Recommend some actual good roguelikes
>>738737849https://store.steampowered.com/app/1443430/Rogue/
Dungeon crawl stone soupCogmindQuasimorph(with certain difficulty settings)Tales of majeyalDoomRL/Jupiter Hell
>>738737849I'll second DCSS, you'll feel good about getting a 15 rune win.
>>738737849I had a lot of fun with Approaching Infinity. It's not the deepest game but its neat enough. Multiple factions with reputation, infinite sectors and planets if you choose to explore forever but most win conditions can be done within the first 20 sectors. You can destroy enemy ships in space and board em, even repair and take it for yourself if it's a big enough ship. If you do play it I'd recommend hard or insanity setting as medium is far too easy you get a heal over time if you don't take damage for a few turns.
My favorite roguelike is "Forays into Norrendrin". It might be baby duck syndrome as it was the first one I played since it was FOTM when I started, but it has nice attributes.* narrow in scope: there isn't much bloat in the game. All enemies feel unique and different and need a different strategy to handle. The systems that exist are easy to grasp (the only bloat is maybe that some skills/ spells are clearly better than others sometimes)* immersive: each level is modeled independently of you. you can interact with your environment, i.e. set grass on fire to genocide rooms or cover enemies in oil for better flammability by luring them in a trap. lightning is dynamic, so you can shoot at enemies from the shadows. Very fun to goof around* beautiful ascii interface* run length: each run is around 2 hours, which I like
>>738737849
>>738737849You might like Zorbus (I didn't)
>>738737849I enjoyed Nethack, IVAN, and DoomRL.>>738738579It seems really well-regarded, but I've never been able to get into DCSS for some reason. It just seems like a more boring Nethack.>>738739212I might try that one out later.>>738739362I'd forgotten about that game. It gets a bit repetitive after a while, but I had some fun with it.
>want to play cataclysm>look up what fork to plah>bright night is outdated unrealistic baby shit>dark days ahead is no fun allowed, i hate the player shit>the last generation is ultra hardcore, you are gonna get raped edition shitas a tard who barely ever played roguelike what fork should i play?
Shattered Pixel Dungeon (mobile, no ads)
>>738738836Glad someone else knows about that gameFor me it is Doors of Trithius though
Infra Arcana, OP.Simple to grasp and get into, and super tightly designed. Very immersive, too. Maybe I just really like it because I hate the 'filler' of most roguelikes, which is 90% of them, just walking around and killing fodder.IA has no filler. Every encounter is tense.
>>738741187neither, cataclysm just isn't that fun to play because there's no inherent goalwhen you figure out a way to kill most zombies easily (literally just get into any car) the game becomes boring and repeitive as fuck and the only other thing to do is build more durable cars.The NPCs and factions, the thing devs should actually be focusing on, is basically completely ignored and has been for many many years. Playing something like QuD is unironically more interesting.
>>738741168>it seems like more boring nethackthat's because that's exactly what it isit's called stone soup because they literally just added a shitton of stuff but didn't work any of the core gameplay at allit's an ocean wide, and a puddle deep
>>738737981>Rogue>Tags: RoguelikeWhat
Why people like roguelikes? It's literally just mindless infinite game, like Pacman, Frogger, Asteroids, etc.
>>738742983So like all modern slop nowadays huh. Infinite, mindless.
>>738742826It's shaped like itself
>>738742983>infiniteyes>mindlessopposite of what's trueonly a bad roguelike is mindless, the whole appeal is getting placed in strange situations and coming up with creative solutions to survive, which you can only really do in roguelikes because regular games tend to be too strict in how many options are given to the playergo play Elin or DF adventure mode and tell me if they're mindless
https://store.steampowered.com/app/2825130/Shadowed_The_Demon_Castle_of_Ooe/This one's got good class fantasy. You mostly want to stealth around and that playstyle has the most depth but you can be a samurai if you want a change of pace. I like when devs sit down and decide what they want to be rewarded. Dodging enemies has to be weighed against loot and food, but you usually get more XP for avoiding than killing.
