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Recommend some actual good roguelikes
>>
>>738737849
https://store.steampowered.com/app/1443430/Rogue/
>>
Dungeon crawl stone soup
Cogmind
Quasimorph(with certain difficulty settings)
Tales of majeyal
DoomRL/Jupiter Hell
>>
>>738737849
I'll second DCSS, you'll feel good about getting a 15 rune win.
>>
>>738737849
I had a lot of fun with Approaching Infinity. It's not the deepest game but its neat enough. Multiple factions with reputation, infinite sectors and planets if you choose to explore forever but most win conditions can be done within the first 20 sectors. You can destroy enemy ships in space and board em, even repair and take it for yourself if it's a big enough ship. If you do play it I'd recommend hard or insanity setting as medium is far too easy you get a heal over time if you don't take damage for a few turns.
>>
My favorite roguelike is "Forays into Norrendrin". It might be baby duck syndrome as it was the first one I played since it was FOTM when I started, but it has nice attributes.
* narrow in scope: there isn't much bloat in the game. All enemies feel unique and different and need a different strategy to handle. The systems that exist are easy to grasp (the only bloat is maybe that some skills/ spells are clearly better than others sometimes)
* immersive: each level is modeled independently of you. you can interact with your environment, i.e. set grass on fire to genocide rooms or cover enemies in oil for better flammability by luring them in a trap. lightning is dynamic, so you can shoot at enemies from the shadows. Very fun to goof around
* beautiful ascii interface
* run length: each run is around 2 hours, which I like
>>
>>738737849
>>
>>738737849
You might like Zorbus (I didn't)
>>
>>738737849
I enjoyed Nethack, IVAN, and DoomRL.

>>738738579
It seems really well-regarded, but I've never been able to get into DCSS for some reason. It just seems like a more boring Nethack.

>>738739212
I might try that one out later.

>>738739362
I'd forgotten about that game. It gets a bit repetitive after a while, but I had some fun with it.
>>
>want to play cataclysm
>look up what fork to plah
>bright night is outdated unrealistic baby shit
>dark days ahead is no fun allowed, i hate the player shit
>the last generation is ultra hardcore, you are gonna get raped edition shit
as a tard who barely ever played roguelike what fork should i play?
>>
Shattered Pixel Dungeon (mobile, no ads)
>>
>>738738836
Glad someone else knows about that game
For me it is Doors of Trithius though
>>
Infra Arcana, OP.

Simple to grasp and get into, and super tightly designed. Very immersive, too. Maybe I just really like it because I hate the 'filler' of most roguelikes, which is 90% of them, just walking around and killing fodder.

IA has no filler. Every encounter is tense.
>>
>>738741187
neither, cataclysm just isn't that fun to play because there's no inherent goal
when you figure out a way to kill most zombies easily (literally just get into any car) the game becomes boring and repeitive as fuck and the only other thing to do is build more durable cars.

The NPCs and factions, the thing devs should actually be focusing on, is basically completely ignored and has been for many many years. Playing something like QuD is unironically more interesting.
>>
>>738741168
>it seems like more boring nethack
that's because that's exactly what it is
it's called stone soup because they literally just added a shitton of stuff but didn't work any of the core gameplay at all
it's an ocean wide, and a puddle deep
>>
>>738737981
>Rogue
>Tags: Roguelike
What
>>
Why people like roguelikes? It's literally just mindless infinite game, like Pacman, Frogger, Asteroids, etc.
>>
>>738742983
So like all modern slop nowadays huh. Infinite, mindless.
>>
>>738742826
It's shaped like itself
>>
>>738742983
>infinite
yes
>mindless
opposite of what's true
only a bad roguelike is mindless, the whole appeal is getting placed in strange situations and coming up with creative solutions to survive, which you can only really do in roguelikes because regular games tend to be too strict in how many options are given to the player

go play Elin or DF adventure mode and tell me if they're mindless
>>
https://store.steampowered.com/app/2825130/Shadowed_The_Demon_Castle_of_Ooe/
This one's got good class fantasy. You mostly want to stealth around and that playstyle has the most depth but you can be a samurai if you want a change of pace. I like when devs sit down and decide what they want to be rewarded. Dodging enemies has to be weighed against loot and food, but you usually get more XP for avoiding than killing.
>>
>>738743195
I played Cult of the Lamb, I liked the town-building, but literally the only reason why would you want to play regions again is just grinding for resources.
---
I guess many people don't engage with "rogue" part of roguelike and just "complete" the game like a normal game and then move on to another game, so for them infiniteness never becomes an issue.
>>
>>738743332
looks pretty kino
>>
>>738737849
Cogmind
>>
>>738738000
These

DF
Brogue on mobile
>>
Surprised no one has mentioned ADOM yet. It's probably my favorite, although it being so long-form works against it after you have a couple of wins under your belt, since it becomes a bit repetitive and formulaic.

