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Does the Pherae house have a stronger dragon fetish than Bern? Why are they the good guys again?
>>
>>738660252
Keeping Sophia barefoot and pregnant!
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>>738660252
Bern wants to enslave dragons. Pherae wants to fuck dragons. In Fire Emblem slavery bad dragonphilia good
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>>738660786
Bro, she's like 8.
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>>738660786
I'd bet Ostia wants to sex slave dragons but there is a hammer shop keeping them from talking their opinions out loud
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>>738660786
I want to fuck the Divine Dragon
That's good right
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>>738660956
8000!? She is so ready to mingle
>>
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Marriage with Marianne!
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>>738660252
wait, if dragons age slowly, how does hair work?
if you shaved her head would it grow back in a normal time or take hundreds of years?
do dragons go through human puberty? what if she has a giant bush even though she looks like a kid?
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>>738660252
Fat chicken needs big Roy cock
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>>738660252
Lilina look away!!
>>
I wish I was a dragon so boys woukd wanna fuck my pussy and make me a mom. Mothers day made me sad
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>>738662349
Men can't be moms
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>>738662391
Correct, you guys can't. That's basic biology
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>>738662349
>Mothers day made me sad
Because you'll never be a woman?
>>
does anyone else think fire emblem has too few unit archetypes? you have
>melee unit with high str but low def (fighters)
>melee unit with good stats and more movement (cavalry)
>melee unit with good stats but slow and shit movement (armors)
>ranged magic unit (mages)
>ranged physical unit that gets worse attacking stats than mages while losing 1 range and also ends up being weaker than handaxe fighters in some games (archers)
>above two ranged units but with better move
>flying unit with shit stats (pegasus)
>flying unit with good stats (wyvern)
>staff unit
>staff unit with better movement
half of the classes just suck because they're taxed for no reason so you just end up using horse units and wyverns and maybe a sage or two and some staffbots.
>>
>>738663719
>you just end up using horse units and wyverns and maybe a sage
Skill issue. That's a player decision. A good player uses whomever they want
>>
>>738663719
>Armors
>Good stats
Kek. If you wanted an example of low movement melee fighters with good stats, mercenaries are historically much stronger.
>>
>>
>>738663719
I agree to an extent but only because all of the weapon triangle weapon types are practically identical besides their interactions with each other. That's the real reason why you barely feel any difference between using a fighter and using a mercenary.
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>>738663719
maybe if you play gay boy advanced games
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>>738664237
Wyverns get mogged by pegs in 2 of the 3 GBA games. Yes, Heath is a scrimblo.
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>>738663719
This anon has the right of it: >>738663801
>>
>>738663719
>pegasus
>shit stats
Pick only one
>>
https://files.catbox.moe/cte16v.srm
Relay. Prisoner of magic. Dont forget matthew this time.
>>
>>738663719
You have kaga to thank for most of these being shit for so long, most specifically armor knights
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>>738665154
>*: was reset on Chapter 19
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>>738665154
Tag me in when we do a shadows relay
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>>738665154
>.srm
Phonefags ruin everything
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>>738665257
You just change the file name to .sav in your folder and it works
>>
>>738665210
Armors were consistently good however, as we established
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>>738665403
Not when he was around
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>>738663719
There are 8 universal Fire Emblem growth stats
>HP
>STR
>MAG
>SPD
>DEX
>DEF
>RES
>LCK
Two of these, DEX and LCk, don't do a lot. Let's ignore them. This means in order to differentiate units statistically in a way that is significantly felt, you have to do so using 6 stats.

However, I would further add that STR/MAG, SPD, and DEF are a cut above the other stats. These 3 stats where units differences are sharply delineated. And there's only so much you can do pushing around 3 stats.

So, different permutations of weapon access, movement, skills, and miscellaneous interactions have to enter in order to differentiate units.
But the fact remains, Fire Emblem gameplay is kinda simple at its core. If you're good in those 3 stats, you're likely just plain good. If you're deficient in one, you're a roleplayer. If you're bad in 2 or more, you're just bad.
There aren't really combat niches in Fire Emblem like you see in, say, Advance Wars or even a game like Unicorn Overlord. It's really just about getting your stats high and dominating everything.
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>>738665517
Not after, either
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Man, even with HM boosts, Shin is kinda cheeks right now. Only D bows too, even his sister and Wolt can already use that killer bow if they want. I also hate that I seem to apply the 80:20 rule to this route versus the other. I would've gladly gone the other route this time for variety, but I actually really need Echidna this time.
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>>738665554
Only because enemies aren't a threat in most games and they keep giving units with armor knight's def for free without any of the downsides
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>>738665403
Don't make me load up sacred stones again bro. I'll do it.
>>738665541
That made engage very special because units had a lot of powers and actions besides normal combat and the game encouraged you to use them by pumping up the enemy stats and skills after the solm arc.
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>>738665517
>Implying that Doga is bad
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>>738665719
Well, the thing about Engage is that gutted unit identity to make that happen. The emblems do feel quite distinct and specialized, though.
>>
>>738665541
>Two of these, DEX and LCk, don't do a lot. Let's ignore them.
Midwit take.
>>
>>738661016
House Ostia wants to fight alongside its friends.
>>
>>738665714
Shin's bad bow rank isn't discussed enough, he's always lagging behind Sue in that. The time spent in D rank is especially painful, since you often have to either put up with the Iron Bow or gamble with the Steel Bow.
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>>738665919
You have to let it go now, anon. DEX and LCK are a spook.
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>>738666030
This isn't FE7 or FE8, you get +1 WEXP a swing, +2 a kill.
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>>738666030
It takes like 2 chapters to reach C-rank which gives him the best bow for general use in the game. Sue is shit and also starts with D-bows so I don't even know how that is supposed to be a win for her.
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>>738665919
Luck is decently important since it prevents your units from randomly blowing up, but skill objectively barely does anything. Not only is 2 hit/point basically negligible, it's diminishing in returns the higher your accuracy is and can easily be completely useless, such as when you use accurate weapons that can easily be brought up to 100 hit.
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>>738666205
>such as when you use accurate weapons that can easily be brought up to 100 hit.
Logic inverted, it's easy to use weapons with less HIT but more MT. This is why Marcus kicks ass with the Halberd but the Axe bros suck.
>>
luk and skl are useless
just get lucky irl, lucklets
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>>738666360
I forgot I was talking to a save stater.
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>>738666154
FE7 and FE8 have the same formula but better, with weapons that grant more than 1wexp
>>738666161
Sue joins way earlier, being at least at C rank by the time that you get a Killer Bow at all, plus she'll get earlier access to the far more valuable Brave and Silver Bow too. Meanwhile, you have to consistently put up with worse weapons when using Shin, especially when he's still at D rank.
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>>738666205
Skill is more relevant than luck though when neither is deficient. The problem with skill and luck is that they're not threshold stats. Luck kinda is, because you want to reach threshold where you're no longer facing displayed crit.
But more relevantly, having 1 more point of skill/luck doesn't produce drastic, consistently felt effects.
Meanwhile having 1 more point of str, spd, and def can and frequently does make a massive difference. Having 1 or 2 more points in any of those can mean you take an entire extra round of combat, or do DOUBLE damage to an entirely new set of enemies.
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Klein is good because no one wants to go to sacae so you dont get to use the nomads and
>wolt
>dorothy
>warriors
lolno. Therefore he gets exclusive access to the multitude of cool bows like the killer bows, silver bow, three long bows, brave bow, etc. These last him for basically the whole game so he always gets to enjoy the privilege of OP weapons while everyone else has to hoard theirs. What I have said cannot be denied.
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>>738666447
>pretending sue will even sniff C rank by the time sin joins
post turn counts
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>>738666447
>far more valuable Brave and Silver Bow too
Silver bow is worse than the killer bow, and I know for a fact all Suefags are degenerate hoarders who would never touch the brave bow lol.
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>>738665714
What is the point of a killer bow in the isles when you can use your cavs/rutger/dieck/pally to put everything in range into low hp
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>>738666314
Marcus kicks ass with the halberd because he can tank, not because of muh skill. The axe bros' worry is that they get weighed down and lose most of their HP in a round of combat, so you have to target a specific cav with the Halberd so that they don't risk dying.
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>>738666597
It's an assortment of factors. Him having 15-20% more hitrate is certainly helpful.
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>>738665919
Would you rather Roy join with capped skl/lck or capped str/spd?
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>>738666532
No, the Silver Bow and Brave Bow are way better than the Killer Bow. It's one of the reasons that Klein mogs Igrene so hard
>Silver Bow is more reliable high damage, and has no chance of being tanked by fliers
>Brave attacks twice in a row, significantly increasing reliability, damage and prevents counters
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>flying unit with shit stats (pegasus)
Now that's some premium class bait. Almost every starter pegasus you get is usually one of the best units in the game, both by virtue of being a flier, and from the availability. They usually tend to have good skill, speed and luck, and most games offer a way to circumvent bulk and STR issues. Just look at Chloe's reputation despite the fact that she's actually kinda mid.
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>>738666758
>>more reliable high damage
>less accuracy
>no crit
retard
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>>738666729
nta, but that decision depends on the hp and def for me
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>>738666758
>No, the Silver Bow and Brave Bow are way better than the Killer Bow.
