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do you guys have control pet peeves? I do
>>
i don't
wanna talk abt smth else? your thread is boring
>>
>mouse acceleration
>>
>>738778093
I don't like it when games have clunky controls.
>>
>>738778093
any 3rd person game with a focus on cqc must have attacks mapped to the face buttons. the number one reason I don't play anything made by fromsoft is because of the control scheme.
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>joystick emulation
>>
>>738778715
wow, what a drooling retard
crazy to think i'm sharing the board with "people" like this
>>
The controls for gunner weapons in any monster hunter before world

It feels like they made them shit and hard to use on purpose for balancing reasons
>>
>>738778093
At least start the thread with a controversal topic like
>O or X for confirm
>Inverted controls
>Tank controls
>Run button vs auto-run with walk button
>Motion controls
>>
>>738778802
do you play guitar? imagine switching hands, it's not impossible to learn but it's uncomfortable. it's called feed back response. everyone has their own personal preference, you don't need to be a dick. also using control preference as a measure of intelligence says a lot more about you than anyone else.
>>
>>738778946
using the facebuttons means you have to take your thumb off the stick to attack, which is not the case for back buttons
using the backbuttons in this scenario is superior in every way
>>
>>738778093
the playstation controller was outright the worst design out of them all
>>
>>738778863
>O
>depends
>depends
>depends
>never tried
>>
>>738779021
the souls games don't have an active camera, this isn't an issue for hack n slash games. the controls for the souls games are designed that way because the focus of combat is on the enemy not the player. they are about pattern recognition while using a real time turn order, it's a completely different combat system.
>>
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>>738779038
Objectively incorrect
>>
>no quick turn in a TPS
>can't invert camera directions
>can't bind an action to multiple buttons
>WASD-based game uses number keys past like 6 for item selection (who the fuck can reach that during gameplay?)
>using f-keys for anything
>game doesn't actually let you disable auto-aim even if it has an option for it
>Any time a game has no automatic camera movement whatsoever so you just have to constantly baby sit the camera with the right stick when literally all the game needs is for the camera to slowly center itself behind the player character and you'd never have to mess with it. So many modern platformers or decomp projects are guilty of this shit.
>>
>>738779112
>pivots to soulsgames in particular, when the argument was about 3rd person games with cqc focus in general
sorry but you lost, nothing you say below this reply will save you
>>
>>738778093
I genuinely wish they made regular playstation controller this big.
>>
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>>738778093
>No hotkeys
>Action can only be performed with specific button or input combinations und nur diese knoepfe!
>Can't map actions to your own key combinations
>Some buttons are just off-limits for some reason
>>738778715
It's weird that I only felt the need to do this for Sekiro, which really just felt better with the attack on a face button.
But Sekiro is just drowning in Fromslop's awful control scheme that forces you to go to a menu to rebind actions for everything and cycle through unidirectional, one-dimensional lists for your items.
>>738779021
Technically correct, however as a counterpoint I offer that buttons that are fun to use need to the face buttons.
>>738779123
You can meme on the Trident/three-hands design, but it does everything a cheapo console controller needs to do without forcing you to get a dedicated 2D controller, and if standardized interface standards like USB had been a thing they could have just reused the SNES controller and skipped adding a d-pad.
>But I need to use the d-pad and analog stick at the same time
You don't, you can't even do it on the Dualshock without ruining the controller's ergonomics.
>>
>>738779186
>pivots to soulsgames in particular, when the argument was about 3rd person games with cqc focus in general
>the number one reason I don't play anything made by fromsoft is because of the control scheme
you are either being intellectually dishonest or have an inability to follow the flow of conversation.
>>
>>738778093
do not flick sticks. they'll break
>>
>>738778093
I grew up playing SNES
X is the top button, Y is the left button, A is the right button, and B is the bottom button.
At some point zoomer xbox notation became the standard, that flips X/Y and A/B. So now any time games use that notation I cannot do button prompts. This fucks in when it comes to fast button sequences or presses like QTE. Because my brain is wired to do the proper inputs with SNES layout.
>>
>>738779654
i'm just gonna repeat myself because it's the objective truth, i don't care about your personal opinion because you are mentally handicapped

