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File: Steam_Frame.jpg (66 KB, 406x246)
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>steam frame
>price likely to be atleast 600-900 dollars
>launching with shitty lcd panels, 3 year old resolution of a quest 3
>nothing is really more advanced than quest 3 except for foveated rendering (possibly)
>pimax crystal light (which is of a similar price) has it beat in every metric aside from weight and probably comfort
Who the fuck is this archaic design for? Whats the point of buying it?
Any vr enthusiast knows its outdated...
>>
Steam controller served as a reminder that pcbros exist in high enough numbers to make anything valve releases no matter what sell out
most of them say as much too, they are only gettit it over a quest three because it's valve
>>
Buying it for superior mic/audio quality, and because I'm not Indian like OP
>>
We do we need 50 threads about how stupid people are for buying valve hardware every time they announce or release something?
>>
steam shame
>>
>>738765586
Why*
>>
>>738765513
You can buy a 50 dollar pair of high quality speakers on ebay for vr that are 50 bucks. I know your shitposting but still
>>
>>738765382
>Any vr enthusiast knows its outdated...
Just like the Steam Deck is outdated for handheld enthusiasts and the Steam Machine is outdated for prebuilt PC enthusiasts. They're not for the enthusiasts. They're entry level devices designed around the Steam ecosystem. There's more Steam enthusiasts than the other three groups combined.
>>
>>738766969
>They're entry level devices designed around the Steam ecosystem. There's more Steam enthusiasts than the other three groups combined.

And there's the problem. Entry level in specs, but not in price. I think the base version of the steam deck was fairly priced, but the frame and machine are absolutely overpriced for the specs you get.
>>
>>738766969
No entry level gamer is picking up a $900 steam machine over a ps5.
>>
>>738765494
As the shameful owner of a Quest 2, I will pay an extra $300 to not have to deal with facebook's bullshit.
That said, every month that passes makes the Frame look like a worse proposition.
>>
>>738765382
Only micro oled is bright enough for pancake lenses which would make it $2000
>>
>>738765494
So I take it that you're a seething consolecuck that has never used steam input?
The controller is already incredibly impressive hardware wise but what makes it insane is the software integration
>>
>>738765382
Nigger, it's about foveated streaming with its dedicated dongle and it not being tied to meta shit, it also has great weight balance
It's going to be the most convenient and easy to use headset in existence
>>
>>738767646
Oled isn't really important for vr lenses in the same way other things are
And you can you go the qled route of the crystal light. Its pretty much on par with real oled, only visibility different in certain areas.
>>
>>738765382
Pimax is a joke.
>>
>>738767743
I concede to the point the foveated rendering could be amazing, but let's wait for a release before we hype it up.
As of now, in heavy graphical games like skyrim, uevr shit, and pc vr mods, the compression of the quest 3 whenever wired or wireless is absoutely muddy and disgusting in a lot of these games. A modern display port is cable of exchanging data speeds of 32 gb, while at most a quest 3 can do 960 mb over wire.
Its like cloud gaming vs owning a dedicated gaming pc.
And I doubt the steam frame will compared to true dp.
>>
>>738767770
Support and quality control sure.
But if you get a functioning headset theres nothing like it on the market, it is supreme visuals.
>>
>>738767340
lets be real tho, thats only when you compare it to meta quest 3, which is definitely sold at a loss that meta is always bleeding money because of it. if you consider the obvious fact that a manufacturer would want to have a markup on their product then steam frame is kind of reasonably priced. same logic applies with steam machine comparing it to PS5. remember that the frame and steam machine are technically PCs, not consoles
>>
>>738765382
It's a Quest 3 with a PC desktop instead of just the Meta app store. That's all I could really ask for.
>>
I don't give a shit it's still better than my Vive.
Tho I am pissed that there is zero compatibility with Index controllers, these look like fucking shit comparatively.
>>
>>738765382
Why do you even need "better hardware" for VR? There's barely any games at all, most people are still playing Beat Saber and VRchat. There's no reason to have better graphics if you're going to play decade old games.
>>
>>738768846
This. VR will never receive the level of support as consoles. Its a gimmick but the gimmick is unparalleled immersion so that's kinda cool if you're rich enough and/or autistic.
>>
>>738768846
For me? Uevr, vorpx and pc mods. You can pretty much play any noteworthy game in vr if your willing to tinker around with settings.
>>
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Into The Radius, this is the best VR game I’ve played. Its meant to be like VR STALKER with the tone of Dark Souls. But it plays like an open world Resident Evil with creatures like Alan Wake. Everyone who thinks VR is just Beatsabers gimmicks needs to play this
>>
>>738769684
Still gotta finish the first one at some point
2nd one is fun in coop
>>
>>738765586
>>738765620
Nintendork 64s need to win their imaginary console war and make this not sell and make the switch/2 better somehow.
>>
>>738768846
PC gaming is all about playing old shit with better graphics.
VR's particularly good for that because the resolutions are nowhere near good enough. As opposed to flatscreen where 4K is pretty much overkill.
>>
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Might get the Frame before September, if we're lucky