It is not. The killer bow has much better hit and that's without even considering the high crit odds. I use both, but I find myself clicking the killer bow far more frequently than silver.
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>>738666656
It's far, far less useful than you think, really. Giving Marcus the Halberd would still have basically no downside if he missed an extra 1/5 attacks since he can simply try again. The axe bros, meanwhile, don't have that defensive luxury, so they wouldn't be using the halberd if they had the extra hit instead.
>>
>>738666814
>Just look at Chloe's reputation despite the fact that she's actually kinda mid.
Well yes, Chloe is overrated but that's another discussion. Pegs have not been top tier for quite some time now.
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>>738666447
Hard mode Shin has such high stats that his bow rank isn't a big deal, and he doesn't take long to hit C. I like using Klein for a few chapters as well. Sue is OK, better than the archers, but there's just not enough payoff for training another nomad when Shin is right there. Too bad about the hard mode bonuses, it would be a lot closer if those didn't exist.
Killer bow is the main bow you want to use and Klein gets some good use out of the brave bow.
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>>738666820
>Muh accuracy
Killing in less rounds of combat is statistically more reliable.
>Muh crit
I'd rather not gamble for my damage, thank you.
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>>738666814
>shanna
>florina
>vanessa
>fe1 and 3 caeda
>uhh subaki
All mid.
Marcia is in a game with like 7 fliers in it and her supports are bad and enemies are really tanky. Ive not really liked her when I used her
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>>738667045
>I'd rather not gamble for my damage
>which is why I will use the inaccurate weapon
retard
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>>738666814
Outside LTCs in halft the games they are not top tier, they are just above the scrimblos thanks to their utility more than anything
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>>738666915
Nah, I care about reliability. It's not just EP, you want to take your best swing on PP too.
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>>738667104
>Innacurate weapon
10 hit difference between the Silver and the Killer bow, btw. It's fucking nothing
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>>738667189
This is FE6 bro. You are not getting 100 hit rates that is a massive difference.
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>>738667291
Bro, FE6 has 2 RN. The difference between hit rates when using the Silver Bow and the Killer Bow is negligible, especially since neither Sue or Shin struggle to hit stuff in the first place.
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>>738667426
>Going from 75 to 85 doesn't matter cuz 2RN
Ask me how I know you end turn spam for supports
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>>738667291
You got dunked on, just take the L1 quietly.
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>>738667189
I buy a ton of killer bows and don't even break the silver bow klein starts with. Even the brave bow has better accuracy than the silver. Why take the risk?
>>738667497
it's 70 to 80
>>
>>738666509
Not that anon, but I'm playing for turn rank right now, so I'm trying to keep every map under 20. Sue has C bows already.
>>
>>738667657
>it's 70 to 80
I'm talking displayed hit, not the weapon stats.
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>>738667497
You can get to B support in 5 chapters for most units who aren't incels
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>muh 2RN true hit
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>>738667497
Even assuming that they go from 75 hit to 85 hit like you're saying instead of them having even higher hit, that's less than 1/10 hits that will miss with the Silver Bow that wouldn't miss with the Killer bow, all the while the Silver bow can pick off kills in one round that the Killer bow can't. Now, if we were bring this up to 85 hit and 95 hit and the difference is less than 5% between the bows in exchange for 4 more might before effective damage.
>>
>>738667847
>all the while the Silver bow can pick off kills in one round that the Killer bow can't
This would be the case if FE6 stats weren't so high that your units could actually one-round anything but mages without a crit. The killer bow is actually better at killing stuff for this reason even assuming perfect accuracy with both.
>>
>>738666503
The real redpill is that klein is tanky but all his other stats are bad compared to igrene
>>
If you are not gambling 50% hits what are you even doing playing FE6?
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>>738667979
>your units could actually one-round anything but mages without a crit
I don't get this problem, but that must be because I use the strongass weapons the game gives me instead of freaking out over le hit meme. Needing to attack less often is pretty much always a more reliable strategy than getting le accuracy to go up.
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>>738668164
PREACH
>>
Pubes
>>
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>>738668331
>I don't get this problem, but that must be because I use the strongass weapons the game gives me instead of freaking out over le hit meme
Dude you are not one-rounding anything but total fodder with a non-effective silver bow. Here is a hero surviving a quad hit from an almost capped Sin.
>>
>>738668375
We are finally going to promote lyn and watch her tits bounce around. Completely worth killing off half the army
>>
>>738663719
You forgot dancers.
>>
>>738663719
Cavs being able to double at the same spd threshold of a foot unit never made sense to me
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>>738668484
>Almost kills the endgame hero, aka the most dangerous shit you will face, in one round
>92 hit
Thanks for proving my point. Btw, the Killer Bow would deal significantly less damage than the Brave Bow even if it crit here, and the Silver Bow would also deal more damage than the Killer Bow would on average. In other words, this proves that the Brave Bow and the Silver Bow are commonly far better options than the Killer Bow, and that's without even factoring in their way, way higher effective damage.
>>
Silver if it guarantees a kill
Killer if it doesn't
>>
>>738668842
Dude I like the brave bow stop trying to lump the silver bow together with it. I'm trying to show you why the extra mt of the silver bow is not as big a deal as you believe it to be. Crit and hit are both way more important in this game.
>>
relay?
>>
>>738669056
>>738665154
.sav
>>
I love brown girlsand boys that is all
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>>738668952
The might difference there would allow the Silver Bow to more reliably two round the Hero than the Killer Bow there, so it would indeed be a better weapon choice here. Your example just proves the value of higher might, while ironically also proving that the accuracy scare is nothing more than paranoia.
>Silver bow does 32 damage in one round no questions asked, removing over half of his HP and making him easy to finish off
>Killer Bow has a 50% chance to not crit, dealing only 24 damage and leaving the hero into 3R range
>>
>>738669056
i can vibe play it
>>
>>738668943
Iron if it guarantees a kill
Silver if it doesn't
Killer if neither do.
>>
>>738663719
I just use who ever I want, I do think engage was a step in the right direction giving more unique traits to class types I would like to see more of that
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>>738669284
Killer bow 2-rounds if you get any of 4 crits and has a chance to 1-round. It also would have perfect hit. FE6 is just not a game of surgical consistency, and the silver bow frequently just leaves enemies at like 25% HP, whereas the killer bow does the same but has a chance of outright killing on top.
>>
>>738669572
>If you get any of the 4 crits
I'll just use the Silver, don't need to gamble on that with this. It's straight up more reliable in this scenario
>Has a chance to 1R
I'd rather not blatantly gamble when there's a 50% chance of no crits at all in a round of combat, making the Hero much harder to finish off with other units than if I had just used the Silver Bow.
>>
>>738669745
I don't know why you're so insistent on crits in FE6 being "gambling" when you're advocating for the weapon that has worse hit. You're gambling on dealing any damage at all in that sense.
>>
>>738669572
normally the killer bow is best, but you picked one enemy that barely survives a crit+hit or four hits from a killer bow. instead you could use the silver bow t1 and finish with killer.
>>
>>738669745
56.4% of 1 crit and that's before support bonus presumably or he'd have way more than 5 against that Hero.
>>
>>738669828
>worse hit
You're advocating on gambling on a 50% instead of a less than 5% chance of missing. Your paranoia over hit has mindraped you
>>
>>738669848
Yeah I just had that screenshot saved to prove my point about enemy bulk in FE6 since anon was claiming he one-rounds stuff with the silver bow often. If you can't one-round anyways, you might as well fish for a crit. But that's what these dishonest anons do all the time - hone in on one insignificant detail and miss the point entirely.
>>
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>>738665827
>Engage gutted unit identity
This is such a tiresome meme. There is plenty of unit identity in Engage, you just don't want to acknowledge it and pretend the differences don't matter.
>>
>>738669930
>Aktually, you forgot to account for the negligible extra crit from skill
It's basically 50%
>>
>>738670010
Noooo you must reclass everyone
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>>738670054
He can get up to 12 more from support, which is a 72% chance of critting once.
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>>738670010
>stats (tiny differences of 1-3 at comparable IL, maybe 5 even in the most extreme cases)
>classes (anyone can be anything)
>innate weapon ranks (lol)
>availability (everyone before Solm versus everyone after Solm)
>personal skills (weakest in the series)
>emblems smooth over whatever differences remain anyway
Really feeling that IDENTITY, yes sir
>>
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>>738666503
Dorothy is good if you use her. She has good growths and a decent support list. She also has more CON than Igrene and Sue, so she can use heavier bows better.
>>
>>738669293
Hit it bro. Just actually use text this time
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>>738670010
The meme really has to die
>Two cavs with almost the same stats that join at the same time and nothing else?
>Oh so much hecking identity!
>Units with personal skills, different base proficiencies, weapon ranks?
>Ugh, no identity
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>>738670339
what i used text. im skipping this ch too hard
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>>738670313
>classes (anyone can be anything)
This is a perfect example of what I mean. No, not everyone is good in every class, units have classes that work better for them, but again, you don't acknowledge this.
>(lol)
Pre-fucking-cisely. Shut the fuck up if you don't care.
>>
>>738670340
>personal skills
Engage personal skills are mostly forgettable footnotes. Lots of "heal more from vulneraries" type shit.
>different base proficiencies
Literally what does this even matter. There are so few cases if this being even somewhat relevant to how unit performs.