using the facebuttons means you have to take your thumb off the stick to attack, which is not the case for back buttons
>>
>>738779780
the Xbox came out in 2001, the oldest zoomer would have been 4 at the time
>>
>>738779832
it depends on the game, play any hack n slash game. the camera follows the flow of combat, it's not the same for souls likes. and you seem to care otherwise you would just ignore any response.
>>
>>738779926
i'm so happy the gaming industry doesn't cater to retards like you
>>
>>738779780
>xbox notation
It'a originally Sega notation
>>
when im supposed to be running and looking aroudn with 2 joysticks, but i also constantly need to use face buttosn so i end up holding the controller like a retard to do both

i am mainly a pc gamer
>>
>>738778093
KB+M

C is NOT the fucking crouch key, it's CTRL, if you can't press CTRL for an extended period of time then that's a "you" problem and you need to work out your left pinky more
>>
>>738779832
>using the facebuttons means you have to take your thumb off the stick to attack, which is not the case for back buttons
Yes, but that's kind of irrelevant.
The stick doesn't do anything in most games other than control the camera, which should mostly be behaving itself without the player's input anyway. Even in a game where the camera doesn't behave itself, gyro exists as a viable way to control the camera most of the time with only minor stick adjustments needed, so you can just take your thumb off the stick most of the time.
The only type of game that even should expect the player to be constantly moving the camera is a first person game and those shouldn't be played with dual analog.
>>
>>738778093
MMOs or other third person games that have WASD movement. And S and D by default turn the character's facing instead of strafing
Like what the fuck
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>D-Pad is one solid piece that rocks back and forth
Does anyone actually like this design for any use case?
>>
>>738780325
>control the camera, which should mostly be behaving itself without the player's input anyway
keep the mentally handicapped takes coming, they're entertaining me
>>
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>>738780414
yes its peak when properly designed and clicky.
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>>738780414
Every controller in the world uses that, so apparently it works.
>>
>>738780031
who does it cater to
>>
>>738778093
I play a lot of open-world games but I'm changeable so I will often play a handful at a time, especially if they have similar themes/settings, right now I'm doing Mafia 2 (360) and L.A. Noire on xbone
problem is this creates a new muscle memory issues every time I dip from one to the other and I'll usually spend the first five minutes not remembering how to sprint/cover, accidentally shoot someone, crouch walk to a car and get in it VERY SLOWLY while cops open fire
fortunately (Y) is the buton to get into a vehicle in all of these games except a rare handful, most allow you to change button mapping *a bit*
but on consoles it's not like you can individually map those buttons from inside the game

so I will jump into a game, walk outside and accidentally punch someone attempting to vault over a handrail, then I jump back into the other and the same thing happens because now, it's the other way around

fuck
>>
>>738780897
retards like me
>>
>>738780897
not to retards like you, a different breed of retards
>>
>>738780949
do not try to learn two languages at the same time that are similar, its mental suicide.
>>
>>738780897
retards like him
>>
>>738778093
The standardization of left stick to move and right stick to aim has done untold amounts of damage to the potential expressiveness of control schemes.
>>
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>>738780971
>>738781019
>>738781057
>they don't know
the people who make the games are retarded...
>>
Modern game doesn't let me rebind buttons. MKB games have mostly moved on from this, thankfully (although some still do it, biggest red flag), but controller-oriented games still think they know better than me.
Mouse acceleration turned on by default, or built-in and can't be turned off
Not being able to bind actions to mouse side-buttons (arbitrary)
Not being able to bind actions to certain keyboard keys (how?)
>>
I have a billion of them
>grenades go on G
>flashlights go on T
>right click is for ironsight/bracing, none of that melee retardation
>middle click is for melee
>shift is run, ctrl is crouch, X is crawl (if exists)
>alt can be used for movement abilities, or switch walk/run
>tab is for score/team overlay, can also be 2 (right above tab) in case there's an inventory, because inventory goes on tab, not on fucking I
>ping goes on Q, or on m
etc etc
>>
>>738778093
>Press enter
>Ctrl for crouch instead of C
>>
>>738781036
lol yeah then you go outside, start a conversation and verbally punch them with very slight differences that they absolutely will notice
same kind of deal
very annoying

