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limited inventory space is almost always bad game design unless you specifically and deliberately balance your game around it
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Crying like a bitch about game design while having never designed anything resembling a game will always be peak psued behavior
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>>738671031
its never improved a single game, ever.
it just adds tedium
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>>738671143
>you can't judge if a car drives badly because you've never built a car!!
50 IQ right there
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>>738671031
i do get annoyed by having to go back and forth between chests when i'm mining or building
but i would be super fucking pissed if i fell into lava with hundreds of stacks of cobblestone
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>>738671289
people who never built cars complaining about shit is annoying. always thinking that they know something about cars when in reality they're just talking out of their ass about things they don't understand
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>>738671031
>almost always bad game design
There are no absolutes in game design, or in any artistic medium for that matter. One of my issues with BoTW/ToTK is that you can easily obtain and carry 40 meals that instantly heal you to full HP and can be consumed in a pause menu, mitigating any combat challenge if you just pick up radishes and durians every so often. Preventing uncooked items from healing Link and capping the meal capacity to 4 (like the bottles in previous games) would've forced players to choose what to cook and decide whether they want more heals or buffs.
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>>738671587
i suppose you have no complaints about the cybertruck then
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>>738671031
No, it isn't. Inventory management is literally a game mechanic. It is fun. Unlimited inventory space is bad game design. It's lazy and thoughtless.
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>>738671665
no, i don't. never seen one, never driven one, never worked on one.
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>>738671647
>There are no absolutes in game design
counterargument: p2w is always gay and tutorials should always be skippable
but i agree that the context of what the game is about is very important to something like inventory space
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>Notch designs a basic inventory for a 256x256 world with a fairly limited roster of blocks
>Tool durability vaguely makes since because of world size
>15 years later
>World size no-longer limited
>Go fuck around for two minutes
>Inventory fucking full with 20 different stacks of shmeckle shtone pleebus ore and nine different kinds of meat and pipis planks
>Hey Jub Jub can we get a backpack?
>ERM, BASIC STORAGE EXPANSION YOU CAN HAVE ON YOU IS A POST GAME FEATURE. THIS IS A CRITICAL GAME DESIGN DECISION THAT WAS THOUGHT OUT OVER LITERAL CENTURIES AND NOT MADE BY SOME FAG ON 4CHAN OVER A DECADE AGO ON A WHIM
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>>738672132
anyone who cares this much about inventory space either has the autism to power through it or the ability to add a backpack mod
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the whole point of this fucking game is to play with mods
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>>738672250
>REEE YOU CAN'T COMPLAIN THE GAME IS POORLY DESIGNED YOU'RE AUTISTIC! GO DOWNLOAD MODS TO FIX IT
Ok gay boy
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>anons acting as if saying minecraft is shit is an unique and epic hot take
everyone knows this game is shit and mojang is ass
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>>738672371
That's why Jeb was hired to add the modding API
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>>738672371
Playing vanilla seems stupid these days.

>>738672591
At least we're past the "they're poor little devs, leave them alone!" era and even twitterfags and youtuberfags shit on mojank.
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>>738672371
The problem is the base game fucking sucks and mods inherit being shit from it.
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>>738672432
yea is there a problem
can't install forge retard? lol
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>>738672809
if only you could play on older versions that still get mods made for them or something
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>>738671031
Although this isn't your "inventory," this customization minigame plays like an extension of inventory management in games like RE4 and Deus Ex.

So, it CAN add to the game experience as a little optional puzzle you do on the side.
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i agree. in some games, like terraria, the limited inventory makes it almost unplayable. it adds so much pointless tedium
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>>738672132
https://minecraft.wiki/w/Bundle

uhm
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>>738672132
Genuine question, why does the world size justify tools having durability (Or a specific amount of durability that you're thinking of).
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>>738671289
>lowers his car that will never see the track for muh handling without considering suspension travel or geometry
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>>738673745
I think that point is moot because originally the plan was to have worlds virtually unlimited in size but earlier versions were still very limited.
However, I think the scope of how big your average world would be to Notch back then was still much smaller than what you see today. In that regard, durability is kind of an issue.
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kind of sad anons have to add "genuine question" these days because they know otherwise they would think it's a personal attack lmao
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>>738673745
I always thought durability was because the world has infinite resources, if you mine once and upgrade your tools then there's no need ever of gathering more. But then again they added villager trading which is absolutely retarded.
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>>738673745
In a 32x32 chunk world, making diamond tools is a choice.
In a functionally infinite one, it's a chore.
Which is why literally every player has memorized the retarded way the anvil system works to perfectly enchant a diamond pickaxe and never have to deal with this bullshit.
And ironically, instead of looking at it and recognizing there's an issue they just decided to make it more of a pain in the ass to make a functionally durability-less pickaxe.
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>>738675087
>>738674413
>anvil system and enchantment gacha or villager enslaving
I hate these so much.
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I understand the reason sometimes, but its often just really shitty to deal with. Like in ARPGs they often give you a pathetic inventory to force you to take trips back to town.
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>>738671031
pokopia unironically does this better
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>>738671937
>tutorials should always be skippable
if a tutorial is designed well enough, you shouldn't even want to skip it
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>>738675673
Better yet, if a tutorial is designed well enough, you wouldn't even know it was a tutorial.
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>>738674413
>if you mine once and upgrade your tools then there's no need ever of gathering more
this is why minecraft should've made trading mined materials a core part of the game and not just a way to turn a wheat farm into infinite enchanted books and diamond gear. villagers should only buy stuff you have to work to get like iron, gold, and diamonds.
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>>738675740
that's what I was hinting at, although having button popups for the first minute or two of a game is hardly egregious



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