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Was SFV a good fighter?
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>>738686552
No, because it didn't have good fighter
https://www.youtube.com/watch?v=aKwho0s7r3g
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It was aight
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>>738686552
who the fuck is kage?
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>>738687505
Ryu's evil gas that left him after he stopped being tempted by dark hadou
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>>738687505
Evil Ryu 2
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>>738686552
Yes. It had a terrible launch, but it became a good game over time. I don't know if it's still a "hot take" or not, but I consider SFV to be better than SF4 and it's not even close.
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ITT: "I was filtered by drive rush"
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>>738688178
I like V and 6.
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>>738688178
fr fr
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Wasn't Juri dogshit for the majority of SFV?
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>>738688178
No one said anything about Drive Rush or SF6 until you posted, faggot
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>>738688178
>"I was filtered by training wheels"
huh?
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>>738686552
I will forever disagree on Gill being low tier
>>738688376
Yea, didn't prevent Infil from performing with her tho until the big ban. In S5 she was strong and became the prime example of the "auto footsies" notion
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>>738686552
>game does poorly
>Capcom removes throw loops (except from F.A.N.G but nobody even noticed)
>SF6 does extremely well
>we're trapped in throw loop hell for eterntiy
Never, ever let Capcom get comfortable
>>
>>738686552
there is no good SF game where dahlsim is top tier
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>>738686552
Better than SF6 by a country mile.
>>
>>738688668
Beating drive rush takes skill, something you don't have because you made a Street Fighter V thread
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>>738686552
eh it was OK I like street fighter vs Capcom
>fuck off
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>>738689097
yawned irl
>>
Yes and after Champion Edition around 2020 it became the best Street Fighter.