thing that happens to me most is getting into GTA after playing other games for a while and *immediately* shooting out of the window trying to handbrake around a corner
I know they can't all have just the same control scheme but I hate that, so much
>>
>>738781103
I would go a step up from that and claim that right stick camera controls directly caused console graphicswhoring. A lot of cheap effects only look good from certain distances and angles, potentially even just a single angle/distance in the case of pre-rendered backgrounds. The more assumptions you can make about what the player will see, the more costs you can cut, which is why transitional titles from 7th gen look so ass a lot of the time.
>>
>>738781103
It annoyed me that journalist kept calling it the PSX even though Sony dropped the X before the launch
>>
>>738778093
i really don't understand why people are obsessed with D-pads for 2D games
I can get it for older games from the SNES/PS1 era, but modern 2D stuff usually includes a lot of movement/aiming/combat options that are far more intuitive to perform with an analogue stick
It seems D-pads in the modern age are only useful for menus and quick selection mid-gameplay
>>
>>738779021
>what is lock-on
Who's the retard now
>>
>>738778715
retarded take, attacks on triggers feel good
>>
>>738778093
When games lack option to bind key combos. Just tried path of exile 2 cpl days ago, what a fucking joy to play on a gamepad! LT as a modifier key is so simple, yet so many devs are too retarded to do something like it.
>>
>>738778093
Buttons are too small and close together on the majority of controller.
My hands aren't even that big but I swear none of them are designed for adults which makes no sense cause there are so many fucking adults that play video games still.
>>
>>738781618
The d-pad is just one of those staples that has been around for so long that people forget what it was holding together: cheap 2D ewaste with very few mechanical buttons. So now it just kind of gets in the way of coming up with a decent control scheme.
That said, analog sticks don't belong in any game where spinning the analog stick in a smooth circle does not provide a result that can be leveraged to produce dopamine.
>>
>>738781937
>none of them are designed for adults which makes no sense
it makes perfect sense, but you're an overgrown child
>>
>>738778715
Roll mapped to LB is in fact the definite way to play Fromsoft games. Fuck having to dual claw grip your controller
right index - roll
right thumb - camera
left index - items
left thumb - movement
Shit sucks. If you move roll to LB then you free up your right hand and don't have to claw that side. Can't really fix the left hand though, but at least it only really matters if you use a lot of items/spells and have to swap weapons often (which most people just leave it on Estus and a single soul arrow and one weapon as default, so they're not really using d-pad all that much)
>>
>>738781625
>Dark Souls 2 throws 2 enemies at you
Whatcha gonna do now fucker? Lock on to one and miss seeing the other? You know MatthewMatosis complained about this, and people called him a fucking idiot for not just un-locking
>>
>>738781937
>My hands aren't even that big but...
>Continues to explain how he has big hands
>>
>>738779171
>(who the fuck can reach that during gameplay?)
This is why you bind camera to IJKL so you can reach the 6-0 numbers with your right hand (and also not use a mouse for a computer game (lmao))
>>
>>738780368
This actually baffles me
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No, I played keyboard and mouse with everything except I use a racing wheel for racing games.
I even use one of these for platforming.
>>
>>738779038
lmfao, you complete retard.
>>
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>>738782303
It just doesn't make sense that the width of these controllers continues to be fixed and designed around the shoulder span of small children. It's just not ergonomic to be hunched in all the time.
>>
>>738781232
Maybe I just have tiny hands but reaching for ctrl to crouch always feels so unnatural
>>
>>738778946
this is like pc boomers insisting on playing fps games with the arrow keys
>>
>>738782459
Not him but:
>convex analog
>convex triggers
>designed for handets
>shallow buttons
>terrible start / select buttons
>worst dpad
>>
>>738782506
>schizo babble
>>
>>738782526
Not an argument, I accept your concession.
>>
>>738782540
Everything you wrote is wrong, that's why it's schizo babble.
>>
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>>738778093
Mostly that the D-Pad is pure dogshit on every modern controller. Even on the 8BitDo Pro 3 with a D-PAD CENTRIC LAYOUT has a shitty useless D-Pad.
>>
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>>738781937
>Buttons are too small and close together
is this you?
>>
>>738779123
i think the 64 controller is better. its way more comfortable and ergonomic, doesnt matter if you have small or big hands. it just works. the n64 stick feels good to use and is probably one of th better sticks. the position of the z button feels good and natural. functionally z and r is the same as l1 r1 on playstation. dont need 2 sets of triggers. most games that used those on old playstation games just had bad controls.