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>>738669828
This thread is full of adrenaline junkies and debatefags. You will never convince them a risk is not worth taking. They worship 35% growth rates
>>
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>>738663719
you forgot "melee unit that's good at everything, looks cool as fuck, and makes lancechuds seethe brutally when they eat a hand axe to the face"
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>>738670452
Did you lose a unit in praccy?
>>
>>738670340
Nobody defends GBAFE unit identity. The problem is that Engage, in an effort to please everyone and their personal fave, looped back around to a postmodern, nonbinary-coded version of GBAFE unit identity. It convergently arrived at the same conclusions that games did 20 years before it.
Limitations exist for a reason. Limitations are good.
>>
>>738670313
>availability (everyone before Solm versus everyone after Solm)
i love how when you dont like it, it just doesnt count towards unit identity
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>>738670563
i didnt practice isnt this the legault ch. im not doing that
>>
>>738670453
Every physical unit wants to be in Warrior (or Copevern) and every mage wants to be in Mage Knight. Support go into staff classes. Those are the available archetypes, everything else is cope.
>>
>>738670340
And those two cavs are distinct from the rest of the units in the game
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>>738670683
Its the one with the magic seal iirc. And the silver card on the boss
>>
>>738670313
>Bronze schizo tier "arguements"
Try facing the arguments instead of just trying to handwave them away, this shit is embarassing
>>
>>738660252
Fae's cunny nicely wrapped around Roy's neck...
>>
>>738670774
The only one he really handwaved was the weapon ranks, and I think that's because everyone here is aware how much of a meme Engage proficiencies are.
>>
>>738670340
>Units with personal skills, different base proficiencies, weapon ranks?
none of this shit matters because of reclassing letting you turn everyone into anything
>but character X might have different stats then character Y
yeah that's called RNG stat growths we've had it this whole time
>>
>>738670694
Not really, they also happen to be simply statistically better because they get to have the full wt, better stats and get to join at a reasonable time for their level. Essentially, it takes nothing for javcav emblem to happen in those games because of the lack of unit identity.
>>
>>738670686
>everything else is cope
>HURR DURR DOESN'T COUNT
You're just wrong. Sage beats Mage Knight in many cases. High Priest even has a niche because of HP. Warrior is a great class too, but Berserker is better for growthmaxxing, and Hero can make a worthless unit have some value on the field just by existing. The cav type line has amazing emblem bonuses, so it's incredible you're trying to pretend MK is the only one. Wyvern is actually a pretty shitty class that takes a specific type of unit to get good use out of (identity!), Martial Master is good because of true 100% Bonded Shield.
>>
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>>738670774
Because it's me, baby. And I'm right again! I enjoy Engage for what it is, as a unique experiment, but they need to never do this shit again. Restore limited class sets, Make Personal Skills Great Again (or come up with new alternatives), and don't put "engravings" in your game that nullify hit and crit rate distinctions as a factor entirely.
>>
>>738671039
Amazing. Literally all cope.
>>
>>738670994
>they arent distinct
>nope, no unit distinction or identity at all, its just one blob of meaningless choices
>also they are statistically better
>and they have wtc
>and join at a reasonable time for their level
Do you people not have an inner voice?
>>
>>738670883
He handwaved more than half away, reducing "availability" to muh Solm, personal skills by just calling them "weak" and pretending stats barely vary when they can change by many, many points in reality.
>>
>>738671039
>Hero
bad
>High Priest
clone of Sage
>Sage
cope class, just use MK or Griffon
>Berserker
Warrior without a bow rank
>Wyvern
is kinda bad, that's why I call it Copevern
>Martial Master
meme
>>
>>738670960
>appeal to triviality
>you can turn everyone into anything
Alright bro, let's see your Bunet high priest solo.
>>
>>738671154
There are 2 "availability" points in Engage. Before losing Sigurd (canter) and after losing Sigurd.
>>
>>738671138
They get to have everything, dismissing any other unit from standing out in any way. That's the opposite of identity, it's lack of it.
>>
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>>738660252
If a FE6 remake does happen, Roy should be able to Support with Fae, which results in him ending up with her and Idunn in a cute family after the good ending.
>>
>>738671215
Just like in FE4.
>>
unit identity is when green cav has 1 more spd and 1 less str than red cav
>>
do you guys not use wolf knight? i had like 3 in my final party. also hero is fine
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>>738671245
>>
>It was indeed the bronze schizo being reductionist as usual
That explains it
>>
>>738671173
>bad
Brave Assist + Dual Assist may be a meme, but it's how you make some useless shitters helpful.
>clone of Sage
With a higher HP cap, better luck overall, and better staff rank.
>Warrior
'Zerk is a shit class, but it's like you didn't even read what I wrote.
>meme
I thought you loved the meme that Bonded Shield breaks the game though?
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>>738671313
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>>738671306
Yeah Wolf Knight's pretty good. Engage conversation always gets stupidly reductionist. You might want a particular Emblem synergy for any class type just because you think it's fun.
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>>738671241
>lowen is such an ubermensch that I never looked at the other units in the game
That sounds like your problem and not a problem with unit identity to be quite thoughever
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>>738671347
>Brave Assist + Dual Assist may be a meme, but it's how you make some useless shitters helpful.
Or you could just not use shitters. Also you can get 100% bonded shield procs without martial shitter.
>>
>>738671326
I promise that I don't go into any video game trying to find the most optimal solutions that invalidate everything else. I try very hard to do fun stuff, play multiple runs if I like it, and usually come up with some crazy builds. I tried all the cool stuff in Engage like making Vander a one-rounding machine but in the end, it's all cope. A few obvious choices arise out of the muck to invalidate everything else. Engage is a very limited game with broad options but puddle depth.
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>>738671306
Literally who in engage would even want to be a wolf knight? Even my boywife doesnt stick around in that class
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>>738671245
Marrying a sad dragon girl you hit with your sword is in Roy's bloodline.
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>>738671601
Wolf knight just has shit stats and enemies have good physical bulk so they suck at killing.
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>>738671306
>wolf knight
Speaking of unit identity.
>Panette starts on berserker
>but she doesn't have innate axe proficiency
>it's dagger instead
>part of her backstory is that she used to ride wolves
>putting her on wolf knight fixes her stat balance
>also gives S daggers enabling her to use Carnwenhan and maybe Cinquedea for a bit
I love this.
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>>738670317
Imagine what her pussy smells like after all those years of gooning by herself
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>>738671610
Yes
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>>738671601
If you're running a cav-heavy team, it's good to have your Lucina unit on Wolf Knight, since it's most geared toward avoid.
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Speaking of forged bronzes, is fates better or worse due to the inclusion of forging? It gives you more options to spend your gold and customize your team but it makes bronzes and irons even better in a game where high rank weapons already have major drawbacks.
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>>738671819
Which makes it all the weirder he can't bang Idunn. I guess they didn't know back when they were making FE6.
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>>738671496
>it's all cope
>A few obvious choices arise out of the muck to invalidate everything
You can say that about Conquest too, but everyone here drains the balls of that game daily for its 'variety and unit identity'.
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>>738671685
That doesn't count because wolf knight is le bad
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>>738670453
Like not that guy, but I do feel like later games giving you the option to reclass anyone into anything does kinda kill unit identity. Awakening and Fates were fine since reclassing had limits and "tougher" requirements to get access to more classes without it just being they get access to everything in one playthrough.
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>>738671852
It's clear to me that forging at this point has become a Frankstein's monster, grafted onto gameplay systems that can no longer accommodate it. It *kind of* made sense in PoR, where it wasn't permanent and it didn't coexist with all these stat stacking systems.
What you see nowadays is maximum customizability with forging being another contributor to the same-ification of everything. Silvers are bad because you can make bronzes, irons, and steels behave like silvers...so why do they even exist?
Engage tried to fix this problem and to its credit, did the best job of balancing modern forging with other customization layers, with ingots and gold posing a serious barrier to big forges. And what do you know, silvers are not actually *so* bad in Engage, but are still not great.
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>>738671852
Forging works exactly because of how the damage stack works in fates and it doesnt work in engay because engay doesnt have a damage stack (or a variety of after-combat skills for that matter)
I will agree that high rank weapons are lackluster when iron weapons are swinging around with like 11 might
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>>738672143
>It *kind of* made sense in PoR
That's where forging was at its worst, though. You invalidated every weapon in the game by forging javs and handaxes that have none of the drawbacks that they were supposed to have.
>>
>>738671908
Conquest has limited class sets. It's impossible to put everyone in Malig Knight and Master Ninja as much as you might want to.
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>>738672241
Not to mention PoR is one of the most generous games in gold so it doesn't even break the bank.
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>>738671496
you can say that shit about every fucking game, do you say not using cavs in the gba games is cope?
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>>738672241
Well sure, I'm not going to say it was ever a perfect system. But it's crazy to me that you can forge essentially the equivalent of a legendary weapon and just keep it for the entire game, because weapons don't break anymore.
On the other hand, they've attempted to introduce other resource costs like ingots and gems to compensate. But forges still feel insanely powerful nowadays and invalidate a lot of higher tier weapons.
Whether that's a good or bad thing is a matter of taste.
>>
>>738671685
that doesnt count because erm it just doesnt :(
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>>738672337
Again, GBAFE has poor unity identity, this is known (still better than Engage though). The ideal is something along the lines of Thracia 776 / Genealogy for old FE, and Fates for nu-FE.