Fuck slime loop simulator 6
>>
>>738689296
I think the last good street fighter game was on ps3
>>
could've been a 9 with good netcode
its such a shame
>>
>>738686552
i'm torn because i fucking hate SFV i think it looks vile and it was the worst launch of all time
Buuut~
Kolin, Falke, Menat, and femSeth are some of the best shit ever.
Shame i always click with the deadend characters, like i'll probably never get to play Decapre again, outside of SF4.
>>
>>738686552
If you only like Capcom games.
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>>738689345
nu street fighter is trans coded now. it's gay
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>>738689342
SFXT? yea
Unless you were talking about sf3 online edition in which case, ehhhhhhh
>>
Dan is the only character more fun in this game than his is in others.
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>>738686552
Mmmmmmmmmmm, poison
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>>738688314
Drive rush hurtboxes and drive rush animations are just exceptionally badly paired together, you can see when Terry does his cr.mp that he's actually way further back and Luke's button just whiffed
It wouldn't be half as confusing if the animation team and the gameplay team actually communicated together
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>>738689660
>>
I thought Dhalsim was Top 2
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The character designs, models, and costumes were like a thousand times better than 6.
For the average button masher that's more important than the gameplay.
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>>738693446
For the average button masher, the only design that matters is Ken's. And boy, did Capcom fuck up SFV Ken's design.
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>>738694789
Banana Ken didnt stop people from picking him up, Brazilian Ken still lives in 2026.
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>>738694919
Banana Ken didn't stop people from picking him up. It stopped people from picking up the game after his reveal trailer dropped.
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>>738695023
nah that was the shitty online and zero single player content (there wasnt even a vs. cpu at launch)
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>>738695570
Don't try to memoryhole the 8 frames fiasco. The lag which was also present in offline vs. The combination of crush counter and 8f of lag making it practically impossible to whiff punish filled early sfv matches with people repeatedly whiffing heavy normals, trying to stop heavy normals with hp fireballs, and jumping. Early Sfv wasn't just poorly delivered it was actually shit. That's what soured everyone on it.
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>>738696340
i honestly forgot about the input delay thing.
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>>738696839
Yeah, they completely fucked it up. My position is that SFV failed due to the horrendous year 1 and not the weakness of gambling/neutral skips compared to sf6. The vast majority of new players in 6 are Japanese and Chinese people who had never played a fighting game before and were too intimidated by the idea of having to do special inputs.
They aren't equipped to even discuss whether 2mk drc is random, they aren't even capable of defending from it correctly. They don't know any of the answers and thankfully, they don't pretend to, at least not here. If SFV had released with a Modern controls option, 3-4f of input lag, rollback netcode and online matchmaking that actually worked then we would have seen the same boom in the casual asian audience with V that we later saw with 6.
I know that it's probably a futile effort since for the most part things only get worse, but I really hope with 7 that they listen to the pro players and don't put dogshit like Perfect Parry in the game. Impact is fine, drive rush needs a hurtbox expansion and maybe a couple more frames of super flash, but the game right now isn't nearly as bad as shitters believe it is.
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>>738686552
I like it!
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>>738689797
Street fighter 6 has absolute dogshit hit/hurtboxes all over the place. The whole game is just hitting the air near someone and it dealing damage for some reason. Seriously I implore you to go on supercombo wiki and just check out all the dogshit hurtboxes and hitboxes and how many of them just make no sense what so ever.
>>
>>738698249
That hurtbox makes perfect sense to me. The devs simultaneously want to 1. maintain the classic appearance of cannon strike while 2. making it possible to antiair cannon strike with crouching normals that otherwise have weak hitboxes. This way, we can simultaneously have a cannon strike that isn't insanely OP while also keeping crouching normals from acting like pseudo-reversals against standing normals. Therefore, you can antiair cannon strike with a crouching heavy if you're fast and far enough away and deliberately trying to antiair cannon strike, but mashing crouching heavy while blocking 5mp->5lp etc does not "high crush" the opponent's jab and kill them as if you are playing Tekken.
>>
5 is better than 6
>>
sf6 feels better than 5.
and they'll remove throw loop.
>>
>>738698507
It was ALWAYS possible to anti air divekick. You just needed capcom to make it braindead easy by making the hurtbox the size of a planet because you suck. You lose to cammy because you suck. Divekick was never ever OP ever in any game, cammy was NEVER top tier in any game. If you think otherwise you suck. You should not be able to beat cammys signature move by hitting the AIR near her. You suck, you suck you suck you suck so bad you needed capcom to give you training wheels to beat cammy, thats how much you suck. If you think that hurtbox makes any sense at all you fucking suck and deserve to lose every single game ever till the end of time. You suck at street fighter, you suck.
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>>738698580
That move is combo filler which can only come out on hit. You aren't good enough to diagnose these hitboxes.
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>>738686552
No and no amount of revisionist retardation will change that.
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>>738698801
>waaah waaah waaah i hate it when the hitboxes actually make sense waaaaahhh waaahh i want to win by hitting the air near my opponent, i dont want to need to actually hit them, thats too hard waaah waaah
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>>738698893
Thanks for exposing yourself as being so bad you can't figure out the meaning behind why the hitboxes are like this. Now I know without a shadow of a doubt that it's pointless to think about your posts.
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>>738698949
>waaaah waaah waaaah! I cant play footsies i cant play neutral waaah waaah I NEED SLIME TO WIN WAAAH WAAAH WAAH!
okay baby
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>Goo goo gaa gaa baby like it when baby can hit my opponent by hitting them with the air underneath by kick instead of the actual kick! Baby happy when play street slimer 6! Baby love winning by hitting the air!
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Some very exhausted japaneese director:
>"hey when you get the chance can you make a different animation for rashids sweep? His leg is too high it needs to be lower."
Some female diversity hire who cant be fired because she gives blowjobs to one of capcoms shareholders:
>"UGGGHHH OH MY GOD NO WHAT UGGHH YOU'RE SO TOXIC UGGGGHH NOOOO I DONT WANNA I DONT WANNA DO WORK I DONT WANNA PUT IN EFFORT I DONT WANNA MAKE THE ANIMATIONS MAKE SENSE UUGGGHHH I CANT BELIEVE YOU ARE BEING SO TOXIC AND BIGOTED RIGHT NOW UUUGGGHHH
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>>738698783
You sound like an ugly fat basement dweller.
Post a physical feature we can identify you by, something for us to mock your ugliness. >>738698801
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s-schizo-sama I...
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>>738686552
Not as bad as people claimed to be, but a bit underwhelming.