Machine seems to be locked in for Late may / June
>>
>>738769684
What I love is that it's like a surrealist take on STALKER that goes into weird and abstract imagery. They didn't have the tech or art to pull it off completely, but the ideas were great. I wish we could get this game concept with the style of something like Death Stranding.
>>
>>738767379
This
>>
>>738770345
>>738769684
You write like a paid ign "journalist"
>>
>>738765382
>Whats the point of buying it?
>Linux support
>ARM processor
>Steam controller support (which the Quest 3 won't have) if you want to play "flat" games.
>Valve support and high probability of repair-ability not being a pain in the ass (says this as someone that had to fix a Quest 3 controller)
>>
>>738770632
Also this: >>738768846
I'm going to buy it because it's Valve's wireless and not needing 4 speakers/sensors Quest 3 that doesn't tie shit to Facebook/Zuckerberg.

Proton-ARM is a bonus.
>>
>>738765382
>3 year old resolution of a quest 3
It's the same res as the Reverb G2, which launched in 2020.
>>
Can Steam Frame controllers track by lighthouses?
>>
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>>738765382
>meta quest
facebook VR, no thanks
mark fuckerturd can suck the shit from my anus
>Who the fuck is this archaic design for?
people who havent used VR at all, and were put off the whole thing by zuck's involvement
>>
>>738765382
To improve VR on Linux finally.
>>
>>738765382
even you can afford a steam machine, faggot op, just save up some of your SSI and welfare checks for a few months.
>>
>>738769684
Should I get both or just the second one?
>>
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>>738765494
>gettit it over a quest three because it's valve
This plus the zucc sucks and I want VR googles with excellent GNU/Linux compatibility and foveated streaming.
>>
>>738771513
Dumb nigger ape just get a dp headset with a pulley system
>>
>>738771169
i would absolutely get a quest 3 if it wasnt tied to meta

and im sure a lot of people would too but alas

ZUCK SUCKS
>>
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>>738771169
Not to mention Zuck royally fucked up by pushing Horizon Worlds
Worlds is one of the single greatest tech disasters I've ever seen. Billions of dollars down the drain, and the whole thing is being removed this summer.
Its like the Microsoft Kin level bad
>>
>>738771567
zuck hates you
never 4get
>>
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>>738771558
You can keep your deep penetration headset with a pulley system, my friend.
>>
>>738771468
I can't speak for 1 because I kept falling through the floor during the mandatory tutorial but 2 does nothing but spam anomalies everywhere while limiting the amount of 'bolts' you can carry to 50, so don't even bother with that shitheap of a game.
>>
>>738765382
>nothing is really more advanced than quest 3
the cpu is supposedly more powerful, (because it's a mobile chip, not vr chip tho)
>>
>>738771172
I mean technically it's kicking the shit out of a massive hole in VR that running flatscreen applications is not standardized at all and really fucking annoying to do.
It being busted on linux and getting fixed is more like icing.
>>
>>738771468
I'd say start with 1. 2 could use a couple more patches.
>>
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I want it for the ease-of-use and comfort of no cables (while still retaining dp quality) and no lighthouses.

I don't need 8k optics if no computer on earth can run that, at a decent fps.

And I like that the controllers aren't missing half the buttons for no reason.

And I like that the stand-alone isn't just running android, but is a real computer that can run actual programs.