>kingsfield or armored core looking up and down with shoulders vs a joystick

buttons all work and look good.

its just a better controller. sony ps1 and ps2 controllers were undersized for adult hands and dont feel good to hold for more than a half hour unless you have baby hands. ive got a low body fat so dont come at me projecting your weight issues on me either for saying that.
>>
>>738782569
Go point by point explaining why. You won't, you can't. I'm objectively correct.
I won't be engaging in some meta argument.
You lost, I won.
>>
>>738782475
>It's just not ergonomic to be hunched in all the time.
nigger, how the fuck are you holding your controller?
>>
>>738782641
nah, you definitely have fat hands. I've never had an issue with any PS controller. And the N64 controller is dogshit.
>>
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>>738782506
>convex analog
Objectively better, can't wait for the convex caps to come out for the Steam Controller.
You're right about convex triggers being shit though.
>>
>>738782604
Dpads are fucking garbage. Leverless is better.
>>
>>738782678
No point to refute it point by point when it's all wrong, zoom zoom. Sorry you're mentally handicapped.
>>
>>738782698
That's not how the mechanics of analog works. With convex analog you have to overshoot your thumb to retain grip. Convex is counter intuitive and has worse grip.
>>738782764
It's all wrong but you can't say why.
I accept your concession.
>>
Currently my pet peeve is that my piece of shit xbawks controller disconnects from my PC if the USB gets moved a millimeter
>>
>>738782698
anon, that analog shows you're not even using the sides of the analog, all the wear is on top.
>>
>>738782506
I agree with everything this man just said except for the handlet part
>>
>>738782859
It's literally designed for handlet chinks with feminine hands. My fucking thumbs collide with using both analogs.
>>
>>738782818
mine does that too, it's fucking gay
>>
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>>738782793
False.
>>
>>738782689
since as far as i can remember ive always had abs except for half a year when i had an injury. my ex told me i have long fingers. ive got average to slightly long hands. (helps with grip strength)

when i use the sony controllers my palms cramp up. i also dont think it feels good when playing something like a fighting game because i remember getting a pressure point somewhere doing that practicing for a while trying to get good at tekken.

the n64 controller has wider handles. so you have a better grip during anything you play wherr you would be pressing a bunch of shit quickly. another complaint i have with the sony ps1 and ps2 controllers is that everything is more compact than it needs to be. you can hold the sony controllers up to other controllers and theyre the smallest. test it if you dont believe me. if it works for you thats great but there isnt any reason why they could have upscaled the entire design by 5% or so. maybe even more.
>>
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>>738778093
sometimes games show button 1-8 instead of icons ff8 old steam version was like this on the train part
>>
>>738782939
ok, now push the stick in the other direction and see what happens
>>
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>>738782939
The tip of your thumb goes in the analog you fucking retard.
>>
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>>738782826
>all the wear is on top
That's not wear.
>>
>>738782962
>Bro moves his whole ass hand instead of just rolling his thumb
>>
>>738782954
oh and for any fast paced action game like shinobi for ps2 it also sucked fucking ass to play vs something like a controller s on the xbox for ninja gaiden. or another example being devil may cry on ps2 sucks to play vs using an xbox 360 controller for its version of the game. idk i just dont like it. its too small and compact. its made for smaller hands which makes sense because japanese people (no offense) are smaller.
>>
>>738783009
>Bro
Knew it. Nothing you ever say will ever had any value.
>>
>>738782962
>>738783009
it's the same fucking thing you nitwits
>>
>>738778093
This shit..why oh why?
I just want to play Crimson Desert through my PSApp and mobile controller makers INSIST on these fucking asymmetrical joysticks!!!
>>
>>738782793
Anyone saying the Playstation controller is the worst when the N64 and Dreamcast controllers exist is a zoomshit retard, like yourself. And saying it has the worst D-Pad is fucking hilarious when the Dreamcast and 360 D-Pads exist.
>>
>>738783164
I never said it was the worst, I literally said "not him" you retard. All I did is give reasons why it's a bad controller, which you still entirely conceded on, and you started lashing out.
You still have no counter-argument, I still accept your concession.
>>
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If only you knew how good we could have had it.
>>
>>738778093
>75% of the input is designed to be controlled by 20% of your hand
>>
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>>738783034
>>738783043
>>
>>738783538
Intentionally holding the analog stick wrong is only demonstrating how retarded you are.
>>
>>738783584
we intentionally trained him wrong, as a joke
>>
>>738783409
people can meme on this all they want but i think sony was fucking retarded for not releasing this thing anyway as a novelty. it looks great when you combine the retro futuristic silver plastic with those clear glass buttons. just as a novelty it would have sold. they probably could have utilized the extra spac e in the boomerang handles for long lasting wireless batteries, or maybe even a second pair of vibration things when you take damage.

with how nostalgic everyone is for old consoles sony should bring this out for their modern consoles especially now that y2k shit is cool to zoomers.

