if it does maybe that's just how warp travel works in general
>>
>>738679339
>>738678459

There's also this speculation: https://www.youtube.com/watch?v=dQ7baJdOI8Q
The A6 boss being a mutated plant makes too much sense
>>
>>738679573
This would be a good step towards explaining how Andross was able to build so much while 'exiled' on a desolate planet like Venom
>>
>>738678917
OH WHEN THE SAINTS
>>
>>738666648
Wolf is pro-immigration
>>
>>738677026
>I hate games that make players feel stupid
How the mighty have fallen
>>
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>>738679339
I think he means there was a medium-difficulty Venom stage that the middle stage would've led to. I presume the "fortress" was the "core brain" structure that goes underground, similar to thr first game. Maybe the Arwing was too damaged and Fox went "to hell with it" and blitzed through anyway? Wonder how the ending and boss would've changed this time. Maybe neither Andross nor Fox survive?
>>
>>738679846
Only because he wants civil war to happen
>>
>>738680016
I'm pretty sure he's ancap and just wants borders eroded.
>>
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I am in need of more Fem Slippy, she’s just too cute!
>>
>>738677026
It's a shame how Shiggy degraded.
>>
>>738672376
>hey Fox I bet you won't fuck no blue tribal pussy, your father dreamt of doing that too and he chickened out to be with a normie girl instead
>>
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Is every single one of these stage transitions going to get its own cutscene?
Isn't that like, a lot of cutscenes?
>>
>>738680175
They are probably like 20 seconds long each
>>
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these dog soliders portraits were not used in the game. i wonder what they were for
>>
>>738680101
>that Solar reference
I have busted several times to this Flippy picture, probably more times than I've ever busted to FemFox.
>>
Is Star Fox proper being revived good or bad for Wild Blue Skies?
>>
>>738680175
25 cutscenes? Ignoring prologue and postgame cutscenes?
>>
>>738680270
Maybe for if they get shot down during the battle
>>
>>738680335
Bad usually. Games like that only succeed when its thought that the series its mimicking is dead forever.
>>
so does Star Fox and F-Zero share the same universe?
>>
>>738680620
Obviously yes
But they wont confirm it
>>
>>738680270
More radio chatter probably but they just let Bill have it all
>>
>>738680620
Yes.
>James
>Fox joins the Fzero league in Command's 9th ending
>>
>>738680335
>Wild Blue Skies
The game seems really cool and the demo is really cool.
But I just can't get over how extremely furry(as in the sexualized fetish) coded the characters are. There is just something very perverse about those designs.
>>
>>738680751
G-Zero*
SF and F-Zero share a multiverse but not the same universe
>>
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>save galaxy a 2nd time
>technically 3rd
>get made fun of for drama
We live in a society...
>>
>>738680842
Thats why you dont hire porn artists to do your character designs
>>
>>738680842
>There is just something very perverse about those designs.
They're clearly designed for gay men. One of them is just the generic bara body template fag artists use.
>>
>>738680620
I like to believe they do exist in the same universe but very very far away from each other possibly in different galaxies
>>
>>738680912
Literal jealous bitches gossiping
>>
>>738680912
Based pug mocking a space whore
>>
Listen I just think canine civilization sucks and needs to be wiped out
>>
>>738681229
Would you fuck her?
>>738681270
Same question
>>
>>738681464
No I'm gay
>>
>>738680897
>Zero Racers (referred to as G-Zero until June 1996[1]) was a game originally planned for the Virtual Boy that was in development alongside F-Zero X.