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>>738672390
It's not relevant for how the game actually plays because wolf knight is a clear downgrade for her.
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>>738672506
Called it kek >>738671979
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>>738672369
I like forging in FE12. You can forge an E-rank silver bow early on but it's a lot more expensive than an actual silver bow. It's useful for beefing up your javelins, making a stronger wyrmslayer, and giving a slight boost to the brave bow. Some players like to forge a new weapon to surpass the archanean regalia but it's a really big investment.
>>
>>738672553
>I predicted you'd make an argument so you're not allowed to for some reason
>>
>>738672629
>Calling that an argument
Do you know what an argument is? What am I saying, of course you don't.
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>>738670313
Unit identity is when one cav with a javelin has 1 more str and 2 less speed than another cav with a javelin
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Yunie sex and knifeplay
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>>738672765
Yes? That the unit identity in Engage like knife proficiency is largely inconsequential window dressing rather than something substantive like heart seal reclasses in Fates?
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>>738672867
>I'll just keep repeating that it's le bad so it doesn't count, that will work
Kek, don't shoot up a school when someone inevitably disagrees.
>>
>>738670340
>>738672337
>>738671284
Your bot is broken.
>>
>>738672979
Are you okay, anon?
>>
>>738673024
That's his go-to for some reason. Oddly specific thought.
>>
>>738673003
let's get this one too >>738672840
>>
unit identity is when I call every opinion I don't like a bot
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>>738673024
I'm good, thanks for your concern. I would never get violent urges towards people when someone disagrees with me like a certain schizo does, so no need to worry.
>>
>>738673124
I am not who you appear to believe I am so to me you just sound deranged.
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>>738672472
>Genealogy for old FE
L M A O you mean the game where if you arent on a horse you may as well not exist? yeah i dont think I want unit identity then
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>>738673183
If I am mistaken, my apologies. However, this very schizo is in this thread as we speak through his own admission and is notoriously bad at handling the fact that people can disagree with him, so even that message doesn't apply to you, he should still see it.
>>
>>738673212
Flawed, but it was the rough material for the ludokino that is FE5.
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>>738672143
Speaking of that, I did like the concept of smash weapons. One problem that was very notable was how slow, strong units like Fighters would tend to get outdamaged by units that could actually double. Even the stronger weapons didn't really help with that since they were still too weak to one shot anything but the most frail mages.
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>>738673412
was it really? 5 feels more like 3 if anything
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>>738672472
>still better than engage
Interesting opinion. Okay so lets assume the actual units are the emblems since the units you use are just homogenous because by your admission the personal skills are too weak. How do I not have more varied unit identity than cav emblem #5?
By the way I can only build certain units certain ways because of the skills they have on an emblem and their personal.
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>>738673472
The idea that units should be unique and differentiated with strong inherent characteristics originates in FE4. I find FE3 unit identity almost worse than GBAFE, really. Max 20 caps + starsphere shards with literally nothing else to distinguish units outside of their class is not a good combo.
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>>738673412
What does "ludokino" mean?
>>738673472
in 3 the bad units are bad, but you can fix them with training
in 5 the bad units the gap is so much wider because of PCC and personal weapons and skills.
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>>738673634
>How do I not have more varied unit identity than cav emblem #5?
Because Engage has a global class set. This was a severe misstep. I seriously hope FW dials it back.
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>>738672241
>invalidated every weapon in the game by forging javs and handaxes
>PoR
Except you only get one forge per map and the weapon only has so many uses, unlike in nu-FE where you forge a weapon you use for the whole game.
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>>738673736
>in 5 the bad units the gap is so much wider because of PCC and personal weapons and skills.
so every says the pre solm units are bad, now explain why engage doesnt have unit identity?
>>
>the game where your lord's personal gives +3 damage and you can get +10 damage from a skill doesn't have a damage stack
Conqultists are something else, I tell ya hwat.
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>>738673862
>so every says the pre solm units are bad
They're wrong. In fact the early units getting canter is like one of the only interesting bits of unit identity in the game.
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>>738673641
True, but units in FE3 are somewhat salvaged by their weapons and dismounting. For instance, if you want 2 range, you will want a sniper or a horseman since javs are fucking horrible, and which is better depends on if the map is indoors or not. If you want physical 1-2 range with javs or Gradius anyways, you can still use mounts or armors, but only armors get to have 1-2 range indoors.
Of course, this is ignoring the fact that mages are just blatantly superior, but even they get some identity through weapons thanks to Excalibur, Aura and Resire.
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>>738673862
>so every says the pre solm units are bad, now explain why engage doesnt have unit identity?
They're not. The problem is they're all too similar to each other when built intelligently, or rather, fall under one of several "archetypes." Archetypes and "unit clusters" are huge in Engage. People don't want to admit in, preferring to believe their scrimblo is speshul and unique, but everyone converges towards a samey performance when built right.
The notable feature of the pre-Solm units is they're all gigascrimblos that can access Canter early. This DEFINES them as a group.
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>>738673963
i love conquest and even I'm absolutely bewildered by this statement. you can get +29 damage on a unit where is the stack prevention mechanism?
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>>738674034
>when built right
What is "built right"?
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>>738674230
I'll leave it to your imagination, but let's define it broadly as not being retarded and different for the sake of different. You're not inheriting bullshit like Bld +X or Favorite Food, you're getting Canter on at least a few units and whatever other useful skills you manage to afford with it.
>>
this argument is so dumb it always boils down
>i like it so its unit identity
>i dont like it so it doesnt count as unit identity
>>
do you guys think mangs is gonna be able to beat radiant dawn in his ironman marathon? I feel like part 1 and early part 3 are really hard with game over conditions besides the main lord.
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>>738674378
>I'll leave it to your imagination
So, if my Wolf Knight Pannette does what I want her to do, is that built right?
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>>738673803
So you’re just retarded? I just got done explaining that the actual bulk of the unit’s identity is on the emblem, which is true. The class itself is irrelevant even if we can agree that it is indeed a problem. The emblem system however essentially forces you to use 14 different units doing different things. Moreover 10 of your units have unique classes only they can use that can lead to interesting builds in some cases, 12 if we count the dlc.
For example Lyn with Luna on Alcryst or Ignis on Celine, the entirety of Hortensia, Ivy being your only flying mage if we don’t count the DLC, Diamant being able to do Sol/Wrath/Hold out/Vantage shenanigans.
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>>738674426
You are valid, lil bro. You are seen.
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>>738674501
So, is that a yes or no? Or are you scared to respond for some reason?
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I want to see a Starfox Cameo in fortunes weave.
Preferably Peppy since he’s the groups strategist.
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>>738672143
I actually hate that engage lets you forge new weapons before they become available in the campaign. It is a massive cost that slows down your other forging, but gives you access to things like silvers, killers, thoron, etc which is simply better than a few +2 or 3 forged lower tier items
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>>738674448
>the class is irrelevant
What the hell are you babbling about? Obviously class still matters in Engage, it's one of the most important features of a unit. The issue is that everyone can be anything trivially, so nobody feels really unique anymore.
You can always point out stupid bullshit that is technically unique but not very useful like Alcryst Luna. I could point that Archer is a unique class in GBAFE. But you would rightly point out Paladin with hand axe in reply, huh?

Engage's Paladin with hand axe is a Mage Knight in Bonded Shield. This simply cannot be ignored. Alcryst Luna is not in the conversation of things that get shit done.
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i feel like a lot of people ignore one of the biggest things about unit identity, when you reclass you get a shittier outfit or color, I dont care how good kagetsu is as a wyvern rider im not taking him out of being a sword master. and in awakening I hated making everyone light blue so I tried to stay in the canon class
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>>738674796
You are basically dodging the point
>anyone can be anything
Okay so how is this any different from literally any other fire emblem game with reclassing? Moreover you still haven’t addressed the elephant in the room because you’re being completely dishonest: the emblem itself.
Even if I can put Lyn on anyone and reap similar benefits, ultimately whoever has Lyn is doing what Lyn is doing.
This is far more “identity” than using 5 cavs and 2 fliers to destroy all of GBA emblem and I say this hating cavshitters because I know its dishonest to say GBA emblem is just cavs but you are making equally dishonest and hypocritical arguments.
There is no world where you are given more unit identity than engage because the actual unit is the emblem and there id a TON of viable build variety thanks to how class types interact with the emblem itself not to mention personal skills.
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>>738675127
>GBA emblem is just cavs
It's not just cavs. It's mostly cavs when competent people play it.
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>>738675127
>the actual unit is the emblem
this also isnt true
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>>738675089
This, if you hate reclassing you can easily not do it. The game gives you units in their canon classes and the tools to beat the game while in the canon classes.
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>>738675208
>its not true because….its just not true!!!!
Without counting units with proc skills like Alcryst or Celine, How does Marth play differently across each character?
>but what if I put him on a magic character
Ah so you want to make more dishonest arguments?
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>>738675127
>Okay so how is this any different from literally any other fire emblem game with reclassing?
Fates has limited class-sets so anyone can not be anything. You can offer ONE class of your choice to a character of your choice using Corrin's marriage and talent, but that's it.
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>>738675427
Anyone can be anything if you so choose it, the key difference here is which resources you spent to achieve that since for every character you need to use Corrin to give them said class. So yes its still reclass into anything just more limited.
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>>738675529
This isn't a serious argument.