>>738743195I played Cult of the Lamb, I liked the town-building, but literally the only reason why would you want to play regions again is just grinding for resources.---I guess many people don't engage with "rogue" part of roguelike and just "complete" the game like a normal game and then move on to another game, so for them infiniteness never becomes an issue.
>>738743332looks pretty kino
>>738737849Cogmind
>>738738000TheseDFBrogue on mobile
Surprised no one has mentioned ADOM yet. It's probably my favorite, although it being so long-form works against it after you have a couple of wins under your belt, since it becomes a bit repetitive and formulaic.Also, just in case you anons aren't aware, there's a roguelike general thread on >>>/vrpg/3966900 , now with half the bumping.
>>738737849nethack, duhkeep notes and you, too, can ascend in a couple of years (like me)play online at https://alt.org/nethack/ (although its helpful to have a config file)
>>738744373>Achra OPStill mad I got baited into buying that. I dunno what it is, but this is one of the worst RLs to me in terms of feedback/learning. Why did this run win? I have no idea. Why did the next run lose miserably? No idea.
Noita/thread
>>738744583noita is one of the coolest games i've ever playedi wouldn't classify it as a rougelike, though, because its an action game and not turned based
>>738744558I don't like it at all, it's an autobattler wearing a roguelike skinsuit.
>>738744583Not a roguelike, that's an Isaaclike
>>738737849Rogue Fable 3+4
>>738744639>>738744763it is literally a roguelike tho, but whatever have you autistic opinions I guess
>>738742826You see, all video games can be categorised by how like Rogue they are:>Rogue - It's Rogue>Roguelike - Games that follow exactly in the manner of Rogue (permadeath, procedural generation, bullshit)>Roguelite - A roguelike, but with metaprogression>Not Rogue - No relation to Rogue whatsoeverUnless there's a criteria for Rogue specifically, it falls under the category that's most like Rogue, which is Roguelikes.
>>738743674>Cult of the Lambnot a roguelike.
>>738737849Incursion D20 : Halls of the Goblin King
>>738745152random terrain and loot != roguelikeif it did, you'd have to call shit like minecraft a roguelikerandomness is not a sufficient condition to label it a roguelikeroguelikes are characterized by features key to rogue, which include random terrain and loot, but also include things like turn-based play and identification of unknown items
>>738737849ZorbusCaves of QudDead HandTales of MajEyalLost Flame (best one imo)Rogue Fable III
>>738742426some similar to Forays, though probably a good bit harder.hows replayability? Are the classes meaningfully different? (one problem forays has)
>>738741187Cooper.
>>738737849Unreal World
>>738745409I also played Blue Prince.I've seen people play Binding of Isaac, but I kinda don't see the point
>>738742426OP here. I've already played it to death and it's my number 1 favorite roguelike of all time but I need something new or at least a long break from it. I was trying Ragnarok/Valhalla but man that game is too much sometimes for me
Normie here, I have been enjoying Deadzone: Rogue
Traditional roguelikes have the potential of being the deepest and most expansive games, until you realize that none of that matters because the lack of gameplay and graphics will inevitably make everything feel the exact same every time.
>>738737849Not quite pure roguelike, but fun little game. Underrated. People compare it unfairly to DF or Rimworld but it's not the same thing at all and not trying to be.
a little offtopic, but im surprised at how after 10 years picrel is STILL the best realtime 3d """roguelike"""it's terrible
>>738737849I keep going back to Brogue and dcss. Both combat focused and get right into the action, no open world bullshit and boring starts.
Soon I will retry Qud and not uninstall a couple hours in!
I really like the direction of Doors of Trithius, it has a nice UI and feature set. It was very barebones four years ago when I last played it though, maybe it's time to give it another go. >>738745649>ZorbusIt's really good. Dev posted on /v/ too many years ago and partook in discussions, he seems like a bro>>738746151It's so good. The dev updates when he started posting on youtube were kino
>>738746471monster lily came out recently, haven't played the full version yet but the demo felt kinda like infra arcana mixed with baroque to me
>>738745649>Dead HandI like this one. Pretty obscure 3D roguelike/tactics thing.