Also, just in case you anons aren't aware, there's a roguelike general thread on >>>/vrpg/3966900 , now with half the bumping.
>>
>>738737849
nethack, duh
keep notes and you, too, can ascend in a couple of years (like me)
play online at https://alt.org/nethack/ (although its helpful to have a config file)
>>
>>738744373
>Achra OP
Still mad I got baited into buying that. I dunno what it is, but this is one of the worst RLs to me in terms of feedback/learning. Why did this run win? I have no idea. Why did the next run lose miserably? No idea.
>>
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Noita
/thread
>>
>>738744583
noita is one of the coolest games i've ever played
i wouldn't classify it as a rougelike, though, because its an action game and not turned based
>>
>>738744558
I don't like it at all, it's an autobattler wearing a roguelike skinsuit.
>>
>>738744583
Not a roguelike, that's an Isaaclike
>>
>>738737849
Rogue Fable 3+4
>>
>>738744639
>>738744763
it is literally a roguelike tho, but whatever have you autistic opinions I guess
>>
>>738742826
You see, all video games can be categorised by how like Rogue they are:
>Rogue - It's Rogue
>Roguelike - Games that follow exactly in the manner of Rogue (permadeath, procedural generation, bullshit)
>Roguelite - A roguelike, but with metaprogression
>Not Rogue - No relation to Rogue whatsoever
Unless there's a criteria for Rogue specifically, it falls under the category that's most like Rogue, which is Roguelikes.
>>
>>738743674
>Cult of the Lamb
not a roguelike.
>>
>>738737849
Incursion D20 : Halls of the Goblin King
>>
>>738745152
random terrain and loot != roguelike
if it did, you'd have to call shit like minecraft a roguelike
randomness is not a sufficient condition to label it a roguelike

roguelikes are characterized by features key to rogue, which include random terrain and loot, but also include things like turn-based play and identification of unknown items
>>
>>738737849
Zorbus
Caves of Qud
Dead Hand
Tales of MajEyal
Lost Flame (best one imo)
Rogue Fable III
>>
>>738742426
some similar to Forays, though probably a good bit harder.
hows replayability? Are the classes meaningfully different? (one problem forays has)
>>
>>738741187
Cooper.
>>
>>738737849
Unreal World
>>
>>738745409
I also played Blue Prince.
I've seen people play Binding of Isaac, but I kinda don't see the point
>>
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>>738742426
OP here. I've already played it to death and it's my number 1 favorite roguelike of all time but I need something new or at least a long break from it. I was trying Ragnarok/Valhalla but man that game is too much sometimes for me
>>
Normie here, I have been enjoying Deadzone: Rogue
>>
Traditional roguelikes have the potential of being the deepest and most expansive games, until you realize that none of that matters because the lack of gameplay and graphics will inevitably make everything feel the exact same every time.
>>
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>>738737849
Not quite pure roguelike, but fun little game. Underrated. People compare it unfairly to DF or Rimworld but it's not the same thing at all and not trying to be.
>>
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a little offtopic, but im surprised at how after 10 years picrel is STILL the best realtime 3d """roguelike"""
it's terrible
>>
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>>738737849
I keep going back to Brogue and dcss. Both combat focused and get right into the action, no open world bullshit and boring starts.
>>
Soon I will retry Qud and not uninstall a couple hours in!
>>
I really like the direction of Doors of Trithius, it has a nice UI and feature set. It was very barebones four years ago when I last played it though, maybe it's time to give it another go.

