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Post games that defined an era, I'll start, after Sekiro came out, every game started copying its parrying mechanics to the point nu-doom has parrying, pic rel are all the clones it generated
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>>738819275
Dang this aiop scraped a thread from an hour ago for this.
>>
wait until you hear about dark souls and how influential that has been
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>>738819383
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>>738819396
I noticed most games that call themselves ''souls-likes'' are just Sekiro clones
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>>738819924
Sekiro itself is a soulslike.
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>>738819924
like what?
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>>738819275
Nioh 2 and Tunic don't belong in this picture at all.
Still agree that it's incredibly influential, their most influential game since Dark Souls 1.
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>>738819275
>the era of slop
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>>738819924
The defining difference between sekiro and souls is not parrying, it's the lack of stamina bar. Every game you call a sekiro clone is actually just a soulslike, it has a stamina bar.
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>>738820087
Demon souls is the one that started it all, dark souls 1 is just an inferior asset flip of DeS
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>>738819275
Stellar Blade too. Your stinger attack makes you stand still so Eve can still parry.
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Crash Bandicoot N.Sane Trilogy
Resident Evil 2 (2019)
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>>738820121
No the defining difference is lack of pvp. Singleplayer troons showed their colors with Sekiro sales proving they were casual PvEasys the whole time.
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>>738820259
Dark Souls 1 was and is objectively more influential. Its like saying Link to the Past is more influential than Ocarina of Time. The latter is the one that sent ripples across the gaming landscape. Even if it builds off the former.
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Soulslikes are known for 2 things
>bonfire system
>needing to get your exp back after death
Sekiro has both, it's subtitle is even a reference to the run back to get your exp.
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>>738820259
>he didnt play kings field
fromsoft is making the same game for 30 years now
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>>738820563
>it's subtitle is even a reference to the run back to get your exp
actually its a reference to, you know, the fact that you can die twice before respawning...
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>>738820470
You are huffing your own farts cause you never played it so you wouldn't know, ds1 is an inferior ripoff of Demon Souls, everything you think ds1 invented, well it comes from DeS, the themes, the gameplay, even the enemies are carbon copies from DeS
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>>738820563
There is no XP in Sekiro. Its a currency that you accumulate, and when you die there is no ability to pick up said currency. Have you even played the game?
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>>738820654
And if you die twice in a soulslike you lose your exp, that is why they structured sekiro to work the way it does.
>>738820725
I know, all soulslikes use the currency system. Sekiro is one of them.
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>>738820679
>opinion mixed with insults and terrible reading comprehension
I've probably played through DeS more than you have btw
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>>738819275
the fact that you guys think that parrying was invented by sekiro is so deeply annoying. games around the same time and way before were noted for their parrying mechanic as well. onimusha, bushido blade, mgs rising revengance fable 2, etc. even more obscure games like blade of darkness, enclave and rune have it. its not fucking new or unique that developers somehow realized existed after the release of sekiro. sekiro is awesome but to pretend that it le ruined all modern games is ridiculous and means you just dont play video games and get your opinions from your youtube feed and discord groups.
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>>738820807
nobody played that shit unc
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>>738820783
>the run back to get your exp
There is no EXP. There is no running to pick it up. That isn't a thing in Sekiro.
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>>738820631
kings field plays nothing like DeS and DS1. just because they both have "weird vibes" and npcs who mumble about "Foorsoothly the Everclear Mist of the Zanzibartian waves is lowkirkenuinely effluvial.... hehehehe....." doesnt make them the same at all
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>>738820807
Newsflash, alone in the dark was the first survival horror, resident evil ripped off everything from it yet Res is cedited as the mother of the genre because it did it better
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>>738820679
Nah
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>>738820867
You don't understand. In sekiro you get 2 lives then its over, in a souls game you get 2 lives to lose before you lose all your gains.
They took the system they already popularized and transposed it into an action template.
>die, lose your souls/runes
>die again on the runback
Shadows die twice, do you get it now?
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>>738821005
nta but lol lmao
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>>738821005
>transposed it into an action template
are you implying souls isnt action?
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>>738821005
Okay, I think I understand what you are getting at. I've honestly never thought about it that way
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>>738821005
I can tell you are very cute IRL
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>>738819275
you can add e33 to the pic, the director explicitly said he added the parry system because he was playing sekiro while developing the game and thought it was fun
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>>738819275
There likely are a few games that have parrying specifically because Sekiro does. Still, it's hardly the first game to reward pressing a button right before you'd get hit. I think a decent number of them just thought it would be more fun to avoid attacks by figuring out the timing for them, and they were probably annoyed that it was becoming so widespread. Revengeance isn't a Sekiro clone even though that game is heavy on parrying.
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>>738821005
based retard logic
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>pooplikes shitlikes faglikes pisslikes
what is with the addiction of obsessively categorizing shit in this shallow way? genres are genres for a reason. are we gonna call demon's souls an Ico-like because it was inspired by that game? a Zelda-like? any game with jumping is a Mario-like? its so fucking retarded and pointless. I guess Fable 1 is a soulslike because its third person and you have a sword and you level up. things that we all know that souls invented, of course.