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>>738675384
>How does Marth play differently across each character?
characters have different stats even when accounting for re classing so yeah marth is gonna give you different results on boucheron than like chloe
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>>738671601
>still no answer
Yup, shit class confirmed. Warrior mage knight griffon knight and wyvern win.
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why dont we count patching up a units stats as apart of their identity? like why does only the end result count and not the multiple chapters it took to get there?
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>>738675668
You like to sum up engage into everyone is homogenous so why are you now arguing with character stats?
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>>738675739
Because uhhh
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>>738673212
Literally what the fuck do you think unit identity means?
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>>738675127
What the hell is with all this whataboutism? I've repeatedly disavowed GBAFE's approach to unit design, but you keep bringing it up like it excuses Engage's failures. It's never good when the playable cast is extremely samey.
>Even if I can put Lyn on anyone and reap similar benefits, ultimately whoever has Lyn is doing what Lyn is doing.
Yes. They're doing what Lyn is doing. This is what makes them feel similar, the fact that you put Lyn on them and they became a 35 speed godslayer capable of doubling everything on the map, regardless of their base speed.
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>>738675807
FE4 would have more unit identity if I could reclass Ayra to master knight
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>/v/ cries about unit identity for 100 posts
>when they played the fe6 ironman they had absolutely nothing but mounted units + elen and Lalum
Hypocrisy I say.
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>>738675773
>You like to sum up engage into everyone is homogenous
i dont
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>>738675932
>they
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>>738675932
I made a whole thread about this before, you guys do not like unit identity, even in conquest people just use the good units
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>>738675932
That's good unit identity
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>>738674761
This is something you REALLY notice if you do a no-Somniel run. You don't get Elwind until chapter 13, Elthunder until Ike paralogue or chapter 14, and Bolganone until chapter 17. Your first silver smash weapon is a sword on chapter 20 (after which the full shop opens). Also, people don't respect forging costs enough when talking about Engage. Everyone acts like you've got a full team kitted out with all +5s, it's retarded.
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>>738675898
You refuse to acknowledge the actual point. Only one character can be on lyn your 13 other characters are doing completely different things, unlike literally any other fucking fire emblem game.
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>>738676256
Not really though, Engage just emphasizes archetypes that have all existed in Fire Emblem before.
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>>738675739
Because it's TOO EASY to patch up the stats in Engage. This is the other fact people dance around. Everyone so badly prefers the old paradigm where you could clearly see why Becca was a piece of shit and Marcus was a gigachad, that they ignore how much of a problem Lyn and the Lyn/Lucina/Eirika engraving pose for unit identity. No, the base differences are not actually that important. Yes, it actually is just fucking crazy that the game's armor knight can be made to trivially double swordmasters. Stop saying that that doesn't matter, it matters a lot.
Try getting Benny to double Master Ninja. It can be done, but you'll quickly appreciate the difference in effort required.
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>>738676357
You fucking dishonest double nigger. Tell me how Micaiah is doing the same thing as Lyn. Tell me how Lief is doing the same thing as Ike. Tell me how Celica is doing the same thing as Sigurd. You have no goddamned argument.
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>>738676404
Patching up stats is easy in any fucking fe game faggot. This isn’t unique to engage. Every game has the same stat boosters and we all base ourselves on average or fixed stats depending on games. This aspect is no fucking different in engage.
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>>738676450
Tell me which Fire Emblem game has you only using one of these various nebulous archetypes of speedster, tank and staffer. Engage just has fancier versions of these roles.
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>>738676529
>Patching up stats is easy in any fucking fe game faggot
Yeah? Show me footage of Wade doubling a hero.
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>>738676256
I have already said the emblems in Engage are distinct. If you want to make the claim that emblems are the actual units in Engage, I'm in your camp. I think we should have accepted that a long time ago. But that leaves Engage with, what, like 12 distinct units in the base game?
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>>738674405
I dont think mangs is gonna beat fe8
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>>738676546
>speedster, tank and staffer
You get three archetypes in Engage? Dang, I'm used to spamming only the do everything archetype aka the javelin paladin, this is a blessing.
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>>738676404
>game's armor knight can be made to trivially double swordmasters.
that involves wasting multiple seals forges, engraves and probably putting an emblem you want on someone else and even after all that louis will probably still be worse than kagetsu
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>>738676649
I see you had to move away from the point.
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>>738676529
>want Louis to double wolf knights
>put Lyn on him
>want Benny to double swordmasters
>uh...???
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>>738676695
I'm another anon, just making fun of your dishonesty
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>>738674796
I feel like hand axe paladins arent actually all that cracked up in fe7. Marcus gets dog walked by like chapter 18 without help and he isnt getting any better.
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>>738676673
No, I can just do it, faggot. Try it sometime, using anyone other than Kagetsu. You'll quickly realize it's the emblem carrying the nipponese twink, and it would do the same for anybody else.
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>>738676404
>the game's armor knight can be made to trivially double swordmasters
General has a speed cap of 17. Even with a cap mod of +3 (so, not Louis), that's 20. You can only gain a total of +20 in one stat from boosts. Late game swordmasters, wolves, griffins and thieves all have 40 or more AS, so no, you are not doubling them.
>>
>>738665541
there are ways to differentiate classes beyond pure stats but fire emblem is too afraid of changing the formula to do it
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>>738676813
You can just reclass him into literally whatever you want
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>>738676806
The only chapter that poses much of a threat to a Marcus solo is Cogs of Destiny, but it's a big roadblock.
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>Benny wants to double swordmasters
Ayo, can that anon with the screenshot of Benny doubling a Master Ninja in the rape cave please post it?
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>>738676727
You dug your own hole with that one kek
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>>738676813
You can literally promote Louis to Great Knight (the superior class) and get up to 43 speed with a full Speedtaker stack before any other considerations.
>>
>>738676546
Tell me which fire emblem game has a horse unit that can traverse the entire map, a unit that can warp anywhere on the map once per engage, a staff unit that can turn any staff ranged, a unit that can block attacks for four other units, a unit that can bow snipe a flier from anywhere in the map, a tanky unit that can switch weapons automatically to be in a favorable position, and a tank unit whos engage attack deals more damage based on how many hits he takes that turn. They all have different ways of dealing damage as well, Marth is more straightforward but Sigurd actually has to move as far away as possible to stack damage for example. Lyn is the only one of the emblems that actually turns a unit into a speed demon by default as well.

>>738676602
14 is the deployment slots, its about that amount or less for other fe games

>>738676727
Sounds like Louis has more unit identity options
>>
>>738675932
We had a cracked wolt and [had] a cracked Lilina though, so it wasnt all mounts
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>>738677027
Yeah, Engage has some pretty cool units. What about it?
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>>738676974
It's like you lack object permanence, or have a 3-second memory. It was acknowledged that Benny can be made to double. I told you to try doing it yourself and to see how onerous it is to actually pull this off in practice. That nigger has literally every boost imaginable including the goddamn cheating-ass bonus box rewards just to do this.
With Louis, just give him Lyn.
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>>738676809
>No, I can just do it, faggot
no you cant just fucking do that, money and ingots are a limited resource, seals are especially limited early on wasting two on louis means you cant use those elsewhere
>You'll quickly realize it's the emblem carrying the nipponese twink
I literally used him without even giving him an emblem before
>>
>>738676974
You still needed the raider axe to hit the threshold which is a random drop you aren't likely to get
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>>738677068
>/v/ when they have to backup their arguments
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>>738676646
To be fair it is the hardest of the GBA fire emblems
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>>738677095
>just give him Lyn
Okay. He has +2 speed now. What can he double on his first turn?
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>>738676991
>a full Speedtaker stack
>needs a skill and multiple kills to do something other units can without thata
HOW THE FUCK IS THAT NOT UNIT IDENTITY
>>
>>738677152
I'm asking what yours is, because it's unclear.
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>>738677196
A lot if you put in one of the good classes (lol
Q.E.D.
>>
>>738677102
You are the retard talking about all this other bullshit. I'm saying I can literally just promote Louis and give him Lyn and he will double shit. That is all it takes.
>>
Whats her identity as a unit?
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>>738677224
I think its pretty clear that you have 14 units in engage that all do different things.
That describes unit identity pretty soundly. Whats your argument for other FE’s?
In conquest you build a juggernaut or 2 with a backpack
In every other FE you just stack horses and fliers.
I am not even gonna talk about awakening.
That is some varied array of units you got there doing the same fucking shit.
>>
People bitch about reclassing being open in Engage, but it's a literal non-issue, because it's not a class farm game like the 3DS games were. You reclass once, or maybe twice if you were doing some growths shenanigans, and also when you hit 20. That's it. It's set it and forget it, not some huge game-defining mechanic.
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>>738677361
Her identity is that she's bad. Which is honestly fine and I don't get why the concept of having bad units makes people so angry.
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>>738677361
Fire support emergency onahole if my lowen doesnt level strength in chapter 12
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>>738677361
Good return on investment stuck in a relatively shitty class.
>>
>>738677365
If you're being very generous, sure. If you want to simplify things then most of the Emblem Rings can be put into two categories, Emblem Rings that help with damage and Emblem Rings that give support like Corrin and Micaiah. You can also view Fire Emblem entirely in that dynamic so the only thing that makes Engage any different in that regard is the performance of these units. Then the issue that makes people feel the game and units are same-y is that you have to play with the same units every time unless you ignore Emblem Rings entirely.