>>738745649
>Zorbus
It's really good. Dev posted on /v/ too many years ago and partook in discussions, he seems like a bro

>>738746151
It's so good. The dev updates when he started posting on youtube were kino
>>
>>738746471
monster lily came out recently, haven't played the full version yet but the demo felt kinda like infra arcana mixed with baroque to me
>>
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>>738745649
>Dead Hand
I like this one. Pretty obscure 3D roguelike/tactics thing.
>>
>>738742620
Are there really, after all these years, no mods to alleviate this and make CDDA the best roguelike to ever roguelike?
>>
>>738747686
>It's so good. The dev updates when he started posting on youtube were kino
I wish the dev took my idea where he had better layered hotkeys where you didn't have to use every key on the keyboard and kept it more localized around WASD region or whatever.
Good game though
>>
>>738745316
I don't like the metaprogression cope
not being a top down ascii game means ywnbarlike
>>
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>>738743735
>Cogmind
This game probably has the most aesthetically pleasing modernized ASCII art.
>>
>>738745316
Biggest sin of roguelites is not being turnbased that's what really boots them out of the genre.
>>
>>738747686
>It's so good. The dev updates when he started posting on youtube were kino
Link to dev's channel?
>>
>>738748606
mere clutter
>>
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>>738746151
I love how the dev is a legit outdoors man and does stuff from Unreal World IRL.
>>
What roguelike has the most intense, engaging moment to moment gameplay, were every choice matters, and holds your attention?
I've heard infra arcana, cogmind, and dcss so far but I dont know which of these to choose.
>>
>>738737849
Life
>>
>>738748737
https://youtu.be/OyoYWc4XCoQ?t=170
>>
Shiren the Wanderer 1(DS) and 2(N64)
3 onwards the franchise gets a bit too cumbersome with 3 just being bad and the later entries having the night gimmick.
>>
zAngband(tk).
>>
>>738748980
The latest Shiren is good and has no night. Also on steam.
>>
>>738747686
Dev also gives the game away here on /v/ during christmas.
>>
>>738749569
yeah I got my key from him lol
>>
Its just that good.
>survival horror
>light management
>weight management
>spoopy
>hard, harder, hardest
>randomized items, randomized rooms, randomized monsters

Games so good. Demo alone I had 70 hours.
>>
>>738749305
>Shiren
Never seen this before. Do you have to control your teammates too or do they have their own AI? A roguelike with a party member sounds cool but I'd rather they have their own AI. Not too keen on micromanaging a whole party.
>>
>>738750416
Spark in the dark
>>
>>738750486
They follow you and attack things next to them. ai
>>
>>738748892
Lost Flame
dev was like wot if a traditional roguelike was also a soulslike
>>
>>738750560
Picked the FUCK up. It looks nice, and I struggle to get into roguelikes that look modern at all (3D world, fancy graphics etc) but this one so far looks like an exception, unique style.
>>
>>738750502
not a roguelike at all
>>
>ctrl-f "sil"
>0 results
Disgusting

https://github.com/sil-quirk/sil-q/releases
>>
>>738750486
Bunch of mystery dungeons games have AI companions. Azure Dreams, Pokemon, whatever else. It's more annoying than you might imagine though, considering getting the first hit in any of this games is important.
>>
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>>738750621
Enjoy it's a great series that goes back to the snes days. Sadly most never left Japan.
>>
>>738737981
it's dogshit
>>
>>738746396
Those are literally not roguelikes.
>>
>>738746834
Noone else is really even trying. I really wish there was basically Barony meets Dark and Darker. Would play the fuck out of that.
>>
>>738748848
I remember when he got injured and was like 'wow healing in Unreal World is much faster than it is IRL' because it took him months to recover. That was pretty damn funny.
>>
>>738737981
>good
>links to basedteam
yeah nah
>>
>>738746396
Those aren't what people are talking about in this thread. This thread is about traditional roguelikes.
>>
>>738745621
random terrain + random loot + permadeath + progression = roguelike
>>
I really enjoyed GearHead even though it's ugly as fuck nowadays.
>>
>>738750486
You have to unlock party members in Shiren. If you want party members from the start try out Pokemon Mystery Dungeon
>>
>>738737849
nightreign
>>
>>738751016
someone has to be cooking it up...
>>
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>>738744583
i have 850 hours in noita
trying to get 33 orbs but got killed today by accidentally opening a treasure chest with my black hole digging staff that contained a polymorphine potion after orb #30
>>
>>738751473
Incorrect
https://www.youtube.com/watch?v=-13LUfagQhY
>>
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You HAVE gotten all ten wintypes of Cogmind on Rogue difficulty, right?
>>
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>>738752262
>Incorrect
>>
>>738751473
>>
>>738749305
hmm, is there a demo or can i pirate it somewhere? not spending 20 bucks on something i wont enjoy...
>>
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>>738737849
this is my current pile
>>
>>738751016
I've said it a million times that the fact that nobody has taken the idea of Dark and Darker but made it not complete shit in every regard is such a gold mine waiting to happen. Any big dev that runs with the idea will literally be a multi-millionaire from it.