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>>738821389
Because Demon's Souls came out 3 years after Diablo 2 so now cookie clicker shit got the "Action RPG" title
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>>738821389
They are called souls-likes because they ape fromsoftware games, they offer nothing new and just ride it's coat tail, that's why they are branded as just pretenders, it's not a genre, it's like a calling a homo ''faggot'', faggot.
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>>738819396
I'm not sure if you've heard about the obscure hidden emerald known as Demon's Souls.
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>>738819275
>thymesia
is it any good? Ive had it wishlisted since it looked decent
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>>738821664
It's fun. They seemed to run out of money quick, so it's definitely not a long game, but it's entertaining the whole time.
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>>738819275
>no nine sols
ChatGPT had one job
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>>738822129
hey Im playing nine sols right now actually!!!
very fun!
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>>738820259
Even if it was true, and it isn't, Dark Souls was still the one that went on to reshape the industry. Demon's Souls couldn't even convince its publisher to localize it and needed Bandai and Atlus ot save it from dying in irrelevancy.
I love the game, but From's influence on the industry wouldn't have manifested without Dark Souls. And the games that copy it all mainly take after Dark Souls whenever it differs from Demon's.
When you hear Soulslike, you expect continuous seamless progression, not a hub and levels. Some exceptions like Dolls Nest do exist and I love that game, but for the most part Soulslike = Dark Souls.
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>>738820563
There's no corpse run in Sekiro, retard.
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>>738823190
interesting how none of the dark souls sequels, other fromsoft soulslikes nor any other game that apes off dark souls did the interconnected metroidvania world ever again and its just that one game, despite being so influential.
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>>738823190
Does it really matter that the world is interconnected when you're just hopping between teleporters
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>>738823365
Not true. You may argue none of them does it as well, and I would agree, but most of them do feature interconnected seamless worlds. What they lack is meaningful level design to take advantage of that, but none of them go back to Demon's Souls' Mega Man structure.
If you want a Soulslike that tries to recapture the sequence breaking, the shortcuts back to Firelink and all that stuff, you should try Lords of the Fallen. Bloodborne does a decent job too but much like Dark Souls sacrifices it after the halfway point, and never reaches the same highs as Dark Souls in this specific aspect.
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>>738823190
I can tell you never played Demon Souls because you don't understand my point, dark souls 1 is just an asset flip of Demon souls, the gargoyles? ripoff of the maneaters? the crestfallen warrior? a copy paste of the original crestfallen warrior. Blighttown? a complete asset flip of the Valley of defilement, there are pieces of Demon Souls inside the unfinished carcass of ds1, it's impossible for a derivative asset flip to be influential since it doesn't create anything new and just rests on the shoulders of the one that started it all.
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>>738819275
Some of these games came out before Sekiro. I'm looking at Steel Rising, Salt and Sacrifice and Ashen.
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>>738819275
>after Sekiro came out, every game started copying its parrying mechanics
they really didn't
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>>738824691
>Steelrising was released in September 2022
>Salt and Sacrifice was released on May 10, 2022
Sekiro came out in 2019
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>>738819275
Wuchang and Wukong don't really have any Sekiro influence at all
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>>738823563
thats true, we are basically in agreement, i guess. my problem too is that the level design does not take advantage of the interconnectedness of the overall game world with how it handles exploration. ive played lords of the fallen, and even though its overrall pretty good, it still has the same problem as they all do, which is allowing warping/fast travel right from the get-go. the fact that you had to run around in the first half of dark souls 1 without any fast travel capabilities made navigating the world so much more interesting and the game designers knew about that as well. its why, in my opinion, running around in Lordran does not feel like a chore and it makes you sense of place so much stronger as you HAVE to learn the layout of the world. i find that deeply satisfying and none of these other worlds do this at all. i feel like im going crazy with how little people, including soulslike devs, seem to understand this crucial aspect of DS1's brilliant design.
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>>738819275
China monke game doesn't even have a block button
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>>738824127
I'm saying your point is incorrect. You also don't seem to know what an asset flip is, which explains why you made the original mistake, I thought you were just being disingenuous.
My point, which you also failed to grasp, is that influence does not require originality in the first place, and in every aspect that Demon's Souls and Dark Souls meaningfully differ, it was Dark Souls' solution that prevailed in the industry, which is undeniable evidence of its influence.
Can you also tell I never played "Demon Souls" as you call it by the date of my first trophy? I guess you can call me a fake fan for playing the US version and not even on release date, if that makes you feel better.
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>>738825994
It just doesn't make sense when Dark Souls rehashes entire areas from Demon's Souls
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>>738825498
Sure, I agree, it's just that if quality had any bearing in classifying subgenres, then every highest point of any genre would be its own genre, which is silly. Lords of the Fallen at least has less and less bonfires on NG+, until you're left with only your makeshift ones, which is a pretty interesting concept. It's easier to accept the casualization of this aspect of traversal if it does offer a proper Hard Mode that goes even beyond Dark Souls 1. Not ideal, but something.