>>
>>738677435
Because you’re not allowed to use her in a relay as decreed by Marcus/Seth Simps.
>>
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>>738677204
>>
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>mindbroke an Engagefag so hard, I got him to admit the game only has 14 unique units
holy fuck (lol
Gotta go make dinner
>>
>>738677365
>In conquest you build a juggernaut or 2 with a backpack
Dude come the fuck on. You can't seriously be this reductionist where you're pretending whoever the fuck holds Leif is fulfilling some essential role. You can clear entire maps with like 2 characters using bonded shield.
>>
>>738677361
Her identity is being the unit holding the run together. If you mistreat her, you will game over.
>>
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Do you guys always pick a random topic out of a hat to argue about? One day it's Bronze Swords in Fates, another day it's Gilliam and Armors, another day it's capitalism for some reason, today it's unit identity. Tomorrow it's probably going to be Constitution or something.
>>
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>>738677341
and theres units that can double with out lyn so again I ask how is that not unit identity?
>>
>>738677518
>only has 14 unique units
>only
That's full deployment at a bare minimum
>>
>>738677565
Nobody is actually worth using without an emblem lol. Come on, Hortensiafag.
>>
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>>738677565
Pic related. Hortensia can hit doubles without Speedtaker or Lyn that her sister needs for it, leaving her open to pick a damage focused emblem and skills.
>>
>>738677507
>two categories, Emblem Rings that help with damage and Emblem Rings that give support like Corrin and Micaiah.
This is completely dishonest the type of support these two provide is completely different.
Theres also emblems that are tanky (Ike and Hector) who also work completely different, Ike is designed to abuse wrath while hector is designed to turn slow characters into fast on enemy phase using quick riposte.
You also have emblems that are balanced between magic and melee like Eirika or Chrom providing yet another “damage dealing” angle since you will also have hybrid stat units like fogado that can make use of that.
>>
>>738677531
Well, if you insist. Constitution is horribly designed in GBA Emblem, and is greatly responsible for jav paladins being as op as they are.
>>
>>738677524
Poor mans argument. I am not saying lief is good but if you’re not using dlc you will use him and he is useful if you keep the bond cap at 10.
>>
>>738677669
there is only one lyn thinking about your units and who you think will benefit most or just what you like best is a part of the character, why are you guys retarded
>>
>>738676015
Why would I use bad units?
>>
>>738677518
14 is more than a lot of other FEs lmao. Don't deny that games like FE6 or 7 have a shit ton of units that overlap in use cases.
>>
>>738677690
>This is completely dishonest the type of support these two provide is completely different.
Most of the stuff you can do with an Emblem Ring is stuff that staves in the series could do previously. Only Corrin's terrain comes to mind but staves can do similar stuff with Obstruct without.
>Ike is designed to abuse wrath while hector is designed to turn slow characters into fast on enemy phase using quick riposte.
Right, that's like the difference between Resolve/Wrath and Wrath/Vantage in PoR.
>You also have emblems that are balanced between magic and melee like Eirika or Chrom providing yet another “damage dealing” angle since you will also have hybrid stat units like fogado that can make use of that.
Fates did mixed offense classes well already.
>>
>>738677765
If you're gonna go "just le juggernaut bro!" for Conquest, I feel obligated to point out that building a true omni-juggernaut is a feat, whereas it basically comes free with the Lucina ring in Engage.
>>
>>738677793
Lyn is too strong of a solution. She solves too much for too little. Same for Lucina. Again, it was fine for a game, but I hope this approach to game design stays behind in Engage.
>>
>>738677689
She is literally only good with micaiah.
>reclass her you don’t have to use her in her personal class
Just bench her at that point
>>
>>738677509
I don't mind people using her in a relay, but scrimblofags need to learn to stop going scorched earth when the obviously shit unit eats shit for being shit whether it is them playing or someone else.
>>
>>738677874
>I feel obligated to point out that building a true omni-juggernaut is a feat
>Reclass Camilla to Sorceror
>Pair her up
>???
>Profit
>>
>>738661298
Going by Tiki and Flayn, dragons age pretty slowly
But Nah and Corrin ages pretty normally so maybe half dragons are different
>>
>>738671245
>Roy should be able to Support with Fae, which results in him ending up with her and Idunn
Why can't he just S support with Fae specifically? Idunn doesn't need to get involved.
>>
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>>738677894
>NOOOOOO YOU CAN'T CHANGE HER CLASS TO MAKE HER BETTER
I will use a second seal on her and I will NOT bench her.
>>
>>738677962
You're only allowed to make mistakes with units I don't like.
>>
>>738677890
there is only one lyn there is only one lucina even when taking to account buying skills that is again apart of unit identity do you need to get a speedtaker or +spd or are you fine and would somthing else be better
>>
>>738677991
Doesn't Nah still look like a kid despite being Lucina's age?
>>
I don't like one rounding because I like training my haremblem
>>
>>738677689
She's good with Celica.
>>
>>738677962
If you spite kill then I spite kill.
>>
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>"Fortune's Weave will be good"
>"Fortune's Weave will be bad"
>5 more years of arguing about Engage's shortcomings
>>
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>every single unit is their own unique class
The KING of unit identity.
>>
>>738677839
>Only Corrin's terrain comes to mind but staves can do similar stuff with Obstruct without.
Corrin debuffs with draconic hex, prevents movement with her engage attack, and provides a variety of different terrain effects you use to either buff, heal or create defensive chokepoints
Staff utility in micaiah in the other hand is centered around warping multiple units and healing, its completely different, and what makes her good is that she can turn anyone into a staff unit, I made my enchanter into my staffbot in one playthrough for example.
>Right, that's like the difference between Resolve/Wrath and Wrath/Vantage in PoR.
What kind of stupid dishonest argument is this? Quick riposte lets a slow unit double on enemy phase, wrath just raises crit and synergizes with Vantage on Leif.
>Fates did mixed offense classes well already.
Engage did it better
>>
>>738678121
That old faggot with the glasses dunked on my golden route run and I haven't played since.
>>
>>738678121
True
Very underrated post
I like how the flying archer and the old man archer were effectively two completely different units
>>
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>>738678115
>Use unit because other anons obviously put effort into unit
>Make mistake and get them killed
>"RAAGHH!! SPITE KILL! VETOVETOVETO!"
>Don't use unit because getting them accidentally killed will set off schizos
>"RAAGHH!! THEY ARE GOOD! FUCKYOUFUCKYOUFUCKYOU!"
I can't with you faggots.
>>
>>738678121
too bad the gameplay to cutscene ratio is completely off, I cant play this game because of them and you cant really skip to just get into battles like fe
>>
>Dragons age slowly
>Even oldass dragons look like young adults at best
>Bantu looks like he's about to die any moment
Just how old is he exactly?
>>
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>>738678202
His route is the golden route, the game goes full retard in the ending of that route making Serenoa kill Roselle for no good reason and the old man from Hyzante suddenly being this nice guy trying to take care of the poor completely absolving him of keeping people enslaved because of some fake religion he knows is fake
>>
>>738678343
Mistakes happen. When other people make them.
>>
>>738678202
The golden route sucks, I wish it wasn't in the game. Every other ending was better, even the one where you simp for Frederica.
>>
>>738677528
But we didnt gameover though
>>
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>>738678573
>every other ending was bettet
There is nothing good about siding with this complete retard. Frederica’s ending is literally LITERALLY “well okay this is not my problem anymore”
>>
>>738678659
*
>>
>>738678343
If anything sacrificing herself to save a more valuable character was the most she was ever going to accomplish. Rebeccafags should have been proud that she was useful for once.
>>
>>738677442
>rebecca was the original alear personal skill
Bros...
>>
>>738678710
You know a woman did the art when there are shitty random colored splats all over it
>>
>>738677531
I just like to post my dog and talk about conquest
>>
>>738677669
Seadall
>>
>>738678897
Based.
>>738677669
Kagetsu is fine with a Claude Bond Ring.
>>
>Using the DLC rings
You didn't beat the game
>>
>>738678830
im like 99% sure a man did that
>>
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>>738678897
>tfw finally have Erma, but my blue matches are over for the week
>and I already have all three Robin souls
>basically done for the next two weeks
They really need to hurry up and add either Camilla or Gullveig to Shadows.
>>
>>738677669
Citrinne is pretty good with a S Olwen ring.
>>
>>738678710
I liked the confrontation with Gustadolph in Roland's route a lot, it was the best final battle out of all of them. Also helps that the Aesfrost map is one of the best ones in the game. Also Seranoa and Roland praising Allah in the end is way too funny.
>>
>>738679062
>/v/ in charge of having basic reading comprehension
>>
>>738679101
Succubus Camilla goes so hard.
>>
>>738677839
Okay but staves were GOATED in engage and you just know they wont measure up in fortunes weave (assuming we have staves and not white magic)
>>
>>738679062
I did. Just like I rang the fucking bell every boss fight in Elden Ring and beat that shit too.
>>
>>738677669
I liked etie with claude s ring (not the dlc). now is that actually good? i dunno but I liked it
>>
>>738679135
I usually forget the Three Houses Emblem Ring even exists.