>>738742620Are there really, after all these years, no mods to alleviate this and make CDDA the best roguelike to ever roguelike?
>>738747686>It's so good. The dev updates when he started posting on youtube were kinoI wish the dev took my idea where he had better layered hotkeys where you didn't have to use every key on the keyboard and kept it more localized around WASD region or whatever.Good game though
>>738745316I don't like the metaprogression copenot being a top down ascii game means ywnbarlike
>>738743735>CogmindThis game probably has the most aesthetically pleasing modernized ASCII art.
>>738745316Biggest sin of roguelites is not being turnbased that's what really boots them out of the genre.
>>738747686>It's so good. The dev updates when he started posting on youtube were kinoLink to dev's channel?
>>738748606mere clutter
>>738746151I love how the dev is a legit outdoors man and does stuff from Unreal World IRL.
What roguelike has the most intense, engaging moment to moment gameplay, were every choice matters, and holds your attention?I've heard infra arcana, cogmind, and dcss so far but I dont know which of these to choose.
>>738737849Life
>>738748737https://youtu.be/OyoYWc4XCoQ?t=170
Shiren the Wanderer 1(DS) and 2(N64)3 onwards the franchise gets a bit too cumbersome with 3 just being bad and the later entries having the night gimmick.
zAngband(tk).
>>738748980The latest Shiren is good and has no night. Also on steam.
>>738747686Dev also gives the game away here on /v/ during christmas.
>>738749569yeah I got my key from him lol
Its just that good.>survival horror>light management >weight management >spoopy>hard, harder, hardest>randomized items, randomized rooms, randomized monstersGames so good. Demo alone I had 70 hours.
>>738749305>ShirenNever seen this before. Do you have to control your teammates too or do they have their own AI? A roguelike with a party member sounds cool but I'd rather they have their own AI. Not too keen on micromanaging a whole party.
>>738750416Spark in the dark
>>738750486They follow you and attack things next to them. ai
>>738748892Lost Flamedev was like wot if a traditional roguelike was also a soulslike
>>738750560Picked the FUCK up. It looks nice, and I struggle to get into roguelikes that look modern at all (3D world, fancy graphics etc) but this one so far looks like an exception, unique style.
>>738750502not a roguelike at all
>ctrl-f "sil">0 resultsDisgustinghttps://github.com/sil-quirk/sil-q/releases
>>738750486Bunch of mystery dungeons games have AI companions. Azure Dreams, Pokemon, whatever else. It's more annoying than you might imagine though, considering getting the first hit in any of this games is important.
>>738750621Enjoy it's a great series that goes back to the snes days. Sadly most never left Japan.
>>738737981it's dogshit
>>738746396Those are literally not roguelikes.
>>738746834Noone else is really even trying. I really wish there was basically Barony meets Dark and Darker. Would play the fuck out of that.
>>738748848I remember when he got injured and was like 'wow healing in Unreal World is much faster than it is IRL' because it took him months to recover. That was pretty damn funny.
>>738737981>good>links to basedteamyeah nah
>>738746396Those aren't what people are talking about in this thread. This thread is about traditional roguelikes.
>>738745621random terrain + random loot + permadeath + progression = roguelike
I really enjoyed GearHead even though it's ugly as fuck nowadays.
>>738750486You have to unlock party members in Shiren. If you want party members from the start try out Pokemon Mystery Dungeon
>>738737849nightreign
>>738751016someone has to be cooking it up...
>>738744583i have 850 hours in noitatrying to get 33 orbs but got killed today by accidentally opening a treasure chest with my black hole digging staff that contained a polymorphine potion after orb #30
>>738751473Incorrecthttps://www.youtube.com/watch?v=-13LUfagQhY
You HAVE gotten all ten wintypes of Cogmind on Rogue difficulty, right?
>>738752262>Incorrect
>>738751473
>>738749305hmm, is there a demo or can i pirate it somewhere? not spending 20 bucks on something i wont enjoy...