It is too bad it's not oled though
>>
Small price to pay for lightweight VR that doesn't send my data to satanic evil people
>>
>>738771739
It's 50 per container thing so just pack more containers.
That being said bolts in the second game suck ass because the anomalies are so wack. There's basically nothing you can disarm and the one anomaly you actually want probes for has a fucking stupid AoE that's very likely to hurt you even if you trigger it intentionally.
>>
dp = double penetration
>>
>>738771468
>>738771739
The second one is not really finished, and its tuned for veterans of the first game. A think a new player will get fucking wrecked. It does have a lot of new features though.

The first game, the only bug I had my entire play through was I fell though the floor in the tutorial. The tutorial is the buggiest area. It took me about an hour of playing before I really 'got' the game and felt immersed. Its not like Half Life Alyx which impresses you in the first 30 sec
>>
I just want a VR headset that doesn't force me to make an account. Fuck...
>>
>>738765382
It has Linux support, so it can be used as a good mini PC and will integrate well with other PCs without needing to download an app for everything.
>>738767340
You do not know what these things will cost.
>>738769096
Consoles are basically dead in the water and getting similar game releases to VR, just with more marketing.
If you start counting console multiplats, then you may as well start counting VR mods.
>>738771092
No, it's different technology.
You will probably be able to synchronize the tracking ecosystems and you can always slap a tracking puck on the headset (there may be a faceplate for lighthouses, but idk), but you need the headset to track the new controllers.
>>738771172
Standalone on Linux has been a pretty solid boost, since it means that people don't need to fuck with writing new tracking software from scratch.
>>
>>738767896
wired vr aint happening.
>>
>>738772162
Were you playing ITR1 2.0 or the earlier versions?
>>
>>738769096
This opinion isn’t crazy, given what we have
The real question is nintendo
VR is up their alley. Virtual Boy, 3DS. VR gameplay is often like the Wii games
They do a pair of low res googles with the next Zelda and Mario and VR goes to the Moon
Won’t happen with AI eating all chips, but after the AI crash?
>>
>>738771468
ITR2 runs like shit for me. My PC is better than the recommended specs and the second area is a stuttering nightmare on medium settings+90%resolution
>>
>>738765382
>pimax crystal light (which is of a similar price) has it beat in every metric aside from weight and probably comfort
Are you seriously saying that usability isn't important? All the specs in the world wouldn't matter if the thing can't be used.
>>
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>>738769684
>the tone of dark souls
>the sequel adds quirky reddit tier dialogue with your buddy and supervisor
I know these are different devs than made the first game but wtf? Do they even get the idea of what they bought? Why did they cut like half the features from the first game just to add them back later?
>>
as a meta quest 3 owner let me tell you that the ability to have a headset that can just play pcvr games instead of having to go through meta quest ui + virtual desktop streamer every time while having to do it in vr space would be a genuine system seller to me
>>
>>738773469
Am I missing out on something by just launching Steam Link from the main menu of the quest and immediately having access to my entire PC through SteamVR?
>>
>>738773819
The steam headset plays steam games on the headset like a steamdeck
Wouldn’t need a cable or wifi
>>
>>738765494
Steam controller offered legitimate improvements. This is just a quest 3 with less support at 2-3x the price tag.
>>
>>738774507
But you'll lose a lot of visual fidelity and most games will probably have issues running on its shitty integrated hardware without getting updates, and most VR devs have long quit.
>>
>>738772978
Nintendo knows it's a money pit. They tried it with virtual boy and got burned, even Apple couldn't make it work, why would you invest money into a failed idea?
>>
>>738774507
thats literally what the quest 3 does
>>
>has sd slot
>144hz
>snapdragon gen 3(meta is gen 2)
>16gb ram
>inward-facing eye-tracking
Only the SD slot is far superior, not to mention that thanks to the frames they're releasing the Proton 11 ARM.
>>
>>738774757
Sort of, but these would be from the steam marketplace, so prices would be vastly cheaper, library would be 10x size, and you could mod games (I think?)
>>
>>738774665
You aren't limited to just VR titles, it is an HMD so you can just play flat games. It is basically just a more ergonomic Steam Deck.
>>738774757
The Quest 3 runs Android, which is massively limiting.
>>738775282
You can use anything that will run on Linux or Android (Lepton) presumably. You can probably replace SteamOS with Arch for ARM and just play GOG games all day without touching Steam at all.
>>
Lens are swappable though right? Ill glady buy this and the eventual oled lens upgrade.
>>
>>738772978
>nintendo
>VR is up their alley
tf?
when has Nintendo ever done inmersive games? VR works best in 1st person, I genuinely can't think of a fully 1st person Nintendo game besides Metroid Prime
>>
>>738773819
yeah steam link sucks wireless on meta quest. virtual desktop does some magic that improves the connection when streaming from steam so its the de facto solution
>>
>>738775565
>You aren't limited to just VR titles, it is an HMD so you can just play flat games.
I would never want to do this, because the PPD is so comically low and SDE is visually unappealing.