Though personally speaking i much prefer its roster over 4 or 6 so far.
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>>738700287
You need to imagine that im "ugly" because you cant reconcile with the fact that you suck so much you cant anti air a divekick
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>>738700927
Cammy is perfectly balanced atm, no losing to cammy does not mean you got shafted by a player playing a bottom tier.
Try dhalism or lily.
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ass game
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>>738701057
Cammy is bottom tier in sf6 and if you think otherwise you suck
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>>738698770
>sf6 feels better than 5.
How so?
>and they'll remove throw loop.
They haven't done so in 3 years, what makes you think they will?
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>>738702130
You must think Kazunoko, Mena and especially Punk all suck then because none of those people think Cammy is bottom tier, and in that you instantly contradict yourself because Punk can apparently get 2nd place at Evo Japan playing what you think is a bottom tier character, so he definitely doesn't suck.
She does not have a particularly low winrate in any ranked bracket, she is the 5th highest represented character in Legend (which is the current top 500 rated players, I thought I'd type this out for you since you obviously don't play or understand the game), in the published stats for Ultimate Master (which is as close as we can get to using stats to know how the matchups actually play out in theory) Cammy has an extremely average winrate, winning something like 49.89% of all matches where she appears. Here you are having a tantrum and saying everybody else sucks but you don't know a single real thing about the game. You're picking Cammy, using cannon strike incorrectly, complaining that people can antiair you easily, and then claiming that everybody else sucks. It's very obvious that the one who sucks is you.
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>>738698864
>l-le revisionism!
You were not even old enough to use this board when SFV was the current SF game lmao please shut the fuck up.
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>>738702549
I dont care about jewtuber opinions and im not reading all that. You suck if you think cammy is anything but bottom tier.
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>>738702993
it launched with some genuinely terrible problems like the input delay but it had easily the most consumer friendly dlc model of any modern fighting game
mechanically i get why people didnt like it but it being really basic was fine for me because i was a noob that only watched sf4 so sfv was an easy entry point
the graphics looked way better than sf6 does now, and crush counters felt good
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>>738686552
By the end of its life, it was remarkably OK
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>>738703287
The launch was absolute shit, yes.
The game was fixed but it was never forgiven for said bad launch.
Meanwhile, SF6 got a very positive initial reception and that is exactly the reason it will never get better; Capcom can just keep coasting off of that forever.
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>>738703403
i havnt been around the fgc in years, just uninterested in all of the current games but the consensus last i knew was that people considered sfv good by the end
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Her boobs will never be this big again.
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>>738703589
Yeah that sounds about right, some people just never ever liked it but I do think as a whole it was considered good by the time it was finished.

>>738703685
That pajama costume or whatever was incredibly HOLY
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>>738686552
A Street Fighter where Ken's better than Ryu and Akuma? Has that literally ever happened since 3?
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>>738703865
sf4? or am i just remembering momochi
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>>738703865
>A Street Fighter where Ken's better than Ryu and Akuma? Has that literally ever happened since 3?
Did you seriously just ask "Has there ever been a Street Fighter game between 3 and 5 where Ken has been better than Ryu and Akuma?"
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>>738703862
The B-Girl outfit gave her huge tits and ass.
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>>738688314
old outdated game design mixed with modern game designs
capcom needs to realize the old devs like the ones who made sf2 are the problem of their video games
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>>738705085
Goddamn...
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>>738687842
is he as fun as sf4 evil ryu
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>>738705359
He was... more distinct than SFIV Evil Ryu for sure but no, I personally still prefer SFIV Evil Ryu
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>>738687505
Eviler Ryu. Rumor has it SF6 will add Evilest Ryu sometime soon
>>
i like sf4, 5 and 6 for different reasons. they're all good games imo. i was really burned by sf5 on launch but came back when arcade edition dropped and was surprised by how much it had improved.

my only problem with 5 really is they changed ibukis kit too much for me, i much prefer her 3s and 4 design (she was my main in 4)

i played lucia and alex in 5
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>>738705580
is it crazy to say that we've been in SF5/6's design philosophy of "if your DP gets blocked you DIE" for so long that I actually miss wakeup DP FADC back? SF6 it feels particularly bad because EX DP costs drive gauge, which makes whiffing one EVEN MORE punishing. the risk/reward is so out of whack it's insane to do now
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>>738705720
>is it crazy to say that we've been in SF5/6's design philosophy of "if your DP gets blocked you DIE"
That's not SF5/6 philosophy, that's just how shit is supposed to work.
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block this desuwa
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>>738705720
i think thats mostly down to characters having too many options these days, movesets are far more complex than they used to be which leads to a much higher ratio of bullshit happening. like ryu is no longer just the typical shoto, he has like 15 other tools on top of that.

personally i don't mind if different entries in the series feel different, but i do think sf has started feeling more like an anime fighter with each new entry. its weird to have setplay characters in a street fighter game i'm ngl.