>>
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>>738679145
It really is a debate over what she'd get. I've see people say
>Dusk Dragon
>Cow
>Succubus/Demoness
Gullveig has some variance too, but it's much more technical and all snake themed. Camilla can go in any direction.
>>
Engage did have good weapon and item design.
>>
>>738677669
>without an emblem
I love it when I roll a Deirdre S ring in the early game because I can put it on a Qi-Adept for infinite chain guard.
>>
>>738679221
>I liked etie
Rare sentence.
>>
>>738679195
>doing Lumera map for first time
>get caught off guard when the reinforcements start swarming the map
>right side team is really far behind
>think its over
>decide to engage jean into micaiah and since hes an enchanter I grab a rewarp staff from the convoy,
>teleport 5 of my units out of danger inside the room with all the chests
>use dance and rescue to save the remainder
>nuke lumera with draconic hex
>end the battle with Alear and Vander
Shit was so fucking close. Engage had so many maps that made me clench my butt like that.
Its definitely my favorite game when it comes to staff usage, I generally dont use warp/rescue staves but in engage I consider using them all the time.
>>
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>>738677962
Bruh, if this wasnt a blatant spite kill, I don't know what is. He even had the opportunity to rescue her with oswin.
https://arch.b4k.dev/v/thread/738398728/#738413885
>>
>>738679492
Neat little fact about that map, if you're not 1-turning it, but are planning to use miccy warps to get everyone to the middle, you can kill the two thief reinforcements before they open the doors and all the reinforcements will just be stuck after you warp because they can't get past the doors.
>>
>>738679640
Why are we arguing over a dead run anyway? It's not like it matters when someone tanked it immediately after this.
>>
>>738679640
It's such a weird feeling seeing people tell me a mistake I made was on purpose. I didn't realize the peg was in range of either her or Erk because I had the screen scrolled away. Once I realized I saw one of them was going to die, and I chose to rescue Erk.
>>
>>738679145
Me personally I prefer vampire camilla and vampire all nohrian royals generally
>you now remember vampire hunter emblem leaks
>>
>>738679640
>serra in range of pegs
>>
>>738679791
You created a scenario to try to give yourself some cover. You aren't fooling anyone.
>>
>>738679640
I'm assuming that on the enemy phase the cavalier must have moved first, because as far as I know, GBA emblem does not have enemy AI that can 'see' a kill for combined units and force that action, it's purely unit turn order. I have a hard time believing that if the peg knight moved first it would choose to attack Rebecca over Serra.
>>
>>738679768
You can keep seething but it went long after your fork
>>
>>738679930
This is the environment you want us to play under? It's untenable.
>>
relay?
>>
>>738679791
What did moving her down even do besides put her in danger?
>>
>>738679965
I'm glad you're in the acceptance phase now, using past-tense language.
>>
>>738679930
If I wanted to do this I'd have come up with something much more clever than leaving her in range of an extra attack on accident.
>>738680027
There was an enemy I had her shoot and finish off with Erk.
>>
>>738679970
The only other option is that you are congenitally retarded and should never take a relay chapter again.
>>
/v/ could solve the zodiac killer's identity but here we are solving an anon's play instead
>>
>>738680017
Someone put up the sylveon signal
>>738680000
>>
>>738680113
No one itt gives a fuck about some dead roasties. Dead waifus are serious business.
>>
>>738680091
Nah, I'm the guy that forked it, not the guy that played that chapter. The guy that played False Friends is much less of a faggot than the guy that played Talons Alight, though.
>>
If I used a save edit to put a level 2 rebecca in our roster instead of erk, would you waifufriends play the relay?
>>
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>>738680285
That abomination of science will not suffice.
>>
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>>738680285
She died at level 2?
>>
>>738680438
And a half!
>>
>only units alive are tank buff dudes
>game is now so boring no one wants to play it
This is why Kaga made them so bad
>>
>>738680586
I don't want to play it because of Talons Alight and the Lyn suicider. I'd be fine with this normally.
>>
>>738680586
id play i just hate taking screenshots though
>>
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>>738680742
What, you don't want to play with the guy who's obsessed with randomly rolling to kill the run? Shocking.
>>
>>738680825
>>738680742
I might just take the chapter in an hour to spite you. Looking forward to your rolls <3
>>
I'm waiting for Nino
>>
>>738681027
Your spite merely proves my point about a need to filter out undesirables.
>>
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>>
Anons fundamentally misunderstand the true purpose of relays. It isn't beating the game or proving which scrimblo is superior. It's to fuck with spergs and create entertaining drama and shitposts.
>>
>>738681274
The point is to have fun playing vidya, actually
>>
>>738679640
This type of witch hunting is why you will never beat FE7 btw
>>
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>>738660252
>>
>>738681391
Even before the person that played False Friends explained the mistake, the person that played Talons Alight was asked to admit to griefing and they refused. So even if they did grief they have no reason to admit to it after that.
>>
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>>738681498
>mistake
>>
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its up
>>
>>738681274
This is only a problem with fire emblem 7 though.
>>
>>738681591
Any new custom Emblems? Last I saw was Ophelia.
>>
>>738681564
Why are you so upset about this one death and not like the mass slaughter that occurred on the following map with an obvious troll anon?
>>
>>738681802
Haitaka of all things
>>
>>738681839
I dont care about either and I dont really mind spite killing as long as it is a unit that has no greater importance. /vfeg/ is too sensitive about fe7 and rulefagging
>>
>still talking about shit that happened 5 days ago
You are worse than women
>>
>>738682021
I'm going to take anon at face value over the obvious troll anon and that's how it should be since they're not hiding.
>>
>>738682021
>/vfeg/ is too sensitive about fe7 and rulefagging
It's not sensitive enough and that's why relays are half-dead abominations scotch-taped together by one schizo furry who plays every other chapter. Nobody wants to play with niggas who'll kill Lyn on a dare and undo hours upon hours of progress.
>>
>>738681971
Oh, right. I saw that Must have been because he was added to Heroes and got full art.
I wonder if any future Heroes alts will influence it?
>>
>>738682110
>men into FE: act like women arguing about petty shit
>women into FE: act like men talking about nothing but gooning to their husbando
>>
>>738682110
We don't do that
>>
>>738682181
You fucking NIGGERS pendulum between
>the relay is dead who cares
and
>FUCK MY HANDS HURT FROM CLUTCHING MY PEARLS SO HARD!!! HOW COULD YOU DO THIS TO THE RELAY THAT I WAS NEVER EVER EVER GONNA PLAY ANYWAYS!?!? OUR DEMOCRACY IS AT STAKE!
Every thread.
>>
>>738682348
If you're going to only take the convenient arguments, so will I.
>>
>>738682348
I wouldn't have cared if it ended there, but it's just further proof there's no reason to get invested into a run since some idiot will unceremoniously shoot it in the head at any moment.
>>
>>738682181
>>738682348
>>738682430
>>738682453
>relayfags slowly coming to the conclusion that coomergods were always right
>>
>>738682430
What is your argument? What the fuck could you possibly argue? That we all have to play exactly how you like in a relay you arent even going to touch anyways because the wind blowing the wrong way in one chapter is enough to irreparably damage your pussy for months?
>>
>>738682757
Another anon put it nicely. The only thing I want is sincerity.
>>
>>738682803
I sincerely hope you put up or shut the fuck up about the relays forever
>>
>>738682920
But I have played.
>>
>sincerity
>rebecca dead over erk
>dorcas, bartre, serra dead over rebecca
>gambling 50% death on lyn
>chapter reset
That ship has sailed.
>>
>>738683072
Agreed. Its time to do a palette cleanse from stinky emblem 7.
>>
YOU WILL NEVER BEAT FE7 BECAUSE YOU ARE ALL CATTY WOMEN WHO THROW TANTRUMS FOR DAYS WHEN IT'S NOT YOUR WAY OR THE HIGHWAY
>>
>>738683072
>rebecca dead over erk
The funny thing is I've probably played more chapters of FE7 than anyone else but the furfaggot over the last year and a half. That was my second unit death ever in this game as far as I can recall. I got Canas killed in Sands of Time over a year ago.
>>
>>738683235
I'm still not playing with you.
>>
Nice. Good luck to the next runner, dont let gilliams strongest soldier get a hold of the run
https://files.catbox.moe/qbe373.sav
Catbox is acting up so tell me if the save works
>>
>>738683442
>giving boss kill to seth
Sorry I won't play anymore now
>>
>>738683442
No one is playing lame emblem
>>
>>738683442
>Not even a chapter in
>Already seething about Gilliam
Kek
>>
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>>738683442
gilliams strongest soldier here the save works (not playing)
>>
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what's the theme for FW
>>
>>738684415
i'd give that little cunt the back of my hand
>>
>muh GBA hand axe paladin
Marcus being weighed down 1 by a hand axe actually fucks him over for a lot of doubles. Seth can't use a hand axe.
>>
>>738684465
Then get ready for a knuckle sandwich no bread from Nohrs strongest soldier
>>
>>738684492
>>738684492
at least seth can take out an entire army
>>
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>>738660252
I can't make /v/ threads so here is my opinion on the STATE of Steam SRPG gaming.
>>
>>738686327
why didnt youo like valkyria chronicals? or banner of the meido?
>>
>>738670686
The best two magic units both want to be in their special classes though, which then dictates that you want Kagetsu in wyvern and probably Alear in some flying class as the bonded shield slave.