The deck is already a brick, why would I want to strap a brick to my face to play games? It's not like 3D is available anymore without jumping through a million hoops.
>>
>They tried it with virtual boy and got burned, even Apple couldn't make it work
lol they didnt even give it a proper try. charging 3500 dollerinos on a headset? who would fucking buy that? virtual boy, lol you call that an attempt to VR?
>>
>>738775851
VR cultists start to sound a lot like communists after a while, huh?
>>
>>738775752
>PPD
If it's anything like the Quest 3, then the virtual display should look just as good as most handhelds, which hover in the 1280x800 to 1920x1080 range anyway. It can definitely hit the vitally important 1366x788 resolution.
>The deck is already a brick, why would I want to strap a brick to my face to play games?
It's less of a brick.
>>738775978
The Vision Pro equivalent of communism is someone buying a cruise ship and asking applicants to donate all their money to live in a communist utopia while working as essential staff and engineers.
It was a development platform with meme features that was overpriced and not compatible with anything.
>>
>>738776349
>which hover in the 1280x800 to 1920x1080 range anyway. It can definitely hit the vitally important 1366x788 resolution.
You're very clearly not equipped mentally to discuss this topic.
>>
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>>738772152
God damn, I fumbled this one, didn't I?
>>
>>738765382
As long as the price in the range above it's an instant buy for me.
Just that fact that it just werks and you don't have to fap around with base stations and receivers and shit is enough.
>>
>>738776464
>with base stations and receivers
every vr headset now has outward facing cameras now so theres no need for that shit
>>
the real selling points are not being held hostage by bad meta updates (current update breaks something in VD and you have to alt tab every 30 mins or your framerate gets halved. it's just 2 button presses but this sucks ass in racing game or something you can't just pause)

and the MAIN reason
TMR sticks
since q3 launched I've replaced the sticks 3 times in each controller. the sensors get drift no matter how dainty and soft your thumbs are. It will happen eventually.
and the controllers also have more buttons (I assume steam controlelr input will work so unused buttons in most vr games can be bound to useful shit like PTT) for UEVR kino and modded VR games.
basically the controllers sell the thing on it's own. Not getting screwed by a meta update is the cherry on top
baffling it will only be black and white passthru when they're advertising it as a game on the couch with a big screen thing, but oh well.
>>
>>738774569
kek, this. I got the controller because it is a genuine update over the competitors.
I won't get the frame because what would be the point
>>
>steam frame is suddenly le bad
Why? I was going to get if as my very first VR shit device
Do I have to wait ANOTHER fucking decade to play VR hentai games? Say it ain't so bluds...
>>
>>738778134
VR is shit to begin with. If you have to waste time on the very mediocre VR h-games, just find a cheap quest 3 and then resell it after a month when you're bored with it. You'll get essentially the same experience as the steam frame, at a fraction of the cost, and you'll probably only lose 30 bucks.
>>
>>738778134
just get a quest 3 dude
>>
>>738776382
If I want an equivalently sized display, then I need to hold the handheld 7 inches in front of my face, at which point they have similar pixels per degree and I am holding an entire handheld in front of my face with no regard for ergonomics. Yes, this is clearly a logical point and not just a reflection of how low my standards for resolution are.
>>738778134
It's a device with a fanbase, some information is hidden (and can thus be tweaked appropriately) and most people assume that release is imminent.
It is basically guaranteed replies and all the Steam Controller shitposters have moved on to either this thing or the Gabecube.
>>
>>738765382
bro why isn't this fucking thing OUT YET

GIVE ME A FUCKING STEAM FRAME VALVE YOU FUCKS
>>
>>738778963
>If I want an equivalently sized display,
Beep boop, beep boop, RETARD ALERT!

