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File: 5.8.png (1.2 MB, 2387x725)
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Thoughts?
>>
>>738783063
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/129-unreal-engine-5-8
>>
>>738783063
>screenspace shaders
disgust
>>
kill it with fire
>>
Name Unreal Engine 5 games that run well.
>>
>Unreal Engine
vomit
>>
>>738783063
More games that will run at 53fps on a 5090+9800x3d yipee
>>
>>738783153
Just enable DLSS UP and MFGx6, ez.
This is sarcasm btw.
>>
>>738783063
>adding more features to a dog shit engine
ok
>>
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no thanks, unreal sucks
>>
>>738783094
>we have introduced ray tracing at the cost of 90% performance, now you no longer have to worry about distracting screen space artifcats ruining the visual composition
>anyway, here's some new screen space effects!
why are they like this
>>
>>738783063
Oh boy, another retarded version of this dogshit people will use and another 80GB downloaded just to get a new version of unrealpak5
>>
>>738783063
inhate UE and its nanite bullshit. crimson deserts black space engine has an infinitely better solution for high poly, they use some kind of silhouette displacement thing, but it works much better and doesnt chug like UE
>>
>>738783063
poorfags on suicide watch
>>
>>738783063
unreal slop engine slop.
>>
>>738783063
>let's keep adding new features and never fixing or improving the ones we already have
>>
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>>738786098
>>
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>>738783063
New terrain system is the most interesting feature for me, been waiting quite some time to see it. I'll sure check what can it do at the current stage.
>>
>>738783063
Will this make my 5090 outdated for 1080p native?
>>
>>738786967
>look i zoomed way in on a distant detail that nobody would focus in on unless they have their nose touching their 8k monitor
>>
>>738783063
Wow I’m sure these still images will look just as good when the camera is actually moving
>>
>>738783063
Megalights is huge. Better be using a temporal AA though or you're fucked.
>>
>>738783142
Fortnite, and that's it
>>
>>738783063
what about source engine 2?
can you make your game with it yet?



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