>>738783164
dreamcast controller has its own problems as does the n64 and ps1/ps2 controllers but if i could only pick one id pick the n64. same problem the ps1 controller has playing anything frantic i have the same issue with the dreamcast like when i played mars matrix on it for 2 or 3 hour sessions. i give the dreamcast controller a partial pass because they at least were experimenting with the weird VMU shit which later worked better on the xbox with the portable memory cards you put in the controller. sound concept but needed more refinement.
>>
>>738783584
How are you supposed to comfortably use the concave stick in the forwards position when the tip of your thumbs would need to be angled backwads to be flush with it?
>>
>>738778093
i just want someone to release a controller with pressure sensitive face buttons so i can play ps2 games properly again
>>
>>738783402
Lmfao, yeah sure you're not him, sure, zoomshit. Imagine claiming the playstation controller is the worst. You fucking retard.
>>
>>738781618
analog is smooth, dpad is precise. they compliment eachother. most modern games are simply babbyshit which is the only reason that doesnt matter
>>
>>738783730
you can maybe wire up 4 wii balance boards and then sit inside one of those donut seat things that spin, and use your feet to control them.

that will be 5000.00 btw for my consultation fee.
>>
>>738782475
you know you can just slide your arm over
>>
>>738778093
Any action that requires me to press both bumpers at the same time.
>>
>>738778715
It depends on the type of third person melee game. When it comes to From, I've only played the DS games. I've come to dread those games over time, but one thing they should be commended on is the left and right bumpers/triggers controlling the corresponding arm. It's genius for its slow, methodical gameplay that's supposed to carry that weighty King's Field feel.

On the other hand, Ninja Gaiden's fast-paced, combo-heavy gameplay is more suited to face-button attacks because of the quick inputs needed to carry out big combos.
>>
>>738783730
The PS2 has pressure sensitive face buttons? What the fuck? How have I never noticed this?
>>
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>>738778863
I fucking hate gamepads. They've been holding back video games for DECADES.
See this shit? They all use your 4 face buttons for skills and sometimes the 4 arrows/dpad for consumables. Most you'll get is an extra 4 skills if the dev is smart enough by using a modifier like a trigger/bumper with the face buttons.
A game would give you dozens of abilities/attacks/skills to choose from and you will ALWAYS be capped to just using 4-8 of them even if you're playing the PC version because that's the only way you can do it on a gamepad.
FUCK consoles and FUCK pad users on PC.
>>
by the way so you guys use your middle fingers to press R2? i just move my index finger between R1 and R2
>>
>>738784095
Yes, because I claw.
>>
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>>738778093
>A cancel
>B confirm
Instant pic related.
>>
>>738783801
The fact you couldn't even give a reason why I would be him speaks volumes lmao. You're so fucking raped.
I accept your concession.
>>
>>738784273
Pfft, lmfao. You samefagging zoomshit retard.
>>
>>738784392
>lost the argument
>lost the meta argument
I accept your concession. Now I command you to continue lashing out like a beaten mutt begging its master for attention.
>>
>>738784460
>I never said it was the worst
>>worst dpad
Lmfao, you retard.
>>
>>738784216
>(B)rilliant idea!
>(A)ctually...
>>
>>738784492
One is referring to the controller, one is referring to the dpad. Keep up retardkun.
>>
>>738784119
>playing ace combat
>we claww
>>
>>738784573
Anyone claiming the playstation controller has the worst dpad when the 360 and DC pads exist is a zoomshit retard with worthless opinions, zoomshit retard.
>>
>>738784626
So you concede every other point I made, and you're lashing out because I think the dpad is the worst?
Again, you've been completely raped into submission and are lashing out because you lost an argument.
>>
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>>738784709
No, just by saying it has the worst dpad it merely reinforces your shit taste and retarded takes. Your every other point is clearly wrong too. You've already been BTFO in regards to the convex analog autism, the triggers are fine and so are the face buttons. You must have fat fucking hands too if you can't comfortably hold a PS controller. Maybe go on a diet, fatso. And the vast majority of consoles have small buttons for start and select, they're not buttons you press often, it's on purpose, you retardo. Lmao. This is why I didn't bother, every single point of yours is retarded.
>>
Every single goddamn thread I enter has two fucking retards arguing back and forth over literally fucking nothing
>concession accepted
>answer the question
>I accept your concession
>you didn't answer my question
>not an argument
>you just lost
>you just conceded the point
>you can't win this argument
>you're wrong
>no, clearly you're wrong
>you clearly have nothing of value to say
>you didn't have an argument so I don't need anything to say
>you have nothing to say because you know you're wrong
>no, it's because I know you're wrong and I don't need to say anything
Every single fucking goddamn thread, two fucking braindead idiots, neither of them can just drop the argument, or admit their wrong, or just fucking ignore the other guy, or just fucking close the goddamn thread. No. It can't be that simple. I always gotta be the last one to post. I gotta show this guy who's right and who's wrong. I gotta be the tougher guy. I just gotta keep responding. I just gotta keep responding. I just gotta keep responding.
Every fucking thread
Every fucking thread
Every fucking thread
>>
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DualShock 3 triggers when trying to watch videos or movies on your PS3
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>>738785260
What's wrong with them? I sometimes use my PS3 as my CRT media player. Don't remember a problem but maybe I just missed it
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>>738778093
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>>738778093
>Jump is on the right button
There is no logical reason why it shouldn't be the lower button
Everyone knows lower button jump is objectively correct
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>>738785260
Because of the shape of the triggers when you went to put the controller down, it would either fast forward or rewind what you were watching.
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>>738778093
The stick layout of the Playstation series is fucking dogshit and always has been. It is one of my primary reasons for never buying a fucking Playstation.
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>>738780414
Practically every directional input is a variation of this. Nintendo and Sony just have portions of the pad's disc held in place under the controller's shell.
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>>738782207
>he says on the tibetan basket weaving forum