Again, you are too stupid to talk about this with. I could try and explain to you the concept of usable FOV vs periphery FOV, but it would be like talking to a fucking wall. PPD is set at the standard distance, the argument you are making is that VR has great PPD because if I put my eye an inch away from my monitor, I only get like 20 PPD so modern 30 PPD headsets are way better!
>>
>>738765382
Call me when controllers can just be plugged in, instead of relying on fucking batteries. VR is so shit rn its not even funny.
>>
>>738765382
$600 unironically would get me to buy it I think but anything much higher yeah I'm still not buying VR
>>
>>738765382
>Who the fuck is this archaic design for? Whats the point of buying it?
Me. I still own a Quest 2 and just want to get rid of the Meta ecosystem, while ideally also reducing the overall size of my headset. And since I'm already using Steam anyway, I might as well go for the option that is specifically made for it.
Sure OLED screens would be nice and all, but I still value comfort and portability, so I'm perfectly fine with trade-offs if that means not having to strap a nearly 1kg brick with a cable to my head like that mentioned Pimax. Also foveated streaming sounds pretty great actually.
>>
>>738765382
1. I don't want to have Facebook account just to use VR glasses
2. I want to be able to repair my shit
3. Valve never did me wrong
>>
Pico bros keep winning
- buy for a couple hundo some years back
- screen resolution similar to quest 3
- pancake lenses
- outdated chipset but doesn't really matter for PC streaming
That said I'm not even sure if I've used it this year. I need to play some beat saber some time...
>>
>people start receiving their controllers
>notice that they're actually good, despite what the anti steam shills say
>immediately they move onto the next product
What's with people being so butthurt with them lately?
>>
>>738765382
>pimax crystal light (which is of a similar price) has it beat in every metric
>aside from weight and probably comfort
Which are the important ones.
VR isn't mainstream yet because the technology is still too bulky and uncomfortable.
Not because it lacks resolution numbers which you won't be able to use at 120 Hz anyway.
>>
i have a quest 3 and can't get the thing working decently for pcvr. i even bought a usb c cable, i bought virtual desktop and it's still shit. i use my index for pcvr still. i'm assuming the frame can fix this?
>>
>>738765382
Im fewling like the crazy dude cursing Gabe for not allowing me to buy it right now.
Im hopping for a release date of end of May and arrival mid June
>>
>>738765494
Valve makes small numbers tho.
Valve shit selling out is not a metric of success
>>
>>738765494
>because it's valve
more like because it's not meta
become unzuccable
>>
>>738765382
Me. This is what will get me into VR.
>>
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>>738771582
>Zuck royally fucked up by pushing Horizon Worlds
he can't mention vrchat in teh investor meetings
>>
can the steam machine even run the steam frame lol
>>
>>738783607
steam frame by itself can run alyx on low settings
>>
I kind of want to get the quest 3, but I dunno, it's kind of hard to get over having Zuck watch me jack off, but man... I hope the frame is good and cheaper, but pass through....

it's either no passthrough porn, or let the zuck man watch me jack off.
>>
>>738783792
>Zuck watch me jack off
zero leaks of headset fap videos from zuck and I been fapping in VR since 2018
>>
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>>738765382
>finally get vr
>it’s psvr1

It’s pretty cool and only cost like 50 bucks for everything
>>
>>738784025
obviously it's all in house.
>>
>>738784041
the wands are retarded and unusable without analog sticks
>>
>>738784052
vrchat has more degererate goon shit than zuck
>>
>>738765382
>Pimax Crystal Light
>bulky fucking piece of shit that looks like it'll break after two uses
>$600 PLUS a monthly fee
Why would I ever get this over a Steam Frame?
>>
>>738784346
you can't get a steam frame
>>
>>738781472
>VR isn't mainstream yet because the technology is still too bulky and uncomfortable.
Also because it has the problem of being a metric ton of peripherals. Each of which costs as much as a console or PC.

And that there's only like 3 games actually worth playing while everything else is either shitty "vr ports", "comfy VR experience" games, or VRchat.



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