Literally just a coop/PVP dungeon delver either in third/first person with roguelike maps, permadeath and classic progression (unlock more abilities as you survive longer and go deeper)
>>
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>>738737849
dwarf fortress adventure mode
>>
>>738737849
Shiren
>>
>>738755323
sadly the steam port has toady working on shitty graphics and ui so adventure mode gets put back on the shelf for another decade
>>
>>738741168
>It seems really well-regarded, but I've never been able to get into DCSS for some reason. It just seems like a more boring Nethack.
It depends on your version. I personally stick with 0.17 with 0.21 as my absolute latest build. The people that run the project unironically pander to their speedrunning community since you can play it in-browser and basically suck any fun out of the game to accommodate them.
>>
>>738756294
it was fully released nearly a year and a half ago
>>
>>738756536
>fully released
no, it wasn't
all that meant was that the sprites were all done for fortress mode
the game is not and will never be finished, and especially not adventure mode
>>
>>738756536
>DF
>fuly released
He is not aware
>>
>>738756486
i highly doubt that anon's concerns with dcss involve any content additions or shit like auto-explore
it's the core of the game itself being incredibly basic
>>
>>738737849
Idk but anyone that hasn't tried Shadow of the Wyrm yet should.
>>
https://store.steampowered.com/app/625960/Stoneshard/
>>
>>738756873
had this on my radar for like 5 years
still not touching it until it's finished
>>
>>738756698
It's still something worth considering since they sterilize the game more and more with each update. They don't even let your previous ghosts freely roam the dungeon anymore, they put them in a sealed cuckbox so that you don't get surprised.
>>
>>738744583
>>738744639
You just need to break down the bare essentials for what are in a roguelike so that the definition isn't rigid but also doesn't just let you throw whatever you want into the stew.

>Genre needs to broadly be categorized as a Dungeon Crawler
This is the big one that a lot of morons don't really consider when entering these debates. Rogue was a Dungeon Crawler first and foremost.

>Procedurally generated levels
These can, and often are structured to some extent
>Session-resetting death (ie, permadeath)
This one is self-explanatory. You should be set back to 0 when you die.
>Reasonable degree of control over character progression (ie, an "rpg system")
This honestly goes hand-in-hand with the very first point, since most dungeon crawlers are RPGs.

>Turn-based
This is not an essential trait. You can have something that looks like a Roguelike, smells like a Roguelike, tastes like a Roguelike, but isn't turn-based. That shouldn't disqualify it from being a roguelike.
>Top-down grid based movement
This is also not an essential trait. If you had a 3d over-the-shoulder action dungeon crawler with all of the necessary traits, there isn't any good reason not to call it a roguelike other than berlin meme interpretation-esque nitpicking. Those fuddy-duddies themselves admitted that most of the traits were not essential.

>Examples of what are not Roguelikes

>FTL
This is not a dungeon crawler
>Risk of Rain
This is not a dungeon crawler and it does not have procedurally generated levels
>Minecraft
This is not a dungeon crawler. Some moron is going to bring up trial chambers and say it's a dungeon crawler because it has some dungeons, that's not how it works.

Basically, you can disqualify most games that fall under the "Rogue-lite" blanket by asking whether or not they're dungeon crawlers.

That being said; Noita is a game that I would call a Roguelike under a very broad definition. The gameplay isn't identical but all of the important traits are there.
>>
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dunno why every thread on this board isn't a thread recommending me a game of any genre desu.
>>
>>738756648
>>738756695
i'm talking about adventure mode specifically which got it's own official release trailer. i guess you could say it isn't done because the game isn't going to be finished in our lifetime but toady isn't working on new features for adventure mode anymore.

https://www.youtube.com/watch?v=7zY0UxSxTzU
>>
>>738737849
Binding of Isaac is still the best of the genre
>>
Spelunky 2
>>
>>738757391
Wrong. Not only does it have to be turn based, but it has to be simultaneous turns

https://www.youtube.com/watch?v=-13LUfagQhY
>>
>>738757391
Noita is fucking garbage. Don't bend the definition to get your redditor's choice of the day game into it with >>738757741 as the second reddit pick.
>>
>>738757570
Are mods compatible with adventure mode/how's the modding going for the steam release in general?