>>
>>738686327
>filtered by 2hu
Sad!
>>
>>738686325
>Rutger AND Fir
I LOVE SPENDING MY HERO CREST ON 12 STR SWORD LOCKED INFANTRY
I think what I find most amusing about this is that the rutkek shills are also horsefags. No bias there
>>
>>738686325
I can tell this is a youtuber opinion list because irredeemable dogshit characters like Cecilia and nonentities like karel and yoder are above characters much better than them
>>
>>738686327
>Agarest
Yeah, that game is just awful to play. It's a shame because it has a cool concept. Symphony of War is done by a developer that extensively uses AI, I think even for balance. Disgaea is just alright. However Tactics Ogre is good.
>>
>>738686325
How exactly is lalum better than Elphin? They are the same character and Elphins animation is cooler
>>
>>738686396
He is literally putting waifuslop on good why expect him to have a good opinion?
>>
>>738686327
Awful taste at least disgaea is on bad and I don’t see that fft dogshit anywhere
>>
>>738686327
>hundred line
>18 hours
>good
finish a playthrough before you start rating games
>>
>>738686327
Uta is kino but a pretty mid SRPG
>>
>>738686396
I didn't like valkyria because I got filtered, essentially; the real time aspect of the game was too much for my turn-based mind. Maid was just boring.
>>738686430
I was in a bad mood when I played that game so maybe it would be more fun on a second try.
>>738686497
The controls are God-awful and not explained. The actual maps and story were ok but I didn't want to deal with some shitty port+translation from 2005.
>>738686821
I haven't played FFT
>>738686861
I beat the mandatory route and enjoyed it. I later beat Danganronpa and also enjoyed it.
>>
>>738686930
I thought it was decent as an SRPG too. It was fast and hard mode has at least some challenge to it.
>>
>>738687074
>beat the mandatory route and enjoyed it.
You beat the prologue and quit playing which is ironically most likely why you enjoyed it because the longer you engage in the srpg part of the game you realize its awful.
It's odd that you disliked disgaea when the 2 play extremely similar which leads me to believe you care more about the fluff (story) moreso than the gameplay (the most important aspect of an srpg)
>>
>>738686650
>how is lalum better than elphin
She beat more ironmans than he has
>>
>>738686327
>Hundred Line
invalided your whole fucking list, goddamn
>>
>>738686492
>irredeemable dogshit characters like Cecilia
Contrarianism is not a personality
>>
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>>738688102
>>
>>738688102
The only thing she's good for is beinga filler staffbot who can chip something if you're desperate. She sucks dick
>>
>>738688286
But enough about what happened in my bedroom last night.
>>
>>738688286
We're calling staffbots bad now? Would you rather have a healer/restorer/barrier user over some king of mid like Garret?
>>
>>738686492
Yoda is your only realistic Aureola user.
>>
>>738689083
>gets doubled by garret
>>
>>738689454
Good thing we're not playing Link Arena.
>>
>>738689438
Yoda uses the Lukuud and Luna actually
>>
>>738689571
Shalom
>>
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>>738677689
>>738677565
hortensia has my cock weakness
>>
>>738689976
she's happy about that too
>>
/v/ will never be able to beat an FE relay again.
>>
>>738689976
>the brattiest pink in history vs the brattiest pink of today
>>
>>738689083
She's one of way too many, and isn't perticularly good at staffbotting either. She's filler.
>>
>>738689976
>>738691072
Pinks are sluts.
>>
File: 1778252533958670.png (1.29 MB, 832x1216)
1.29 MB PNG
>>738691728
>>
>>738663719
>Pegasus
>Shit stats
Retard detected
>>
>>738691605
yeah she's filler
chad and fir are in the top tier and you're complaining about a filler unit being called "okay"
>>
>>738691605
What? She's the only one who starts at 8 move mounted. She is literally the BEST possible unit at simple healing/restoring. The only "better" staffbots are the ones with higher rank, and even they lack the rescue/dropping utility or the flexibility the extra mov gives. There's little reason not to use her if she's available.
>>
>>738691879
Didn't even notice that kid I bench for Astohl every playthrough.
>>
>>738660252
Fae gives me a dragon fetish
>>
>>738667101
Vanessa is a top 3 unit in FE8
The only bad pegasus in FE3 is Est
Shanna is not a bad unit in 6
Florina is fine in FE7
>>
>>738691987
Seth, Ephraim, L00t.
>>
>>738692091
>Ephraim, L00t.
lmao
Not him but top 3 FE8 units is probably Seth, Vanessa, and either Franz or Cormag
>>
>>738692091
>gamefaqs 2004 is in the thread with us
Uh, ross and moulder are super OP too!
>>
File: 1763571173603289.png (1.77 MB, 1920x1080)
1.77 MB PNG
sextensia
>>
>>738691072
More ... than a fates support
>>
>>738692551
>>
Wade > Lot
>>
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1.24 MB PNG
>>738691072
would hortensia be better if she has none of the hair loop like serra. or is the loop part of her charm?
>>
>>738692697
They're both irredeemable dogshit, but if I had to choose one to use it'd be Lot
>>
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Companion
>>
>>738692680
summer bigtensia... next year
>>
>>738691728
Pinks just wanna have fun
>>
>>738692873
sorry, we arent into ntr
>>
>>
>>738691072
>>738692727
>>738692873
P-pink girls wouldn't fuck losers right?
>>
>>738692850
and just keep growing
>>
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>>738692945
they have to.
>>
>>738691070
sacred stones should be easy enough
>>
>>738693002
not using these scrimblos. i only need eirika and seth.
>>
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>>738692994
>>
>>738693002
>Gilliam already being sabotaged
>>
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Cutesythea
>>
>>738693057
not using the sacred weapon too much this early.
>>
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>>738692928
She took a vow of chastity thoough
>>
>>738693076
He's LITERALLY oswin. You're severely handicapping yourself in a chapter if you don't use him but he doesn't need exp to be overpowered.
>>
>>738693002
>sacred stones should be easy enough
heh y-yeah...
>>
>>738693165
whatever he needs the next guy can give him.
>>
>>738693213
more kills for the lord
>>
>>738693264
seth vs boss
>>
>>738693264
wait a moment is this not jp? wheres the hp bars
>>
File: hortensia wretches.png (2.23 MB, 2736x650)
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>>738692727
She would be better if she was buried under six feet of dirt
>>
>>738693371
make sure to train vanessa, but be careful she dies if she gets hit twice by most things.
>>738693398
this is just a vanilla rom not the patched version with jp luna stats and health bars
last guy didn't have the health bars either.
https://files.catbox.moe/1ag8un.sav
>>
>>738692697
I'm using Wade right now and he's turning out really fucking good. He's plus or even on all his averages, and once I promote him (on the current map) he's going to have way better stats than base Bartre.
>>
>>738693506
I'm not playing vanilla trash
>>
>>738693506
Amazing, mission complete. That right there was some fine work
>>738693612
>/v/ user isnt playing video games
We know
>>
Hortensia is hotter than Ivy. There, I said it.
>>
>>738692727
some alternate hairstyles would be nice
>>
Who cares, post porn
>>
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>>738693796
>>
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825 KB PNG
>>
>>738693865
hot
>>
>>738693938
>agp
>>
>>738693002
Did we lose fe7?
>>
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2.62 MB
2.62 MB MP4
>>738694140
>alear great powerful
>>
>>738693612
>I'm not playing
We already knew you weren't going to do that
>>
>>738693865
Where is her pussy
>>
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>>
>>738694393
bench pro
>>
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1.84 MB JPG
>>
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>>738694484
You would have to be a heartless bastard to bench framme.
>>
>>738694554
myrrh is so cute
>>
File: 1756924076960666.png (1.17 MB, 1216x832)
1.17 MB PNG
>>
>>738694554
Dude hy are her tits bigger than eirika's head? Why is one tit deflated?
>>
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>>738693865
>>
>>738694753
I have jorked to this exact image like 3 times. Its not on the boorus
>>
facefucking Alear
>>
Piss
>>
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>>738695267
Plap
>>
>>738694873
not the biggest Gullveig fan in the world but she can definitely get it in this pic
>>
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>>738695352
Hopefully her upcoming alts spawn even more fanart.
>>
>>738686325
why even bother with the stronger thief that requires no levelling, brilliant list
>>
File: elise dark mage.png (2.23 MB, 1350x1800)
2.23 MB PNG
>>
>>738695487
Chad has great growths is something I never would have learned without some Chadfag telling me. He's still perma-benched after.
>>
>>738695809
I'm using Chad this run, but I've still had him benched for like three maps at least now because I haven't had thieving duties for him to do, plus he's already level 10, (lol.
>>
>>738696010
If I remember right FE6 doesn't have all that many stealables that need you to actually level a Thief.
>>
>>738695487
He has a gay faggot name, im not using him. Chad stays on the team as the thief
>>
>>738696118
>to actually level a Thief
Speed doesn't matter for stealing at all in FE6, so you don't need to level them per se, it's more about survivability and improving chip damage. Swords have effective weapons and some high MT options they can take advantage of. There are a ton of vulns to be stolen if you want them, but there are also some real goodies in the mix.
>>
I cant look at gulvieg without imagining shit
>>
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>>
>>738695809
>great growths
>level cap is 20 and ashtore has better stats the whole time
>and cath is the better training option because she's a cute girl



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