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It took like 20 years
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>>738819275
where's Nine Sols? I don't even remember tunic parry, it has more like a shield parry like BOTW.
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>>738824127
god you are dumb
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>>738819275
yet sadly none of them are even close to as good as Sekiro
you can imitate but never replicate
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Skyrim
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>>738823563
Wuchang too has some of the best interconnected levels in a soulslike. The first level is pretty much the closest a game has made me feel like I've gone through Undead Burg again.
Btw, Wuchang isn't a sekiro like. Parrying is not a central mechanic, bloodborne style dodges is.
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>>738829109
I want to try it eventually but I remember the performance being a bit rough and I don't have the strongest PC, so I'll save it for after my next upgrade.
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>>738829109
i just cant get into the generic over-the-top anime-esque setting and presentation of that game. just doesnt intrigue me as a world the same way DeS and DS1 did.
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Death's Gambit was released in 2018 and Sekiro in 2019 OP
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>>738830256
> generic over-the-top anime-esque
Are you referring to Wukong? Wuchang is extremely grim dark and is one of the few chinese games that has gore and cannibalism.
Pic related the frankenstein monster made out of the body parts of a couple dozen young women who was designed by a mad man to create the perfect bride for a countess' bachelor son.
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>>738824127
Star Wars takes heavily from samurai films and WW2 films, to the point that Jedi is derived from the term 'jidai-geki' (period drama) that Japanese creators called their films and many of the space ship battles in the film are taken right from WW2 movies.
Star Wars is also way more influential than any samurai movie or any WW2 movie.

Dark Souls takes a lot from Demon's Souls.
Dark Souls is also way more influential than Demon's Souls.
These can exist together.
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>>738824691
Are you stupid?
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>>738820807
Revengance gameplay and Sekiro gameplay are nothing alike.
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>>738830256
>Wuchang
>over-the-top anime-esque setting
What?
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>>738832532
And neither of those are like Nioh 2 or Jedi Survivor or Tunic, yet OP calls all of those Sekiro clones.
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>>738832532
right. thats my point exactly. neither are the games that OP claims be so inspired by sekiro that it supposedly completely copies its gameplay or is so heavily influenced that you feel sekiro all over them, which you actually dont. they just happen to have a parry mechanic which approximately 1000 games also have
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Witcher 3 ruined a whole generation of open world games.
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>>738820807
Can you actually prove that Sekiro didn't invent and popularize the parry mechanic or are empty platitudes and whataboutisms all that you have?
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>>738836810
But it was Skyrim that ruined Witcher 3 by urging them to turn it into openworld slop.
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>>738837217
Skyrim didn’t “ruin” Witcher 3, it just set the template everyone was chasing because it printed infinite money. CDPR was never going to make a tight, hub-based RPG after seeing Bethesda sell 30 million copies of nord simulator.

That said, TW3 at least tried to justify the open world with actual quest writing instead of radiant bandit camp #47. If anything, Witcher 3 is what convinced every other studio that you need map marker diarrhea, detective vision, and a crafting menu nobody asked for.

Skyrim made it big. Witcher 3 made it bloated.
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>>738820679
>!!!
More than one exclamation mark is a proven case that the sayer is Indian or extremely low IQ. Your post keeps with the studies suggesting this.
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>>738837034
He proved Sekiro didn't invent the parry mechanic by listing a bunch of games with parrying that came out before Sekiro.
The only way to talk about what popularized a mechanic, short of just asking game designers where they got the mechanic from, is by considering whether there were any other popular games with that mechanic that people might have been cribbing from. Revengeance was a popular game with a lot of parrying. God of War was popular and has parrying. Fucking Dark Souls by the same people has parrying. Any game after those with parrying could've gotten it from one of those, or a jillion other places.
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>>738837393
What about this, what about that, what about other games WE'RE TALKING ABOUT SEKIRO, RETARD!
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>>738837393
>>738837034
what sekiro popularized imo is parrying with posture meters, and parrying being the core and central focus of the combat system so much that if you didn't use parrying, defeating an enemy is a complete chore. This is what I think people are having an issue with. In previous games, parrying was just one of the other tools you have in the game. After sekiro, you had to use parry or you will have a lot of trouble beating enemies.
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>>738837531
Look on the bright side. Combat systems with a single effective tool are easier to program than a variety of approaches all of which need to be viable.
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>>738819275
So we're post games that appeal to goycattles?
Nah i pass
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>>738819275
But nioh is influenced by onimusha, diablo, godhand and ninja gaiden
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>>738819275
But nioh use ninja gaiden style blocking and parry mechanics
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>>738837780
Onimusha isn't even out. Ninja Gaiden carne out last year. What the hell are you smoking?
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>>738837939
It's fine, Nioh 4 comes out after both of those, around when aliens take over.
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>>738837939
Onimusha already had 4 mainline game and original nioh was suppose to be a onimusha clone and in development hell since 2005
https://youtu.be/j14e9zTnVbk?si=yU730P5AB6yRvbAe



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