Adventure mode always got really samey really quick.
>>
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>recommending roguelites in a roguelike thread
>>
>>738758040
Binding of Isaac isn't a roguelike either. There are 0 RPG elements in it and has palpable meta progression outside of individual saves. IE, it doesn't pass the dungeon crawler smell test either by feel nor design. It's an arcade game.

>b-but noita has meta progression too!
All that does is draw more spells into the base world's shops. Every single spell in the game can be found by breaking out of the mountain in any cardinal direction, off of a fresh save, which you can do off of a fresh save.

>Noita is fucking garbage
That is a separate issue that which I will not refute.
>>
>>738757741
Binding of Isaac isn't even a particularly good rogueLITE, streets of rogue mogs it, as does Hades and virtually every other game in that genre.
>>
>>738756962
Hint. It will never be finished.
>>
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>>738758305
>released 2020
>still EA
>>
>>738758406
Qud only just ended their early access and it was in development for like 15 years.
>>
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>>738758406
>0.9.4.6
>>
>>738758537
Did it finally get an ending?
>>
>>738758642
I don't know I never make it to the end
>>
>>738739382
Zorbus is cool, and in a really good state right now, but to some people it might feel a bit too streamlined
>>738758642
Multiple ones actually
>>
>>738758256
there's a decent modding scene ever since they added workshop support. i doubt all the mods are compatible but there's a few specifically for adventure mode that add additional races as well as stuff like crafting and magic.
>>
>>738758265
It's a fucking platformer. It has nothing to do with rogue. Call it a rogue-lite.
>>
Some of the writing/lore bits/dialogue can get a little reddit quirky but Necropolis is a fun if not simpler rouge/souls combo.
>>
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>>738758265
Being a dungeon crawler and metaprogression are irrelevant elements to the true essence of a roguelike. Unreal World isn't suddenly not a roguelike because it takes place in the wild instead of inside dungeons. Mystery Dungeon games aren't suddenly not roguelikes because some of them feature meta-progression.

A roguelike needs to have grid-based, turn-based movement, or else it's not a roguelike. Because Rogue had grid-based, turn-based movement. End of story. Noita is not a roguelike. The whole point of having a genre definition is so you can group similar games together, if someone liked playing Rogue, you would recommend them games that played similarly, you wouldn't recommend them a 2D action game like Noita.
>>
>>738757391
>>Turn-based
>This is not an essential trait.
Wrong.
>That shouldn't disqualify it from being a roguelike.
It does.
>>
>>738759075
>Being a dungeon crawler is an irrelevant element to the true essence of a roguelike
Shut up, retard. Never reply to my posts ever again.
>>
>>738759379
You've never actually played Rogue, have you?
>>
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>>738751016
I'm working on a dungeon crawler but i dont think it will be autistic enough for roguelike players
no stat system, no identification minigame, all characters are classless, almost all progression will be through items.
but there will be weapon/armor enchants & randarts, plus potions scrolls and evokables
I want to structure the game around assessing whether you can defeat a particular enemy or if you should just avoid it, packing along and using the right tool against the right encounter, and basic resource management of health and consumables
the combat needs a little action just because it's an FPS so it's expected, but i don't want to end up in dark souls land of "just never get hit and spam r2"
>>
>>738741187
I wish I could get into cataclysm. its just so unfun to play; I prefer reading about it.
>>
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>>738745316
>all video games can be categorised by how like Rogue they are
>>
>>738759557
Yes I have, and it is a dungeon crawler. What exactly are you trying to call it, if not a dungeon crawler?
>>
>>738760350
It created a new genre. Roguelike.
>>
>>738741187
dda is the best of the three. tlg isn't necessarily ultra hardcore it's just the combat is reworked and some of the better recipes are removed. bn has less tedium but some things are more annoying to do (like making clean water). it's a tossup imo

but you don't have to play cata. check out ToME, check out dcss, try nethack, check out qud
>>
>>738760350
Okay, then tell me how Noita's core gameplay is anything like Rogue. Because I don't remember Rogue being a 2D action platformer with terrain destruction as its main gimmick.
>>
>>738741187
If you want baby's first roguelikes just play Mystery Dungeon, they save all of their hard dungeons for the post-game.



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