HHMMMMMMM......
>>
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>>738678459
They deadass repurposed on-foot Andross for the Walker section of Star Fox Zero's final boss fight.
>>
>>738681528
>the reference is a reference to a reference
Yes
Regardless, Command isn't canon.
>>
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>>738677345
>remake
Rescale*
>>
>>738681791
Everything is canon
>>
>>738681517
Based. Who's the hottest SF guy?
>>
>>738679685
>Japanese name: Death Ball
What if it was,
>Prototype name: Death Bulb
?
>>
>>738681881
Pigma is the hottest, coolest, most badass and most intelligent character in the entire series
>>
>>738682037
Stop, I can't handle this much based.
>>
>>738681881
PEPPY HARE!!!! I LOVE PEPPY SO MUCH
>>
>>738626897
eerie
>>
>>738629815
this is your life without christ
>>
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>>738678459
I have to assume the real/fake Androsses came up after this Venom was deleted. Robot Andross seems like such a throaway boss they added at the last minute, maybe they just had one phase for two routes and then a second form for the hardest Venom like in the first game.
>>
>>738677901
That's a shame. I feel like Randorn's inclusion could smooth out some lore gaps that already exist
>Why did Fox put so much Faith in Krystal to the point where he let her join the Star Fox team?
Krystal was raised by Randorn and trained by him in the art of star fighting from a young age
>What caused Krystal's attitude toward Andross to change so much before the events of Command?
In the original Dinosaur Planet lore, Krystal's parents were killed by Randorn. Suppose this is still the case. While she was palling around with Star Wolf, she finds out the truth. Unable to hold a grudge against the man who raised her and taught her everything she knows, she eventually forgives him, giving her a grey view on morality. >What exactly was the nature of Wolf and James's relationship?
Wolf and James were students of Randorn, Randorn chose James as his successor over Wolf, which led to Wolf dedicating the rest of his life to prove himself to be the better pilot
>>
>>738665161
>lancer of the hero is slightly older

I love it, just like zoro and luffy
>>
>>738677736
Sometimes I wonder how each planet works. Are they all mostly self contained areas, or do they regularly ship and trade items between them? Does Aquas have furry mermaids?
>>
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>>738623095
from the thumbnail i thought this was a fuckin n64 render of epsteins island
>>
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>>738682570
>>
>>738682570
lel
>>
>>738666043
he is a seraphon
>>
>>738667223
they were all kids except for koji and miyamoto
>>
>>738677410
>>738677901
I could be horibly misremembering, but I seem to recall some Microsoft Rare devs in an interview express optimism about wanting to someday remake Dinosaur Planet their way.
>>
>>738682374
More like: This is your life when you found out that god is just an invention
>>
>>738682810
>they were all kids
Half of them were 30+
Barely any of the them were <25
>>
>>738682872
before the epstein files I would have agreed, but after learning that literal billionaires unironically (no larp) worship satan I am not sure
>>
>>738682872
*tips fedora*
Its going to be so funny to see you people on the day of the final judgement.
>>
>>738682872
Nah God is 100% real, just a fact. And Im not even "religious" per se. Its just reality whether we like it or not.
>>
>>738682948
You also have to consider the push my mainstream media to discredit and mock Christianity. They are actively trying to dis-empower us.
>>
>>738626897
How's this gonna look in the remake???
>>
>>738683081
Anyone rejecting this is intellectually dishonest btw
>>
>>738683268
>>738683115
>>738683081
>>738682948
>>738682872
Aw shit, the Starfox thread is getting raided!
>>
>>738683163
It won't, Star Fox (2026) is a remake of Star Fox 64 (1997), not Star Fox (1993).
But the space warps that get you off the bottom path in Meteo and Sector X are based on the original game's Black Hole.
>>
>>738683163
The remake is a 1:1 64 clone, that won't be there.
>>
>>738623095
Its very likely the government pushed him as a figurehead for propaganda purposes. FDR did something similar for MacArthur. Cornerians probably didn't even know his name before the crisis.
Kinda like how nobody knew who dr faucci was before covid. Unless you were uncommonly well informed and knew he killed Freddie mercury
>>
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>>738623095
can someone explain the hype for starfox
it seems like a generic rail shooter

