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Can video game creepypastas actually be scary?
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>>>/x/
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theres nothing creepy about that one it's just a decent story
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>>738694797
I'm not sure why but stories with good concepts always veer off into being butt-fuck retarded after establishing the core setup.
>the princess has the whole dumb origin story and having her evolve into a hyper-pissed off digital poltergeist
>haunted majora's mask had to make a return and make it about trapping your soul into an escapism tulpa chamber or whatever the fuck was going
>nes godzilla's dead girlfriend thing
>jvk setting up a slew of fascinating mysteries only to end it off with "idk lol"
The only one that manages to keep itself concise is Pale Luna.
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>>738695405
>dead girlfriend thing
Now there's also some bullshit where the cartridge is personalized so it's different for everyone who plays it.
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>>738697407
I completely forgot NES Godzilla tried to do a sequel. Even after all these years it's still unfinished and was never close in quality to the original.
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>>738694797
The best ones are the ones that make up a new game or a relatively believable mod. Someone in another thread mentioned the Basilisk games and those are pretty great ways to do it.
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Fav vidya/media pastas?

>Alf autopsy
>Jvk1166z
>Fallout 2 secret ending
>normalpornfornormalpeople
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>>738698673
The 5am map for Action Halflife. Surf_Venice is another good playable one.
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File: Pale Luna.png (1.48 MB, 727x2279)
1.48 MB PNG
Fuck. Might as well.
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>>738698673
The only thing that really brings down jvk for me is that shit about DOSbox
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