i'm just glad there aren't disgusting plus on block buttons in 6 like there were in 5, poisons ex whip might be the most cancer move in sf history
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>>738705720
>I actually miss wakeup DP FADC back?
Yes, you're crazy. It's a fucking invincible reversible. It's SUPPOSED to be high risk/high reward you braindead shoto FAGGOT
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>>738705498
We've been robbed of Disgruntled Ken again?
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>>738705867
Need ojou GF
>>
>>738705498
>>738706269
honestly at least lorewise sf6 feels like the correct time to finally make violent ken canon
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>>738686552
It's alright after years of updates, the V system is still stupid and bad, only a few characters actually do something interesting with it and they're usually the later ones, the cast has some fun picks, easily the best Dan ever, but you can see why people jumped ship as soon as SF6 came out
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>>738705867
*outranges you with a basic ass LK*
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>>738686552
It has some funny ass LTG clips
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>>738705958
>high reward
but it's NOT high reward, that's my point. it's all risk with minimal reward, might as well just drive reversal if you want an invuln wakeup option because at least it's only like -6 on block, and not -33 in the case of Guile's Flash kick (though Guile can cancel the meterless FK into CA but you're not gonna meterless as a reversal). DPs being so deadly on block is why "take the throw" became a meme/reality of SF5 and 6, because if you tried to reversal and it was a block instead of throw you just fucking die. I think the root of my issues is that I'm sick of throw loops
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>>738706362
to be fair capcom could release toxic waste and call it SF7 and as long as the capcom cup will pay out a million dollars people will play that shit.
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>>738706478
throw loops are my main issue with 6 as well, i'm not as big a drive rush hater as most but throw loops are just a robbery tool
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>>738686552
>Evo entrants nosedived for most of the season
No stubby normals and v-trigger killing the flow of the game made it pretty ass. Funny thing is the broken level 2's in SF6 are basically v-triggers
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>>738706594
i'm not sure whether the broken level 2's or v-triggers are worse
>on one hand meter gain in sf6 is so fast that you can use multiple level 2's in a single match
>on the other hand the v-meter being charged defensively meant the game encouraged turtling and then fishing for bullshit which made the gameplay much more frustrating and also every character had one
i guess 6 is better because the really broken level 2's are confined to just a couple of characters (blanka, guile, ed, rashid)
>>
>>738706714
I think it's really funny that basically every mechanic is tied to the drive gauge so you have to weigh up whether to use it offensively or defensively, except for the incredibly powerful installs that had this exact same relationship on the V meter previously. now those are just supers so you can use em whenever you want really.
>>
FANG was cool. Sad he didnt garner any fans.
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>>738705867
>rolls at you aggressively with full VT
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>>738707228
I wanted to like him but his moveset was too wonky for me. Main issue was it felt like his poison was just too underwhelming, they definitely made it feel actually impactful with AKI.
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>>738707413
Mika hips are a thing of wonder...
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>>738703685
chun was so fucking sexy in 5
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>>738707228
he was based, i love wacky old kung fu movies. its a shame everyone hated him
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>>738702549
To be fair, Punk also complains about her divekick being ass and getting hit by shit it shouldn't.
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>>738687505
You don't remember?
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>Never tried SFV since everybody called it Sleep Fighter and it looked kinda ugly
>Even ignored people literally telling me to go play SF in arguments because it just seemed like an attempt to dismiss my point
>Finally try SFV shortly before SF6 comes out
>Fun as fuck and feels exactly like what I'd been wanting from a fighting game
>Even the visuals start growing on me when I'm actually playing it
>Died like two weeks later when 6 came out
I know it got a lot of patches to reach that state, and I probably would have found things to get annoyed by when I learned the game more, but I'm still really sad I didn't pick it up sooner.
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>>738710989
I played it a lot today, surprisingly got a decent amount of matches in battle lounges with decent connections too.
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>>738705956
isn't an ex Guilty Gear player/dev now part of SF6's devteam?
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>>738710989
>since everybody called it Sleep Fighter
It started with ae 4 and intensified during ultra which was when FGs - mostly SF - dominated streaming
point is it doesn't really mean anything unless the average chatter is a point of reference
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It was the best Street Fighter.
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>>738687505
Home or the room or the living room… KAGE
>>
>>738711067
Maybe I'll give it a shot. Even when it was active though, connections could be kinda ass. So I'm not very hopeful. It's kind of beating a dead horse by now but it's still such a shame how many fighting games are either outright dead or a chore to play purely because it took devs decades longer than every other genre to realize online play is important. SF6 may have it's faults but it's also the only fighting game I've ever played where the connection is rarely ever a thought in my mind when I'm playing. Even other modern FGs still fall way below that standard.
>>738712719
I'm not really referring to twitch chat or people saying Sleep Fighter specifically but more just the general sentiment on here and /vg/.
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>>738712249
Woshige was part of SFV’s team from the start if I recall. Battle designer if I remember right
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>>738713163
2 bars were surprisingly ok for me at least, there was some jittery movement but not on the same level as those infamous clips where the characters are teleporting or going back in time like prince of persia on gamecube lol.
>>
>a sf thread that isn't just cancerous shitflinging
its beautiful
>>
I still can't get orochi after just frame tenko
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>>738713163
listening to seething anons on v and vg is never the way, some of them legit call 5 and 6 betrayals
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>>738706452
https://youtu.be/v9FCWYGdM00
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>>738686552
I'm almost certain Ono was fired for being too sensual with Rainbow Mika and Laura. The intro taken from Rainbow Mika doesn't deny it.
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>>738714732
it was more likely due to sfxt and then sfv's launch and his slow mental degradation throughout sfv's life span. by the end there he looked like he wanted to kill himself. i think the abigail release trailer broke his brain
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>>738698249
It has retarded hitboxes but also you're stupid as fuck, Cammy's divekick is fine