why play this instead of ace combat, no seriously, is it because there's furry animals people want to fuck? I genuinely don't get what's so fun about this game, I even looked up the old 90s commercials and they kept masturbating about "the rumble pack" instead of the actual game (which was running at like 15fps after every explosion)
>>
>>738683115
>jewish media wants to dis-empower the move fervent jew worshippers
Doubtful.
>>
>>738683495
>why play f zero when forza exists
Stop being dumb
>>
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>>738683415
Wait, What the Fuck? WHY?? Like imagine if they remade Super Mario 64 as "Super Mario"..SHEESH!!!
>>
>>738683495
It's a good rail shooter. And it's quotable as fuck. Also, I don't think Ace Combat is a rail shooter.
>>
>>738682570
We don't talk about Pepper's secret island on Aquas.
>>
>>738663517
What the fuck do you think writing is
>>
>>738629815
This make sense. But it does make me wonder how some games can have tidbits of lore that keep you in suspense while games like Warhammer 40k can have such expansive ounces of lore and still manage to maintain a level of mystique despite having so much info to delve into.
>>
>>738683615
f zero is also a dead series like star fox, so the comparison is quite apt, no one played f zero meanwhile forza still exists
>>
>>738683742
In 40Ks case it's due to the majority of fans not reading anything
>>
>>738683495
Starfox 64 was an amazing game for its time, its still amazing today. It was amazing for both game plays AND cinematics. Full voice acting in 1997 but did not skimp on gameplay. This is what moviegames want to be (or want the audience to feel while putting in less effort, which usually results in less gameplay)
Did you play it?
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>>738683495
Ace Combat's not a rail shooter dumbass.
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>>738683081
Source?
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I kinda like it that "A Fox in Space" expands the story by tying both the original and Assualt into the plot; especially when the story boards for episode 3 revealed that not only Fox's Parents were involved in Adross's experiments (like in the NP comics for the SNES game), but also that he's the one who discovered the Aparoid's Homeworld by accident which puts his war for a unified Lylat Government in a whole new perspective.
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>>738683517
yes, the religion that worships the aryan who condemned jews to suffer for all eternity is jewish, you are smart.
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>>738625141
This is a property of well-made on-rails or extremely linear games.

The inability to go elsewhere means you can have a REALLY well-developed vertical slice of a world that you definitionally cannot escape. If you could turn left in star fox 64, there would be nothing there to see, but you can't.

This means you can have ANOMALOUSLY well-iterated and realistic worlds, because every single second on screen can be optimized to be maximally compelling. Developers who are good at their job recognize
>every second of extra love goes a long way here
and make sure to give you lots of material to chew on. See also pokemon snap and all the old light gun games.
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>>738665345
I didn't know Wolf had integrity
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>>738667574
Wtf is that face?
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>>738683965
>>738683696
exactly, you can fly freely so ace combat is better
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>>738684743
Shadow Shiggy
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>>738665345
>because of his past relationship with James, he also has a strong rivalry with his son Fox.

What did Nintendo mean by this? No really, it says Pigma is the cause of James' death, so why does Wolf care about Fox?
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>>738665345
that's some interesting new pigma lore
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>>738685005
Because Fox is James' son, pay attention.
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>>738685005
Wolf wants a foxy daddy
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>>738660941
>Christianity has immense philosophical and theological context

True but its not like you'd be properly aware of that as a child. No more than you'd be aware of other countries and how they live, how the government operates in big buildings you've never been inside, what's inside the control rooms at train stations you see but are never allowed inside etc.
>>
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Also in Star Fox 2 Venom's now a prehistoric-esque green planet as opposed to the thundering brown shithole it was in Part 1.
>>
"you will buy the remakes"
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>>738685005
I always assumed it was simply that James was a rival back in the day and Wolf never got to settle the score.
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>>738685123
I know that.
>Assume James and Wolf had some rivalry
>Pigma kills James
>Now Wolf has a rivalry with Fox because (???)