>>738737849this is my current pile
>>738751016I've said it a million times that the fact that nobody has taken the idea of Dark and Darker but made it not complete shit in every regard is such a gold mine waiting to happen. Any big dev that runs with the idea will literally be a multi-millionaire from it.Literally just a coop/PVP dungeon delver either in third/first person with roguelike maps, permadeath and classic progression (unlock more abilities as you survive longer and go deeper)
>>738737849dwarf fortress adventure mode
>>738737849Shiren
>>738755323sadly the steam port has toady working on shitty graphics and ui so adventure mode gets put back on the shelf for another decade
>>738741168>It seems really well-regarded, but I've never been able to get into DCSS for some reason. It just seems like a more boring Nethack.It depends on your version. I personally stick with 0.17 with 0.21 as my absolute latest build. The people that run the project unironically pander to their speedrunning community since you can play it in-browser and basically suck any fun out of the game to accommodate them.
>>738756294it was fully released nearly a year and a half ago
>>738756536>fully releasedno, it wasn'tall that meant was that the sprites were all done for fortress modethe game is not and will never be finished, and especially not adventure mode
>>738756536>DF>fuly releasedHe is not aware
>>738756486i highly doubt that anon's concerns with dcss involve any content additions or shit like auto-exploreit's the core of the game itself being incredibly basic
>>738737849Idk but anyone that hasn't tried Shadow of the Wyrm yet should.
https://store.steampowered.com/app/625960/Stoneshard/
>>738756873had this on my radar for like 5 yearsstill not touching it until it's finished
>>738756698It's still something worth considering since they sterilize the game more and more with each update. They don't even let your previous ghosts freely roam the dungeon anymore, they put them in a sealed cuckbox so that you don't get surprised.
>>738744583>>738744639You just need to break down the bare essentials for what are in a roguelike so that the definition isn't rigid but also doesn't just let you throw whatever you want into the stew.>Genre needs to broadly be categorized as a Dungeon CrawlerThis is the big one that a lot of morons don't really consider when entering these debates. Rogue was a Dungeon Crawler first and foremost.>Procedurally generated levelsThese can, and often are structured to some extent>Session-resetting death (ie, permadeath)This one is self-explanatory. You should be set back to 0 when you die.>Reasonable degree of control over character progression (ie, an "rpg system")This honestly goes hand-in-hand with the very first point, since most dungeon crawlers are RPGs.>Turn-basedThis is not an essential trait. You can have something that looks like a Roguelike, smells like a Roguelike, tastes like a Roguelike, but isn't turn-based. That shouldn't disqualify it from being a roguelike. >Top-down grid based movementThis is also not an essential trait. If you had a 3d over-the-shoulder action dungeon crawler with all of the necessary traits, there isn't any good reason not to call it a roguelike other than berlin meme interpretation-esque nitpicking. Those fuddy-duddies themselves admitted that most of the traits were not essential.>Examples of what are not Roguelikes>FTLThis is not a dungeon crawler>Risk of RainThis is not a dungeon crawler and it does not have procedurally generated levels>MinecraftThis is not a dungeon crawler. Some moron is going to bring up trial chambers and say it's a dungeon crawler because it has some dungeons, that's not how it works.Basically, you can disqualify most games that fall under the "Rogue-lite" blanket by asking whether or not they're dungeon crawlers.That being said; Noita is a game that I would call a Roguelike under a very broad definition. The gameplay isn't identical but all of the important traits are there.
dunno why every thread on this board isn't a thread recommending me a game of any genre desu.
>>738756648>>738756695i'm talking about adventure mode specifically which got it's own official release trailer. i guess you could say it isn't done because the game isn't going to be finished in our lifetime but toady isn't working on new features for adventure mode anymore.https://www.youtube.com/watch?v=7zY0UxSxTzU
>>738737849Binding of Isaac is still the best of the genre
Spelunky 2
>>738757391Wrong. Not only does it have to be turn based, but it has to be simultaneous turnshttps://www.youtube.com/watch?v=-13LUfagQhY
>>738757391Noita is fucking garbage. Don't bend the definition to get your redditor's choice of the day game into it with >>738757741 as the second reddit pick.
