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>press f to use
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>>738626453
Why did this movie have plasma cutters be like swords but the game had them shoot?
The first game/movie also had it so the marker kept the necromorphs dormant in the planet, but then in 2 onward it was the thing creating them. did i miss something or did they change how it works in the second game?
why don't they make more animated movies to promote games? I liked the dead space ones and the dantes inferno movie.
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>>738626708
I wish Mirrors Edge had one
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>>738626708
>why don't they make more animated movies to promote games?
Shit's expensive and relatovely few people watch them. Creating animation that makes waves takes years, so you can't really expect to launch one around the game's release(because you'd need to start making it before in game designs and even story are finalized). Even if the animation is worth a watch, nobody is going to force their friends to watch Dante's Inferno: the Game: the Animation.
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>>738626708
I think Arcane is the greatest example for "why"

>make a fucking amazing show based on the game
>everyone loves the show; stil does nothing to increase the number of people willing to play the game
I didn't play Dead Space because of the movie. If anything, the movie would've made me *less* interested in it kek.
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>>738626453
>M for Map
>I for Inventory
>J for Journal
>F for Flashlight
>G for Grenade
How am I supposed to press all this shit when it's all over the keyboard?
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>>738627223
You don't need to check your journal or map mid-combat, so you can afford to locate the key before pressing it.
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>R for use
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>press Z to crouch
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I shouldn't have watched it as a kid...
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Press I to open inventory
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>Game won't let me bind it to the Enter key
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>>738628476
why is that?
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>>738628727
playing dead space was one thing. It scared me as a kid, but it wasn't something I felt too traumatized about. After playing it, I went on about my day. So, I watched the animated movie, and I remember not speaking for a few days as I couldn't stop thinking about that scene. iykyk
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>press R to Rape
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>>738626708
The movie and game were more than likely made separately from each other, hence some odd quirks that don't happen in the game but do appear in the movie and vice versa. Dead Space, for whatever reason, was one of the IPs that EA was trying to turn into a multi-media giant. That didn't work so well.
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>>738626708
Production of the animated films had to happen during thegreenlight of the game. They got the general gist of the game being: Bullets don't work our charcter uses a plasma cutter to sever their limbs to kill them and ran with that. There was likely no oversight like Genndy had with George Lucas on the Clone Wars.
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>>738626708
>"Developers have made it clear that the original game was a mixture of different people's ideas, sometimes conflicting. Chuck Beaver mentioned in an interview that its lore was essentially "kitchen-sinked"; people would chime in with a twist for the story, and it would be added. The original pitch by Glen Schofield was that the game would be called Rancid Moon, and it would take place on a "prison planet". This prison planet would have had a "marker" placed on it to contain "criminals" under the surface; in Rancid Moon, the idea of "unplugging the marker releases the evil" was central. But as development went on and the game turned into Dead Space, Glen's concept would be radically altered; the "criminals" would be changed into "Cthulhu kind of monsters", the "marker" became an actual artifact called a Marker, and one day Bret Robbins suggested it should be man-made as a twist. Eventually, the Marker itself became a vector for the game's enemies, the Necromorphs. However, at the same time, the idea of the Marker having to be returned to the planet to contain the monsters remained - as a vestige of Rancid Moon. This resulted in a game with a very loose lore, where the Marker is simultaneously responsible for the Necromorphs in the first place and, seemingly, the key to stopping them at the end. All these twists resulted in what Chuck Beaver called a "Swiss Army Marker", as the developers kept adding things it could do to the story."
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>>738630545
I'm going to say that keeping the Marker and what it does mysterious like that, allowed them to quietly retcon it with each game but still maintain a level of ambiguity. Yeah, it generates a nightmare field that makes people kill themselves and others, to have the bodies necessary to have a necromorph outbreak happens. But if something fucks up with the production, or something gets added, it changes what the Marker does to some extent. THEN you get DS3 where the energy it radiates is also coming from horrible lovecraftian monsters that consume entire civilizations as just a part of its life cycle.
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>>738630785
I love lore part of the DS3 and its DLC ending, shame about everything else tho
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>>738630785
As much as I dislike the game on principle, the remake managed to tie DS1's lore with DS2's quite easily, while keeping the whole "Marker wants to be returned to slumber on Aegis VII". Basically all Markers want to absorb their creators to start Convergence, but the Aegis Marker can't do that because its creators died millennia ago so instead it decides to act as a magnet to bait new people in and turn them into creators of *new* Markers; that's what Isaac turns into when he puts the Marker to rest, leading to him and later Stross to be the creators of the Black Marker in DS2.
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>>738631617
The connection between DS1 and 2 was made with a anime style/ CGI movie that explained both how Isaac got to the Sprawl, who Stross was and how he got so mentally fucked up, and how Isaac was riddled with psychosis to make him unconsciously make Markers and spread that contagion to the other mental ward patients. It wasn't the best way to explain the connection, same way ME3 gave the backstory for Hispanic Army man in an animated movie as well, and how he was the budget Shephard that couldn't quite hack it.
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>>738626453
>game has four different modes of movement and combat which all share the same default binds
>game forces you to rebind keys for each mode individually
>game resets some, but not all custom binds with every patch
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>>738628476
Same. I pivoted and just saw it as some nonsense toon bullshit like it always was.
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>>738631862
I meant how 1's remake tweaked 1's story to try and make the Aegis Marker make sense with the overall plot, because the original 2008 game was written without sequels in mind so Marker lore was inconsistent. In the OG game the Marker both creates Necromorphs but also yearns to return to its pedestal so Necromorphs can deactivate because ???. In the demake they explained the latter as a ploy to bring Isaac close and turn his brain into that of a creator so he could go on to Titan Station and build a new Marker.



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