Holding a grudge against your rival's son, because he's your rival's son seems awfully petty and not "magnanimous." I can only assume he's annoyed that he didn't get to take down James and views Fox as a substitute - which still comes off as petty. IDK, I'm reading too hard into a 29 year old game.
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>>738666043
I feel like Andrew gets too little credit. He may be a nepo-baby but after the Venom army's defeat, he managed to rally them and did well enough that Corneria had to hire Star Fox again to end his rebellion.
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Why is this still on front page
>>738664810
> See anon dropping the entire guidebook translated

God bless you anon
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>>738685240
Venom also had a major city in Star Fox, you fly above it in route 2.
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>>738684626
In Assault and Command, Star Wolf are pretty much rival good-guys since the villains are bigger douches than Andross.
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>>738660110
it's very clearly the same guy?????
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No seriously. Why didn’t the “ace pilot” check his gdiffuser?
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>>738686734
>can't shake their bad rep in-universe because they happened to choose the wrong side of the Lylat Wars
>can't shake their bad rep irl because the Lylat Wars are over 50% of Star Fox games
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>>738687008
He didn't think he would need it. He got too cocky. In the Japanese version he's like "It's wonky but fine"
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>>738687008
He did check it in jap, he just didn't care that it was a bit off until it bit his ass.
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>>738626406
He made himself a giant brain so he could get even smarter.
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>>738687008
That's slippy's job
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I want starfox commend but with 64 and or 2 gameplay
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>>738687008
EN dub issue
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>>738670532
Imagine the smell in Falcos cockpit everytime he gets a kill.
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>>738685813
>Why is this still on front page
Just be happy we can have Star Fox threads with actual discussion now
>>
Mix Starfox Assault
Starfox Adventure / Dinosaur Planet
And TotK / Starlink for an Open World experience that you traverse through all kinds of vehicles and with different different weapons serving as gate-keys

I think it could be an awesome game. Spinoff or not.
>>
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and over 500
hope my interview dumping didn't make the thread die too fast
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>>738687868
It would have just been
>its supposed to look like puppets
>ug, another remake?
Anyway
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>>738680094
Why would a mercenary want an end to borders? he should want as many small squabbling nations as possible. He should want every group large enough to pay him to be its own sovereign nation using war as a tool against its enemies.
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>>738687675
Somehow this one wasn't 750 posts of
>ree furfags
Like most of the of the Nu-Star Fox (2028) threads are
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Odds of having a playable James segment in the new game? It'd be interesting if he served as the tutorial, then ends with the mission to Venom in some sort of unwinnable scenario.
Or even a Star Wolf segment considering they've already gone through the effort of making them playable?

>>738687868
>the assassin having the lowest bounty
What makes Panther more notorious than Leon?

Thanks for the dumps anon.
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>>738688057
>What makes Panther more notorious than Leon?
either he is a better pilot or Leon doesn't leave much evidence behind
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>>738668929
Uh I'm pretty sure batman, robin and alfred are all fully capable of pumping some tires. Grant Morrison is retarded if that's the example he thinks.
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thank you guys for taking my thread to bump limit, it was very fun
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>>738688205
no prob
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>>738688118
I won't except this Wolf slander
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>>738688205
At the very least, I am glad this game announcement is allowing Star Fox discussion threads to reach bump limit. It must have been a long time.
>>
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>>738688254
>Algy was Andrew all along
I can't believe the ancient Aeon Genesis prototranslation was right.
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>>738623095
How much war score does the Cornerian Army and Navy give?
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>>738688118
>alien
Powalski's outer-Lylat origins confirmed, thanks Star Fox 2
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>>738688418
>seduced by pigma
It should have been me
>>
>>
>>738687097
>happened to choose the wrong side of the Lylat Wars
on any sane planet you'd get incarcerated and executed. you don't get to swear fealty to a tyrannical mad scientist despot intent on conquering the galaxy and then walk a free man
>>
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>>738623095
Pepper was the one who put Andros on Venom it's extremely obvious that it's a manufactured crisis.
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fox's mom is actually stil alive
>>
>>
i saved a lot of old random starfox stuff over the years
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page 10
till next time
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