>>738757570Are mods compatible with adventure mode/how's the modding going for the steam release in general?Adventure mode always got really samey really quick.
>recommending roguelites in a roguelike thread
>>738758040Binding of Isaac isn't a roguelike either. There are 0 RPG elements in it and has palpable meta progression outside of individual saves. IE, it doesn't pass the dungeon crawler smell test either by feel nor design. It's an arcade game.>b-but noita has meta progression too!All that does is draw more spells into the base world's shops. Every single spell in the game can be found by breaking out of the mountain in any cardinal direction, off of a fresh save, which you can do off of a fresh save.>Noita is fucking garbageThat is a separate issue that which I will not refute.
>>738757741Binding of Isaac isn't even a particularly good rogueLITE, streets of rogue mogs it, as does Hades and virtually every other game in that genre.
>>738756962Hint. It will never be finished.
>>738758305>released 2020>still EA
>>738758406Qud only just ended their early access and it was in development for like 15 years.
>>738758406>0.9.4.6
>>738758537Did it finally get an ending?
>>738758642I don't know I never make it to the end
>>738739382Zorbus is cool, and in a really good state right now, but to some people it might feel a bit too streamlined>>738758642Multiple ones actually
>>738758256there's a decent modding scene ever since they added workshop support. i doubt all the mods are compatible but there's a few specifically for adventure mode that add additional races as well as stuff like crafting and magic.
>>738758265It's a fucking platformer. It has nothing to do with rogue. Call it a rogue-lite.
Some of the writing/lore bits/dialogue can get a little reddit quirky but Necropolis is a fun if not simpler rouge/souls combo.
>>738758265Being a dungeon crawler and metaprogression are irrelevant elements to the true essence of a roguelike. Unreal World isn't suddenly not a roguelike because it takes place in the wild instead of inside dungeons. Mystery Dungeon games aren't suddenly not roguelikes because some of them feature meta-progression.A roguelike needs to have grid-based, turn-based movement, or else it's not a roguelike. Because Rogue had grid-based, turn-based movement. End of story. Noita is not a roguelike. The whole point of having a genre definition is so you can group similar games together, if someone liked playing Rogue, you would recommend them games that played similarly, you wouldn't recommend them a 2D action game like Noita.
>>738757391>>Turn-based>This is not an essential trait.Wrong.>That shouldn't disqualify it from being a roguelike. It does.
>>738759075>Being a dungeon crawler is an irrelevant element to the true essence of a roguelikeShut up, retard. Never reply to my posts ever again.
>>738759379You've never actually played Rogue, have you?
>>738751016I'm working on a dungeon crawler but i dont think it will be autistic enough for roguelike playersno stat system, no identification minigame, all characters are classless, almost all progression will be through items.but there will be weapon/armor enchants & randarts, plus potions scrolls and evokablesI want to structure the game around assessing whether you can defeat a particular enemy or if you should just avoid it, packing along and using the right tool against the right encounter, and basic resource management of health and consumablesthe combat needs a little action just because it's an FPS so it's expected, but i don't want to end up in dark souls land of "just never get hit and spam r2"
>>738741187I wish I could get into cataclysm. its just so unfun to play; I prefer reading about it.
>>738745316>all video games can be categorised by how like Rogue they are
>>738759557Yes I have, and it is a dungeon crawler. What exactly are you trying to call it, if not a dungeon crawler?
>>738760350It created a new genre. Roguelike.
>>738741187dda is the best of the three. tlg isn't necessarily ultra hardcore it's just the combat is reworked and some of the better recipes are removed. bn has less tedium but some things are more annoying to do (like making clean water). it's a tossup imobut you don't have to play cata. check out ToME, check out dcss, try nethack, check out qud
>>738760350Okay, then tell me how Noita's core gameplay is anything like Rogue. Because I don't remember Rogue being a 2D action platformer with terrain destruction as its main gimmick.
>>738741187If you want baby's first roguelikes just play Mystery Dungeon, they save all of their hard dungeons for the post-game.