>>738782303
I am exactly my country's average height. I dunno how we compare to the rest of the world but it can't be that much. So unless Australia is full of giants, I don't think I'm proportionally large.
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>>738778093
no i am not autistic
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>>738784989
>Your every other point is clearly wrong too.
You haven't given a single counter-argument to anything I said. Saying I'm wrong isn't an argument.
>You've already been BTFO in regards to the convex analog autism
The other guy (Not you btw) who was replying to me about analog stopped replying to me.
>You must have fat fucking hands too if you can't comfortably hold a PS controller.
The point was specifically around the analog sticks, they literally spread out the sticks more on the PS4 and PS5 because of this problem. Sony themselves acknowledged the issue I raised.

Again, you have absolutely nothing of substance to say, you're depending on other anons to make argument for you because you're so buck broken.
>>
>game doesn't let you map your extra mouse buttons
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>>738784057
Why is FFXIV on here? Is it the bait part of the image? It's from a game that lets you have normal hotbars if you're a kb/m player, and you can also use triggers on the controller to give yourself and additional 32 or so skill slots.

Not only that, RPGs are the only games that have enough skills to warrant even having skill slots anyway.
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>>738790660
>but why THIS GAME?

Okay faggot are you happy now? Do you see my point yet? And how many RPGs are there exactly? Are we supposed to also categorize action games as RPGs?
Have you even played anything else other than FFXIV?
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>>738778093
I play emulated games with mouse and keyboard
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>>738791467
i emulated kingsfield 1 for ps1 but only had a wired usb NES gamepad so also needed to use some extra buttons on my keyboard like the space and enter buton for my menus and my magic, and used buttons like select and start to look upside down

>uses the same image you posted
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>>738778093
Shit charging cables that don't fit securely
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>>738781642
Depends on the game, but for most good action games triggers are way too unreliable and inaccurate, because it's hard to tell just how much you are supposed to press on them for the attack to come out. Travel time is also longer, so even if you just mash them in completely, it's still slower than a button. You could never play God Hand or Ninja Gaiden like that for example.
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>>738782604
The real problem with this shit is that it comes with a 2.4ghz dongle, but it only supports xinput over it. If you want to use dinput, which is necessary for full Steam input support, you are stuck using bluetooth.
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>>738784057
Guess who you have to blame for this?
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>>738778093
Yes, not being able to remap any and all controls. It was a standard feature as far back as the Sega Genesis, but so few console games these days let me do it. At least on Steam I can remap the controller itself outside of the game, but it's still bullshit.
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>>738778621
OH SCIENCE the clunkiness
>>
Are gyro controls really what they are cracked up to be?

t. moving back to consoles



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