>>738701057
Dhalsim isn't even nearly as bad as people make him out to be
>>
>>738716648
there are legitimately 0 actually bad characters in sf6, just characters who are less good
>>
There's something everyone here is missing: SF4 and SF5 were developed by DIMPS. SF6 was made in house by Capcom.
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>>738687505
the living room
>>
>>738717084
They're not like old school low-tiers that were borderline unplayable but they're pretty shitty to play and usually the extra stuff you get isn't worth it
Dhalsim at least has solid zoning and unique movement options but Lily is genuinely terrible
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>>738717323
what? no
a bunch of shit got outsourced, and not just the WT, blocking animations where made by an english studio for example
>>
>SF5
>launched with 8f lag, jab aas, crazy damage, overwhelming vtrigger pressure, throw loops
>by the end of the game, this was all pretty much gone
>SF6
>launched with crazy damage, fucked up drive rush shit, throw loops
>capcom have shown absolutely zero interest in fixing this
explain
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>>738706478
>but it's NOT high reward, that's my point
it is
dp fadc ultra for 40% because you went for a throw (15%) is retarded. If it fails the practical case scenarios mean your opponent has to react in sub 20F to a backdash with your ultra (provided you have it) or do a 3/4f starter punish if its forward dashed which is piss due to scaling on most characters.
Its volatility, akin to PP wakeups in dix. Its just not well thought out defensive options. Meterless dps were fine 30 years ago and we tried to re-work a formula that works just fine.
>I think the root of my issues is that I'm sick of throw loops
Same, but as deadly as throws were in V, they were still bearable in my opinion.
Another, deeper problem with the throwloops that very few people get is that shimmy beats both throw tech and wakeup inv reversal.
This wasn't always the case. Thats mostly because capcom has eliminated any wakeup that wasn't dp or super.
If you just blocked the wakeups of : bison's ex psycho crusher or yang's ex dash, well you got no reward. You had to hard read with a jump back to punish. It was fun. It made oki deeper. It made reads satisfying.
When I hear commentators go "WOWWW BAITED!" when a dixxie does the shimmy dance and beats a wakeup dp I think this genre has terribly regressed.
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>>738718132
>jive
shat on, prompted urgency
>dix
still praised
People weren't joking when they said the game you played during the closed beta will be the exact same game you'd be playing in 2028.
>>
>>738716648
Cammys divekick is trash. Its unusable in 6, its the shittiest divekick ive ever used in any game ever. If you think its good you suck
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>>738686552
How come a popular character like Karin never made it into SF6?
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>>738720167
it's not even close to being the worst divekick in SF6 to begin with
>>
>>738720167
akumas divekick is worse
>>
Divekicks and rekkas should not exist in Street Fighter
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>>738720396
>>738720493
>this pile of shit smells better than this other pile of shit! Checkmate!
Its shit, cammys divekick in 6 is shit, i dont care about the other ones, its useless shit and the hurtbox on it is retarded
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>>738720670
Kill yourself faggot
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>>738720670
Then Street Fighter died the day Super SF2 came out i guess.
>>738720272
No one understands Capcom's choices for character pics or their release schedule, are we gonna have like what, 10 years of SF6 before a new game? I hope not. Ingrid had to be rushed out after Alex took forever to come out, if they dont make seasons shorter or increase the amount of characters released per season im gonna lose my fucking mind.
>>
chunner sexo
>>
anyone else drop SF6 and go back to fightcade? I'm having way more fun playing 3rd strike than dix
>>
ibuki was fun in this game
ive never liked playing ibuki in 3 or 4 so that is a big plus to 5
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>>738720816
Street Fighter 2 is a bad game
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>>738720816
>Then Street Fighter died the day Super SF2 came out i guess.
Correct.
>>
>>738720816
Why do you think no one cared about this series until 6, faggot?
>>
>>738686552
No and I won't let retards say it's good now either.
>>
>>738686552
It was a good game starting with Arcade Edition. Online could have been much better though.
>>
>>738721468
i remember when a guy made a mod to fix the online and capcom took it down



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